iamakimmer_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/LICENSE +0 -0
- data/README +0 -0
- data/bin/high_scores.txt +6 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +46 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +37 -0
- data/lib/studio_game/clumsy_player.rb +28 -0
- data/lib/studio_game/die.rb +18 -0
- data/lib/studio_game/game.rb +103 -0
- data/lib/studio_game/game_turn.rb +22 -0
- data/lib/studio_game/loaded_die.rb +14 -0
- data/lib/studio_game/playable.rb +18 -0
- data/lib/studio_game/player.rb +57 -0
- data/lib/studio_game/rankable.rb +12 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +33 -0
- data/spec/studio_game/game_spec.rb +75 -0
- data/spec/studio_game/player_spec.rb +118 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +87 -0
data/LICENSE
ADDED
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File without changes
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data/README
ADDED
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File without changes
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data/bin/high_scores.txt
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data/bin/players.csv
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data/bin/studio_game
ADDED
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/berserk_player'
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require_relative '../lib/studio_game/clumsy_player'
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knuckleheads = StudioGame::Game.new("knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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clumsy = StudioGame::ClumsyPlayer.new("klutz", 105)
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knuckleheads.add_player(clumsy)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when 'quit', 'q', 'exit'
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knuckleheads.print_stats
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break
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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# chip1 = Player.new("alvin")
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# chip2 = Player.new("simon")
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# chip3 = Player.new("theodore")
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# # chipmunks = Game.new("Chipmunks")
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# # chipmunks.add_player(chip1)
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# # chipmunks.add_player(chip2)
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# # chipmunks.add_player(chip3)
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# # chipmunks.play(100)
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name,health)
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@w00t_count = 0
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super(name,health)
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end
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def w00t
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@w00t_count += 1
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super
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puts "#{name} is berserk!" if berserk?
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end
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def berserk?
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@w00t_count > 5
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer,50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar,400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title=title.capitalize
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@players=[]
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end
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def total_points
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@players.reduce(0) { |sum,player| sum + player.points }
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end
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def add_player(player)
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@players.push(player)
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end
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def play(rounds=1)
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puts "There are #{@players.size} players in the game:"
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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puts "\nRound #{round}"
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@players.each do |p|
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GameTurn.take_turn(p)
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end
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end
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end
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def load_players(filename = "players.csv")
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File.readlines(filename).each do |line|
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name,health = line.split(",")
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add_player(Player.from_csv(line))
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end
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end
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def print_stats
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puts "\n#{@title} Statistics:\n"
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strong,wimpy = @players.partition { |p| p.strong?}
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puts "#{strong.length} strong players:"
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strong.each do |player|
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print_name_and_health(player)
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puts "#{player.points} grand total points"
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end
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puts "#{wimpy.length} wimpy players:"
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wimpy.each do |player|
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print_name_and_health(player)
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end
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high_score
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puts "#{total_points} total points from treasures found"
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def high_score
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sorted_players = @players.sort
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puts "\n#{@title}for High Scores:"
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sorted_players.each do |player|
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puts high_score_entry(player)
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end
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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def save_high_scores(filename="high_scores.txt")
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File.open(filename, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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end
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end
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require_relative 'die'
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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d = Die.new
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case d.roll
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when 1..2
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player.blam
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when 5..6
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name,:health
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def initialize(name,health=100)
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@name=name.capitalize
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@health=health
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@found_treasures = Hash.new(0)
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end
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def to_s()
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def time
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current_time = Time.new
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current_time.strftime("%H:%M:%S %p")
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def self.from_csv(string)
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name, health = string.split(',')
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new(name, Integer(health))
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end
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def points
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@found_treasures.values.reduce(0,:+)
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end
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def score
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@health + self.points
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end
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def each_found_treasure
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@found_treasures.each do |name,points|
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yield Treasure.new(name,points)
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end
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end
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def <=> (other)
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other.score<=> score
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end
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end
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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@@ -0,0 +1,31 @@
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require 'studio_game/berserk_player'
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2
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3
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module StudioGame
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describe BerserkPlayer do
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5
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6
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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10
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_false
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end
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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|
+
@player.berserk?.should be_true
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
24
|
+
1.upto(6) { @player.w00t }
|
|
25
|
+
1.upto(2) { @player.blam }
|
|
26
|
+
|
|
27
|
+
@player.health.should == @initial_health + (8 * 15)
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
end
|
|
31
|
+
end
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
require 'studio_game/clumsy_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe ClumsyPlayer do
|
|
5
|
+
before do
|
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
|
7
|
+
end
|
|
8
|
+
|
|
9
|
+
it "only gets half the point value for each treasure" do
|
|
10
|
+
@player.points.should == 0
|
|
11
|
+
|
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
|
13
|
+
@player.found_treasure(hammer)
|
|
14
|
+
@player.found_treasure(hammer)
|
|
15
|
+
@player.found_treasure(hammer)
|
|
16
|
+
|
|
17
|
+
@player.points.should == 75
|
|
18
|
+
|
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
20
|
+
@player.found_treasure(crowbar)
|
|
21
|
+
|
|
22
|
+
@player.points.should == 275
|
|
23
|
+
|
|
24
|
+
yielded = []
|
|
25
|
+
@player.each_found_treasure do |treasure|
|
|
26
|
+
yielded << treasure
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
end
|
|
33
|
+
end
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
require 'studio_game/game'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Game do
|
|
5
|
+
before do
|
|
6
|
+
@game = Game.new("Knuckleheads")
|
|
7
|
+
@initial_health=100
|
|
8
|
+
@player = Player.new("moe", @initial_health)
|
|
9
|
+
@game.add_player(@player)
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
it "w00ts the player if a high number is rolled" do
|
|
13
|
+
Die.any_instance.stub(:roll).and_return(5)
|
|
14
|
+
@game.play(2)
|
|
15
|
+
|
|
16
|
+
@player.health.should==@initial_health+(15*2)
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
it "skips the player if a high number is rolled" do
|
|
20
|
+
Die.any_instance.stub(:roll).and_return(3)
|
|
21
|
+
@game.play(2)
|
|
22
|
+
|
|
23
|
+
@player.health.should==@initial_health
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
it "assigns a treasure for points during a player' turn" do
|
|
27
|
+
game = Game.new("Knuckleheads")
|
|
28
|
+
player = Player.new("moe")
|
|
29
|
+
|
|
30
|
+
game.add_player(player)
|
|
31
|
+
game.play(1)
|
|
32
|
+
|
|
33
|
+
player.points.should_not be_zero
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
|
|
37
|
+
it "computes total points as the sum of all player points" do
|
|
38
|
+
game = Game.new("Knuckleheads")
|
|
39
|
+
|
|
40
|
+
player1 = Player.new("moe")
|
|
41
|
+
player2 = Player.new("larry")
|
|
42
|
+
|
|
43
|
+
game.add_player(player1)
|
|
44
|
+
game.add_player(player2)
|
|
45
|
+
|
|
46
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
47
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
48
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
|
49
|
+
|
|
50
|
+
game.total_points.should == 500
|
|
51
|
+
end
|
|
52
|
+
|
|
53
|
+
|
|
54
|
+
it "blams the player if a low number is rolled" do
|
|
55
|
+
Die.any_instance.stub(:roll).and_return(2)
|
|
56
|
+
@game.play(2)
|
|
57
|
+
|
|
58
|
+
@player.health.should==@initial_health-(10*2)
|
|
59
|
+
end
|
|
60
|
+
|
|
61
|
+
context "in a collection of players" do
|
|
62
|
+
before do
|
|
63
|
+
@player1 = Player.new("moe",100)
|
|
64
|
+
@player2 = Player.new("larry",110)
|
|
65
|
+
@player3 = Player.new("curly",120)
|
|
66
|
+
@players = [@player1,@player2,@player3]
|
|
67
|
+
end
|
|
68
|
+
|
|
69
|
+
it "is sorted by decreaseing score" do
|
|
70
|
+
@players.sort.should == [@player3,@player2,@player1]
|
|
71
|
+
end
|
|
72
|
+
end
|
|
73
|
+
|
|
74
|
+
end
|
|
75
|
+
end
|
|
@@ -0,0 +1,118 @@
|
|
|
1
|
+
require 'studio_game/player'
|
|
2
|
+
require 'studio_game/treasure_trove'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe Player do
|
|
6
|
+
$stdout = StringIO.new
|
|
7
|
+
before do
|
|
8
|
+
@initial_health = 100
|
|
9
|
+
@player= Player.new("larry", @initial_health)
|
|
10
|
+
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
|
|
14
|
+
it "computes points as the sum of all treasure points" do
|
|
15
|
+
@player.points.should == 0
|
|
16
|
+
|
|
17
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
18
|
+
|
|
19
|
+
@player.points.should == 50
|
|
20
|
+
|
|
21
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
|
22
|
+
|
|
23
|
+
@player.points.should == 450
|
|
24
|
+
|
|
25
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
26
|
+
|
|
27
|
+
@player.points.should == 500
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
it "has a capitalized nmae" do
|
|
31
|
+
@player.name.should == "Larry"
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
it "has an initial health" do
|
|
35
|
+
@player.health.should == 100
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
|
|
39
|
+
it "computes a score as the sum of its health and points" do
|
|
40
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
41
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
42
|
+
@player.score.should == 200
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
|
|
46
|
+
it "has a spring representation" do
|
|
47
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
48
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
49
|
+
@player.to_s.should == "I'm Larry with health = 100, points = 100, and score = 200."
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
|
|
53
|
+
it "increases score by 15 when w00ted" do
|
|
54
|
+
previousScore = @player.score
|
|
55
|
+
@player.w00t
|
|
56
|
+
@player.score.should == previousScore + 15
|
|
57
|
+
end
|
|
58
|
+
|
|
59
|
+
it "decreases score by 10 when blammed" do
|
|
60
|
+
previousScore = @player.score
|
|
61
|
+
@player.blam
|
|
62
|
+
@player.score.should == previousScore - 10
|
|
63
|
+
end
|
|
64
|
+
|
|
65
|
+
context "initial health greater than 100" do
|
|
66
|
+
before do
|
|
67
|
+
@initial_health = 150
|
|
68
|
+
@player = Player.new("moe", @initial_health)
|
|
69
|
+
end
|
|
70
|
+
|
|
71
|
+
it "is strong" do
|
|
72
|
+
@player.should be_strong
|
|
73
|
+
end
|
|
74
|
+
end
|
|
75
|
+
|
|
76
|
+
context "initial health less than or equal to 100" do
|
|
77
|
+
before do
|
|
78
|
+
@initial_health = 100
|
|
79
|
+
@player = Player.new("moe", @initial_health)
|
|
80
|
+
end
|
|
81
|
+
|
|
82
|
+
it "is strong" do
|
|
83
|
+
@player.should_not be_strong
|
|
84
|
+
end
|
|
85
|
+
end
|
|
86
|
+
|
|
87
|
+
it "can be careated from csv string" do
|
|
88
|
+
player = Player.from_csv("larry,150")
|
|
89
|
+
player.name.should == "Larry"
|
|
90
|
+
player.health.should==150
|
|
91
|
+
end
|
|
92
|
+
|
|
93
|
+
|
|
94
|
+
|
|
95
|
+
it "yields each found treasure and its total points" do
|
|
96
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
97
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
98
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
99
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
100
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
101
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
102
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
103
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
104
|
+
|
|
105
|
+
yielded = []
|
|
106
|
+
@player.each_found_treasure do |treasure|
|
|
107
|
+
yielded << treasure
|
|
108
|
+
end
|
|
109
|
+
|
|
110
|
+
yielded.should == [
|
|
111
|
+
Treasure.new(:skillet, 200),
|
|
112
|
+
Treasure.new(:hammer, 50),
|
|
113
|
+
Treasure.new(:bottle, 25)
|
|
114
|
+
]
|
|
115
|
+
end
|
|
116
|
+
end
|
|
117
|
+
|
|
118
|
+
end
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
require 'studio_game/treasure_trove'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Treasure do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it "has a name attribute" do
|
|
11
|
+
@treasure.name.should == :hammer
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "has a points attribute" do
|
|
15
|
+
@treasure.points.should == 50
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
describe TreasureTrove do
|
|
21
|
+
|
|
22
|
+
it "has six treasures" do
|
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
it "has a pie worth 5 points" do
|
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
it "has a bottle worth 25 points" do
|
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
it "has a hammer worth 50 points" do
|
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
it "has a skillet worth 100 points" do
|
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
it "has a broomstick worth 200 points" do
|
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
it "has a crowbar worth 400 points" do
|
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
it "returns a random treasure" do
|
|
51
|
+
treasure = TreasureTrove.random
|
|
52
|
+
|
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
|
54
|
+
end
|
|
55
|
+
end
|
|
56
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: iamakimmer_game
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
prerelease:
|
|
6
|
+
platform: ruby
|
|
7
|
+
authors:
|
|
8
|
+
- Matt Kim
|
|
9
|
+
autorequire:
|
|
10
|
+
bindir: bin
|
|
11
|
+
cert_chain: []
|
|
12
|
+
date: 2013-01-05 00:00:00.000000000 Z
|
|
13
|
+
dependencies:
|
|
14
|
+
- !ruby/object:Gem::Dependency
|
|
15
|
+
name: rspec
|
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
|
17
|
+
none: false
|
|
18
|
+
requirements:
|
|
19
|
+
- - ! '>='
|
|
20
|
+
- !ruby/object:Gem::Version
|
|
21
|
+
version: '0'
|
|
22
|
+
type: :development
|
|
23
|
+
prerelease: false
|
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
25
|
+
none: false
|
|
26
|
+
requirements:
|
|
27
|
+
- - ! '>='
|
|
28
|
+
- !ruby/object:Gem::Version
|
|
29
|
+
version: '0'
|
|
30
|
+
description: ''
|
|
31
|
+
email: matthewjkim@gmail.com
|
|
32
|
+
executables:
|
|
33
|
+
- studio_game
|
|
34
|
+
extensions: []
|
|
35
|
+
extra_rdoc_files: []
|
|
36
|
+
files:
|
|
37
|
+
- bin/high_scores.txt
|
|
38
|
+
- bin/players.csv
|
|
39
|
+
- bin/studio_game
|
|
40
|
+
- lib/studio_game/auditable.rb
|
|
41
|
+
- lib/studio_game/berserk_player.rb
|
|
42
|
+
- lib/studio_game/clumsy_player.rb
|
|
43
|
+
- lib/studio_game/die.rb
|
|
44
|
+
- lib/studio_game/game.rb
|
|
45
|
+
- lib/studio_game/game_turn.rb
|
|
46
|
+
- lib/studio_game/loaded_die.rb
|
|
47
|
+
- lib/studio_game/playable.rb
|
|
48
|
+
- lib/studio_game/player.rb
|
|
49
|
+
- lib/studio_game/rankable.rb
|
|
50
|
+
- lib/studio_game/treasure_trove.rb
|
|
51
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
52
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
53
|
+
- spec/studio_game/game_spec.rb
|
|
54
|
+
- spec/studio_game/player_spec.rb
|
|
55
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
56
|
+
- LICENSE
|
|
57
|
+
- README
|
|
58
|
+
homepage: http://www.google.com
|
|
59
|
+
licenses: []
|
|
60
|
+
post_install_message:
|
|
61
|
+
rdoc_options: []
|
|
62
|
+
require_paths:
|
|
63
|
+
- lib
|
|
64
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
65
|
+
none: false
|
|
66
|
+
requirements:
|
|
67
|
+
- - ! '>='
|
|
68
|
+
- !ruby/object:Gem::Version
|
|
69
|
+
version: '1.9'
|
|
70
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
71
|
+
none: false
|
|
72
|
+
requirements:
|
|
73
|
+
- - ! '>='
|
|
74
|
+
- !ruby/object:Gem::Version
|
|
75
|
+
version: '0'
|
|
76
|
+
requirements: []
|
|
77
|
+
rubyforge_project:
|
|
78
|
+
rubygems_version: 1.8.24
|
|
79
|
+
signing_key:
|
|
80
|
+
specification_version: 3
|
|
81
|
+
summary: game from prag studio
|
|
82
|
+
test_files:
|
|
83
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
84
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
85
|
+
- spec/studio_game/game_spec.rb
|
|
86
|
+
- spec/studio_game/player_spec.rb
|
|
87
|
+
- spec/studio_game/treasure_trove_spec.rb
|