inform6lib 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,1279 @@
1
+ # encoding: utf-8
2
+ # frozen_string_literal: false
3
+
4
+ # ==============================================================================
5
+ # English: Language Definition File
6
+ #
7
+ # Supplied for use with Inform 6 -- Release 6/11 -- Serial number 040227
8
+ #
9
+ # Copyright Graham Nelson 1993-2004 but freely usable (see manuals)
10
+ #
11
+ # This file is automatically Included in your game file by "parserm".
12
+ # Strictly, "parserm" includes the file named in the "language__" variable,
13
+ # whose contents can be defined by+language_name=XXX compiler setting (with a
14
+ # default of "english").
15
+ #
16
+ # Define the constant DIALECT_US before including "Parser" to obtain American
17
+ # English.
18
+ # ==============================================================================
19
+
20
+ # Copyright Nels Nelson 2008-2022 but freely usable (see license)
21
+ #
22
+ # You should have received a copy of the Artistic License
23
+ # along with the Inform6 Ruby Port.
24
+ #
25
+ # If not, see <https://www.perlfoundation.org/artistic-license-20.html>.
26
+
27
+ # The Inform module
28
+ module Inform
29
+ # The English module
30
+ module English
31
+ ENGLISH_DIALECT = true
32
+
33
+ NONSENSE = 10
34
+ REPEATED_ORDER = 20
35
+ NOTHING_TO_REPEAT = 21
36
+ UNEXPECTED_COMMA = 22
37
+ CANT_TALK = 24
38
+ SPEECH_THERAPY = 25
39
+ CANNOT_UNDERSTAND = 27
40
+ PARTIALLY_UNDERSTOOD = 28
41
+ NUMBER_UNRECOGNIZED = 29
42
+ CANT_SEE = 30
43
+ TOOLITTLE = 31
44
+ NOT_HELD = 32
45
+ NO_MULTIPLES = 33
46
+ VAGUE = 35
47
+ EXCEPTED_UNECESSARILY = 36
48
+ ANIMATE_EXPECTED = 37
49
+ UNRECOGNIZED = 38
50
+ SCENERY_IS_IRRELEVANT = 39
51
+ TOOFEW = 42
52
+ NOTHING = 44
53
+ AMBIGUOUS = 46
54
+ TOOMANY = 49
55
+ NO_OBJECT = 98
56
+ TREE_ERROR = 99
57
+
58
+ POSSESS_PK = 0x0100
59
+ DEFART_PK = 0x0101
60
+ INDEFART_PK = 0x0102
61
+
62
+ MANUAL_PRONOUNS = true
63
+
64
+ # ------------------------------------------------------------------------------
65
+ # Part I. Preliminaries
66
+ # ------------------------------------------------------------------------------
67
+
68
+ # The CompassDirection class
69
+ class CompassDirection < Inform::System::Object
70
+ def initialize(name, number = 0, article = "the")
71
+ super(name)
72
+ @number = number
73
+ @article = article
74
+ has :scenery
75
+ end
76
+ end
77
+
78
+ Compass = Inform::System::Object.new "compass"
79
+ Compass.has :concealed
80
+
81
+ Compass > $n_obj = CompassDirection.new("north") {
82
+ name "n"
83
+ door_dir :n_to
84
+ }
85
+ # $n_obj.with { door_dir :n_to; name "n" }
86
+ Compass > $s_obj = CompassDirection.new("south")
87
+ $s_obj.with { door_dir :s_to; name "s" }
88
+ Compass > $e_obj = CompassDirection.new("east")
89
+ $e_obj.with { door_dir :e_to; name "e" }
90
+ Compass > $w_obj = CompassDirection.new("west")
91
+ $w_obj.with { door_dir :w_to; name "w" }
92
+ Compass > $ne_obj = CompassDirection.new("northeast")
93
+ $ne_obj.with { door_dir :ne_to; name "ne" }
94
+ Compass > $nw_obj = CompassDirection.new("northwest")
95
+ $nw_obj.with { door_dir :nw_to; name "nw" }
96
+ Compass > $se_obj = CompassDirection.new("southeast")
97
+ $se_obj.with { door_dir :se_to; name "se" }
98
+ Compass > $sw_obj = CompassDirection.new("southwest")
99
+ $sw_obj.with { door_dir :sw_to; name "sw" }
100
+
101
+ Compass > $u_obj = CompassDirection.new("above")
102
+ $u_obj.with { door_dir :u_to; name ["u", "up", "ceiling", "above", "sky"]; article "up"
103
+ has :distant
104
+ }
105
+ Compass > $d_obj = CompassDirection.new("ground")
106
+ $d_obj.with { door_dir :d_to; name ["d", "down", "floor", "below"] }
107
+
108
+ $in_obj = CompassDirection.new("inside")
109
+ $in_obj.with { door_dir :in_to; name "in" }
110
+ $out_obj = CompassDirection.new("outside")
111
+ $out_obj.with { door_dir :out_to; name "out" }
112
+
113
+ # ------------------------------------------------------------------------------
114
+ # Part II. Vocabulary
115
+ # ------------------------------------------------------------------------------
116
+
117
+ AGAIN1__WD = 'again'
118
+ AGAIN2__WD = 'g'
119
+ AGAIN3__WD = 'again'
120
+ OOPS1__WD = 'oops'
121
+ OOPS2__WD = 'o'
122
+ OOPS3__WD = 'oops'
123
+ UNDO1__WD = 'undo'
124
+ UNDO2__WD = 'undo'
125
+ UNDO3__WD = 'undo'
126
+
127
+ ALL1__WD = 'all'
128
+ ALL2__WD = 'each'
129
+ ALL3__WD = 'every'
130
+ ALL4__WD = 'everything'
131
+ ALL5__WD = 'both'
132
+ AND1__WD = 'and'
133
+ AND2__WD = 'and'
134
+ AND3__WD = 'and'
135
+ BUT1__WD = 'but'
136
+ BUT2__WD = 'except'
137
+ BUT3__WD = 'but'
138
+ ME1__WD = 'me'
139
+ ME2__WD = 'myself'
140
+ ME3__WD = 'self'
141
+ OF1__WD = 'of'
142
+ OF2__WD = 'of'
143
+ OF3__WD = 'of'
144
+ OF4__WD = 'of'
145
+ OTHER1__WD = 'another'
146
+ OTHER2__WD = 'other'
147
+ OTHER3__WD = 'other'
148
+ THEN1__WD = 'then'
149
+ THEN2__WD = 'then'
150
+ THEN3__WD = 'then'
151
+
152
+ NO1__WD = 'n'
153
+ NO2__WD = 'no'
154
+ NO3__WD = 'no'
155
+ YES1__WD = 'y'
156
+ YES2__WD = 'yes'
157
+ YES3__WD = 'yes'
158
+
159
+ AMUSING__WD = 'amusing'
160
+ FULLSCORE1__WD = 'fullscore'
161
+ FULLSCORE2__WD = 'full'
162
+ QUIT1__WD = 'q'
163
+ QUIT2__WD = 'quit'
164
+ RESTART__WD = 'restart'
165
+ RESTORE__WD = 'restore'
166
+
167
+ LanguagePronouns = defined?(Java) ? java.util.concurrent.ConcurrentHashMap.new : {}
168
+ LanguagePronouns[:default] = {
169
+ # word possible GNAs connected
170
+ # to follow: to:
171
+ # a i
172
+ # s p s p
173
+ # mfnmfnmfnmfn
174
+
175
+ 'it' => [0b001000111000, nil],
176
+ 'him' => [0b100000000000, nil],
177
+ 'her' => [0b010000000000, nil],
178
+ 'them' => [0b000111000111, nil]
179
+ }
180
+
181
+ LanguageDescriptors = defined?(Java) ? java.util.concurrent.ConcurrentHashMap.new : {}
182
+ LanguageDescriptors[:default] = {
183
+ # word possible GNAs descriptor connected
184
+ # to follow: type: to:
185
+ # a i
186
+ # s p s p
187
+ # mfnmfnmfnmfn
188
+
189
+ 'my' => [0b111111111111, POSSESS_PK, 0],
190
+ 'this' => [0b111111111111, POSSESS_PK, 0],
191
+ 'these' => [0b000111000111, POSSESS_PK, 0],
192
+ 'that' => [0b111111111111, POSSESS_PK, 1],
193
+ 'those' => [0b000111000111, POSSESS_PK, 1],
194
+ 'his' => [0b111111111111, POSSESS_PK, 'him'],
195
+ 'her' => [0b111111111111, POSSESS_PK, 'her'],
196
+ 'their' => [0b111111111111, POSSESS_PK, 'them'],
197
+ 'its' => [0b111111111111, POSSESS_PK, 'it'],
198
+ 'the' => [0b111111111111, DEFART_PK, nil],
199
+ 'a' => [0b111000111000, INDEFART_PK, nil],
200
+ 'an' => [0b111000111000, INDEFART_PK, nil],
201
+ 'some' => [0b000111000111, INDEFART_PK, nil],
202
+ 'lit' => [0b111111111111, :light, nil],
203
+ 'lighted' => [0b111111111111, :light, nil],
204
+ 'unlit' => [0b111111111111, :nolight, nil]
205
+ }
206
+
207
+ LanguageNumbers = {
208
+ 'one' => 1, 'two' => 2, 'three' => 3, 'four' => 4, 'five' => 5,
209
+ 'six' => 6, 'seven' => 7, 'eight' => 8, 'nine' => 9, 'ten' => 10,
210
+ 'eleven' => 11, 'twelve' => 12, 'thirteen' => 13, 'fourteen' => 14, 'fifteen' => 15,
211
+ 'sixteen' => 16, 'seventeen' => 17, 'eighteen' => 18, 'nineteen' => 19, 'twenty' => 20
212
+ }
213
+ NumbersLanguage = LanguageNumbers.invert
214
+
215
+ Prepositions = [
216
+ 'about', 'after', 'apart', 'around', 'at', 'beneath',
217
+ 'beside', 'besides', 'by', 'for', 'from', 'in', 'inside',
218
+ 'into', 'nearby', 'of', 'off', 'on', 'onto', 'out', 'over',
219
+ 'through', 'to', 'under', 'underneath', 'with', 'within',
220
+ 'without'
221
+ ]
222
+
223
+ # ------------------------------------------------------------------------------
224
+ # Part III. Translation
225
+ # ------------------------------------------------------------------------------
226
+
227
+ def LanguageToInformese; end
228
+
229
+ # ------------------------------------------------------------------------------
230
+ # Part IV. Printing
231
+ # ------------------------------------------------------------------------------
232
+
233
+ LanguageAnimateGender = :male
234
+ LanguageInanimateGender = :neuter
235
+
236
+ LanguageContractionForms = 2 # English has two:
237
+ # 0 = starting with a consonant
238
+ # 1 = starting with a vowel
239
+
240
+ def LanguageContraction(text)
241
+ return 1 if !text.nil? && %i[a e i o u].include?(text.downcase.to_sym)
242
+ 0
243
+ end
244
+
245
+ LanguageArticles = [
246
+
247
+ # Contraction form 0: Contraction form 1:
248
+ # Cdef Def Indef Cdef Def Indef
249
+
250
+ ['The', 'the', 'a'], ['The', 'the', 'an'], # Articles 0
251
+ ['The', 'the', 'some'], ['The', 'the', 'some'] # Articles 1
252
+ ]
253
+
254
+ # a i
255
+ # s p s p
256
+ # m f n m f n m f n m f n
257
+
258
+ LanguageGNAsToArticles = [0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1]
259
+
260
+ def LanguageDirection(d)
261
+ case d.to_sym
262
+ when :n_to then print "north"
263
+ when :s_to then print "south"
264
+ when :e_to then print "east"
265
+ when :w_to then print "west"
266
+ when :ne_to then print "northeast"
267
+ when :nw_to then print "northwest"
268
+ when :se_to then print "southeast"
269
+ when :sw_to then print "southwest"
270
+ when :u_to then print "up"
271
+ when :d_to then print "down"
272
+ when :in_to then print "in"
273
+ when :out_to then print "out"
274
+ else return RunTimeError(9, d)
275
+ end
276
+ end
277
+
278
+ def LanguageNumber(n)
279
+ if n == 0; print "zero"; return false; end
280
+ if n < 0; print "minus "; n = -n; end
281
+ if n >= 1000; print LanguageNumber((n / 1000.to_f).to_i) + " thousand"; n = n % 1000; f = 1; end
282
+ if n >= 100
283
+ print COMMA__TX if f == 1
284
+ print LanguageNumber((n / 100.to_f).to_i) + " hundred"
285
+ n = n % 100
286
+ f = 1
287
+ end
288
+ return false if n == 0
289
+ if defined? DIALECT_US
290
+ print " " if f == 1
291
+ else
292
+ print " and " if f == 1
293
+ end
294
+ case n
295
+ when 1 then print "one"
296
+ when 2 then print "two"
297
+ when 3 then print "three"
298
+ when 4 then print "four"
299
+ when 5 then print "five"
300
+ when 6 then print "six"
301
+ when 7 then print "seven"
302
+ when 8 then print "eight"
303
+ when 9 then print "nine"
304
+ when 10 then print "ten"
305
+ when 11 then print "eleven"
306
+ when 12 then print "twelve"
307
+ when 13 then print "thirteen"
308
+ when 14 then print "fourteen"
309
+ when 15 then print "fifteen"
310
+ when 16 then print "sixteen"
311
+ when 17 then print "seventeen"
312
+ when 18 then print "eighteen"
313
+ when 19 then print "nineteen"
314
+ when 20..99
315
+ case (n / 10).to_i
316
+ when 2 then print "twenty"
317
+ when 3 then print "thirty"
318
+ when 4 then print "forty"
319
+ when 5 then print "fifty"
320
+ when 6 then print "sixty"
321
+ when 7 then print "seventy"
322
+ when 8 then print "eighty"
323
+ when 9 then print "ninety"
324
+ end
325
+ if (n % 10) != 0
326
+ print "-"
327
+ LanguageNumber(n % 10)
328
+ end
329
+ end
330
+ end
331
+
332
+ def LanguageTimeOfDay(hours, mins)
333
+ i = hours % 12
334
+ i = 12 if i == 0
335
+ print " " if i < 10
336
+ print i + ":" + (mins / 10.to_f).to_i + (mins % 10)
337
+ if (hours / 12.to_f).to_i > 0 then print " pm" else print " am" end
338
+ end
339
+
340
+ def LanguageVerb(i)
341
+ case i
342
+ when 'i', 'inv', 'inventory'
343
+ print "take inventory"
344
+ when 'l' then print "look"
345
+ when 'x' then print "examine"
346
+ when 'z' then print "wait"
347
+ else return false
348
+ end
349
+ true
350
+ end
351
+
352
+ # ----------------------------------------------------------------------------
353
+ # LanguageVerbIsDebugging is called by SearchScope. It should return true
354
+ # if word w is a debugging verb which needs all objects to be in scope.
355
+ # ----------------------------------------------------------------------------
356
+
357
+ def LanguageVerbIsDebugging(word)
358
+ return false unless defined? DEBUG
359
+ word.in? 'purloin', 'tree', 'abstract', 'gonear', 'scope', 'showobj', 'showme'
360
+ end
361
+
362
+ # ----------------------------------------------------------------------------
363
+ # LanguageVerbLikesAdverb is called by PrintCommand when printing an UPTO_PE
364
+ # error or an inference message. Words which are intransitive verbs, i.e.,
365
+ # which require a direction name as an adverb ('walk west'), not a noun
366
+ # ('I only understood you as far as wanting to touch /the/ ground'), should
367
+ # cause the routine to return true.
368
+ # ----------------------------------------------------------------------------
369
+
370
+ def LanguageVerbLikesAdverb(word)
371
+ return true if word.in? 'look', 'go', 'push', 'walk'
372
+ false
373
+ end
374
+
375
+ # ----------------------------------------------------------------------------
376
+ # LanguageVerbMayBeName is called by NounDomain when dealing with the
377
+ # player's reply to a "Which do you mean, the short stick or the long
378
+ # stick?" prompt from the parser. If the reply is another verb (for example,
379
+ # LOOK) then then previous ambiguous command is discarded /unless/
380
+ # it is one of these words which could be both a verb /and/ an
381
+ # adjective in a 'name' property.
382
+ # ----------------------------------------------------------------------------
383
+
384
+ def LanguageVerbMayBeName(word)
385
+ return true if word.in? 'long', 'short', 'normal', 'brief', 'full', 'verbose'
386
+ false
387
+ end
388
+
389
+ NKEY__TX = "N = next subject"
390
+ PKEY__TX = "P = previous"
391
+ QKEY1__TX = " Q = resume game"
392
+ QKEY2__TX = "Q = previous menu"
393
+ RKEY__TX = "RETURN = read subject"
394
+
395
+ NKEY1__KY = 'N'
396
+ NKEY2__KY = 'n'
397
+ PKEY1__KY = 'P'
398
+ PKEY2__KY = 'p'
399
+ QKEY1__KY = 'Q'
400
+ QKEY2__KY = 'q'
401
+
402
+ SCORE__TX = "Score: "
403
+ MOVES__TX = "Moves: "
404
+ TIME__TX = "Time: "
405
+ CANTGO__TX = "You can't go that way."
406
+ FORMER__TX = "your former self"
407
+ YOURSELF__TX = "yourself"
408
+ YOU__TX = "You"
409
+ YOU2__TX = "you"
410
+ YOUR__TX = "Your"
411
+ YOUR2__TX = "your"
412
+ DARKNESS__TX = "Darkness"
413
+
414
+ THOSET__TX = "those things"
415
+ THAT__TX = "that"
416
+ OR__TX = " or "
417
+ NOTHING__TX = "nothing"
418
+ IS__TX = " is"
419
+ ARE__TX = " are"
420
+ IS2__TX = "is "
421
+ ARE2__TX = "are "
422
+ AND__TX = " and "
423
+ LISTAND__TX = ", and "
424
+ LISTAND2__TX = " and "
425
+ WHOM__TX = "whom "
426
+ WHICH__TX = "which "
427
+ COMMA__TX = ", "
428
+
429
+ def ThatorThose(obj) # Used in the accusative
430
+ if obj == player ; return "you"; end
431
+ if obj.has?(:pluralname) ; return "those"; end
432
+ if obj.has?(:animate)
433
+ if obj.has?(:female) ; return "her"
434
+ elsif obj.hasnt?(:neuter) ; return "him"; end
435
+ end
436
+ return "that"
437
+ end
438
+
439
+ def ItorThem(obj)
440
+ if obj == player ; return "yourself"; end
441
+ if obj.has?(:pluralname) ; return "them"; end
442
+ if obj.has?(:animate)
443
+ if obj.has?(:female) ; return "her"
444
+ elsif obj.hasnt?(:neuter) ; return "him"; end
445
+ end
446
+ return "it"
447
+ end
448
+
449
+ def IsorAre(obj)
450
+ return (obj.to_i == 1 ? "is " : "are ") + obj if obj.number?
451
+ if obj.has?(:pluralname) || obj == player then "are" else "is" end
452
+ end
453
+
454
+ def CThatorThose(obj) # Used in the nominative
455
+ if obj == player ; return "You"; end
456
+ if obj.has?(:pluralname) ; return "Those"; end
457
+ if obj.has?(:animate)
458
+ if obj.has?(:female) ; return "She"
459
+ elsif obj.hasnt?(:neuter) ; return "He"; end
460
+ end
461
+ return "That"
462
+ end
463
+
464
+ def CTheyreorThats(obj)
465
+ if obj == player ; return "You're"; end
466
+ if obj.has?(:pluralname) ; return "They're"; end
467
+ if obj.has?(:animate)
468
+ if obj.has?(:female) ; return "She's"
469
+ elsif obj.hasnt?(:neuter) ; return "He's"; end
470
+ end
471
+ return "That's"
472
+ end
473
+
474
+ def language_lm(sw__var, n = 1, x1 = nil)
475
+ # if defined? NI_BUILD_COUNT then @say__p = 1
476
+ # end
477
+ # # defined? NI_BUILD_COUNT
478
+ case sw__var
479
+ when :Answer, :Ask
480
+ "There is no reply."
481
+ # when :Ask then # see Answer
482
+ when :Attack then "Violence isn't the answer to this one."
483
+ when :Blow then "You can't usefully blow " + thatorthose(x1) + "."
484
+ when :Boot then case n
485
+ when 1 then "Boot whom?"
486
+ end
487
+ when :Burn then "This dangerous act would achieve little."
488
+ when :Buy then "Nothing is on sale."
489
+ when :Climb then "I don't think much is to be achieved by that."
490
+ when :Close then case n
491
+ when 1 then println ctheyreorthats(x1) + " not something you can close."
492
+ when 2 then println ctheyreorthats(x1) + " already closed."
493
+ when 3 then "You close " + the(x1) + "."
494
+ end
495
+ when :CommandsOff then case n
496
+ when 1 then "[Command recording off.]"
497
+ # if defined? TARGET_GLULX
498
+ when 2 then "[Command recording already off.]"
499
+ # end
500
+ # # defined? TARGET_GLULX
501
+ end
502
+ when :CommandsOn then case n
503
+ when 1 then "[Command recording on.]"
504
+ # if defined? TARGET_GLULX
505
+ when 2 then "[Commands are currently replaying.]"
506
+ when 3 then "[Command recording already on.]"
507
+ when 4 then "[Command recording failed.]"
508
+ # end
509
+ # # defined? TARGET_GLULX
510
+ end
511
+ when :CommandsRead then case n
512
+ when 1 then "[Replaying commands.]"
513
+ # if defined? TARGET_GLULX
514
+ when 2 then "[Commands are already replaying.]"
515
+ when 3 then "[Command replay failed. Command recording is on.]"
516
+ when 4 then "[Command replay failed.]"
517
+ when 5 then "[Command replay complete.]"
518
+ # end
519
+ # # defined? TARGET_GLULX
520
+ end
521
+ when :Consult then "You discover nothing of interest in " + the(x1) + "."
522
+ when :Cut then "Cutting " + thatorthose(x1) + " up would achieve little."
523
+ when :Dig then "Digging would achieve nothing here."
524
+ when :Disrobe then case n
525
+ when 1 then "You're not wearing " + thatorthose(x1) + "."
526
+ when 2 then "You take off " + the(x1) + "."
527
+ when 3 then A(player) + " takes off " + hisorher(player, x1) + "."
528
+ end
529
+ when :Drink then "There's nothing suitable to drink here."
530
+ when :Drop then case n
531
+ when 1 then if x1.has?(:pluralname); print The(x1) + " are "; else; print The(x1) + " is "; end
532
+ "already here."
533
+ when 2 then "You haven't got " + thatorthose(x1) + "."
534
+ # if defined? NI_BUILD_COUNT
535
+ when 3 then print "(first taking " + the(x1) + " off)\n"; @say__p = 0; return
536
+ # else
537
+ # when 3 then "(first taking " + the(x1) + " off)"
538
+ # end
539
+ # # defined? NI_BUILD_COUNT
540
+ when 4 then "Dropped."
541
+ when 5 then A(player) + " drops " + a(x1) + "."
542
+ when 6 then A(player) + " drops " + a(x1) + " on " + the(second) + "."
543
+ end
544
+ when :Eat then case n
545
+ when 1 then println ctheyreorthats(x1) + " plainly inedible."
546
+ when 2 then "You eat " + the(x1) + ". Not bad."
547
+ when 3 then A(player) + " eats " + a(x1) + "."
548
+ end
549
+ when :EmptyT then case n
550
+ when 1 then println The(x1) + " can't contain things."
551
+ when 2 then println The(x1) + " " + isorare(x1) + " closed."
552
+ when 3 then println The(x1) + " " + isorare(x1) + " empty already."
553
+ when 4 then "That would scarcely empty anything."
554
+ end
555
+ when :Enter then case n
556
+ when 1 then print "But you're already "
557
+ if x1.has? :supporter
558
+ print "on "
559
+ else
560
+ print "in "
561
+ end
562
+ println the(x1) + "."
563
+ when 2 then if x1.has?(:pluralname); print "They're"; else; print "That's"; end
564
+ print " not something you can "
565
+ case @verb_word
566
+ when 'stand' then println "stand on."
567
+ when 'sit' then println "sit down on."
568
+ when 'lie' then println "lie down on."
569
+ else println "enter."
570
+ end
571
+ when 3 then "You can't get into the closed " + x1 + "."
572
+ when 4 then "You can only get into something free-standing."
573
+ when 5 then print "You get "
574
+ if x1.has? :supporter
575
+ print "onto "
576
+ else
577
+ print "into "
578
+ end
579
+ println the(x1) + "."
580
+ # if defined? NI_BUILD_COUNT
581
+ when 6 then print "(getting "
582
+ if x1.has? :supporter
583
+ print "off "
584
+ else
585
+ print "out of "
586
+ end
587
+ print the(x1); print ")\n"; @say__p = 0; return
588
+ when 7 then @say__p = 0
589
+ if x1.has?(:supporter); println "(getting onto " + the(x1) + ")"; end
590
+ if x1.has?(:container); println "(getting into " + the(x1) + ")"; end
591
+ "(entering " + the(x1) + ")\n"
592
+ # else # NI_BUILD_COUNT
593
+ # when 6 then print "(getting "
594
+ # if x1.has? :supporter
595
+ # print "off "
596
+ # else
597
+ # print "out of "
598
+ # end
599
+ # print the(x1;) ")"
600
+ # when 7 then if x1.has?(:supporter); println "(getting onto " + the(x1) + ")"; end
601
+ # if x1.has?(:container); println "(getting into " + the(x1) + ")"; end
602
+ # "(entering " + the(x1) + ")\n"
603
+ # end
604
+ # # defined? NI_BUILD_COUNT
605
+ when 8 then s = The(player) + " gets "
606
+ s << if x1.has? :supporter
607
+ "onto "
608
+ else
609
+ "into "
610
+ end
611
+ s << the(x1) + "."
612
+ end
613
+ when :Examine then case n
614
+ when 1 then "Darkness, noun. An absence of light to see by."
615
+ when 2 then print "You see nothing special about " + the(x1)
616
+ i = parent(x1)
617
+ if !i.nil? && i.has?(:supporter)
618
+ " on " + the(i) + "."
619
+ elsif !i.nil? && i.has?(:container) && i.hasany?(:open, :transparent)
620
+ " in " + the(i) + "."
621
+ else
622
+ "."
623
+ end
624
+ when 3 then print The(x1) + " " + isorare(x1) + " currently switched "
625
+ if x1.has? :on then println "on." else println "off." end
626
+ end
627
+ when :Exit then case n
628
+ when 1 then "But you aren't in anything at the moment."
629
+ when 2 then "You can't get out of the closed " + x1 + "."
630
+ when 3 then print "You get "
631
+ if x1.has? :supporter
632
+ print "off "
633
+ else
634
+ print "out of "
635
+ end
636
+ println the(x1) + "."
637
+ when 4 then print "But you aren't "
638
+ if x1.has? :supporter
639
+ print "on "
640
+ else
641
+ print "in "
642
+ end
643
+ println the(x1) + "."
644
+ when 5 then s = The(player) + " gets "
645
+ s << if x1.has? :supporter
646
+ "off "
647
+ else
648
+ "out of "
649
+ end
650
+ s << the(x1) + "."
651
+ end
652
+ when :Fill then "But there's no water here to carry."
653
+ when :FullScore then case n
654
+ when 1 then if @deadflag
655
+ print "The score was "
656
+ else
657
+ print "The score is "
658
+ end
659
+ "made up as follows:\n"
660
+ when 2 then "finding sundry items"
661
+ when 3 then "visiting various places"
662
+ when 4 then print "total (out of " + MAX_SCORE; ")"
663
+ end
664
+ when :GetOff then "But you aren't on " + the(x1) + " at the moment."
665
+ when :Give then case n
666
+ when 1 then "You aren't holding " + the(x1) + "."
667
+ when 2 then "You juggle " + the(x1) + " for a while, but don't achieve much."
668
+ when 3 then print The(x1)
669
+ if x1.has? :pluralname
670
+ print " don't"
671
+ else
672
+ print " doesn't"
673
+ end
674
+ " seem interested."
675
+ # if defined? NI_BUILD_COUNT
676
+ when 4 then print The(x1)
677
+ if x1.has?(:pluralname); print " aren't"
678
+ else print " isn't"
679
+ end
680
+ " able to receive things."
681
+ # end
682
+ # # defined? NI_BUILD_COUNT
683
+ end
684
+ when :Go then case n
685
+ when 1 then print "You'll have to get "
686
+ if x1.has? :supporter then print "off " else print "out of " end
687
+ println the(x1) + " first."
688
+ when 2 then println CANTGO__TX; # "You can't go that way."
689
+ when 3 then "You are unable to climb " + the(x1) + "."
690
+ when 4 then "You are unable to descend by " + the(x1) + "."
691
+ when 5 then "You can't, since " + the(x1) + " " + isorare(x1) + " in the way."
692
+ when 6 then print "You can't, since " + the(x1)
693
+ if x1.has? :pluralname
694
+ " lead nowhere."
695
+ else
696
+ " leads nowhere."
697
+ end
698
+ when 7 then A(player) + " " + exitsorleaves(player) + " " + (x1 ? upordown('to', x1) : "") + "."
699
+ when 8 then A(player) + " " + entersorarrives(player) + " " + (x1 ? upordown('from', x1) : "") + "."
700
+ when 9 then A(player) + " " + exitsorleaves(player) + (x1 ? " through " + the(x1) : "") + "."
701
+ when 10 then A(player) + " " + entersorarrives(player) + (x1 ? " through " + the(x1) : "") + "."
702
+ when 11,12,13
703
+ print "You cannot do that while "
704
+ case n
705
+ when 11 then "kneeling."
706
+ when 12 then "laying down."
707
+ when 13 then "sitting."
708
+ end
709
+ end
710
+ when :Insert then case n
711
+ when 1 then "You need to be holding " + the(x1) + " before you can put " + itorthem(x1) +
712
+ " into something else."
713
+ when 2 then println Cthatorthose(x1) + " can't contain things."
714
+ when 3 then println The(x1) + " " + isorare(x1) + " closed."
715
+ when 4 then "You'll need to take " + itorthem(x1) + " off first."
716
+ when 5 then "You can't put something inside itself."
717
+ # if defined? NI_BUILD_COUNT
718
+ when 6 then print "(first taking " + itorthem(x1) + " off)\n"; @say__p = 0; return
719
+ # else
720
+ # when 6 then "(first taking " + itorthem(x1) + " off)\n"
721
+ # end
722
+ # # defined? NI_BUILD_COUNT
723
+ when 7 then "There is no more room in " + the(x1) + "."
724
+ when 8 then "Done."
725
+ when 9 then "You put " + the(x1) + " into " + the(second) + "."
726
+ when 10 then A(player) + " puts " + a(x1) + " into " + a(parent(x1)) + "."
727
+ end
728
+ when :Inv then case n
729
+ when 1 then "You are carrying nothing."
730
+ when 2 then print "You are carrying"
731
+ when 3 then print ":\n"
732
+ when 4 then print ".\n"
733
+ end
734
+ when :Jump then case n
735
+ when 1 then "You jump on the spot, fruitlessly."
736
+ when 2 then A(x1) + " leaps into the air and then lands back in place."
737
+ end
738
+ when :JumpOver, :Tie
739
+ "You would achieve nothing by this."
740
+ when :Kiss then "Keep your mind on the game."
741
+ when :Listen then "You hear nothing unexpected."
742
+ when :ListMiscellany then case n
743
+ when 1 then print " (providing light)"
744
+ # if defined? NI_BUILD_COUNT
745
+ # when 2 then print " (closed)"
746
+ # when 4 then print " (empty)"
747
+ # when 6 then print " (closed and empty)"
748
+ # else # NI_BUILD_COUNT
749
+ when 2 then print " (which " + isorare(x1) + " closed)"
750
+ when 4 then print " (which " + isorare(x1) + " empty)"
751
+ # when 6 then print " (which " + isorare(x1) + " closed and empty)"
752
+ # end
753
+ # # defined? NI_BUILD_COUNT
754
+ when 3 then print " (closed and providing light)"
755
+ when 5 then print " (empty and providing light)"
756
+ when 7 then print " (closed, empty and providing light)"
757
+ when 8 then print " (providing light and being worn"
758
+ when 9 then print " (providing light"
759
+ when 10 then print " (being worn"
760
+ # if defined? NI_BUILD_COUNT
761
+ # when 11 then print " ("
762
+ # else
763
+ when 11 then print " (which " + isorare(x1) + " "
764
+ # end
765
+ # # defined? NI_BUILD_COUNT
766
+ when 12 then print "open"
767
+ when 13 then print "open but empty"
768
+ when 14 then print "closed"
769
+ when 15 then print "closed and locked"
770
+ when 16 then print " and empty"
771
+ # if defined? NI_BUILD_COUNT
772
+ # when 17 then print " (empty)"
773
+ # else
774
+ when 17 then print " (which " + isorare(x1) + " empty)"
775
+ # end
776
+ # # defined? NI_BUILD_COUNT
777
+ when 18 then print " containing "
778
+ when 19 then print " (on "
779
+ when 20 then print ", on top of "
780
+ when 21 then print " (in "
781
+ when 22 then print ", inside "
782
+ end
783
+ when :LMode1 then " is now in its normal \"brief\" printing mode, which gives long descriptions " +
784
+ "of places never before visited and short descriptions otherwise."
785
+ when :LMode2 then " is now in its \"verbose\" mode, which always gives long descriptions " +
786
+ "of locations (even if you've been there before)."
787
+ when :LMode3 then " is now in its \"superbrief\" mode, which always gives short descriptions " +
788
+ "of locations (even if you haven't been there before)."
789
+ when :Lock then case n
790
+ when 1 then if x1.has? :pluralname then print "They don't " else print "That doesn't " end
791
+ "seem to be something you can lock."
792
+ when 2 then println ctheyreorthats(x1) + " locked at the moment."
793
+ when 3 then "First you'll have to close " + the(x1) + "."
794
+ when 4 then if x1.has? :pluralname then print "Those don't " else print "That doesn't " end
795
+ "seem to fit the lock."
796
+ when 5 then "You lock " + the(x1) + "."
797
+ when 6 then A(player) + " locks " + the(x1) + " with " + hisorher(player, second) + "."
798
+ end
799
+ when :Look then case n
800
+ when 1 then print " (on " + the(x1) + ")"
801
+ when 2 then print " (in " + the(x1) + ")"
802
+ when 3 then print " (as " + object(x1) + ")"
803
+ when 4 then print "On " + the(x1)
804
+ WriteListFrom(child(x1), ENGLISH_BIT + RECURSE_BIT + PARTINV_BIT + TERSE_BIT + CONCEAL_BIT + ISARE_BIT)
805
+ "."
806
+ when 5,6
807
+ if x1 != @visibility_ceiling
808
+ if x1.has? :supporter then print "On " else print "In " end
809
+ print the(x1) + " you"
810
+ else print "You" end
811
+ print " can "
812
+ print "also " if n == 5
813
+ print "see "
814
+ WriteListFrom(
815
+ child(x1),
816
+ ENGLISH_BIT + RECURSE_BIT + PARTINV_BIT + TERSE_BIT + CONCEAL_BIT + WORKFLAG_BIT
817
+ )
818
+ if x1 != @visibility_ceiling
819
+ "."
820
+ else
821
+ " here."
822
+ end
823
+ when 7 then "You see nothing of interest in that direction."
824
+ when 8 then if x1.has?(:supporter); print " (on "; else; print " (in "; end
825
+ print the(x1) + ")"
826
+ end
827
+ when :LookUnder then case n
828
+ when 1 then "But it's dark."
829
+ when 2 then "You find nothing of interest."
830
+ when 3 then A(player) + " seems to be looking for something underneath " + a(x1) + "."
831
+ end
832
+ when :Mild then "Quite."
833
+ when :Miscellany then case n
834
+ when 1 then "(considering the first sixteen objects only)\n"
835
+ when 2 then "Nothing to do!"
836
+ when 3 then print " You have died "
837
+ when 4 then print " You have won "
838
+ when 5 then print "\nWould you like to RESTART, RESTORE a saved game"
839
+ # if defined? DEATH_MENTION_UNDO
840
+ # print ", UNDO your last move"
841
+ # end
842
+ # # defined? DEATH_MENTION_UNDO
843
+ print ", give the FULL score for that game" if TASKS_PROVIDED == 0
844
+ # if defined? NI_BUILD_COUNT
845
+ # if (@deadflag == 2 && (I7_Amusing_Provided()))
846
+ # print ", see some suggestions for AMUSING things to do"
847
+ # end
848
+ # else
849
+ # if (@deadflag == 2 && AMUSING_PROVIDED == 0)
850
+ # print ", see some suggestions for AMUSING things to do"
851
+ # end
852
+ # end
853
+ # # defined? NI_BUILD_COUNT
854
+ # if defined? I7_SERIAL_COMMA
855
+ # print ","
856
+ # end
857
+ # # defined? I7_SERIAL_COMMA
858
+ " or QUIT?"
859
+ when 6 then "[Your interpreter does not provide \"undo\". Sorry!]"
860
+ when 7 then "\"Undo\" failed. [Not all interpreters provide it.]"
861
+ # when 7 then "[You cannot \"undo\" any further.]"
862
+ when 8 then "Please give one of the answers above."
863
+ when 9 then "It is now pitch dark in here!"
864
+ when 10 then "I beg your pardon?"
865
+ when 11 then "[You can't \"undo\" what hasn't been done!]"
866
+ when 12 then "[Can't \"undo\" twice in succession. Sorry!]"
867
+ when 13 then "[Previous turn undone.]"
868
+ when 14 then "Sorry, that can't be corrected."
869
+ when 15 then "Think nothing of it."
870
+ when 16 then "\"Oops\" can only correct a single word."
871
+ when 17 then "It is pitch dark, and you can't see a thing."
872
+ when 18 then "yourself" # print "yourself"
873
+ when 19 then "As good-looking as ever."
874
+ when 20 then "To repeat a command like \"frog, jump\", just say \"again\", not \"frog, again\"."
875
+ when 21 then "You can hardly repeat that."
876
+ when 22 then "You can't begin with a comma."
877
+ when 23 then "You seem to want to talk to someone, but I can't see whom."
878
+ when 24 then "You can't talk to " + the(x1) + "."
879
+ when 25 then "To talk to someone, try \"someone, hello\" or some such."
880
+ when 26 then "(first taking " + the(@not_holding) + ")"
881
+ when 27 then "I didn't understand that sentence."
882
+ when 28 then print "I only understood you as far as wanting to "
883
+ when 29 then "I didn't understand that number."
884
+ when 30 then "You can't see any such thing."
885
+ when 31 then "You seem to have said too little!"
886
+ when 32 then "You aren't holding that!"
887
+ when 33 then "You can't use multiple objects with that verb."
888
+ when 34 then "You can only use multiple objects once on a line."
889
+ when 35 then "I'm not sure what \"" + @pronoun_word + "\" refers to."
890
+ when 36 then "You excepted something not included anyway!"
891
+ when 37 then "You can only do that to something animate."
892
+ when 38 then if defined? DIALECT_US
893
+ "That's not a verb I recognize."
894
+ else
895
+ "That's not a verb I recognise."
896
+ end
897
+ when 39 then "That's not something you need to refer to in the course of this game."
898
+ when 40 then "You can't see \"" + @pronoun_word + "\" (" + the(@pronoun_obj) +
899
+ ") at the moment."
900
+ when 41 then "I didn't understand the way that finished."
901
+ when 42 then if x1 == 0; print "None"; else; print "Only " + number(x1); end
902
+ print " of those "
903
+ if x1 == 1
904
+ print "is"
905
+ else
906
+ print "are"
907
+ end
908
+ " available."
909
+ when 43 then "Nothing to do!"
910
+ when 44 then "There are none at all available!"
911
+ when 45 then print "Who do you mean, "
912
+ when 46 then print "Which do you mean, "
913
+ when 47 then "Sorry, you can only have one item here. Which exactly?"
914
+ when 48 then print "Whom do you want"
915
+ print " " + the(@actor) if @actor != @player
916
+ print " to "; PrintCommand(); print "?\n"
917
+ when 49 then print "What do you want"
918
+ print " " + the(@actor) if @actor != @player
919
+ print " to "; PrintCommand(); print "?\n"
920
+ when 50 then print "Your score has just gone "
921
+ if x1 > 0; print "up"; else x1 = -x1; print "down"; end
922
+ print " by " + number(x1) + " point"
923
+ if x1 > 1; print "s"; end
924
+ when 51 then "(Since something dramatic has happened, your list of commands has been cut short.)"
925
+ when 52 then "\nType a number from 1 to " + x1 + ", 0 to redisplay or press ENTER."
926
+ when 53 then "\n[Please press SPACE.]"
927
+ when 54 then "[Comment recorded.]"
928
+ when 55 then "[Comment NOT recorded.]"
929
+ when 56 then print ".\n"
930
+ when 57 then print "?\n"
931
+ when 98 then "No object with that id."
932
+ when 99 then "That would break the object tree."
933
+ end
934
+ when :No, :Yes then "That was a rhetorical question."
935
+ when :NotifyOff
936
+ "Score notification off."
937
+ when :NotifyOn then "Score notification on."
938
+ when :Objects then case n
939
+ when 1 then "Objects you have handled:\n"
940
+ when 2 then "None."
941
+ when 3 then print " (worn)"
942
+ when 4 then print " (held)"
943
+ when 5 then print " (given away)"
944
+ when 6 then print " (in " + x1 + ")"
945
+ when 7 then print " (in " + the(x1) + ")"
946
+ when 8 then print " (inside " + the(x1) + ")"
947
+ when 9 then print " (on " + the(x1) + ")"
948
+ when 10 then print " (lost)"
949
+ end
950
+ when :Open then case n
951
+ when 1 then println ctheyreorthats(x1) + " not something you can open."
952
+ when 2 then if x1.has?(:pluralname); print "They seem "; else; print "It seems "; end
953
+ "to be locked."
954
+ when 3 then println ctheyreorthats(x1) + " already open."
955
+ when 4 then print "You open " + the(x1) + ", revealing "
956
+ if WriteListFrom(child(x1), ENGLISH_BIT + TERSE_BIT + CONCEAL_BIT) == 0; return "nothing."; end
957
+ "."
958
+ when 5 then "You open " + the(x1) + "."
959
+ end
960
+ when :Order then print The(x1)
961
+ if x1.has? :pluralname then print " have" else print " has" end
962
+ " better things to do."
963
+ when :Places then case n
964
+ when 1 then print "You have visited: "
965
+ when 2 then print ".\n"
966
+ end
967
+ when :Pray then "Nothing practical results from your prayer."
968
+ when :Prompt then print "\n>"
969
+ when :Pronouns then case n
970
+ when 1 then print "At the moment, "
971
+ when 2 then print "means "
972
+ when 3 then print "is unset"
973
+ when 4 then "no pronouns are known to the game."
974
+ when 5 then "."
975
+ end
976
+ when :Pull, :Push, :Turn then case n
977
+ when 1 then if x1.has?(:pluralname); print "Those are "; else; print "It is "; end
978
+ "fixed in place."
979
+ when 2 then "You are unable to."
980
+ when 3 then "Nothing obvious happens."
981
+ when 4 then "That would be less than courteous."
982
+ end
983
+ # when Push then # see Pull
984
+ when :PushDir then case n
985
+ when 1 then "Is that the best you can think of?"
986
+ when 2 then "That's not a direction."
987
+ when 3 then "Not that way you can't."
988
+ end
989
+ when :PutOn then case n
990
+ when 1 then "You need to be holding " + the(x1) + " before you can put " +
991
+ itorthem(x1) + " on top of something else."
992
+ when 2 then "You can't put something on top of itself."
993
+ when 3 then "Putting things on " + the(x1) + " would achieve nothing."
994
+ when 4 then "You lack the dexterity."
995
+ # if defined? NI_BUILD_COUNT
996
+ when 5 then print "(first taking " + itorthem(x1) + " off)\n"; @say__p = 0; return
997
+ # else
998
+ # when 5 then "(first taking " + itorthem(x1) + " off)\n"
999
+ # end
1000
+ # # defined? NI_BUILD_COUNT
1001
+ when 6 then "There is no more room on " + the(x1) + "."
1002
+ when 7 then "Done."
1003
+ when 8 then "You put " + the(x1) + " on " + the(parent(x1)) + "."
1004
+ when 9 then A(player) + " puts " + a(x1) + " on " + a(parent(x1)) + "."
1005
+ end
1006
+ when :Quit then case n
1007
+ when 1 then print "Please answer yes or no."
1008
+ when 2 then print "Are you sure you want to quit? "
1009
+ end
1010
+ when :Remove then case n
1011
+ when 1 then if x1.has?(:pluralname); print "They are"; else; print "It is"; end
1012
+ " unfortunately closed."
1013
+ when 2 then if x1.has?(:pluralname); print "But they aren't"; else; print "But it isn't"; end
1014
+ " there now."
1015
+ when 3 then "Removed."
1016
+ end
1017
+ when :Restart then case n
1018
+ when 1 then print "Are you sure you want to restart? "
1019
+ when 2 then "Failed."
1020
+ end
1021
+ when :Restore then case n
1022
+ when 1 then "Restore failed."
1023
+ when 2 then "Ok."
1024
+ end
1025
+ when :Rub then case n
1026
+ when 1 then "You achieve nothing by this."
1027
+ end
1028
+ when :Save then case n
1029
+ when 1 then "Save failed."
1030
+ when 2 then "Ok."
1031
+ end
1032
+ when :Score then case n
1033
+ when 1 then if @deadflag
1034
+ print "In that game you scored "
1035
+ else
1036
+ print "You have so far scored "
1037
+ end
1038
+ print score + " out of a possible " + MAX_SCORE + ", in " + turns + " turn"
1039
+ print "s" if turns != 1
1040
+ return
1041
+ when 2 then "There is no score in this story."
1042
+ end
1043
+ when :ScriptOff then case n
1044
+ when 1 then "Transcripting is already off."
1045
+ when 2 then "\nEnd of transcript."
1046
+ when 3 then "Attempt to end transcript failed."
1047
+ end
1048
+ when :ScriptOn then case n
1049
+ when 1 then "Transcripting is already on."
1050
+ when 2 then "Start of a transcript of"
1051
+ when 3 then "Attempt to begin transcript failed."
1052
+ end
1053
+ when :Search then case n
1054
+ when 1 then "But it's dark."
1055
+ when 2
1056
+ print "There is nothing "
1057
+ if x1.has? :container
1058
+ print "in "
1059
+ else
1060
+ print "on "
1061
+ end
1062
+ the(x1) + "."
1063
+ when 3 then print "On " + the(x1)
1064
+ WriteListFrom(child(x1), ENGLISH_BIT + TERSE_BIT + CONCEAL_BIT + ISARE_BIT)
1065
+ "."
1066
+ when 4 then "You find nothing of interest."
1067
+ when 5 then "You can't see inside, since " + the(x1) + " " + isorare(x1) + " closed."
1068
+ when 6 then println The(x1) + " " + isorare(x1) + " empty."
1069
+ when 7 then print "In " + the(x1)
1070
+ WriteListFrom(child(x1), ENGLISH_BIT + TERSE_BIT + CONCEAL_BIT + ISARE_BIT)
1071
+ "."
1072
+ when 8 then A(player) + " searches " + a(x1) + "."
1073
+ end
1074
+ when :Set then "No, you can't set " + thatorthose(x1) + "."
1075
+ when :SetTo then "No, you can't set " + thatorthose(x1) + " to anything."
1076
+ when :Show then case n
1077
+ when 1 then "You aren't holding " + the(x1) + "."
1078
+ when 2 then println The(x1) + " " + isorare(x1) + " unimpressed."
1079
+ end
1080
+ when :Sing then case n
1081
+ when 1 then "Your singing is abominable."
1082
+ when 2 then A(player) + " begins to sing a little ditty."
1083
+ end
1084
+ when :Sleep then case n
1085
+ when 1 then "You aren't feeling especially drowsy."
1086
+ when 2 then A(player) + " seems rather tired."
1087
+ end
1088
+ when :Smell then case n
1089
+ when 1 then "You smell nothing unexpected."
1090
+ when 2 then if x1.in? player
1091
+ A(player) + " puts " + hisorher(player, 'nose') + " up to " +
1092
+ hisorher(player, x1) + " and inhales deeply."
1093
+ elsif !x1.nil? && x1.has?(:animate)
1094
+ A(player) + " sniffs in " + the(x1) + "'s direction."
1095
+ elsif !x1.nil?
1096
+ A(player) + " sniffs at " + the(x1) + "."
1097
+ else
1098
+ A(player) + " sniffs the air."
1099
+ end
1100
+ end
1101
+ when :Sorry then case n
1102
+ when 1 then if defined? ENGLISH_DIALECT then "Oh, don't apologize." else "Oh, don't apologise." end
1103
+ when 2 then A(player) + " apologizes profusely."
1104
+ end
1105
+ when :Squeeze then case n
1106
+ when 1 then "Keep your hands to yourself."
1107
+ when 2 then "You achieve nothing by this."
1108
+ end
1109
+ when :Strong then "Real adventurers do not use such language."
1110
+ when :Swim then "There's not enough water to swim in."
1111
+ when :Swing then "There's nothing sensible to swing here."
1112
+ when :SwitchOff then case n
1113
+ when 1 then println ctheyreorthats(x1) + " not something you can switch."
1114
+ when 2 then println ctheyreorthats(x1) + " already off."
1115
+ when 3 then "You switch " + the(x1) + " off."
1116
+ when 4 then A(player) + " switches " + a(x1) + " off."
1117
+ end
1118
+ when :SwitchOn then case n
1119
+ when 1 then println ctheyreorthats(x1) + " not something you can switch."
1120
+ when 2 then println ctheyreorthats(x1) + " already on."
1121
+ when 3 then "You switch " + the(x1) + " on."
1122
+ when 4 then A(player) + " switches " + a(x1) + " on."
1123
+ end
1124
+ when :Take then case n
1125
+ when 1 then "Taken."
1126
+ when 2 then "You are always self-possessed."
1127
+ when 3 then "I don't suppose " + the(x1) + " would care for that."
1128
+ when 4 then print "You'd have to get "
1129
+ if x1.has? :supporter
1130
+ print "off "
1131
+ else
1132
+ print "out of "
1133
+ end
1134
+ println the(x1) + " first."
1135
+ when 5 then println "You already have " + thatorthose(x1) + "."
1136
+ when 6 then if noun.has?(:pluralname); print "Those seem "; else; print "That seems "; end
1137
+ println "to belong to " + the(x1) + "."
1138
+ when 7 then if noun.has?(:pluralname); print "Those seem "; else; print "That seems "; end
1139
+ println "to be a part of " + the(x1) + "."
1140
+ when 8 then println Cthatorthose(x1) + " " + isorare(x1) + "n't available."
1141
+ when 9 then println The(x1) + " " + isorare(x1) + "n't open."
1142
+ when 10 then if x1.has?(:pluralname); print "They're "; else; print "That's "; end
1143
+ "hardly portable."
1144
+ when 11 then if x1.has?(:pluralname); print "They're "; else; print "That's "; end
1145
+ "fixed in place."
1146
+ when 12 then "You're carrying too many things already."
1147
+ # if defined? NI_BUILD_COUNT
1148
+ when 13 then print "(putting " + the(x1) + " into " + the(SACK_OBJECT) +
1149
+ " to make room)\n"; @say__p = 0; return
1150
+ when 14 then "You can't reach into " + the(x1) + "."
1151
+ # else
1152
+ # when 13 then "(putting " + the(x1) + " into " + the(SACK_OBJECT) + " to make room)"
1153
+ # end
1154
+ # # defined? NI_BUILD_COUNT
1155
+ when 15 then x2 = second || parent(x1)
1156
+ if x2.has? :supporter
1157
+ A(player) + " takes " + a(x1) + " from " + a(x2) + "."
1158
+ elsif x2.has? :container
1159
+ A(player) + " takes " + a(x1) + " out of " + a(x2) + "."
1160
+ elsif x2.has?(:cover) && noun.has?(:underneath)
1161
+ A(player) + " takes " + a(x1) + " out from underneath " + a(x2) + "."
1162
+ else
1163
+ A(player) + " picks " + a(x1) + " up from " + the($d_obj) + "."
1164
+ end
1165
+ when 16 then println The(x1) + " " + isorare(x1) + " too far away."
1166
+ end
1167
+ when :Taste then "You taste nothing unexpected."
1168
+ when :Tell then case n
1169
+ when 1 then "You talk to yourself a while."
1170
+ when 2 then "This provokes no reaction."
1171
+ end
1172
+ when :Think then case n
1173
+ when 1 then "What a good idea."
1174
+ when 2 then A(player) + " seems momentarily lost in thought."
1175
+ end
1176
+ when :ThrowAt then case n
1177
+ when 1 then "Futile."
1178
+ when 2 then "You lack the nerve when it comes to the crucial moment."
1179
+ end
1180
+ # when Tie then # see JumpOver.
1181
+ when :Touch then case n
1182
+ when 1 then "Keep your hands to yourself!"
1183
+ when 2 then "You feel nothing unexpected."
1184
+ when 3 then "If you think that'll help."
1185
+ when 4 then A(player) + " touches " + a(x1) + " with " + hisorher(player, 'finger') + "."
1186
+ end
1187
+ # when Turn then # see Pull.
1188
+ when :Unlock then case n
1189
+ when 1 then if x1.has?(:pluralname); print "They don't "; else; print "That doesn't "; end
1190
+ "seem to be something you can unlock."
1191
+ when 2 then println ctheyreorthats(x1) + " unlocked at the moment."
1192
+ when 3 then if x1.has?(:pluralname); print "Those don't "; else; print "That doesn't "; end
1193
+ "seem to fit the lock."
1194
+ when 4 then "You unlock " + the(x1) + "."
1195
+ when 5 then A(player) + " unlocks " + the(x1) + " with " + hisorher(player, second) + "."
1196
+ end
1197
+ when :VagueGo then "You'll have to say which compass direction to go in."
1198
+ when :Verify then case n
1199
+ when 1 then "The game file has verified as intact."
1200
+ when 2 then "The game file did not verify as intact, and may be corrupt."
1201
+ end
1202
+ when :Wait then case n
1203
+ when 1 then "Time passes."
1204
+ when 2 then A(player) + " seems momentarily preoccupied with anticipation."
1205
+ end
1206
+ when :Wake then "The dreadful truth is, this is not a dream."
1207
+ when :WakeOther then "That seems unnecessary."
1208
+ when :Wave then case n
1209
+ when 1 then "But you aren't holding " + thatorthose(x1) + "."
1210
+ when 2 then "You look ridiculous waving " + the(x1) + "."
1211
+ when 3 then A(player) + " waves " + hisorher(player, x1) + " above " + hisorher(player, 'head') + "."
1212
+ end
1213
+ when :WaveHands then case n
1214
+ when 1 then "You wave, feeling foolish."
1215
+ when 2 then A(player) + " waves."
1216
+ when 3 then "You wave to " + the(noun) + "."
1217
+ when 4 then A(player) + " waves to " + a(noun) + "."
1218
+ end
1219
+ when :Wear then case n
1220
+ when 1 then "You can't wear " + thatorthose(x1) + "!"
1221
+ when 2 then "You're not holding " + thatorthose(x1) + "!"
1222
+ when 3 then "You're already wearing " + thatorthose(x1) + "!"
1223
+ when 4 then "You put on " + the(x1) + "."
1224
+ when 5 then A(player) + " puts on " + a(x1) + "."
1225
+ end
1226
+ else
1227
+ raise MissingLanguage, sw__var
1228
+ end
1229
+ end
1230
+
1231
+ def library_messages(sw__var, n = 1, x1 = nil)
1232
+ # TODO: FIXME
1233
+ plugin_library_messages = :"#{sw__var}Messages"
1234
+ if self.respond_to? plugin_library_messages
1235
+ result = send(plugin_library_messages, n, x1)
1236
+ return result if result
1237
+ end
1238
+ result = language_lm(sw__var, n, x1)
1239
+ # TODO: FIXME
1240
+ # modules.each { |m| m.name == 'English' && m.provides? :language_lm }
1241
+ return result
1242
+ end
1243
+
1244
+ alias l___m library_messages
1245
+ alias l__m library_messages
1246
+ alias L__M library_messages
1247
+ end
1248
+ # module English
1249
+ end
1250
+ # module Inform
1251
+
1252
+ if defined? Inform::Parser
1253
+ # The Inform module
1254
+ module Inform
1255
+ # The Parser module
1256
+ module Parser
1257
+ include Inform::English
1258
+ end
1259
+ end
1260
+ end
1261
+
1262
+ if defined? Inform::Object
1263
+ # This hack makes it possible for every Inform::Object to have access to
1264
+ # the library of language messages available to verbs and the parser.
1265
+ module Inform
1266
+ # The Inform::Object class to include the English module
1267
+ class Object
1268
+ include Inform::English
1269
+ end
1270
+
1271
+ # The Inform::System module
1272
+ module System
1273
+ # The Inform::System::Object class to include the English module
1274
+ class Object
1275
+ include Inform::English
1276
+ end
1277
+ end
1278
+ end
1279
+ end