ifmapper 2.0.9 → 2.2.4

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data/HISTORY.txt CHANGED
@@ -1,3 +1,16 @@
1
+ v2.2.0 Updated Spanish documentation to be in sync with the English one.
2
+
3
+ v2.1.0 Overhauled SVG export support
4
+ Updated English documentation to meet modern HTML5 standard
5
+ Rewrote & simplified English installation instructions for clarity
6
+ Hide unimplemented Print menu option
7
+ BUGFIX: Instructions link opens browser in macOS & Linux
8
+ BUGFIX: Ruby version comparisons in IFM, Inform & TADS writers
9
+ courtesy of PeteT & Samwiseuk
10
+
11
+ v2.0.9 Fix a few Ruby 2.5 issues when using Automapper
12
+ courtesy of Bill Lash/welash
13
+
1
14
  v2.0.8 Bug fixed PDF Writer as it was no longer working with v2.1+ Rubys.
2
15
 
3
16
  v2.0.5 Bug fixed Spanish locale crashing due to missing BOX_COMMENTS.
@@ -26,9 +39,9 @@ v1.2.1 Removed SVG from TODO list
26
39
 
27
40
  v1.2.0 Improvements:
28
41
  - Added support for exporting SVG files.
29
-
42
+
30
43
  v1.1.4 Bug fixes:
31
- - Fixed bug with use of &,",' and line endings in descriptions in
44
+ - Fixed bug with use of &,",' and line endings in descriptions in
32
45
  trizbort format.
33
46
  - Fixed potential crashes in Trizbort Reader.
34
47
  - Fixed up/down/in/out exits in Trizbort Reader and Writer.
@@ -41,7 +54,7 @@ v1.1.3 Bug fixes:
41
54
  v1.1.2 Improvements:
42
55
  - Made room box use tabs for comments, descriptions and objects.
43
56
  - Made dark rooms select as orange.
44
- - Added support for dark rooms and descriptions in
57
+ - Added support for dark rooms and descriptions in
45
58
  TrizbortReader/Writer.
46
59
 
47
60
  v1.1.1 Improvements:
@@ -49,7 +62,7 @@ v1.1.1 Improvements:
49
62
  - Made failed connections turn cyan upon selection.
50
63
 
51
64
  v1.1.0 - Bug fixed select all so it can be done with keyboard.
52
-
65
+
53
66
  v1.0.9 - Bug fixed crash of cut selection when stubs were present.
54
67
  - Added option to automap rooms with all caps.
55
68
  - Bug fixed Select All/None rooms to show the selection.
@@ -58,8 +71,8 @@ v1.0.8 - Added option to load a map from command-line.
58
71
  - Bug fixed pdf output of letters near exits.
59
72
  - Added support for comments in each location.
60
73
 
61
- v1.0.7 - Bug fixed cutting and pasting of rooms,
62
- which could overlap previous rooms in map and
74
+ v1.0.7 - Bug fixed cutting and pasting of rooms,
75
+ which could overlap previous rooms in map and
63
76
  leave rooms without new connections.
64
77
  - Added localization to link switching with RMB.
65
78
  - Fixed drag selection of rooms.
@@ -104,15 +117,15 @@ v1.0.0 Bug fixes:
104
117
  also need ruby's iconv module (which should now be part of
105
118
  both the windows and unix distros)
106
119
  To add new languages, go to ifmapper-1.0.0/lib/IFMapper/locales
107
- and add one for your particular language.
120
+ and add one for your particular language.
108
121
  Then you need to create an UTF-8 Message.rb file.
109
122
  If your editor does not support writing out UTF-8 directly,
110
123
  you can create a file in another encoding and then convert
111
- it with an utility like iconv (see example in
124
+ it with an utility like iconv (see example in
112
125
  ifmapper-1.0.0/lib/IFMapper/locales/es)
113
126
 
114
127
  - Inform7 writer is now better:
115
- * It now properly recognizes male/female people a
128
+ * It now properly recognizes male/female people a
116
129
  tad better.
117
130
  * It now tries to avoid tags as much as possible
118
131
  to keep Inform7's concept of natural language.
@@ -132,8 +145,8 @@ v0.9.8 Bug fixes:
132
145
  them as keywords and adding numbers to their tags. Fixed.
133
146
  [Bug Report: Greg Boetcherr]
134
147
  - When replacing dark rooms with lit rooms, the transcript
135
- automapper was discarding all other connections. So, if two dark
136
- rooms were connected, once one of the dark rooms became lit, the
148
+ automapper was discarding all other connections. So, if two dark
149
+ rooms were connected, once one of the dark rooms became lit, the
137
150
  connection to the other dark room was removed. Fixed.
138
151
  - Typo: 'interative' for 'interactive' fixed in TranscriptReader.rb
139
152
  [Bug Report: unknown]
@@ -142,7 +155,7 @@ v0.9.8 Bug fixes:
142
155
  Improvements:
143
156
  - Automapper now recognizes two new ways of describing exits as
144
157
  being blocked.
145
- - Automapper was not dealing with Undo properly when mapping
158
+ - Automapper was not dealing with Undo properly when mapping
146
159
  interactively, leading to the creation of wrong exits if user
147
160
  moved right after an undo.
148
161
  - Automapper now tries to use the path map to determine if a location
@@ -191,14 +204,14 @@ v0.9.7 What's new:
191
204
  - Rewrote a big chunk of the map readers (inform/tads). Reason was
192
205
  two-fold:
193
206
  * make the code smaller and simpler
194
- * fix a logic problem in the layout algorithm which was
195
- leading to maps being laid out much bigger when map had
207
+ * fix a logic problem in the layout algorithm which was
208
+ leading to maps being laid out much bigger when map had
196
209
  a lot of one way connections. Now room layout is much, much
197
210
  improved.
198
211
  [Bug Report: Greg Boettcher]
199
212
  * sped up the creation of map code a tad.
200
213
 
201
- - Inform reader now understands most special international character
214
+ - Inform reader now understands most special international character
202
215
  sequences (@:a, etc).
203
216
 
204
217
  - TADS reader was marking some one way door exits as normal exits.
@@ -225,21 +238,21 @@ v0.9.6 What's new:
225
238
  properly does toggle selecting of rooms/connections.
226
239
 
227
240
  - Minor improvement to the automapper. Now places that have Dr.,
228
- St., Ave. and Inc. in them will be recognized as locations.
241
+ St., Ave. and Inc. in them will be recognized as locations.
229
242
  Previously, they were ignored due to the period.
230
243
 
231
244
  - The automapper will now correctly parse objects from take commands
232
245
  when the response is something like:
233
246
  You take the pencil from the bag.
234
247
  Previously, the object was considered to be 'pencil from the bag'
235
- instead of just 'pencil'.
248
+ instead of just 'pencil'.
236
249
 
237
- - Slight improvement to the automapper room description
250
+ - Slight improvement to the automapper room description
238
251
  identification. When comparing descriptions and a perfect match
239
- or submatch of the description cannot be found against a room, all
240
- words in that room description will be compared for a
252
+ or submatch of the description cannot be found against a room, all
253
+ words in that room description will be compared for a
241
254
  potential match. A room will be matched as already present if
242
- at least 20 words match (they also have to be in the same order).
255
+ at least 20 words match (they also have to be in the same order).
243
256
  However, if multiple rooms happen to match 20 words, then the room
244
257
  with more words matched will be considered as the correct match.
245
258
  This improvement helps with locations that have identical
@@ -265,18 +278,18 @@ v0.9.6 What's new:
265
278
  prompt. Tested with The PK Girl mainly.
266
279
 
267
280
  - TADS3 source code reader is now much improved.
268
- It recognizes PathPassages, TravelMessage and noTravel
269
- exits properly.
270
- It does not consider a missing room as a fatal error and
271
- will properly find names of rooms when room line is split into
281
+ It recognizes PathPassages, TravelMessage and noTravel
282
+ exits properly.
283
+ It does not consider a missing room as a fatal error and
284
+ will properly find names of rooms when room line is split into
272
285
  multiple lines.
273
286
  It will also display passage and stairway exits properly (previously,
274
287
  they were considered door exits).
275
288
  Also, TADS3 reader can now properly parse a t3m Makefile for
276
289
  sources.
277
- You should now be able to map the big TADS3 demo game
278
- Return to Ditch Day from source, which previously would run
279
- into some issues.
290
+ You should now be able to map the big TADS3 demo game
291
+ Return to Ditch Day from source, which previously would run
292
+ into some issues.
280
293
 
281
294
  - TADS and Inform readers now use a slightly different algorithm for
282
295
  laying out rooms. This new algorithm results in smaller maps and
@@ -287,8 +300,8 @@ v0.9.5 What's new:
287
300
  - IFMapper now looks for Fox1.4 and 1.2, in that order. Note that
288
301
  I still recommend Fox1.2, as it is more stable.
289
302
 
290
- - Automapper now supports selecting how locations are identified
291
- (either by comparing the room descriptions or just the short name)
303
+ - Automapper now supports selecting how locations are identified
304
+ (either by comparing the room descriptions or just the short name)
292
305
  as well as adds support for some unusual location short name
293
306
  formats used in some Infocom games (Moonmist, Witness).
294
307
 
@@ -319,10 +332,10 @@ v0.9.5 What's new:
319
332
  - The automapper now also looks for transcripts with extensions
320
333
  .scr (Magnetic Scrolls/Glux) and .txt (Hugo) by default.
321
334
  Note that Hugo, Glux and Magnetic Scrolls transcripts do
322
- not append text to transcripts after each move, instead keeping a
335
+ not append text to transcripts after each move, instead keeping a
323
336
  buffer that gets spit out when filled. Thus, automapping while
324
- playing a game with these interpreters game is not as interactive
325
- as with winfrotz and similar. This method can also lead to some
337
+ playing a game with these interpreters game is not as interactive
338
+ as with winfrotz and similar. This method can also lead to some
326
339
  rooms to be missed or some connections be mistaken, as sometimes
327
340
  room descriptions will be written out only partially.
328
341
  Finally, TADS interpreter is the worst, in that it will actually
@@ -369,7 +382,7 @@ v0.9.5 What's new:
369
382
  This helps, for example, with TADS transcripts, which are locked
370
383
  and cannot be opened while you are still on script mode (this
371
384
  absolutely blows in TADS!).
372
- Previously, opening a TADS transcript in progress would just
385
+ Previously, opening a TADS transcript in progress would just
373
386
  crash IFMapper.
374
387
 
375
388
  - Fixed yet another problem with links among rooms in different
@@ -393,12 +406,12 @@ v0.9.5 What's new:
393
406
  usually after 1+ hour of use of the automapper. This problem is not
394
407
  yet fixed (it is a Fox issue), but the work-around will try at
395
408
  least twice to make it work.
396
-
409
+
397
410
  - Switching from one map to another now immediately updates the
398
411
  section # in the toolbar.
399
412
 
400
413
  - There's now a new option called Map->Room List which will
401
- list all the rooms in your map, allowing you to also select
414
+ list all the rooms in your map, allowing you to also select
402
415
  and sort rooms from that list.
403
416
 
404
417
  - Added new full maps for Risorgimiento Represo, Christminster, a full
@@ -406,12 +419,12 @@ v0.9.5 What's new:
406
419
  All Roads, Trinity.
407
420
  Partial maps for Dreamhold, Savoir Fare, Heroine's Mantle, World's
408
421
  Apart, Metamorphoses, Pytho's Mask.
409
- All of these were created with the automapper, as I played those
422
+ All of these were created with the automapper, as I played those
410
423
  games.
411
424
 
412
425
  v0.9 - What's new:
413
426
 
414
- - Fixed a very idiotic bug in Cut algorithm. It was basically
427
+ - Fixed a very idiotic bug in Cut algorithm. It was basically
415
428
  destroying all cut connections right after they were cut.
416
429
 
417
430
  - Editing rooms' names or objects now results in a much, much
@@ -419,8 +432,8 @@ v0.9 - What's new:
419
432
 
420
433
  - You can now display and edit a location's description. This
421
434
  description is often used by the the automapper during transcript
422
- mapping to determine the uniqueness of a room, albeit the main
423
- use of editing a room description is to allow creation of
435
+ mapping to determine the uniqueness of a room, albeit the main
436
+ use of editing a room description is to allow creation of
424
437
  new games (currently, Inform/TADS3).
425
438
 
426
439
  - You can now optionally avoid displaying the task or description
@@ -428,7 +441,7 @@ v0.9 - What's new:
428
441
  This is mainly to allow you to read maps that have walkthru tasks
429
442
  in them without giving away the game.
430
443
 
431
- - IFMapper now supports the concept of closed but unlocked doors.
444
+ - IFMapper now supports the concept of closed but unlocked doors.
432
445
  These will be displayed as a white square between connections.
433
446
  The main interest of placing these doors is for creation
434
447
  of new Inform games, not so much for solving games.
@@ -444,7 +457,7 @@ v0.9 - What's new:
444
457
  on something already selected, it is deselected.
445
458
 
446
459
  - Automapper improvements
447
- * Automapper will now deal with complex commands involving 'then'
460
+ * Automapper will now deal with complex commands involving 'then'
448
461
  a tad better.
449
462
  * An additional fix to dark rooms. Looking in a dark room would
450
463
  result in the dark room being created, even if the room had
@@ -467,7 +480,7 @@ v0.9 - What's new:
467
480
  it did before.
468
481
  * Automapper is now a tad smarter in not considering words such
469
482
  as open/close in descriptions. This helps the automapper not
470
- get confused if a door which is part of the room description
483
+ get confused if a door which is part of the room description
471
484
  changes state.
472
485
 
473
486
  - Inform support.
@@ -480,19 +493,19 @@ v0.9 - What's new:
480
493
  code will actually resolve issues of where doors lead to within,
481
494
  for example, the "Enter" or "Exit" command, making parsing .inf
482
495
  files impossible without writing a full inform compiler.
483
- A second limitation is that Inform allows doors that exist only
496
+ A second limitation is that Inform allows doors that exist only
484
497
  on one "side" of a room. These exits will be ignored.
485
- The inform automapper should prove compatible with most door
498
+ The inform automapper should prove compatible with most door
486
499
  libraries, but will probably choke on a lot of hand-coded code.
487
500
 
488
501
  * You can now export a map as an Inform .inf (source code) file.
489
502
  This can be helpful at the beginning of designing a game to place
490
503
  all objects/characters, doors and room descriptions easily.
491
504
  Obviously, these source code files will later get hacked heavily
492
- manually to provide the real game functionality.
505
+ manually to provide the real game functionality.
493
506
  IFMapper just gives you a start, helping you design
494
507
  the landscape a tad more easily.
495
- Doors are created in Inform using Andrew MacKinnon's easydoors
508
+ Doors are created in Inform using Andrew MacKinnon's easydoors
496
509
  Inform extension.
497
510
 
498
511
  NOTE: A word of warning about reading Inform or TADS maps.
@@ -502,7 +515,7 @@ v0.9 - What's new:
502
515
  into memory issues and currently make the path-finding algorithm
503
516
  work extremely slow.
504
517
 
505
- - TADS 3 support
518
+ - TADS 3 support
506
519
 
507
520
  * NOTE: TADS 2 is currently *NOT* supported.
508
521
 
@@ -511,8 +524,8 @@ v0.9 - What's new:
511
524
  Basically, TADS 3 templates are currently *NOT* supported.
512
525
  Instead, the standard library templates are kind of hard-coded
513
526
  in the reader.
514
- TADS 3's standard lib is more sensible than Inform when it
515
- comes to doors, so it should hopefully lead to less
527
+ TADS 3's standard lib is more sensible than Inform when it
528
+ comes to doors, so it should hopefully lead to less
516
529
  problems there.
517
530
 
518
531
  * You can now export a TADS 3 (.t) file. Same concept as Inform,
@@ -521,7 +534,7 @@ v0.9 - What's new:
521
534
 
522
535
 
523
536
  v0.8.5 - This is mainly a bug fix release.
524
-
537
+
525
538
  - Improvements to the automapper:
526
539
  * Now it uses much, much less memory as the automapper database
527
540
  will now use the actual map database. This is mainly a departure
@@ -539,13 +552,13 @@ v0.8.5 - This is mainly a bug fix release.
539
552
  * Now saving/loading a map that has been automapped will also save its
540
553
  descriptions. This allows you to keep automapping a game easily
541
554
  in different sessions.
542
- * Restore/Restart/Unscript was not working appropiately.
543
- It should have allowed you to "teleport" to any new location, yet
555
+ * Restore/Restart/Unscript was not working appropiately.
556
+ It should have allowed you to "teleport" to any new location, yet
544
557
  it was creating incorrect links.
545
558
  * There's now better handling of rooms gone dark (previously, they
546
559
  were treated as a separate location and multiple dark rooms
547
560
  would create links to a single dark room)
548
-
561
+
549
562
  - .map save format now is smaller, as some useless data was getting
550
563
  saved, which we now skip. Note, however, that when automapping
551
564
  .map size is bigger, as room descriptions get also stored now.
@@ -554,7 +567,7 @@ v0.8.5 - This is mainly a bug fix release.
554
567
  objects would not fit in box.
555
568
 
556
569
  - Added some new (possibly incomplete) maps, that I did while
557
- testing the stuff. All done with automapper:
570
+ testing the stuff. All done with automapper:
558
571
  Deadline, Dutch Dapper, Blue Doors, Inhumane, Not Just an
559
572
  Ordinary Ballerina.
560
573
 
@@ -565,7 +578,7 @@ v0.8.5 - This is mainly a bug fix release.
565
578
  an IFM file with no windows open.
566
579
 
567
580
  - Fixed a nasty crashing bug when pasting and then immediately
568
- selecting pasted rooms, as the rooms were not added to the
581
+ selecting pasted rooms, as the rooms were not added to the
569
582
  pathmap.
570
583
 
571
584
  - Complex doors that are locked are now drawn with a crossed line
@@ -574,21 +587,21 @@ v0.8.5 - This is mainly a bug fix release.
574
587
  - Complex paths drawn as bsplines are now drawn with a tad less
575
588
  quality to improve drawing speed.
576
589
 
577
- v0.8.1 - Just some fixes to the automapper, as it was failing on some
590
+ v0.8.1 - Just some fixes to the automapper, as it was failing on some
578
591
  relatively simple games.
579
592
 
580
593
  Automapper was not matching rooms with periods in them. This was
581
- causing problems with games that had rooms like "Mr. Hellman's
594
+ causing problems with games that had rooms like "Mr. Hellman's
582
595
  Bedroom".
583
596
 
584
597
  Improved the handling of multiple directional commands. A command
585
598
  like: 'n, e, w' is now handled properly.
586
599
 
587
- Moved 'fox' requires together so it is easy to upgrade to
600
+ Moved 'fox' requires together so it is easy to upgrade to
588
601
  upcoming fox14.
589
602
 
590
603
  v0.8 - Added the ability to create linked rooms using the Numeric Keypad.
591
- Turn on NUM LOCK, select a single room and then use the numbers in
604
+ Turn on NUM LOCK, select a single room and then use the numbers in
592
605
  the keypad to move thru an exit or add a room in a certain direction.
593
606
 
594
607
  Changed name of the main program from IFMapper.rb to IFMapper.rbw.
@@ -597,7 +610,7 @@ v0.8 - Added the ability to create linked rooms using the Numeric Keypad.
597
610
  Added Home/End/PageUp/PageDown to move nodes diagonally. This
598
611
  helps with the Keypad, when not in NUM LOCK mode.
599
612
 
600
- Fixed a bug that effected IFMReader that I inadvertedly
613
+ Fixed a bug that effected IFMReader that I inadvertedly
601
614
  introduced in v0.7.
602
615
 
603
616
  Removed Postscript support. I just realized that GSview also reads
@@ -622,20 +635,20 @@ v0.7 - Fix the issue of users trying to fire up the application from another
622
635
  directory, without cd'ing themselves to the IFMapper directory.
623
636
 
624
637
  Added IFM export.
625
- Note that albeit you can load and save out an IFM map file, if you load
626
- and then save an ifm file, the integrity of the ifm file created by
638
+ Note that albeit you can load and save out an IFM map file, if you load
639
+ and then save an ifm file, the integrity of the ifm file created by
627
640
  hand will not be kept.
628
641
  Things such as ifm variables, task and object dependencies will be
629
- lost if you do that. It is unlikely I will add full walkthru
642
+ lost if you do that. It is unlikely I will add full walkthru
630
643
  functionality to IFMapper.
631
644
  IFMapper's main format remains its propietary .map format (which is
632
645
  just marshalling of its internal ruby classes).
633
646
 
634
647
  Added a popup menu to the use of the right mouse button. The main
635
648
  functionality of this is to allow you to easily shift or switch
636
- a connection from one room exit to another.
637
- To use it, select a single connection among rooms, then press RMB
638
- and select the room and the exit you want to shift the connection to.
649
+ a connection from one room exit to another.
650
+ To use it, select a single connection among rooms, then press RMB
651
+ and select the room and the exit you want to shift the connection to.
639
652
  Voila! Much easier than having to delete and recreate the connection.
640
653
 
641
654
  Improved selection mechanism a tad to be more accurate. Now you
@@ -650,7 +663,7 @@ v0.7 - Fix the issue of users trying to fire up the application from another
650
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  near room transition areas.
651
664
 
652
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  Fixed a startup crashing bug when HOME variable was not defined.
653
- If it is, IFMapper will use the value of it. If not, user preferences
666
+ If it is, IFMapper will use the value of it. If not, user preferences
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  will get saved to %USERPROFILE% if defined or %HOMEDRIVE%/%HOMEPATH%.
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  If all fails, prefs will get saved to the current directory.
656
669
 
@@ -660,14 +673,14 @@ v0.7 - Fix the issue of users trying to fire up the application from another
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  until you move to that section using Next/Previous.
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674
 
662
675
  There's now an additional search item to allow searching for keywords
663
- in tasks.
676
+ in tasks.
664
677
 
665
678
  You can now select all nodes or none of them from a menu option.
666
679
 
667
680
  Zooming with mousewheel is a tad faster.
668
681
 
669
682
  There's now some very bare bones Postscript exporting, albeit no
670
- printing yet. Printing is really a tough cookie to crack across
683
+ printing yet. Printing is really a tough cookie to crack across
671
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  platforms.
672
685
 
673
686
  Fixed a minor bug regarding failed connections that could show with some
@@ -687,23 +700,23 @@ v0.7 - Fix the issue of users trying to fire up the application from another
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688
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  v0.6 - Fixed a crashing bug when nodes were moved too far to the right or
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702
  to the bottom of the map area.
690
-
703
+
691
704
  Recoded A* algorithm to fix some bugs and moved it away from FXMap
692
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  class, into its separate class and file.
693
-
706
+
694
707
  Added cursors for n/nw/w/sw/s/se/e/ne connections. Note, however,
695
708
  that the hotspot for the cursors is not working properly (this seems
696
709
  an fxruby bug).
697
-
710
+
698
711
  Added color preferences.
699
-
712
+
700
713
  Some refactoring and documenting of code.
701
-
714
+
702
715
  PDF Export is improved. Now map sections will be packed into a
703
716
  page when possible. A landscape page will be automatically chosen
704
717
  for each section, if it helps fit the map in the page.
705
718
  Also, pdf export will now show objects in rooms as well as 'U', 'D',
706
- 'I', 'O' text in exits.
719
+ 'I', 'O' text in exits.
707
720
 
708
721
  Added the ability to set the map width/height from the Map Information
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722
  panel.