guindilla_gui 0.1.1
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- checksums.yaml +7 -0
- data/CHANGELOG.md +1 -0
- data/LICENSE.md +675 -0
- data/README.md +89 -0
- data/lib/guindilla_gui/guindilla_classes.rb +605 -0
- data/lib/guindilla_gui/guindilla_methods.rb +614 -0
- data/lib/guindilla_gui/resources/guindilla.html +35 -0
- data/lib/guindilla_gui/resources/guindilla.js +46 -0
- data/lib/guindilla_gui/resources/guindilla_gui.png +0 -0
- data/lib/guindilla_gui/resources/jquery/jquery-3.6.0.min.js +2 -0
- data/lib/guindilla_gui/resources/plotly/plotly-2.9.0.min.js +65 -0
- data/lib/guindilla_gui/version.rb +5 -0
- data/lib/guindilla_gui.rb +20 -0
- metadata +98 -0
data/README.md
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# GuindillaGUI
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## Description
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Libray for creating browser-based GUIs in Ruby
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This library is still in a bare-bones **wicked-alpha** state, and is subject to fires, floods, and radical changes!<br>
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Tested on Linux (Arch 5.15.x-lts) with Ruby 3.0.x
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## Installation
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Should be as easy as:
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`gem install guindilla_gui`
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## Usage
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Take a look at the [wiki](https://gitlab.com/lljk/guindilla_gui/-/wikis/home) and the examples. Basic usage goes something like this:
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```
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require 'guindilla_gui'
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include GuindillaGUI
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# your regular old ruby logic goes here #
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Guindilla.new do
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# your nifty GuindillaGUI methods go here #
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end
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```
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Normally `Guindilla` will be the only class you need to explicitly instantiate.
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Other classes are instantiated by methods called inside the `Guindilla` block, e.g.:
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```
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image('my_image.jpg')
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button("push me") do
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...
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end
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```
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Here's a look at `demo1.rb` from the examples for a better idea of how this all works...
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```
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require 'guindilla_gui'
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include GuindillaGUI
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images = []
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(2..6).each do |n|
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images << "http://poignant.guide/images/chapter.poignant.guide-#{n}.jpg"
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end
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def rand_color
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"rgb(#{rand(200)}, #{rand(200)}, #{rand(200)})"
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end
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Guindilla.new do
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font_family('sans')
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text_align('center')
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align('center')
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banner = heading("GuindillaGUI",
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width: '90%',
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border_radius: '10px',
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background: 'crimson',
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color: 'white'
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)
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banner.transition('background', 1, "ease-out")
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pic = image('http://poignant.guide/images/chapter.poignant.guide-2.jpg')
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pic.transition("rotate", 1)
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button("go ahead, push me.", width: '40%', margin: '20px') do
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banner.background = rand_color
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pic.source = images[rand(5)]
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pic.rotate(360)
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end
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end
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```
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## Support
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## Contributing
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## Acknowledgments
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thanks to Matz, _why, and especially The Dude for being thoughtful, thought-provoking, and just generally awesome.<br>
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thanks to ashbb and the Shoes gang for help way back when.<br>
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thanks and praises to the most high.
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## License
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yeah, well since we've got to do this business -<br>
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GPL-3.0-or-later
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#------------------------------------------------------------------------------#
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# Copyleft 2022
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# This file is part of GuindillaGUI.
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# GuindillaGUI is free software: you can redistribute it and/or modify it under
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# the terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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# GuindillaGUI is distributed in the hope that it will be useful, but WITHOUT
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# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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# FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License along with
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# GuindillaGUI. If not, see <https://www.gnu.org/licenses/>.
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#------------------------------------------------------------------------------#
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module GuindillaGUI
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##
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# Normally `Guindilla` will be the only class you explicitly instantiate.
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# Other classes are instantiated by methods called inside the `Guindilla` block.
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# Option keys may include `browser:` , `host:` , and/or `port:`
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class Guindilla
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attr_accessor :socket, :active_id, :elements, :blocks, :inputs
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def initialize(options={}, &block)
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@@gui = self
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@active_id = 'body'
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@elements = {}
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@blocks = {}
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@inputs = {}
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html_file = File.expand_path File.dirname(__FILE__) + "/resources/guindilla.html"
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options[:host] ? host = options[:host] : host = 'localhost'
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options[:port] ? port = options[:port] : port = 8181
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# initialize socket client #
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Launchy.open(html_file) do |exception|
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puts "Attempted to open #{html_file} and failed because #{exception}"
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end
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# initialize socket server #
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EM.run do
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EM::WebSocket.start(:host => host, :port => port) do |socket|
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@socket = socket
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socket.onopen do |handshake|
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puts "GuindillaGUI WebSocket connection open on: #{host}, port #{port}"
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# make the main box #
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v_box do
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# pass off to user #
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self.instance_eval &block if block
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end
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end
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# handle events #
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socket.onmessage do |msg|
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puts "Recieved message: #{msg}" if options[:verbose] == true
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##
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# not sure how necessary this is, but think it handles funky closes
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socket.close if msg == "UI closed."
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message = msg.split(":!!:")
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id = message[0]
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if message[1]
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case message[1]
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when "position"
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element = @elements[:"#{id}"]
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message[2].chop!.split(",").each do |pair|
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keyval = pair.split(":")
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element.position[:"#{keyval[0]}"] = keyval[1].to_f
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end
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@blocks[:"#{id}_pos"].call(element.position) if @blocks[:"#{id}_pos"]
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when "input"
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message[2] = "" unless message[2]
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begin
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message[2] = Integer(message[2])
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rescue ArgumentError => e
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end
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@inputs[:"#{id}"].value = message[2]
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@blocks[:"#{id}"].call(message[2]) if @blocks[:"#{id}"]
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when "mousemove"
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xy = message[2].split(',')
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@blocks[:"#{id}_move"].call(xy[0].to_i, xy[1].to_i) if @blocks[:"#{id}_move"]
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end
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else
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@blocks[:"#{id}"].call if @blocks[:"#{id}"]
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end
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end #socket.onmessage
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socket.onclose do
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#send_js(%Q~ window.stop(); process.exit(1); ~) # maybe not necessary
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puts "GuindillaGUI WebSocket connection closed"
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#abort "exiting GuindillaGUI..."
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puts "exiting GuindillaGUI..."
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exit!
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end
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end #EM::WebSocket.run
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end #EM.run
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end #initialize
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def attributes # REVIEW: not sure this is needed (it's only for stand-alone) #
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@@gui.elements[:"#{caller_id(self)}"].attributes
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end
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private
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##
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# `caller_id(caller)` allows for stand-alone style methods
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# from within an element's block, eg:
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# ```
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# h_box do
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# background('yellow')
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# end
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# ```
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def caller_id(caller)
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if caller.class.to_s == "GuindillaGUI::Guindilla"
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id = @@gui.active_id
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else
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id = caller.id
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end
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end
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def send_js(script)
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@@gui.socket.send(%Q~ <script>#{script}</script> ~)
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end
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end #class Guindilla
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##############################################################################
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#----------------------------------------------------------------------------#
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# Element #
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#----------------------------------------------------------------------------#
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##############################################################################
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##
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# `Element` parent class that Guindilla methods use to create HTML elements.
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class Element < Guindilla
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attr_reader :id
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attr_accessor :attributes, :position
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def initialize(type, attributes={})
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@id = "#{type}_#{Time.now.hash.to_s.gsub('-', 'x')}"
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send_js(%Q~
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const #{@id} = document.createElement("#{type}");
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#{@id}.id = "#{@id}";
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~)
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hidden = attributes.delete(:hidden)
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self.hide if hidden == true
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send_js(%Q~ #{@@gui.active_id}.append(#{@id}); ~)
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if attributes.has_key?(:size)
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size = attributes[:size].split(",")
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attributes[:width] = size[0].to_i
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attributes[:height] = size[1].to_i
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end
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@attributes = attributes
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@position = {}
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@@gui.elements[:"#{@id}"] = self
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self.style(attributes)
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end
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def get_position(&block)
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@@gui.blocks[:"#{self.id}_pos"] = block if block_given?
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send_js(%Q~
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var rect = #{@id}.getBoundingClientRect();
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var rect_string = ""
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for (var key in rect) {
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if(typeof rect[key] !== 'function') {
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rect_string += `${key}:${rect[key]},`;
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}
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}
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socket.send("#{id}:!!:position:!!:" + rect_string)
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~)
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end
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end #class Element
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##############################################################################
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#----------------------------------------------------------------------------#
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# AudioVideo #
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#----------------------------------------------------------------------------#
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##############################################################################
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class AudioVideo < Element
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attr_accessor :state
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def initialize(type, attributes)
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super("#{type}")
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@state = "stopped"
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if attributes[:controls] == true
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send_js(%Q~ #{self.id}.controls = true; ~)
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end
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self.width = attributes[:width] if attributes[:width]
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self.height = attributes[:height] if attributes[:height]
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self.source = attributes[:source] if attributes[:source]
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end
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def pause
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send_js(%Q~ #{self.id}.pause(); ~)
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@state = "paused"
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end
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def play
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send_js(%Q~ #{self.id}.play(); ~)
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@state = "playing"
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end
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def volume=(vol)
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send_js(%Q~ #{self.id}.volume = #{vol}; ~)
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end
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end #class AudioVideo
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##############################################################################
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#----------------------------------------------------------------------------#
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# Box #
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#----------------------------------------------------------------------------#
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##############################################################################
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class Box < Element
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attr_reader :direction
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def initialize(direction, attributes, &block)
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attributes[:justify_content] = attributes[:justify] if attributes[:justify]
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attributes[:align_items] = attributes[:align] if attributes [:align]
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super("div", attributes)
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unless direction == nil
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send_js(%Q~
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#{self.id}.style.display = 'flex';
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#{self.id}.style.flexFlow = '#{direction} wrap';
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~)
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end
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last_active_id = @@gui.active_id
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@@gui.active_id = self.id
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if block_given?
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block.call
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end
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@@gui.active_id = last_active_id
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# HACK: return self (?) # hmm, here?, in methods? nowhere?
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end #initialize
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end #class Box
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##############################################################################
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#----------------------------------------------------------------------------#
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# Canvas #
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#----------------------------------------------------------------------------#
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##############################################################################
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class Canvas < Element
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def initialize(attributes, &block)
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super("canvas", attributes)
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send_js(%Q~ const #{self.id}_ctx = #{self.id}.getContext("2d"); ~)
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self.instance_eval &block if block_given?
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end
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##
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# attributes may include `type: fill`, and/or `reverse: true`
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def arc(x, y, radius, start_angle, end_angle, attributes={})
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attributes[:type] ? type = attributes[:type] : type = 'stroke'
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attributes[:reverse] ? reverse = attributes[:reverse] : reverse = false
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s_ang = (start_angle) * Math::PI / 180
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e_ang = (end_angle) * Math::PI / 180
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send_js(%Q~
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#{self.id}_ctx.arc(#{x}, #{y}, #{radius}, #{s_ang}, #{e_ang}, #{reverse});
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#{self.id}_ctx.#{type.to_s}();
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~)
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end
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def arc_to(x1, y1, x2, y2, radius) ## HACK: works, but wtf is this? ##
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send_js(%Q~
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#{self.id}_ctx.arc(#{x1}, #{y1}, #{x2}, #{y2}, #{radius});
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#{self.id}_ctx.stroke();
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~)
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end
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def canvas_circle(x, y, radius, type="stroke")
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arc(x, y, radius, 0, 360, type: "#{type}")
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send_js(%Q~ #{self.id}_ctx.fill; ~) if type.to_s == "fill"
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end
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def canvas_rectangle(x, y, width, height, type="stroke")
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send_js(%Q~
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+
#{self.id}_ctx.#{type.to_s}Rect(#{x}, #{y}, #{width}, #{height});
|
282
|
+
~)
|
283
|
+
end
|
284
|
+
|
285
|
+
def draw(type="stroke", &block)
|
286
|
+
send_js(%Q~ #{self.id}_ctx.beginPath(); ~)
|
287
|
+
block.call
|
288
|
+
send_js(%Q~ #{self.id}_ctx.#{type.to_s}(); ~)
|
289
|
+
end
|
290
|
+
|
291
|
+
def fill
|
292
|
+
send_js(%Q~ #{self.id}_ctx.fill(); ~)
|
293
|
+
end
|
294
|
+
|
295
|
+
def fill_color(clr)
|
296
|
+
send_js(%Q~ #{self.id}_ctx.fillStyle = "#{clr}"; ~)
|
297
|
+
end
|
298
|
+
|
299
|
+
def line_color(clr)
|
300
|
+
send_js(%Q~
|
301
|
+
#{self.id}_ctx.strokeStyle = "#{clr}";
|
302
|
+
~)
|
303
|
+
end
|
304
|
+
|
305
|
+
def line_to(x, y)
|
306
|
+
send_js(%Q~
|
307
|
+
#{self.id}_ctx.lineTo(#{x}, #{y});
|
308
|
+
#{self.id}_ctx.stroke();
|
309
|
+
~)
|
310
|
+
end
|
311
|
+
|
312
|
+
def move_to(x, y)
|
313
|
+
send_js(%Q~
|
314
|
+
#{self.id}_ctx.moveTo(#{x}, #{y});
|
315
|
+
~)
|
316
|
+
end
|
317
|
+
|
318
|
+
def stroke
|
319
|
+
send_js(%Q~ #{self.id}_ctx.stroke(); ~)
|
320
|
+
end
|
321
|
+
end #class Canvas
|
322
|
+
|
323
|
+
|
324
|
+
##############################################################################
|
325
|
+
#----------------------------------------------------------------------------#
|
326
|
+
# Chart #
|
327
|
+
#----------------------------------------------------------------------------#
|
328
|
+
##############################################################################
|
329
|
+
class Chart < Element
|
330
|
+
attr_accessor :data
|
331
|
+
|
332
|
+
def initialize(attributes, &block)
|
333
|
+
title = attributes.delete(:title)
|
334
|
+
attributes[:type] = 'scatter' unless attributes.has_key?(:type)
|
335
|
+
@type = attributes.delete(:type)
|
336
|
+
attributes[:showlegend] = true unless attributes.has_key?(:showlegend)
|
337
|
+
showlegend = attributes.delete(:showlegend)
|
338
|
+
div = container(attributes)
|
339
|
+
@data = []
|
340
|
+
@x_axis = {}
|
341
|
+
@y_axis = {}
|
342
|
+
@legend = {}
|
343
|
+
|
344
|
+
instance_eval &block if block
|
345
|
+
|
346
|
+
data_string = "["
|
347
|
+
@data.each{|hash| data_string += to_plotly(hash) + ", "}
|
348
|
+
data_string.delete_suffix!(", ")
|
349
|
+
data_string += "]"
|
350
|
+
|
351
|
+
layout_string = %Q~{title: "#{title}", showlegend: #{showlegend}, ~
|
352
|
+
layout_string += "xaxis: " + to_plotly(@x_axis) + ", " unless @x_axis.empty?
|
353
|
+
layout_string += "yaxis: " + to_plotly(@y_axis) + ", " unless @y_axis.empty?
|
354
|
+
layout_string += "legend: " + to_plotly(@legend) + ", " unless @legend.empty?
|
355
|
+
layout_string.delete_suffix!(", ")
|
356
|
+
layout_string += "}"
|
357
|
+
|
358
|
+
send_js(%Q~ Plotly.newPlot(#{div.id}, #{data_string}, #{layout_string}); ~)
|
359
|
+
end #initialize
|
360
|
+
|
361
|
+
def plot(plot_hash)
|
362
|
+
plot_hash[:type] = @type
|
363
|
+
@data << plot_hash
|
364
|
+
end
|
365
|
+
|
366
|
+
def legend(legend_hash)
|
367
|
+
@legend = legend_hash
|
368
|
+
end
|
369
|
+
|
370
|
+
def x_axis(x_hash)
|
371
|
+
@x_axis = x_hash
|
372
|
+
end
|
373
|
+
|
374
|
+
def y_axis(y_hash)
|
375
|
+
@y_axis = y_hash
|
376
|
+
end
|
377
|
+
|
378
|
+
private
|
379
|
+
|
380
|
+
def to_plotly(hash)
|
381
|
+
string = "{"
|
382
|
+
hash.each do |key, value|
|
383
|
+
if value.is_a?(String)
|
384
|
+
string += %Q~#{key}: "#{value}", ~
|
385
|
+
elsif value.is_a?(Hash)
|
386
|
+
string += "#{key}: "
|
387
|
+
string += to_plotly(value)
|
388
|
+
string.delete_suffix!(", ")
|
389
|
+
string += ", "
|
390
|
+
else
|
391
|
+
string += "#{key}: #{value}, "
|
392
|
+
end
|
393
|
+
end
|
394
|
+
string.delete_suffix!(", ")
|
395
|
+
string += "}"
|
396
|
+
return string
|
397
|
+
end
|
398
|
+
end # class Chart
|
399
|
+
|
400
|
+
|
401
|
+
##############################################################################
|
402
|
+
#----------------------------------------------------------------------------#
|
403
|
+
# Input #
|
404
|
+
#----------------------------------------------------------------------------#
|
405
|
+
##############################################################################
|
406
|
+
class Input < Element
|
407
|
+
attr_accessor :label, :value
|
408
|
+
|
409
|
+
def initialize(type, label, attributes, &block)
|
410
|
+
attributes[:hidden] = true
|
411
|
+
min = attributes.delete(:min) if attributes.has_key?(:min)
|
412
|
+
max = attributes.delete(:max) if attributes.has_key?(:max)
|
413
|
+
step = attributes.delete(:step) if attributes.has_key?(:step)
|
414
|
+
value = attributes.delete(:value) if attributes.has_key?(:value)
|
415
|
+
super("input", attributes)
|
416
|
+
|
417
|
+
send_js(%Q~ #{self.id}.type = "#{type}"; ~)
|
418
|
+
@@gui.inputs[:"#{self.id}"] = self
|
419
|
+
@@gui.blocks[:"#{self.id}"] = block if block_given?
|
420
|
+
group = attributes[:group] #####
|
421
|
+
|
422
|
+
case type
|
423
|
+
when "checkbox"
|
424
|
+
send_js(%Q~
|
425
|
+
#{self.id}.oninput = function(event){
|
426
|
+
socket.send("#{self.id}:!!:input:!!:" + #{self.id}.checked);
|
427
|
+
event.stopPropagation();
|
428
|
+
};
|
429
|
+
~)
|
430
|
+
self.check if attributes[:checked]
|
431
|
+
when "color"
|
432
|
+
send_js(%Q~
|
433
|
+
#{self.id}.oninput = function(event){
|
434
|
+
socket.send("#{self.id}:!!:input:!!:" + #{self.id}.value);
|
435
|
+
event.stopPropagation();
|
436
|
+
};
|
437
|
+
~)
|
438
|
+
when "file"
|
439
|
+
send_js(%Q~
|
440
|
+
#{self.id}.oninput = function(event){
|
441
|
+
socket.send("#{self.id}:!!:input:!!:" + URL.createObjectURL(#{self.id}.files[0]));
|
442
|
+
event.stopPropagation();
|
443
|
+
};
|
444
|
+
#{self.id}.setAttribute('multiple', '');
|
445
|
+
~)
|
446
|
+
when "number"
|
447
|
+
send_js(%Q~
|
448
|
+
#{self.id}.setAttribute('min', '#{min}') ;
|
449
|
+
#{self.id}.setAttribute('max', '#{max}') ;
|
450
|
+
~)
|
451
|
+
send_js(%Q~
|
452
|
+
#{self.id}.onchange = function(event){
|
453
|
+
socket.send("#{self.id}:!!:input:!!:" + #{self.id}.value);
|
454
|
+
event.stopPropagation();
|
455
|
+
};
|
456
|
+
~)
|
457
|
+
when "radio"
|
458
|
+
send_js(%Q~ #{self.id}.name = "#{group}"; ~)
|
459
|
+
send_js(%Q~
|
460
|
+
#{self.id}.oninput = function(event){
|
461
|
+
socket.send("#{self.id}:!!:input:!!:" + #{self.id}.checked);
|
462
|
+
event.stopPropagation();
|
463
|
+
};
|
464
|
+
~)
|
465
|
+
self.check if attributes[:checked]
|
466
|
+
when "range"
|
467
|
+
send_js(%Q~
|
468
|
+
#{self.id}.setAttribute('min', '#{min}') ;
|
469
|
+
#{self.id}.setAttribute('max', '#{max}') ;
|
470
|
+
#{self.id}.setAttribute('step', '#{step}') ;
|
471
|
+
#{self.id}.setAttribute('value', '#{value}') ;
|
472
|
+
~)
|
473
|
+
send_js(%Q~
|
474
|
+
#{self.id}.onchange = function(event){
|
475
|
+
socket.send("#{self.id}:!!:input:!!:" + #{self.id}.value);
|
476
|
+
event.stopPropagation();
|
477
|
+
};
|
478
|
+
~)
|
479
|
+
when "text"
|
480
|
+
send_js(%Q~
|
481
|
+
#{self.id}.oninput = function(event){
|
482
|
+
socket.send("#{self.id}:!!:input:!!:" + #{self.id}.value);
|
483
|
+
event.stopPropagation();
|
484
|
+
};
|
485
|
+
~)
|
486
|
+
when "url"
|
487
|
+
send_js(%Q~
|
488
|
+
#{self.id}.oninput = function(event){
|
489
|
+
socket.send("#{self.id}:!!:input:!!:" + #{self.id}.value);
|
490
|
+
event.stopPropagation();
|
491
|
+
};
|
492
|
+
~)
|
493
|
+
end #case type
|
494
|
+
|
495
|
+
@label = Element.new("label")
|
496
|
+
send_js(%Q~ #{@label.id}.innerHTML = "#{label}"; ~)
|
497
|
+
@label.append(self)
|
498
|
+
@label.show
|
499
|
+
return self ## ?
|
500
|
+
end #initialize
|
501
|
+
|
502
|
+
def check
|
503
|
+
send_js(%Q~ #{self.id}.checked = true; ~)
|
504
|
+
end
|
505
|
+
|
506
|
+
def uncheck
|
507
|
+
send_js(%Q~ #{self.id}.checked = false; ~)
|
508
|
+
end
|
509
|
+
end #class Input
|
510
|
+
|
511
|
+
|
512
|
+
##############################################################################
|
513
|
+
#----------------------------------------------------------------------------#
|
514
|
+
# Svg #
|
515
|
+
#----------------------------------------------------------------------------#
|
516
|
+
##############################################################################
|
517
|
+
class Svg < Element
|
518
|
+
attr_reader :type
|
519
|
+
|
520
|
+
def initialize(type, attributes, &block)
|
521
|
+
attributes[:fill] = attributes.delete(:color) if attributes.has_key?(:color)
|
522
|
+
if attributes.has_key?(:r)
|
523
|
+
attributes[:width] = attributes[:r] * 2
|
524
|
+
attributes[:height] = attributes[:r] * 2
|
525
|
+
end
|
526
|
+
@type = type
|
527
|
+
hidden = attributes.delete(:hidden)
|
528
|
+
@id = "svg_#{Time.now.hash.to_s.gsub('-', 'x')}"
|
529
|
+
svg_ns = "http://www.w3.org/2000/svg"
|
530
|
+
|
531
|
+
send_js(%Q~
|
532
|
+
const #{@id} = document.createElementNS("#{svg_ns}", "svg");
|
533
|
+
#{@id}.id = "#{@id}";
|
534
|
+
#{@id}.setAttribute("width", #{attributes[:width]});
|
535
|
+
#{@id}.setAttribute("height", #{attributes[:height]});
|
536
|
+
const #{type}_#{@id} = document.createElementNS("#{svg_ns}", "#{type}");
|
537
|
+
#{type}_#{@id}.id = "#{type}_#{@id}";
|
538
|
+
~)
|
539
|
+
|
540
|
+
attributes.each do |key, value|
|
541
|
+
send_js(%Q~
|
542
|
+
#{type}_#{@id}.setAttribute("#{key}", "#{value}");
|
543
|
+
~)
|
544
|
+
end
|
545
|
+
|
546
|
+
send_js(%Q~ #{self.id}.appendChild(#{type}_#{@id}); ~)
|
547
|
+
send_js(%Q~ #{@@gui.active_id}.append(#{@id}); ~)
|
548
|
+
self.hide if hidden == true
|
549
|
+
|
550
|
+
@attributes = attributes
|
551
|
+
@@gui.elements[:"#{@id}"] = self
|
552
|
+
return self ###
|
553
|
+
end #initialize
|
554
|
+
end #class Svg
|
555
|
+
|
556
|
+
|
557
|
+
##############################################################################
|
558
|
+
#----------------------------------------------------------------------------#
|
559
|
+
# Timer #
|
560
|
+
#----------------------------------------------------------------------------#
|
561
|
+
##############################################################################
|
562
|
+
class Timer < Guindilla
|
563
|
+
attr_reader :id, :running, :secs
|
564
|
+
|
565
|
+
def initialize(type, seconds, &block)
|
566
|
+
@id = "timer_#{Time.now.hash.to_s.gsub('-', 'x')}"
|
567
|
+
@secs = seconds
|
568
|
+
@@gui.blocks[:"#{@id}"] = block if block_given?
|
569
|
+
|
570
|
+
if type == "interval"
|
571
|
+
send_js(%Q~
|
572
|
+
let #{@id} = setInterval(function(){
|
573
|
+
socket.send("#{@id}:!!:");
|
574
|
+
}, #{@secs * 1000});
|
575
|
+
~)
|
576
|
+
elsif type == "timeout"
|
577
|
+
send_js(%Q~
|
578
|
+
let #{@id} = setTimeout(function(){
|
579
|
+
socket.send("#{@id}:!!:");
|
580
|
+
}, #{@secs * 1000});
|
581
|
+
~)
|
582
|
+
end
|
583
|
+
@running = true
|
584
|
+
end
|
585
|
+
|
586
|
+
def start
|
587
|
+
send_js(%Q~
|
588
|
+
#{@id} = setInterval(function(){
|
589
|
+
socket.send("#{@id}:!!:");
|
590
|
+
}, #{@secs * 1000});
|
591
|
+
~)
|
592
|
+
@running = true
|
593
|
+
end
|
594
|
+
|
595
|
+
def stop
|
596
|
+
send_js(%Q~ clearInterval(#{self.id}) ~)
|
597
|
+
@running = false
|
598
|
+
end
|
599
|
+
|
600
|
+
def toggle
|
601
|
+
self.running ? self.stop : self.start
|
602
|
+
end
|
603
|
+
end #class Timer
|
604
|
+
|
605
|
+
end #module GuindillaGUI
|