imgui-bindings 0.1.11 → 0.1.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +4 -0
- data/README.md +1 -1
- data/lib/imgui.aarch64.so +0 -0
- data/lib/imgui.arm64.dylib +0 -0
- data/lib/imgui.dll +0 -0
- data/lib/imgui.rb +35 -29
- data/lib/imgui.x86_64.dylib +0 -0
- data/lib/imgui.x86_64.so +0 -0
- data/lib/imnodes.dll +0 -0
- metadata +2 -2
checksums.yaml
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metadata.gz:
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metadata.gz: 4eb4f50581b7a47b6e09a91b258a30ce75385f5619bdf6ddedd0c49b4a00f4fa
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data.tar.gz: 490ea29358668f366efd8aae97ab43354f8172f6bddf3ed4bc6ccd17d81b2b83
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metadata.gz: 8ce3055925aab98e75cb309717397d15f2853c42b2b61b6495f7ca2ae2d5e98ff0e991bccec131ef7ab69c10867ad61212daf55dd81109316d817879f62554d6
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data.tar.gz: cbb24b7836dbe1e44da05e5302acfa5ef6ba7f03ed25403103dc6cd8e09197e3dc17305965472a485fb25b7fd47c183293eccbb9323e923e9ed819c2e2add404
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data/ChangeLog
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data/README.md
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data/lib/imgui.aarch64.so
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data/lib/imgui.arm64.dylib
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data/lib/imgui.dll
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data/lib/imgui.rb
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@@ -614,8 +614,9 @@ ImGuiSortDirection_Descending = 2 # 2 # Descending = 9->0, Z->A etc.
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# - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code.
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# During initialization or between frames, feel free to just poke into ImGuiStyle directly.
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# - Tip: Use your programming IDE navigation facilities on the names in the _second column_ below to find the actual members and their description.
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# In Visual Studio
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#
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# - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
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# - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
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# - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
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# - When changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type.
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ImGuiStyleVar_Alpha = 0 # 0 # float Alpha
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ImGuiStyleVar_DisabledAlpha = 1 # 1 # float DisabledAlpha
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@@ -640,13 +641,15 @@ ImGuiStyleVar_ScrollbarRounding = 19 # 19 # float ScrollbarRounding
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ImGuiStyleVar_GrabMinSize = 20 # 20 # float GrabMinSize
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ImGuiStyleVar_GrabRounding = 21 # 21 # float GrabRounding
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ImGuiStyleVar_TabRounding = 22 # 22 # float TabRounding
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ImGuiStyleVar_TabBorderSize = 23 # 23 # float TabBorderSize
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ImGuiStyleVar_TabBarBorderSize = 24 # 24 # float TabBarBorderSize
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ImGuiStyleVar_TableAngledHeadersAngle = 25 # 25 # float TableAngledHeadersAngle
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ImGuiStyleVar_ButtonTextAlign = 26 # 26 # ImVec2 ButtonTextAlign
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ImGuiStyleVar_SelectableTextAlign = 27 # 27 # ImVec2 SelectableTextAlign
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ImGuiStyleVar_SeparatorTextBorderSize = 28 # 28 # float SeparatorTextBorderSize
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ImGuiStyleVar_SeparatorTextAlign = 29 # 29 # ImVec2 SeparatorTextAlign
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ImGuiStyleVar_SeparatorTextPadding = 30 # 30 # ImVec2 SeparatorTextPadding
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ImGuiStyleVar_COUNT = 31 # 31
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# ImGuiTabBarFlags_
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# Flags for ImGui::BeginTabBar()
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@@ -812,7 +815,7 @@ ImGuiTreeNodeFlags_CollapsingHeader = 26 # ImGuiTreeNodeFlags_Framed | Im
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ImGuiViewportFlags_None = 0 # 0
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ImGuiViewportFlags_IsPlatformWindow = 1 # 1 << 0 # Represent a Platform Window
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ImGuiViewportFlags_IsPlatformMonitor = 2 # 1 << 1 # Represent a Platform Monitor (unused yet)
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ImGuiViewportFlags_OwnedByApp = 4 # 1 << 2 # Platform Window:
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ImGuiViewportFlags_OwnedByApp = 4 # 1 << 2 # Platform Window: Was created/managed by the user application? (rather than our backend)
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# ImGuiWindowFlags_
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# Flags for ImGui::Begin()
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@@ -1007,6 +1010,10 @@ class ImDrawList < FFI::Struct
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ImGui::ImDrawList_AddCircleFilled(self, center, radius, col, num_segments)
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end
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def AddConcavePolyFilled(points, num_points, col)
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ImGui::ImDrawList_AddConcavePolyFilled(self, points, num_points, col)
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end
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def AddConvexPolyFilled(points, num_points, col)
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ImGui::ImDrawList_AddConvexPolyFilled(self, points, num_points, col)
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end
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ImGui::ImDrawList_AddDrawCmd(self)
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end
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def AddEllipse(center,
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ImGui::ImDrawList_AddEllipse(self, center,
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def AddEllipse(center, radius, col, rot = 0.0, num_segments = 0, thickness = 1.0)
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ImGui::ImDrawList_AddEllipse(self, center, radius, col, rot, num_segments, thickness)
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end
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def AddEllipseFilled(center,
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ImGui::ImDrawList_AddEllipseFilled(self, center,
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def AddEllipseFilled(center, radius, col, rot = 0.0, num_segments = 0)
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ImGui::ImDrawList_AddEllipseFilled(self, center, radius, col, rot, num_segments)
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end
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def AddImage(user_texture_id, p_min, p_max, uv_min = ImVec2.create(0,0), uv_max = ImVec2.create(1,1), col = ImColor.col32(255,255,255,255))
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ImGui::ImDrawList_PathClear(self)
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end
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def PathEllipticalArcTo(center,
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ImGui::ImDrawList_PathEllipticalArcTo(self, center,
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def PathEllipticalArcTo(center, radius, rot, a_min, a_max, num_segments = 0)
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ImGui::ImDrawList_PathEllipticalArcTo(self, center, radius, rot, a_min, a_max, num_segments)
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end
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def PathFillConcave(col)
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ImGui::ImDrawList_PathFillConcave(self, col)
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end
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def PathFillConvex(col)
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end
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# - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows.
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# -
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# - With multi-viewport enabled, we extend this concept to have multiple active viewports.
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# - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode.
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# - About Main Area vs Work Area:
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# - Main Area = entire viewport.
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[:ImDrawList_AddCallback, [:pointer, :ImDrawCallback, :pointer], :void],
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[:ImDrawList_AddCircle, [:pointer, ImVec2.by_value, :float, :uint, :int, :float], :void],
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[:ImDrawList_AddCircleFilled, [:pointer, ImVec2.by_value, :float, :uint, :int], :void],
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[:ImDrawList_AddConcavePolyFilled, [:pointer, :pointer, :int, :uint], :void],
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[:ImDrawList_AddConvexPolyFilled, [:pointer, :pointer, :int, :uint], :void],
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[:ImDrawList_AddDrawCmd, [:pointer], :void],
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[:ImDrawList_AddEllipse, [:pointer, ImVec2.by_value,
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[:ImDrawList_AddEllipseFilled, [:pointer, ImVec2.by_value,
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[:ImDrawList_AddEllipse, [:pointer, ImVec2.by_value, ImVec2.by_value, :uint, :float, :int, :float], :void],
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[:ImDrawList_AddEllipseFilled, [:pointer, ImVec2.by_value, ImVec2.by_value, :uint, :float, :int], :void],
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[:ImDrawList_AddImage, [:pointer, :pointer, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, :uint], :void],
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[:ImDrawList_AddImageQuad, [:pointer, :pointer, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, :uint], :void],
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[:ImDrawList_AddImageRounded, [:pointer, :pointer, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, :uint, :float, :int], :void],
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[:ImDrawList_PathBezierCubicCurveTo, [:pointer, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, :int], :void],
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[:ImDrawList_PathBezierQuadraticCurveTo, [:pointer, ImVec2.by_value, ImVec2.by_value, :int], :void],
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[:ImDrawList_PathClear, [:pointer], :void],
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[:ImDrawList_PathEllipticalArcTo, [:pointer, ImVec2.by_value,
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[:ImDrawList_PathEllipticalArcTo, [:pointer, ImVec2.by_value, ImVec2.by_value, :float, :float, :float, :int], :void],
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[:ImDrawList_PathFillConcave, [:pointer, :uint], :void],
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[:ImDrawList_PathFillConvex, [:pointer, :uint], :void],
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[:ImDrawList_PathLineTo, [:pointer, ImVec2.by_value], :void],
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[:ImDrawList_PathLineToMergeDuplicate, [:pointer, ImVec2.by_value], :void],
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[:igGetItemRectMax, [:pointer], :void],
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[:igGetItemRectMin, [:pointer], :void],
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[:igGetItemRectSize, [:pointer], :void],
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[:igGetKeyIndex, [:int], :int],
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[:igGetKeyName, [:int], :pointer],
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[:igGetKeyPressedAmount, [:int, :float, :float], :int],
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[:igGetMainViewport, [], :pointer],
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# ret: pointer
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#
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# Background/Foreground Draw Lists
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def self.GetBackgroundDrawList() # this draw list will be the first
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def self.GetBackgroundDrawList() # get background draw list for the viewport associated to the current window. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents.
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igGetBackgroundDrawList()
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end
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end
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# ret: pointer
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def self.GetForegroundDrawList() # this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents.
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def self.GetForegroundDrawList() # get foreground draw list for the viewport associated to the current window. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents.
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igGetForegroundDrawList()
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end
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return pOut
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end
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# arg: key(ImGuiKey)
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# ret: int
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def self.GetKeyIndex(key)
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igGetKeyIndex(key)
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# ret: pointer
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def self.GetKeyName(key) # [DEBUG] returns English name of the key. Those names a provided for debugging purpose and are not meant to be saved persistently not compared.
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data/lib/imgui.x86_64.dylib
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data/lib/imgui.x86_64.so
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data/lib/imnodes.dll
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metadata
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--- !ruby/object:Gem::Specification
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name: imgui-bindings
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version: !ruby/object:Gem::Version
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version: 0.1.
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version: 0.1.12
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platform: ruby
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authors:
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- vaiorabbit
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2024-
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date: 2024-04-14 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: ffi
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