iamakimmer_game 1.0.0

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data/LICENSE ADDED
File without changes
data/README ADDED
File without changes
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+ Knuckleheads High Scores:
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+ Alvin............... 605
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+ Simon............... 585
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+ Theo................ 355
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+ Berserker........... 260
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+ Klutz............... 145.0
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+
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+
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+
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+ knuckleheads = StudioGame::Game.new("knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ clumsy = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(clumsy)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when 'quit', 'q', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+
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+ knuckleheads.save_high_scores
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+ # chip1 = Player.new("alvin")
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+ # chip2 = Player.new("simon")
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+ # chip3 = Player.new("theodore")
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+
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+ # # chipmunks = Game.new("Chipmunks")
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+ # # chipmunks.add_player(chip1)
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+ # # chipmunks.add_player(chip2)
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+ # # chipmunks.add_player(chip3)
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+
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+ # # chipmunks.play(100)
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name,health)
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+ @w00t_count = 0
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+ super(name,health)
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+ end
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+
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+ def w00t
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+ @w00t_count += 1
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+ super
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+ puts "#{name} is berserk!" if berserk?
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+ end
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+
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer,50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar,400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+
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+ @number = rand(1..6)
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+ audit
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+ def initialize(title)
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+ @title=title.capitalize
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+ @players=[]
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+
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum,player| sum + player.points }
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+ end
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+
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+ def add_player(player)
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+ @players.push(player)
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+ end
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+
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+ def play(rounds=1)
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+ puts "There are #{@players.size} players in the game:"
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+ treasures = TreasureTrove::TREASURES
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+ puts "There are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}"
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+ @players.each do |p|
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+ GameTurn.take_turn(p)
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+ end
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+ end
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+ end
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+
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+ def load_players(filename = "players.csv")
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+ File.readlines(filename).each do |line|
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+ name,health = line.split(",")
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:\n"
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+
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+ strong,wimpy = @players.partition { |p| p.strong?}
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+ puts "#{strong.length} strong players:"
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+ strong.each do |player|
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+ print_name_and_health(player)
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+ puts "#{player.points} grand total points"
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+ end
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+
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+
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+ puts "#{wimpy.length} wimpy players:"
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+ wimpy.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ high_score
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+
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+ puts "#{total_points} total points from treasures found"
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+
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+ puts "#{player.points} grand total points"
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def high_score
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+ sorted_players = @players.sort
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+ puts "\n#{@title}for High Scores:"
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+ sorted_players.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def save_high_scores(filename="high_scores.txt")
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+ File.open(filename, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ d = Die.new
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+ case d.roll
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+ when 1..2
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+ player.blam
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+ when 5..6
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ puts "#{name} got blammed!"
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+ self.health-=10
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+ end
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+
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+ def w00t
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+ puts "#{name} got w00ted!"
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+ self.health+=15
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+ end
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+
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+
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+ def strong?
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+ self.health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+ attr_accessor :name,:health
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+
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+ def initialize(name,health=100)
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+ @name=name.capitalize
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+ @health=health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s()
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+
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+ def time
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+ current_time = Time.new
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+ current_time.strftime("%H:%M:%S %p")
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ new(name, Integer(health))
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0,:+)
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+ end
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+
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+
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+
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+ def score
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+ @health + self.points
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+ end
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+
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name,points|
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+ yield Treasure.new(name,points)
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+ end
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+ end
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+
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+ def <=> (other)
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+ other.score<=> score
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Rankable
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+ def thumbs_up
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+ @rank += 1
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+ end
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+
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+ def thumbs_down
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+ @rank -=1
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
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+ @initial_health=100
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+ @player = Player.new("moe", @initial_health)
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+ @game.play(2)
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+
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+ @player.health.should==@initial_health+(15*2)
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+ end
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+
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+ it "skips the player if a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+ @game.play(2)
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+
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+ @player.health.should==@initial_health
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+ end
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+
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+ it "assigns a treasure for points during a player' turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+ end
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+
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+ end
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+
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+
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+ it "blams the player if a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(2)
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+ @game.play(2)
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+
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+ @player.health.should==@initial_health-(10*2)
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+ end
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+
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+ context "in a collection of players" do
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+ before do
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+ @player1 = Player.new("moe",100)
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+ @player2 = Player.new("larry",110)
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+ @player3 = Player.new("curly",120)
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+ @players = [@player1,@player2,@player3]
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+ end
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+
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+ it "is sorted by decreaseing score" do
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+ @players.sort.should == [@player3,@player2,@player1]
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+ end
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,118 @@
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Player do
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+ $stdout = StringIO.new
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+ before do
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+ @initial_health = 100
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+ @player= Player.new("larry", @initial_health)
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+
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+ end
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+
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 50
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ @player.points.should == 450
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 500
28
+ end
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+
30
+ it "has a capitalized nmae" do
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+ @player.name.should == "Larry"
32
+ end
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+
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+ it "has an initial health" do
35
+ @player.health.should == 100
36
+ end
37
+
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+
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+ it "computes a score as the sum of its health and points" do
40
+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.score.should == 200
43
+ end
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+
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+
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+ it "has a spring representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
49
+ @player.to_s.should == "I'm Larry with health = 100, points = 100, and score = 200."
50
+ end
51
+
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+
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+ it "increases score by 15 when w00ted" do
54
+ previousScore = @player.score
55
+ @player.w00t
56
+ @player.score.should == previousScore + 15
57
+ end
58
+
59
+ it "decreases score by 10 when blammed" do
60
+ previousScore = @player.score
61
+ @player.blam
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+ @player.score.should == previousScore - 10
63
+ end
64
+
65
+ context "initial health greater than 100" do
66
+ before do
67
+ @initial_health = 150
68
+ @player = Player.new("moe", @initial_health)
69
+ end
70
+
71
+ it "is strong" do
72
+ @player.should be_strong
73
+ end
74
+ end
75
+
76
+ context "initial health less than or equal to 100" do
77
+ before do
78
+ @initial_health = 100
79
+ @player = Player.new("moe", @initial_health)
80
+ end
81
+
82
+ it "is strong" do
83
+ @player.should_not be_strong
84
+ end
85
+ end
86
+
87
+ it "can be careated from csv string" do
88
+ player = Player.from_csv("larry,150")
89
+ player.name.should == "Larry"
90
+ player.health.should==150
91
+ end
92
+
93
+
94
+
95
+ it "yields each found treasure and its total points" do
96
+ @player.found_treasure(Treasure.new(:skillet, 100))
97
+ @player.found_treasure(Treasure.new(:skillet, 100))
98
+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
104
+
105
+ yielded = []
106
+ @player.each_found_treasure do |treasure|
107
+ yielded << treasure
108
+ end
109
+
110
+ yielded.should == [
111
+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 25)
114
+ ]
115
+ end
116
+ end
117
+
118
+ end
@@ -0,0 +1,56 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,87 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: iamakimmer_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Matt Kim
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-01-05 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ''
31
+ email: matthewjkim@gmail.com
32
+ executables:
33
+ - studio_game
34
+ extensions: []
35
+ extra_rdoc_files: []
36
+ files:
37
+ - bin/high_scores.txt
38
+ - bin/players.csv
39
+ - bin/studio_game
40
+ - lib/studio_game/auditable.rb
41
+ - lib/studio_game/berserk_player.rb
42
+ - lib/studio_game/clumsy_player.rb
43
+ - lib/studio_game/die.rb
44
+ - lib/studio_game/game.rb
45
+ - lib/studio_game/game_turn.rb
46
+ - lib/studio_game/loaded_die.rb
47
+ - lib/studio_game/playable.rb
48
+ - lib/studio_game/player.rb
49
+ - lib/studio_game/rankable.rb
50
+ - lib/studio_game/treasure_trove.rb
51
+ - spec/studio_game/berserk_player_spec.rb
52
+ - spec/studio_game/clumsy_player_spec.rb
53
+ - spec/studio_game/game_spec.rb
54
+ - spec/studio_game/player_spec.rb
55
+ - spec/studio_game/treasure_trove_spec.rb
56
+ - LICENSE
57
+ - README
58
+ homepage: http://www.google.com
59
+ licenses: []
60
+ post_install_message:
61
+ rdoc_options: []
62
+ require_paths:
63
+ - lib
64
+ required_ruby_version: !ruby/object:Gem::Requirement
65
+ none: false
66
+ requirements:
67
+ - - ! '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '1.9'
70
+ required_rubygems_version: !ruby/object:Gem::Requirement
71
+ none: false
72
+ requirements:
73
+ - - ! '>='
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ requirements: []
77
+ rubyforge_project:
78
+ rubygems_version: 1.8.24
79
+ signing_key:
80
+ specification_version: 3
81
+ summary: game from prag studio
82
+ test_files:
83
+ - spec/studio_game/berserk_player_spec.rb
84
+ - spec/studio_game/clumsy_player_spec.rb
85
+ - spec/studio_game/game_spec.rb
86
+ - spec/studio_game/player_spec.rb
87
+ - spec/studio_game/treasure_trove_spec.rb