ippa-movie_maker 0.3.0
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- data/History.txt +27 -0
- data/README.rdoc +154 -0
- data/Rakefile +19 -0
- data/examples/axe.rb +24 -0
- data/examples/balls.rb +20 -0
- data/examples/echoes.rb +30 -0
- data/examples/gosu_base.rb +40 -0
- data/examples/gosu_rain.rb +34 -0
- data/examples/gosu_river_of_stars.rb +35 -0
- data/examples/gosu_triangles.rb +34 -0
- data/examples/gosu_wish_upon_a_star.rb +48 -0
- data/examples/ippagaming_intro.rb +23 -0
- data/examples/media/23700__hazure__chop.wav +0 -0
- data/examples/media/Establo.ttf +0 -0
- data/examples/media/FeaturedItem.ttf +0 -0
- data/examples/media/FreeSans.ttf +0 -0
- data/examples/media/Hursheys.ttf +0 -0
- data/examples/media/axe.png +0 -0
- data/examples/media/axe.svg +136 -0
- data/examples/media/ball.png +0 -0
- data/examples/media/ball.svg +182 -0
- data/examples/media/black.bmp +0 -0
- data/examples/media/blue_triangle.png +0 -0
- data/examples/media/blue_triangle.svg +81 -0
- data/examples/media/chop.wav +0 -0
- data/examples/media/cloth_background.png +0 -0
- data/examples/media/drawing.svg +86 -0
- data/examples/media/drip.wav +0 -0
- data/examples/media/green_triangle.png +0 -0
- data/examples/media/green_triangle.svg +104 -0
- data/examples/media/hit.wav +0 -0
- data/examples/media/ippa_gaming.png +0 -0
- data/examples/media/ippa_gaming.svg +463 -0
- data/examples/media/oil_drip.wav +0 -0
- data/examples/media/outdoor_scene.bmp +0 -0
- data/examples/media/outdoor_scene.png +0 -0
- data/examples/media/outdoor_scene.svg +316 -0
- data/examples/media/rain-bak1.wav +0 -0
- data/examples/media/rain.wav +0 -0
- data/examples/media/rain2.wav +0 -0
- data/examples/media/raindrop.png +0 -0
- data/examples/media/raindrop.svg +87 -0
- data/examples/media/raindrop_small.bmp +0 -0
- data/examples/media/raindrop_small.png +0 -0
- data/examples/media/red_triangle.png +0 -0
- data/examples/media/red_triangle.svg +81 -0
- data/examples/media/spaceship_noalpha.png +0 -0
- data/examples/media/star_5.png +0 -0
- data/examples/media/star_5.svg +83 -0
- data/examples/media/star_6.png +0 -0
- data/examples/media/star_6.svg +86 -0
- data/examples/rain.rb +26 -0
- data/examples/rain_advanced.rb +26 -0
- data/examples/rubygame_river_of_stars.rb +28 -0
- data/examples/zoom.rb +27 -0
- data/lib/movie_maker.rb +411 -0
- data/lib/movie_maker/action.rb +389 -0
- data/lib/movie_maker/core_extensions.rb +17 -0
- data/lib/movie_maker/gosu_autoload.rb +38 -0
- data/lib/movie_maker/gosu_clock.rb +139 -0
- data/lib/movie_maker/named_resource.rb +254 -0
- data/lib/movie_maker/sprite.rb +157 -0
- metadata +126 -0
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#--
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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# Copyright (C) 2004-2008 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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module Rubygame
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# NamedResource is a mix-in module to implement a globally-available
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# resource table, a @name variable and accessors, and a system for
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# automatically loading resources when they are first needed.
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#
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# This module is used for Rubygame::Music, Rubygame::Sound, and
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# Rubygame::Surface. You can use it in your own classes this way:
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#
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# 1. Do 'include Rubygame::NamedResource' in your class definition.
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#
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# 2. Set MyClass.autoload_dirs to an Array of directories to look
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# for files when autoloading. Tip: use File.join to create
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# paths that work on any operating system.
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#
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# 3. Define #autoload to implement the behavior for your class,
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# or leave it as the default if you don't need autoloading.
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# See the docs for #autoload for more information.
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#
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# Here's an example of how you could use this for a class which
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# loads maps from a file:
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#
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# class Map
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# include Rubygame::NamedResource
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#
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# Map.autoload_dirs = [ File.join("maps","world_1"),
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# File.join("maps","custom") ]
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#
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# def autoload( name )
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# # Searches autoload_dirs for the file
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# path = find_file( name )
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#
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# if( path )
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# return load_map( path )
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# else
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# return nil
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# end
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# end
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#
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# def load_map( path )
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# # Your code to do the real loading, then return
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# # the created instance of Map class.
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# # ...
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# return map_instance
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# end
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# end
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#
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# Here's an example of how you could then use the Map class:
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#
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# map = Map["level_1.map"]
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#
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# if( map )
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# start_playing( map )
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# else
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# raise "Oops! The map file for Level 1 doesn't exist!"
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# end
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#
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module NamedResource
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# Adds class methods when the NamedResource module is included
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# in a class. (Here, we are assuming that the NamedResource
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# module was included in a class called MyClass.)
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module NamedResourceClassMethods
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# An Array of paths to check for files. See #find_file.
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attr_accessor :autoload_dirs
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# call-seq:
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# MyClass[ name ] -> instance or nil
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#
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# Retrieves an instance of the class from a per-class resource
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# table (Hash).
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#
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# If no object has been saved under the given name, invoke
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# #autoload to try to load a new instance, store it in the
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# Hash table under this name, and sets the instance's @name
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# to this name.
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#
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def []( name )
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result = @resources[name]
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if result.nil?
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result = autoload(name)
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if result
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self[name] = result
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result.name = name
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end
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end
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return result
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end
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# call-seq:
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# MyClass[ name ] = instance
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#
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# Stores an instance of the class in a per-class resource table
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# (Hash) for future access. If another object is already stored
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# with this name, the old record is lost.
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#
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# May raise: TypeError, if you try to store anything
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# that is not kind of this class.
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#
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def []=( name, value )
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##if( value.kind_of? self )
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@resources[name] = value
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##else
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## raise TypeError, "#{self}#[]= can only store instances of #{self}"
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##end
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end
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# call-seq:
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# MyClass.autoload( name ) -> instance or nil
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#
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# This method is invoked when a non-existing resource is
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# accessed with #[]. By default, this method simply returns
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# nil, effectively disabling autoloading.
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#
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# You should override this method in your class to provide
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# class-specific loading behavior, or leave it as the default if
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# you don't need autoloading. Your method should return either
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# an instance of the class, or nil.
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#
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# NOTE: The #find_file method is useful for getting the full
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# path to a file which matches the name. That's what it's there
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# for, so you should use it!
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#
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def autoload( name )
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nil
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end
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# call-seq:
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# MyClass.basename( path ) -> filename
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#
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# Returns the basename for the path (i.e. the
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# filename without the directory). Same as
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# File.basename
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#
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def basename( path )
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File.basename( path )
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end
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# call-seq:
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# MyClass.exist?( path ) -> true or false
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#
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# True if the given path points to a file
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# that exists, otherwise false. Same as
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# File.exist?
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#
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def exist?( path )
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File.exist?(path)
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end
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# call-seq:
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# MyClass.find_file( filename ) -> path or nil
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#
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# Checks every directory in @autoload_dirs for
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# a file with the given name, and returns the
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# path (directory and name) for the first match.
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#
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# If no directories have a file with that name,
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# return nil.
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#
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def find_file( filename )
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dir = @autoload_dirs.find { |dir|
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exist?( File.join(dir,filename) )
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}
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if dir
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return File.join(dir,filename)
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else
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return nil
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end
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end
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end
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# Sets up the class when this module is included.
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# Adds the class methods and defines class instance
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# variables.
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def self.included( object ) # :nodoc:
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class << object
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include NamedResourceClassMethods
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end
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object.instance_eval do
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@resources = Hash.new
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@autoload_dirs = []
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end
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end
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# Returns the instance's @name. See also #name=.
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def name
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@name
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end
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#
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# Sets the instance's @name to the given String, or nil to
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# unset the name. See also #name.
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#
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# NOTE: This does not automatically store the instance in the
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# class resource table by name. Use the #[]= class method to do
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# that.
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#
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# The string is dup'ed and frozen before being stored.
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#
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# May raise: TypeError, if new_name is not a String or nil.
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#
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def name=( new_name )
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if new_name.nil?
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return @name = nil
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end
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unless new_name.kind_of? String
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raise TypeError, "name must be a String (got #{new_name.class})"
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end
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@name = new_name.dup
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@name.freeze
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end
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end
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end
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module MovieMaker
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module Rubygame
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#
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# A basic spriteclass using rubygames Sprites::Sprite
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# Autoloads a surface and initializes @rect
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#
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class Sprite
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include ::Rubygame::Sprites::Sprite
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attr_reader :image, :file
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attr_accessor :rect, :angle, :width_scaling, :height_scaling
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def initialize(file, x=0, y=0)
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super()
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@file = file
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@image = Surface.autoload(file)
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@rect = Rect.new(x,y,*@image.size)
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@image.set_colorkey(@image.get_at(0,0))
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@angle = 0.0
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@width_scaling = 1.0
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@height_scaling = 1.0
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end
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#
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# Rubygame X/Y setters/getters
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#
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def x=(value); @rect.centerx = value; end
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def x; @rect.centerx; end
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def y=(value); @rect.centery = value; end
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def y; @rect.centery; end
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def realign_center
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old_center = @rect.center
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@rect.size = @image.size
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@rect.center = old_center
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end
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end
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#
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# TTRSprite creates a rubygame sprite from a string/font
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# Use this if you wanna move,rotate and zoom texts/letters
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#
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class TTFSprite
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include ::Rubygame::Sprites::Sprite
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attr_reader :image
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attr_accessor :rect, :angle, :width_scaling, :height_scaling
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def initialize(string, options={})
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super()
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@string = string
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@color = options[:color] || Color[:black]
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@size = options[:size] || 15
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@position = options[:position] || [0,0]
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@fontname = options[:fontname] || "FreeSans.ttf"
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@font = options[:font] || nil
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if @font.nil?
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@font = TTF.new(File.join("fonts", @fontname), @size)
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end
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@rect = Rect.new(@position[0], @position[1], *@font.size_text(string))
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@image = Surface.new(@rect.size, 0, [SRCCOLORKEY])
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@font.render(@string, true, @color).blit(@image,[0,0])
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@image.set_colorkey(@image.get_at(0,0))
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@angle = 0.0
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@width_scaling = 1.0
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@height_scaling = 1.0
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end
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#
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# Rubygame X/Y setters/getters
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#
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def x=(value); @rect.centerx = value; end
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def x; @rect.centerx; end
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def y=(value); @rect.centery = value; end
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def y; @rect.centery; end
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def realign_center
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old_center = @rect.center
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@rect.size = @image.size
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@rect.center = old_center
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end
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end
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end
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module Gosu
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#
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# A basic spriteclass using rubygames Sprites::Sprite
|
93
|
+
# Autoloads a surface and initializes @rect
|
94
|
+
#
|
95
|
+
class Sprite
|
96
|
+
attr_reader :image, :file
|
97
|
+
attr_accessor :x, :y, :angle, :width_scaling, :height_scaling, :color, :draw_mode
|
98
|
+
def initialize(file, options = {})
|
99
|
+
@x = options[:x] || 0
|
100
|
+
@y = options[:y] || 0
|
101
|
+
@draw_mode = options[:draw_mode] || :additive
|
102
|
+
|
103
|
+
@file = file
|
104
|
+
@image = Surface.autoload(@file)
|
105
|
+
@angle = 0.0
|
106
|
+
@width_scaling = 1.0
|
107
|
+
@height_scaling = 1.0
|
108
|
+
@color = ::Gosu::Color.new(0xffffffff)
|
109
|
+
end
|
110
|
+
|
111
|
+
# Only relevant with rubygame
|
112
|
+
def realign_center
|
113
|
+
nil
|
114
|
+
end
|
115
|
+
|
116
|
+
end
|
117
|
+
|
118
|
+
#
|
119
|
+
# Use this if you wanna move,rotate and zoom texts/letters
|
120
|
+
#
|
121
|
+
class TTFSprite
|
122
|
+
attr_reader :image
|
123
|
+
attr_accessor :x, :y, :angle, :width_scaling, :height_scaling, :color, :draw_mode
|
124
|
+
def initialize(string, options={})
|
125
|
+
@string = string
|
126
|
+
@color = options[:color] || Color[:black]
|
127
|
+
@size = options[:size] || 15
|
128
|
+
@position = options[:position] || [0,0]
|
129
|
+
@fontname = options[:fontname] || "FreeSans.ttf"
|
130
|
+
@font = options[:font] || nil
|
131
|
+
|
132
|
+
@x = options[:x] || @position[0]
|
133
|
+
@y = options[:y] || @position[1]
|
134
|
+
@draw_mode = options[:draw_mode] || :additive
|
135
|
+
|
136
|
+
if @font.nil?
|
137
|
+
@font = TTF.new(File.join("fonts", @fontname), @size)
|
138
|
+
end
|
139
|
+
|
140
|
+
@angle = 0.0
|
141
|
+
@width_scaling = 1.0
|
142
|
+
@height_scaling = 1.0
|
143
|
+
@color = ::Gosu::Color.new(0xffffffff)
|
144
|
+
#@rect = Rect.new(@position[0], @position[1], *@font.size_text(string))
|
145
|
+
#@image = Surface.new(@rect.size, 0, [SRCCOLORKEY])
|
146
|
+
#@font.render(@string, true, @color).blit(@image,[0,0])
|
147
|
+
end
|
148
|
+
|
149
|
+
# Only relevant with rubygame
|
150
|
+
def realign_center
|
151
|
+
nil
|
152
|
+
end
|
153
|
+
|
154
|
+
end
|
155
|
+
end
|
156
|
+
|
157
|
+
end
|
metadata
ADDED
@@ -0,0 +1,126 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: ippa-movie_maker
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.3.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- ippa
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
|
12
|
+
date: 2009-08-17 00:00:00 -07:00
|
13
|
+
default_executable:
|
14
|
+
dependencies:
|
15
|
+
- !ruby/object:Gem::Dependency
|
16
|
+
name: hoe
|
17
|
+
type: :development
|
18
|
+
version_requirement:
|
19
|
+
version_requirements: !ruby/object:Gem::Requirement
|
20
|
+
requirements:
|
21
|
+
- - ">="
|
22
|
+
- !ruby/object:Gem::Version
|
23
|
+
version: 2.3.3
|
24
|
+
version:
|
25
|
+
description: Automate image movements/effects and sounds over a period of time, useful for games.
|
26
|
+
email:
|
27
|
+
- ippa@rubylicio.us
|
28
|
+
executables: []
|
29
|
+
|
30
|
+
extensions: []
|
31
|
+
|
32
|
+
extra_rdoc_files:
|
33
|
+
- History.txt
|
34
|
+
files:
|
35
|
+
- History.txt
|
36
|
+
- README.rdoc
|
37
|
+
- Rakefile
|
38
|
+
- examples/axe.rb
|
39
|
+
- examples/balls.rb
|
40
|
+
- examples/echoes.rb
|
41
|
+
- examples/gosu_base.rb
|
42
|
+
- examples/gosu_rain.rb
|
43
|
+
- examples/gosu_river_of_stars.rb
|
44
|
+
- examples/gosu_triangles.rb
|
45
|
+
- examples/gosu_wish_upon_a_star.rb
|
46
|
+
- examples/ippagaming_intro.rb
|
47
|
+
- examples/media/23700__hazure__chop.wav
|
48
|
+
- examples/media/Establo.ttf
|
49
|
+
- examples/media/FeaturedItem.ttf
|
50
|
+
- examples/media/FreeSans.ttf
|
51
|
+
- examples/media/Hursheys.ttf
|
52
|
+
- examples/media/axe.png
|
53
|
+
- examples/media/axe.svg
|
54
|
+
- examples/media/ball.png
|
55
|
+
- examples/media/ball.svg
|
56
|
+
- examples/media/black.bmp
|
57
|
+
- examples/media/blue_triangle.png
|
58
|
+
- examples/media/blue_triangle.svg
|
59
|
+
- examples/media/chop.wav
|
60
|
+
- examples/media/cloth_background.png
|
61
|
+
- examples/media/drawing.svg
|
62
|
+
- examples/media/drip.wav
|
63
|
+
- examples/media/green_triangle.png
|
64
|
+
- examples/media/green_triangle.svg
|
65
|
+
- examples/media/hit.wav
|
66
|
+
- examples/media/ippa_gaming.png
|
67
|
+
- examples/media/ippa_gaming.svg
|
68
|
+
- examples/media/oil_drip.wav
|
69
|
+
- examples/media/outdoor_scene.bmp
|
70
|
+
- examples/media/outdoor_scene.png
|
71
|
+
- examples/media/outdoor_scene.svg
|
72
|
+
- examples/media/rain-bak1.wav
|
73
|
+
- examples/media/rain.wav
|
74
|
+
- examples/media/rain2.wav
|
75
|
+
- examples/media/raindrop.png
|
76
|
+
- examples/media/raindrop.svg
|
77
|
+
- examples/media/raindrop_small.bmp
|
78
|
+
- examples/media/raindrop_small.png
|
79
|
+
- examples/media/red_triangle.png
|
80
|
+
- examples/media/red_triangle.svg
|
81
|
+
- examples/media/spaceship_noalpha.png
|
82
|
+
- examples/media/star_5.png
|
83
|
+
- examples/media/star_5.svg
|
84
|
+
- examples/media/star_6.png
|
85
|
+
- examples/media/star_6.svg
|
86
|
+
- examples/rain.rb
|
87
|
+
- examples/rain_advanced.rb
|
88
|
+
- examples/rubygame_river_of_stars.rb
|
89
|
+
- examples/zoom.rb
|
90
|
+
- lib/movie_maker.rb
|
91
|
+
- lib/movie_maker/action.rb
|
92
|
+
- lib/movie_maker/core_extensions.rb
|
93
|
+
- lib/movie_maker/gosu_autoload.rb
|
94
|
+
- lib/movie_maker/gosu_clock.rb
|
95
|
+
- lib/movie_maker/named_resource.rb
|
96
|
+
- lib/movie_maker/sprite.rb
|
97
|
+
has_rdoc: true
|
98
|
+
homepage: http://github.com/ippa/movie_maker/tree/master
|
99
|
+
licenses:
|
100
|
+
post_install_message:
|
101
|
+
rdoc_options:
|
102
|
+
- --main
|
103
|
+
- README.rdoc
|
104
|
+
require_paths:
|
105
|
+
- lib
|
106
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
107
|
+
requirements:
|
108
|
+
- - ">="
|
109
|
+
- !ruby/object:Gem::Version
|
110
|
+
version: "0"
|
111
|
+
version:
|
112
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
113
|
+
requirements:
|
114
|
+
- - ">="
|
115
|
+
- !ruby/object:Gem::Version
|
116
|
+
version: "0"
|
117
|
+
version:
|
118
|
+
requirements: []
|
119
|
+
|
120
|
+
rubyforge_project: movie_maker
|
121
|
+
rubygems_version: 1.3.5
|
122
|
+
signing_key:
|
123
|
+
specification_version: 2
|
124
|
+
summary: Automate image movements/effects and sounds over a period of time, useful for games.
|
125
|
+
test_files: []
|
126
|
+
|