image_compressor_pack 0.1.3-amd64-freebsd-10

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Files changed (121) hide show
  1. checksums.yaml +7 -0
  2. checksums.yaml.gz.sig +0 -0
  3. data/LICENSE.txt +22 -0
  4. data/lib/.paths.yml +12 -0
  5. data/lib/image_compressor_pack/dynamically_linked_recipes.yml +99 -0
  6. data/lib/image_compressor_pack/recipes.rb +42 -0
  7. data/lib/image_compressor_pack/statically_linked_recipes.yml +106 -0
  8. data/lib/image_compressor_pack/version.rb +3 -0
  9. data/lib/image_compressor_pack.rb +24 -0
  10. data/ports/advancecomp-1.2-x86_64-unknown-freebsd10.3.installed +0 -0
  11. data/ports/archives/2.1.1.tar.gz +0 -0
  12. data/ports/archives/2.7.1.tar.gz +0 -0
  13. data/ports/archives/advancecomp-1.20.tar.gz +0 -0
  14. data/ports/archives/gifsicle-1.88.tar.gz +0 -0
  15. data/ports/archives/jhead-3.00.tar.gz +0 -0
  16. data/ports/archives/jpegoptim-1.4.3.tar.gz +0 -0
  17. data/ports/archives/lcms2-2.7.tar.gz +0 -0
  18. data/ports/archives/libpng-1.6.21.tar.gz +0 -0
  19. data/ports/archives/mozjpeg-3.1-release-source.tar.gz +0 -0
  20. data/ports/archives/nasm-2.12.01.tar.gz +0 -0
  21. data/ports/archives/optipng-0.7.6.tar.gz +0 -0
  22. data/ports/archives/pngcrush-1.8.1.tar.gz +0 -0
  23. data/ports/archives/zlib-1.2.8.tar.gz +0 -0
  24. data/ports/gifsicle-1.88-x86_64-unknown-freebsd10.3.installed +0 -0
  25. data/ports/jhead-3.0-x86_64-unknown-freebsd10.3.installed +0 -0
  26. data/ports/jpeg-archive-2.1.1-x86_64-unknown-freebsd10.3.installed +0 -0
  27. data/ports/jpegoptim-1.4.3-x86_64-unknown-freebsd10.3.installed +0 -0
  28. data/ports/lcms2-2.7-x86_64-unknown-freebsd10.3.installed +0 -0
  29. data/ports/libpng-1.6.21-x86_64-unknown-freebsd10.3.installed +0 -0
  30. data/ports/mozjpeg-3.1-x86_64-unknown-freebsd10.3.installed +0 -0
  31. data/ports/nasm-2.12.01-x86_64-unknown-freebsd10.3.installed +0 -0
  32. data/ports/optipng-0.7.6-x86_64-unknown-freebsd10.3.installed +0 -0
  33. data/ports/pngcrush-1.8.1-x86_64-unknown-freebsd10.3.installed +0 -0
  34. data/ports/pngquant-2.7.1-x86_64-unknown-freebsd10.3.installed +0 -0
  35. data/ports/x86_64-unknown-freebsd10.3/advancecomp/1.2/bin/advdef +0 -0
  36. data/ports/x86_64-unknown-freebsd10.3/advancecomp/1.2/bin/advmng +0 -0
  37. data/ports/x86_64-unknown-freebsd10.3/advancecomp/1.2/bin/advpng +0 -0
  38. data/ports/x86_64-unknown-freebsd10.3/advancecomp/1.2/bin/advzip +0 -0
  39. data/ports/x86_64-unknown-freebsd10.3/advancecomp/1.2/share/man/man1/advdef.1 +83 -0
  40. data/ports/x86_64-unknown-freebsd10.3/advancecomp/1.2/share/man/man1/advmng.1 +197 -0
  41. data/ports/x86_64-unknown-freebsd10.3/advancecomp/1.2/share/man/man1/advpng.1 +93 -0
  42. data/ports/x86_64-unknown-freebsd10.3/advancecomp/1.2/share/man/man1/advzip.1 +116 -0
  43. data/ports/x86_64-unknown-freebsd10.3/gifsicle/1.88/bin/gifsicle +0 -0
  44. data/ports/x86_64-unknown-freebsd10.3/gifsicle/1.88/share/man/man1/gifsicle.1 +1318 -0
  45. data/ports/x86_64-unknown-freebsd10.3/jhead/3.0/bin/jhead +0 -0
  46. data/ports/x86_64-unknown-freebsd10.3/jpeg-archive/2.1.1/bin/jpeg-archive +40 -0
  47. data/ports/x86_64-unknown-freebsd10.3/jpeg-archive/2.1.1/bin/jpeg-compare +0 -0
  48. data/ports/x86_64-unknown-freebsd10.3/jpeg-archive/2.1.1/bin/jpeg-hash +0 -0
  49. data/ports/x86_64-unknown-freebsd10.3/jpeg-archive/2.1.1/bin/jpeg-recompress +0 -0
  50. data/ports/x86_64-unknown-freebsd10.3/jpegoptim/1.4.3/bin/jpegoptim +0 -0
  51. data/ports/x86_64-unknown-freebsd10.3/jpegoptim/1.4.3/share/man/man1/jpegoptim.1 +186 -0
  52. data/ports/x86_64-unknown-freebsd10.3/lcms2/2.7/bin/linkicc +0 -0
  53. data/ports/x86_64-unknown-freebsd10.3/lcms2/2.7/bin/psicc +0 -0
  54. data/ports/x86_64-unknown-freebsd10.3/lcms2/2.7/bin/transicc +0 -0
  55. data/ports/x86_64-unknown-freebsd10.3/lcms2/2.7/include/lcms2.h +1889 -0
  56. data/ports/x86_64-unknown-freebsd10.3/lcms2/2.7/include/lcms2_plugin.h +637 -0
  57. data/ports/x86_64-unknown-freebsd10.3/lcms2/2.7/lib/liblcms2.a +0 -0
  58. data/ports/x86_64-unknown-freebsd10.3/lcms2/2.7/lib/liblcms2.la +41 -0
  59. data/ports/x86_64-unknown-freebsd10.3/lcms2/2.7/lib/pkgconfig/lcms2.pc +11 -0
  60. data/ports/x86_64-unknown-freebsd10.3/lcms2/2.7/share/man/man1/jpgicc.1 +122 -0
  61. data/ports/x86_64-unknown-freebsd10.3/lcms2/2.7/share/man/man1/tificc.1 +117 -0
  62. data/ports/x86_64-unknown-freebsd10.3/libpng/1.6.21/include/libpng16/png.h +3130 -0
  63. data/ports/x86_64-unknown-freebsd10.3/libpng/1.6.21/include/libpng16/pngconf.h +622 -0
  64. data/ports/x86_64-unknown-freebsd10.3/libpng/1.6.21/include/libpng16/pnglibconf.h +212 -0
  65. data/ports/x86_64-unknown-freebsd10.3/libpng/1.6.21/include/png.h +1 -0
  66. data/ports/x86_64-unknown-freebsd10.3/libpng/1.6.21/include/pngconf.h +1 -0
  67. data/ports/x86_64-unknown-freebsd10.3/libpng/1.6.21/include/pnglibconf.h +1 -0
  68. data/ports/x86_64-unknown-freebsd10.3/libpng/1.6.21/lib/libpng.a +1 -0
  69. data/ports/x86_64-unknown-freebsd10.3/libpng/1.6.21/lib/libpng.la +1 -0
  70. data/ports/x86_64-unknown-freebsd10.3/libpng/1.6.21/lib/libpng16.a +0 -0
  71. data/ports/x86_64-unknown-freebsd10.3/libpng/1.6.21/lib/libpng16.la +41 -0
  72. data/ports/x86_64-unknown-freebsd10.3/libpng/1.6.21/lib/pkgconfig/libpng16.pc +11 -0
  73. data/ports/x86_64-unknown-freebsd10.3/libpng/1.6.21/share/man/man3/libpng.3 +6124 -0
  74. data/ports/x86_64-unknown-freebsd10.3/libpng/1.6.21/share/man/man3/libpngpf.3 +18 -0
  75. data/ports/x86_64-unknown-freebsd10.3/libpng/1.6.21/share/man/man5/png.5 +74 -0
  76. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/bin/cjpeg +0 -0
  77. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/bin/djpeg +0 -0
  78. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/bin/jpegtran +0 -0
  79. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/bin/rdjpgcom +0 -0
  80. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/bin/tjbench +0 -0
  81. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/bin/wrjpgcom +0 -0
  82. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/include/jconfig.h +71 -0
  83. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/include/jerror.h +320 -0
  84. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/include/jmorecfg.h +390 -0
  85. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/include/jpeglib.h +1185 -0
  86. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/include/turbojpeg.h +1538 -0
  87. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/lib/libjpeg.a +0 -0
  88. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/lib/libjpeg.la +41 -0
  89. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/lib/libturbojpeg.a +0 -0
  90. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/lib/libturbojpeg.la +41 -0
  91. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/share/doc/README +281 -0
  92. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/share/doc/README-mozilla.txt +194 -0
  93. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/share/doc/README-turbo.txt +363 -0
  94. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/share/doc/example.c +433 -0
  95. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/share/doc/libjpeg.txt +3015 -0
  96. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/share/doc/structure.txt +906 -0
  97. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/share/doc/usage.txt +649 -0
  98. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/share/doc/wizard.txt +211 -0
  99. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/share/man/man1/cjpeg.1 +352 -0
  100. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/share/man/man1/djpeg.1 +278 -0
  101. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/share/man/man1/jpegtran.1 +269 -0
  102. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/share/man/man1/rdjpgcom.1 +63 -0
  103. data/ports/x86_64-unknown-freebsd10.3/mozjpeg/3.1/share/man/man1/wrjpgcom.1 +103 -0
  104. data/ports/x86_64-unknown-freebsd10.3/nasm/2.12.01/bin/nasm +0 -0
  105. data/ports/x86_64-unknown-freebsd10.3/nasm/2.12.01/bin/ndisasm +0 -0
  106. data/ports/x86_64-unknown-freebsd10.3/nasm/2.12.01/share/man/man1/nasm.1 +429 -0
  107. data/ports/x86_64-unknown-freebsd10.3/nasm/2.12.01/share/man/man1/ndisasm.1 +120 -0
  108. data/ports/x86_64-unknown-freebsd10.3/optipng/0.7.6/bin/optipng +0 -0
  109. data/ports/x86_64-unknown-freebsd10.3/optipng/0.7.6/man/man1/optipng.1 +343 -0
  110. data/ports/x86_64-unknown-freebsd10.3/pngcrush/1.8.1/bin/pngcrush +0 -0
  111. data/ports/x86_64-unknown-freebsd10.3/pngquant/2.7.1/bin/pngquant +0 -0
  112. data/ports/x86_64-unknown-freebsd10.3/pngquant/2.7.1/share/man/man1/pngquant.1 +127 -0
  113. data/ports/x86_64-unknown-freebsd10.3/zlib/1.2.8/include/zconf.h +511 -0
  114. data/ports/x86_64-unknown-freebsd10.3/zlib/1.2.8/include/zlib.h +1768 -0
  115. data/ports/x86_64-unknown-freebsd10.3/zlib/1.2.8/lib/libz.a +0 -0
  116. data/ports/x86_64-unknown-freebsd10.3/zlib/1.2.8/lib/pkgconfig/zlib.pc +13 -0
  117. data/ports/x86_64-unknown-freebsd10.3/zlib/1.2.8/share/man/man3/zlib.3 +151 -0
  118. data/ports/zlib-1.2.8-x86_64-unknown-freebsd10.3.installed +0 -0
  119. data.tar.gz.sig +0 -0
  120. metadata +264 -0
  121. metadata.gz.sig +0 -0
@@ -0,0 +1,906 @@
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+ IJG JPEG LIBRARY: SYSTEM ARCHITECTURE
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+
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+ This file was part of the Independent JPEG Group's software:
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+ Copyright (C) 1991-2012, Thomas G. Lane, Guido Vollbeding.
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+ It was modified by The libjpeg-turbo Project to include only information
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+ relevant to libjpeg-turbo.
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+ For conditions of distribution and use, see the accompanying README file.
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+
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+
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+ This file provides an overview of the architecture of the IJG JPEG software;
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+ that is, the functions of the various modules in the system and the interfaces
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+ between modules. For more precise details about any data structure or calling
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+ convention, see the include files and comments in the source code.
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+
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+ We assume that the reader is already somewhat familiar with the JPEG standard.
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+ The README file includes references for learning about JPEG. The file
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+ libjpeg.txt describes the library from the viewpoint of an application
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+ programmer using the library; it's best to read that file before this one.
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+ Also, the file coderules.txt describes the coding style conventions we use.
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+
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+ In this document, JPEG-specific terminology follows the JPEG standard:
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+ A "component" means a color channel, e.g., Red or Luminance.
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+ A "sample" is a single component value (i.e., one number in the image data).
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+ A "coefficient" is a frequency coefficient (a DCT transform output number).
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+ A "block" is an 8x8 group of samples or coefficients.
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+ An "MCU" (minimum coded unit) is an interleaved set of blocks of size
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+ determined by the sampling factors, or a single block in a
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+ noninterleaved scan.
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+ We do not use the terms "pixel" and "sample" interchangeably. When we say
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+ pixel, we mean an element of the full-size image, while a sample is an element
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+ of the downsampled image. Thus the number of samples may vary across
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+ components while the number of pixels does not. (This terminology is not used
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+ rigorously throughout the code, but it is used in places where confusion would
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+ otherwise result.)
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+
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+
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+ *** System features ***
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+
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+ The IJG distribution contains two parts:
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+ * A subroutine library for JPEG compression and decompression.
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+ * cjpeg/djpeg, two sample applications that use the library to transform
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+ JFIF JPEG files to and from several other image formats.
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+ cjpeg/djpeg are of no great intellectual complexity: they merely add a simple
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+ command-line user interface and I/O routines for several uncompressed image
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+ formats. This document concentrates on the library itself.
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+
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+ We desire the library to be capable of supporting all JPEG baseline, extended
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+ sequential, and progressive DCT processes. Hierarchical processes are not
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+ supported.
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+
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+ The library does not support the lossless (spatial) JPEG process. Lossless
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+ JPEG shares little or no code with lossy JPEG, and would normally be used
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+ without the extensive pre- and post-processing provided by this library.
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+ We feel that lossless JPEG is better handled by a separate library.
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+
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+ Within these limits, any set of compression parameters allowed by the JPEG
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+ spec should be readable for decompression. (We can be more restrictive about
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+ what formats we can generate.) Although the system design allows for all
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+ parameter values, some uncommon settings are not yet implemented and may
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+ never be; nonintegral sampling ratios are the prime example. Furthermore,
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+ we treat 8-bit vs. 12-bit data precision as a compile-time switch, not a
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+ run-time option, because most machines can store 8-bit pixels much more
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+ compactly than 12-bit.
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+
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+ By itself, the library handles only interchange JPEG datastreams --- in
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+ particular the widely used JFIF file format. The library can be used by
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+ surrounding code to process interchange or abbreviated JPEG datastreams that
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+ are embedded in more complex file formats. (For example, libtiff uses this
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+ library to implement JPEG compression within the TIFF file format.)
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+
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+ The library includes a substantial amount of code that is not covered by the
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+ JPEG standard but is necessary for typical applications of JPEG. These
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+ functions preprocess the image before JPEG compression or postprocess it after
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+ decompression. They include colorspace conversion, downsampling/upsampling,
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+ and color quantization. This code can be omitted if not needed.
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+
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+ A wide range of quality vs. speed tradeoffs are possible in JPEG processing,
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+ and even more so in decompression postprocessing. The decompression library
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+ provides multiple implementations that cover most of the useful tradeoffs,
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+ ranging from very-high-quality down to fast-preview operation. On the
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+ compression side we have generally not provided low-quality choices, since
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+ compression is normally less time-critical. It should be understood that the
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+ low-quality modes may not meet the JPEG standard's accuracy requirements;
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+ nonetheless, they are useful for viewers.
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+
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+
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+ *** System overview ***
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+
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+ The compressor and decompressor are each divided into two main sections:
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+ the JPEG compressor or decompressor proper, and the preprocessing or
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+ postprocessing functions. The interface between these two sections is the
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+ image data that the official JPEG spec regards as its input or output: this
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+ data is in the colorspace to be used for compression, and it is downsampled
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+ to the sampling factors to be used. The preprocessing and postprocessing
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+ steps are responsible for converting a normal image representation to or from
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+ this form. (Those few applications that want to deal with YCbCr downsampled
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+ data can skip the preprocessing or postprocessing step.)
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+
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+ Looking more closely, the compressor library contains the following main
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+ elements:
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+
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+ Preprocessing:
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+ * Color space conversion (e.g., RGB to YCbCr).
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+ * Edge expansion and downsampling. Optionally, this step can do simple
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+ smoothing --- this is often helpful for low-quality source data.
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+ JPEG proper:
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+ * MCU assembly, DCT, quantization.
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+ * Entropy coding (sequential or progressive, Huffman or arithmetic).
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+
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+ In addition to these modules we need overall control, marker generation,
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+ and support code (memory management & error handling). There is also a
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+ module responsible for physically writing the output data --- typically
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+ this is just an interface to fwrite(), but some applications may need to
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+ do something else with the data.
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+
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+ The decompressor library contains the following main elements:
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+
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+ JPEG proper:
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+ * Entropy decoding (sequential or progressive, Huffman or arithmetic).
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+ * Dequantization, inverse DCT, MCU disassembly.
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+ Postprocessing:
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+ * Upsampling. Optionally, this step may be able to do more general
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+ rescaling of the image.
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+ * Color space conversion (e.g., YCbCr to RGB). This step may also
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+ provide gamma adjustment [ currently it does not ].
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+ * Optional color quantization (e.g., reduction to 256 colors).
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+ * Optional color precision reduction (e.g., 24-bit to 15-bit color).
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+ [This feature is not currently implemented.]
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+
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+ We also need overall control, marker parsing, and a data source module.
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+ The support code (memory management & error handling) can be shared with
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+ the compression half of the library.
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+
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+ There may be several implementations of each of these elements, particularly
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+ in the decompressor, where a wide range of speed/quality tradeoffs is very
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+ useful. It must be understood that some of the best speedups involve
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+ merging adjacent steps in the pipeline. For example, upsampling, color space
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+ conversion, and color quantization might all be done at once when using a
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+ low-quality ordered-dither technique. The system architecture is designed to
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+ allow such merging where appropriate.
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+
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+
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+ Note: it is convenient to regard edge expansion (padding to block boundaries)
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+ as a preprocessing/postprocessing function, even though the JPEG spec includes
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+ it in compression/decompression. We do this because downsampling/upsampling
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+ can be simplified a little if they work on padded data: it's not necessary to
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+ have special cases at the right and bottom edges. Therefore the interface
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+ buffer is always an integral number of blocks wide and high, and we expect
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+ compression preprocessing to pad the source data properly. Padding will occur
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+ only to the next block (8-sample) boundary. In an interleaved-scan situation,
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+ additional dummy blocks may be used to fill out MCUs, but the MCU assembly and
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+ disassembly logic will create or discard these blocks internally. (This is
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+ advantageous for speed reasons, since we avoid DCTing the dummy blocks.
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+ It also permits a small reduction in file size, because the compressor can
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+ choose dummy block contents so as to minimize their size in compressed form.
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+ Finally, it makes the interface buffer specification independent of whether
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+ the file is actually interleaved or not.) Applications that wish to deal
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+ directly with the downsampled data must provide similar buffering and padding
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+ for odd-sized images.
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+
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+
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+ *** Poor man's object-oriented programming ***
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+
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+ It should be clear by now that we have a lot of quasi-independent processing
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+ steps, many of which have several possible behaviors. To avoid cluttering the
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+ code with lots of switch statements, we use a simple form of object-style
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+ programming to separate out the different possibilities.
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+
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+ For example, two different color quantization algorithms could be implemented
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+ as two separate modules that present the same external interface; at runtime,
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+ the calling code will access the proper module indirectly through an "object".
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+
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+ We can get the limited features we need while staying within portable C.
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+ The basic tool is a function pointer. An "object" is just a struct
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+ containing one or more function pointer fields, each of which corresponds to
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+ a method name in real object-oriented languages. During initialization we
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+ fill in the function pointers with references to whichever module we have
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+ determined we need to use in this run. Then invocation of the module is done
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+ by indirecting through a function pointer; on most machines this is no more
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+ expensive than a switch statement, which would be the only other way of
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+ making the required run-time choice. The really significant benefit, of
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+ course, is keeping the source code clean and well structured.
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+
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+ We can also arrange to have private storage that varies between different
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+ implementations of the same kind of object. We do this by making all the
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+ module-specific object structs be separately allocated entities, which will
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+ be accessed via pointers in the master compression or decompression struct.
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+ The "public" fields or methods for a given kind of object are specified by
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+ a commonly known struct. But a module's initialization code can allocate
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+ a larger struct that contains the common struct as its first member, plus
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+ additional private fields. With appropriate pointer casting, the module's
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+ internal functions can access these private fields. (For a simple example,
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+ see jdatadst.c, which implements the external interface specified by struct
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+ jpeg_destination_mgr, but adds extra fields.)
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+
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+ (Of course this would all be a lot easier if we were using C++, but we are
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+ not yet prepared to assume that everyone has a C++ compiler.)
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+
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+ An important benefit of this scheme is that it is easy to provide multiple
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+ versions of any method, each tuned to a particular case. While a lot of
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+ precalculation might be done to select an optimal implementation of a method,
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+ the cost per invocation is constant. For example, the upsampling step might
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+ have a "generic" method, plus one or more "hardwired" methods for the most
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+ popular sampling factors; the hardwired methods would be faster because they'd
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+ use straight-line code instead of for-loops. The cost to determine which
206
+ method to use is paid only once, at startup, and the selection criteria are
207
+ hidden from the callers of the method.
208
+
209
+ This plan differs a little bit from usual object-oriented structures, in that
210
+ only one instance of each object class will exist during execution. The
211
+ reason for having the class structure is that on different runs we may create
212
+ different instances (choose to execute different modules). You can think of
213
+ the term "method" as denoting the common interface presented by a particular
214
+ set of interchangeable functions, and "object" as denoting a group of related
215
+ methods, or the total shared interface behavior of a group of modules.
216
+
217
+
218
+ *** Overall control structure ***
219
+
220
+ We previously mentioned the need for overall control logic in the compression
221
+ and decompression libraries. In IJG implementations prior to v5, overall
222
+ control was mostly provided by "pipeline control" modules, which proved to be
223
+ large, unwieldy, and hard to understand. To improve the situation, the
224
+ control logic has been subdivided into multiple modules. The control modules
225
+ consist of:
226
+
227
+ 1. Master control for module selection and initialization. This has two
228
+ responsibilities:
229
+
230
+ 1A. Startup initialization at the beginning of image processing.
231
+ The individual processing modules to be used in this run are selected
232
+ and given initialization calls.
233
+
234
+ 1B. Per-pass control. This determines how many passes will be performed
235
+ and calls each active processing module to configure itself
236
+ appropriately at the beginning of each pass. End-of-pass processing,
237
+ where necessary, is also invoked from the master control module.
238
+
239
+ Method selection is partially distributed, in that a particular processing
240
+ module may contain several possible implementations of a particular method,
241
+ which it will select among when given its initialization call. The master
242
+ control code need only be concerned with decisions that affect more than
243
+ one module.
244
+
245
+ 2. Data buffering control. A separate control module exists for each
246
+ inter-processing-step data buffer. This module is responsible for
247
+ invoking the processing steps that write or read that data buffer.
248
+
249
+ Each buffer controller sees the world as follows:
250
+
251
+ input data => processing step A => buffer => processing step B => output data
252
+ | | |
253
+ ------------------ controller ------------------
254
+
255
+ The controller knows the dataflow requirements of steps A and B: how much data
256
+ they want to accept in one chunk and how much they output in one chunk. Its
257
+ function is to manage its buffer and call A and B at the proper times.
258
+
259
+ A data buffer control module may itself be viewed as a processing step by a
260
+ higher-level control module; thus the control modules form a binary tree with
261
+ elementary processing steps at the leaves of the tree.
262
+
263
+ The control modules are objects. A considerable amount of flexibility can
264
+ be had by replacing implementations of a control module. For example:
265
+ * Merging of adjacent steps in the pipeline is done by replacing a control
266
+ module and its pair of processing-step modules with a single processing-
267
+ step module. (Hence the possible merges are determined by the tree of
268
+ control modules.)
269
+ * In some processing modes, a given interstep buffer need only be a "strip"
270
+ buffer large enough to accommodate the desired data chunk sizes. In other
271
+ modes, a full-image buffer is needed and several passes are required.
272
+ The control module determines which kind of buffer is used and manipulates
273
+ virtual array buffers as needed. One or both processing steps may be
274
+ unaware of the multi-pass behavior.
275
+
276
+ In theory, we might be able to make all of the data buffer controllers
277
+ interchangeable and provide just one set of implementations for all. In
278
+ practice, each one contains considerable special-case processing for its
279
+ particular job. The buffer controller concept should be regarded as an
280
+ overall system structuring principle, not as a complete description of the
281
+ task performed by any one controller.
282
+
283
+
284
+ *** Compression object structure ***
285
+
286
+ Here is a sketch of the logical structure of the JPEG compression library:
287
+
288
+ |-- Colorspace conversion
289
+ |-- Preprocessing controller --|
290
+ | |-- Downsampling
291
+ Main controller --|
292
+ | |-- Forward DCT, quantize
293
+ |-- Coefficient controller --|
294
+ |-- Entropy encoding
295
+
296
+ This sketch also describes the flow of control (subroutine calls) during
297
+ typical image data processing. Each of the components shown in the diagram is
298
+ an "object" which may have several different implementations available. One
299
+ or more source code files contain the actual implementation(s) of each object.
300
+
301
+ The objects shown above are:
302
+
303
+ * Main controller: buffer controller for the subsampled-data buffer, which
304
+ holds the preprocessed input data. This controller invokes preprocessing to
305
+ fill the subsampled-data buffer, and JPEG compression to empty it. There is
306
+ usually no need for a full-image buffer here; a strip buffer is adequate.
307
+
308
+ * Preprocessing controller: buffer controller for the downsampling input data
309
+ buffer, which lies between colorspace conversion and downsampling. Note
310
+ that a unified conversion/downsampling module would probably replace this
311
+ controller entirely.
312
+
313
+ * Colorspace conversion: converts application image data into the desired
314
+ JPEG color space; also changes the data from pixel-interleaved layout to
315
+ separate component planes. Processes one pixel row at a time.
316
+
317
+ * Downsampling: performs reduction of chroma components as required.
318
+ Optionally may perform pixel-level smoothing as well. Processes a "row
319
+ group" at a time, where a row group is defined as Vmax pixel rows of each
320
+ component before downsampling, and Vk sample rows afterwards (remember Vk
321
+ differs across components). Some downsampling or smoothing algorithms may
322
+ require context rows above and below the current row group; the
323
+ preprocessing controller is responsible for supplying these rows via proper
324
+ buffering. The downsampler is responsible for edge expansion at the right
325
+ edge (i.e., extending each sample row to a multiple of 8 samples); but the
326
+ preprocessing controller is responsible for vertical edge expansion (i.e.,
327
+ duplicating the bottom sample row as needed to make a multiple of 8 rows).
328
+
329
+ * Coefficient controller: buffer controller for the DCT-coefficient data.
330
+ This controller handles MCU assembly, including insertion of dummy DCT
331
+ blocks when needed at the right or bottom edge. When performing
332
+ Huffman-code optimization or emitting a multiscan JPEG file, this
333
+ controller is responsible for buffering the full image. The equivalent of
334
+ one fully interleaved MCU row of subsampled data is processed per call,
335
+ even when the JPEG file is noninterleaved.
336
+
337
+ * Forward DCT and quantization: Perform DCT, quantize, and emit coefficients.
338
+ Works on one or more DCT blocks at a time. (Note: the coefficients are now
339
+ emitted in normal array order, which the entropy encoder is expected to
340
+ convert to zigzag order as necessary. Prior versions of the IJG code did
341
+ the conversion to zigzag order within the quantization step.)
342
+
343
+ * Entropy encoding: Perform Huffman or arithmetic entropy coding and emit the
344
+ coded data to the data destination module. Works on one MCU per call.
345
+ For progressive JPEG, the same DCT blocks are fed to the entropy coder
346
+ during each pass, and the coder must emit the appropriate subset of
347
+ coefficients.
348
+
349
+ In addition to the above objects, the compression library includes these
350
+ objects:
351
+
352
+ * Master control: determines the number of passes required, controls overall
353
+ and per-pass initialization of the other modules.
354
+
355
+ * Marker writing: generates JPEG markers (except for RSTn, which is emitted
356
+ by the entropy encoder when needed).
357
+
358
+ * Data destination manager: writes the output JPEG datastream to its final
359
+ destination (e.g., a file). The destination manager supplied with the
360
+ library knows how to write to a stdio stream or to a memory buffer;
361
+ for other behaviors, the surrounding application may provide its own
362
+ destination manager.
363
+
364
+ * Memory manager: allocates and releases memory, controls virtual arrays
365
+ (with backing store management, where required).
366
+
367
+ * Error handler: performs formatting and output of error and trace messages;
368
+ determines handling of nonfatal errors. The surrounding application may
369
+ override some or all of this object's methods to change error handling.
370
+
371
+ * Progress monitor: supports output of "percent-done" progress reports.
372
+ This object represents an optional callback to the surrounding application:
373
+ if wanted, it must be supplied by the application.
374
+
375
+ The error handler, destination manager, and progress monitor objects are
376
+ defined as separate objects in order to simplify application-specific
377
+ customization of the JPEG library. A surrounding application may override
378
+ individual methods or supply its own all-new implementation of one of these
379
+ objects. The object interfaces for these objects are therefore treated as
380
+ part of the application interface of the library, whereas the other objects
381
+ are internal to the library.
382
+
383
+ The error handler and memory manager are shared by JPEG compression and
384
+ decompression; the progress monitor, if used, may be shared as well.
385
+
386
+
387
+ *** Decompression object structure ***
388
+
389
+ Here is a sketch of the logical structure of the JPEG decompression library:
390
+
391
+ |-- Entropy decoding
392
+ |-- Coefficient controller --|
393
+ | |-- Dequantize, Inverse DCT
394
+ Main controller --|
395
+ | |-- Upsampling
396
+ |-- Postprocessing controller --| |-- Colorspace conversion
397
+ |-- Color quantization
398
+ |-- Color precision reduction
399
+
400
+ As before, this diagram also represents typical control flow. The objects
401
+ shown are:
402
+
403
+ * Main controller: buffer controller for the subsampled-data buffer, which
404
+ holds the output of JPEG decompression proper. This controller's primary
405
+ task is to feed the postprocessing procedure. Some upsampling algorithms
406
+ may require context rows above and below the current row group; when this
407
+ is true, the main controller is responsible for managing its buffer so as
408
+ to make context rows available. In the current design, the main buffer is
409
+ always a strip buffer; a full-image buffer is never required.
410
+
411
+ * Coefficient controller: buffer controller for the DCT-coefficient data.
412
+ This controller handles MCU disassembly, including deletion of any dummy
413
+ DCT blocks at the right or bottom edge. When reading a multiscan JPEG
414
+ file, this controller is responsible for buffering the full image.
415
+ (Buffering DCT coefficients, rather than samples, is necessary to support
416
+ progressive JPEG.) The equivalent of one fully interleaved MCU row of
417
+ subsampled data is processed per call, even when the source JPEG file is
418
+ noninterleaved.
419
+
420
+ * Entropy decoding: Read coded data from the data source module and perform
421
+ Huffman or arithmetic entropy decoding. Works on one MCU per call.
422
+ For progressive JPEG decoding, the coefficient controller supplies the prior
423
+ coefficients of each MCU (initially all zeroes), which the entropy decoder
424
+ modifies in each scan.
425
+
426
+ * Dequantization and inverse DCT: like it says. Note that the coefficients
427
+ buffered by the coefficient controller have NOT been dequantized; we
428
+ merge dequantization and inverse DCT into a single step for speed reasons.
429
+ When scaled-down output is asked for, simplified DCT algorithms may be used
430
+ that emit fewer samples per DCT block, not the full 8x8. Works on one DCT
431
+ block at a time.
432
+
433
+ * Postprocessing controller: buffer controller for the color quantization
434
+ input buffer, when quantization is in use. (Without quantization, this
435
+ controller just calls the upsampler.) For two-pass quantization, this
436
+ controller is responsible for buffering the full-image data.
437
+
438
+ * Upsampling: restores chroma components to full size. (May support more
439
+ general output rescaling, too. Note that if undersized DCT outputs have
440
+ been emitted by the DCT module, this module must adjust so that properly
441
+ sized outputs are created.) Works on one row group at a time. This module
442
+ also calls the color conversion module, so its top level is effectively a
443
+ buffer controller for the upsampling->color conversion buffer. However, in
444
+ all but the highest-quality operating modes, upsampling and color
445
+ conversion are likely to be merged into a single step.
446
+
447
+ * Colorspace conversion: convert from JPEG color space to output color space,
448
+ and change data layout from separate component planes to pixel-interleaved.
449
+ Works on one pixel row at a time.
450
+
451
+ * Color quantization: reduce the data to colormapped form, using either an
452
+ externally specified colormap or an internally generated one. This module
453
+ is not used for full-color output. Works on one pixel row at a time; may
454
+ require two passes to generate a color map. Note that the output will
455
+ always be a single component representing colormap indexes. In the current
456
+ design, the output values are JSAMPLEs, so an 8-bit compilation cannot
457
+ quantize to more than 256 colors. This is unlikely to be a problem in
458
+ practice.
459
+
460
+ * Color reduction: this module handles color precision reduction, e.g.,
461
+ generating 15-bit color (5 bits/primary) from JPEG's 24-bit output.
462
+ Not quite clear yet how this should be handled... should we merge it with
463
+ colorspace conversion???
464
+
465
+ Note that some high-speed operating modes might condense the entire
466
+ postprocessing sequence to a single module (upsample, color convert, and
467
+ quantize in one step).
468
+
469
+ In addition to the above objects, the decompression library includes these
470
+ objects:
471
+
472
+ * Master control: determines the number of passes required, controls overall
473
+ and per-pass initialization of the other modules. This is subdivided into
474
+ input and output control: jdinput.c controls only input-side processing,
475
+ while jdmaster.c handles overall initialization and output-side control.
476
+
477
+ * Marker reading: decodes JPEG markers (except for RSTn).
478
+
479
+ * Data source manager: supplies the input JPEG datastream. The source
480
+ manager supplied with the library knows how to read from a stdio stream
481
+ or from a memory buffer; for other behaviors, the surrounding application
482
+ may provide its own source manager.
483
+
484
+ * Memory manager: same as for compression library.
485
+
486
+ * Error handler: same as for compression library.
487
+
488
+ * Progress monitor: same as for compression library.
489
+
490
+ As with compression, the data source manager, error handler, and progress
491
+ monitor are candidates for replacement by a surrounding application.
492
+
493
+
494
+ *** Decompression input and output separation ***
495
+
496
+ To support efficient incremental display of progressive JPEG files, the
497
+ decompressor is divided into two sections that can run independently:
498
+
499
+ 1. Data input includes marker parsing, entropy decoding, and input into the
500
+ coefficient controller's DCT coefficient buffer. Note that this
501
+ processing is relatively cheap and fast.
502
+
503
+ 2. Data output reads from the DCT coefficient buffer and performs the IDCT
504
+ and all postprocessing steps.
505
+
506
+ For a progressive JPEG file, the data input processing is allowed to get
507
+ arbitrarily far ahead of the data output processing. (This occurs only
508
+ if the application calls jpeg_consume_input(); otherwise input and output
509
+ run in lockstep, since the input section is called only when the output
510
+ section needs more data.) In this way the application can avoid making
511
+ extra display passes when data is arriving faster than the display pass
512
+ can run. Furthermore, it is possible to abort an output pass without
513
+ losing anything, since the coefficient buffer is read-only as far as the
514
+ output section is concerned. See libjpeg.txt for more detail.
515
+
516
+ A full-image coefficient array is only created if the JPEG file has multiple
517
+ scans (or if the application specifies buffered-image mode anyway). When
518
+ reading a single-scan file, the coefficient controller normally creates only
519
+ a one-MCU buffer, so input and output processing must run in lockstep in this
520
+ case. jpeg_consume_input() is effectively a no-op in this situation.
521
+
522
+ The main impact of dividing the decompressor in this fashion is that we must
523
+ be very careful with shared variables in the cinfo data structure. Each
524
+ variable that can change during the course of decompression must be
525
+ classified as belonging to data input or data output, and each section must
526
+ look only at its own variables. For example, the data output section may not
527
+ depend on any of the variables that describe the current scan in the JPEG
528
+ file, because these may change as the data input section advances into a new
529
+ scan.
530
+
531
+ The progress monitor is (somewhat arbitrarily) defined to treat input of the
532
+ file as one pass when buffered-image mode is not used, and to ignore data
533
+ input work completely when buffered-image mode is used. Note that the
534
+ library has no reliable way to predict the number of passes when dealing
535
+ with a progressive JPEG file, nor can it predict the number of output passes
536
+ in buffered-image mode. So the work estimate is inherently bogus anyway.
537
+
538
+ No comparable division is currently made in the compression library, because
539
+ there isn't any real need for it.
540
+
541
+
542
+ *** Data formats ***
543
+
544
+ Arrays of pixel sample values use the following data structure:
545
+
546
+ typedef something JSAMPLE; a pixel component value, 0..MAXJSAMPLE
547
+ typedef JSAMPLE *JSAMPROW; ptr to a row of samples
548
+ typedef JSAMPROW *JSAMPARRAY; ptr to a list of rows
549
+ typedef JSAMPARRAY *JSAMPIMAGE; ptr to a list of color-component arrays
550
+
551
+ The basic element type JSAMPLE will typically be one of unsigned char,
552
+ (signed) char, or short. Short will be used if samples wider than 8 bits are
553
+ to be supported (this is a compile-time option). Otherwise, unsigned char is
554
+ used if possible. If the compiler only supports signed chars, then it is
555
+ necessary to mask off the value when reading. Thus, all reads of JSAMPLE
556
+ values must be coded as "GETJSAMPLE(value)", where the macro will be defined
557
+ as "((value) & 0xFF)" on signed-char machines and "((int) (value))" elsewhere.
558
+
559
+ With these conventions, JSAMPLE values can be assumed to be >= 0. This helps
560
+ simplify correct rounding during downsampling, etc. The JPEG standard's
561
+ specification that sample values run from -128..127 is accommodated by
562
+ subtracting 128 from the sample value in the DCT step. Similarly, during
563
+ decompression the output of the IDCT step will be immediately shifted back to
564
+ 0..255. (NB: different values are required when 12-bit samples are in use.
565
+ The code is written in terms of MAXJSAMPLE and CENTERJSAMPLE, which will be
566
+ defined as 255 and 128 respectively in an 8-bit implementation, and as 4095
567
+ and 2048 in a 12-bit implementation.)
568
+
569
+ We use a pointer per row, rather than a two-dimensional JSAMPLE array. This
570
+ choice costs only a small amount of memory and has several benefits:
571
+ * Code using the data structure doesn't need to know the allocated width of
572
+ the rows. This simplifies edge expansion/compression, since we can work
573
+ in an array that's wider than the logical picture width.
574
+ * Indexing doesn't require multiplication; this is a performance win on many
575
+ machines.
576
+ * Arrays with more than 64K total elements can be supported even on machines
577
+ where malloc() cannot allocate chunks larger than 64K.
578
+ * The rows forming a component array may be allocated at different times
579
+ without extra copying. This trick allows some speedups in smoothing steps
580
+ that need access to the previous and next rows.
581
+
582
+ Note that each color component is stored in a separate array; we don't use the
583
+ traditional layout in which the components of a pixel are stored together.
584
+ This simplifies coding of modules that work on each component independently,
585
+ because they don't need to know how many components there are. Furthermore,
586
+ we can read or write each component to a temporary file independently, which
587
+ is helpful when dealing with noninterleaved JPEG files.
588
+
589
+ In general, a specific sample value is accessed by code such as
590
+ GETJSAMPLE(image[colorcomponent][row][col])
591
+ where col is measured from the image left edge, but row is measured from the
592
+ first sample row currently in memory. Either of the first two indexings can
593
+ be precomputed by copying the relevant pointer.
594
+
595
+
596
+ Since most image-processing applications prefer to work on images in which
597
+ the components of a pixel are stored together, the data passed to or from the
598
+ surrounding application uses the traditional convention: a single pixel is
599
+ represented by N consecutive JSAMPLE values, and an image row is an array of
600
+ (# of color components)*(image width) JSAMPLEs. One or more rows of data can
601
+ be represented by a pointer of type JSAMPARRAY in this scheme. This scheme is
602
+ converted to component-wise storage inside the JPEG library. (Applications
603
+ that want to skip JPEG preprocessing or postprocessing will have to contend
604
+ with component-wise storage.)
605
+
606
+
607
+ Arrays of DCT-coefficient values use the following data structure:
608
+
609
+ typedef short JCOEF; a 16-bit signed integer
610
+ typedef JCOEF JBLOCK[DCTSIZE2]; an 8x8 block of coefficients
611
+ typedef JBLOCK *JBLOCKROW; ptr to one horizontal row of 8x8 blocks
612
+ typedef JBLOCKROW *JBLOCKARRAY; ptr to a list of such rows
613
+ typedef JBLOCKARRAY *JBLOCKIMAGE; ptr to a list of color component arrays
614
+
615
+ The underlying type is at least a 16-bit signed integer; while "short" is big
616
+ enough on all machines of interest, on some machines it is preferable to use
617
+ "int" for speed reasons, despite the storage cost. Coefficients are grouped
618
+ into 8x8 blocks (but we always use #defines DCTSIZE and DCTSIZE2 rather than
619
+ "8" and "64").
620
+
621
+ The contents of a coefficient block may be in either "natural" or zigzagged
622
+ order, and may be true values or divided by the quantization coefficients,
623
+ depending on where the block is in the processing pipeline. In the current
624
+ library, coefficient blocks are kept in natural order everywhere; the entropy
625
+ codecs zigzag or dezigzag the data as it is written or read. The blocks
626
+ contain quantized coefficients everywhere outside the DCT/IDCT subsystems.
627
+ (This latter decision may need to be revisited to support variable
628
+ quantization a la JPEG Part 3.)
629
+
630
+ Notice that the allocation unit is now a row of 8x8 blocks, corresponding to
631
+ eight rows of samples. Otherwise the structure is much the same as for
632
+ samples, and for the same reasons.
633
+
634
+
635
+ *** Suspendable processing ***
636
+
637
+ In some applications it is desirable to use the JPEG library as an
638
+ incremental, memory-to-memory filter. In this situation the data source or
639
+ destination may be a limited-size buffer, and we can't rely on being able to
640
+ empty or refill the buffer at arbitrary times. Instead the application would
641
+ like to have control return from the library at buffer overflow/underrun, and
642
+ then resume compression or decompression at a later time.
643
+
644
+ This scenario is supported for simple cases. (For anything more complex, we
645
+ recommend that the application "bite the bullet" and develop real multitasking
646
+ capability.) The libjpeg.txt file goes into more detail about the usage and
647
+ limitations of this capability; here we address the implications for library
648
+ structure.
649
+
650
+ The essence of the problem is that the entropy codec (coder or decoder) must
651
+ be prepared to stop at arbitrary times. In turn, the controllers that call
652
+ the entropy codec must be able to stop before having produced or consumed all
653
+ the data that they normally would handle in one call. That part is reasonably
654
+ straightforward: we make the controller call interfaces include "progress
655
+ counters" which indicate the number of data chunks successfully processed, and
656
+ we require callers to test the counter rather than just assume all of the data
657
+ was processed.
658
+
659
+ Rather than trying to restart at an arbitrary point, the current Huffman
660
+ codecs are designed to restart at the beginning of the current MCU after a
661
+ suspension due to buffer overflow/underrun. At the start of each call, the
662
+ codec's internal state is loaded from permanent storage (in the JPEG object
663
+ structures) into local variables. On successful completion of the MCU, the
664
+ permanent state is updated. (This copying is not very expensive, and may even
665
+ lead to *improved* performance if the local variables can be registerized.)
666
+ If a suspension occurs, the codec simply returns without updating the state,
667
+ thus effectively reverting to the start of the MCU. Note that this implies
668
+ leaving some data unprocessed in the source/destination buffer (ie, the
669
+ compressed partial MCU). The data source/destination module interfaces are
670
+ specified so as to make this possible. This also implies that the data buffer
671
+ must be large enough to hold a worst-case compressed MCU; a couple thousand
672
+ bytes should be enough.
673
+
674
+ In a successive-approximation AC refinement scan, the progressive Huffman
675
+ decoder has to be able to undo assignments of newly nonzero coefficients if it
676
+ suspends before the MCU is complete, since decoding requires distinguishing
677
+ previously-zero and previously-nonzero coefficients. This is a bit tedious
678
+ but probably won't have much effect on performance. Other variants of Huffman
679
+ decoding need not worry about this, since they will just store the same values
680
+ again if forced to repeat the MCU.
681
+
682
+ This approach would probably not work for an arithmetic codec, since its
683
+ modifiable state is quite large and couldn't be copied cheaply. Instead it
684
+ would have to suspend and resume exactly at the point of the buffer end.
685
+
686
+ The JPEG marker reader is designed to cope with suspension at an arbitrary
687
+ point. It does so by backing up to the start of the marker parameter segment,
688
+ so the data buffer must be big enough to hold the largest marker of interest.
689
+ Again, a couple KB should be adequate. (A special "skip" convention is used
690
+ to bypass COM and APPn markers, so these can be larger than the buffer size
691
+ without causing problems; otherwise a 64K buffer would be needed in the worst
692
+ case.)
693
+
694
+ The JPEG marker writer currently does *not* cope with suspension.
695
+ We feel that this is not necessary; it is much easier simply to require
696
+ the application to ensure there is enough buffer space before starting. (An
697
+ empty 2K buffer is more than sufficient for the header markers; and ensuring
698
+ there are a dozen or two bytes available before calling jpeg_finish_compress()
699
+ will suffice for the trailer.) This would not work for writing multi-scan
700
+ JPEG files, but we simply do not intend to support that capability with
701
+ suspension.
702
+
703
+
704
+ *** Memory manager services ***
705
+
706
+ The JPEG library's memory manager controls allocation and deallocation of
707
+ memory, and it manages large "virtual" data arrays on machines where the
708
+ operating system does not provide virtual memory. Note that the same
709
+ memory manager serves both compression and decompression operations.
710
+
711
+ In all cases, allocated objects are tied to a particular compression or
712
+ decompression master record, and they will be released when that master
713
+ record is destroyed.
714
+
715
+ The memory manager does not provide explicit deallocation of objects.
716
+ Instead, objects are created in "pools" of free storage, and a whole pool
717
+ can be freed at once. This approach helps prevent storage-leak bugs, and
718
+ it speeds up operations whenever malloc/free are slow (as they often are).
719
+ The pools can be regarded as lifetime identifiers for objects. Two
720
+ pools/lifetimes are defined:
721
+ * JPOOL_PERMANENT lasts until master record is destroyed
722
+ * JPOOL_IMAGE lasts until done with image (JPEG datastream)
723
+ Permanent lifetime is used for parameters and tables that should be carried
724
+ across from one datastream to another; this includes all application-visible
725
+ parameters. Image lifetime is used for everything else. (A third lifetime,
726
+ JPOOL_PASS = one processing pass, was originally planned. However it was
727
+ dropped as not being worthwhile. The actual usage patterns are such that the
728
+ peak memory usage would be about the same anyway; and having per-pass storage
729
+ substantially complicates the virtual memory allocation rules --- see below.)
730
+
731
+ The memory manager deals with three kinds of object:
732
+ 1. "Small" objects. Typically these require no more than 10K-20K total.
733
+ 2. "Large" objects. These may require tens to hundreds of K depending on
734
+ image size. Semantically they behave the same as small objects, but we
735
+ distinguish them because pool allocation heuristics may differ for large and
736
+ small objects (historically, large objects were also referenced by far
737
+ pointers on MS-DOS machines.) Note that individual "large" objects cannot
738
+ exceed the size allowed by type size_t, which may be 64K or less on some
739
+ machines.
740
+ 3. "Virtual" objects. These are large 2-D arrays of JSAMPLEs or JBLOCKs
741
+ (typically large enough for the entire image being processed). The
742
+ memory manager provides stripwise access to these arrays. On machines
743
+ without virtual memory, the rest of the array may be swapped out to a
744
+ temporary file.
745
+
746
+ (Note: JSAMPARRAY and JBLOCKARRAY data structures are a combination of large
747
+ objects for the data proper and small objects for the row pointers. For
748
+ convenience and speed, the memory manager provides single routines to create
749
+ these structures. Similarly, virtual arrays include a small control block
750
+ and a JSAMPARRAY or JBLOCKARRAY working buffer, all created with one call.)
751
+
752
+ In the present implementation, virtual arrays are only permitted to have image
753
+ lifespan. (Permanent lifespan would not be reasonable, and pass lifespan is
754
+ not very useful since a virtual array's raison d'etre is to store data for
755
+ multiple passes through the image.) We also expect that only "small" objects
756
+ will be given permanent lifespan, though this restriction is not required by
757
+ the memory manager.
758
+
759
+ In a non-virtual-memory machine, some performance benefit can be gained by
760
+ making the in-memory buffers for virtual arrays be as large as possible.
761
+ (For small images, the buffers might fit entirely in memory, so blind
762
+ swapping would be very wasteful.) The memory manager will adjust the height
763
+ of the buffers to fit within a prespecified maximum memory usage. In order
764
+ to do this in a reasonably optimal fashion, the manager needs to allocate all
765
+ of the virtual arrays at once. Therefore, there isn't a one-step allocation
766
+ routine for virtual arrays; instead, there is a "request" routine that simply
767
+ allocates the control block, and a "realize" routine (called just once) that
768
+ determines space allocation and creates all of the actual buffers. The
769
+ realize routine must allow for space occupied by non-virtual large objects.
770
+ (We don't bother to factor in the space needed for small objects, on the
771
+ grounds that it isn't worth the trouble.)
772
+
773
+ To support all this, we establish the following protocol for doing business
774
+ with the memory manager:
775
+ 1. Modules must request virtual arrays (which may have only image lifespan)
776
+ during the initial setup phase, i.e., in their jinit_xxx routines.
777
+ 2. All "large" objects (including JSAMPARRAYs and JBLOCKARRAYs) must also be
778
+ allocated during initial setup.
779
+ 3. realize_virt_arrays will be called at the completion of initial setup.
780
+ The above conventions ensure that sufficient information is available
781
+ for it to choose a good size for virtual array buffers.
782
+ Small objects of any lifespan may be allocated at any time. We expect that
783
+ the total space used for small objects will be small enough to be negligible
784
+ in the realize_virt_arrays computation.
785
+
786
+ In a virtual-memory machine, we simply pretend that the available space is
787
+ infinite, thus causing realize_virt_arrays to decide that it can allocate all
788
+ the virtual arrays as full-size in-memory buffers. The overhead of the
789
+ virtual-array access protocol is very small when no swapping occurs.
790
+
791
+ A virtual array can be specified to be "pre-zeroed"; when this flag is set,
792
+ never-yet-written sections of the array are set to zero before being made
793
+ available to the caller. If this flag is not set, never-written sections
794
+ of the array contain garbage. (This feature exists primarily because the
795
+ equivalent logic would otherwise be needed in jdcoefct.c for progressive
796
+ JPEG mode; we may as well make it available for possible other uses.)
797
+
798
+ The first write pass on a virtual array is required to occur in top-to-bottom
799
+ order; read passes, as well as any write passes after the first one, may
800
+ access the array in any order. This restriction exists partly to simplify
801
+ the virtual array control logic, and partly because some file systems may not
802
+ support seeking beyond the current end-of-file in a temporary file. The main
803
+ implication of this restriction is that rearrangement of rows (such as
804
+ converting top-to-bottom data order to bottom-to-top) must be handled while
805
+ reading data out of the virtual array, not while putting it in.
806
+
807
+
808
+ *** Memory manager internal structure ***
809
+
810
+ To isolate system dependencies as much as possible, we have broken the
811
+ memory manager into two parts. There is a reasonably system-independent
812
+ "front end" (jmemmgr.c) and a "back end" that contains only the code
813
+ likely to change across systems. All of the memory management methods
814
+ outlined above are implemented by the front end. The back end provides
815
+ the following routines for use by the front end (none of these routines
816
+ are known to the rest of the JPEG code):
817
+
818
+ jpeg_mem_init, jpeg_mem_term system-dependent initialization/shutdown
819
+
820
+ jpeg_get_small, jpeg_free_small interface to malloc and free library routines
821
+ (or their equivalents)
822
+
823
+ jpeg_get_large, jpeg_free_large historically was used to interface with
824
+ FAR malloc/free on MS-DOS machines; now the
825
+ same as jpeg_get_small/jpeg_free_small
826
+
827
+ jpeg_mem_available estimate available memory
828
+
829
+ jpeg_open_backing_store create a backing-store object
830
+
831
+ read_backing_store, manipulate a backing-store object
832
+ write_backing_store,
833
+ close_backing_store
834
+
835
+ On some systems there will be more than one type of backing-store object
836
+ (specifically, in MS-DOS a backing store file might be an area of extended
837
+ memory as well as a disk file). jpeg_open_backing_store is responsible for
838
+ choosing how to implement a given object. The read/write/close routines
839
+ are method pointers in the structure that describes a given object; this
840
+ lets them be different for different object types.
841
+
842
+ It may be necessary to ensure that backing store objects are explicitly
843
+ released upon abnormal program termination. For example, MS-DOS won't free
844
+ extended memory by itself. To support this, we will expect the main program
845
+ or surrounding application to arrange to call self_destruct (typically via
846
+ jpeg_destroy) upon abnormal termination. This may require a SIGINT signal
847
+ handler or equivalent. We don't want to have the back end module install its
848
+ own signal handler, because that would pre-empt the surrounding application's
849
+ ability to control signal handling.
850
+
851
+ The IJG distribution includes several memory manager back end implementations.
852
+ Usually the same back end should be suitable for all applications on a given
853
+ system, but it is possible for an application to supply its own back end at
854
+ need.
855
+
856
+
857
+ *** Implications of DNL marker ***
858
+
859
+ Some JPEG files may use a DNL marker to postpone definition of the image
860
+ height (this would be useful for a fax-like scanner's output, for instance).
861
+ In these files the SOF marker claims the image height is 0, and you only
862
+ find out the true image height at the end of the first scan.
863
+
864
+ We could read these files as follows:
865
+ 1. Upon seeing zero image height, replace it by 65535 (the maximum allowed).
866
+ 2. When the DNL is found, update the image height in the global image
867
+ descriptor.
868
+ This implies that control modules must avoid making copies of the image
869
+ height, and must re-test for termination after each MCU row. This would
870
+ be easy enough to do.
871
+
872
+ In cases where image-size data structures are allocated, this approach will
873
+ result in very inefficient use of virtual memory or much-larger-than-necessary
874
+ temporary files. This seems acceptable for something that probably won't be a
875
+ mainstream usage. People might have to forgo use of memory-hogging options
876
+ (such as two-pass color quantization or noninterleaved JPEG files) if they
877
+ want efficient conversion of such files. (One could improve efficiency by
878
+ demanding a user-supplied upper bound for the height, less than 65536; in most
879
+ cases it could be much less.)
880
+
881
+ The standard also permits the SOF marker to overestimate the image height,
882
+ with a DNL to give the true, smaller height at the end of the first scan.
883
+ This would solve the space problems if the overestimate wasn't too great.
884
+ However, it implies that you don't even know whether DNL will be used.
885
+
886
+ This leads to a couple of very serious objections:
887
+ 1. Testing for a DNL marker must occur in the inner loop of the decompressor's
888
+ Huffman decoder; this implies a speed penalty whether the feature is used
889
+ or not.
890
+ 2. There is no way to hide the last-minute change in image height from an
891
+ application using the decoder. Thus *every* application using the IJG
892
+ library would suffer a complexity penalty whether it cared about DNL or
893
+ not.
894
+ We currently do not support DNL because of these problems.
895
+
896
+ A different approach is to insist that DNL-using files be preprocessed by a
897
+ separate program that reads ahead to the DNL, then goes back and fixes the SOF
898
+ marker. This is a much simpler solution and is probably far more efficient.
899
+ Even if one wants piped input, buffering the first scan of the JPEG file needs
900
+ a lot smaller temp file than is implied by the maximum-height method. For
901
+ this approach we'd simply treat DNL as a no-op in the decompressor (at most,
902
+ check that it matches the SOF image height).
903
+
904
+ We will not worry about making the compressor capable of outputting DNL.
905
+ Something similar to the first scheme above could be applied if anyone ever
906
+ wants to make that work.