ifmapper 2.0.9 → 2.2.4
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- checksums.yaml +4 -4
- data/HISTORY.txt +89 -76
- data/IFMapper.gemspec +32 -28
- data/IFMapper.rbw +1 -2
- data/bin/IFMapper +4 -3
- data/docs/en/index.html +45 -24
- data/docs/en/start.html +729 -517
- data/docs/es/start.html +808 -1191
- data/docs/images/svg_export.gif +0 -0
- data/lib/IFMapper/FXMapperSettings.rb +1 -1
- data/lib/IFMapper/FXMapperWindow.rb +211 -217
- data/lib/IFMapper/FXSVGMapExporterOptionsDialogBox.rb +335 -107
- data/lib/IFMapper/IFMWriter.rb +1 -2
- data/lib/IFMapper/Inform7Writer.rb +2 -2
- data/lib/IFMapper/InformWriter.rb +2 -2
- data/lib/IFMapper/MapPrinting.rb +104 -101
- data/lib/IFMapper/PDFMapExporter.rb +2 -521
- data/lib/IFMapper/PDFMapExporter_prawn.rb +132 -103
- data/lib/IFMapper/SVGMapAppend.rb +155 -0
- data/lib/IFMapper/SVGMapExporter.rb +1303 -1091
- data/lib/IFMapper/TADSWriter.rb +4 -3
- data/lib/IFMapper/locales/en/Messages.rb +84 -39
- data/lib/IFMapper/locales/es/Messages.rb +94 -29
- data/lib/IFMapper/locales/es/Messages_iso-8859-1.rb +69 -15
- data/maps/CityOfSecrets.map +0 -0
- metadata +32 -10
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 14f669750e8ead77e5ec1695ec7a405802d8b5ceb1963acf6381c9a144c22d15
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data.tar.gz: da6273f224a55b9115d69448ba236074fd119d913b276716685fdad775798234
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 59af5e2198ec63db012f1575716198e96b79603391375c5bf5f2762a1543bc90b6b9b214358757c53a56fc2c710ba87a60e2963cd58ae1f7c30e81c3448fa21c
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data.tar.gz: fd1fa45b5f32fe3a3fc2bc24424080b5549d6c158e3e8209744eba5986e81746d727fe5ebe31b634f14713ba5a8f7eacf3b1cb5fb14b4bfaf92928b4cefe3f79
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data/HISTORY.txt
CHANGED
@@ -1,3 +1,16 @@
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+
v2.2.0 Updated Spanish documentation to be in sync with the English one.
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v2.1.0 Overhauled SVG export support
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Updated English documentation to meet modern HTML5 standard
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Rewrote & simplified English installation instructions for clarity
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Hide unimplemented Print menu option
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BUGFIX: Instructions link opens browser in macOS & Linux
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BUGFIX: Ruby version comparisons in IFM, Inform & TADS writers
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courtesy of PeteT & Samwiseuk
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v2.0.9 Fix a few Ruby 2.5 issues when using Automapper
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courtesy of Bill Lash/welash
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v2.0.8 Bug fixed PDF Writer as it was no longer working with v2.1+ Rubys.
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v2.0.5 Bug fixed Spanish locale crashing due to missing BOX_COMMENTS.
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@@ -26,9 +39,9 @@ v1.2.1 Removed SVG from TODO list
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v1.2.0 Improvements:
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- Added support for exporting SVG files.
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-
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+
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v1.1.4 Bug fixes:
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-
- Fixed bug with use of &,",' and line endings in descriptions in
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- Fixed bug with use of &,",' and line endings in descriptions in
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trizbort format.
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- Fixed potential crashes in Trizbort Reader.
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- Fixed up/down/in/out exits in Trizbort Reader and Writer.
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@@ -41,7 +54,7 @@ v1.1.3 Bug fixes:
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v1.1.2 Improvements:
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- Made room box use tabs for comments, descriptions and objects.
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- Made dark rooms select as orange.
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- Added support for dark rooms and descriptions in
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- Added support for dark rooms and descriptions in
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TrizbortReader/Writer.
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v1.1.1 Improvements:
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@@ -49,7 +62,7 @@ v1.1.1 Improvements:
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- Made failed connections turn cyan upon selection.
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v1.1.0 - Bug fixed select all so it can be done with keyboard.
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-
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v1.0.9 - Bug fixed crash of cut selection when stubs were present.
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- Added option to automap rooms with all caps.
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- Bug fixed Select All/None rooms to show the selection.
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@@ -58,8 +71,8 @@ v1.0.8 - Added option to load a map from command-line.
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- Bug fixed pdf output of letters near exits.
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- Added support for comments in each location.
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v1.0.7 - Bug fixed cutting and pasting of rooms,
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which could overlap previous rooms in map and
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v1.0.7 - Bug fixed cutting and pasting of rooms,
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which could overlap previous rooms in map and
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leave rooms without new connections.
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- Added localization to link switching with RMB.
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- Fixed drag selection of rooms.
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@@ -104,15 +117,15 @@ v1.0.0 Bug fixes:
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also need ruby's iconv module (which should now be part of
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both the windows and unix distros)
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To add new languages, go to ifmapper-1.0.0/lib/IFMapper/locales
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and add one for your particular language.
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and add one for your particular language.
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Then you need to create an UTF-8 Message.rb file.
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If your editor does not support writing out UTF-8 directly,
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you can create a file in another encoding and then convert
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it with an utility like iconv (see example in
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it with an utility like iconv (see example in
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ifmapper-1.0.0/lib/IFMapper/locales/es)
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- Inform7 writer is now better:
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-
* It now properly recognizes male/female people a
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* It now properly recognizes male/female people a
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tad better.
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* It now tries to avoid tags as much as possible
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to keep Inform7's concept of natural language.
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@@ -132,8 +145,8 @@ v0.9.8 Bug fixes:
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them as keywords and adding numbers to their tags. Fixed.
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[Bug Report: Greg Boetcherr]
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- When replacing dark rooms with lit rooms, the transcript
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automapper was discarding all other connections. So, if two dark
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rooms were connected, once one of the dark rooms became lit, the
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automapper was discarding all other connections. So, if two dark
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rooms were connected, once one of the dark rooms became lit, the
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connection to the other dark room was removed. Fixed.
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- Typo: 'interative' for 'interactive' fixed in TranscriptReader.rb
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[Bug Report: unknown]
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@@ -142,7 +155,7 @@ v0.9.8 Bug fixes:
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Improvements:
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- Automapper now recognizes two new ways of describing exits as
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being blocked.
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- Automapper was not dealing with Undo properly when mapping
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- Automapper was not dealing with Undo properly when mapping
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interactively, leading to the creation of wrong exits if user
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moved right after an undo.
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- Automapper now tries to use the path map to determine if a location
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@@ -191,14 +204,14 @@ v0.9.7 What's new:
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- Rewrote a big chunk of the map readers (inform/tads). Reason was
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two-fold:
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* make the code smaller and simpler
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* fix a logic problem in the layout algorithm which was
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leading to maps being laid out much bigger when map had
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* fix a logic problem in the layout algorithm which was
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leading to maps being laid out much bigger when map had
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a lot of one way connections. Now room layout is much, much
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improved.
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[Bug Report: Greg Boettcher]
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* sped up the creation of map code a tad.
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-
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- Inform reader now understands most special international character
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sequences (@:a, etc).
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- TADS reader was marking some one way door exits as normal exits.
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@@ -225,21 +238,21 @@ v0.9.6 What's new:
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properly does toggle selecting of rooms/connections.
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- Minor improvement to the automapper. Now places that have Dr.,
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St., Ave. and Inc. in them will be recognized as locations.
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St., Ave. and Inc. in them will be recognized as locations.
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Previously, they were ignored due to the period.
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- The automapper will now correctly parse objects from take commands
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when the response is something like:
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You take the pencil from the bag.
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Previously, the object was considered to be 'pencil from the bag'
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instead of just 'pencil'.
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instead of just 'pencil'.
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- Slight improvement to the automapper room description
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- Slight improvement to the automapper room description
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identification. When comparing descriptions and a perfect match
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or submatch of the description cannot be found against a room, all
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words in that room description will be compared for a
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or submatch of the description cannot be found against a room, all
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words in that room description will be compared for a
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potential match. A room will be matched as already present if
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at least 20 words match (they also have to be in the same order).
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at least 20 words match (they also have to be in the same order).
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However, if multiple rooms happen to match 20 words, then the room
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with more words matched will be considered as the correct match.
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This improvement helps with locations that have identical
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prompt. Tested with The PK Girl mainly.
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- TADS3 source code reader is now much improved.
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It recognizes PathPassages, TravelMessage and noTravel
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exits properly.
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It does not consider a missing room as a fatal error and
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will properly find names of rooms when room line is split into
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It recognizes PathPassages, TravelMessage and noTravel
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exits properly.
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It does not consider a missing room as a fatal error and
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will properly find names of rooms when room line is split into
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multiple lines.
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It will also display passage and stairway exits properly (previously,
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they were considered door exits).
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Also, TADS3 reader can now properly parse a t3m Makefile for
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sources.
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You should now be able to map the big TADS3 demo game
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Return to Ditch Day from source, which previously would run
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into some issues.
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You should now be able to map the big TADS3 demo game
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Return to Ditch Day from source, which previously would run
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into some issues.
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- TADS and Inform readers now use a slightly different algorithm for
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laying out rooms. This new algorithm results in smaller maps and
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- IFMapper now looks for Fox1.4 and 1.2, in that order. Note that
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I still recommend Fox1.2, as it is more stable.
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- Automapper now supports selecting how locations are identified
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(either by comparing the room descriptions or just the short name)
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- Automapper now supports selecting how locations are identified
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(either by comparing the room descriptions or just the short name)
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as well as adds support for some unusual location short name
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formats used in some Infocom games (Moonmist, Witness).
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@@ -319,10 +332,10 @@ v0.9.5 What's new:
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- The automapper now also looks for transcripts with extensions
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.scr (Magnetic Scrolls/Glux) and .txt (Hugo) by default.
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Note that Hugo, Glux and Magnetic Scrolls transcripts do
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not append text to transcripts after each move, instead keeping a
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not append text to transcripts after each move, instead keeping a
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buffer that gets spit out when filled. Thus, automapping while
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playing a game with these interpreters game is not as interactive
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as with winfrotz and similar. This method can also lead to some
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playing a game with these interpreters game is not as interactive
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as with winfrotz and similar. This method can also lead to some
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rooms to be missed or some connections be mistaken, as sometimes
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room descriptions will be written out only partially.
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Finally, TADS interpreter is the worst, in that it will actually
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This helps, for example, with TADS transcripts, which are locked
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and cannot be opened while you are still on script mode (this
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absolutely blows in TADS!).
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Previously, opening a TADS transcript in progress would just
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Previously, opening a TADS transcript in progress would just
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crash IFMapper.
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- Fixed yet another problem with links among rooms in different
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usually after 1+ hour of use of the automapper. This problem is not
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yet fixed (it is a Fox issue), but the work-around will try at
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least twice to make it work.
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-
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+
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- Switching from one map to another now immediately updates the
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section # in the toolbar.
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- There's now a new option called Map->Room List which will
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list all the rooms in your map, allowing you to also select
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list all the rooms in your map, allowing you to also select
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and sort rooms from that list.
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- Added new full maps for Risorgimiento Represo, Christminster, a full
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All Roads, Trinity.
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Partial maps for Dreamhold, Savoir Fare, Heroine's Mantle, World's
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Apart, Metamorphoses, Pytho's Mask.
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All of these were created with the automapper, as I played those
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All of these were created with the automapper, as I played those
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games.
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v0.9 - What's new:
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- Fixed a very idiotic bug in Cut algorithm. It was basically
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- Fixed a very idiotic bug in Cut algorithm. It was basically
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destroying all cut connections right after they were cut.
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- Editing rooms' names or objects now results in a much, much
|
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- You can now display and edit a location's description. This
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description is often used by the the automapper during transcript
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mapping to determine the uniqueness of a room, albeit the main
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use of editing a room description is to allow creation of
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mapping to determine the uniqueness of a room, albeit the main
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use of editing a room description is to allow creation of
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new games (currently, Inform/TADS3).
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- You can now optionally avoid displaying the task or description
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This is mainly to allow you to read maps that have walkthru tasks
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in them without giving away the game.
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- IFMapper now supports the concept of closed but unlocked doors.
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- IFMapper now supports the concept of closed but unlocked doors.
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These will be displayed as a white square between connections.
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The main interest of placing these doors is for creation
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of new Inform games, not so much for solving games.
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@@ -444,7 +457,7 @@ v0.9 - What's new:
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on something already selected, it is deselected.
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- Automapper improvements
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-
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* Automapper will now deal with complex commands involving 'then'
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a tad better.
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* An additional fix to dark rooms. Looking in a dark room would
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result in the dark room being created, even if the room had
|
@@ -467,7 +480,7 @@ v0.9 - What's new:
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it did before.
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* Automapper is now a tad smarter in not considering words such
|
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as open/close in descriptions. This helps the automapper not
|
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get confused if a door which is part of the room description
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get confused if a door which is part of the room description
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changes state.
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- Inform support.
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@@ -480,19 +493,19 @@ v0.9 - What's new:
|
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code will actually resolve issues of where doors lead to within,
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for example, the "Enter" or "Exit" command, making parsing .inf
|
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files impossible without writing a full inform compiler.
|
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-
A second limitation is that Inform allows doors that exist only
|
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A second limitation is that Inform allows doors that exist only
|
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on one "side" of a room. These exits will be ignored.
|
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-
The inform automapper should prove compatible with most door
|
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The inform automapper should prove compatible with most door
|
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libraries, but will probably choke on a lot of hand-coded code.
|
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|
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* You can now export a map as an Inform .inf (source code) file.
|
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This can be helpful at the beginning of designing a game to place
|
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all objects/characters, doors and room descriptions easily.
|
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Obviously, these source code files will later get hacked heavily
|
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manually to provide the real game functionality.
|
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+
manually to provide the real game functionality.
|
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IFMapper just gives you a start, helping you design
|
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the landscape a tad more easily.
|
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-
Doors are created in Inform using Andrew MacKinnon's easydoors
|
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+
Doors are created in Inform using Andrew MacKinnon's easydoors
|
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Inform extension.
|
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|
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NOTE: A word of warning about reading Inform or TADS maps.
|
@@ -502,7 +515,7 @@ v0.9 - What's new:
|
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into memory issues and currently make the path-finding algorithm
|
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work extremely slow.
|
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|
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-
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- TADS 3 support
|
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* NOTE: TADS 2 is currently *NOT* supported.
|
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Basically, TADS 3 templates are currently *NOT* supported.
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Instead, the standard library templates are kind of hard-coded
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in the reader.
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TADS 3's standard lib is more sensible than Inform when it
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comes to doors, so it should hopefully lead to less
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TADS 3's standard lib is more sensible than Inform when it
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comes to doors, so it should hopefully lead to less
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problems there.
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* You can now export a TADS 3 (.t) file. Same concept as Inform,
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@@ -521,7 +534,7 @@ v0.9 - What's new:
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v0.8.5 - This is mainly a bug fix release.
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-
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- Improvements to the automapper:
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* Now it uses much, much less memory as the automapper database
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will now use the actual map database. This is mainly a departure
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@@ -539,13 +552,13 @@ v0.8.5 - This is mainly a bug fix release.
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* Now saving/loading a map that has been automapped will also save its
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descriptions. This allows you to keep automapping a game easily
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in different sessions.
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* Restore/Restart/Unscript was not working appropiately.
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It should have allowed you to "teleport" to any new location, yet
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* Restore/Restart/Unscript was not working appropiately.
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It should have allowed you to "teleport" to any new location, yet
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it was creating incorrect links.
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* There's now better handling of rooms gone dark (previously, they
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were treated as a separate location and multiple dark rooms
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would create links to a single dark room)
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-
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- .map save format now is smaller, as some useless data was getting
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saved, which we now skip. Note, however, that when automapping
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.map size is bigger, as room descriptions get also stored now.
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@@ -554,7 +567,7 @@ v0.8.5 - This is mainly a bug fix release.
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objects would not fit in box.
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- Added some new (possibly incomplete) maps, that I did while
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testing the stuff. All done with automapper:
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testing the stuff. All done with automapper:
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Deadline, Dutch Dapper, Blue Doors, Inhumane, Not Just an
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Ordinary Ballerina.
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@@ -565,7 +578,7 @@ v0.8.5 - This is mainly a bug fix release.
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an IFM file with no windows open.
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- Fixed a nasty crashing bug when pasting and then immediately
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selecting pasted rooms, as the rooms were not added to the
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selecting pasted rooms, as the rooms were not added to the
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pathmap.
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- Complex doors that are locked are now drawn with a crossed line
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- Complex paths drawn as bsplines are now drawn with a tad less
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quality to improve drawing speed.
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v0.8.1 - Just some fixes to the automapper, as it was failing on some
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v0.8.1 - Just some fixes to the automapper, as it was failing on some
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relatively simple games.
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Automapper was not matching rooms with periods in them. This was
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causing problems with games that had rooms like "Mr. Hellman's
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causing problems with games that had rooms like "Mr. Hellman's
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Bedroom".
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Improved the handling of multiple directional commands. A command
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like: 'n, e, w' is now handled properly.
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Moved 'fox' requires together so it is easy to upgrade to
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Moved 'fox' requires together so it is easy to upgrade to
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upcoming fox14.
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v0.8 - Added the ability to create linked rooms using the Numeric Keypad.
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Turn on NUM LOCK, select a single room and then use the numbers in
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Turn on NUM LOCK, select a single room and then use the numbers in
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the keypad to move thru an exit or add a room in a certain direction.
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Changed name of the main program from IFMapper.rb to IFMapper.rbw.
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@@ -597,7 +610,7 @@ v0.8 - Added the ability to create linked rooms using the Numeric Keypad.
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Added Home/End/PageUp/PageDown to move nodes diagonally. This
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helps with the Keypad, when not in NUM LOCK mode.
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Fixed a bug that effected IFMReader that I inadvertedly
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Fixed a bug that effected IFMReader that I inadvertedly
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introduced in v0.7.
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Removed Postscript support. I just realized that GSview also reads
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directory, without cd'ing themselves to the IFMapper directory.
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Added IFM export.
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Note that albeit you can load and save out an IFM map file, if you load
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and then save an ifm file, the integrity of the ifm file created by
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Note that albeit you can load and save out an IFM map file, if you load
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and then save an ifm file, the integrity of the ifm file created by
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hand will not be kept.
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Things such as ifm variables, task and object dependencies will be
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lost if you do that. It is unlikely I will add full walkthru
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lost if you do that. It is unlikely I will add full walkthru
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functionality to IFMapper.
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IFMapper's main format remains its propietary .map format (which is
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just marshalling of its internal ruby classes).
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Added a popup menu to the use of the right mouse button. The main
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functionality of this is to allow you to easily shift or switch
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a connection from one room exit to another.
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To use it, select a single connection among rooms, then press RMB
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and select the room and the exit you want to shift the connection to.
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a connection from one room exit to another.
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To use it, select a single connection among rooms, then press RMB
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and select the room and the exit you want to shift the connection to.
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Voila! Much easier than having to delete and recreate the connection.
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Improved selection mechanism a tad to be more accurate. Now you
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near room transition areas.
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Fixed a startup crashing bug when HOME variable was not defined.
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If it is, IFMapper will use the value of it. If not, user preferences
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If it is, IFMapper will use the value of it. If not, user preferences
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will get saved to %USERPROFILE% if defined or %HOMEDRIVE%/%HOMEPATH%.
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If all fails, prefs will get saved to the current directory.
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@@ -660,14 +673,14 @@ v0.7 - Fix the issue of users trying to fire up the application from another
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until you move to that section using Next/Previous.
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There's now an additional search item to allow searching for keywords
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in tasks.
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in tasks.
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You can now select all nodes or none of them from a menu option.
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Zooming with mousewheel is a tad faster.
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There's now some very bare bones Postscript exporting, albeit no
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printing yet. Printing is really a tough cookie to crack across
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printing yet. Printing is really a tough cookie to crack across
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platforms.
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Fixed a minor bug regarding failed connections that could show with some
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v0.6 - Fixed a crashing bug when nodes were moved too far to the right or
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to the bottom of the map area.
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Recoded A* algorithm to fix some bugs and moved it away from FXMap
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class, into its separate class and file.
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Added cursors for n/nw/w/sw/s/se/e/ne connections. Note, however,
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that the hotspot for the cursors is not working properly (this seems
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an fxruby bug).
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Added color preferences.
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Some refactoring and documenting of code.
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PDF Export is improved. Now map sections will be packed into a
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page when possible. A landscape page will be automatically chosen
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for each section, if it helps fit the map in the page.
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Also, pdf export will now show objects in rooms as well as 'U', 'D',
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'I', 'O' text in exits.
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'I', 'O' text in exits.
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Added the ability to set the map width/height from the Map Information
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panel.
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