imgui-bindings 0.0.1
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- checksums.yaml +7 -0
- data/ChangeLog +256 -0
- data/LICENSE.txt +21 -0
- data/README.md +90 -0
- data/lib/imgui.dll +0 -0
- data/lib/imgui.dylib +0 -0
- data/lib/imgui.rb +5414 -0
- data/lib/imgui_debug.dll +0 -0
- data/lib/imgui_debug.dylib +0 -0
- data/lib/imgui_impl_glfw.rb +240 -0
- data/lib/imgui_impl_opengl2.rb +213 -0
- data/lib/imgui_impl_opengl3.rb +513 -0
- data/lib/imgui_impl_sdl2.rb +296 -0
- data/lib/imgui_impl_sdlrenderer.rb +201 -0
- metadata +58 -0
| @@ -0,0 +1,296 @@ | |
| 1 | 
            +
            require 'ffi'
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| 2 | 
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            require 'sdl2'
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| 3 | 
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            require_relative 'imgui'
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| 4 | 
            +
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| 5 | 
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            module ImGui
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| 6 | 
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| 7 | 
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              class ImGui_ImplSDL2_Data < FFI::Struct
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| 8 | 
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                layout(
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| 9 | 
            +
                  :Window, :pointer,
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| 10 | 
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                  :Time, :uint64,
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| 11 | 
            +
                  :MousePressed, [:bool, 3],
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| 12 | 
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                  :MouseCursors, [:pointer, ImGuiMouseCursor_COUNT],
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| 13 | 
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                  :ClipboardTextData, :pointer,
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| 14 | 
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                  :MouseCanUseGlobalState, :bool
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| 15 | 
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                )
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              end
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| 17 | 
            +
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| 18 | 
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              def self.ImGui_ImplSDL2_GetBackendData()
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| 19 | 
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                io = ImGuiIO.new(ImGui::GetIO())
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| 20 | 
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                return ImGui_ImplSDL2_Data.new(io[:BackendPlatformUserData])
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| 21 | 
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              end
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| 22 | 
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| 23 | 
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              @@g_Window = nil # SDL_Window*
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| 24 | 
            +
              @@g_Time = 0.0 # UInt64
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| 25 | 
            +
              @@g_BackendPlatformName = FFI::MemoryPointer.from_string("imgui_impl_sdl")
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| 26 | 
            +
              @@g_BackendPlatformUserData = nil
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| 27 | 
            +
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| 28 | 
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              # [TODO] Support ClipboardText
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| 29 | 
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              # g_ClipboardTextData
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| 30 | 
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              # ImplSDL2_GetClipboardText
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| 31 | 
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              # ImplSDL2_SetClipboardText
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| 32 | 
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| 33 | 
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              # [TODO] SDL_MOUSE
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| 34 | 
            +
              def self.get_sdl2_mousebit(x); return (1 << ((x)-1)); end
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| 35 | 
            +
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| 36 | 
            +
              # [TODO] #define KMOD_CTRL, #define KMOD_SHIFT, #define KMOD_ALT and #define KMOD_GUI
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| 37 | 
            +
              KMOD_CTRL = SDL2::KMOD_LCTRL|SDL2::KMOD_RCTRL
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| 38 | 
            +
              KMOD_SHIFT = SDL2::KMOD_LSHIFT|SDL2::KMOD_RSHIFT
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| 39 | 
            +
              KMOD_ALT = SDL2::KMOD_LALT|SDL2::KMOD_RALT
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| 40 | 
            +
              KMOD_GUI = SDL2::KMOD_LGUI|SDL2::KMOD_RGUI
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| 41 | 
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| 42 | 
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              # [INTERNAL]
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| 43 | 
            +
              def self.ImplSDL2_UpdateMousePosAndButtons()
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| 44 | 
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                # Update buttons
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| 45 | 
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                io = ImGuiIO.new(ImGui::GetIO())
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| 46 | 
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                bd = ImGui_ImplSDL2_GetBackendData()
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| 47 | 
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                window = bd[:Window]
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| 48 | 
            +
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| 49 | 
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                # Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
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| 50 | 
            +
                if io[:WantSetMousePos]
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| 51 | 
            +
                  SDL2::SDL_WarpMouseInWindow(window, io[:MousePos][:x].to_i, io[:MousePos][:y].to_i)
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| 52 | 
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                else
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| 53 | 
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                  io[:MousePos][:x] = -Float::MAX
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| 54 | 
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                  io[:MousePos][:y] = -Float::MAX
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| 55 | 
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                end
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| 56 | 
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| 57 | 
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                mx = FFI::MemoryPointer.new(:int)
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| 58 | 
            +
                my = FFI::MemoryPointer.new(:int)
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| 59 | 
            +
                mouse_buttons = SDL2::SDL_GetMouseState(mx, my)
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| 60 | 
            +
                io[:MouseDown][0] = bd[:MousePressed][0] || (mouse_buttons & get_sdl2_mousebit(SDL2::SDL_BUTTON_LEFT)) != 0  # If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
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| 61 | 
            +
                io[:MouseDown][1] = bd[:MousePressed][1] || (mouse_buttons & get_sdl2_mousebit(SDL2::SDL_BUTTON_RIGHT)) != 0
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| 62 | 
            +
                io[:MouseDown][2] = bd[:MousePressed][2] || (mouse_buttons & get_sdl2_mousebit(SDL2::SDL_BUTTON_MIDDLE)) != 0
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| 63 | 
            +
                bd[:MousePressed][0] = bd[:MousePressed][1] = bd[:MousePressed][2] = false
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| 64 | 
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| 65 | 
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                focused_window = SDL2::SDL_GetKeyboardFocus()
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| 66 | 
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                hover_window = nil
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| 67 | 
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                mouse_window = nil
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| 68 | 
            +
                if defined?(SDL2::SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH)
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                  hovered_window = SDL_GetMouseFocus() # This is better but is only reliably useful with SDL 2.0.5+ and SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH enabled.
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                  mouse_window = (window == focused_window || window == hovered_window) ? window : nil
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                else
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                  mouse_window = (window == focused_window) ? window : nil
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                end
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| 74 | 
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                if mouse_window != nil
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| 75 | 
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                  if bd[:MouseCanUseGlobalState]
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| 76 | 
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                    # SDL_GetMouseState() gives mouse position seemingly based on the last window entered/focused(?)
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                    # The creation of a new windows at runtime and SDL_CaptureMouse both seems to severely mess up with that, so we retrieve that position globally.
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                    # Won't use this workaround on SDL backends that have no global mouse position, like Wayland or RPI
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| 79 | 
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                    wx = FFI::MemoryPointer.new(:int)
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| 80 | 
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                    wy = FFI::MemoryPointer.new(:int)
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| 81 | 
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                    SDL2::SDL_GetWindowPosition(focused_window, wx, wy)
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| 82 | 
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                    SDL2::SDL_GetGlobalMouseState(mx, my)
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| 83 | 
            +
                    io[:MousePos][:x] = mx.read(:int).to_f - wx.read(:int).to_f
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| 84 | 
            +
                    io[:MousePos][:y] = my.read(:int).to_f - wy.read(:int).to_f
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| 85 | 
            +
                  else
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| 86 | 
            +
                    io[:MousePos][:x] = mx.read(:int).to_f
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| 87 | 
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                    io[:MousePos][:y] = my.read(:int).to_f
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| 88 | 
            +
                  end
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| 89 | 
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                end
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| 90 | 
            +
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| 91 | 
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                # SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries shouldn't e.g. trigger the OS window resize cursor.
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| 92 | 
            +
                # The function is only supported from SDL 2.0.4 (released Jan 2016)
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| 93 | 
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                any_mouse_button_down = ImGui::IsAnyMouseDown()
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| 94 | 
            +
                SDL2::SDL_CaptureMouse(any_mouse_button_down ? SDL2::SDL_TRUE : SDL2::SDL_FALSE)
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| 95 | 
            +
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| 96 | 
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                # [TODO]
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| 97 | 
            +
                #if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS)
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| 98 | 
            +
              end
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| 99 | 
            +
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| 100 | 
            +
              def self.ImplSDL2_UpdateMouseCursor()
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| 101 | 
            +
                io = ImGuiIO.new(ImGui::GetIO())
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| 102 | 
            +
                return if (io[:ConfigFlags] & ImGuiConfigFlags_NoMouseCursorChange)
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| 103 | 
            +
                bd = ImGui_ImplSDL2_GetBackendData()
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| 104 | 
            +
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| 105 | 
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                imgui_cursor = ImGui::GetMouseCursor()
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| 106 | 
            +
                if io[:MouseDrawCursor] || imgui_cursor == ImGuiMouseCursor_None
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| 107 | 
            +
                  # Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
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| 108 | 
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                  SDL2::SDL_ShowCursor(SDL2::SDL_FALSE)
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| 109 | 
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                else
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            +
                  # Show OS mouse cursor
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                  SDL2::SDL_SetCursor(bd[:MouseCursors][imgui_cursor] ? bd[:MouseCursors][imgui_cursor] : bd[:MouseCursors][ImGuiMouseCursor_Arrow])
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| 112 | 
            +
                  SDL2::SDL_ShowCursor(SDL2::SDL_TRUE)
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| 113 | 
            +
                end
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| 114 | 
            +
              end
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| 115 | 
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| 116 | 
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              #
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| 117 | 
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              # [TODO] Support ImplSDL2_UpdateGamepads
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| 118 | 
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              #
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| 119 | 
            +
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| 120 | 
            +
              def self.ImplSDL2_Shutdown()
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| 121 | 
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                io = ImGuiIO.new(ImGui::GetIO())
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| 122 | 
            +
                bd = ImGui_ImplSDL2_GetBackendData()
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| 123 | 
            +
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| 124 | 
            +
                # [TODO] Destroy last known clipboard data
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| 125 | 
            +
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| 126 | 
            +
                @@g_Window = nil
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| 127 | 
            +
                ImGuiMouseCursor_COUNT.times do |cursor_n|
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| 128 | 
            +
                  SDL2::SDL_FreeCursor(bd[:MouseCursors][cursor_n])
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| 129 | 
            +
                  bd[:MouseCursors][cursor_n] = nil
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| 130 | 
            +
                end
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| 131 | 
            +
                @@g_BackendPlatformUserData = nil
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| 132 | 
            +
              end
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| 133 | 
            +
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| 134 | 
            +
              def self.ImplSDL2_NewFrame()
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| 135 | 
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                io = ImGuiIO.new(ImGui::GetIO())
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| 136 | 
            +
                bd = ImGui_ImplSDL2_GetBackendData()
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| 137 | 
            +
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| 138 | 
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                unless io[:Fonts].IsBuilt()
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            +
                  puts "Font atlas not built! It is generally built by the renderer back-end. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame()."
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| 140 | 
            +
                end
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| 141 | 
            +
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| 142 | 
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                #  Setup display size (every frame to accommodate for window resizing)
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| 143 | 
            +
                w = ' ' * 4
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| 144 | 
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                h = ' ' * 4
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| 145 | 
            +
                display_w = ' ' * 4
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| 146 | 
            +
                display_h = ' ' * 4
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| 147 | 
            +
                SDL2::SDL_GetWindowSize(bd[:Window], w, h)
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| 148 | 
            +
                SDL2::SDL_GL_GetDrawableSize(bd[:Window], display_w, display_h)
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| 149 | 
            +
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| 150 | 
            +
                w = w.unpack1('L')
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| 151 | 
            +
                h = h.unpack1('L')
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| 152 | 
            +
                display_size = ImVec2.new
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| 153 | 
            +
                display_size[:x] = w.to_f
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| 154 | 
            +
                display_size[:y] = h.to_f
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| 155 | 
            +
                io[:DisplaySize] = display_size
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| 156 | 
            +
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| 157 | 
            +
                if w > 0 && h > 0
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| 158 | 
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                  fb_scale = ImVec2.new
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| 159 | 
            +
                  fb_scale[:x] = display_w.unpack1('L').to_f / w
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| 160 | 
            +
                  fb_scale[:y] = display_h.unpack1('L').to_f / h
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| 161 | 
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                  io[:DisplayFramebufferScale] = fb_scale
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| 162 | 
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                end
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| 163 | 
            +
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| 164 | 
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                # Setup time step (we don't use SDL_GetTicks() because it is using millisecond resolution)
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| 165 | 
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                frequency = SDL2::SDL_GetPerformanceFrequency()
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| 166 | 
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                current_time = SDL2::SDL_GetPerformanceCounter()
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| 167 | 
            +
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| 168 | 
            +
                io[:DeltaTime] = @@g_Time > 0 ? ((current_time - @@g_Time).to_f / frequency) : (1.0/60.0)
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| 169 | 
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                @@g_Time = current_time
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| 170 | 
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| 171 | 
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                ImplSDL2_UpdateMousePosAndButtons()
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| 172 | 
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                ImplSDL2_UpdateMouseCursor()
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| 173 | 
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| 174 | 
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                # [TODO] update gamepads
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| 175 | 
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              end
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| 176 | 
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| 177 | 
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              # You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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| 178 | 
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              # - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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| 179 | 
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              # - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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| 180 | 
            +
              # Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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| 181 | 
            +
              # If you have multiple SDL events and some of them are not meant to be used by dear imgui, you may need to filter events based on their windowID field.
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| 182 | 
            +
              def self.ImplSDL2_ProcessEvent(event)
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| 183 | 
            +
                io = ImGuiIO.new(ImGui::GetIO())
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| 184 | 
            +
                bd = ImGui_ImplSDL2_GetBackendData()
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| 185 | 
            +
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| 186 | 
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                case event[:type]
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| 187 | 
            +
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| 188 | 
            +
                when SDL2::SDL_MOUSEWHEEL
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| 189 | 
            +
                  io[:MouseWheelH] += 1 if (event[:wheel][:x] > 0)
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| 190 | 
            +
                  io[:MouseWheelH] -= 1 if (event[:wheel][:x] < 0)
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| 191 | 
            +
                  io[:MouseWheel] += 1  if (event[:wheel][:y] > 0)
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| 192 | 
            +
                  io[:MouseWheel] -= 1  if (event[:wheel][:y] < 0)
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| 193 | 
            +
                  return true
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| 194 | 
            +
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| 195 | 
            +
                when SDL2::SDL_MOUSEBUTTONDOWN
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| 196 | 
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                  bd[:MousePressed][0] = true if event[:button][:button] == SDL2::SDL_BUTTON_LEFT
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| 197 | 
            +
                  bd[:MousePressed][1] = true if event[:button][:button] == SDL2::SDL_BUTTON_RIGHT
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| 198 | 
            +
                  bd[:MousePressed][2] = true if event[:button][:button] == SDL2::SDL_BUTTON_MIDDLE
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| 199 | 
            +
                  return true
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| 200 | 
            +
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| 201 | 
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                when SDL2::SDL_TEXTINPUT
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| 202 | 
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                  io.AddInputCharactersUTF8(event[:text][:text])
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| 203 | 
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                  return true
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| 204 | 
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| 205 | 
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                when SDL2::SDL_KEYDOWN, SDL2::SDL_KEYUP
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| 206 | 
            +
                  key = event[:key][:keysym][:scancode]
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| 207 | 
            +
                  # IM_ASSERT(key >= 0 && key < IM_ARRAYSIZE(io.KeysDown))
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| 208 | 
            +
                  io[:KeysDown][key] = (event[:type] == SDL2::SDL_KEYDOWN)
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| 209 | 
            +
                  io[:KeyShift] = ((SDL2::SDL_GetModState() & KMOD_SHIFT) != 0)
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| 210 | 
            +
                  io[:KeyCtrl] = ((SDL2::SDL_GetModState() & KMOD_CTRL) != 0)
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| 211 | 
            +
                  io[:KeyAlt] = ((SDL2::SDL_GetModState() & KMOD_ALT) != 0)
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| 212 | 
            +
                  io[:KeySuper] = ((SDL2::SDL_GetModState() & KMOD_GUI) != 0) # [TODO] io.KeySuper = false on _WIN32
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| 213 | 
            +
                  return true
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| 214 | 
            +
                end
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| 215 | 
            +
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| 216 | 
            +
                return false
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| 217 | 
            +
              end
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| 218 | 
            +
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| 219 | 
            +
              def self.ImplSDL2_Init(window)
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| 220 | 
            +
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| 221 | 
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                @@g_Window = window
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| 222 | 
            +
                @@g_Time = 0
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| 223 | 
            +
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| 224 | 
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                @@g_BackendPlatformUserData = ImGui_ImplSDL2_Data.new
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| 225 | 
            +
                @@g_BackendPlatformUserData[:Window] = window
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| 226 | 
            +
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| 227 | 
            +
                io = ImGuiIO.new(ImGui::GetIO())
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| 228 | 
            +
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| 229 | 
            +
                io[:BackendPlatformUserData] = @@g_BackendPlatformUserData
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| 230 | 
            +
                io[:BackendPlatformName] = @@g_BackendPlatformName
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| 231 | 
            +
                io[:BackendFlags] |= ImGuiBackendFlags_HasMouseCursors # We can honor GetMouseCursor() values (optional)
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| 232 | 
            +
                io[:BackendFlags] |= ImGuiBackendFlags_HasSetMousePos  # We can honor io.WantSetMousePos requests (optional, rarely used)
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| 233 | 
            +
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| 234 | 
            +
                # Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array.
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| 235 | 
            +
                io[:KeyMap][ImGuiKey_Tab] = SDL2::SDL_SCANCODE_TAB
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| 236 | 
            +
                io[:KeyMap][ImGuiKey_LeftArrow] = SDL2::SDL_SCANCODE_LEFT
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| 237 | 
            +
                io[:KeyMap][ImGuiKey_RightArrow] = SDL2::SDL_SCANCODE_RIGHT
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| 238 | 
            +
                io[:KeyMap][ImGuiKey_UpArrow] = SDL2::SDL_SCANCODE_UP
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| 239 | 
            +
                io[:KeyMap][ImGuiKey_DownArrow] = SDL2::SDL_SCANCODE_DOWN
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| 240 | 
            +
                io[:KeyMap][ImGuiKey_PageUp] = SDL2::SDL_SCANCODE_PAGEUP
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| 241 | 
            +
                io[:KeyMap][ImGuiKey_PageDown] = SDL2::SDL_SCANCODE_PAGEDOWN
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| 242 | 
            +
                io[:KeyMap][ImGuiKey_Home] = SDL2::SDL_SCANCODE_HOME
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| 243 | 
            +
                io[:KeyMap][ImGuiKey_End] = SDL2::SDL_SCANCODE_END
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| 244 | 
            +
                io[:KeyMap][ImGuiKey_Insert] = SDL2::SDL_SCANCODE_INSERT
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| 245 | 
            +
                io[:KeyMap][ImGuiKey_Delete] = SDL2::SDL_SCANCODE_DELETE
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| 246 | 
            +
                io[:KeyMap][ImGuiKey_Backspace] = SDL2::SDL_SCANCODE_BACKSPACE
         | 
| 247 | 
            +
                io[:KeyMap][ImGuiKey_Space] = SDL2::SDL_SCANCODE_SPACE
         | 
| 248 | 
            +
                io[:KeyMap][ImGuiKey_Enter] = SDL2::SDL_SCANCODE_RETURN
         | 
| 249 | 
            +
                io[:KeyMap][ImGuiKey_Escape] = SDL2::SDL_SCANCODE_ESCAPE
         | 
| 250 | 
            +
                io[:KeyMap][ImGuiKey_KeyPadEnter] = SDL2::SDL_SCANCODE_RETURN2
         | 
| 251 | 
            +
                io[:KeyMap][ImGuiKey_A] = SDL2::SDL_SCANCODE_A
         | 
| 252 | 
            +
                io[:KeyMap][ImGuiKey_C] = SDL2::SDL_SCANCODE_C
         | 
| 253 | 
            +
                io[:KeyMap][ImGuiKey_V] = SDL2::SDL_SCANCODE_V
         | 
| 254 | 
            +
                io[:KeyMap][ImGuiKey_X] = SDL2::SDL_SCANCODE_X
         | 
| 255 | 
            +
                io[:KeyMap][ImGuiKey_Y] = SDL2::SDL_SCANCODE_Y
         | 
| 256 | 
            +
                io[:KeyMap][ImGuiKey_Z] = SDL2::SDL_SCANCODE_Z
         | 
| 257 | 
            +
             | 
| 258 | 
            +
                # [TODO] Support ClipboardText
         | 
| 259 | 
            +
             | 
| 260 | 
            +
                bd = ImGui_ImplSDL2_GetBackendData()
         | 
| 261 | 
            +
             | 
| 262 | 
            +
                bd[:MouseCursors][ImGuiMouseCursor_Arrow]      = SDL2::SDL_CreateSystemCursor(SDL2::SDL_SYSTEM_CURSOR_ARROW)
         | 
| 263 | 
            +
                bd[:MouseCursors][ImGuiMouseCursor_TextInput]  = SDL2::SDL_CreateSystemCursor(SDL2::SDL_SYSTEM_CURSOR_IBEAM)
         | 
| 264 | 
            +
                bd[:MouseCursors][ImGuiMouseCursor_ResizeAll]  = SDL2::SDL_CreateSystemCursor(SDL2::SDL_SYSTEM_CURSOR_SIZEALL)
         | 
| 265 | 
            +
                bd[:MouseCursors][ImGuiMouseCursor_ResizeNS]   = SDL2::SDL_CreateSystemCursor(SDL2::SDL_SYSTEM_CURSOR_SIZENS)
         | 
| 266 | 
            +
                bd[:MouseCursors][ImGuiMouseCursor_ResizeEW]   = SDL2::SDL_CreateSystemCursor(SDL2::SDL_SYSTEM_CURSOR_SIZEWE)
         | 
| 267 | 
            +
                bd[:MouseCursors][ImGuiMouseCursor_ResizeNESW] = SDL2::SDL_CreateSystemCursor(SDL2::SDL_SYSTEM_CURSOR_SIZENESW)
         | 
| 268 | 
            +
                bd[:MouseCursors][ImGuiMouseCursor_ResizeNWSE] = SDL2::SDL_CreateSystemCursor(SDL2::SDL_SYSTEM_CURSOR_SIZENWSE)
         | 
| 269 | 
            +
                bd[:MouseCursors][ImGuiMouseCursor_Hand]       = SDL2::SDL_CreateSystemCursor(SDL2::SDL_SYSTEM_CURSOR_HAND)
         | 
| 270 | 
            +
                bd[:MouseCursors][ImGuiMouseCursor_NotAllowed] = SDL2::SDL_CreateSystemCursor(SDL2::SDL_SYSTEM_CURSOR_NO)
         | 
| 271 | 
            +
             | 
| 272 | 
            +
            =begin
         | 
| 273 | 
            +
            #ifdef _WIN32
         | 
| 274 | 
            +
                SDL_SysWMinfo info;
         | 
| 275 | 
            +
                SDL_VERSION(&info.version);
         | 
| 276 | 
            +
                if (SDL_GetWindowWMInfo(window, &info))
         | 
| 277 | 
            +
                    io.ImeWindowHandle = info.info.win.window;
         | 
| 278 | 
            +
            #else
         | 
| 279 | 
            +
            =end
         | 
| 280 | 
            +
             | 
| 281 | 
            +
            =begin
         | 
| 282 | 
            +
                sdl_backend = SDL_GetCurrentVideoDriver().read_string
         | 
| 283 | 
            +
                global_mouse_whitelist = [ "windows", "cocoa", "x11", "DIVE", "VMAN" ]
         | 
| 284 | 
            +
                bd[:MouseCanUseGlobalState] = false
         | 
| 285 | 
            +
                global_mouse_whitelist.each do |elem|
         | 
| 286 | 
            +
                  bd[:MouseCanUseGlobalState] = true if sdl_backend == elem
         | 
| 287 | 
            +
                end
         | 
| 288 | 
            +
            =end
         | 
| 289 | 
            +
                if defined?(SDL2::SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH)
         | 
| 290 | 
            +
                  SDL_SetHint(SDL2::SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1")
         | 
| 291 | 
            +
                end
         | 
| 292 | 
            +
             | 
| 293 | 
            +
                return true
         | 
| 294 | 
            +
              end
         | 
| 295 | 
            +
             | 
| 296 | 
            +
            end
         | 
| @@ -0,0 +1,201 @@ | |
| 1 | 
            +
            require 'ffi'
         | 
| 2 | 
            +
            require 'sdl2'
         | 
| 3 | 
            +
            require_relative 'imgui'
         | 
| 4 | 
            +
             | 
| 5 | 
            +
            module ImGui
         | 
| 6 | 
            +
             | 
| 7 | 
            +
              class ImGui_ImplSDLRenderer_Data < FFI::Struct
         | 
| 8 | 
            +
                layout(
         | 
| 9 | 
            +
                  :SDLRenderer, :pointer,
         | 
| 10 | 
            +
                  :FontTexture, :pointer
         | 
| 11 | 
            +
                )
         | 
| 12 | 
            +
              end
         | 
| 13 | 
            +
             | 
| 14 | 
            +
              def self.ImGui_ImplSDLRenderer_GetBackendData()
         | 
| 15 | 
            +
                if ImGui::GetCurrentContext() != nil
         | 
| 16 | 
            +
                  io = ImGuiIO.new(ImGui::GetIO())
         | 
| 17 | 
            +
                  instance = ImGui_ImplSDLRenderer_Data.new(io[:BackendRendererUserData])
         | 
| 18 | 
            +
                  return instance
         | 
| 19 | 
            +
                else
         | 
| 20 | 
            +
                  return nil
         | 
| 21 | 
            +
                end
         | 
| 22 | 
            +
              end
         | 
| 23 | 
            +
             | 
| 24 | 
            +
              @@g_BackendRendererName = FFI::MemoryPointer.from_string("imgui_impl_sdlrenderer")
         | 
| 25 | 
            +
              @@g_BackendRendererUserData = nil
         | 
| 26 | 
            +
             | 
| 27 | 
            +
              def self.ImplSDLRenderer_Init(renderer)
         | 
| 28 | 
            +
                io = ImGuiIO.new(ImGui::GetIO())
         | 
| 29 | 
            +
             | 
| 30 | 
            +
                # Setup backend capabilities flags
         | 
| 31 | 
            +
             | 
| 32 | 
            +
                io[:BackendRendererName] = @@g_BackendRendererName
         | 
| 33 | 
            +
             | 
| 34 | 
            +
                @@g_BackendRendererUserData = ImGui_ImplSDLRenderer_Data.new
         | 
| 35 | 
            +
                @@g_BackendRendererUserData[:SDLRenderer] = renderer
         | 
| 36 | 
            +
                @@g_BackendRendererUserData[:FontTexture] = nil
         | 
| 37 | 
            +
                io[:BackendRendererUserData] = @@g_BackendRendererUserData
         | 
| 38 | 
            +
             | 
| 39 | 
            +
                io[:BackendFlags] |= ImGuiBackendFlags_RendererHasVtxOffset # We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
         | 
| 40 | 
            +
             | 
| 41 | 
            +
                return true
         | 
| 42 | 
            +
              end
         | 
| 43 | 
            +
             | 
| 44 | 
            +
              def self.ImplSDLRenderer_Shutdown()
         | 
| 45 | 
            +
                ImplSDLRenderer_DestroyDeviceObjects()
         | 
| 46 | 
            +
                io = ImGuiIO.new(ImGui::GetIO())
         | 
| 47 | 
            +
                io[:BackendRendererName] = nil
         | 
| 48 | 
            +
                io[:BackendRendererUserData] = nil
         | 
| 49 | 
            +
                @@g_BackendRendererUserData = nil
         | 
| 50 | 
            +
              end
         | 
| 51 | 
            +
             | 
| 52 | 
            +
              # [Internal]
         | 
| 53 | 
            +
              def self.ImplSDLRenderer_SetupRenderState()
         | 
| 54 | 
            +
                bd = ImGui_ImplSDLRenderer_GetBackendData()
         | 
| 55 | 
            +
             | 
| 56 | 
            +
                # Clear out any viewports and cliprect set by the user
         | 
| 57 | 
            +
                # FIXME: Technically speaking there are lots of other things we could backup/setup/restore during our render process.
         | 
| 58 | 
            +
                SDL_RenderSetViewport(bd[:SDLRenderer], nil)
         | 
| 59 | 
            +
                SDL_RenderSetClipRect(bd[:SDLRenderer], nil)
         | 
| 60 | 
            +
              end
         | 
| 61 | 
            +
             | 
| 62 | 
            +
              def self.ImplSDLRenderer_NewFrame()
         | 
| 63 | 
            +
                io = ImGuiIO.new(ImGui::GetIO())
         | 
| 64 | 
            +
                bd = ImGui_ImplSDLRenderer_GetBackendData()
         | 
| 65 | 
            +
                ImGui::ImplSDLRenderer_CreateDeviceObjects() if bd[:FontTexture] == nil
         | 
| 66 | 
            +
              end
         | 
| 67 | 
            +
             | 
| 68 | 
            +
              def self.ImplSDLRenderer_RenderDrawData(draw_data_raw)
         | 
| 69 | 
            +
                draw_data = ImDrawData.new(draw_data_raw)
         | 
| 70 | 
            +
                bd = ImGui_ImplSDLRenderer_GetBackendData()
         | 
| 71 | 
            +
             | 
| 72 | 
            +
                # If there's a scale factor set by the user, use that instead
         | 
| 73 | 
            +
                # If the user has specified a scale factor to SDL_Renderer already via SDL_RenderSetScale(), SDL will scale whatever we pass
         | 
| 74 | 
            +
                # to SDL_RenderGeometryRaw() by that scale factor. In that case we don't want to be also scaling it ourselves here.
         | 
| 75 | 
            +
                rsx = FFI::MemoryPointer.new :float
         | 
| 76 | 
            +
                rsy = FFI::MemoryPointer.new :float
         | 
| 77 | 
            +
                SDL_RenderGetScale(bd[:SDLRenderer], rsx, rsy)
         | 
| 78 | 
            +
                render_scale = ImVec2.create(0, 0)
         | 
| 79 | 
            +
                render_scale[:x] = (rsx.read_float() == 1.0) ? draw_data[:FramebufferScale][:x] : 1.0
         | 
| 80 | 
            +
                render_scale[:y] = (rsy.read_float() == 1.0) ? draw_data[:FramebufferScale][:y] : 1.0
         | 
| 81 | 
            +
             | 
| 82 | 
            +
                # Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
         | 
| 83 | 
            +
                fb_width = (draw_data[:DisplaySize][:x] * render_scale[:x]).to_i
         | 
| 84 | 
            +
                fb_height = (draw_data[:DisplaySize][:y] * render_scale[:y]).to_i
         | 
| 85 | 
            +
                return if fb_width == 0 || fb_height == 0
         | 
| 86 | 
            +
             | 
| 87 | 
            +
                # Backup SDL_Renderer state that will be modified to restore it afterwards
         | 
| 88 | 
            +
                oldViewport = SDL_Rect.new
         | 
| 89 | 
            +
                oldClipEnabled = FFI::MemoryPointer.new :bool
         | 
| 90 | 
            +
                oldClipRect = SDL_Rect.new
         | 
| 91 | 
            +
             | 
| 92 | 
            +
                oldClipEnabled = (SDL_RenderIsClipEnabled(bd[:SDLRenderer]) == SDL_TRUE)
         | 
| 93 | 
            +
                SDL_RenderGetViewport(bd[:SDLRenderer], oldViewport)
         | 
| 94 | 
            +
                SDL_RenderGetClipRect(bd[:SDLRenderer], oldClipRect)
         | 
| 95 | 
            +
             | 
| 96 | 
            +
                # Will project scissor/clipping rectangles into framebuffer space
         | 
| 97 | 
            +
                clip_off = draw_data[:DisplayPos] # (0,0) unless using multi-viewports
         | 
| 98 | 
            +
                clip_scale = render_scale
         | 
| 99 | 
            +
             | 
| 100 | 
            +
                # Render command lists
         | 
| 101 | 
            +
                ImplSDLRenderer_SetupRenderState()
         | 
| 102 | 
            +
                draw_data[:CmdListsCount].times do |n|
         | 
| 103 | 
            +
                  cmd_list = ImDrawList.new((draw_data[:CmdLists].pointer + FFI.type_size(:pointer) * n).read_pointer)
         | 
| 104 | 
            +
                  vtx_buffer = cmd_list[:VtxBuffer][:Data] # const ImDrawVert*
         | 
| 105 | 
            +
                  idx_buffer = cmd_list[:IdxBuffer][:Data] # const ImDrawIdx*
         | 
| 106 | 
            +
             | 
| 107 | 
            +
                  cmd_list[:CmdBuffer][:Size].times do |cmd_i|
         | 
| 108 | 
            +
                    pcmd = ImDrawCmd.new(cmd_list[:CmdBuffer][:Data] + ImDrawCmd.size * cmd_i) # const ImDrawCmd*
         | 
| 109 | 
            +
                    if pcmd[:UserCallback] != nil
         | 
| 110 | 
            +
                      # [TODO] Handle user callback (Ref.: https://github.com/ffi/ffi/wiki/Callbacks )
         | 
| 111 | 
            +
             | 
| 112 | 
            +
                      #  User callback, registered via ImDrawList::AddCallback()
         | 
| 113 | 
            +
                      #  (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
         | 
| 114 | 
            +
                      # if pcmd[:UserCallback] == :ImDrawCallback_ResetRenderState
         | 
| 115 | 
            +
                        ImGui_ImplSDLRenderer_SetupRenderState()
         | 
| 116 | 
            +
                      # else
         | 
| 117 | 
            +
                      #   pcmd[:UserCallback](cmd_list, pcmd)
         | 
| 118 | 
            +
                      # end
         | 
| 119 | 
            +
                    else
         | 
| 120 | 
            +
                      clip_min = ImVec2.create((pcmd[:ClipRect][:x] - clip_off[:x]) * clip_scale[:x], (pcmd[:ClipRect][:y] - clip_off[:y]) * clip_scale[:y])
         | 
| 121 | 
            +
                      clip_max = ImVec2.create((pcmd[:ClipRect][:z] - clip_off[:x]) * clip_scale[:x], (pcmd[:ClipRect][:w] - clip_off[:y]) * clip_scale[:y])
         | 
| 122 | 
            +
             | 
| 123 | 
            +
                      clip_min[:x] = 0.0 if clip_min[:x] < 0.0
         | 
| 124 | 
            +
                      clip_min[:y] = 0.0 if clip_min[:y] < 0.0
         | 
| 125 | 
            +
                      clip_max[:x] = fb_width.to_f if clip_max[:x] > fb_width
         | 
| 126 | 
            +
                      clip_max[:y] = fb_height.to_f if clip_max[:y] > fb_height
         | 
| 127 | 
            +
                      next if (clip_max[:x] <= clip_min[:x] || clip_max[:y] <= clip_min[:y])
         | 
| 128 | 
            +
             | 
| 129 | 
            +
                      r = SDL_Rect.new
         | 
| 130 | 
            +
                      r[:x] = clip_min[:x].to_i
         | 
| 131 | 
            +
                      r[:y] = clip_min[:y].to_i
         | 
| 132 | 
            +
                      r[:w] = (clip_max[:x] - clip_min[:x]).to_i
         | 
| 133 | 
            +
                      r[:h] = (clip_max[:y] - clip_min[:y]).to_i
         | 
| 134 | 
            +
             | 
| 135 | 
            +
                      SDL_RenderSetClipRect(bd[:SDLRenderer], r.to_ptr)
         | 
| 136 | 
            +
             | 
| 137 | 
            +
                      xy = vtx_buffer + (pcmd[:VtxOffset] + ImDrawVert.offset_of(:pos))
         | 
| 138 | 
            +
                      uv = vtx_buffer + (pcmd[:VtxOffset] + ImDrawVert.offset_of(:uv))
         | 
| 139 | 
            +
                      color = vtx_buffer + (pcmd[:VtxOffset] + ImDrawVert.offset_of(:col))
         | 
| 140 | 
            +
             | 
| 141 | 
            +
                      SDL_RenderGeometryRaw(bd[:SDLRenderer], pcmd[:TextureId],
         | 
| 142 | 
            +
                                            xy, ImDrawVert.size,
         | 
| 143 | 
            +
                                            color, ImDrawVert.size,
         | 
| 144 | 
            +
                                            uv, ImDrawVert.size,
         | 
| 145 | 
            +
                                            cmd_list[:VtxBuffer][:Size] - pcmd[:VtxOffset],
         | 
| 146 | 
            +
                                            idx_buffer + FFI.type_size(:ImDrawIdx) * pcmd[:IdxOffset], pcmd[:ElemCount], FFI.type_size(:ImDrawIdx)) # FFI.type_size(:ImDrawIdx) == FFI::Type::UINT16.size
         | 
| 147 | 
            +
             | 
| 148 | 
            +
                      # Restore modified SDL_Renderer state
         | 
| 149 | 
            +
                      SDL_RenderSetViewport(bd[:SDLRenderer], oldViewport)
         | 
| 150 | 
            +
                      SDL_RenderSetClipRect(bd[:SDLRenderer], oldClipEnabled ? oldClipRect : nil)
         | 
| 151 | 
            +
                    end
         | 
| 152 | 
            +
                  end
         | 
| 153 | 
            +
                end
         | 
| 154 | 
            +
              end
         | 
| 155 | 
            +
             | 
| 156 | 
            +
              # Called by Init/NewFrame/Shutdown
         | 
| 157 | 
            +
              def self.ImplSDLRenderer_CreateFontsTexture()
         | 
| 158 | 
            +
                io = ImGuiIO.new(ImGui::GetIO())
         | 
| 159 | 
            +
                bd = ImGui_ImplSDLRenderer_GetBackendData()
         | 
| 160 | 
            +
             | 
| 161 | 
            +
                # Build texture atlas
         | 
| 162 | 
            +
                pixels = FFI::MemoryPointer.new :pointer
         | 
| 163 | 
            +
                width = FFI::MemoryPointer.new :int
         | 
| 164 | 
            +
                height = FFI::MemoryPointer.new :int
         | 
| 165 | 
            +
                io[:Fonts].GetTexDataAsRGBA32(pixels, width, height, nil)   #  Load as RGBA 32-bits (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
         | 
| 166 | 
            +
             | 
| 167 | 
            +
                # Upload texture to graphics system
         | 
| 168 | 
            +
                bd[:FontTexture] = SDL_CreateTexture(bd[:SDLRenderer], SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, width.read_int, height.read_int)
         | 
| 169 | 
            +
                if bd[:FontTexture] == nil
         | 
| 170 | 
            +
                  SDL_Log("error creating texture")
         | 
| 171 | 
            +
                  return false
         | 
| 172 | 
            +
                end
         | 
| 173 | 
            +
             | 
| 174 | 
            +
                SDL_UpdateTexture(bd[:FontTexture], nil, pixels.read_pointer, 4 * width.read_int)
         | 
| 175 | 
            +
                SDL_SetTextureBlendMode(bd[:FontTexture], SDL_BLENDMODE_BLEND)
         | 
| 176 | 
            +
             | 
| 177 | 
            +
                # Store our identifier
         | 
| 178 | 
            +
                io[:Fonts].SetTexID(bd[:FontTexture])
         | 
| 179 | 
            +
             | 
| 180 | 
            +
                return true
         | 
| 181 | 
            +
              end
         | 
| 182 | 
            +
             | 
| 183 | 
            +
              def self.ImplSDLRenderer_DestroyFontsTexture()
         | 
| 184 | 
            +
                io = ImGuiIO.new(ImGui::GetIO())
         | 
| 185 | 
            +
                bd = ImGui_ImplSDLRenderer_GetBackendData()
         | 
| 186 | 
            +
                if bd[:FontTexture] != nil
         | 
| 187 | 
            +
                  io[:Fonts].SetTexID(nil)
         | 
| 188 | 
            +
                  SDL_DestroyTexture(bd[:FontTexture])
         | 
| 189 | 
            +
                  bd[:FontTexture] = nil
         | 
| 190 | 
            +
                end
         | 
| 191 | 
            +
              end
         | 
| 192 | 
            +
             | 
| 193 | 
            +
              def self.ImplSDLRenderer_CreateDeviceObjects()
         | 
| 194 | 
            +
                return ImGui::ImplSDLRenderer_CreateFontsTexture()
         | 
| 195 | 
            +
              end
         | 
| 196 | 
            +
             | 
| 197 | 
            +
              def self.ImplSDLRenderer_DestroyDeviceObjects()
         | 
| 198 | 
            +
                ImGui::ImplSDLRenderer_DestroyFontsTexture()
         | 
| 199 | 
            +
              end
         | 
| 200 | 
            +
             | 
| 201 | 
            +
            end
         | 
    
        metadata
    ADDED
    
    | @@ -0,0 +1,58 @@ | |
| 1 | 
            +
            --- !ruby/object:Gem::Specification
         | 
| 2 | 
            +
            name: imgui-bindings
         | 
| 3 | 
            +
            version: !ruby/object:Gem::Version
         | 
| 4 | 
            +
              version: 0.0.1
         | 
| 5 | 
            +
            platform: ruby
         | 
| 6 | 
            +
            authors:
         | 
| 7 | 
            +
            - vaiorabbit
         | 
| 8 | 
            +
            autorequire:
         | 
| 9 | 
            +
            bindir: bin
         | 
| 10 | 
            +
            cert_chain: []
         | 
| 11 | 
            +
            date: 2021-12-31 00:00:00.000000000 Z
         | 
| 12 | 
            +
            dependencies: []
         | 
| 13 | 
            +
            description: 'Ruby bindings for Dear ImGui.
         | 
| 14 | 
            +
             | 
| 15 | 
            +
              '
         | 
| 16 | 
            +
            email:
         | 
| 17 | 
            +
            - vaiorabbit@gmail.com
         | 
| 18 | 
            +
            executables: []
         | 
| 19 | 
            +
            extensions: []
         | 
| 20 | 
            +
            extra_rdoc_files: []
         | 
| 21 | 
            +
            files:
         | 
| 22 | 
            +
            - ChangeLog
         | 
| 23 | 
            +
            - LICENSE.txt
         | 
| 24 | 
            +
            - README.md
         | 
| 25 | 
            +
            - lib/imgui.dll
         | 
| 26 | 
            +
            - lib/imgui.dylib
         | 
| 27 | 
            +
            - lib/imgui.rb
         | 
| 28 | 
            +
            - lib/imgui_debug.dll
         | 
| 29 | 
            +
            - lib/imgui_debug.dylib
         | 
| 30 | 
            +
            - lib/imgui_impl_glfw.rb
         | 
| 31 | 
            +
            - lib/imgui_impl_opengl2.rb
         | 
| 32 | 
            +
            - lib/imgui_impl_opengl3.rb
         | 
| 33 | 
            +
            - lib/imgui_impl_sdl2.rb
         | 
| 34 | 
            +
            - lib/imgui_impl_sdlrenderer.rb
         | 
| 35 | 
            +
            homepage: https://github.com/vaiorabbit/ruby-imgui
         | 
| 36 | 
            +
            licenses:
         | 
| 37 | 
            +
            - Zlib
         | 
| 38 | 
            +
            metadata: {}
         | 
| 39 | 
            +
            post_install_message:
         | 
| 40 | 
            +
            rdoc_options: []
         | 
| 41 | 
            +
            require_paths:
         | 
| 42 | 
            +
            - lib
         | 
| 43 | 
            +
            required_ruby_version: !ruby/object:Gem::Requirement
         | 
| 44 | 
            +
              requirements:
         | 
| 45 | 
            +
              - - ">="
         | 
| 46 | 
            +
                - !ruby/object:Gem::Version
         | 
| 47 | 
            +
                  version: 2.6.0
         | 
| 48 | 
            +
            required_rubygems_version: !ruby/object:Gem::Requirement
         | 
| 49 | 
            +
              requirements:
         | 
| 50 | 
            +
              - - ">="
         | 
| 51 | 
            +
                - !ruby/object:Gem::Version
         | 
| 52 | 
            +
                  version: '0'
         | 
| 53 | 
            +
            requirements: []
         | 
| 54 | 
            +
            rubygems_version: 3.3.3
         | 
| 55 | 
            +
            signing_key:
         | 
| 56 | 
            +
            specification_version: 4
         | 
| 57 | 
            +
            summary: Bindings for Dear ImGui
         | 
| 58 | 
            +
            test_files: []
         |