ippa-chingu 0.5.3 → 0.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,3 +1,25 @@
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+ #--
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+ #
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+ # Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu
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+ # Copyright (C) 2009 ippa / ippa@rubylicio.us
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+ #
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+ # This library is free software; you can redistribute it and/or
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+ # modify it under the terms of the GNU Lesser General Public
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+ # License as published by the Free Software Foundation; either
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+ # version 2.1 of the License, or (at your option) any later version.
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+ #
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+ # This library is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ # Lesser General Public License for more details.
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+ #
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+ # You should have received a copy of the GNU Lesser General Public
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+ # License along with this library; if not, write to the Free Software
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+ # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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+ #
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+ #++
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+
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+
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  #
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  # Effect-class
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  #
@@ -1,3 +1,25 @@
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+ #--
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+ #
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+ # Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu
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+ # Copyright (C) 2009 ippa / ippa@rubylicio.us
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+ #
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+ # This library is free software; you can redistribute it and/or
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+ # modify it under the terms of the GNU Lesser General Public
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+ # License as published by the Free Software Foundation; either
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+ # version 2.1 of the License, or (at your option) any later version.
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+ #
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+ # This library is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ # Lesser General Public License for more details.
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+ #
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+ # You should have received a copy of the GNU Lesser General Public
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+ # License along with this library; if not, write to the Free Software
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+ # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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+ #
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+ #++
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+
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+
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  module Chingu
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  #
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  # Calculates a fps and a tick-time for use in update-calls
@@ -1,10 +1,31 @@
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+ #--
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+ #
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+ # Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu
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+ # Copyright (C) 2009 ippa / ippa@rubylicio.us
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+ #
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+ # This library is free software; you can redistribute it and/or
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+ # modify it under the terms of the GNU Lesser General Public
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+ # License as published by the Free Software Foundation; either
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+ # version 2.1 of the License, or (at your option) any later version.
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+ #
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+ # This library is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ # Lesser General Public License for more details.
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+ #
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+ # You should have received a copy of the GNU Lesser General Public
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+ # License along with this library; if not, write to the Free Software
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+ # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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+ #
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+ #++
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+
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+
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  module Chingu
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  #
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  # GameObject is our BasisGameObject (class with framespecific stuff)
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  #
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  # On top of that, it encapsulates GOSUs Image#draw_rot and all its parameters.
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  #
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-
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  class GameObject < Chingu::BasicGameObject
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  attr_accessor :image, :x, :y, :angle, :center_x, :center_y, :factor_x, :factor_y, :color, :mode, :zorder
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  has_trait :input, :rotation_center
@@ -50,6 +71,8 @@ module Chingu
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  # gameloop/framework logic (TODO: use or get rid of)
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  @update = options[:update] || true
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  @draw = options[:draw] || true
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+
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+ setup_trait(options) if respond_to?(:setup_trait)
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  end
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  # Quick way of setting both factor_x and factor_y
@@ -1,3 +1,25 @@
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+ #--
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+ #
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+ # Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu
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+ # Copyright (C) 2009 ippa / ippa@rubylicio.us
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+ #
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+ # This library is free software; you can redistribute it and/or
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+ # modify it under the terms of the GNU Lesser General Public
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+ # License as published by the Free Software Foundation; either
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+ # version 2.1 of the License, or (at your option) any later version.
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+ #
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+ # This library is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ # Lesser General Public License for more details.
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+ #
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+ # You should have received a copy of the GNU Lesser General Public
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+ # License along with this library; if not, write to the Free Software
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+ # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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+ #
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+ #++
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+
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+
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  module Chingu
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  #
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  # Chingu incorporates a basic push/pop game state system (as discussed here: http://www.gamedev.net/community/forums/topic.asp?topic_id=477320).
@@ -1,3 +1,25 @@
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+ #--
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+ #
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+ # Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu
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+ # Copyright (C) 2009 ippa / ippa@rubylicio.us
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+ #
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+ # This library is free software; you can redistribute it and/or
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+ # modify it under the terms of the GNU Lesser General Public
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+ # License as published by the Free Software Foundation; either
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+ # version 2.1 of the License, or (at your option) any later version.
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+ #
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+ # This library is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ # Lesser General Public License for more details.
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+ #
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+ # You should have received a copy of the GNU Lesser General Public
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+ # License along with this library; if not, write to the Free Software
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+ # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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+ #
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+ #++
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+
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+
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  module Chingu
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  #
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  # GameStateManger is responsible for keeping track of game states with a simple pop/push stack.
@@ -1,3 +1,25 @@
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+ #--
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+ #
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+ # Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu
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+ # Copyright (C) 2009 ippa / ippa@rubylicio.us
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+ #
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+ # This library is free software; you can redistribute it and/or
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+ # modify it under the terms of the GNU Lesser General Public
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+ # License as published by the Free Software Foundation; either
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+ # version 2.1 of the License, or (at your option) any later version.
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+ #
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+ # This library is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ # Lesser General Public License for more details.
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+ #
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+ # You should have received a copy of the GNU Lesser General Public
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+ # License along with this library; if not, write to the Free Software
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+ # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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+ #
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+ #++
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+
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+
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  #
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  # Debug game state (F1 is default key to start/exit debug win, 'p' to pause game)
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  #
@@ -1,3 +1,25 @@
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+ #--
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+ #
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+ # Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu
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+ # Copyright (C) 2009 ippa / ippa@rubylicio.us
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+ #
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+ # This library is free software; you can redistribute it and/or
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+ # modify it under the terms of the GNU Lesser General Public
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+ # License as published by the Free Software Foundation; either
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+ # version 2.1 of the License, or (at your option) any later version.
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+ #
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+ # This library is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ # Lesser General Public License for more details.
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+ #
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+ # You should have received a copy of the GNU Lesser General Public
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+ # License along with this library; if not, write to the Free Software
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+ # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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+ #
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+ #++
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+
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+
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  #
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  # Premade game state for chingu - Fade between two game states
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  # Fade from the current game state to a new one whenever with:
@@ -1,3 +1,26 @@
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+ #--
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+ #
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+ # Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu
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+ # Copyright (C) 2009 ippa / ippa@rubylicio.us
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+ #
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+ # This library is free software; you can redistribute it and/or
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+ # modify it under the terms of the GNU Lesser General Public
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+ # License as published by the Free Software Foundation; either
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+ # version 2.1 of the License, or (at your option) any later version.
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+ #
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+ # This library is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ # Lesser General Public License for more details.
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+ #
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+ # You should have received a copy of the GNU Lesser General Public
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+ # License along with this library; if not, write to the Free Software
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+ # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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+ #
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+ #++
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+
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+
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+
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  #
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  # Premade game state for chingu - A simple pause state.
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  # Pause whenever with:
@@ -1,3 +1,25 @@
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+ #--
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+ #
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+ # Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu
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+ # Copyright (C) 2009 ippa / ippa@rubylicio.us
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+ #
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+ # This library is free software; you can redistribute it and/or
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+ # modify it under the terms of the GNU Lesser General Public
8
+ # License as published by the Free Software Foundation; either
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+ # version 2.1 of the License, or (at your option) any later version.
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+ #
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+ # This library is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14
+ # Lesser General Public License for more details.
15
+ #
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+ # You should have received a copy of the GNU Lesser General Public
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+ # License along with this library; if not, write to the Free Software
18
+ # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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+ #
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+ #++
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+
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+
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  module Chingu
2
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  #
3
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  # Various helper-methods to manipulate the screen.
@@ -1,3 +1,25 @@
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+ #--
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+ #
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+ # Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu
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+ # Copyright (C) 2009 ippa / ippa@rubylicio.us
5
+ #
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+ # This library is free software; you can redistribute it and/or
7
+ # modify it under the terms of the GNU Lesser General Public
8
+ # License as published by the Free Software Foundation; either
9
+ # version 2.1 of the License, or (at your option) any later version.
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+ #
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+ # This library is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14
+ # Lesser General Public License for more details.
15
+ #
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+ # You should have received a copy of the GNU Lesser General Public
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+ # License along with this library; if not, write to the Free Software
18
+ # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19
+ #
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+ #++
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+
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+
1
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  module Chingu
2
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  module InputClient
@@ -1,3 +1,25 @@
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+ #--
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+ #
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+ # Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu
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+ # Copyright (C) 2009 ippa / ippa@rubylicio.us
5
+ #
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+ # This library is free software; you can redistribute it and/or
7
+ # modify it under the terms of the GNU Lesser General Public
8
+ # License as published by the Free Software Foundation; either
9
+ # version 2.1 of the License, or (at your option) any later version.
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+ #
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+ # This library is distributed in the hope that it will be useful,
12
+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
13
+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14
+ # Lesser General Public License for more details.
15
+ #
16
+ # You should have received a copy of the GNU Lesser General Public
17
+ # License along with this library; if not, write to the Free Software
18
+ # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19
+ #
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+ #++
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+
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+
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  module Chingu
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  module Inflector
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  def Inflector.camelize(lower_case_and_underscored_word, first_letter_in_uppercase = true)
@@ -0,0 +1,133 @@
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+ #--
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+ # Copyright (C)2009 Tony Arcieri
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+ # You can redistribute this under the terms of the MIT license
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+ # See file LICENSE for details
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+ #++
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+
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+ module RequireAll
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+ # A wonderfully simple way to load your code.
9
+ #
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+ # The easiest way to use require_all is to just point it at a directory
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+ # containing a bunch of .rb files. These files can be nested under
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+ # subdirectories as well:
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+ #
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+ # require_all 'lib'
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+ #
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+ # This will find all the .rb files under the lib directory and load them.
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+ # The proper order to load them in will be determined automatically.
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+ #
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+ # If the dependencies between the matched files are unresolvable, it will
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+ # throw the first unresolvable NameError.
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+ #
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+ # You can also give it a glob, which will enumerate all the matching files:
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+ #
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+ # require_all 'lib/**/*.rb'
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+ #
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+ # It will also accept an array of files:
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+ #
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+ # require_all Dir.glob("blah/**/*.rb").reject { |f| stupid_file(f) }
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+ #
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+ # Or if you want, just list the files directly as arguments:
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+ #
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+ # require_all 'lib/a.rb', 'lib/b.rb', 'lib/c.rb', 'lib/d.rb'
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+ #
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+ def require_all(*args)
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+ # Handle passing an array as an argument
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+ args.flatten!
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+
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+ if args.size > 1
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+ # If we got a list, those be are files!
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+ files = args
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+ else
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+ arg = args.first
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+ begin
44
+ # Try assuming we're doing plain ol' require compat
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+ stat = File.stat(arg)
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+
47
+ if stat.file?
48
+ files = [arg]
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+ elsif stat.directory?
50
+ files = Dir.glob File.join(arg, '**', '*.rb')
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+ else
52
+ raise ArgumentError, "#{arg} isn't a file or directory"
53
+ end
54
+ rescue Errno::ENOENT
55
+ # If the stat failed, maybe we have a glob!
56
+ files = Dir.glob arg
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+
58
+ # Maybe it's an .rb file and the .rb was omitted
59
+ if File.file?(arg + '.rb')
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+ require(arg + '.rb')
61
+ return true
62
+ end
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+
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+ # If we ain't got no files, the glob failed
65
+ raise LoadError, "no such file to load -- #{arg}" if files.empty?
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+ end
67
+ end
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+
69
+ # If there's nothing to load, you're doing it wrong!
70
+ raise LoadError, "no files to load" if files.empty?
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+
72
+ files.map! { |file| File.expand_path file }
73
+
74
+ begin
75
+ failed = []
76
+ first_name_error = nil
77
+
78
+ # Attempt to load each file, rescuing which ones raise NameError for
79
+ # undefined constants. Keep trying to successively reload files that
80
+ # previously caused NameErrors until they've all been loaded or no new
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+ # files can be loaded, indicating unresolvable dependencies.
82
+ files.each do |file|
83
+ begin
84
+ require file
85
+ rescue NameError => ex
86
+ failed << file
87
+ first_name_error ||= ex
88
+ rescue ArgumentError => ex
89
+ # Work around ActiveSuport freaking out... *sigh*
90
+ #
91
+ # ActiveSupport sometimes throws these exceptions and I really
92
+ # have no idea why. Code loading will work successfully if these
93
+ # exceptions are swallowed, although I've run into strange
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+ # nondeterministic behaviors with constants mysteriously vanishing.
95
+ # I've gone spelunking through dependencies.rb looking for what
96
+ # exactly is going on, but all I ended up doing was making my eyes
97
+ # bleed.
98
+ #
99
+ # FIXME: If you can understand ActiveSupport's dependencies.rb
100
+ # better than I do I would *love* to find a better solution
101
+ raise unless ex.message["is not missing constant"]
102
+
103
+ STDERR.puts "Warning: require_all swallowed ActiveSupport 'is not missing constant' error"
104
+ STDERR.puts ex.backtrace[0..9]
105
+ end
106
+ end
107
+
108
+ # If this pass didn't resolve any NameErrors, we've hit an unresolvable
109
+ # dependency, so raise one of the exceptions we encountered.
110
+ if failed.size == files.size
111
+ raise first_name_error
112
+ else
113
+ files = failed
114
+ end
115
+ end until failed.empty?
116
+
117
+ true
118
+ end
119
+
120
+ # Works like require_all, but paths are relative to the caller rather than
121
+ # the current working directory
122
+ def require_rel(*paths)
123
+ # Handle passing an array as an argument
124
+ paths.flatten!
125
+
126
+ source_directory = File.dirname caller.first.sub(/:\d+$/, '')
127
+ paths.each do |path|
128
+ require_all File.join(source_directory, path)
129
+ end
130
+ end
131
+ end
132
+
133
+ include RequireAll
@@ -1,27 +1,120 @@
1
+ #--
2
+ #
3
+ # Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu
4
+ # Copyright (C) 2009 ippa / ippa@rubylicio.us
5
+ #
6
+ # This library is free software; you can redistribute it and/or
7
+ # modify it under the terms of the GNU Lesser General Public
8
+ # License as published by the Free Software Foundation; either
9
+ # version 2.1 of the License, or (at your option) any later version.
10
+ #
11
+ # This library is distributed in the hope that it will be useful,
12
+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
13
+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14
+ # Lesser General Public License for more details.
15
+ #
16
+ # You should have received a copy of the GNU Lesser General Public
17
+ # License along with this library; if not, write to the Free Software
18
+ # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19
+ #
20
+ #++
21
+
22
+
1
23
  module Chingu
2
24
  module Traits
3
25
  #
4
- # TODO: everything. convert to class?
5
- #
26
+ #
6
27
  # Use QuadTrees: http://lab.polygonal.de/2007/09/09/quadtree-demonstration/
7
28
  #
29
+ # Makes use of 3 attributes
30
+ # @bounding_box - a Rect-instance, uses in bounding_box collisions
31
+ # @radius -
32
+ # @detect_collisions - [true|false], should object be checked for collisions with Object.each_collision
33
+ #
8
34
  module CollisionDetection
9
-
35
+ attr_accessor :bounding_box, :radius, :detect_collisions
36
+
10
37
  def self.included(base)
11
38
  base.extend(ClassMethods)
12
39
  end
13
40
 
41
+ #
42
+ # Automaticly try to set a bounding_box and radius. Don't overwrite if they already exists.
43
+ #
44
+ def setup_trait(options)
45
+ if @x and @y and @image
46
+ @bounding_box ||= Rect.new(@x, @y, @image.width, @image.height)
47
+ end
48
+
49
+ if @image
50
+ @radius ||= @image.width / 2
51
+ end
52
+
53
+ @detect_collisions = true
54
+ super
55
+ end
56
+
57
+ #
58
+ # The standard method called when self needs to be checked for a collision with another object
59
+ # By default it calls bounding_box_collision? which will check for intersectons between the
60
+ # two objects "bounding_box" attributs (a Chingu::Rect instance)
61
+ #
14
62
  def collision?(object2)
15
- self.rect.collide_rect?(object2.rect)
63
+ #bounding_box_collision?(object2)
64
+ radius_collision?(object2)
65
+ end
66
+
67
+ #
68
+ # Collide self with a given game object by checking both objects bounding_box'es
69
+ # Returns true if colliding.
70
+ #
71
+ def bounding_box_collision?(object2)
72
+ self.bounding_box.collide_rect?(object2.bounding_box)
73
+ end
74
+
75
+ #
76
+ # Collide self using distance between 2 objects and their radius.
77
+ # Returns true if colliding.
78
+ #
79
+ def radius_collision?(object2)
80
+ distance(self.x, self.y, object2.x, object2.y) < self.radius + object2.radius
81
+ end
82
+
83
+ #
84
+ # Have bounding box follow game objects x/y
85
+ #
86
+ def update
87
+ if defined?(@bounding_box) && @bounding_box.is_a?(Rect)
88
+ @bounding_box.x = self.x
89
+ @bounding_box.y = self.y
90
+ end
91
+
92
+ super
16
93
  end
94
+
17
95
 
18
96
  module ClassMethods
97
+ #
98
+ # Class method that will check for collisions between all instances of two classes
99
+ # and yield the 2 colliding game object instances.
100
+ #
101
+ # It will not collide objects with themselves.
102
+ #
103
+ # example:
104
+ #
105
+ # Enemy.each_collision(Bullet).each do |enemy, bullet| enemy.die!; end
106
+ #
107
+ #
19
108
  def each_collision(klasses = [])
20
109
  # Make sure klasses is always an array.
21
110
  Array(klasses).each do |klass|
22
111
  self.all.each do |object1|
23
112
  klass.all.each do |object2|
24
- yield object1, object2 if object1.collision?(object2)
113
+ next if object1 == object2 # Don't collide objects with themselves
114
+
115
+ if object1.detect_collisions && object2.detect_collisions
116
+ yield object1, object2 if object1.collision?(object2)
117
+ end
25
118
  end
26
119
  end
27
120
  end