hasu 0.1.1 → 0.1.6

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data/README.md CHANGED
@@ -1 +1,94 @@
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- Makes iterating with Gosu more better.
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+ # Hasu
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+
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+ Helps you develop [Gosu](http://www.libgosu.org/) games more quickly.
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+
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+ ## How?
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+
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+ ### Hot code loading
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+
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+ Normally, when you change the code for a Gosu game, you have to close and restart the game for the code to take affect.
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+ With Hasu, modified source files will be reloaded each time through the game loop.
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+
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+ ### Exception catching
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+
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+ When an exception bubbles up out of your game loop, Gosu will crash.
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+ When an exception occurs in a Hasu game, Hasu pauses your game, prints the exception details into your window, and resumes your game once the code that fixes it is loaded.
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+
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+ ### Reset
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+
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+ Hot code loading unfortunately is worthless for your `initialize` method since your window will only be initialized once,
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+ Instead of putting your game's setup code in `initialize`, place it in `reset` and press R whenever you want to re-initialize your game state.
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+
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+ ## Using Hasu
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+
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+ __The above features only work on Ruby 2+, though Hasu will still load on earlier versions (in case you want to pack up your game with Releasy).__
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+
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+ ### 0: Install Hasu
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+
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+ Add this line to your application's Gemfile:
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+
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+ gem hasu
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+
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+ Or install it yourself as:
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+
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+ $ gem install hasu
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+
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+ ### 1: Subclass `Hasu::Window` (or prepend `Hasu::Guard`).
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+
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+ Instead of subclassing `Gosu::Window`, use `Hasu::Window`:
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+
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+ ```ruby
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+ class Game < Hasu::Window
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+ def initialize
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+ super(640, 480, false)
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+ end
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+
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+ def reset
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+ # ...
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+ end
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+
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+ def update
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+ # ...
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+ end
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+
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+ def draw
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+ # ...
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+ end
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+ end
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+ ```
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+
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+ If you're using Chingu (or another library which has its own window subclass), you can prepend `Hasu::Guard` onto your window for the same effect:
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+
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+ ```ruby
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+ class Game < Chingu::Window
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+ prepend Hasu::Guard
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+
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+ def initialize
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+ super(640, 480, false)
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+ end
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+
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+ def reset
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+ # ...
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+ end
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+
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+ def update
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+ # ...
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+ end
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+
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+ def draw
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+ # ...
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+ end
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+ end
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+ ```
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+
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+ ### 2: Use `Hasu.load` to require your game's files.
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+
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+ For the files you want to be hot loaded, use `Hasu.load` instead of `require`.
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+
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+ ```ruby
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+ Hasu.load "ball.rb"
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+ ```
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+
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+ ### 3: Run your game with `.run`
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+
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+ Instead of `Game.new.show`, run your Hasu game with `Game.run`.
@@ -0,0 +1,4 @@
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+ source "https://rubygems.org"
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+
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+ gem "hasu", :path => "../../"
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+ gem "chingu"
@@ -0,0 +1,30 @@
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+ class Ball < Chingu::GameObject
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+ SIZE = 20
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+
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+ def initialize(*)
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+ super
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+
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+ @x = 320
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+ @y = 240
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+
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+ @dx = rand * 10
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+ @dy = rand * 10
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+ end
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+
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+ def update
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+ @x += @dx
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+ if @x < 0 || @x > 640
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+ @dx *= -1
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+ end
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+
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+ @y += @dy
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+ if @y < 0 || @y > 480
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+ @dy *= -1
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+ end
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+ end
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+
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+ def draw
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+ rect = Chingu::Rect.new(@x - SIZE/2, @y - SIZE/2, SIZE, SIZE)
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+ $window.draw_rect(rect, Gosu::Color::RED, 0)
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+ end
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+ end
@@ -0,0 +1,20 @@
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+ require "chingu"
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+ require "hasu"
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+
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+ Hasu.load "ball.rb"
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+
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+ class Game < Chingu::Window
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+ prepend Hasu::Guard
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+
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+ def initialize
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+ super(640, 480, false)
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+ reset
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+ end
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+
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+ def reset
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+ Ball.create
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+ Ball.create
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+ end
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+ end
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+
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+ Game.new.show
File without changes
File without changes
@@ -0,0 +1,52 @@
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+ module Hasu
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+ module Guard
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+ def update(*)
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+ if Hasu.reload!
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+ Hasu.error = nil
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+ end
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+ unless Hasu.error
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+ super
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+ end
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+ rescue => e
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+ Hasu.error = e
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+ end
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+
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+ def reset
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+ super if defined?(super)
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+ Hasu.error = nil
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+ rescue => e
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+ Hasu.error = e
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+ end
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+
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+ def draw(*)
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+ if Hasu.error
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+ ([Hasu.error.inspect] + Hasu.error.backtrace).each_with_index do |line, i|
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+ _hasu_font.draw_text(line.gsub("\n",''), 10, 10 + i * 16, 0)
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+ end
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+ else
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+ begin
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+ super
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+ rescue => e
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+ Hasu.error = e
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+ draw
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+ end
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+ end
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+ end
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+
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+ def _hasu_font
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+ @_hasu_font ||= Gosu::Font.new(self, Gosu::default_font_name, 16)
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+ end
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+
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+ def button_down(id)
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+ if id == Gosu::KbR
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+ reset
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+ else
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+ begin
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+ super(id)
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+ rescue => e
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+ Hasu.error = e
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+ end
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+ end
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+ end
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+ end
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+ end
@@ -1,3 +1,3 @@
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  module Hasu
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- VERSION = "0.1.1"
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+ VERSION = "0.1.6"
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  end
@@ -1,71 +1,27 @@
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  require "gosu"
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-
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- class Hasu::Window < Gosu::Window
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- def self.inherited(other)
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- includer = caller.first.split(":").first
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- Hasu.reloads[includer] = File.mtime(includer)
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- end
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-
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- def self.run
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- unless @running
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- @running = true
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- new.show
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+ require "hasu/guard"
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+
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+ module Hasu
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+ class Window < Gosu::Window
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+ def self.inherited(other)
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+ includer = caller.first.split(":").first
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+ Hasu.reloads[includer] = File.mtime(includer)
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+ if other.respond_to?(:prepend, true)
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+ other.send(:prepend, Hasu::Guard)
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+ else
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+ warn "Most of Hasu's nifty features (e.g. error catching, file reloading) are only available on Ruby >= 2.0."
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+ end
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  end
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- end
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- def initialize(*)
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- super
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- reset
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- end
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-
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- def update(*)
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- if Hasu.reload!
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- Hasu.error = nil
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- end
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- unless Hasu.error
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+ def initialize(*)
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  super
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+ reset unless Hasu.error
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  end
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- rescue => e
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- Hasu.error = e
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- end
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-
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- def reset
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- super if defined?(super)
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- Hasu.error = nil
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- rescue => e
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- Hasu.error = e
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- end
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-
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- def draw(*)
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- if Hasu.error
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- ([Hasu.error.inspect] + Hasu.error.backtrace).each_with_index do |line, i|
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- _hasu_font.draw(line.gsub("\n",''), 10, 10 + i * 16, 0)
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- end
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- else
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- begin
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- super
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- rescue => e
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- Hasu.error = e
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- draw
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- end
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- end
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- end
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-
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- def _hasu_font
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- @_hasu_font ||= Gosu::Font.new(self, Gosu::default_font_name, 16)
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- end
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- def button_down(id)
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- case id
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- when Gosu::KbEscape
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- close
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- when Gosu::Window.char_to_button_id('r')
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- reset
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- else
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- begin
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- super(id)
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- rescue => e
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- Hasu.error = e
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+ def self.run(*args)
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+ unless @running
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+ @running = true
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+ new(*args).show
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  end
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  end
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  end
data/todo ADDED
@@ -0,0 +1,4 @@
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+ guard "macro"
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+ dead code removal
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+ autoload?
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+ constant reloading?
metadata CHANGED
@@ -1,55 +1,55 @@
1
1
  --- !ruby/object:Gem::Specification
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  name: hasu
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  version: !ruby/object:Gem::Version
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- version: 0.1.1
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+ version: 0.1.6
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  platform: ruby
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  authors:
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  - Michael Fairley
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2013-08-13 00:00:00.000000000 Z
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+ date: 2020-06-28 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  name: gosu
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  requirement: !ruby/object:Gem::Requirement
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  requirements:
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- - - '>='
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+ - - ">="
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  - !ruby/object:Gem::Version
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  version: '0'
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  type: :runtime
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  prerelease: false
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  version_requirements: !ruby/object:Gem::Requirement
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  requirements:
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- - - '>='
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+ - - ">="
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  - !ruby/object:Gem::Version
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  version: '0'
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  - !ruby/object:Gem::Dependency
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  name: bundler
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  requirement: !ruby/object:Gem::Requirement
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  requirements:
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- - - ~>
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+ - - "~>"
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  - !ruby/object:Gem::Version
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  version: '1.3'
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  type: :development
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  prerelease: false
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  version_requirements: !ruby/object:Gem::Requirement
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  requirements:
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- - - ~>
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+ - - "~>"
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  - !ruby/object:Gem::Version
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  version: '1.3'
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  - !ruby/object:Gem::Dependency
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  name: rake
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  requirement: !ruby/object:Gem::Requirement
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  requirements:
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- - - '>='
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+ - - ">="
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  - !ruby/object:Gem::Version
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  version: '0'
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  type: :development
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  prerelease: false
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  version_requirements: !ruby/object:Gem::Requirement
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  requirements:
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- - - '>='
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+ - - ">="
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  - !ruby/object:Gem::Version
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  version: '0'
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  description: Prototype Gosu games with ease
@@ -59,17 +59,22 @@ executables: []
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  extensions: []
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  extra_rdoc_files: []
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  files:
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- - .gitignore
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+ - ".gitignore"
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  - Gemfile
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  - LICENSE.txt
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  - README.md
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  - Rakefile
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- - example/example.rb
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- - example/rect.rb
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+ - examples/chingu/Gemfile
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+ - examples/chingu/ball.rb
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+ - examples/chingu/game.rb
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+ - examples/gosu/example.rb
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+ - examples/gosu/rect.rb
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  - hasu.gemspec
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  - lib/hasu.rb
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+ - lib/hasu/guard.rb
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  - lib/hasu/version.rb
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  - lib/hasu/window.rb
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+ - todo
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  homepage: https://github.com/michaelfairley/hasu
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  licenses:
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  - MIT
@@ -80,17 +85,16 @@ require_paths:
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  - lib
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  required_ruby_version: !ruby/object:Gem::Requirement
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  requirements:
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- - - '>='
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+ - - ">="
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  - !ruby/object:Gem::Version
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  version: '0'
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  required_rubygems_version: !ruby/object:Gem::Requirement
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  requirements:
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- - - '>='
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+ - - ">="
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  - !ruby/object:Gem::Version
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  version: '0'
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  requirements: []
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- rubyforge_project:
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- rubygems_version: 2.0.3
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+ rubygems_version: 3.0.1
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  signing_key:
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  specification_version: 4
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  summary: Prototype Gosu games with ease