ippa-chingu 0.4.5 → 0.4.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/chingu.gemspec +5 -5
- data/examples/example1.rb +1 -0
- data/lib/chingu.rb +1 -2
- metadata +4 -5
data/chingu.gemspec
CHANGED
@@ -2,26 +2,26 @@
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Gem::Specification.new do |s|
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s.name = %q{chingu}
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-
s.version = "0.4.
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+
s.version = "0.4.6"
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s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
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s.authors = ["ippa"]
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s.date = %q{2009-08-27}
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-
s.description = %q{Game framework built on top of the OpenGL accelerated game lib Gosu.
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+
s.description = %q{Game framework built on top of the OpenGL accelerated game lib Gosu.
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It adds simple yet powerfull game states, prettier inputhandling, deploymentsafe asset-handling, a basic re-usable game object and automation of common task.}
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s.email = ["ippa@rubylicio.us"]
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s.extra_rdoc_files = ["History.txt", "Manifest.txt"]
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s.files = ["History.txt", "Manifest.txt", "README.rdoc", "Rakefile", "chingu.gemspec", "examples/example1.rb", "examples/example2.rb", "examples/example3.rb", "examples/example4.rb", "examples/example5.rb", "examples/example6.rb", "examples/example7.rb", "examples/media/Parallax-scroll-example-layer-0.png", "examples/media/Parallax-scroll-example-layer-1.png", "examples/media/Parallax-scroll-example-layer-2.png", "examples/media/Parallax-scroll-example-layer-3.png", "examples/media/background1.png", "examples/media/fire_bullet.png", "examples/media/fireball.png", "examples/media/particle.png", "examples/media/ruby.png", "examples/media/spaceship.png", "examples/media/stickfigure.bmp", "examples/media/stickfigure.png", "examples/media/video_games.png", "lib/chingu.rb", "lib/chingu/animation.rb", "lib/chingu/assets.rb", "lib/chingu/core_extensions.rb", "lib/chingu/effects.rb", "lib/chingu/fpscounter.rb", "lib/chingu/game_object.rb", "lib/chingu/game_state.rb", "lib/chingu/game_state_manager.rb", "lib/chingu/game_states/fade_to.rb", "lib/chingu/game_states/pause.rb", "lib/chingu/gfx_helpers.rb", "lib/chingu/helpers.rb", "lib/chingu/input.rb", "lib/chingu/named_resource.rb", "lib/chingu/parallax.rb", "lib/chingu/particle.rb", "lib/chingu/rect.rb", "lib/chingu/text.rb", "lib/chingu/window.rb"]
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s.has_rdoc = true
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s.homepage = %q{http://github.com/ippa/chingu/tree/master}
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s.rdoc_options = ["--main", "README.rdoc"]
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s.require_paths = ["lib"]
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s.rubyforge_project = %q{chingu}
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s.rubygems_version = %q{1.3.
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s.rubygems_version = %q{1.3.5}
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s.summary = %q{Game framework built on top of the OpenGL accelerated game lib Gosu}
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if s.respond_to? :specification_version then
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current_version = Gem::Specification::CURRENT_SPECIFICATION_VERSION
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s.specification_version =
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s.specification_version = 3
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if Gem::Version.new(Gem::RubyGemsVersion) >= Gem::Version.new('1.2.0') then
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s.add_development_dependency(%q<hoe>, [">= 2.3.3"])
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data/examples/example1.rb
CHANGED
@@ -17,6 +17,7 @@ class Game < Chingu::Window
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@player = Player.new(:x => 200, :y => 200, :image => Image["spaceship.png"])
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@player.input = { :holding_left => :move_left, :holding_right => :move_right,
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:holding_up => :move_up, :holding_down => :move_down, :escape => :exit}
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p RUBY_VERSION
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end
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def update
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data/lib/chingu.rb
CHANGED
metadata
CHANGED
@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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name: ippa-chingu
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version: !ruby/object:Gem::Version
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version: 0.4.
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version: 0.4.6
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platform: ruby
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authors:
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- ippa
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@@ -78,9 +78,8 @@ files:
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- lib/chingu/rect.rb
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- lib/chingu/text.rb
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- lib/chingu/window.rb
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has_rdoc:
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has_rdoc: false
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homepage: http://github.com/ippa/chingu/tree/master
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-
licenses:
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post_install_message:
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rdoc_options:
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- --main
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@@ -102,9 +101,9 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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requirements: []
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rubyforge_project: chingu
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rubygems_version: 1.
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rubygems_version: 1.2.0
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signing_key:
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specification_version:
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specification_version: 3
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summary: Game framework built on top of the OpenGL accelerated game lib Gosu
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test_files: []
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