hammerjs-rails 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +1 -0
- data/Gemfile +4 -0
- data/README.md +26 -0
- data/Rakefile +8 -0
- data/hammerjs-rails.gemspec +23 -0
- data/lib/hammerjs-rails.rb +6 -0
- data/lib/hammerjs/rails/version.rb +5 -0
- data/vendor/assets/javascripts/hammer.js +1356 -0
- metadata +80 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: eda8b8f0cddf3bdeddfbacffae50d9bf8a8bc875
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data.tar.gz: 5eaf7db8bb193bc6fae659ddf5a78feff9dad17d
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SHA512:
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metadata.gz: 65e5c9b3745e19dffda7cf084f2be41d98916dc08a652c3f9ec4ea4310f32cfc538c4a10f9c5ce240565c340c1bb4cb4c4b850ff36f8fd1a4711a607d6b8537c
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data.tar.gz: 119fb64dcabe4e9e0c3d096e7b880e22ef6915dcd3926cb471330fefabe330bb8bd7f2b898b95bbc6d90f51bbacd98c7649f2123849e0268a430aae2f95c8552
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data/.gitignore
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Gemfile.lock
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data/Gemfile
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data/README.md
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hammerjs-rails
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==============
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[Hammer.js](http://eightmedia.github.io/hammer.js/) packaged for Rails assets pipeline
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## Usage
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Add this line to your application's Gemfile:
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```ruby
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gem 'hammerjs-rails'
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```
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Add one of the following directive to your Javascript manifest file (application.js):
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```js
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//= require hammerjs
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```
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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require "bundler/gem_tasks"
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desc "Fetch file from https://raw.github.com/EightMedia/hammer.js/master/hammer.js"
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task :fetch do
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source = "https://raw.github.com/EightMedia/hammer.js/master/hammer.js"
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target = "vendor/assets/javascripts/hammer.js"
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sh "curl #{source} > #{target}"
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end
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'hammerjs/rails/version'
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Gem::Specification.new do |spec|
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spec.name = "hammerjs-rails"
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spec.version = Hammerjs::Rails::VERSION
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spec.authors = ["Vincent Pochet"]
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spec.email = ["vincent.pochet@gmail.com"]
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spec.description = %q{hammerjs packaged for Rails assets pipeline}
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spec.summary = %q{hammerjs packaged for Rails assets pipeline}
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spec.homepage = "https://github.com/vincent-pochet/hammerjs-rails"
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spec.license = "MIT"
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spec.files = `git ls-files`.split($/)
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spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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spec.require_paths = ["lib"]
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spec.add_development_dependency "bundler", "~> 1.3"
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spec.add_development_dependency "rake"
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end
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/*! Hammer.JS - v1.0.6dev - 2013-11-03
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* http://eightmedia.github.com/hammer.js
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*
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* Copyright (c) 2013 Jorik Tangelder <j.tangelder@gmail.com>;
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* Licensed under the MIT license */
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(function(window, undefined) {
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'use strict';
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/**
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* Hammer
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* use this to create instances
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* @param {HTMLElement} element
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* @param {Object} options
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* @returns {Hammer.Instance}
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* @constructor
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*/
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var Hammer = function(element, options) {
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return new Hammer.Instance(element, options || {});
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};
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// default settings
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Hammer.defaults = {
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// add styles and attributes to the element to prevent the browser from doing
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// its native behavior. this doesnt prevent the scrolling, but cancels
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// the contextmenu, tap highlighting etc
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// set to false to disable this
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stop_browser_behavior: {
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// this also triggers onselectstart=false for IE
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userSelect : 'none',
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// this makes the element blocking in IE10 >, you could experiment with the value
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// see for more options this issue; https://github.com/EightMedia/hammer.js/issues/241
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touchAction : 'none',
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touchCallout : 'none',
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contentZooming : 'none',
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userDrag : 'none',
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tapHighlightColor: 'rgba(0,0,0,0)'
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}
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//
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// more settings are defined per gesture at gestures.js
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//
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};
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// detect touchevents
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Hammer.HAS_POINTEREVENTS = window.navigator.pointerEnabled || window.navigator.msPointerEnabled;
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Hammer.HAS_TOUCHEVENTS = ('ontouchstart' in window);
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// dont use mouseevents on mobile devices
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Hammer.MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android|silk/i;
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Hammer.NO_MOUSEEVENTS = Hammer.HAS_TOUCHEVENTS && window.navigator.userAgent.match(Hammer.MOBILE_REGEX);
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// eventtypes per touchevent (start, move, end)
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// are filled by Hammer.event.determineEventTypes on setup
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Hammer.EVENT_TYPES = {};
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// direction defines
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Hammer.DIRECTION_DOWN = 'down';
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Hammer.DIRECTION_LEFT = 'left';
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Hammer.DIRECTION_UP = 'up';
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Hammer.DIRECTION_RIGHT = 'right';
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// pointer type
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Hammer.POINTER_MOUSE = 'mouse';
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Hammer.POINTER_TOUCH = 'touch';
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Hammer.POINTER_PEN = 'pen';
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// touch event defines
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Hammer.EVENT_START = 'start';
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Hammer.EVENT_MOVE = 'move';
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Hammer.EVENT_END = 'end';
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// hammer document where the base events are added at
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Hammer.DOCUMENT = window.document;
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// plugins and gestures namespaces
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Hammer.plugins = Hammer.plugins || {};
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Hammer.gestures = Hammer.gestures || {};
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// if the window events are set...
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Hammer.READY = false;
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/**
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* setup events to detect gestures on the document
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*/
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function setup() {
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if(Hammer.READY) {
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return;
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}
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// find what eventtypes we add listeners to
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Hammer.event.determineEventTypes();
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// Register all gestures inside Hammer.gestures
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for(var name in Hammer.gestures) {
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if(Hammer.gestures.hasOwnProperty(name)) {
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Hammer.detection.register(Hammer.gestures[name]);
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}
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}
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// Add touch events on the document
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Hammer.event.onTouch(Hammer.DOCUMENT, Hammer.EVENT_MOVE, Hammer.detection.detect);
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Hammer.event.onTouch(Hammer.DOCUMENT, Hammer.EVENT_END, Hammer.detection.detect);
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// Hammer is ready...!
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Hammer.READY = true;
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}
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/**
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* create new hammer instance
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* all methods should return the instance itself, so it is chainable.
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* @param {HTMLElement} element
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* @param {Object} [options={}]
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* @returns {Hammer.Instance}
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* @constructor
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*/
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Hammer.Instance = function(element, options) {
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var self = this;
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// setup HammerJS window events and register all gestures
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// this also sets up the default options
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setup();
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this.element = element;
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// start/stop detection option
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this.enabled = true;
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// merge options
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this.options = Hammer.utils.extend(
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Hammer.utils.extend({}, Hammer.defaults),
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options || {});
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// add some css to the element to prevent the browser from doing its native behavoir
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if(this.options.stop_browser_behavior) {
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Hammer.utils.stopDefaultBrowserBehavior(this.element, this.options.stop_browser_behavior);
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}
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// start detection on touchstart
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Hammer.event.onTouch(element, Hammer.EVENT_START, function(ev) {
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if(self.enabled) {
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Hammer.detection.startDetect(self, ev);
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}
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});
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// return instance
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return this;
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};
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Hammer.Instance.prototype = {
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/**
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* bind events to the instance
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* @param {String} gesture
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* @param {Function} handler
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* @returns {Hammer.Instance}
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*/
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on: function onEvent(gesture, handler) {
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var gestures = gesture.split(' ');
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for(var t = 0; t < gestures.length; t++) {
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this.element.addEventListener(gestures[t], handler, false);
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}
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return this;
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},
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/**
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* unbind events to the instance
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* @param {String} gesture
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* @param {Function} handler
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* @returns {Hammer.Instance}
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*/
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off: function offEvent(gesture, handler) {
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var gestures = gesture.split(' ');
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for(var t = 0; t < gestures.length; t++) {
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this.element.removeEventListener(gestures[t], handler, false);
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}
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return this;
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},
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/**
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* trigger gesture event
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* @param {String} gesture
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* @param {Object} [eventData]
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* @returns {Hammer.Instance}
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*/
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trigger: function triggerEvent(gesture, eventData) {
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// optional
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if(!eventData) {
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eventData = {};
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}
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// create DOM event
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var event = Hammer.DOCUMENT.createEvent('Event');
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event.initEvent(gesture, true, true);
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event.gesture = eventData;
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// trigger on the target if it is in the instance element,
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// this is for event delegation tricks
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var element = this.element;
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if(Hammer.utils.hasParent(eventData.target, element)) {
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element = eventData.target;
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}
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element.dispatchEvent(event);
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return this;
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},
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/**
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* enable of disable hammer.js detection
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* @param {Boolean} state
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* @returns {Hammer.Instance}
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*/
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enable: function enable(state) {
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this.enabled = state;
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return this;
|
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}
|
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};
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+
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/**
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* this holds the last move event,
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* used to fix empty touchend issue
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* see the onTouch event for an explanation
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* @type {Object}
|
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*/
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var last_move_event = null;
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+
|
231
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+
|
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/**
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233
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* when the mouse is hold down, this is true
|
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* @type {Boolean}
|
235
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*/
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var enable_detect = false;
|
237
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+
|
238
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+
|
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/**
|
240
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* when touch events have been fired, this is true
|
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* @type {Boolean}
|
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*/
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var touch_triggered = false;
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+
|
245
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+
|
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Hammer.event = {
|
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/**
|
248
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* simple addEventListener
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* @param {HTMLElement} element
|
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* @param {String} type
|
251
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* @param {Function} handler
|
252
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*/
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253
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bindDom: function(element, type, handler) {
|
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var types = type.split(' ');
|
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for(var t = 0; t < types.length; t++) {
|
256
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element.addEventListener(types[t], handler, false);
|
257
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}
|
258
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},
|
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+
|
260
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+
|
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/**
|
262
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* touch events with mouse fallback
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* @param {HTMLElement} element
|
264
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* @param {String} eventType like Hammer.EVENT_MOVE
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* @param {Function} handler
|
266
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*/
|
267
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onTouch: function onTouch(element, eventType, handler) {
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268
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var self = this;
|
269
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+
|
270
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this.bindDom(element, Hammer.EVENT_TYPES[eventType], function bindDomOnTouch(ev) {
|
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var sourceEventType = ev.type.toLowerCase();
|
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+
|
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// onmouseup, but when touchend has been fired we do nothing.
|
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// this is for touchdevices which also fire a mouseup on touchend
|
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+
if(sourceEventType.match(/mouse/) && touch_triggered) {
|
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return;
|
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|
+
}
|
278
|
+
|
279
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// mousebutton must be down or a touch event
|
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else if(sourceEventType.match(/touch/) || // touch events are always on screen
|
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sourceEventType.match(/pointerdown/) || // pointerevents touch
|
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|
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(sourceEventType.match(/mouse/) && ev.which === 1) // mouse is pressed
|
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) {
|
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enable_detect = true;
|
285
|
+
}
|
286
|
+
|
287
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// mouse isn't pressed
|
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|
+
else if(sourceEventType.match(/mouse/) && ev.which !== 1) {
|
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enable_detect = false;
|
290
|
+
}
|
291
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+
|
292
|
+
|
293
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+
// we are in a touch event, set the touch triggered bool to true,
|
294
|
+
// this for the conflicts that may occur on ios and android
|
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|
+
if(sourceEventType.match(/touch|pointer/)) {
|
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touch_triggered = true;
|
297
|
+
}
|
298
|
+
|
299
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// count the total touches on the screen
|
300
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+
var count_touches = 0;
|
301
|
+
|
302
|
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// when touch has been triggered in this detection session
|
303
|
+
// and we are now handling a mouse event, we stop that to prevent conflicts
|
304
|
+
if(enable_detect) {
|
305
|
+
// update pointerevent
|
306
|
+
if(Hammer.HAS_POINTEREVENTS && eventType != Hammer.EVENT_END) {
|
307
|
+
count_touches = Hammer.PointerEvent.updatePointer(eventType, ev);
|
308
|
+
}
|
309
|
+
// touch
|
310
|
+
else if(sourceEventType.match(/touch/)) {
|
311
|
+
count_touches = ev.touches.length;
|
312
|
+
}
|
313
|
+
// mouse
|
314
|
+
else if(!touch_triggered) {
|
315
|
+
count_touches = sourceEventType.match(/up/) ? 0 : 1;
|
316
|
+
}
|
317
|
+
|
318
|
+
// if we are in a end event, but when we remove one touch and
|
319
|
+
// we still have enough, set eventType to move
|
320
|
+
if(count_touches > 0 && eventType == Hammer.EVENT_END) {
|
321
|
+
eventType = Hammer.EVENT_MOVE;
|
322
|
+
}
|
323
|
+
// no touches, force the end event
|
324
|
+
else if(!count_touches) {
|
325
|
+
eventType = Hammer.EVENT_END;
|
326
|
+
}
|
327
|
+
|
328
|
+
// store the last move event
|
329
|
+
if(count_touches || last_move_event === null) {
|
330
|
+
last_move_event = ev;
|
331
|
+
}
|
332
|
+
|
333
|
+
// trigger the handler
|
334
|
+
handler.call(Hammer.detection, self.collectEventData(element, eventType, self.getTouchList(last_move_event, eventType), ev));
|
335
|
+
|
336
|
+
// remove pointerevent from list
|
337
|
+
if(Hammer.HAS_POINTEREVENTS && eventType == Hammer.EVENT_END) {
|
338
|
+
count_touches = Hammer.PointerEvent.updatePointer(eventType, ev);
|
339
|
+
}
|
340
|
+
}
|
341
|
+
|
342
|
+
// on the end we reset everything
|
343
|
+
if(!count_touches) {
|
344
|
+
last_move_event = null;
|
345
|
+
enable_detect = false;
|
346
|
+
touch_triggered = false;
|
347
|
+
Hammer.PointerEvent.reset();
|
348
|
+
}
|
349
|
+
});
|
350
|
+
},
|
351
|
+
|
352
|
+
|
353
|
+
/**
|
354
|
+
* we have different events for each device/browser
|
355
|
+
* determine what we need and set them in the Hammer.EVENT_TYPES constant
|
356
|
+
*/
|
357
|
+
determineEventTypes: function determineEventTypes() {
|
358
|
+
// determine the eventtype we want to set
|
359
|
+
var types;
|
360
|
+
|
361
|
+
// pointerEvents magic
|
362
|
+
if(Hammer.HAS_POINTEREVENTS) {
|
363
|
+
types = Hammer.PointerEvent.getEvents();
|
364
|
+
}
|
365
|
+
// on Android, iOS, blackberry, windows mobile we dont want any mouseevents
|
366
|
+
else if(Hammer.NO_MOUSEEVENTS) {
|
367
|
+
types = [
|
368
|
+
'touchstart',
|
369
|
+
'touchmove',
|
370
|
+
'touchend touchcancel'];
|
371
|
+
}
|
372
|
+
// for non pointer events browsers and mixed browsers,
|
373
|
+
// like chrome on windows8 touch laptop
|
374
|
+
else {
|
375
|
+
types = [
|
376
|
+
'touchstart mousedown',
|
377
|
+
'touchmove mousemove',
|
378
|
+
'touchend touchcancel mouseup'];
|
379
|
+
}
|
380
|
+
|
381
|
+
Hammer.EVENT_TYPES[Hammer.EVENT_START] = types[0];
|
382
|
+
Hammer.EVENT_TYPES[Hammer.EVENT_MOVE] = types[1];
|
383
|
+
Hammer.EVENT_TYPES[Hammer.EVENT_END] = types[2];
|
384
|
+
},
|
385
|
+
|
386
|
+
|
387
|
+
/**
|
388
|
+
* create touchlist depending on the event
|
389
|
+
* @param {Object} ev
|
390
|
+
* @param {String} eventType used by the fakemultitouch plugin
|
391
|
+
*/
|
392
|
+
getTouchList: function getTouchList(ev/*, eventType*/) {
|
393
|
+
// get the fake pointerEvent touchlist
|
394
|
+
if(Hammer.HAS_POINTEREVENTS) {
|
395
|
+
return Hammer.PointerEvent.getTouchList();
|
396
|
+
}
|
397
|
+
// get the touchlist
|
398
|
+
else if(ev.touches) {
|
399
|
+
return ev.touches;
|
400
|
+
}
|
401
|
+
// make fake touchlist from mouse position
|
402
|
+
else {
|
403
|
+
ev.indentifier = 1;
|
404
|
+
return [ev];
|
405
|
+
}
|
406
|
+
},
|
407
|
+
|
408
|
+
|
409
|
+
/**
|
410
|
+
* collect event data for Hammer js
|
411
|
+
* @param {HTMLElement} element
|
412
|
+
* @param {String} eventType like Hammer.EVENT_MOVE
|
413
|
+
* @param {Object} eventData
|
414
|
+
*/
|
415
|
+
collectEventData: function collectEventData(element, eventType, touches, ev) {
|
416
|
+
// find out pointerType
|
417
|
+
var pointerType = Hammer.POINTER_TOUCH;
|
418
|
+
if(ev.type.match(/mouse/) || Hammer.PointerEvent.matchType(Hammer.POINTER_MOUSE, ev)) {
|
419
|
+
pointerType = Hammer.POINTER_MOUSE;
|
420
|
+
}
|
421
|
+
|
422
|
+
return {
|
423
|
+
center : Hammer.utils.getCenter(touches),
|
424
|
+
timeStamp : new Date().getTime(),
|
425
|
+
target : ev.target,
|
426
|
+
touches : touches,
|
427
|
+
eventType : eventType,
|
428
|
+
pointerType: pointerType,
|
429
|
+
srcEvent : ev,
|
430
|
+
|
431
|
+
/**
|
432
|
+
* prevent the browser default actions
|
433
|
+
* mostly used to disable scrolling of the browser
|
434
|
+
*/
|
435
|
+
preventDefault: function() {
|
436
|
+
if(this.srcEvent.preventManipulation) {
|
437
|
+
this.srcEvent.preventManipulation();
|
438
|
+
}
|
439
|
+
|
440
|
+
if(this.srcEvent.preventDefault) {
|
441
|
+
this.srcEvent.preventDefault();
|
442
|
+
}
|
443
|
+
},
|
444
|
+
|
445
|
+
/**
|
446
|
+
* stop bubbling the event up to its parents
|
447
|
+
*/
|
448
|
+
stopPropagation: function() {
|
449
|
+
this.srcEvent.stopPropagation();
|
450
|
+
},
|
451
|
+
|
452
|
+
/**
|
453
|
+
* immediately stop gesture detection
|
454
|
+
* might be useful after a swipe was detected
|
455
|
+
* @return {*}
|
456
|
+
*/
|
457
|
+
stopDetect: function() {
|
458
|
+
return Hammer.detection.stopDetect();
|
459
|
+
}
|
460
|
+
};
|
461
|
+
}
|
462
|
+
};
|
463
|
+
|
464
|
+
Hammer.PointerEvent = {
|
465
|
+
/**
|
466
|
+
* holds all pointers
|
467
|
+
* @type {Object}
|
468
|
+
*/
|
469
|
+
pointers: {},
|
470
|
+
|
471
|
+
/**
|
472
|
+
* get a list of pointers
|
473
|
+
* @returns {Array} touchlist
|
474
|
+
*/
|
475
|
+
getTouchList: function() {
|
476
|
+
var self = this;
|
477
|
+
var touchlist = [];
|
478
|
+
|
479
|
+
// we can use forEach since pointerEvents only is in IE10
|
480
|
+
Object.keys(self.pointers).sort().forEach(function(id) {
|
481
|
+
touchlist.push(self.pointers[id]);
|
482
|
+
});
|
483
|
+
return touchlist;
|
484
|
+
},
|
485
|
+
|
486
|
+
/**
|
487
|
+
* update the position of a pointer
|
488
|
+
* @param {String} type Hammer.EVENT_END
|
489
|
+
* @param {Object} pointerEvent
|
490
|
+
*/
|
491
|
+
updatePointer: function(type, pointerEvent) {
|
492
|
+
if(type == Hammer.EVENT_END) {
|
493
|
+
this.pointers = {};
|
494
|
+
}
|
495
|
+
else {
|
496
|
+
pointerEvent.identifier = pointerEvent.pointerId;
|
497
|
+
this.pointers[pointerEvent.pointerId] = pointerEvent;
|
498
|
+
}
|
499
|
+
|
500
|
+
return Object.keys(this.pointers).length;
|
501
|
+
},
|
502
|
+
|
503
|
+
/**
|
504
|
+
* check if ev matches pointertype
|
505
|
+
* @param {String} pointerType Hammer.POINTER_MOUSE
|
506
|
+
* @param {PointerEvent} ev
|
507
|
+
*/
|
508
|
+
matchType: function(pointerType, ev) {
|
509
|
+
if(!ev.pointerType) {
|
510
|
+
return false;
|
511
|
+
}
|
512
|
+
|
513
|
+
var types = {};
|
514
|
+
types[Hammer.POINTER_MOUSE] = (ev.pointerType == ev.MSPOINTER_TYPE_MOUSE || ev.pointerType == Hammer.POINTER_MOUSE);
|
515
|
+
types[Hammer.POINTER_TOUCH] = (ev.pointerType == ev.MSPOINTER_TYPE_TOUCH || ev.pointerType == Hammer.POINTER_TOUCH);
|
516
|
+
types[Hammer.POINTER_PEN] = (ev.pointerType == ev.MSPOINTER_TYPE_PEN || ev.pointerType == Hammer.POINTER_PEN);
|
517
|
+
return types[pointerType];
|
518
|
+
},
|
519
|
+
|
520
|
+
|
521
|
+
/**
|
522
|
+
* get events
|
523
|
+
*/
|
524
|
+
getEvents: function() {
|
525
|
+
return [
|
526
|
+
'pointerdown MSPointerDown',
|
527
|
+
'pointermove MSPointerMove',
|
528
|
+
'pointerup pointercancel MSPointerUp MSPointerCancel'
|
529
|
+
];
|
530
|
+
},
|
531
|
+
|
532
|
+
/**
|
533
|
+
* reset the list
|
534
|
+
*/
|
535
|
+
reset: function() {
|
536
|
+
this.pointers = {};
|
537
|
+
}
|
538
|
+
};
|
539
|
+
|
540
|
+
|
541
|
+
Hammer.utils = {
|
542
|
+
/**
|
543
|
+
* extend method,
|
544
|
+
* also used for cloning when dest is an empty object
|
545
|
+
* @param {Object} dest
|
546
|
+
* @param {Object} src
|
547
|
+
* @parm {Boolean} merge do a merge
|
548
|
+
* @returns {Object} dest
|
549
|
+
*/
|
550
|
+
extend: function extend(dest, src, merge) {
|
551
|
+
for(var key in src) {
|
552
|
+
if(dest[key] !== undefined && merge) {
|
553
|
+
continue;
|
554
|
+
}
|
555
|
+
dest[key] = src[key];
|
556
|
+
}
|
557
|
+
return dest;
|
558
|
+
},
|
559
|
+
|
560
|
+
|
561
|
+
/**
|
562
|
+
* find if a node is in the given parent
|
563
|
+
* used for event delegation tricks
|
564
|
+
* @param {HTMLElement} node
|
565
|
+
* @param {HTMLElement} parent
|
566
|
+
* @returns {boolean} has_parent
|
567
|
+
*/
|
568
|
+
hasParent: function(node, parent) {
|
569
|
+
while(node) {
|
570
|
+
if(node == parent) {
|
571
|
+
return true;
|
572
|
+
}
|
573
|
+
node = node.parentNode;
|
574
|
+
}
|
575
|
+
return false;
|
576
|
+
},
|
577
|
+
|
578
|
+
|
579
|
+
/**
|
580
|
+
* get the center of all the touches
|
581
|
+
* @param {Array} touches
|
582
|
+
* @returns {Object} center
|
583
|
+
*/
|
584
|
+
getCenter: function getCenter(touches) {
|
585
|
+
var valuesX = [], valuesY = [];
|
586
|
+
|
587
|
+
for(var t = 0, len = touches.length; t < len; t++) {
|
588
|
+
valuesX.push(touches[t].pageX);
|
589
|
+
valuesY.push(touches[t].pageY);
|
590
|
+
}
|
591
|
+
|
592
|
+
return {
|
593
|
+
pageX: ((Math.min.apply(Math, valuesX) + Math.max.apply(Math, valuesX)) / 2),
|
594
|
+
pageY: ((Math.min.apply(Math, valuesY) + Math.max.apply(Math, valuesY)) / 2)
|
595
|
+
};
|
596
|
+
},
|
597
|
+
|
598
|
+
|
599
|
+
/**
|
600
|
+
* calculate the velocity between two points
|
601
|
+
* @param {Number} delta_time
|
602
|
+
* @param {Number} delta_x
|
603
|
+
* @param {Number} delta_y
|
604
|
+
* @returns {Object} velocity
|
605
|
+
*/
|
606
|
+
getVelocity: function getVelocity(delta_time, delta_x, delta_y) {
|
607
|
+
return {
|
608
|
+
x: Math.abs(delta_x / delta_time) || 0,
|
609
|
+
y: Math.abs(delta_y / delta_time) || 0
|
610
|
+
};
|
611
|
+
},
|
612
|
+
|
613
|
+
|
614
|
+
/**
|
615
|
+
* calculate the angle between two coordinates
|
616
|
+
* @param {Touch} touch1
|
617
|
+
* @param {Touch} touch2
|
618
|
+
* @returns {Number} angle
|
619
|
+
*/
|
620
|
+
getAngle: function getAngle(touch1, touch2) {
|
621
|
+
var y = touch2.pageY - touch1.pageY,
|
622
|
+
x = touch2.pageX - touch1.pageX;
|
623
|
+
return Math.atan2(y, x) * 180 / Math.PI;
|
624
|
+
},
|
625
|
+
|
626
|
+
|
627
|
+
/**
|
628
|
+
* angle to direction define
|
629
|
+
* @param {Touch} touch1
|
630
|
+
* @param {Touch} touch2
|
631
|
+
* @returns {String} direction constant, like Hammer.DIRECTION_LEFT
|
632
|
+
*/
|
633
|
+
getDirection: function getDirection(touch1, touch2) {
|
634
|
+
var x = Math.abs(touch1.pageX - touch2.pageX),
|
635
|
+
y = Math.abs(touch1.pageY - touch2.pageY);
|
636
|
+
|
637
|
+
if(x >= y) {
|
638
|
+
return touch1.pageX - touch2.pageX > 0 ? Hammer.DIRECTION_LEFT : Hammer.DIRECTION_RIGHT;
|
639
|
+
}
|
640
|
+
else {
|
641
|
+
return touch1.pageY - touch2.pageY > 0 ? Hammer.DIRECTION_UP : Hammer.DIRECTION_DOWN;
|
642
|
+
}
|
643
|
+
},
|
644
|
+
|
645
|
+
|
646
|
+
/**
|
647
|
+
* calculate the distance between two touches
|
648
|
+
* @param {Touch} touch1
|
649
|
+
* @param {Touch} touch2
|
650
|
+
* @returns {Number} distance
|
651
|
+
*/
|
652
|
+
getDistance: function getDistance(touch1, touch2) {
|
653
|
+
var x = touch2.pageX - touch1.pageX,
|
654
|
+
y = touch2.pageY - touch1.pageY;
|
655
|
+
return Math.sqrt((x * x) + (y * y));
|
656
|
+
},
|
657
|
+
|
658
|
+
|
659
|
+
/**
|
660
|
+
* calculate the scale factor between two touchLists (fingers)
|
661
|
+
* no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out
|
662
|
+
* @param {Array} start
|
663
|
+
* @param {Array} end
|
664
|
+
* @returns {Number} scale
|
665
|
+
*/
|
666
|
+
getScale: function getScale(start, end) {
|
667
|
+
// need two fingers...
|
668
|
+
if(start.length >= 2 && end.length >= 2) {
|
669
|
+
return this.getDistance(end[0], end[1]) /
|
670
|
+
this.getDistance(start[0], start[1]);
|
671
|
+
}
|
672
|
+
return 1;
|
673
|
+
},
|
674
|
+
|
675
|
+
|
676
|
+
/**
|
677
|
+
* calculate the rotation degrees between two touchLists (fingers)
|
678
|
+
* @param {Array} start
|
679
|
+
* @param {Array} end
|
680
|
+
* @returns {Number} rotation
|
681
|
+
*/
|
682
|
+
getRotation: function getRotation(start, end) {
|
683
|
+
// need two fingers
|
684
|
+
if(start.length >= 2 && end.length >= 2) {
|
685
|
+
return this.getAngle(end[1], end[0]) -
|
686
|
+
this.getAngle(start[1], start[0]);
|
687
|
+
}
|
688
|
+
return 0;
|
689
|
+
},
|
690
|
+
|
691
|
+
|
692
|
+
/**
|
693
|
+
* boolean if the direction is vertical
|
694
|
+
* @param {String} direction
|
695
|
+
* @returns {Boolean} is_vertical
|
696
|
+
*/
|
697
|
+
isVertical: function isVertical(direction) {
|
698
|
+
return (direction == Hammer.DIRECTION_UP || direction == Hammer.DIRECTION_DOWN);
|
699
|
+
},
|
700
|
+
|
701
|
+
|
702
|
+
/**
|
703
|
+
* stop browser default behavior with css props
|
704
|
+
* @param {HtmlElement} element
|
705
|
+
* @param {Object} css_props
|
706
|
+
*/
|
707
|
+
stopDefaultBrowserBehavior: function stopDefaultBrowserBehavior(element, css_props) {
|
708
|
+
var prop,
|
709
|
+
vendors = ['webkit', 'khtml', 'moz', 'Moz', 'ms', 'o', ''];
|
710
|
+
|
711
|
+
if(!css_props || !element.style) {
|
712
|
+
return;
|
713
|
+
}
|
714
|
+
|
715
|
+
// with css properties for modern browsers
|
716
|
+
for(var i = 0; i < vendors.length; i++) {
|
717
|
+
for(var p in css_props) {
|
718
|
+
if(css_props.hasOwnProperty(p)) {
|
719
|
+
prop = p;
|
720
|
+
|
721
|
+
// vender prefix at the property
|
722
|
+
if(vendors[i]) {
|
723
|
+
prop = vendors[i] + prop.substring(0, 1).toUpperCase() + prop.substring(1);
|
724
|
+
}
|
725
|
+
|
726
|
+
// set the style
|
727
|
+
element.style[prop] = css_props[p];
|
728
|
+
}
|
729
|
+
}
|
730
|
+
}
|
731
|
+
|
732
|
+
// also the disable onselectstart
|
733
|
+
if(css_props.userSelect == 'none') {
|
734
|
+
element.onselectstart = function() {
|
735
|
+
return false;
|
736
|
+
};
|
737
|
+
}
|
738
|
+
|
739
|
+
// and disable ondragstart
|
740
|
+
if(css_props.userDrag == 'none') {
|
741
|
+
element.ondragstart = function() {
|
742
|
+
return false;
|
743
|
+
};
|
744
|
+
}
|
745
|
+
}
|
746
|
+
};
|
747
|
+
|
748
|
+
|
749
|
+
Hammer.detection = {
|
750
|
+
// contains all registred Hammer.gestures in the correct order
|
751
|
+
gestures: [],
|
752
|
+
|
753
|
+
// data of the current Hammer.gesture detection session
|
754
|
+
current : null,
|
755
|
+
|
756
|
+
// the previous Hammer.gesture session data
|
757
|
+
// is a full clone of the previous gesture.current object
|
758
|
+
previous: null,
|
759
|
+
|
760
|
+
// when this becomes true, no gestures are fired
|
761
|
+
stopped : false,
|
762
|
+
|
763
|
+
|
764
|
+
/**
|
765
|
+
* start Hammer.gesture detection
|
766
|
+
* @param {Hammer.Instance} inst
|
767
|
+
* @param {Object} eventData
|
768
|
+
*/
|
769
|
+
startDetect: function startDetect(inst, eventData) {
|
770
|
+
// already busy with a Hammer.gesture detection on an element
|
771
|
+
if(this.current) {
|
772
|
+
return;
|
773
|
+
}
|
774
|
+
|
775
|
+
this.stopped = false;
|
776
|
+
|
777
|
+
this.current = {
|
778
|
+
inst : inst, // reference to HammerInstance we're working for
|
779
|
+
startEvent: Hammer.utils.extend({}, eventData), // start eventData for distances, timing etc
|
780
|
+
lastEvent : false, // last eventData
|
781
|
+
name : '' // current gesture we're in/detected, can be 'tap', 'hold' etc
|
782
|
+
};
|
783
|
+
|
784
|
+
this.detect(eventData);
|
785
|
+
},
|
786
|
+
|
787
|
+
|
788
|
+
/**
|
789
|
+
* Hammer.gesture detection
|
790
|
+
* @param {Object} eventData
|
791
|
+
*/
|
792
|
+
detect: function detect(eventData) {
|
793
|
+
if(!this.current || this.stopped) {
|
794
|
+
return;
|
795
|
+
}
|
796
|
+
|
797
|
+
// extend event data with calculations about scale, distance etc
|
798
|
+
eventData = this.extendEventData(eventData);
|
799
|
+
|
800
|
+
// instance options
|
801
|
+
var inst_options = this.current.inst.options;
|
802
|
+
|
803
|
+
// call Hammer.gesture handlers
|
804
|
+
for(var g=0, len=this.gestures.length; g<len; g++) {
|
805
|
+
var gesture = this.gestures[g];
|
806
|
+
|
807
|
+
// only when the instance options have enabled this gesture
|
808
|
+
if(!this.stopped && inst_options[gesture.name] !== false) {
|
809
|
+
// if a handler returns false, we stop with the detection
|
810
|
+
if(gesture.handler.call(gesture, eventData, this.current.inst) === false) {
|
811
|
+
this.stopDetect();
|
812
|
+
break;
|
813
|
+
}
|
814
|
+
}
|
815
|
+
}
|
816
|
+
|
817
|
+
// store as previous event event
|
818
|
+
if(this.current) {
|
819
|
+
this.current.lastEvent = eventData;
|
820
|
+
}
|
821
|
+
|
822
|
+
// endevent, but not the last touch, so dont stop
|
823
|
+
if(eventData.eventType == Hammer.EVENT_END && !eventData.touches.length - 1) {
|
824
|
+
this.stopDetect();
|
825
|
+
}
|
826
|
+
|
827
|
+
return eventData;
|
828
|
+
},
|
829
|
+
|
830
|
+
|
831
|
+
/**
|
832
|
+
* clear the Hammer.gesture vars
|
833
|
+
* this is called on endDetect, but can also be used when a final Hammer.gesture has been detected
|
834
|
+
* to stop other Hammer.gestures from being fired
|
835
|
+
*/
|
836
|
+
stopDetect: function stopDetect() {
|
837
|
+
// clone current data to the store as the previous gesture
|
838
|
+
// used for the double tap gesture, since this is an other gesture detect session
|
839
|
+
this.previous = Hammer.utils.extend({}, this.current);
|
840
|
+
|
841
|
+
// reset the current
|
842
|
+
this.current = null;
|
843
|
+
|
844
|
+
// stopped!
|
845
|
+
this.stopped = true;
|
846
|
+
},
|
847
|
+
|
848
|
+
|
849
|
+
/**
|
850
|
+
* extend eventData for Hammer.gestures
|
851
|
+
* @param {Object} ev
|
852
|
+
* @returns {Object} ev
|
853
|
+
*/
|
854
|
+
extendEventData: function extendEventData(ev) {
|
855
|
+
var startEv = this.current.startEvent;
|
856
|
+
|
857
|
+
// if the touches change, set the new touches over the startEvent touches
|
858
|
+
// this because touchevents don't have all the touches on touchstart, or the
|
859
|
+
// user must place his fingers at the EXACT same time on the screen, which is not realistic
|
860
|
+
// but, sometimes it happens that both fingers are touching at the EXACT same time
|
861
|
+
if(startEv && (ev.touches.length != startEv.touches.length || ev.touches === startEv.touches)) {
|
862
|
+
// extend 1 level deep to get the touchlist with the touch objects
|
863
|
+
startEv.touches = [];
|
864
|
+
for(var i = 0, len = ev.touches.length; i < len; i++) {
|
865
|
+
startEv.touches.push(Hammer.utils.extend({}, ev.touches[i]));
|
866
|
+
}
|
867
|
+
}
|
868
|
+
|
869
|
+
var delta_time = ev.timeStamp - startEv.timeStamp
|
870
|
+
, delta_x = ev.center.pageX - startEv.center.pageX
|
871
|
+
, delta_y = ev.center.pageY - startEv.center.pageY
|
872
|
+
, velocity = Hammer.utils.getVelocity(delta_time, delta_x, delta_y)
|
873
|
+
, interimAngle
|
874
|
+
, interimDirection;
|
875
|
+
|
876
|
+
// end events (e.g. dragend) don't have useful values for interimDirection & interimAngle
|
877
|
+
// because the previous event has exactly the same coordinates
|
878
|
+
// so for end events, take the previous values of interimDirection & interimAngle
|
879
|
+
// instead of recalculating them and getting a spurious '0'
|
880
|
+
if(ev.eventType === 'end') {
|
881
|
+
interimAngle = this.current.lastEvent && this.current.lastEvent.interimAngle;
|
882
|
+
interimDirection = this.current.lastEvent && this.current.lastEvent.interimDirection;
|
883
|
+
}
|
884
|
+
else {
|
885
|
+
interimAngle = this.current.lastEvent && Hammer.utils.getAngle(this.current.lastEvent.center, ev.center);
|
886
|
+
interimDirection = this.current.lastEvent && Hammer.utils.getDirection(this.current.lastEvent.center, ev.center);
|
887
|
+
}
|
888
|
+
|
889
|
+
Hammer.utils.extend(ev, {
|
890
|
+
deltaTime: delta_time,
|
891
|
+
|
892
|
+
deltaX: delta_x,
|
893
|
+
deltaY: delta_y,
|
894
|
+
|
895
|
+
velocityX: velocity.x,
|
896
|
+
velocityY: velocity.y,
|
897
|
+
|
898
|
+
distance: Hammer.utils.getDistance(startEv.center, ev.center),
|
899
|
+
|
900
|
+
angle: Hammer.utils.getAngle(startEv.center, ev.center),
|
901
|
+
interimAngle: interimAngle,
|
902
|
+
|
903
|
+
direction: Hammer.utils.getDirection(startEv.center, ev.center),
|
904
|
+
interimDirection: interimDirection,
|
905
|
+
|
906
|
+
scale: Hammer.utils.getScale(startEv.touches, ev.touches),
|
907
|
+
rotation: Hammer.utils.getRotation(startEv.touches, ev.touches),
|
908
|
+
|
909
|
+
startEvent: startEv
|
910
|
+
});
|
911
|
+
|
912
|
+
return ev;
|
913
|
+
},
|
914
|
+
|
915
|
+
|
916
|
+
/**
|
917
|
+
* register new gesture
|
918
|
+
* @param {Object} gesture object, see gestures.js for documentation
|
919
|
+
* @returns {Array} gestures
|
920
|
+
*/
|
921
|
+
register: function register(gesture) {
|
922
|
+
// add an enable gesture options if there is no given
|
923
|
+
var options = gesture.defaults || {};
|
924
|
+
if(options[gesture.name] === undefined) {
|
925
|
+
options[gesture.name] = true;
|
926
|
+
}
|
927
|
+
|
928
|
+
// extend Hammer default options with the Hammer.gesture options
|
929
|
+
Hammer.utils.extend(Hammer.defaults, options, true);
|
930
|
+
|
931
|
+
// set its index
|
932
|
+
gesture.index = gesture.index || 1000;
|
933
|
+
|
934
|
+
// add Hammer.gesture to the list
|
935
|
+
this.gestures.push(gesture);
|
936
|
+
|
937
|
+
// sort the list by index
|
938
|
+
this.gestures.sort(function(a, b) {
|
939
|
+
if(a.index < b.index) { return -1; }
|
940
|
+
if(a.index > b.index) { return 1; }
|
941
|
+
return 0;
|
942
|
+
});
|
943
|
+
|
944
|
+
return this.gestures;
|
945
|
+
}
|
946
|
+
};
|
947
|
+
|
948
|
+
|
949
|
+
/**
|
950
|
+
* Drag
|
951
|
+
* Move with x fingers (default 1) around on the page. Blocking the scrolling when
|
952
|
+
* moving left and right is a good practice. When all the drag events are blocking
|
953
|
+
* you disable scrolling on that area.
|
954
|
+
* @events drag, drapleft, dragright, dragup, dragdown
|
955
|
+
*/
|
956
|
+
Hammer.gestures.Drag = {
|
957
|
+
name : 'drag',
|
958
|
+
index : 50,
|
959
|
+
defaults : {
|
960
|
+
drag_min_distance : 10,
|
961
|
+
|
962
|
+
// Set correct_for_drag_min_distance to true to make the starting point of the drag
|
963
|
+
// be calculated from where the drag was triggered, not from where the touch started.
|
964
|
+
// Useful to avoid a jerk-starting drag, which can make fine-adjustments
|
965
|
+
// through dragging difficult, and be visually unappealing.
|
966
|
+
correct_for_drag_min_distance: true,
|
967
|
+
|
968
|
+
// set 0 for unlimited, but this can conflict with transform
|
969
|
+
drag_max_touches : 1,
|
970
|
+
|
971
|
+
// prevent default browser behavior when dragging occurs
|
972
|
+
// be careful with it, it makes the element a blocking element
|
973
|
+
// when you are using the drag gesture, it is a good practice to set this true
|
974
|
+
drag_block_horizontal : false,
|
975
|
+
drag_block_vertical : false,
|
976
|
+
|
977
|
+
// drag_lock_to_axis keeps the drag gesture on the axis that it started on,
|
978
|
+
// It disallows vertical directions if the initial direction was horizontal, and vice versa.
|
979
|
+
drag_lock_to_axis : false,
|
980
|
+
|
981
|
+
// drag lock only kicks in when distance > drag_lock_min_distance
|
982
|
+
// This way, locking occurs only when the distance has become large enough to reliably determine the direction
|
983
|
+
drag_lock_min_distance : 25
|
984
|
+
},
|
985
|
+
|
986
|
+
triggered: false,
|
987
|
+
handler : function dragGesture(ev, inst) {
|
988
|
+
// current gesture isnt drag, but dragged is true
|
989
|
+
// this means an other gesture is busy. now call dragend
|
990
|
+
if(Hammer.detection.current.name != this.name && this.triggered) {
|
991
|
+
inst.trigger(this.name + 'end', ev);
|
992
|
+
this.triggered = false;
|
993
|
+
return;
|
994
|
+
}
|
995
|
+
|
996
|
+
// max touches
|
997
|
+
if(inst.options.drag_max_touches > 0 &&
|
998
|
+
ev.touches.length > inst.options.drag_max_touches) {
|
999
|
+
return;
|
1000
|
+
}
|
1001
|
+
|
1002
|
+
switch(ev.eventType) {
|
1003
|
+
case Hammer.EVENT_START:
|
1004
|
+
this.triggered = false;
|
1005
|
+
break;
|
1006
|
+
|
1007
|
+
case Hammer.EVENT_MOVE:
|
1008
|
+
// when the distance we moved is too small we skip this gesture
|
1009
|
+
// or we can be already in dragging
|
1010
|
+
if(ev.distance < inst.options.drag_min_distance &&
|
1011
|
+
Hammer.detection.current.name != this.name) {
|
1012
|
+
return;
|
1013
|
+
}
|
1014
|
+
|
1015
|
+
// we are dragging!
|
1016
|
+
if(Hammer.detection.current.name != this.name) {
|
1017
|
+
Hammer.detection.current.name = this.name;
|
1018
|
+
if(inst.options.correct_for_drag_min_distance && ev.distance > 0) {
|
1019
|
+
// When a drag is triggered, set the event center to drag_min_distance pixels from the original event center.
|
1020
|
+
// Without this correction, the dragged distance would jumpstart at drag_min_distance pixels instead of at 0.
|
1021
|
+
// It might be useful to save the original start point somewhere
|
1022
|
+
var factor = Math.abs(inst.options.drag_min_distance / ev.distance);
|
1023
|
+
Hammer.detection.current.startEvent.center.pageX += ev.deltaX * factor;
|
1024
|
+
Hammer.detection.current.startEvent.center.pageY += ev.deltaY * factor;
|
1025
|
+
|
1026
|
+
// recalculate event data using new start point
|
1027
|
+
ev = Hammer.detection.extendEventData(ev);
|
1028
|
+
}
|
1029
|
+
}
|
1030
|
+
|
1031
|
+
// lock drag to axis?
|
1032
|
+
if(Hammer.detection.current.lastEvent.drag_locked_to_axis || (inst.options.drag_lock_to_axis && inst.options.drag_lock_min_distance <= ev.distance)) {
|
1033
|
+
ev.drag_locked_to_axis = true;
|
1034
|
+
}
|
1035
|
+
var last_direction = Hammer.detection.current.lastEvent.direction;
|
1036
|
+
if(ev.drag_locked_to_axis && last_direction !== ev.direction) {
|
1037
|
+
// keep direction on the axis that the drag gesture started on
|
1038
|
+
if(Hammer.utils.isVertical(last_direction)) {
|
1039
|
+
ev.direction = (ev.deltaY < 0) ? Hammer.DIRECTION_UP : Hammer.DIRECTION_DOWN;
|
1040
|
+
}
|
1041
|
+
else {
|
1042
|
+
ev.direction = (ev.deltaX < 0) ? Hammer.DIRECTION_LEFT : Hammer.DIRECTION_RIGHT;
|
1043
|
+
}
|
1044
|
+
}
|
1045
|
+
|
1046
|
+
// first time, trigger dragstart event
|
1047
|
+
if(!this.triggered) {
|
1048
|
+
inst.trigger(this.name + 'start', ev);
|
1049
|
+
this.triggered = true;
|
1050
|
+
}
|
1051
|
+
|
1052
|
+
// trigger normal event
|
1053
|
+
inst.trigger(this.name, ev);
|
1054
|
+
|
1055
|
+
// direction event, like dragdown
|
1056
|
+
inst.trigger(this.name + ev.direction, ev);
|
1057
|
+
|
1058
|
+
// block the browser events
|
1059
|
+
if((inst.options.drag_block_vertical && Hammer.utils.isVertical(ev.direction)) ||
|
1060
|
+
(inst.options.drag_block_horizontal && !Hammer.utils.isVertical(ev.direction))) {
|
1061
|
+
ev.preventDefault();
|
1062
|
+
}
|
1063
|
+
break;
|
1064
|
+
|
1065
|
+
case Hammer.EVENT_END:
|
1066
|
+
// trigger dragend
|
1067
|
+
if(this.triggered) {
|
1068
|
+
inst.trigger(this.name + 'end', ev);
|
1069
|
+
}
|
1070
|
+
|
1071
|
+
this.triggered = false;
|
1072
|
+
break;
|
1073
|
+
}
|
1074
|
+
}
|
1075
|
+
};
|
1076
|
+
|
1077
|
+
/**
|
1078
|
+
* Hold
|
1079
|
+
* Touch stays at the same place for x time
|
1080
|
+
* @events hold
|
1081
|
+
*/
|
1082
|
+
Hammer.gestures.Hold = {
|
1083
|
+
name : 'hold',
|
1084
|
+
index : 10,
|
1085
|
+
defaults: {
|
1086
|
+
hold_timeout : 500,
|
1087
|
+
hold_threshold: 1
|
1088
|
+
},
|
1089
|
+
timer : null,
|
1090
|
+
handler : function holdGesture(ev, inst) {
|
1091
|
+
switch(ev.eventType) {
|
1092
|
+
case Hammer.EVENT_START:
|
1093
|
+
// clear any running timers
|
1094
|
+
clearTimeout(this.timer);
|
1095
|
+
|
1096
|
+
// set the gesture so we can check in the timeout if it still is
|
1097
|
+
Hammer.detection.current.name = this.name;
|
1098
|
+
|
1099
|
+
// set timer and if after the timeout it still is hold,
|
1100
|
+
// we trigger the hold event
|
1101
|
+
this.timer = setTimeout(function() {
|
1102
|
+
if(Hammer.detection.current.name == 'hold') {
|
1103
|
+
inst.trigger('hold', ev);
|
1104
|
+
}
|
1105
|
+
}, inst.options.hold_timeout);
|
1106
|
+
break;
|
1107
|
+
|
1108
|
+
// when you move or end we clear the timer
|
1109
|
+
case Hammer.EVENT_MOVE:
|
1110
|
+
if(ev.distance > inst.options.hold_threshold) {
|
1111
|
+
clearTimeout(this.timer);
|
1112
|
+
}
|
1113
|
+
break;
|
1114
|
+
|
1115
|
+
case Hammer.EVENT_END:
|
1116
|
+
clearTimeout(this.timer);
|
1117
|
+
break;
|
1118
|
+
}
|
1119
|
+
}
|
1120
|
+
};
|
1121
|
+
|
1122
|
+
/**
|
1123
|
+
* Release
|
1124
|
+
* Called as last, tells the user has released the screen
|
1125
|
+
* @events release
|
1126
|
+
*/
|
1127
|
+
Hammer.gestures.Release = {
|
1128
|
+
name : 'release',
|
1129
|
+
index : Infinity,
|
1130
|
+
handler: function releaseGesture(ev, inst) {
|
1131
|
+
if(ev.eventType == Hammer.EVENT_END) {
|
1132
|
+
inst.trigger(this.name, ev);
|
1133
|
+
}
|
1134
|
+
}
|
1135
|
+
};
|
1136
|
+
|
1137
|
+
/**
|
1138
|
+
* Swipe
|
1139
|
+
* triggers swipe events when the end velocity is above the threshold
|
1140
|
+
* @events swipe, swipeleft, swiperight, swipeup, swipedown
|
1141
|
+
*/
|
1142
|
+
Hammer.gestures.Swipe = {
|
1143
|
+
name : 'swipe',
|
1144
|
+
index : 40,
|
1145
|
+
defaults: {
|
1146
|
+
// set 0 for unlimited, but this can conflict with transform
|
1147
|
+
swipe_min_touches: 1,
|
1148
|
+
swipe_max_touches: 1,
|
1149
|
+
swipe_velocity : 0.7
|
1150
|
+
},
|
1151
|
+
handler : function swipeGesture(ev, inst) {
|
1152
|
+
if(ev.eventType == Hammer.EVENT_END) {
|
1153
|
+
// max touches
|
1154
|
+
if(inst.options.swipe_max_touches > 0 &&
|
1155
|
+
ev.touches.length < inst.options.swipe_min_touches &&
|
1156
|
+
ev.touches.length > inst.options.swipe_max_touches) {
|
1157
|
+
return;
|
1158
|
+
}
|
1159
|
+
|
1160
|
+
// when the distance we moved is too small we skip this gesture
|
1161
|
+
// or we can be already in dragging
|
1162
|
+
if(ev.velocityX > inst.options.swipe_velocity ||
|
1163
|
+
ev.velocityY > inst.options.swipe_velocity) {
|
1164
|
+
// trigger swipe events
|
1165
|
+
inst.trigger(this.name, ev);
|
1166
|
+
inst.trigger(this.name + ev.direction, ev);
|
1167
|
+
}
|
1168
|
+
}
|
1169
|
+
}
|
1170
|
+
};
|
1171
|
+
|
1172
|
+
/**
|
1173
|
+
* Tap/DoubleTap
|
1174
|
+
* Quick touch at a place or double at the same place
|
1175
|
+
* @events tap, doubletap
|
1176
|
+
*/
|
1177
|
+
Hammer.gestures.Tap = {
|
1178
|
+
name : 'tap',
|
1179
|
+
index : 100,
|
1180
|
+
defaults: {
|
1181
|
+
tap_max_touchtime : 250,
|
1182
|
+
tap_max_distance : 10,
|
1183
|
+
tap_always : true,
|
1184
|
+
doubletap_distance: 20,
|
1185
|
+
doubletap_interval: 300
|
1186
|
+
},
|
1187
|
+
handler : function tapGesture(ev, inst) {
|
1188
|
+
if(ev.eventType == Hammer.EVENT_END && ev.srcEvent.type != 'touchcancel') {
|
1189
|
+
// previous gesture, for the double tap since these are two different gesture detections
|
1190
|
+
var prev = Hammer.detection.previous,
|
1191
|
+
did_doubletap = false;
|
1192
|
+
|
1193
|
+
// when the touchtime is higher then the max touch time
|
1194
|
+
// or when the moving distance is too much
|
1195
|
+
if(ev.deltaTime > inst.options.tap_max_touchtime ||
|
1196
|
+
ev.distance > inst.options.tap_max_distance) {
|
1197
|
+
return;
|
1198
|
+
}
|
1199
|
+
|
1200
|
+
// check if double tap
|
1201
|
+
if(prev && prev.name == 'tap' &&
|
1202
|
+
(ev.timeStamp - prev.lastEvent.timeStamp) < inst.options.doubletap_interval &&
|
1203
|
+
ev.distance < inst.options.doubletap_distance) {
|
1204
|
+
inst.trigger('doubletap', ev);
|
1205
|
+
did_doubletap = true;
|
1206
|
+
}
|
1207
|
+
|
1208
|
+
// do a single tap
|
1209
|
+
if(!did_doubletap || inst.options.tap_always) {
|
1210
|
+
Hammer.detection.current.name = 'tap';
|
1211
|
+
inst.trigger(Hammer.detection.current.name, ev);
|
1212
|
+
}
|
1213
|
+
}
|
1214
|
+
}
|
1215
|
+
};
|
1216
|
+
|
1217
|
+
/**
|
1218
|
+
* Touch
|
1219
|
+
* Called as first, tells the user has touched the screen
|
1220
|
+
* @events touch
|
1221
|
+
*/
|
1222
|
+
Hammer.gestures.Touch = {
|
1223
|
+
name : 'touch',
|
1224
|
+
index : -Infinity,
|
1225
|
+
defaults: {
|
1226
|
+
// call preventDefault at touchstart, and makes the element blocking by
|
1227
|
+
// disabling the scrolling of the page, but it improves gestures like
|
1228
|
+
// transforming and dragging.
|
1229
|
+
// be careful with using this, it can be very annoying for users to be stuck
|
1230
|
+
// on the page
|
1231
|
+
prevent_default : false,
|
1232
|
+
|
1233
|
+
// disable mouse events, so only touch (or pen!) input triggers events
|
1234
|
+
prevent_mouseevents: false
|
1235
|
+
},
|
1236
|
+
handler : function touchGesture(ev, inst) {
|
1237
|
+
if(inst.options.prevent_mouseevents && ev.pointerType == Hammer.POINTER_MOUSE) {
|
1238
|
+
ev.stopDetect();
|
1239
|
+
return;
|
1240
|
+
}
|
1241
|
+
|
1242
|
+
if(inst.options.prevent_default) {
|
1243
|
+
ev.preventDefault();
|
1244
|
+
}
|
1245
|
+
|
1246
|
+
if(ev.eventType == Hammer.EVENT_START) {
|
1247
|
+
inst.trigger(this.name, ev);
|
1248
|
+
}
|
1249
|
+
}
|
1250
|
+
};
|
1251
|
+
|
1252
|
+
/**
|
1253
|
+
* Transform
|
1254
|
+
* User want to scale or rotate with 2 fingers
|
1255
|
+
* @events transform, pinch, pinchin, pinchout, rotate
|
1256
|
+
*/
|
1257
|
+
Hammer.gestures.Transform = {
|
1258
|
+
name : 'transform',
|
1259
|
+
index : 45,
|
1260
|
+
defaults : {
|
1261
|
+
// factor, no scale is 1, zoomin is to 0 and zoomout until higher then 1
|
1262
|
+
transform_min_scale : 0.01,
|
1263
|
+
// rotation in degrees
|
1264
|
+
transform_min_rotation: 1,
|
1265
|
+
// prevent default browser behavior when two touches are on the screen
|
1266
|
+
// but it makes the element a blocking element
|
1267
|
+
// when you are using the transform gesture, it is a good practice to set this true
|
1268
|
+
transform_always_block: false
|
1269
|
+
},
|
1270
|
+
triggered: false,
|
1271
|
+
handler : function transformGesture(ev, inst) {
|
1272
|
+
// current gesture isnt drag, but dragged is true
|
1273
|
+
// this means an other gesture is busy. now call dragend
|
1274
|
+
if(Hammer.detection.current.name != this.name && this.triggered) {
|
1275
|
+
inst.trigger(this.name + 'end', ev);
|
1276
|
+
this.triggered = false;
|
1277
|
+
return;
|
1278
|
+
}
|
1279
|
+
|
1280
|
+
// atleast multitouch
|
1281
|
+
if(ev.touches.length < 2) {
|
1282
|
+
return;
|
1283
|
+
}
|
1284
|
+
|
1285
|
+
// prevent default when two fingers are on the screen
|
1286
|
+
if(inst.options.transform_always_block) {
|
1287
|
+
ev.preventDefault();
|
1288
|
+
}
|
1289
|
+
|
1290
|
+
switch(ev.eventType) {
|
1291
|
+
case Hammer.EVENT_START:
|
1292
|
+
this.triggered = false;
|
1293
|
+
break;
|
1294
|
+
|
1295
|
+
case Hammer.EVENT_MOVE:
|
1296
|
+
var scale_threshold = Math.abs(1 - ev.scale);
|
1297
|
+
var rotation_threshold = Math.abs(ev.rotation);
|
1298
|
+
|
1299
|
+
// when the distance we moved is too small we skip this gesture
|
1300
|
+
// or we can be already in dragging
|
1301
|
+
if(scale_threshold < inst.options.transform_min_scale &&
|
1302
|
+
rotation_threshold < inst.options.transform_min_rotation) {
|
1303
|
+
return;
|
1304
|
+
}
|
1305
|
+
|
1306
|
+
// we are transforming!
|
1307
|
+
Hammer.detection.current.name = this.name;
|
1308
|
+
|
1309
|
+
// first time, trigger dragstart event
|
1310
|
+
if(!this.triggered) {
|
1311
|
+
inst.trigger(this.name + 'start', ev);
|
1312
|
+
this.triggered = true;
|
1313
|
+
}
|
1314
|
+
|
1315
|
+
inst.trigger(this.name, ev); // basic transform event
|
1316
|
+
|
1317
|
+
// trigger rotate event
|
1318
|
+
if(rotation_threshold > inst.options.transform_min_rotation) {
|
1319
|
+
inst.trigger('rotate', ev);
|
1320
|
+
}
|
1321
|
+
|
1322
|
+
// trigger pinch event
|
1323
|
+
if(scale_threshold > inst.options.transform_min_scale) {
|
1324
|
+
inst.trigger('pinch', ev);
|
1325
|
+
inst.trigger('pinch' + ((ev.scale < 1) ? 'in' : 'out'), ev);
|
1326
|
+
}
|
1327
|
+
break;
|
1328
|
+
|
1329
|
+
case Hammer.EVENT_END:
|
1330
|
+
// trigger dragend
|
1331
|
+
if(this.triggered) {
|
1332
|
+
inst.trigger(this.name + 'end', ev);
|
1333
|
+
}
|
1334
|
+
|
1335
|
+
this.triggered = false;
|
1336
|
+
break;
|
1337
|
+
}
|
1338
|
+
}
|
1339
|
+
};
|
1340
|
+
|
1341
|
+
// Based off Lo-Dash's excellent UMD wrapper (slightly modified) - https://github.com/bestiejs/lodash/blob/master/lodash.js#L5515-L5543
|
1342
|
+
// some AMD build optimizers, like r.js, check for specific condition patterns like the following:
|
1343
|
+
if(typeof define == 'function' && typeof define.amd == 'object' && define.amd) {
|
1344
|
+
// define as an anonymous module
|
1345
|
+
define(function() {
|
1346
|
+
return Hammer;
|
1347
|
+
});
|
1348
|
+
// check for `exports` after `define` in case a build optimizer adds an `exports` object
|
1349
|
+
}
|
1350
|
+
else if(typeof module === 'object' && typeof module.exports === 'object') {
|
1351
|
+
module.exports = Hammer;
|
1352
|
+
}
|
1353
|
+
else {
|
1354
|
+
window.Hammer = Hammer;
|
1355
|
+
}
|
1356
|
+
})(this);
|