hornetseye-alsa 0.3.1 → 0.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/Rakefile +1 -1
- data/lib/hornetseye-alsa/alsaoutput.rb +39 -1
- data/lib/hornetseye-alsa/docs.rb +93 -0
- metadata +4 -3
data/Rakefile
CHANGED
@@ -17,12 +17,32 @@
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# Namespace of Hornetseye computer vision library
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module Hornetseye
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# Class for playing sounds using the ALSA library
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#
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# @see http://www.alsa-project.org/
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class AlsaOutput
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class << self
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alias_method :orig_new, :new
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-
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# Open a sound device
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#
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# Open the specified sound device for writing. Note that the desired sample rate
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# may not be supported. In that case the sound library will provide a sampling
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# rate near the desired one.
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#
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# @example Open a sound device
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# speaker = AlsaOutput.new 'default:0', 44_100, 2, 16, 1024
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#
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# @param [String] pcm_name Name of the PCM device
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# @param [Integer] rate Desired sampling rate.
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# @param [Integer] channels Number of channels (1=mono, 2=stereo).
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# @param [Integer] periods Number of audio frames of the output buffer.
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# @param [Integer] frames Size of the audio frames of the output buffer.
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# @return [AlsaOutput] An object for accessing the sound device.
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#
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# @see #rate
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def new( pcm_name = 'default:0', rate = 48000, channels = 2, periods = 16,
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frames = 1024 )
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orig_new pcm_name, rate, channels, periods, frames
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@@ -32,6 +52,24 @@ module Hornetseye
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alias_method :orig_write, :write
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# Write an audio frame to the sound device
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#
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# The audio data is written to the output buffer of the sound device. Playback is
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# resumed if a buffer underflow occurred earlier. The first dimension of the array
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# with the audio data must match the number of channels of the audio device. The
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# second dimension is the number of audio samples.
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#
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# A blocking write operation is used. I.e. the program is blocked until there is
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# sufficient space in the audio output buffer.
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#
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# @example Writing audio samples
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# speaker = AlsaOutput.new 'default:0', 44_100, 2, 16, 1024
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# wave = lazy( 2, 110 ) { |j,i| Math.sin( i * 2 * Math::PI / 110 ) * 0x7FFF }.to_sint
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# while true
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# speaker.write wave
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# end
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#
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# @param [Node] frame A two-dimensional array of short-integer audio samples.
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def write( frame )
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if frame.typecode != SINT
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raise "Audio data must be of type SINT (but was #{frame.typecode})"
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@@ -0,0 +1,93 @@
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# hornetseye-alsa - Play audio data using libalsa
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# Copyright (C) 2010 Jan Wedekind
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# Namespace of Hornetseye computer vision library
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module Hornetseye
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class AlsaInput
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attr_reader :rate
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attr_reader :channels
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def close
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end
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def avail
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end
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def delay
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end
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def prepare
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end
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end
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class AlsaOutput
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# Get the sampling rate of the sound device
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#
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# The sampling rate may be different to the desired sampling rate specified in
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# the constructor.
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#
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# @return [Integer] The sampling rate of the sound device.
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attr_reader :rate
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# Number of audio channels
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#
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# @return [Integer] Number of audio channels (1=mono, 2=stereo).
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attr_reader :channels
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# Close the audio device
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def close
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end
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# Drop content of audio output buffer
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def drop
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end
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# Wait until audio buffer underflows
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def drain
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end
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# Space available for writing in the audio buffer
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#
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# @return [Integer] Number of audio samples which can be written to the audio
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# buffer.
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def avail
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end
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# Number of audio samples in the audio buffer
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#
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# Returns the number of audio samples left in the audio buffer. This can be used
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# to properly synchronise video display with audio output.
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#
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# @return [Integer] Number of audio samples left to play.
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def delay
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end
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# Reset the sound device.
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#
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# One needs to call this method if one wants to resume playing audio samples after
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# calling #drop or #drain.
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def prepare
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end
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end
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end
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metadata
CHANGED
@@ -5,8 +5,8 @@ version: !ruby/object:Gem::Version
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segments:
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- 0
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- 3
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version: 0.3.
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- 2
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version: 0.3.2
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platform: ruby
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authors:
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- Jan Wedekind
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@@ -14,7 +14,7 @@ autorequire:
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bindir: bin
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cert_chain: []
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date: 2010-11-
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date: 2010-11-17 00:00:00 +00:00
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default_executable:
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dependencies:
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- !ruby/object:Gem::Dependency
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- COPYING
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- .document
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- lib/hornetseye-alsa/alsainput.rb
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- lib/hornetseye-alsa/docs.rb
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- lib/hornetseye-alsa/alsaoutput.rb
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- lib/hornetseye_alsa_ext.rb
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- ext/alsainput.cc
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