iamakimmer_game 1.0.0

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data/LICENSE ADDED
File without changes
data/README ADDED
File without changes
@@ -0,0 +1,6 @@
1
+ Knuckleheads High Scores:
2
+ Alvin............... 605
3
+ Simon............... 585
4
+ Theo................ 355
5
+ Berserker........... 260
6
+ Klutz............... 145.0
data/bin/players.csv ADDED
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
2
+
3
+ require_relative '../lib/studio_game/game'
4
+ require_relative '../lib/studio_game/berserk_player'
5
+ require_relative '../lib/studio_game/clumsy_player'
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+
7
+
8
+
9
+ knuckleheads = StudioGame::Game.new("knuckleheads")
10
+
11
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
12
+ knuckleheads.load_players(ARGV.shift || default_player_file)
13
+
14
+
15
+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
17
+
18
+ clumsy = StudioGame::ClumsyPlayer.new("klutz", 105)
19
+ knuckleheads.add_player(clumsy)
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+
21
+ loop do
22
+ puts "\nHow many game rounds? ('quit' to exit)"
23
+ answer = gets.chomp.downcase
24
+ case answer
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+ when 'quit', 'q', 'exit'
26
+ knuckleheads.print_stats
27
+ break
28
+ when /^\d+$/
29
+ knuckleheads.play(answer.to_i)
30
+ else
31
+ puts "Please enter a number or 'quit'"
32
+ end
33
+ end
34
+
35
+
36
+ knuckleheads.save_high_scores
37
+ # chip1 = Player.new("alvin")
38
+ # chip2 = Player.new("simon")
39
+ # chip3 = Player.new("theodore")
40
+
41
+ # # chipmunks = Game.new("Chipmunks")
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+ # # chipmunks.add_player(chip1)
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+ # # chipmunks.add_player(chip2)
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+ # # chipmunks.add_player(chip3)
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+
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+ # # chipmunks.play(100)
@@ -0,0 +1,7 @@
1
+ module StudioGame
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,37 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerserkPlayer < Player
5
+
6
+ def initialize(name,health)
7
+ @w00t_count = 0
8
+ super(name,health)
9
+ end
10
+
11
+ def w00t
12
+ @w00t_count += 1
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+ super
14
+ puts "#{name} is berserk!" if berserk?
15
+ end
16
+
17
+ def berserk?
18
+ @w00t_count > 5
19
+ end
20
+
21
+ def blam
22
+ if berserk?
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+ w00t
24
+ else
25
+ super
26
+ end
27
+ end
28
+
29
+ end
30
+
31
+ if __FILE__ == $0
32
+ berserker = BerserkPlayer.new("berserker", 50)
33
+ 6.times { berserker.w00t }
34
+ 2.times { berserker.blam }
35
+ puts berserker.health
36
+ end
37
+ end
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1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class ClumsyPlayer < Player
5
+ def found_treasure(treasure)
6
+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
7
+ super(damaged_treasure)
8
+ end
9
+ end
10
+ end
11
+
12
+
13
+ if __FILE__ == $0
14
+ clumsy = ClumsyPlayer.new("klutz")
15
+
16
+ hammer = Treasure.new(:hammer,50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
21
+ crowbar = Treasure.new(:crowbar,400)
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+ clumsy.found_treasure(crowbar)
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+
24
+ clumsy.each_found_treasure do |treasure|
25
+ puts "#{treasure.points} total #{treasure.name} points"
26
+ end
27
+ puts "#{clumsy.points} grand total points"
28
+ end
@@ -0,0 +1,18 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class Die
5
+ include Auditable
6
+ attr_reader :number
7
+
8
+ def initialize
9
+ roll
10
+ end
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+
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+ def roll
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+
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+ @number = rand(1..6)
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+ audit
16
+ end
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+ end
18
+ end
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1
+ require_relative 'player'
2
+ require_relative 'game_turn'
3
+ require_relative 'treasure_trove'
4
+ require 'csv'
5
+
6
+ module StudioGame
7
+ class Game
8
+ attr_reader :title
9
+ def initialize(title)
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+ @title=title.capitalize
11
+ @players=[]
12
+
13
+ end
14
+
15
+ def total_points
16
+ @players.reduce(0) { |sum,player| sum + player.points }
17
+ end
18
+
19
+ def add_player(player)
20
+ @players.push(player)
21
+ end
22
+
23
+ def play(rounds=1)
24
+ puts "There are #{@players.size} players in the game:"
25
+ treasures = TreasureTrove::TREASURES
26
+ puts "There are #{treasures.size} treasures to be found:"
27
+ treasures.each do |treasure|
28
+ puts "A #{treasure.name} is worth #{treasure.points} points"
29
+ end
30
+
31
+ 1.upto(rounds) do |round|
32
+ puts "\nRound #{round}"
33
+ @players.each do |p|
34
+ GameTurn.take_turn(p)
35
+ end
36
+ end
37
+ end
38
+
39
+ def load_players(filename = "players.csv")
40
+ File.readlines(filename).each do |line|
41
+ name,health = line.split(",")
42
+ add_player(Player.from_csv(line))
43
+ end
44
+ end
45
+
46
+ def print_stats
47
+ puts "\n#{@title} Statistics:\n"
48
+
49
+ strong,wimpy = @players.partition { |p| p.strong?}
50
+ puts "#{strong.length} strong players:"
51
+ strong.each do |player|
52
+ print_name_and_health(player)
53
+ puts "#{player.points} grand total points"
54
+ end
55
+
56
+
57
+ puts "#{wimpy.length} wimpy players:"
58
+ wimpy.each do |player|
59
+ print_name_and_health(player)
60
+ end
61
+
62
+ high_score
63
+
64
+ puts "#{total_points} total points from treasures found"
65
+
66
+ @players.sort.each do |player|
67
+ puts "\n#{player.name}'s point totals:"
68
+ player.each_found_treasure do |treasure|
69
+ puts "#{treasure.points} total #{treasure.name} points"
70
+ end
71
+
72
+ puts "#{player.points} grand total points"
73
+ end
74
+ end
75
+
76
+ def print_name_and_health(player)
77
+ puts "#{player.name} (#{player.health})"
78
+ end
79
+
80
+ def high_score
81
+ sorted_players = @players.sort
82
+ puts "\n#{@title}for High Scores:"
83
+ sorted_players.each do |player|
84
+ puts high_score_entry(player)
85
+ end
86
+ end
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+
88
+ def high_score_entry(player)
89
+ formatted_name = player.name.ljust(20, '.')
90
+ "#{formatted_name} #{player.score}"
91
+ end
92
+
93
+ def save_high_scores(filename="high_scores.txt")
94
+ File.open(filename, "w") do |file|
95
+ file.puts "#{@title} High Scores:"
96
+
97
+ @players.sort.each do |player|
98
+ file.puts high_score_entry(player)
99
+ end
100
+ end
101
+ end
102
+ end
103
+ end
@@ -0,0 +1,22 @@
1
+ require_relative 'die'
2
+ require_relative 'player'
3
+ require_relative 'treasure_trove'
4
+
5
+ module StudioGame
6
+ module GameTurn
7
+
8
+ def self.take_turn(player)
9
+ d = Die.new
10
+ case d.roll
11
+ when 1..2
12
+ player.blam
13
+ when 5..6
14
+ player.w00t
15
+ end
16
+
17
+ treasure = TreasureTrove.random
18
+ player.found_treasure(treasure)
19
+
20
+ end
21
+ end
22
+ end
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1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class LoadedDie
5
+ include Auditable
6
+ attr_reader :number
7
+
8
+ def roll
9
+ numbers = [1,1,2,5,6,6]
10
+ @number = numbers.sample
11
+ audit
12
+ end
13
+ end
14
+ end
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1
+ module StudioGame
2
+ module Playable
3
+ def blam
4
+ puts "#{name} got blammed!"
5
+ self.health-=10
6
+ end
7
+
8
+ def w00t
9
+ puts "#{name} got w00ted!"
10
+ self.health+=15
11
+ end
12
+
13
+
14
+ def strong?
15
+ self.health > 100
16
+ end
17
+ end
18
+ end
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1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+ class Player
6
+ include Playable
7
+ attr_accessor :name,:health
8
+
9
+ def initialize(name,health=100)
10
+ @name=name.capitalize
11
+ @health=health
12
+ @found_treasures = Hash.new(0)
13
+ end
14
+
15
+ def to_s()
16
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
17
+ end
18
+
19
+
20
+ def time
21
+ current_time = Time.new
22
+ current_time.strftime("%H:%M:%S %p")
23
+ end
24
+
25
+ def found_treasure(treasure)
26
+ @found_treasures[treasure.name] += treasure.points
27
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
28
+ puts "#{@name}'s treasures: #{@found_treasures}"
29
+ end
30
+
31
+ def self.from_csv(string)
32
+ name, health = string.split(',')
33
+ new(name, Integer(health))
34
+ end
35
+
36
+ def points
37
+ @found_treasures.values.reduce(0,:+)
38
+ end
39
+
40
+
41
+
42
+ def score
43
+ @health + self.points
44
+ end
45
+
46
+
47
+ def each_found_treasure
48
+ @found_treasures.each do |name,points|
49
+ yield Treasure.new(name,points)
50
+ end
51
+ end
52
+
53
+ def <=> (other)
54
+ other.score<=> score
55
+ end
56
+ end
57
+ end
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1
+ module StudioGame
2
+ module Rankable
3
+ def thumbs_up
4
+ @rank += 1
5
+ end
6
+
7
+ def thumbs_down
8
+ @rank -=1
9
+ end
10
+
11
+ end
12
+ end
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1
+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400)
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+ end
18
+ end
@@ -0,0 +1,31 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.berserk?.should be_false
15
+ end
16
+
17
+ it "goes berserk when w00ted more than 5 times" do
18
+ 1.upto(6) { @player.w00t }
19
+
20
+ @player.berserk?.should be_true
21
+ end
22
+
23
+ it "gets w00ted instead of blammed when it's gone berserk" do
24
+ 1.upto(6) { @player.w00t }
25
+ 1.upto(2) { @player.blam }
26
+
27
+ @player.health.should == @initial_health + (8 * 15)
28
+ end
29
+
30
+ end
31
+ end
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1
+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+ end
33
+ end
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1
+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+ before do
6
+ @game = Game.new("Knuckleheads")
7
+ @initial_health=100
8
+ @player = Player.new("moe", @initial_health)
9
+ @game.add_player(@player)
10
+ end
11
+
12
+ it "w00ts the player if a high number is rolled" do
13
+ Die.any_instance.stub(:roll).and_return(5)
14
+ @game.play(2)
15
+
16
+ @player.health.should==@initial_health+(15*2)
17
+ end
18
+
19
+ it "skips the player if a high number is rolled" do
20
+ Die.any_instance.stub(:roll).and_return(3)
21
+ @game.play(2)
22
+
23
+ @player.health.should==@initial_health
24
+ end
25
+
26
+ it "assigns a treasure for points during a player' turn" do
27
+ game = Game.new("Knuckleheads")
28
+ player = Player.new("moe")
29
+
30
+ game.add_player(player)
31
+ game.play(1)
32
+
33
+ player.points.should_not be_zero
34
+ end
35
+
36
+
37
+ it "computes total points as the sum of all player points" do
38
+ game = Game.new("Knuckleheads")
39
+
40
+ player1 = Player.new("moe")
41
+ player2 = Player.new("larry")
42
+
43
+ game.add_player(player1)
44
+ game.add_player(player2)
45
+
46
+ player1.found_treasure(Treasure.new(:hammer, 50))
47
+ player1.found_treasure(Treasure.new(:hammer, 50))
48
+ player2.found_treasure(Treasure.new(:crowbar, 400))
49
+
50
+ game.total_points.should == 500
51
+ end
52
+
53
+
54
+ it "blams the player if a low number is rolled" do
55
+ Die.any_instance.stub(:roll).and_return(2)
56
+ @game.play(2)
57
+
58
+ @player.health.should==@initial_health-(10*2)
59
+ end
60
+
61
+ context "in a collection of players" do
62
+ before do
63
+ @player1 = Player.new("moe",100)
64
+ @player2 = Player.new("larry",110)
65
+ @player3 = Player.new("curly",120)
66
+ @players = [@player1,@player2,@player3]
67
+ end
68
+
69
+ it "is sorted by decreaseing score" do
70
+ @players.sort.should == [@player3,@player2,@player1]
71
+ end
72
+ end
73
+
74
+ end
75
+ end
@@ -0,0 +1,118 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Player do
6
+ $stdout = StringIO.new
7
+ before do
8
+ @initial_health = 100
9
+ @player= Player.new("larry", @initial_health)
10
+
11
+ end
12
+
13
+
14
+ it "computes points as the sum of all treasure points" do
15
+ @player.points.should == 0
16
+
17
+ @player.found_treasure(Treasure.new(:hammer, 50))
18
+
19
+ @player.points.should == 50
20
+
21
+ @player.found_treasure(Treasure.new(:crowbar, 400))
22
+
23
+ @player.points.should == 450
24
+
25
+ @player.found_treasure(Treasure.new(:hammer, 50))
26
+
27
+ @player.points.should == 500
28
+ end
29
+
30
+ it "has a capitalized nmae" do
31
+ @player.name.should == "Larry"
32
+ end
33
+
34
+ it "has an initial health" do
35
+ @player.health.should == 100
36
+ end
37
+
38
+
39
+ it "computes a score as the sum of its health and points" do
40
+ @player.found_treasure(Treasure.new(:hammer, 50))
41
+ @player.found_treasure(Treasure.new(:hammer, 50))
42
+ @player.score.should == 200
43
+ end
44
+
45
+
46
+ it "has a spring representation" do
47
+ @player.found_treasure(Treasure.new(:hammer, 50))
48
+ @player.found_treasure(Treasure.new(:hammer, 50))
49
+ @player.to_s.should == "I'm Larry with health = 100, points = 100, and score = 200."
50
+ end
51
+
52
+
53
+ it "increases score by 15 when w00ted" do
54
+ previousScore = @player.score
55
+ @player.w00t
56
+ @player.score.should == previousScore + 15
57
+ end
58
+
59
+ it "decreases score by 10 when blammed" do
60
+ previousScore = @player.score
61
+ @player.blam
62
+ @player.score.should == previousScore - 10
63
+ end
64
+
65
+ context "initial health greater than 100" do
66
+ before do
67
+ @initial_health = 150
68
+ @player = Player.new("moe", @initial_health)
69
+ end
70
+
71
+ it "is strong" do
72
+ @player.should be_strong
73
+ end
74
+ end
75
+
76
+ context "initial health less than or equal to 100" do
77
+ before do
78
+ @initial_health = 100
79
+ @player = Player.new("moe", @initial_health)
80
+ end
81
+
82
+ it "is strong" do
83
+ @player.should_not be_strong
84
+ end
85
+ end
86
+
87
+ it "can be careated from csv string" do
88
+ player = Player.from_csv("larry,150")
89
+ player.name.should == "Larry"
90
+ player.health.should==150
91
+ end
92
+
93
+
94
+
95
+ it "yields each found treasure and its total points" do
96
+ @player.found_treasure(Treasure.new(:skillet, 100))
97
+ @player.found_treasure(Treasure.new(:skillet, 100))
98
+ @player.found_treasure(Treasure.new(:hammer, 50))
99
+ @player.found_treasure(Treasure.new(:bottle, 5))
100
+ @player.found_treasure(Treasure.new(:bottle, 5))
101
+ @player.found_treasure(Treasure.new(:bottle, 5))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+ @player.found_treasure(Treasure.new(:bottle, 5))
104
+
105
+ yielded = []
106
+ @player.each_found_treasure do |treasure|
107
+ yielded << treasure
108
+ end
109
+
110
+ yielded.should == [
111
+ Treasure.new(:skillet, 200),
112
+ Treasure.new(:hammer, 50),
113
+ Treasure.new(:bottle, 25)
114
+ ]
115
+ end
116
+ end
117
+
118
+ end
@@ -0,0 +1,56 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,87 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: iamakimmer_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Matt Kim
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-01-05 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ''
31
+ email: matthewjkim@gmail.com
32
+ executables:
33
+ - studio_game
34
+ extensions: []
35
+ extra_rdoc_files: []
36
+ files:
37
+ - bin/high_scores.txt
38
+ - bin/players.csv
39
+ - bin/studio_game
40
+ - lib/studio_game/auditable.rb
41
+ - lib/studio_game/berserk_player.rb
42
+ - lib/studio_game/clumsy_player.rb
43
+ - lib/studio_game/die.rb
44
+ - lib/studio_game/game.rb
45
+ - lib/studio_game/game_turn.rb
46
+ - lib/studio_game/loaded_die.rb
47
+ - lib/studio_game/playable.rb
48
+ - lib/studio_game/player.rb
49
+ - lib/studio_game/rankable.rb
50
+ - lib/studio_game/treasure_trove.rb
51
+ - spec/studio_game/berserk_player_spec.rb
52
+ - spec/studio_game/clumsy_player_spec.rb
53
+ - spec/studio_game/game_spec.rb
54
+ - spec/studio_game/player_spec.rb
55
+ - spec/studio_game/treasure_trove_spec.rb
56
+ - LICENSE
57
+ - README
58
+ homepage: http://www.google.com
59
+ licenses: []
60
+ post_install_message:
61
+ rdoc_options: []
62
+ require_paths:
63
+ - lib
64
+ required_ruby_version: !ruby/object:Gem::Requirement
65
+ none: false
66
+ requirements:
67
+ - - ! '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '1.9'
70
+ required_rubygems_version: !ruby/object:Gem::Requirement
71
+ none: false
72
+ requirements:
73
+ - - ! '>='
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ requirements: []
77
+ rubyforge_project:
78
+ rubygems_version: 1.8.24
79
+ signing_key:
80
+ specification_version: 3
81
+ summary: game from prag studio
82
+ test_files:
83
+ - spec/studio_game/berserk_player_spec.rb
84
+ - spec/studio_game/clumsy_player_spec.rb
85
+ - spec/studio_game/game_spec.rb
86
+ - spec/studio_game/player_spec.rb
87
+ - spec/studio_game/treasure_trove_spec.rb