ippa-chingu 0.5.1 → 0.5.2.1

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Files changed (58) hide show
  1. data/Manifest.txt +0 -52
  2. data/chingu.gemspec +4 -4
  3. data/examples/example1.rb +1 -1
  4. data/lib/chingu.rb +1 -1
  5. data/lib/chingu/window.rb +3 -3
  6. metadata +2 -55
  7. data/games/triangle_wars/NOT_DONE_YET.txt +0 -1
  8. data/games/triangle_wars/media/1up.png +0 -0
  9. data/games/triangle_wars/media/33487__CosmicD__006.wav +0 -0
  10. data/games/triangle_wars/media/Thumbs.db +0 -0
  11. data/games/triangle_wars/media/autofire.png +0 -0
  12. data/games/triangle_wars/media/backgrounds/GPN-2000-000933.jpg +0 -0
  13. data/games/triangle_wars/media/backgrounds/Thumbs.db +0 -0
  14. data/games/triangle_wars/media/backgrounds/background10.png +0 -0
  15. data/games/triangle_wars/media/backgrounds/background10.svg +0 -94
  16. data/games/triangle_wars/media/backgrounds/background2.jpg +0 -0
  17. data/games/triangle_wars/media/backgrounds/background2.png +0 -0
  18. data/games/triangle_wars/media/backgrounds/hubble_deep_field.jpg +0 -0
  19. data/games/triangle_wars/media/backgrounds/hubble_deep_field.png +0 -0
  20. data/games/triangle_wars/media/backgrounds/intro_bg.png +0 -0
  21. data/games/triangle_wars/media/backgrounds/star_4.jpg +0 -0
  22. data/games/triangle_wars/media/backgrounds/star_5.jpg +0 -0
  23. data/games/triangle_wars/media/backgrounds/star_6.jpg +0 -0
  24. data/games/triangle_wars/media/backgrounds/supernova_1.jpg +0 -0
  25. data/games/triangle_wars/media/bigbomb.png +0 -0
  26. data/games/triangle_wars/media/bullets.svg +0 -223
  27. data/games/triangle_wars/media/enemy.png +0 -0
  28. data/games/triangle_wars/media/enemy.svg +0 -194
  29. data/games/triangle_wars/media/enemy_dying.png +0 -0
  30. data/games/triangle_wars/media/enemy_small.svg +0 -195
  31. data/games/triangle_wars/media/explosion.wav +0 -0
  32. data/games/triangle_wars/media/hit.wav +0 -0
  33. data/games/triangle_wars/media/hit2.wav +0 -0
  34. data/games/triangle_wars/media/hit3.wav +0 -0
  35. data/games/triangle_wars/media/laser.png +0 -0
  36. data/games/triangle_wars/media/laser.svg +0 -166
  37. data/games/triangle_wars/media/laser_up.png +0 -0
  38. data/games/triangle_wars/media/plasma.png +0 -0
  39. data/games/triangle_wars/media/plasma.wav +0 -0
  40. data/games/triangle_wars/media/plasma_up.png +0 -0
  41. data/games/triangle_wars/media/powerup_bg.png +0 -0
  42. data/games/triangle_wars/media/powerups.svg +0 -885
  43. data/games/triangle_wars/media/rocket_up.png +0 -0
  44. data/games/triangle_wars/media/spaceship.png +0 -0
  45. data/games/triangle_wars/media/spaceship.svg +0 -318
  46. data/games/triangle_wars/media/triangle_logo.svg +0 -335
  47. data/games/triangle_wars/media/triangle_wars.png +0 -0
  48. data/games/triangle_wars/media/triangle_wars_intro.mp3 +0 -0
  49. data/games/triangle_wars/media/triangle_wars_intro.ogg +0 -0
  50. data/games/triangle_wars/src/enemy.rb +0 -117
  51. data/games/triangle_wars/src/game_over_state.rb +0 -18
  52. data/games/triangle_wars/src/level_state.rb +0 -114
  53. data/games/triangle_wars/src/menu_state.rb +0 -67
  54. data/games/triangle_wars/src/my_game_object.rb +0 -46
  55. data/games/triangle_wars/src/pause_state.rb +0 -16
  56. data/games/triangle_wars/src/player.rb +0 -136
  57. data/games/triangle_wars/src/power_up.rb +0 -67
  58. data/games/triangle_wars/triangle_wars.rb +0 -69
@@ -1,67 +0,0 @@
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- class PowerUp < Chingu::GameObject
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- attr_reader :type, :radius, :status
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-
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- def initialize(options)
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- super
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- @speed_x = options[:speed_x]
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- @speed_y = options[:speed_y]
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- @type = options[:type]
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-
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- @powerup_bg = Image["powerup_bg.png"]
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- @powerup = Image["#{@type}.png"]
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- #@image = Image["#{@type}.png"]
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-
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- @radius = (@powerup_bg.width + @powerup_bg.height) / 2 * 0.70
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-
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- @white = Gosu::Color.new(150,255,255,255)
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- @transparent = Gosu::Color.new(255,255,255,255)
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- @status = :default
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-
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- @zoom_seed_x = 0
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- @zoom_seed_y = Math::PI
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- end
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-
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- #
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- # Creates a powerup with objects x/y-coords and speed_x/speed_y
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- #
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- def self.new_from(object)
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- power_ups = ["plasma_up", "1up", "laser_up", "rocket_up", "bigbomb", "autofire"]
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- type = power_ups[rand(power_ups.size)]
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- PowerUp.new(:type => type, :x => object.x, :y => object.y,
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- :speed_x => object.speed_x, :speed_y => object.speed_y)
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- end
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-
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- def die!
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- @status = :dead
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- destroy!
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- ##$window.remove_game_object(self)
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- end
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- def alive?
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- @status == :default
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- end
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- def dead?
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- @status == :dead
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- end
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-
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- def update
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- self.factor_x = 1.1 + Math::sin(@zoom_seed_x += 0.3)/20
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- self.factor_y = 1.1 + Math::sin(@zoom_seed_y += 0.3)/20
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- end
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-
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- def draw
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- @color = @transparent
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- @image = @powerup_bg
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- super
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- @image = @powerup
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- #@color = ($window.ticks % 2 == 0) ? @white : @transparent
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- super
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- end
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-
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- private
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-
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- def move
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- base = $windows.dt/100.0
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- @x += @speed_x * base
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- @y += @speed_y * base
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- end
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- end
@@ -1,69 +0,0 @@
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- #!/usr/bin/env ruby
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-
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- require File.join("..", "..", "lib", "chingu.rb")
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- require File.join("src", "menu_state")
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- require File.join("src", "level_state")
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- require File.join("src", "pause_state")
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- require File.join("src", "game_over_state")
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-
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- require File.join("src", "my_game_object")
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- require File.join("src", "enemy")
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- require File.join("src", "player")
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- require File.join("src", "power_up")
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-
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- require 'gosu'
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- include Gosu
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- include Chingu
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-
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- #
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- # When a missing method is called on an array...
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- # .. Go through each item in the array and call that method on the items.
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- #
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- class Set
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- def collide_by_radius(items = [])
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- self.each do |item|
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- items.each do |item2|
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- if distance(item.x, item.y, item2.x, item2.y) < item.radius
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- yield item, item2
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- end
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- end
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- end
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- end
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-
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- def method_missing(method, *arg)
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- self.each { |item| item.send(method, *arg) }
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- end
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- end
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-
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- class Array
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- def collide_by_radius(items = [])
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- self.each do |item|
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- items.each do |item2|
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- if distance(item.x, item.y, item2.x, item2.y) < item.radius
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- yield item, item2
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- end
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- end
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- end
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- end
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-
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- def method_missing(method, *arg)
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- self.each { |item| item.send(method, *arg) }
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- end
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- end
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-
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- class Game < Chingu::Window
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- def initialize
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- super(1024, 768)
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- Gosu::Image.autoload_dirs << File.join(@root, "media", "backgrounds")
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- self.input = { :escape => :close }
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- push_game_state(Menu)
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- transitional_game_state(Chingu::GameStates::FadeTo)
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- end
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-
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- def update
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- super
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- self.caption = "Triangle Wars [framerate: #{framerate}] [game objects: #{current_game_state.game_objects.size}]"
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- end
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- end
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-
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- Game.new.show