imgui-bindings 0.1.10-x64-mingw → 0.1.12-x64-mingw
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +8 -0
- data/README.md +1 -1
- data/lib/imgui.dll +0 -0
- data/lib/imgui.rb +65 -52
- data/lib/imnodes.dll +0 -0
- metadata +3 -3
checksums.yaml
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metadata.gz:
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metadata.gz: 1b8b9f5931cc8e13312f888968bc3287b1fb71adf3ebe51206e06b0319f131ec
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data.tar.gz: df3dac17d7c72dcd2d51f74b409d49dea355b5e1c3ddd88c755fd85d6d98386f
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metadata.gz: efdcff793ccb95bcf64ea3553d37b50f8eb2a3c798f90345865142937c6890585e6263e355691a40a148976f1157c1a3517b986672f4e3255d443297f977e62e
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data.tar.gz: 8189706177028dfdccf5ce07addc10b3a981b76d7941140ab88ad74c6858c1c563b9b4241254dfba150a9628b4968916d501414077d69c8ddabbffd1250e051e
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data/ChangeLog
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data/README.md
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data/lib/imgui.dll
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Binary file
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data/lib/imgui.rb
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@@ -113,7 +113,7 @@ ImGuiButtonFlags_MouseButtonDefault_ = 1 # ImGuiButtonFlags_MouseButtonLeft
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# ImGuiChildFlags_
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# Flags for ImGui::BeginChild()
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# (Legacy:
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# (Legacy: bit 0 must always correspond to ImGuiChildFlags_Border to be backward compatible with old API using 'bool border = false'.
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# About using AutoResizeX/AutoResizeY flags:
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# - May be combined with SetNextWindowSizeConstraints() to set a min/max size for each axis (see "Demo->Child->Auto-resize with Constraints").
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# - Size measurement for a given axis is only performed when the child window is within visible boundaries, or is just appearing.
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@@ -122,7 +122,7 @@ ImGuiButtonFlags_MouseButtonDefault_ = 1 # ImGuiButtonFlags_MouseButtonLeft
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# - You may also use ImGuiChildFlags_AlwaysAutoResize to force an update even when child window is not in view.
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# HOWEVER PLEASE UNDERSTAND THAT DOING SO WILL PREVENT BeginChild() FROM EVER RETURNING FALSE, disabling benefits of coarse clipping.
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ImGuiChildFlags_None = 0 # 0
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ImGuiChildFlags_Border = 1 # 1 << 0 # Show an outer border and enable WindowPadding. (
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ImGuiChildFlags_Border = 1 # 1 << 0 # Show an outer border and enable WindowPadding. (IMPORTANT: this is always == 1 == true for legacy reason)
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ImGuiChildFlags_AlwaysUseWindowPadding = 2 # 1 << 1 # Pad with style.WindowPadding even if no border are drawn (no padding by default for non-bordered child windows because it makes more sense)
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ImGuiChildFlags_ResizeX = 4 # 1 << 2 # Allow resize from right border (layout direction). Enable .ini saving (unless ImGuiWindowFlags_NoSavedSettings passed to window flags)
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ImGuiChildFlags_ResizeY = 8 # 1 << 3 # Allow resize from bottom border (layout direction). "
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@@ -563,24 +563,25 @@ ImGuiMouseSource_COUNT = 3 # 3
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# ImGuiPopupFlags_
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# Flags for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() functions.
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# - To be backward compatible with older API which took an 'int mouse_button = 1' argument
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# small flags values as a mouse button index, so we encode the mouse button in the first few bits of the flags.
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# - To be backward compatible with older API which took an 'int mouse_button = 1' argument instead of 'ImGuiPopupFlags flags',
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# we need to treat small flags values as a mouse button index, so we encode the mouse button in the first few bits of the flags.
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# It is therefore guaranteed to be legal to pass a mouse button index in ImGuiPopupFlags.
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# - For the same reason, we exceptionally default the ImGuiPopupFlags argument of BeginPopupContextXXX functions to 1 instead of 0.
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# IMPORTANT: because the default parameter is 1 (==ImGuiPopupFlags_MouseButtonRight), if you rely on the default parameter
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# and want to use another flag, you need to pass in the ImGuiPopupFlags_MouseButtonRight flag explicitly.
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# - Multiple buttons currently cannot be combined/or-ed in those functions (we could allow it later).
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ImGuiPopupFlags_None = 0
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ImGuiPopupFlags_MouseButtonLeft = 0
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ImGuiPopupFlags_MouseButtonRight = 1
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ImGuiPopupFlags_MouseButtonMiddle = 2
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ImGuiPopupFlags_MouseButtonMask_ = 31
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ImGuiPopupFlags_MouseButtonDefault_ = 1
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ImGuiPopupFlags_None = 0 # 0
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ImGuiPopupFlags_MouseButtonLeft = 0 # 0 # For BeginPopupContext*(): open on Left Mouse release. Guaranteed to always be == 0 (same as ImGuiMouseButton_Left)
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ImGuiPopupFlags_MouseButtonRight = 1 # 1 # For BeginPopupContext*(): open on Right Mouse release. Guaranteed to always be == 1 (same as ImGuiMouseButton_Right)
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ImGuiPopupFlags_MouseButtonMiddle = 2 # 2 # For BeginPopupContext*(): open on Middle Mouse release. Guaranteed to always be == 2 (same as ImGuiMouseButton_Middle)
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ImGuiPopupFlags_MouseButtonMask_ = 31 # 0x1F
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ImGuiPopupFlags_MouseButtonDefault_ = 1 # 1
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ImGuiPopupFlags_NoReopen = 32 # 1 << 5 # For OpenPopup*(), BeginPopupContext*(): don't reopen same popup if already open (won't reposition, won't reinitialize navigation)
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ImGuiPopupFlags_NoOpenOverExistingPopup = 128 # 1 << 7 # For OpenPopup*(), BeginPopupContext*(): don't open if there's already a popup at the same level of the popup stack
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ImGuiPopupFlags_NoOpenOverItems = 256 # 1 << 8 # For BeginPopupContextWindow(): don't return true when hovering items, only when hovering empty space
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ImGuiPopupFlags_AnyPopupId = 1024 # 1 << 10 # For IsPopupOpen(): ignore the ImGuiID parameter and test for any popup.
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ImGuiPopupFlags_AnyPopupLevel = 2048 # 1 << 11 # For IsPopupOpen(): search/test at any level of the popup stack (default test in the current level)
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ImGuiPopupFlags_AnyPopup = 3072 # ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel
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# ImGuiSelectableFlags_
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# Flags for ImGui::Selectable()
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# - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code.
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# During initialization or between frames, feel free to just poke into ImGuiStyle directly.
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# - Tip: Use your programming IDE navigation facilities on the names in the _second column_ below to find the actual members and their description.
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# In Visual Studio
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#
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# - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
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# - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
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# - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
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# - When changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type.
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ImGuiStyleVar_Alpha = 0 # 0 # float Alpha
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ImGuiStyleVar_DisabledAlpha = 1 # 1 # float DisabledAlpha
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ImGuiStyleVar_GrabMinSize = 20 # 20 # float GrabMinSize
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ImGuiStyleVar_GrabRounding = 21 # 21 # float GrabRounding
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ImGuiStyleVar_TabRounding = 22 # 22 # float TabRounding
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ImGuiStyleVar_TabBorderSize = 23 # 23 # float TabBorderSize
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ImGuiStyleVar_TabBarBorderSize = 24 # 24 # float TabBarBorderSize
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ImGuiStyleVar_TableAngledHeadersAngle = 25 # 25 # float TableAngledHeadersAngle
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ImGuiStyleVar_ButtonTextAlign = 26 # 26 # ImVec2 ButtonTextAlign
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ImGuiStyleVar_SelectableTextAlign = 27 # 27 # ImVec2 SelectableTextAlign
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ImGuiStyleVar_SeparatorTextBorderSize = 28 # 28 # float SeparatorTextBorderSize
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ImGuiStyleVar_SeparatorTextAlign = 29 # 29 # ImVec2 SeparatorTextAlign
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ImGuiStyleVar_SeparatorTextPadding = 30 # 30 # ImVec2 SeparatorTextPadding
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ImGuiStyleVar_COUNT = 31 # 31
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# ImGuiTabBarFlags_
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# Flags for ImGui::BeginTabBar()
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ImGuiViewportFlags_None = 0 # 0
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ImGuiViewportFlags_IsPlatformWindow = 1 # 1 << 0 # Represent a Platform Window
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ImGuiViewportFlags_IsPlatformMonitor = 2 # 1 << 1 # Represent a Platform Monitor (unused yet)
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ImGuiViewportFlags_OwnedByApp = 4 # 1 << 2 # Platform Window:
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ImGuiViewportFlags_OwnedByApp = 4 # 1 << 2 # Platform Window: Was created/managed by the user application? (rather than our backend)
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# ImGuiWindowFlags_
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# Flags for ImGui::Begin()
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ImGui::ImDrawList_AddCircleFilled(self, center, radius, col, num_segments)
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end
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def AddConcavePolyFilled(points, num_points, col)
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ImGui::ImDrawList_AddConcavePolyFilled(self, points, num_points, col)
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end
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def AddConvexPolyFilled(points, num_points, col)
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ImGui::ImDrawList_AddConvexPolyFilled(self, points, num_points, col)
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end
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ImGui::ImDrawList_AddDrawCmd(self)
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end
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def AddEllipse(center,
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ImGui::ImDrawList_AddEllipse(self, center,
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def AddEllipse(center, radius, col, rot = 0.0, num_segments = 0, thickness = 1.0)
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ImGui::ImDrawList_AddEllipse(self, center, radius, col, rot, num_segments, thickness)
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end
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def AddEllipseFilled(center,
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ImGui::ImDrawList_AddEllipseFilled(self, center,
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def AddEllipseFilled(center, radius, col, rot = 0.0, num_segments = 0)
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ImGui::ImDrawList_AddEllipseFilled(self, center, radius, col, rot, num_segments)
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end
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def AddImage(user_texture_id, p_min, p_max, uv_min = ImVec2.create(0,0), uv_max = ImVec2.create(1,1), col = ImColor.col32(255,255,255,255))
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ImGui::ImDrawList_PathClear(self)
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end
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def PathEllipticalArcTo(center,
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ImGui::ImDrawList_PathEllipticalArcTo(self, center,
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def PathEllipticalArcTo(center, radius, rot, a_min, a_max, num_segments = 0)
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ImGui::ImDrawList_PathEllipticalArcTo(self, center, radius, rot, a_min, a_max, num_segments)
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end
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def PathFillConcave(col)
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ImGui::ImDrawList_PathFillConcave(self, col)
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end
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def PathFillConvex(col)
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end
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# - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows.
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# -
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# - With multi-viewport enabled, we extend this concept to have multiple active viewports.
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# - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode.
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# - About Main Area vs Work Area:
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# - Main Area = entire viewport.
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# - Windows are generally trying to stay within the Work Area of their host viewport.
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class ImGuiViewport < FFI::Struct
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layout(
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:ID, :uint,
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:Flags, :int,
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:Pos, ImVec2.by_value,
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:Size, ImVec2.by_value,
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:MetricsRenderWindows, :int,
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:MetricsActiveWindows, :int,
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:MouseDelta, ImVec2.by_value,
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:Ctx, :pointer,
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:MouseDown, [:bool, 5],
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[:ImDrawList_AddCallback, [:pointer, :ImDrawCallback, :pointer], :void],
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[:ImDrawList_AddCircle, [:pointer, ImVec2.by_value, :float, :uint, :int, :float], :void],
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[:ImDrawList_AddCircleFilled, [:pointer, ImVec2.by_value, :float, :uint, :int], :void],
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[:ImDrawList_AddConcavePolyFilled, [:pointer, :pointer, :int, :uint], :void],
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[:ImDrawList_AddConvexPolyFilled, [:pointer, :pointer, :int, :uint], :void],
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[:ImDrawList_AddEllipse, [:pointer, ImVec2.by_value,
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[:ImDrawList_AddEllipse, [:pointer, ImVec2.by_value, ImVec2.by_value, :uint, :float, :int, :float], :void],
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[:ImDrawList_AddEllipseFilled, [:pointer, ImVec2.by_value, ImVec2.by_value, :uint, :float, :int], :void],
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[:ImDrawList_AddImage, [:pointer, :pointer, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, :uint], :void],
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[:ImDrawList_AddImageQuad, [:pointer, :pointer, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, :uint], :void],
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[:ImDrawList_AddImageRounded, [:pointer, :pointer, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, :uint, :float, :int], :void],
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[:ImDrawList_PathBezierCubicCurveTo, [:pointer, ImVec2.by_value, ImVec2.by_value, ImVec2.by_value, :int], :void],
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[:ImDrawList_PathEllipticalArcTo, [:pointer, ImVec2.by_value, ImVec2.by_value, :float, :float, :float, :int], :void],
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[:ImDrawList_PathFillConcave, [:pointer, :uint], :void],
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[:igGetKeyIndex, [:int], :int],
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[:igGetKeyName, [:int], :pointer],
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[:igGetKeyPressedAmount, [:int, :float, :float], :int],
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[:igGetMainViewport, [], :pointer],
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igDebugFlashStyleColor(idx)
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end
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# ret: void
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def self.DebugStartItemPicker()
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igDebugStartItemPicker()
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end
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# arg: text(const char*)
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# ret: void
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#
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# ret: pointer
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#
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# Background/Foreground Draw Lists
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def self.GetBackgroundDrawList() # this draw list will be the first
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def self.GetBackgroundDrawList() # get background draw list for the viewport associated to the current window. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents.
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igGetBackgroundDrawList()
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end
|
3726
3745
|
|
@@ -3744,10 +3763,10 @@ module ImGui
|
|
3744
3763
|
igGetColorU32_Vec4(col)
|
3745
3764
|
end
|
3746
3765
|
|
3747
|
-
# arg: col(ImU32)
|
3766
|
+
# arg: col(ImU32), alpha_mul(float)
|
3748
3767
|
# ret: uint
|
3749
|
-
def self.GetColorU32_U32(col)
|
3750
|
-
igGetColorU32_U32(col)
|
3768
|
+
def self.GetColorU32_U32(col, alpha_mul = 1.0)
|
3769
|
+
igGetColorU32_U32(col, alpha_mul)
|
3751
3770
|
end
|
3752
3771
|
|
3753
3772
|
# ret: int
|
@@ -3871,7 +3890,7 @@ module ImGui
|
|
3871
3890
|
end
|
3872
3891
|
|
3873
3892
|
# ret: pointer
|
3874
|
-
def self.GetForegroundDrawList() # this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents.
|
3893
|
+
def self.GetForegroundDrawList() # get foreground draw list for the viewport associated to the current window. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents.
|
3875
3894
|
igGetForegroundDrawList()
|
3876
3895
|
end
|
3877
3896
|
|
@@ -3941,12 +3960,6 @@ module ImGui
|
|
3941
3960
|
return pOut
|
3942
3961
|
end
|
3943
3962
|
|
3944
|
-
# arg: key(ImGuiKey)
|
3945
|
-
# ret: int
|
3946
|
-
def self.GetKeyIndex(key)
|
3947
|
-
igGetKeyIndex(key)
|
3948
|
-
end
|
3949
|
-
|
3950
3963
|
# arg: key(ImGuiKey)
|
3951
3964
|
# ret: pointer
|
3952
3965
|
def self.GetKeyName(key) # [DEBUG] returns English name of the key. Those names a provided for debugging purpose and are not meant to be saved persistently not compared.
|
@@ -5492,7 +5505,7 @@ module ImGui
|
|
5492
5505
|
# - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child.
|
5493
5506
|
# - Before 1.90 (November 2023), the "ImGuiChildFlags child_flags = 0" parameter was "bool border = false".
|
5494
5507
|
# This API is backward compatible with old code, as we guarantee that ImGuiChildFlags_Border == true.
|
5495
|
-
# Consider updating your old
|
5508
|
+
# Consider updating your old code:
|
5496
5509
|
# BeginChild("Name", size, false) -> Begin("Name", size, 0); or Begin("Name", size, ImGuiChildFlags_None);
|
5497
5510
|
# BeginChild("Name", size, true) -> Begin("Name", size, ImGuiChildFlags_Border);
|
5498
5511
|
# - Manual sizing (each axis can use a different setting e.g. ImVec2(0.0f, 400.0f)):
|
@@ -5556,9 +5569,9 @@ module ImGui
|
|
5556
5569
|
# arg: 0:col(ImVec4)
|
5557
5570
|
# ret: uint
|
5558
5571
|
return igGetColorU32_Vec4(arg[0]) if arg.length == 1 && (arg[0].kind_of?(ImVec4))
|
5559
|
-
# arg: 0:col(ImU32)
|
5572
|
+
# arg: 0:col(ImU32), 1:alpha_mul(float)
|
5560
5573
|
# ret: uint
|
5561
|
-
return igGetColorU32_U32(arg[0]) if arg.length ==
|
5574
|
+
return igGetColorU32_U32(arg[0], arg[1]) if arg.length == 2 && (arg[0].kind_of?(Integer) && arg[1].kind_of?(Float))
|
5562
5575
|
$stderr.puts("[Warning] GetColorU32 : No matching functions found (#{arg})")
|
5563
5576
|
end
|
5564
5577
|
|
data/lib/imnodes.dll
CHANGED
Binary file
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: imgui-bindings
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.1.
|
4
|
+
version: 0.1.12
|
5
5
|
platform: x64-mingw
|
6
6
|
authors:
|
7
7
|
- vaiorabbit
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2024-
|
11
|
+
date: 2024-04-14 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: ffi
|
@@ -80,7 +80,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
80
80
|
- !ruby/object:Gem::Version
|
81
81
|
version: '0'
|
82
82
|
requirements: []
|
83
|
-
rubygems_version: 3.5.
|
83
|
+
rubygems_version: 3.5.5
|
84
84
|
signing_key:
|
85
85
|
specification_version: 4
|
86
86
|
summary: Bindings for Dear ImGui
|