ippa-chingu 0.5.1 → 0.5.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/Manifest.txt +0 -52
- data/chingu.gemspec +4 -4
- data/examples/example1.rb +1 -1
- data/lib/chingu.rb +1 -1
- data/lib/chingu/window.rb +3 -3
- metadata +2 -55
- data/games/triangle_wars/NOT_DONE_YET.txt +0 -1
- data/games/triangle_wars/media/1up.png +0 -0
- data/games/triangle_wars/media/33487__CosmicD__006.wav +0 -0
- data/games/triangle_wars/media/Thumbs.db +0 -0
- data/games/triangle_wars/media/autofire.png +0 -0
- data/games/triangle_wars/media/backgrounds/GPN-2000-000933.jpg +0 -0
- data/games/triangle_wars/media/backgrounds/Thumbs.db +0 -0
- data/games/triangle_wars/media/backgrounds/background10.png +0 -0
- data/games/triangle_wars/media/backgrounds/background10.svg +0 -94
- data/games/triangle_wars/media/backgrounds/background2.jpg +0 -0
- data/games/triangle_wars/media/backgrounds/background2.png +0 -0
- data/games/triangle_wars/media/backgrounds/hubble_deep_field.jpg +0 -0
- data/games/triangle_wars/media/backgrounds/hubble_deep_field.png +0 -0
- data/games/triangle_wars/media/backgrounds/intro_bg.png +0 -0
- data/games/triangle_wars/media/backgrounds/star_4.jpg +0 -0
- data/games/triangle_wars/media/backgrounds/star_5.jpg +0 -0
- data/games/triangle_wars/media/backgrounds/star_6.jpg +0 -0
- data/games/triangle_wars/media/backgrounds/supernova_1.jpg +0 -0
- data/games/triangle_wars/media/bigbomb.png +0 -0
- data/games/triangle_wars/media/bullets.svg +0 -223
- data/games/triangle_wars/media/enemy.png +0 -0
- data/games/triangle_wars/media/enemy.svg +0 -194
- data/games/triangle_wars/media/enemy_dying.png +0 -0
- data/games/triangle_wars/media/enemy_small.svg +0 -195
- data/games/triangle_wars/media/explosion.wav +0 -0
- data/games/triangle_wars/media/hit.wav +0 -0
- data/games/triangle_wars/media/hit2.wav +0 -0
- data/games/triangle_wars/media/hit3.wav +0 -0
- data/games/triangle_wars/media/laser.png +0 -0
- data/games/triangle_wars/media/laser.svg +0 -166
- data/games/triangle_wars/media/laser_up.png +0 -0
- data/games/triangle_wars/media/plasma.png +0 -0
- data/games/triangle_wars/media/plasma.wav +0 -0
- data/games/triangle_wars/media/plasma_up.png +0 -0
- data/games/triangle_wars/media/powerup_bg.png +0 -0
- data/games/triangle_wars/media/powerups.svg +0 -885
- data/games/triangle_wars/media/rocket_up.png +0 -0
- data/games/triangle_wars/media/spaceship.png +0 -0
- data/games/triangle_wars/media/spaceship.svg +0 -318
- data/games/triangle_wars/media/triangle_logo.svg +0 -335
- data/games/triangle_wars/media/triangle_wars.png +0 -0
- data/games/triangle_wars/media/triangle_wars_intro.mp3 +0 -0
- data/games/triangle_wars/media/triangle_wars_intro.ogg +0 -0
- data/games/triangle_wars/src/enemy.rb +0 -117
- data/games/triangle_wars/src/game_over_state.rb +0 -18
- data/games/triangle_wars/src/level_state.rb +0 -114
- data/games/triangle_wars/src/menu_state.rb +0 -67
- data/games/triangle_wars/src/my_game_object.rb +0 -46
- data/games/triangle_wars/src/pause_state.rb +0 -16
- data/games/triangle_wars/src/player.rb +0 -136
- data/games/triangle_wars/src/power_up.rb +0 -67
- data/games/triangle_wars/triangle_wars.rb +0 -69
@@ -1,67 +0,0 @@
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class PowerUp < Chingu::GameObject
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attr_reader :type, :radius, :status
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def initialize(options)
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super
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@speed_x = options[:speed_x]
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@speed_y = options[:speed_y]
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@type = options[:type]
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@powerup_bg = Image["powerup_bg.png"]
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@powerup = Image["#{@type}.png"]
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#@image = Image["#{@type}.png"]
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@radius = (@powerup_bg.width + @powerup_bg.height) / 2 * 0.70
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@white = Gosu::Color.new(150,255,255,255)
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@transparent = Gosu::Color.new(255,255,255,255)
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@status = :default
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@zoom_seed_x = 0
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@zoom_seed_y = Math::PI
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end
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#
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# Creates a powerup with objects x/y-coords and speed_x/speed_y
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#
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def self.new_from(object)
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power_ups = ["plasma_up", "1up", "laser_up", "rocket_up", "bigbomb", "autofire"]
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type = power_ups[rand(power_ups.size)]
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PowerUp.new(:type => type, :x => object.x, :y => object.y,
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:speed_x => object.speed_x, :speed_y => object.speed_y)
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end
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def die!
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@status = :dead
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destroy!
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##$window.remove_game_object(self)
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end
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def alive?
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@status == :default
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end
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def dead?
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@status == :dead
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end
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def update
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self.factor_x = 1.1 + Math::sin(@zoom_seed_x += 0.3)/20
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self.factor_y = 1.1 + Math::sin(@zoom_seed_y += 0.3)/20
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end
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def draw
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@color = @transparent
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@image = @powerup_bg
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super
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@image = @powerup
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#@color = ($window.ticks % 2 == 0) ? @white : @transparent
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super
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end
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private
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def move
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base = $windows.dt/100.0
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@x += @speed_x * base
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@y += @speed_y * base
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end
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end
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@@ -1,69 +0,0 @@
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#!/usr/bin/env ruby
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require File.join("..", "..", "lib", "chingu.rb")
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require File.join("src", "menu_state")
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require File.join("src", "level_state")
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require File.join("src", "pause_state")
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require File.join("src", "game_over_state")
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require File.join("src", "my_game_object")
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require File.join("src", "enemy")
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require File.join("src", "player")
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require File.join("src", "power_up")
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require 'gosu'
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include Gosu
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include Chingu
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#
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# When a missing method is called on an array...
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# .. Go through each item in the array and call that method on the items.
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#
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class Set
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def collide_by_radius(items = [])
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self.each do |item|
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items.each do |item2|
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if distance(item.x, item.y, item2.x, item2.y) < item.radius
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yield item, item2
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end
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end
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end
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end
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def method_missing(method, *arg)
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self.each { |item| item.send(method, *arg) }
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end
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end
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class Array
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def collide_by_radius(items = [])
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self.each do |item|
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items.each do |item2|
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if distance(item.x, item.y, item2.x, item2.y) < item.radius
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yield item, item2
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end
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end
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end
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end
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def method_missing(method, *arg)
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self.each { |item| item.send(method, *arg) }
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end
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end
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class Game < Chingu::Window
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def initialize
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super(1024, 768)
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Gosu::Image.autoload_dirs << File.join(@root, "media", "backgrounds")
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self.input = { :escape => :close }
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push_game_state(Menu)
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transitional_game_state(Chingu::GameStates::FadeTo)
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end
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def update
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super
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self.caption = "Triangle Wars [framerate: #{framerate}] [game objects: #{current_game_state.game_objects.size}]"
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end
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end
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Game.new.show
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