hyperactive 0.1.1 → 0.2.2
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- data/README +1 -0
- data/lib/hyperactive/list.rb +154 -0
- data/lib/hyperactive/record.rb +322 -297
- data/lib/hyperactive/tree.rb +175 -167
- data/lib/hyperactive.rb +1 -0
- data/tests/list_test.rb +76 -0
- data/tests/record_test.rb +17 -17
- data/tests/tree_benchmark.rb +8 -8
- data/tests/tree_test.rb +13 -13
- metadata +5 -2
data/README
CHANGED
@@ -16,6 +16,7 @@ Hyperactive::Tree:: A collection class that contains any number of Hyperactive::
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To define a Record subclass that has the properties @active and @city that are indexed in two ways:
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class MyClass < Hyperactive::Record
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+
attr_accessor :active, :city
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select(:active_records, Proc.new do |record|
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record.active == true
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end)
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@@ -0,0 +1,154 @@
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# Archipelago - a distributed computing toolkit for ruby
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# Copyright (C) 2006 Martin Kihlgren <zond at troja dot ath dot cx>
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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require 'rubygems'
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require 'archipelago'
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module Hyperactive
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#
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# A package that simplifies putting dumb linked lists in the distributed database.
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#
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module List
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#
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# A List element.
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#
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class Element < Hyperactive::Record::Bass
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attr_accessor :previous, :next, :value
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end
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#
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# A List head.
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#
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class Head < Hyperactive::Record::Bass
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attr_reader :first_element, :last_element, :size
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+
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#
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# Create a Head.
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#
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# NB: As usual, dont call this. Use Head.get_instance instead.
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#
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def initialize
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@size = 0
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@first_element = @last_element = nil
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end
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#
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# Return the first value of the list.
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#
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def first
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@first_element.value
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end
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#
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# Return the last value of the list.
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#
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def last
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@last_element.value
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end
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+
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#
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# Push +v+ onto the end of this list.
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#
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def <<(v)
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if @first_element
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new_element = Element.get_instance
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new_element.value = v
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new_element.previous = @last_element
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@last_element.next = new_element
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@last_element = new_element
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else
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start(v)
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end
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@size += 1
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return v
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end
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#
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# Push +v+ onto the beginning of this list.
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#
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def unshift(v)
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if @first_element
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new_element = Element.get_instance
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new_element.value = v
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new_element.next = @first_element
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@first_element.previous = new_element
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@first_element = new_element
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else
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start(v)
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end
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@size += 1
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return v
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end
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#
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# Remove the last value from this list and return it.
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#
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def pop
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v = nil
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if size > 1
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element = @last_element
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@last_element = element.previous
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@last_element.next = nil
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v = element.value
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element.destroy
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else
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v = @first_element.value
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@first_element.destroy
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@first_element = @last_element = nil
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end
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@size -= 1
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return v
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end
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#
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# Remove the first value from this list and return it.
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#
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def shift
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v = nil
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if size > 1
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element = @first_element
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@first_element = element.next
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@first_element.previous = nil
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v = element.value
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element.destroy
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else
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v = @first_element.value
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@first_element.destroy
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@first_element = @last_element = nil
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end
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@size -= 1
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return v
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end
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private
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#
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# Start this list with +v+ when it has no other values.
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#
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def start(v)
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@first_element = @last_element = Element.get_instance
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@first_element.value = v
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end
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+
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end
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+
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end
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+
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end
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