imgui-bindings 0.1.10 → 0.1.12
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- checksums.yaml +4 -4
- data/ChangeLog +8 -0
- data/README.md +1 -1
- data/lib/imgui.aarch64.so +0 -0
- data/lib/imgui.arm64.dylib +0 -0
- data/lib/imgui.dll +0 -0
- data/lib/imgui.rb +65 -52
- data/lib/imgui.x86_64.dylib +0 -0
- data/lib/imgui.x86_64.so +0 -0
- data/lib/imnodes.aarch64.so +0 -0
- data/lib/imnodes.arm64.dylib +0 -0
- data/lib/imnodes.dll +0 -0
- data/lib/imnodes.x86_64.dylib +0 -0
- data/lib/imnodes.x86_64.so +0 -0
- metadata +3 -3
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 4eb4f50581b7a47b6e09a91b258a30ce75385f5619bdf6ddedd0c49b4a00f4fa
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data.tar.gz: 490ea29358668f366efd8aae97ab43354f8172f6bddf3ed4bc6ccd17d81b2b83
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metadata.gz:
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data.tar.gz:
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metadata.gz: 8ce3055925aab98e75cb309717397d15f2853c42b2b61b6495f7ca2ae2d5e98ff0e991bccec131ef7ab69c10867ad61212daf55dd81109316d817879f62554d6
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data.tar.gz: cbb24b7836dbe1e44da05e5302acfa5ef6ba7f03ed25403103dc6cd8e09197e3dc17305965472a485fb25b7fd47c183293eccbb9323e923e9ed819c2e2add404
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data/ChangeLog
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data/README.md
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data/lib/imgui.aarch64.so
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Binary file
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data/lib/imgui.arm64.dylib
CHANGED
Binary file
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data/lib/imgui.dll
CHANGED
Binary file
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data/lib/imgui.rb
CHANGED
@@ -113,7 +113,7 @@ ImGuiButtonFlags_MouseButtonDefault_ = 1 # ImGuiButtonFlags_MouseButtonLeft
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# ImGuiChildFlags_
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# Flags for ImGui::BeginChild()
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# (Legacy:
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# (Legacy: bit 0 must always correspond to ImGuiChildFlags_Border to be backward compatible with old API using 'bool border = false'.
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# About using AutoResizeX/AutoResizeY flags:
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# - May be combined with SetNextWindowSizeConstraints() to set a min/max size for each axis (see "Demo->Child->Auto-resize with Constraints").
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# - Size measurement for a given axis is only performed when the child window is within visible boundaries, or is just appearing.
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@@ -122,7 +122,7 @@ ImGuiButtonFlags_MouseButtonDefault_ = 1 # ImGuiButtonFlags_MouseButtonLeft
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# - You may also use ImGuiChildFlags_AlwaysAutoResize to force an update even when child window is not in view.
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# HOWEVER PLEASE UNDERSTAND THAT DOING SO WILL PREVENT BeginChild() FROM EVER RETURNING FALSE, disabling benefits of coarse clipping.
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ImGuiChildFlags_None = 0 # 0
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-
ImGuiChildFlags_Border = 1 # 1 << 0 # Show an outer border and enable WindowPadding. (
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ImGuiChildFlags_Border = 1 # 1 << 0 # Show an outer border and enable WindowPadding. (IMPORTANT: this is always == 1 == true for legacy reason)
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ImGuiChildFlags_AlwaysUseWindowPadding = 2 # 1 << 1 # Pad with style.WindowPadding even if no border are drawn (no padding by default for non-bordered child windows because it makes more sense)
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ImGuiChildFlags_ResizeX = 4 # 1 << 2 # Allow resize from right border (layout direction). Enable .ini saving (unless ImGuiWindowFlags_NoSavedSettings passed to window flags)
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ImGuiChildFlags_ResizeY = 8 # 1 << 3 # Allow resize from bottom border (layout direction). "
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@@ -563,24 +563,25 @@ ImGuiMouseSource_COUNT = 3 # 3
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# ImGuiPopupFlags_
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# Flags for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() functions.
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# - To be backward compatible with older API which took an 'int mouse_button = 1' argument
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# small flags values as a mouse button index, so we encode the mouse button in the first few bits of the flags.
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# - To be backward compatible with older API which took an 'int mouse_button = 1' argument instead of 'ImGuiPopupFlags flags',
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# we need to treat small flags values as a mouse button index, so we encode the mouse button in the first few bits of the flags.
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# It is therefore guaranteed to be legal to pass a mouse button index in ImGuiPopupFlags.
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# - For the same reason, we exceptionally default the ImGuiPopupFlags argument of BeginPopupContextXXX functions to 1 instead of 0.
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# IMPORTANT: because the default parameter is 1 (==ImGuiPopupFlags_MouseButtonRight), if you rely on the default parameter
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# and want to use another flag, you need to pass in the ImGuiPopupFlags_MouseButtonRight flag explicitly.
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# - Multiple buttons currently cannot be combined/or-ed in those functions (we could allow it later).
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ImGuiPopupFlags_None = 0
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ImGuiPopupFlags_MouseButtonLeft = 0
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ImGuiPopupFlags_MouseButtonRight = 1
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ImGuiPopupFlags_MouseButtonMiddle = 2
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ImGuiPopupFlags_MouseButtonMask_ = 31
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ImGuiPopupFlags_MouseButtonDefault_ = 1
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ImGuiPopupFlags_None = 0 # 0
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ImGuiPopupFlags_MouseButtonLeft = 0 # 0 # For BeginPopupContext*(): open on Left Mouse release. Guaranteed to always be == 0 (same as ImGuiMouseButton_Left)
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ImGuiPopupFlags_MouseButtonRight = 1 # 1 # For BeginPopupContext*(): open on Right Mouse release. Guaranteed to always be == 1 (same as ImGuiMouseButton_Right)
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ImGuiPopupFlags_MouseButtonMiddle = 2 # 2 # For BeginPopupContext*(): open on Middle Mouse release. Guaranteed to always be == 2 (same as ImGuiMouseButton_Middle)
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ImGuiPopupFlags_MouseButtonMask_ = 31 # 0x1F
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ImGuiPopupFlags_MouseButtonDefault_ = 1 # 1
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ImGuiPopupFlags_NoReopen = 32 # 1 << 5 # For OpenPopup*(), BeginPopupContext*(): don't reopen same popup if already open (won't reposition, won't reinitialize navigation)
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ImGuiPopupFlags_NoOpenOverExistingPopup = 128 # 1 << 7 # For OpenPopup*(), BeginPopupContext*(): don't open if there's already a popup at the same level of the popup stack
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ImGuiPopupFlags_NoOpenOverItems = 256 # 1 << 8 # For BeginPopupContextWindow(): don't return true when hovering items, only when hovering empty space
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ImGuiPopupFlags_AnyPopupId = 1024 # 1 << 10 # For IsPopupOpen(): ignore the ImGuiID parameter and test for any popup.
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ImGuiPopupFlags_AnyPopupLevel = 2048 # 1 << 11 # For IsPopupOpen(): search/test at any level of the popup stack (default test in the current level)
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ImGuiPopupFlags_AnyPopup = 3072 # ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel
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# ImGuiSelectableFlags_
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# Flags for ImGui::Selectable()
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@@ -613,8 +614,9 @@ ImGuiSortDirection_Descending = 2 # 2 # Descending = 9->0, Z->A etc.
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# - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code.
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# During initialization or between frames, feel free to just poke into ImGuiStyle directly.
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# - Tip: Use your programming IDE navigation facilities on the names in the _second column_ below to find the actual members and their description.
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# In Visual Studio
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#
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# - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
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# - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
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# - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
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# - When changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type.
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ImGuiStyleVar_Alpha = 0 # 0 # float Alpha
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ImGuiStyleVar_DisabledAlpha = 1 # 1 # float DisabledAlpha
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@@ -639,13 +641,15 @@ ImGuiStyleVar_ScrollbarRounding = 19 # 19 # float ScrollbarRounding
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ImGuiStyleVar_GrabMinSize = 20 # 20 # float GrabMinSize
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ImGuiStyleVar_GrabRounding = 21 # 21 # float GrabRounding
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ImGuiStyleVar_TabRounding = 22 # 22 # float TabRounding
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ImGuiStyleVar_TabBorderSize = 23 # 23 # float TabBorderSize
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ImGuiStyleVar_TabBarBorderSize = 24 # 24 # float TabBarBorderSize
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ImGuiStyleVar_TableAngledHeadersAngle = 25 # 25 # float TableAngledHeadersAngle
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ImGuiStyleVar_ButtonTextAlign = 26 # 26 # ImVec2 ButtonTextAlign
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ImGuiStyleVar_SelectableTextAlign = 27 # 27 # ImVec2 SelectableTextAlign
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ImGuiStyleVar_SeparatorTextBorderSize = 28 # 28 # float SeparatorTextBorderSize
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ImGuiStyleVar_SeparatorTextAlign = 29 # 29 # ImVec2 SeparatorTextAlign
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ImGuiStyleVar_SeparatorTextPadding = 30 # 30 # ImVec2 SeparatorTextPadding
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ImGuiStyleVar_COUNT = 31 # 31
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# ImGuiTabBarFlags_
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# Flags for ImGui::BeginTabBar()
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@@ -811,7 +815,7 @@ ImGuiTreeNodeFlags_CollapsingHeader = 26 # ImGuiTreeNodeFlags_Framed | Im
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ImGuiViewportFlags_None = 0 # 0
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ImGuiViewportFlags_IsPlatformWindow = 1 # 1 << 0 # Represent a Platform Window
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ImGuiViewportFlags_IsPlatformMonitor = 2 # 1 << 1 # Represent a Platform Monitor (unused yet)
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ImGuiViewportFlags_OwnedByApp = 4 # 1 << 2 # Platform Window:
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ImGuiViewportFlags_OwnedByApp = 4 # 1 << 2 # Platform Window: Was created/managed by the user application? (rather than our backend)
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# ImGuiWindowFlags_
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# Flags for ImGui::Begin()
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@@ -1006,6 +1010,10 @@ class ImDrawList < FFI::Struct
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ImGui::ImDrawList_AddCircleFilled(self, center, radius, col, num_segments)
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end
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def AddConcavePolyFilled(points, num_points, col)
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ImGui::ImDrawList_AddConcavePolyFilled(self, points, num_points, col)
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end
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def AddConvexPolyFilled(points, num_points, col)
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ImGui::ImDrawList_AddConvexPolyFilled(self, points, num_points, col)
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end
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@@ -1014,12 +1022,12 @@ class ImDrawList < FFI::Struct
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ImGui::ImDrawList_AddDrawCmd(self)
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end
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def AddEllipse(center,
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ImGui::ImDrawList_AddEllipse(self, center,
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def AddEllipse(center, radius, col, rot = 0.0, num_segments = 0, thickness = 1.0)
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ImGui::ImDrawList_AddEllipse(self, center, radius, col, rot, num_segments, thickness)
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end
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def AddEllipseFilled(center,
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ImGui::ImDrawList_AddEllipseFilled(self, center,
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def AddEllipseFilled(center, radius, col, rot = 0.0, num_segments = 0)
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ImGui::ImDrawList_AddEllipseFilled(self, center, radius, col, rot, num_segments)
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end
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def AddImage(user_texture_id, p_min, p_max, uv_min = ImVec2.create(0,0), uv_max = ImVec2.create(1,1), col = ImColor.col32(255,255,255,255))
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@@ -1138,8 +1146,12 @@ class ImDrawList < FFI::Struct
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ImGui::ImDrawList_PathClear(self)
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end
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def PathEllipticalArcTo(center,
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ImGui::ImDrawList_PathEllipticalArcTo(self, center,
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def PathEllipticalArcTo(center, radius, rot, a_min, a_max, num_segments = 0)
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ImGui::ImDrawList_PathEllipticalArcTo(self, center, radius, rot, a_min, a_max, num_segments)
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end
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def PathFillConcave(col)
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ImGui::ImDrawList_PathFillConcave(self, col)
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end
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def PathFillConvex(col)
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@@ -1441,7 +1453,7 @@ class ImGuiKeyData < FFI::Struct
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end
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# - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows.
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# -
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# - With multi-viewport enabled, we extend this concept to have multiple active viewports.
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# - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode.
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# - About Main Area vs Work Area:
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# - Main Area = entire viewport.
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# - Windows are generally trying to stay within the Work Area of their host viewport.
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class ImGuiViewport < FFI::Struct
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layout(
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:ID, :uint,
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:Flags, :int,
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:Pos, ImVec2.by_value,
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:Size, ImVec2.by_value,
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:MetricsRenderWindows, :int,
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:MetricsActiveWindows, :int,
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:MouseDelta, ImVec2.by_value,
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:_UnusedPadding, :pointer,
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:Ctx, :pointer,
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:MousePos, ImVec2.by_value,
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:MouseDown, [:bool, 5],
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[:ImDrawList_AddCallback, [:pointer, :ImDrawCallback, :pointer], :void],
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[:ImDrawList_AddCircle, [:pointer, ImVec2.by_value, :float, :uint, :int, :float], :void],
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[:ImDrawList_AddCircleFilled, [:pointer, ImVec2.by_value, :float, :uint, :int], :void],
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[:ImDrawList_AddConcavePolyFilled, [:pointer, :pointer, :int, :uint], :void],
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[:ImDrawList_AddConvexPolyFilled, [:pointer, :pointer, :int, :uint], :void],
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[:ImDrawList_AddDrawCmd, [:pointer], :void],
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[:ImDrawList_AddEllipse, [:pointer, ImVec2.by_value,
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[:ImDrawList_AddEllipseFilled, [:pointer, ImVec2.by_value,
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[:ImDrawList_AddEllipse, [:pointer, ImVec2.by_value, ImVec2.by_value, :uint, :float, :int, :float], :void],
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[:ImDrawList_AddEllipseFilled, [:pointer, ImVec2.by_value, ImVec2.by_value, :uint, :float, :int], :void],
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[:ImDrawList_AddImage, [:pointer, :pointer, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, :uint], :void],
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[:ImDrawList_AddImageQuad, [:pointer, :pointer, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, :uint], :void],
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[:ImDrawList_AddImageRounded, [:pointer, :pointer, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, :uint, :float, :int], :void],
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[:ImDrawList_PathBezierCubicCurveTo, [:pointer, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, :int], :void],
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[:ImDrawList_PathBezierQuadraticCurveTo, [:pointer, ImVec2.by_value, ImVec2.by_value, :int], :void],
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[:ImDrawList_PathClear, [:pointer], :void],
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[:ImDrawList_PathEllipticalArcTo, [:pointer, ImVec2.by_value,
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[:ImDrawList_PathEllipticalArcTo, [:pointer, ImVec2.by_value, ImVec2.by_value, :float, :float, :float, :int], :void],
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[:ImDrawList_PathFillConcave, [:pointer, :uint], :void],
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[:ImDrawList_PathFillConvex, [:pointer, :uint], :void],
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[:ImDrawList_PathLineTo, [:pointer, ImVec2.by_value], :void],
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[:ImDrawList_PathLineToMergeDuplicate, [:pointer, ImVec2.by_value], :void],
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@@ -2770,6 +2784,7 @@ module ImGui
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[:igCreateContext, [:pointer], :pointer],
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[:igDebugCheckVersionAndDataLayout, [:pointer, :size_t, :size_t, :size_t, :size_t, :size_t, :size_t], :bool],
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[:igDebugFlashStyleColor, [:int], :void],
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[:igDebugStartItemPicker, [], :void],
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[:igDebugTextEncoding, [:pointer], :void],
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[:igDestroyContext, [:pointer], :void],
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[:igDragFloat, [:pointer, :pointer, :float, :float, :float, :pointer, :int], :bool],
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@@ -2807,7 +2822,7 @@ module ImGui
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[:igGetClipboardText, [], :pointer],
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[:igGetColorU32_Col, [:int, :float], :uint],
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[:igGetColorU32_Vec4, [ImVec4.by_value], :uint],
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[:igGetColorU32_U32, [:uint], :uint],
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[:igGetColorU32_U32, [:uint, :float], :uint],
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[:igGetColumnIndex, [], :int],
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[:igGetColumnOffset, [:int], :float],
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[:igGetColumnWidth, [:int], :float],
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@@ -2838,7 +2853,6 @@ module ImGui
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[:igGetItemRectMax, [:pointer], :void],
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[:igGetItemRectMin, [:pointer], :void],
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[:igGetItemRectSize, [:pointer], :void],
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-
[:igGetKeyIndex, [:int], :int],
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[:igGetKeyName, [:int], :pointer],
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[:igGetKeyPressedAmount, [:int, :float, :float], :int],
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[:igGetMainViewport, [], :pointer],
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@@ -3520,6 +3534,11 @@ module ImGui
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igDebugFlashStyleColor(idx)
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end
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# ret: void
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def self.DebugStartItemPicker()
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igDebugStartItemPicker()
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end
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# arg: text(const char*)
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# ret: void
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#
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@@ -3720,7 +3739,7 @@ module ImGui
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# ret: pointer
|
3721
3740
|
#
|
3722
3741
|
# Background/Foreground Draw Lists
|
3723
|
-
def self.GetBackgroundDrawList() # this draw list will be the first
|
3742
|
+
def self.GetBackgroundDrawList() # get background draw list for the viewport associated to the current window. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents.
|
3724
3743
|
igGetBackgroundDrawList()
|
3725
3744
|
end
|
3726
3745
|
|
@@ -3744,10 +3763,10 @@ module ImGui
|
|
3744
3763
|
igGetColorU32_Vec4(col)
|
3745
3764
|
end
|
3746
3765
|
|
3747
|
-
# arg: col(ImU32)
|
3766
|
+
# arg: col(ImU32), alpha_mul(float)
|
3748
3767
|
# ret: uint
|
3749
|
-
def self.GetColorU32_U32(col)
|
3750
|
-
igGetColorU32_U32(col)
|
3768
|
+
def self.GetColorU32_U32(col, alpha_mul = 1.0)
|
3769
|
+
igGetColorU32_U32(col, alpha_mul)
|
3751
3770
|
end
|
3752
3771
|
|
3753
3772
|
# ret: int
|
@@ -3871,7 +3890,7 @@ module ImGui
|
|
3871
3890
|
end
|
3872
3891
|
|
3873
3892
|
# ret: pointer
|
3874
|
-
def self.GetForegroundDrawList() # this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents.
|
3893
|
+
def self.GetForegroundDrawList() # get foreground draw list for the viewport associated to the current window. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents.
|
3875
3894
|
igGetForegroundDrawList()
|
3876
3895
|
end
|
3877
3896
|
|
@@ -3941,12 +3960,6 @@ module ImGui
|
|
3941
3960
|
return pOut
|
3942
3961
|
end
|
3943
3962
|
|
3944
|
-
# arg: key(ImGuiKey)
|
3945
|
-
# ret: int
|
3946
|
-
def self.GetKeyIndex(key)
|
3947
|
-
igGetKeyIndex(key)
|
3948
|
-
end
|
3949
|
-
|
3950
3963
|
# arg: key(ImGuiKey)
|
3951
3964
|
# ret: pointer
|
3952
3965
|
def self.GetKeyName(key) # [DEBUG] returns English name of the key. Those names a provided for debugging purpose and are not meant to be saved persistently not compared.
|
@@ -5492,7 +5505,7 @@ module ImGui
|
|
5492
5505
|
# - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child.
|
5493
5506
|
# - Before 1.90 (November 2023), the "ImGuiChildFlags child_flags = 0" parameter was "bool border = false".
|
5494
5507
|
# This API is backward compatible with old code, as we guarantee that ImGuiChildFlags_Border == true.
|
5495
|
-
# Consider updating your old
|
5508
|
+
# Consider updating your old code:
|
5496
5509
|
# BeginChild("Name", size, false) -> Begin("Name", size, 0); or Begin("Name", size, ImGuiChildFlags_None);
|
5497
5510
|
# BeginChild("Name", size, true) -> Begin("Name", size, ImGuiChildFlags_Border);
|
5498
5511
|
# - Manual sizing (each axis can use a different setting e.g. ImVec2(0.0f, 400.0f)):
|
@@ -5556,9 +5569,9 @@ module ImGui
|
|
5556
5569
|
# arg: 0:col(ImVec4)
|
5557
5570
|
# ret: uint
|
5558
5571
|
return igGetColorU32_Vec4(arg[0]) if arg.length == 1 && (arg[0].kind_of?(ImVec4))
|
5559
|
-
# arg: 0:col(ImU32)
|
5572
|
+
# arg: 0:col(ImU32), 1:alpha_mul(float)
|
5560
5573
|
# ret: uint
|
5561
|
-
return igGetColorU32_U32(arg[0]) if arg.length ==
|
5574
|
+
return igGetColorU32_U32(arg[0], arg[1]) if arg.length == 2 && (arg[0].kind_of?(Integer) && arg[1].kind_of?(Float))
|
5562
5575
|
$stderr.puts("[Warning] GetColorU32 : No matching functions found (#{arg})")
|
5563
5576
|
end
|
5564
5577
|
|
data/lib/imgui.x86_64.dylib
CHANGED
Binary file
|
data/lib/imgui.x86_64.so
CHANGED
Binary file
|
data/lib/imnodes.aarch64.so
CHANGED
Binary file
|
data/lib/imnodes.arm64.dylib
CHANGED
Binary file
|
data/lib/imnodes.dll
CHANGED
Binary file
|
data/lib/imnodes.x86_64.dylib
CHANGED
Binary file
|
data/lib/imnodes.x86_64.so
CHANGED
Binary file
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: imgui-bindings
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.1.
|
4
|
+
version: 0.1.12
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- vaiorabbit
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2024-
|
11
|
+
date: 2024-04-14 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: ffi
|
@@ -88,7 +88,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
88
88
|
- !ruby/object:Gem::Version
|
89
89
|
version: '0'
|
90
90
|
requirements: []
|
91
|
-
rubygems_version: 3.5.
|
91
|
+
rubygems_version: 3.5.5
|
92
92
|
signing_key:
|
93
93
|
specification_version: 4
|
94
94
|
summary: Bindings for Dear ImGui
|