igg 0.0.1

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data/LICENSE ADDED
@@ -0,0 +1,340 @@
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+ GNU GENERAL PUBLIC LICENSE
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+ Version 2, June 1991
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+
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+ Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
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+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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+ Everyone is permitted to copy and distribute verbatim copies
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+ of this license document, but changing it is not allowed.
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+
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+ Preamble
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+
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+ The licenses for most software are designed to take away your
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+ freedom to share and change it. By contrast, the GNU General Public
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+ License is intended to guarantee your freedom to share and change free
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+ software--to make sure the software is free for all its users. This
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+ General Public License applies to most of the Free Software
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+ Foundation's software and to any other program whose authors commit to
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+ using it. (Some other Free Software Foundation software is covered by
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+ the GNU Lesser General Public License instead.) You can apply it to
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+ your programs, too.
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+ When we speak of free software, we are referring to freedom, not
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+ These restrictions translate to certain responsibilities for you if you
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+ For example, if you distribute copies of such a program, whether
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+ source code. And you must show them these terms so they know their
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+ We protect your rights with two steps: (1) copyright the software, and
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+ GNU GENERAL PUBLIC LICENSE
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+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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+
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+ 0. This License applies to any program or other work which contains
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+ a notice placed by the copyright holder saying it may be distributed
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+ under the terms of this General Public License. The "Program", below,
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+ the term "modification".) Each licensee is addressed as "you".
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+ Activities other than copying, distribution and modification are not
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+ covered by this License; they are outside its scope. The act of
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+ is covered only if its contents constitute a work based on the
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+ Program (independent of having been made by running the Program).
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+ Whether that is true depends on what the Program does.
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+ 1. You may copy and distribute verbatim copies of the Program's
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+ source code as you receive it, in any medium, provided that you
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+ conspicuously and appropriately publish on each copy an appropriate
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+ copyright notice and disclaimer of warranty; keep intact all the
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+ notices that refer to this License and to the absence of any warranty;
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+ You may charge a fee for the physical act of transferring a copy, and
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+ distribute such modifications or work under the terms of Section 1
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+ above, provided that you also meet all of these conditions:
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+ whole or in part contains or is derived from the Program or any
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+ part thereof, to be licensed as a whole at no charge to all third
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+ parties under the terms of this License.
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+
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+ c) If the modified program normally reads commands interactively
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+ when run, you must cause it, when started running for such
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+ interactive use in the most ordinary way, to print or display an
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+ announcement including an appropriate copyright notice and a
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+ notice that there is no warranty (or else, saying that you provide
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+ a warranty) and that users may redistribute the program under
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+ these conditions, and telling the user how to view a copy of this
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+ License. (Exception: if the Program itself is interactive but
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+ does not normally print such an announcement, your work based on
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+ the Program is not required to print an announcement.)
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+
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+ These requirements apply to the modified work as a whole. If
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+ identifiable sections of that work are not derived from the Program,
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+ and can be reasonably considered independent and separate works in
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+ themselves, then this License, and its terms, do not apply to those
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+ sections when you distribute them as separate works. But when you
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+ distribute the same sections as part of a whole which is a work based
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+ on the Program, the distribution of the whole must be on the terms of
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+ this License, whose permissions for other licensees extend to the
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+ entire whole, and thus to each and every part regardless of who wrote it.
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+
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+ Thus, it is not the intent of this section to claim rights or contest
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+ your rights to work written entirely by you; rather, the intent is to
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+ exercise the right to control the distribution of derivative or
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+ collective works based on the Program.
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+
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+ In addition, mere aggregation of another work not based on the Program
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+ with the Program (or with a work based on the Program) on a volume of
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+ a storage or distribution medium does not bring the other work under
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+ the scope of this License.
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+
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+ 3. You may copy and distribute the Program (or a work based on it,
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+ under Section 2) in object code or executable form under the terms of
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+ Sections 1 and 2 above provided that you also do one of the following:
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+
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+ a) Accompany it with the complete corresponding machine-readable
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+ source code, which must be distributed under the terms of Sections
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+ b) Accompany it with a written offer, valid for at least three
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+ years, to give any third party, for a charge no more than your
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+ distributed under the terms of Sections 1 and 2 above on a medium
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+ customarily used for software interchange; or,
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+
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+ c) Accompany it with the information you received as to the offer
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+ to distribute corresponding source code. (This alternative is
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+ allowed only for noncommercial distribution and only if you
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+ received the program in object code or executable form with such
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+ an offer, in accord with Subsection b above.)
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+
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+ The source code for a work means the preferred form of the work for
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+ making modifications to it. For an executable work, complete source
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+ code means all the source code for all modules it contains, plus any
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+ associated interface definition files, plus the scripts used to
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+ control compilation and installation of the executable. However, as a
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+ special exception, the source code distributed need not include
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+ anything that is normally distributed (in either source or binary
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+ form) with the major components (compiler, kernel, and so on) of the
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+ operating system on which the executable runs, unless that component
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+ If distribution of executable or object code is made by offering
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+ access to copy from a designated place, then offering equivalent
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+ access to copy the source code from the same place counts as
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+ distribution of the source code, even though third parties are not
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+ compelled to copy the source along with the object code.
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+
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+ 4. You may not copy, modify, sublicense, or distribute the Program
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+ except as expressly provided under this License. Any attempt
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+ otherwise to copy, modify, sublicense or distribute the Program is
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+ void, and will automatically terminate your rights under this License.
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+ However, parties who have received copies, or rights, from you under
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+ this License will not have their licenses terminated so long as such
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+ parties remain in full compliance.
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+
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+ 5. You are not required to accept this License, since you have not
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+ distribute the Program or its derivative works. These actions are
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+ prohibited by law if you do not accept this License. Therefore, by
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+ Program), you indicate your acceptance of this License to do so, and
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+ the Program or works based on it.
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+
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+ 6. Each time you redistribute the Program (or any work based on the
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+ Program), the recipient automatically receives a license from the
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+ original licensor to copy, distribute or modify the Program subject to
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+ these terms and conditions. You may not impose any further
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+ restrictions on the recipients' exercise of the rights granted herein.
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+ You are not responsible for enforcing compliance by third parties to
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+ this License.
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+
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+ 7. If, as a consequence of a court judgment or allegation of patent
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+ infringement or for any other reason (not limited to patent issues),
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+ conditions are imposed on you (whether by court order, agreement or
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+ otherwise) that contradict the conditions of this License, they do not
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+ excuse you from the conditions of this License. If you cannot
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+ distribute so as to satisfy simultaneously your obligations under this
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+ License and any other pertinent obligations, then as a consequence you
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+ may not distribute the Program at all. For example, if a patent
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+ license would not permit royalty-free redistribution of the Program by
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+ all those who receive copies directly or indirectly through you, then
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+ the only way you could satisfy both it and this License would be to
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+ refrain entirely from distribution of the Program.
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+
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+ If any portion of this section is held invalid or unenforceable under
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+ any particular circumstance, the balance of the section is intended to
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+ apply and the section as a whole is intended to apply in other
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+ circumstances.
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+
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+ It is not the purpose of this section to induce you to infringe any
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+ patents or other property right claims or to contest validity of any
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+ such claims; this section has the sole purpose of protecting the
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+ integrity of the free software distribution system, which is
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+ implemented by public license practices. Many people have made
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+ system; it is up to the author/donor to decide if he or she is willing
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+ to distribute software through any other system and a licensee cannot
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+ impose that choice.
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+
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+ This section is intended to make thoroughly clear what is believed to
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+ be a consequence of the rest of this License.
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+
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+ 8. If the distribution and/or use of the Program is restricted in
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+ certain countries either by patents or by copyrighted interfaces, the
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+ original copyright holder who places the Program under this License
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+ may add an explicit geographical distribution limitation excluding
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+ those countries, so that distribution is permitted only in or among
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+ countries not thus excluded. In such case, this License incorporates
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+ the limitation as if written in the body of this License.
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+
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+ 9. The Free Software Foundation may publish revised and/or new versions
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+ of the General Public License from time to time. Such new versions will
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+ be similar in spirit to the present version, but may differ in detail to
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+ address new problems or concerns.
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+
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+ Each version is given a distinguishing version number. If the Program
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+ specifies a version number of this License which applies to it and "any
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+ later version", you have the option of following the terms and conditions
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+ either of that version or of any later version published by the Free
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+ Software Foundation. If the Program does not specify a version number of
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+ this License, you may choose any version ever published by the Free Software
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+ Foundation.
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+
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+ 10. If you wish to incorporate parts of the Program into other free
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+ programs whose distribution conditions are different, write to the author
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+ to ask for permission. For software which is copyrighted by the Free
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+ Software Foundation, write to the Free Software Foundation; we sometimes
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+ make exceptions for this. Our decision will be guided by the two goals
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+ of preserving the free status of all derivatives of our free software and
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+ of promoting the sharing and reuse of software generally.
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+
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+ NO WARRANTY
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+
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+ 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
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+ FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
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+ OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
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+ PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
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+ OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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+ MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
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+ TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
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+ PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
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+ REPAIR OR CORRECTION.
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+
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+ 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
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+ WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
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+ REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
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+ INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
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+ OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
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+ TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
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+ YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
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+ PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
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+ POSSIBILITY OF SUCH DAMAGES.
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+
280
+ END OF TERMS AND CONDITIONS
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+
282
+ How to Apply These Terms to Your New Programs
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+
284
+ If you develop a new program, and you want it to be of the greatest
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+ possible use to the public, the best way to achieve this is to make it
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+ free software which everyone can redistribute and change under these terms.
287
+
288
+ To do so, attach the following notices to the program. It is safest
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+ to attach them to the start of each source file to most effectively
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+ convey the exclusion of warranty; and each file should have at least
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+ the "copyright" line and a pointer to where the full notice is found.
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+
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+ {description}
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+ Copyright (C) {year} {fullname}
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+
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+ This program is free software; you can redistribute it and/or modify
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+ it under the terms of the GNU General Public License as published by
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+ the Free Software Foundation; either version 2 of the License, or
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+ (at your option) any later version.
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+
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+ This program is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ GNU General Public License for more details.
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+
306
+ You should have received a copy of the GNU General Public License along
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+ with this program; if not, write to the Free Software Foundation, Inc.,
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+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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+
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+ Also add information on how to contact you by electronic and paper mail.
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+
312
+ If the program is interactive, make it output a short notice like this
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+ when it starts in an interactive mode:
314
+
315
+ Gnomovision version 69, Copyright (C) year name of author
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+ Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
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+ This is free software, and you are welcome to redistribute it
318
+ under certain conditions; type `show c' for details.
319
+
320
+ The hypothetical commands `show w' and `show c' should show the appropriate
321
+ parts of the General Public License. Of course, the commands you use may
322
+ be called something other than `show w' and `show c'; they could even be
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+ mouse-clicks or menu items--whatever suits your program.
324
+
325
+ You should also get your employer (if you work as a programmer) or your
326
+ school, if any, to sign a "copyright disclaimer" for the program, if
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+ necessary. Here is a sample; alter the names:
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+
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+ Yoyodyne, Inc., hereby disclaims all copyright interest in the program
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+ `Gnomovision' (which makes passes at compilers) written by James Hacker.
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+
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+ {signature of Ty Coon}, 1 April 1989
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+ Ty Coon, President of Vice
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+
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+ This General Public License does not permit incorporating your program into
336
+ proprietary programs. If your program is a subroutine library, you may
337
+ consider it more useful to permit linking proprietary applications with the
338
+ library. If this is what you want to do, use the GNU Lesser General
339
+ Public License instead of this License.
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+
data/README.rdoc ADDED
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+ = igg
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+
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+ Description goes here.
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+
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+ == Contributing to igg
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+
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+ * Check out the latest master to make sure the feature hasn't been implemented or the bug hasn't been fixed yet.
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+ * Check out the issue tracker to make sure someone already hasn't requested it and/or contributed it.
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+ * Fork the project.
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+ * Start a feature/bugfix branch.
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+ * Commit and push until you are happy with your contribution.
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+ * Make sure to add tests for it. This is important so I don't break it in a future version unintentionally.
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+ * Please try not to mess with the Rakefile, version, or history. If you want to have your own version, or is otherwise necessary, that is fine, but please isolate to its own commit so I can cherry-pick around it.
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+
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+ == Copyright
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+
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+ Copyright (c) 2015 eiffel qiu. See LICENSE.txt for
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+ further details.
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+
data/bin/igg ADDED
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+ #!/usr/bin/env ruby
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+ require 'igg/cli'
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+
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+ Igg::CLI.start
data/lib/igg.rb ADDED
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+ require 'igg/cli'
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+ module Igg
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+ module Builder
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+ module EntityBuilder
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+ def in_app_root?
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+ File.exist?('lib/game/entities')
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+ end
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+ def build_entity
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+ if in_app_root?
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+ @width, @height = 16, 16
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+ empty_directory "lib/game/entities"
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+ template 'builder/templates/entity/entity.tt', "lib/game/entities/#{@name}.js"
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+ else
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+ puts "you are not in an ImpactJS root folder"
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+ end
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+
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+ end
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+ end
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+ end
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+ end
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+ module Igg
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+ module Builder
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+ module LevelBuilder
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+ def in_app_root?
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+ File.exist?('lib/game/levels')
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+ end
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+ def build_level
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+ if in_app_root?
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+ empty_directory "lib/game/levels"
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+ template 'builder/templates/level/level.tt', "lib/game/levels/#{@name}.js"
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+ else
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+ puts "you are not in an ImpactJS root folder"
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+ end
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+
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+ end
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+ end
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+ end
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+ end
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+ module Igg
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+ module Builder
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+ module ProjectBuilder
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+ def build_project
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+ empty_directory "#{@name}/lib"
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+ empty_directory "#{@name}/lib/game"
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+ empty_directory "#{@name}/lib/game/entities"
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+ empty_directory "#{@name}/lib/game/levels"
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+ empty_directory "#{@name}/media"
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+ empty_directory "#{@name}/media/sounds"
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+
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+ copy_file 'builder/templates/project/sounds/death.mp3',"#{@name}/media/sounds/death.mp3"
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+ copy_file 'builder/templates/project/sounds/death.mp3',"#{@name}/media/sounds/death.ogg"
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+ copy_file 'builder/templates/project/sounds/death.mp3',"#{@name}/media/sounds/jump.mp3"
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+ copy_file 'builder/templates/project/sounds/death.mp3',"#{@name}/media/sounds/jump.ogg"
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+ copy_file 'builder/templates/project/sounds/death.mp3',"#{@name}/media/sounds/shoot.mp3"
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+ copy_file 'builder/templates/project/sounds/death.mp3',"#{@name}/media/sounds/shoot.ogg"
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+ copy_file 'builder/templates/project/sounds/death.mp3',"#{@name}/media/sounds/theme.mp3"
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+ copy_file 'builder/templates/project/sounds/death.mp3',"#{@name}/media/sounds/theme.ogg"
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+
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+ copy_file 'builder/templates/project/04b03.font.png',"#{@name}/media/04b03.font.png"
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+ template 'builder/templates/project/main.tt', "#{@name}/lib/game/main.js"
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+ template 'builder/templates/level/main.js', "#{@name}/lib/game/levels/main.js"
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+ template 'builder/templates/project/index.html', "#{@name}/index.html"
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+ end
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+ end
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+ end
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+ end
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+ ig.module(
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+ 'game.entities.<%= @name %>'
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+ )
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+ .requires(
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+ 'impact.entity'
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+ )
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+ .defines(function(){
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+
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+ Entity<%= @name.capitalize %> = ig.Entity.extend({
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+
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+ size: {x:<%= @width %>, y:<%= @height %>},
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+ collides: ig.Entity.COLLIDES.ACTIVE,
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+
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+ animSheet: new ig.AnimationSheet( 'media/<%= @name %>.png', <%= @width %>, <%= @height %> ),
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+
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+ bounciness: 1,
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+
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+ init: function( x, y, settings ) {
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+ this.parent( x, y, settings );
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+
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+ this.addAnim( 'idle', 1, [0] );
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+
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+ this.vel.x = -100;
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+ this.vel.y = 100;
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+ }
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+ });
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+
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+ });
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+ ig.module( 'game.levels.<%= @name.downcase %>' )
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+ .requires( 'impact.image' )
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+ .defines(function(){
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+ Level<%= @name.capitalize %>=/*JSON[*/{
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+ "entities": [],
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+ "layer": []
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+ }/*]JSON*/;
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+ });
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+ ig.module( 'game.levels.main' )
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+ .requires( 'impact.image' )
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+ .defines(function(){
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+ LevelMain=/*JSON[*/{
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+ "entities": [],
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+ "layer": []
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+ }/*]JSON*/;
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+ });
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+ <!DOCTYPE html>
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+ <html>
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+ <head>
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+ <title>Impact Game</title>
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+ <style type="text/css">
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+ html,body {
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+ background-color: #333;
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+ color: #fff;
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+ font-family: helvetica, arial, sans-serif;
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+ margin: 0;
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+ padding: 0;
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+ font-size: 12pt;
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+ }
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+
15
+ #canvas {
16
+ position: absolute;
17
+ left: 0;
18
+ right: 0;
19
+ top: 0;
20
+ bottom: 0;
21
+ margin: auto;
22
+ }
23
+ </style>
24
+
25
+ <script type="text/javascript" src="lib/impact/impact.js"></script>
26
+ <script type="text/javascript" src="lib/game/main.js"></script>
27
+ </head>
28
+ <body>
29
+ <canvas id="canvas"></canvas>
30
+ </body>
31
+ </html>
@@ -0,0 +1,62 @@
1
+ ig.module(
2
+ 'game.main'
3
+ )
4
+ .requires(
5
+ 'impact.game',
6
+ 'impact.font',
7
+ 'game.levels.main'
8
+ )
9
+ .defines(function () {
10
+
11
+ MyGame = ig.Game.extend({
12
+ gravity: 300,
13
+
14
+ // Load a font
15
+ font: new ig.Font('media/04b03.font.png'),
16
+ instructText: new ig.Font( 'media/04b03.font.png' ),
17
+ statText: new ig.Font( 'media/04b03.font.png' ),
18
+ levelTimer: new ig.Timer(),
19
+ levelExit: null,
20
+
21
+ init: function () {
22
+
23
+ // Bind keys
24
+ ig.input.bind( ig.KEY.LEFT_ARROW, 'left' );
25
+ ig.input.bind( ig.KEY.RIGHT_ARROW, 'right' );
26
+ ig.input.bind( ig.KEY.X, 'jump' );
27
+ ig.input.bind( ig.KEY.C, 'shoot' );
28
+ ig.input.bind( ig.KEY.TAB, 'switch' );
29
+ ig.input.bind( ig.KEY.SPACE, 'continue' );
30
+ ig.music.add( 'media/sounds/theme.*' );
31
+ ig.music.volume = 0.5;
32
+ ig.music.play();
33
+
34
+ this.loadLevel(LevelMain);
35
+ },
36
+
37
+ update: function () {
38
+ // Update all entities and backgroundMaps
39
+ this.parent();
40
+
41
+ // Add your own, additional update code here
42
+ },
43
+
44
+ draw: function () {
45
+ // Draw all entities and backgroundMaps
46
+ this.parent();
47
+ if(this.instructText){
48
+ var x = ig.system.width/2,
49
+ y = ig.system.height - 10;
50
+ this.instructText.draw( 'Left/Right Moves, X Jumps, C Fires & Tab Switches Weapons.', x, y, ig.Font.ALIGN.CENTER );
51
+ }
52
+ }
53
+ });
54
+
55
+ if( ig.ua.mobile ) {
56
+ // Disable sound for all mobile devices
57
+ ig.Sound.enabled = false;
58
+ }
59
+
60
+ ig.main('#canvas', MyGame, 60, <%= @width %>, <%= @height %>, 2);
61
+
62
+ });
data/lib/igg/cli.rb ADDED
@@ -0,0 +1,30 @@
1
+ require 'thor'
2
+ require_relative 'ext/string_extention'
3
+ %w[project entity level].each { |task| require_relative "builder/#{task}_builder" }
4
+
5
+ class Igg::CLI < Thor
6
+ include Thor::Actions
7
+ Igg::Builder.constants.each { |b| include "Igg::Builder::#{b}".to_class }
8
+
9
+ def initialize(*args); super; processing(*args) end
10
+
11
+ def self.source_root; File.dirname(__FILE__) end
12
+
13
+ class_option :width, :type => :numeric, :default => 320, :required => false, :aliases => "-w", :desc => "width"
14
+ class_option :height, :type => :numeric, :default => 240, :required => false, :aliases => "-h", :desc => "height"
15
+
16
+ %w[project entity level].each do |type|
17
+ class_eval %{
18
+ desc "#{type} [NAME]", "generate an ImpactJS Game #{type}"
19
+ def #{type}(name=nil) end
20
+ }
21
+ end
22
+
23
+ private
24
+ def processing(*args)
25
+ method = args[2][:current_command][:name] # default project name is app type name
26
+ @name, @width, @height = args[0][0] || "#{method}", options[:width], options[:height]
27
+ @name = "#{@name}".downcase
28
+ send "build_#{method}" if method != 'help'
29
+ end
30
+ end
@@ -0,0 +1,68 @@
1
+ module Ext
2
+ module MethodHooker
3
+ def self.included(base)
4
+ base.extend(ClassMethods)
5
+ end
6
+
7
+ def self.extended(base)
8
+ base.extend(ClassMethods)
9
+ end
10
+
11
+ module ClassMethods
12
+ def before_each_method type, &block
13
+ singleton = class << self; self; end
14
+ case type
15
+ when :instance
16
+ this = self
17
+ singleton.instance_eval do
18
+ define_method :method_added do |name|
19
+ last = instance_variable_get(:@__last_methods_added)
20
+ return if last and last.include?(name)
21
+ with = :"#{name}_with_before_each_method"
22
+ without = :"#{name}_without_before_each_method"
23
+ instance_variable_set(:@__last_methods_added, [name, with, without])
24
+ this.class_eval do
25
+ define_method with do |*args, &blk|
26
+ instance_exec(name, args, blk, &block)
27
+ send without, *args, &blk
28
+ end
29
+ alias_method without, name
30
+ alias_method name, with
31
+ end
32
+ instance_variable_set(:@__last_methods_added, nil)
33
+ end
34
+ end
35
+ when :class
36
+ this = self
37
+ singleton.instance_eval do
38
+ define_method :singleton_method_added do |name|
39
+ return if name == :singleton_method_added
40
+ last = instance_variable_get(:@__last_singleton_methods_added)
41
+ return if last and last.include?(name)
42
+ with = :"#{name}_with_before_each_method"
43
+ without = :"#{name}_without_before_each_method"
44
+ instance_variable_set(:@__last_singleton_methods_added, [name, with, without])
45
+ singleton.class_eval do
46
+ define_method with do |*args, &blk|
47
+ instance_exec(name, args, blk, &block)
48
+ send without, *args, &blk
49
+ end
50
+ alias_method without, name
51
+ alias_method name, with
52
+ end
53
+ instance_variable_set(:@__last_singleton_methods_added, nil)
54
+ end
55
+ end
56
+ end
57
+ end
58
+
59
+ def before_class_method &block
60
+ before_each_method :class, &block
61
+ end
62
+
63
+ def before_instance_method &block
64
+ before_each_method :instance, &block
65
+ end
66
+ end
67
+ end
68
+ end
@@ -0,0 +1,7 @@
1
+ class String
2
+ def to_class
3
+ self.split('::').inject(Object) do |mod, class_name|
4
+ mod.const_get(class_name)
5
+ end
6
+ end
7
+ end
metadata ADDED
@@ -0,0 +1,140 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: igg
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.0.1
5
+ platform: ruby
6
+ authors:
7
+ - eiffel qiu
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-01-19 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: thor
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :runtime
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - "~>"
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ - !ruby/object:Gem::Dependency
28
+ name: rspec
29
+ requirement: !ruby/object:Gem::Requirement
30
+ requirements:
31
+ - - "~>"
32
+ - !ruby/object:Gem::Version
33
+ version: '2.8'
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - "~>"
39
+ - !ruby/object:Gem::Version
40
+ version: '2.8'
41
+ - !ruby/object:Gem::Dependency
42
+ name: rdoc
43
+ requirement: !ruby/object:Gem::Requirement
44
+ requirements:
45
+ - - "~>"
46
+ - !ruby/object:Gem::Version
47
+ version: '3.12'
48
+ type: :development
49
+ prerelease: false
50
+ version_requirements: !ruby/object:Gem::Requirement
51
+ requirements:
52
+ - - "~>"
53
+ - !ruby/object:Gem::Version
54
+ version: '3.12'
55
+ - !ruby/object:Gem::Dependency
56
+ name: bundler
57
+ requirement: !ruby/object:Gem::Requirement
58
+ requirements:
59
+ - - "~>"
60
+ - !ruby/object:Gem::Version
61
+ version: '1.0'
62
+ type: :development
63
+ prerelease: false
64
+ version_requirements: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - "~>"
67
+ - !ruby/object:Gem::Version
68
+ version: '1.0'
69
+ - !ruby/object:Gem::Dependency
70
+ name: jeweler
71
+ requirement: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - "~>"
74
+ - !ruby/object:Gem::Version
75
+ version: '2.0'
76
+ type: :development
77
+ prerelease: false
78
+ version_requirements: !ruby/object:Gem::Requirement
79
+ requirements:
80
+ - - "~>"
81
+ - !ruby/object:Gem::Version
82
+ version: '2.0'
83
+ description: ImpactJS Game Generator for fast development
84
+ email: eiffelqiu@qq.com
85
+ executables:
86
+ - igg
87
+ extensions: []
88
+ extra_rdoc_files:
89
+ - LICENSE
90
+ - README.rdoc
91
+ files:
92
+ - LICENSE
93
+ - README.rdoc
94
+ - bin/igg
95
+ - lib/igg.rb
96
+ - lib/igg/builder/entity_builder.rb
97
+ - lib/igg/builder/level_builder.rb
98
+ - lib/igg/builder/project_builder.rb
99
+ - lib/igg/builder/templates/entity/entity.tt
100
+ - lib/igg/builder/templates/level/level.tt
101
+ - lib/igg/builder/templates/level/main.js
102
+ - lib/igg/builder/templates/project/04b03.font.png
103
+ - lib/igg/builder/templates/project/index.html
104
+ - lib/igg/builder/templates/project/main.tt
105
+ - lib/igg/builder/templates/project/sounds/death.mp3
106
+ - lib/igg/builder/templates/project/sounds/death.ogg
107
+ - lib/igg/builder/templates/project/sounds/jump.mp3
108
+ - lib/igg/builder/templates/project/sounds/jump.ogg
109
+ - lib/igg/builder/templates/project/sounds/shoot.mp3
110
+ - lib/igg/builder/templates/project/sounds/shoot.ogg
111
+ - lib/igg/builder/templates/project/sounds/theme.mp3
112
+ - lib/igg/builder/templates/project/sounds/theme.ogg
113
+ - lib/igg/cli.rb
114
+ - lib/igg/ext/method_hooker.rb
115
+ - lib/igg/ext/string_extention.rb
116
+ homepage: http://github.com/eiffelqiu/igg
117
+ licenses:
118
+ - GPL2
119
+ metadata: {}
120
+ post_install_message:
121
+ rdoc_options: []
122
+ require_paths:
123
+ - lib
124
+ required_ruby_version: !ruby/object:Gem::Requirement
125
+ requirements:
126
+ - - ">="
127
+ - !ruby/object:Gem::Version
128
+ version: '0'
129
+ required_rubygems_version: !ruby/object:Gem::Requirement
130
+ requirements:
131
+ - - ">="
132
+ - !ruby/object:Gem::Version
133
+ version: '0'
134
+ requirements: []
135
+ rubyforge_project:
136
+ rubygems_version: 2.2.2
137
+ signing_key:
138
+ specification_version: 4
139
+ summary: ImpactJS Game Generator
140
+ test_files: []