gubby-gosu 0.0.1

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+ *.gem
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+ *.rbc
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+ .bundle
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+ .config
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+ .yardoc
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+ Gemfile.lock
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+ InstalledFiles
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+ _yardoc
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+ coverage
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+ doc/
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+ lib/bundler/man
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+ pkg
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+ rdoc
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+ spec/reports
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+ test/tmp
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+ test/version_tmp
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+ tmp
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ # Specify your gem's dependencies in gubby-gosu.gemspec
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+ gemspec
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+ gem 'gosu'
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+ gem 'gubby'
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+ gem 'ruby-prof'
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+ Copyright (c) 2013 Justin Basinger
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+
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+ MIT License
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+
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of this software and associated documentation files (the
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+ "Software"), to deal in the Software without restriction, including
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+ without limitation the rights to use, copy, modify, merge, publish,
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+ distribute, sublicense, and/or sell copies of the Software, and to
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+ permit persons to whom the Software is furnished to do so, subject to
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+ the following conditions:
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+
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+ The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+ # Gubby::Gosu
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+
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+ TODO: Write a gem description
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ gem 'gubby-gosu'
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install gubby-gosu
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+
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+ ## Usage
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+
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+ TODO: Write usage instructions here
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+
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+ ## Contributing
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+
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+ 1. Fork it
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+ 2. Create your feature branch (`git checkout -b my-new-feature`)
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+ 3. Commit your changes (`git commit -am 'Add some feature'`)
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+ 4. Push to the branch (`git push origin my-new-feature`)
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+ 5. Create new Pull Request
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+ require "bundler/gem_tasks"
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+ <?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+ <!-- Created with Inkscape (http://www.inkscape.org/) -->
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+
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+ <svg
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+ xmlns:dc="http://purl.org/dc/elements/1.1/"
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+ xmlns:cc="http://creativecommons.org/ns#"
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+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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+ xmlns:svg="http://www.w3.org/2000/svg"
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+ xmlns="http://www.w3.org/2000/svg"
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+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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+ width="744.09448819"
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+ height="1052.3622047"
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+ id="svg2"
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+ version="1.1"
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+ inkscape:version="0.47 r22583"
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+ sodipodi:docname="balloon.svg">
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+ <defs
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+ id="defs4">
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+ <inkscape:perspective
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+ sodipodi:type="inkscape:persp3d"
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+ inkscape:vp_x="0 : 526.18109 : 1"
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+ inkscape:vp_y="0 : 1000 : 0"
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+ inkscape:vp_z="744.09448 : 526.18109 : 1"
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+ inkscape:persp3d-origin="372.04724 : 350.78739 : 1"
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+ id="perspective10" />
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+ </defs>
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+ <sodipodi:namedview
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+ id="base"
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+ pagecolor="#ffffff"
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+ bordercolor="#666666"
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+ borderopacity="1.0"
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+ inkscape:pageopacity="0.0"
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+ inkscape:pageshadow="2"
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+ inkscape:zoom="5.6"
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+ inkscape:cx="276.23274"
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+ inkscape:cy="728.48284"
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+ inkscape:document-units="px"
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+ inkscape:current-layer="layer1"
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+ showgrid="false"
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+ inkscape:window-width="1600"
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+ inkscape:window-height="848"
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+ inkscape:window-x="-8"
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+ inkscape:window-y="-8"
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+ inkscape:window-maximized="1" />
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+ <metadata
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+ id="metadata7">
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+ <rdf:RDF>
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+ <cc:Work
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+ rdf:about="">
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+ <dc:format>image/svg+xml</dc:format>
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+ <dc:type
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+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
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+ <dc:title></dc:title>
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+ </cc:Work>
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+ </rdf:RDF>
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+ </metadata>
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+ <g
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+ inkscape:label="Layer 1"
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+ inkscape:groupmode="layer"
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+ id="layer1">
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+ <path
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+ inkscape:export-ydpi="90"
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+ inkscape:export-xdpi="90"
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+ inkscape:export-filename="D:\Repos\ruby\gubby\gubby_gosu\test\asset\bloon.png"
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+ sodipodi:nodetypes="csscccccccssc"
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+ id="path3596"
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+ d="m 203.94643,265.89286 c -17.51845,0 -31.71875,14.80439 -31.71875,33.0625 0,15.41414 11.5467,26.40657 23.8125,32.03125 1.47217,0.67509 4.3529,1.42286 6.03125,1.50446 l -3.40179,4.55358 2.39969,-1.69253 1.68249,1.50552 1.69908,-1.29067 2.80803,1.86607 -3.54911,-4.91072 c 1.52426,-0.0658 6.40917,-0.8103 7.73661,-1.44196 9.25605,-4.40439 24.21875,-16.5596 24.21875,-32.125 0,-18.25811 -14.20031,-33.0625 -31.71875,-33.0625 z"
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+ style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.56008482;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-opacity:1;stroke-dashoffset:0" />
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+ <path
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+ style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.56008482;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-opacity:1;stroke-dashoffset:0"
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+ d="m 285.73215,315.53572 c -16.80417,-7.14286 -30.11161,-8.94561 -30.11161,9.3125 0,15.41414 11.5467,-4.30772 23.8125,1.31696 1.47217,0.67509 4.3529,1.42286 6.03125,1.50446 l -3.40179,4.55358 2.39969,-1.69253 1.68249,1.50552 1.69908,-1.29067 2.80803,1.86607 -3.54911,-4.91072 c 1.52426,-0.0658 6.40917,-0.8103 7.73661,-1.44196 9.25605,-4.40439 25.46875,8.97611 25.46875,-6.58929 0,-18.25811 -17.05745,-4.13392 -34.57589,-4.13392 z"
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+ id="path2816"
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+ sodipodi:nodetypes="csscccccccssc"
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+ inkscape:export-filename="D:\Repos\ruby\gubby\gubby_gosu\test\asset\popped.png"
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+ inkscape:export-xdpi="90"
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+ inkscape:export-ydpi="90" />
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+ </g>
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+ </svg>
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+ require 'gosu'
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+ require 'gubby'
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+ require 'gubby/gosu'
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+ require 'ruby-prof'
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+
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+ include Gubby
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+ include Gubby::Systems
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+ include Gubby::Components
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+
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+ #include Gubby::Systems::Gosu
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+ #include Gubby::Components::Gosu
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+
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+ #Cheap out for moving and stuff.
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+ #Probably not the best example. Should be a move system or something.
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+ class UpdateSystem < GameSystem
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+
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+ def initialize()
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+ super(Update)
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+ end
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+
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+ def update()
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+ @entities.each do |e|
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+ if e.update.is_a?(Symbol) then
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+ e.send(e.update)
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+ end
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+ if e.update.is_a?(Proc) then
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+ e.update.call
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+ end
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+ end
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+ end
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+
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+ end
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+
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+ class PopSystem < GameSystem
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+
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+ def initialize(window)
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+ super(Poppable, Sprite2D, Position2D)
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+ @window = window
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+ end
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+
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+ def button_down()
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+
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+ bloon = @entities.reject{|e|
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+ e.popped == true || ((e.y + e.image.height/2) < 0 || (e.y + e.image.height/2) > @window.height)
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+ }.sample
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+ bloon.popped = true unless bloon.nil?
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+
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+ @entities.each do |e|
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+
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+ if e.popped && e.poppable then
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+ e.poppable = false
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+ e.load(@window,"asset/popped.png",false)
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+ e.speed = 5 + rand(1..e.speed*2)
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+ e.sounds.sample.play
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+ end
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+
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+ end
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+
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+ end
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+
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+ end
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+
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+ module Update
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+
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+ attr_accessor :update
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+
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+ def Update.extend_object(e)
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+ super(e)
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+ e.update = Proc.new(){}
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+ end
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+
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+ end
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+
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+ module Poppable
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+ attr_accessor :popped, :poppable
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+
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+ def Poppable.extend_object(e)
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+ super(e)
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+ e.popped = false
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+ e.poppable = true
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+ end
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+
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+ end
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+
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+ module Speed
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+ attr_accessor :speed
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+ end
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+
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+ class Bloon < GameEntity
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+
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+ attr_reader :sounds
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+
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+ def initialize(window)
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+ super("bloon", Sprite2D, Position2D, Color, Update, Poppable, Speed)
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+
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+ @window = window
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+ self.speed = rand(1..5)
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+
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+ load(window,"asset/bloon.png", false)
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+
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+ self.x = rand(0+self.image.width/2..window.width-self.image.width/2)
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+ self.y = 0 - rand(self.image.height/2..self.image.height*3)
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+
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+ self.color = Gosu::Color.new(0xff000000)
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+ self.color.red = rand(40..255)
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+ self.color.green = rand(40..255)
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+ self.color.blue = rand(40..255)
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+
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+ self.update = :move
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+
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+ @sounds = []
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+ (1..5).each do |i|
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+ @sounds << Gosu::Sample.new(window, "asset/p#{i.to_s}.wav")
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+ end
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+
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+ end
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+
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+ def move()
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+
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+ self.y += self.speed
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+
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+ if self.popped then
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+ self.angle += self.speed/2
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+ end
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+
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+ if (self.y + self.image.width/2) > @window.height then
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+ self.destroy()
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+ end
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+
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+ end
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+
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+ end
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+
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+ class MyWindow < Gosu::Window
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+
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+ def initialize
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+ #super 640, 480, false
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+ super 1024, 768, true
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+ self.caption = 'Pop the bloons!'
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+
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+ @engine = GameEngine.new(GosuRenderSystem.new(), UpdateSystem.new(), PopSystem.new(self))
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+ @max_bloons = 40
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+
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+ end
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+
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+ def draw
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+ @engine.run(:draw)
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+ end
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+
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+ def update
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+
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+
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+
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+ @engine.run(:update)
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+
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+ if @engine.entities.count < @max_bloons then
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+ @engine.add_entity(Bloon.new(self))
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+ end
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+
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+ if button_down? Gosu::KbEscape then
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+ close
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+ end
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+
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+
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+
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+ end
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+
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+ def button_down(id)
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+ @engine.run(:button_down)
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+ end
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+
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+ end
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+
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+ RubyProf.start
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+
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+ window = MyWindow.new
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+ window.show
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+
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+ profile = RubyProf.stop
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+ RubyProf::FlatPrinter.new(profile).print(File.open("profile.txt","w+"))
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+ Thread ID: 2317728
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+ Fiber ID: 23047572
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+ Total: 6.083000
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+ Sort by: self_time
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+
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+ %self total self wait child calls name
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+ 61.07 5.834 3.715 0.000 2.119 1 Gosu::Window#show_internal
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+ 13.37 0.813 0.813 0.000 0.000 1 Gosu::Window#close
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+ 12.07 0.734 0.734 0.000 0.000 115 Gosu::Image#initialize
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+ 7.07 0.430 0.430 0.000 0.000 350 Gosu::Sample#initialize_
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+ 4.09 0.249 0.249 0.000 0.000 1 Gosu::Window#initialize
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+ 0.39 0.024 0.024 0.000 0.000 7689 Gosu::Image#draw_rot
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+ 0.35 0.030 0.021 0.000 0.009 7659 Bloon#move
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+ 0.08 0.005 0.005 0.000 0.000 350 <Class::Gosu::Sample>#allocate
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+ 0.08 0.452 0.005 0.000 0.447 70 Range#each
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+ 0.07 0.004 0.004 0.000 0.000 19124 BasicObject#==
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+ 0.07 0.435 0.004 0.000 0.431 350 Gosu::Sample#initialize
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+ 0.07 0.004 0.004 0.000 0.000 7799 Gosu::Image#width
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+ 0.07 0.004 0.004 0.000 0.000 51 Array#reject
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+ 0.05 0.003 0.003 0.000 0.000 350 Fixnum#to_s
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+ 0.05 0.003 0.003 0.000 0.000 8361 Gosu::Window#height
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+ 0.05 0.003 0.003 0.000 0.000 1431 Kernel#respond_to?
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+ 0.03 0.003 0.002 0.000 0.001 70 <Module::Position2D>#extend_object
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+ 0.03 0.002 0.002 0.000 0.000 16158 Kernel#is_a?
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+ 0.03 0.125 0.002 0.000 0.123 477 GameEngine#run
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+ 0.03 0.043 0.002 0.000 0.041 426 *Gosu::Window#protected_draw_2
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+ 0.03 1.165 0.002 0.000 1.163 70 Bloon#initialize
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+ 0.03 0.006 0.002 0.000 0.004 580 Array#include?
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+ 0.02 0.001 0.001 0.000 0.000 420 Module#extend_object
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+ 0.02 0.001 0.001 0.000 0.000 120 Array#delete
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+ 0.02 2.033 0.001 0.000 2.032 213 MyWindow#update
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+ 0.02 0.001 0.001 0.000 0.000 76 NilClass#nil?
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+ 0.02 0.004 0.001 0.000 0.003 420 Kernel#extend
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+ 0.02 0.037 0.001 0.000 0.036 51 PopSystem#button_down
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+ 0.02 0.001 0.001 0.000 0.000 477 Symbol#to_s
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+ 0.02 0.001 0.001 0.000 0.000 213 Gosu::Window#needs_redraw?
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+ 0.02 0.001 0.001 0.000 0.000 70 Gosu::Color#initialize
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+ 0.02 1.446 0.001 0.000 1.445 610 *Class#new
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+ 0.02 0.001 0.001 0.000 0.000 70 <Class::Gosu::Color>#allocate
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+ 0.02 0.001 0.001 0.000 0.000 350 Array#first
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+ 0.02 0.001 0.001 0.000 0.000 465 Kernel#rand
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+ 0.00 5.834 0.000 0.000 5.834 744 *Gosu::Window#show
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+ 0.00 0.005 0.000 0.000 0.005 70 GameEngine#add_entity
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+ 0.00 0.000 0.000 0.000 0.000 45 Gosu::Sample#play
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+ 0.00 0.000 0.000 0.000 0.000 115 <Class::Gosu::Image>#allocate
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+ 0.00 0.734 0.000 0.000 0.734 115 Sprite2D#load
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+ 0.00 0.000 0.000 0.000 0.000 465 Fixnum#-
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+ 0.00 0.000 0.000 0.000 0.000 96 Array#sample
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+ 0.00 0.000 0.000 0.000 0.000 70 Gosu::Window#width
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+ 0.00 0.000 0.000 0.000 0.000 70 <Module::Poppable>#extend_object
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+ 0.00 0.000 0.000 0.000 0.000 70 BasicObject#initialize
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+ 0.00 0.000 0.000 0.000 0.000 70 <Class::Proc>#new
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+ 0.00 0.000 0.000 0.000 0.000 70 <Module::Update>#extend_object
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+ 0.00 0.000 0.000 0.000 0.000 50 Gosu::Window#button_up
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+ 0.00 0.000 0.000 0.000 0.000 420 Module#extended
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+ 0.00 0.000 0.000 0.000 0.000 185 <Class::Range>#allocate
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+ 0.00 0.000 0.000 0.000 0.000 115 String#to_str
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+ 0.00 0.005 0.000 0.000 0.005 70 GameEntity#add_component
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+ 0.00 0.000 0.000 0.000 0.000 115 Kernel#nil?
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+ 0.00 0.005 0.000 0.000 0.005 70 GameEntity#initialize
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+ 0.00 0.000 0.000 0.000 0.000 1996 Gosu::Image#height
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+ 0.00 0.000 0.000 0.000 0.000 213 Array#count
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+ 0.00 0.046 0.000 0.000 0.046 213 UpdateSystem#update
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+ 0.00 0.000 0.000 0.000 0.000 70 Gosu::Color#red=
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+ 0.00 0.000 0.000 0.000 0.000 216 Gosu::Window#needs_cursor?
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+ 0.00 0.036 0.000 0.000 0.036 213 GosuRenderSystem#draw
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+ 0.00 0.000 0.000 0.000 0.000 70 Gosu::Color#green=
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+ 0.00 0.000 0.000 0.000 0.000 954 Kernel#respond_to_missing?
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+ 0.00 0.002 0.000 0.000 0.002 30 GameEntity#destroy
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+ 0.00 0.003 0.000 0.000 0.003 477 Array#select
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+ 0.00 0.000 0.000 0.000 0.000 70 Gosu::Color#blue=
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+ 0.00 0.039 0.000 0.000 0.039 213 MyWindow#draw
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+ 0.00 0.038 0.000 0.000 0.038 51 MyWindow#button_down
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+ 0.00 0.002 0.000 0.000 0.002 30 GameEngine#remove_entity
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+ 0.00 0.000 0.000 0.000 0.000 213 Gosu::Window#button_down?
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+ 0.00 0.000 0.000 0.000 0.000 703 Array#push
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+ 0.00 0.127 0.000 0.000 0.127 1335 *Array#each
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+ 0.00 0.000 0.000 0.000 0.000 1 GameEngine#initialize
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+ 0.00 0.000 0.000 0.000 0.000 1 PopSystem#initialize
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+ 0.00 0.000 0.000 0.000 0.000 1 UpdateSystem#initialize
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+ 0.00 0.000 0.000 0.000 0.000 3 GameSystem#initialize
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+ 0.00 0.000 0.000 0.000 0.000 1 GosuRenderSystem#initialize
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+ 0.00 0.000 0.000 0.000 0.000 74 <Class::BasicObject>#allocate
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+ 0.00 0.000 0.000 0.000 0.000 1 Gosu::Window#caption=
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+ 0.00 0.000 0.000 0.000 0.000 350 Array#shift
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+ 0.00 0.249 0.000 0.000 0.249 1 MyWindow#initialize
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+ 0.00 0.000 0.000 0.000 0.000 1 <Class::Gosu::Window>#allocate
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+ 0.00 0.003 0.000 0.000 0.003 210 GameSystem#refresh_entity
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+
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+ * indicates recursively called methods
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+ # coding: utf-8
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+ lib = File.expand_path('../lib', __FILE__)
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+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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+ require 'gubby/gosu/version'
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+
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+ Gem::Specification.new do |spec|
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+ spec.name = "gubby-gosu"
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+ spec.version = "0.0.1"
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+ spec.authors = ["Justin Basinger"]
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+ spec.email = ["justin.m.basinger@gmail.com"]
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+ spec.description = "Gosu specific additions to Gubby. For games!"
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+ spec.summary = "Gosu specific additions to Gubby."
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+ spec.homepage = ""
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+ spec.license = "MIT"
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+
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+ spec.files = `git ls-files`.split($/)
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+ spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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+ spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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+ spec.require_paths = ["lib"]
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+
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+ spec.add_development_dependency "bundler", "~> 1.3"
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+ spec.add_development_dependency "rake"
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+ spec.add_development_dependency "gosu"
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+ spec.add_development_dependency "gubby"
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+ spec.add_development_dependency "ruby-prof"
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+
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+ end
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+ require "gosu"
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+ require "gubby"
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+ require "gubby/gosu/version"
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+ require "gubby/gosu/components/color"
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+ require "gubby/gosu/components/sprite_2d"
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+ require "gubby/gosu/systems/gosu_render_system"
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+
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+
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+ module Gubby
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+ end
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+ module Gubby
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+ module Components
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+ module Color
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+
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+ attr_accessor :color
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+
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+ end
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+ end
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+ end
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+
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+ module Gubby
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+ module Components
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+ module Sprite2D
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+
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+ attr_accessor :image
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+
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+ def load(window, filename, tileable)
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+
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+ @image = Gosu::Image.new(window, filename, tileable)
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+
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+ end
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+ end
14
+ end
15
+ end
@@ -0,0 +1,17 @@
1
+ module Gubby
2
+ module Systems
3
+ class GosuRenderSystem < GameSystem
4
+
5
+ def initialize()
6
+ super(Position2D, Sprite2D, Color)
7
+ end
8
+
9
+ def draw()
10
+ @entities.each do |e|
11
+ e.image.draw_rot(e.x, e.y, e.z, e.angle, e.center_x, e.center_y, e.factor_x, e.factor_y, e.color)
12
+ end
13
+ end
14
+
15
+ end
16
+ end
17
+ end
@@ -0,0 +1,2 @@
1
+ module Gubby
2
+ end
metadata ADDED
@@ -0,0 +1,122 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: gubby-gosu
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.0.1
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Justin Basinger
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-04-19 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: bundler
16
+ requirement: &22918920 !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ~>
20
+ - !ruby/object:Gem::Version
21
+ version: '1.3'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: *22918920
25
+ - !ruby/object:Gem::Dependency
26
+ name: rake
27
+ requirement: &22935060 !ruby/object:Gem::Requirement
28
+ none: false
29
+ requirements:
30
+ - - ! '>='
31
+ - !ruby/object:Gem::Version
32
+ version: '0'
33
+ type: :development
34
+ prerelease: false
35
+ version_requirements: *22935060
36
+ - !ruby/object:Gem::Dependency
37
+ name: gosu
38
+ requirement: &22934784 !ruby/object:Gem::Requirement
39
+ none: false
40
+ requirements:
41
+ - - ! '>='
42
+ - !ruby/object:Gem::Version
43
+ version: '0'
44
+ type: :development
45
+ prerelease: false
46
+ version_requirements: *22934784
47
+ - !ruby/object:Gem::Dependency
48
+ name: gubby
49
+ requirement: &22934532 !ruby/object:Gem::Requirement
50
+ none: false
51
+ requirements:
52
+ - - ! '>='
53
+ - !ruby/object:Gem::Version
54
+ version: '0'
55
+ type: :development
56
+ prerelease: false
57
+ version_requirements: *22934532
58
+ - !ruby/object:Gem::Dependency
59
+ name: ruby-prof
60
+ requirement: &22934280 !ruby/object:Gem::Requirement
61
+ none: false
62
+ requirements:
63
+ - - ! '>='
64
+ - !ruby/object:Gem::Version
65
+ version: '0'
66
+ type: :development
67
+ prerelease: false
68
+ version_requirements: *22934280
69
+ description: Gosu specific additions to Gubby. For games!
70
+ email:
71
+ - justin.m.basinger@gmail.com
72
+ executables: []
73
+ extensions: []
74
+ extra_rdoc_files: []
75
+ files:
76
+ - .gitignore
77
+ - Gemfile
78
+ - LICENSE.txt
79
+ - README.md
80
+ - Rakefile
81
+ - examples/bloons/asset/balloon.svg
82
+ - examples/bloons/asset/bloon.png
83
+ - examples/bloons/asset/p1.wav
84
+ - examples/bloons/asset/p2.wav
85
+ - examples/bloons/asset/p3.wav
86
+ - examples/bloons/asset/p4.wav
87
+ - examples/bloons/asset/p5.wav
88
+ - examples/bloons/asset/popped.png
89
+ - examples/bloons/bloons.rb
90
+ - examples/bloons/profile.txt
91
+ - gubby-gosu.gemspec
92
+ - lib/gubby/gosu.rb
93
+ - lib/gubby/gosu/components/color.rb
94
+ - lib/gubby/gosu/components/sprite_2d.rb
95
+ - lib/gubby/gosu/systems/gosu_render_system.rb
96
+ - lib/gubby/gosu/version.rb
97
+ homepage: ''
98
+ licenses:
99
+ - MIT
100
+ post_install_message:
101
+ rdoc_options: []
102
+ require_paths:
103
+ - lib
104
+ required_ruby_version: !ruby/object:Gem::Requirement
105
+ none: false
106
+ requirements:
107
+ - - ! '>='
108
+ - !ruby/object:Gem::Version
109
+ version: '0'
110
+ required_rubygems_version: !ruby/object:Gem::Requirement
111
+ none: false
112
+ requirements:
113
+ - - ! '>='
114
+ - !ruby/object:Gem::Version
115
+ version: '0'
116
+ requirements: []
117
+ rubyforge_project:
118
+ rubygems_version: 1.8.11
119
+ signing_key:
120
+ specification_version: 3
121
+ summary: Gosu specific additions to Gubby.
122
+ test_files: []