gstreamer 1.1.0-x86-mingw32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/README +33 -0
- data/Rakefile +213 -0
- data/ext/gstreamer/depend +5 -0
- data/ext/gstreamer/extconf.rb +69 -0
- data/ext/gstreamer/misc.c +63 -0
- data/ext/gstreamer/rbgst-bin.c +458 -0
- data/ext/gstreamer/rbgst-buffer.c +365 -0
- data/ext/gstreamer/rbgst-bus.c +92 -0
- data/ext/gstreamer/rbgst-caps.c +448 -0
- data/ext/gstreamer/rbgst-child-proxy.c +34 -0
- data/ext/gstreamer/rbgst-clock.c +110 -0
- data/ext/gstreamer/rbgst-element-factory.c +249 -0
- data/ext/gstreamer/rbgst-element.c +1088 -0
- data/ext/gstreamer/rbgst-event.c +351 -0
- data/ext/gstreamer/rbgst-ghost-pad.c +45 -0
- data/ext/gstreamer/rbgst-index-factory.c +69 -0
- data/ext/gstreamer/rbgst-install-plugins-context.c +86 -0
- data/ext/gstreamer/rbgst-install-plugins-return.c +45 -0
- data/ext/gstreamer/rbgst-install-plugins.c +125 -0
- data/ext/gstreamer/rbgst-message.c +787 -0
- data/ext/gstreamer/rbgst-mini-object.c +220 -0
- data/ext/gstreamer/rbgst-object.c +83 -0
- data/ext/gstreamer/rbgst-pad-template.c +125 -0
- data/ext/gstreamer/rbgst-pad.c +338 -0
- data/ext/gstreamer/rbgst-pipeline.c +91 -0
- data/ext/gstreamer/rbgst-plugin-feature.c +133 -0
- data/ext/gstreamer/rbgst-plugin.c +162 -0
- data/ext/gstreamer/rbgst-private.c +88 -0
- data/ext/gstreamer/rbgst-private.h +97 -0
- data/ext/gstreamer/rbgst-query.c +291 -0
- data/ext/gstreamer/rbgst-seek.c +39 -0
- data/ext/gstreamer/rbgst-static-caps.c +51 -0
- data/ext/gstreamer/rbgst-static-pad-template.c +65 -0
- data/ext/gstreamer/rbgst-structure.c +302 -0
- data/ext/gstreamer/rbgst-system-clock.c +48 -0
- data/ext/gstreamer/rbgst-type-find-factory.c +125 -0
- data/ext/gstreamer/rbgst-value.c +529 -0
- data/ext/gstreamer/rbgst-x-overlay.c +133 -0
- data/ext/gstreamer/rbgst.c +237 -0
- data/ext/gstreamer/rbgst.h +197 -0
- data/ext/gstreamer/rbgstclockentry.c +271 -0
- data/ext/gstreamer/rbgstformat.c +162 -0
- data/ext/gstreamer/rbgstindex.c +317 -0
- data/ext/gstreamer/rbgstindexentry.c +99 -0
- data/ext/gstreamer/rbgstparse.c +69 -0
- data/ext/gstreamer/rbgstquerytype.c +162 -0
- data/ext/gstreamer/rbgstregistry.c +288 -0
- data/ext/gstreamer/rbgsttag.c +113 -0
- data/ext/gstreamer/rbgsttagsetter.c +53 -0
- data/ext/gstreamer/rbgstxml.c +192 -0
- data/extconf.rb +49 -0
- data/lib/1.8/gstreamer.so +0 -0
- data/lib/1.9/gstreamer.so +0 -0
- data/lib/gst.rb +33 -0
- data/sample/audio-player.rb +54 -0
- data/sample/gst-inspect.rb +417 -0
- data/sample/install-plugins.rb +40 -0
- data/sample/media-type.rb +55 -0
- data/sample/media-type2.rb +268 -0
- data/sample/ogg-audio-player.rb +54 -0
- data/sample/type-find.rb +46 -0
- data/sample/video-player.rb +57 -0
- data/sample/xml-player.rb +60 -0
- data/test/gst-test-utils.rb +18 -0
- data/test/run-test.rb +25 -0
- data/test/test_bin.rb +167 -0
- data/test/test_buffer.rb +177 -0
- data/test/test_caps.rb +24 -0
- data/test/test_element.rb +85 -0
- data/test/test_element_factory.rb +28 -0
- data/test/test_event.rb +10 -0
- data/test/test_index_factory.rb +7 -0
- data/test/test_install-plugins.rb +18 -0
- data/test/test_message.rb +191 -0
- data/test/test_mini_object.rb +38 -0
- data/test/test_object.rb +10 -0
- data/test/test_pad.rb +68 -0
- data/test/test_plugin.rb +6 -0
- data/test/test_plugin_feature.rb +20 -0
- data/test/test_seek.rb +17 -0
- data/test/test_static_caps.rb +18 -0
- data/test/test_static_pad_template.rb +16 -0
- data/test/test_structure.rb +159 -0
- data/test/test_thread_handling.rb +58 -0
- data/test/test_type_find_factory.rb +8 -0
- data/test/test_value.rb +69 -0
- data/vendor/local/bin/cjpeg.exe +0 -0
- data/vendor/local/bin/djpeg.exe +0 -0
- data/vendor/local/bin/gst-discoverer-0.10.exe +0 -0
- data/vendor/local/bin/gst-feedback-0.10 +115 -0
- data/vendor/local/bin/gst-feedback.exe +0 -0
- data/vendor/local/bin/gst-inspect-0.10.exe +0 -0
- data/vendor/local/bin/gst-inspect.exe +0 -0
- data/vendor/local/bin/gst-launch-0.10.exe +0 -0
- data/vendor/local/bin/gst-launch.exe +0 -0
- data/vendor/local/bin/gst-typefind-0.10.exe +0 -0
- data/vendor/local/bin/gst-typefind.exe +0 -0
- data/vendor/local/bin/gst-visualise-0.10 +77 -0
- data/vendor/local/bin/gst-xmlinspect-0.10.exe +0 -0
- data/vendor/local/bin/gst-xmlinspect.exe +0 -0
- data/vendor/local/bin/gst-xmllaunch-0.10.exe +0 -0
- data/vendor/local/bin/gst-xmllaunch.exe +0 -0
- data/vendor/local/bin/jpegtran.exe +0 -0
- data/vendor/local/bin/libgstapp-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstaudio-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstbase-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstbasevideo-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstcdda-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstcheck-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstcontroller-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstdataprotocol-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstfft-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstinterfaces-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstnet-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstnetbuffer-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstpbutils-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstphotography-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstreamer-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstriff-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstrtp-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstrtsp-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstsdp-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstsignalprocessor-0.10-0.dll +0 -0
- data/vendor/local/bin/libgsttag-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstvideo-0.10-0.dll +0 -0
- data/vendor/local/bin/libjpeg-8.dll +0 -0
- data/vendor/local/bin/libogg-0.dll +0 -0
- data/vendor/local/bin/libsoup-2.4-1.dll +0 -0
- data/vendor/local/bin/libspeex-1.dll +0 -0
- data/vendor/local/bin/libspeexdsp-1.dll +0 -0
- data/vendor/local/bin/libtheora-0.dll +0 -0
- data/vendor/local/bin/libtheoradec-1.dll +0 -0
- data/vendor/local/bin/libtheoraenc-1.dll +0 -0
- data/vendor/local/bin/libvorbis-0.dll +0 -0
- data/vendor/local/bin/libvorbisenc-2.dll +0 -0
- data/vendor/local/bin/libvorbisfile-3.dll +0 -0
- data/vendor/local/bin/libxml2-2.dll +0 -0
- data/vendor/local/bin/rdjpgcom.exe +0 -0
- data/vendor/local/bin/speexdec.exe +0 -0
- data/vendor/local/bin/speexenc.exe +0 -0
- data/vendor/local/bin/wrjpgcom.exe +0 -0
- data/vendor/local/bin/xmlcatalog.exe +0 -0
- data/vendor/local/bin/xmllint.exe +0 -0
- data/vendor/local/include/gstreamer-0.10/gst/app/gstappbuffer.h +64 -0
- data/vendor/local/include/gstreamer-0.10/gst/app/gstappsink.h +141 -0
- data/vendor/local/include/gstreamer-0.10/gst/app/gstappsrc.h +153 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/audio-enumtypes.h +29 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/audio.h +185 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/gstaudioclock.h +108 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/gstaudiofilter.h +96 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/gstaudiosink.h +102 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/gstaudiosrc.h +99 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/gstbaseaudiosink.h +177 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/gstbaseaudiosrc.h +146 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/gstringbuffer.h +408 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/mixerutils.h +50 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/multichannel.h +115 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstadapter.h +106 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstbaseparse.h +314 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstbasesink.h +247 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstbasesrc.h +261 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstbasetransform.h +277 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstbitreader.h +314 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstbytereader.h +527 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstbytewriter.h +361 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstcollectpads.h +223 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstdataqueue.h +184 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstpushsrc.h +68 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gsttypefindhelper.h +75 -0
- data/vendor/local/include/gstreamer-0.10/gst/cdda/gstcddabasesrc.h +157 -0
- data/vendor/local/include/gstreamer-0.10/gst/check/gstbufferstraw.h +35 -0
- data/vendor/local/include/gstreamer-0.10/gst/check/gstcheck.h +427 -0
- data/vendor/local/include/gstreamer-0.10/gst/check/gstconsistencychecker.h +48 -0
- data/vendor/local/include/gstreamer-0.10/gst/check/internal-check.h +418 -0
- data/vendor/local/include/gstreamer-0.10/gst/controller/gstcontroller.h +155 -0
- data/vendor/local/include/gstreamer-0.10/gst/controller/gstcontrolsource.h +163 -0
- data/vendor/local/include/gstreamer-0.10/gst/controller/gstinterpolationcontrolsource.h +109 -0
- data/vendor/local/include/gstreamer-0.10/gst/controller/gstlfocontrolsource.h +102 -0
- data/vendor/local/include/gstreamer-0.10/gst/dataprotocol/dataprotocol.h +196 -0
- data/vendor/local/include/gstreamer-0.10/gst/fft/gstfft.h +49 -0
- data/vendor/local/include/gstreamer-0.10/gst/fft/gstfftf32.h +75 -0
- data/vendor/local/include/gstreamer-0.10/gst/fft/gstfftf64.h +75 -0
- data/vendor/local/include/gstreamer-0.10/gst/fft/gstffts16.h +74 -0
- data/vendor/local/include/gstreamer-0.10/gst/fft/gstffts32.h +75 -0
- data/vendor/local/include/gstreamer-0.10/gst/floatcast/floatcast.h +102 -0
- data/vendor/local/include/gstreamer-0.10/gst/glib-compat.h +37 -0
- data/vendor/local/include/gstreamer-0.10/gst/gst.h +106 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstatomicqueue.h +55 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstbin.h +190 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstbuffer.h +510 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstbufferlist.h +243 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstbus.h +192 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstcaps.h +296 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstchildproxy.h +91 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstclock.h +570 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstcompat.h +43 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstconfig.h +235 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstdatetime.h +66 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstdebugutils.h +109 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstelement.h +827 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstelementfactory.h +314 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstenumtypes.h +211 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsterror.h +255 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstevent.h +522 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstfilter.h +44 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstformat.h +113 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstghostpad.h +111 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstindex.h +426 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstindexfactory.h +76 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstinfo.h +1549 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstinterface.h +81 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstiterator.h +267 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstmacros.h +54 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstmarshal.h +164 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstmessage.h +534 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstminiobject.h +223 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstobject.h +354 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstpad.h +1032 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstpadtemplate.h +196 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstparamspecs.h +128 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstparse.h +119 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstpipeline.h +115 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstplugin.h +411 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstpluginfeature.h +171 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstpoll.h +97 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstpreset.h +99 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstquery.h +342 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstregistry.h +237 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstsegment.h +109 -0
- data/vendor/local/include/gstreamer-0.10/gst/gststructure.h +254 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstsystemclock.h +89 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsttaglist.h +1034 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsttagsetter.h +100 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsttask.h +205 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsttaskpool.h +103 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsttrace.h +251 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsttypefind.h +122 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsttypefindfactory.h +81 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsturi.h +156 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstutils.h +1198 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstvalue.h +594 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstversion.h +90 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstxml.h +113 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/colorbalance.h +112 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/colorbalancechannel.h +75 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/interfaces-enumtypes.h +49 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/mixer.h +231 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/mixeroptions.h +91 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/mixertrack.h +134 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/navigation.h +257 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/photography-enumtypes.h +37 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/photography.h +387 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/propertyprobe.h +115 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/streamvolume.h +87 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/tuner.h +128 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/tunerchannel.h +113 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/tunernorm.h +67 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/videoorientation.h +94 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/xoverlay.h +121 -0
- data/vendor/local/include/gstreamer-0.10/gst/math-compat.h +84 -0
- data/vendor/local/include/gstreamer-0.10/gst/net/gstnet.h +30 -0
- data/vendor/local/include/gstreamer-0.10/gst/net/gstnetclientclock.h +105 -0
- data/vendor/local/include/gstreamer-0.10/gst/net/gstnettimepacket.h +78 -0
- data/vendor/local/include/gstreamer-0.10/gst/net/gstnettimeprovider.h +110 -0
- data/vendor/local/include/gstreamer-0.10/gst/netbuffer/gstnetbuffer.h +129 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/codec-utils.h +63 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/descriptions.h +58 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/encoding-profile.h +187 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/encoding-target.h +147 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/gstdiscoverer.h +266 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/gstpluginsbaseversion.h +86 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/install-plugins.h +144 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/missing-plugins.h +77 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/pbutils-enumtypes.h +23 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/pbutils.h +42 -0
- data/vendor/local/include/gstreamer-0.10/gst/riff/riff-ids.h +517 -0
- data/vendor/local/include/gstreamer-0.10/gst/riff/riff-media.h +65 -0
- data/vendor/local/include/gstreamer-0.10/gst/riff/riff-read.h +87 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtp/gstbasertpaudiopayload.h +98 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtp/gstbasertpdepayload.h +141 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtp/gstbasertppayload.h +162 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtp/gstrtcpbuffer.h +286 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtp/gstrtpbuffer.h +166 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtp/gstrtppayloads.h +193 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtsp/gstrtsp-enumtypes.h +35 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtsp/gstrtspbase64.h +37 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtsp/gstrtspconnection.h +209 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtsp/gstrtspdefs.h +397 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtsp/gstrtspextension.h +97 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtsp/gstrtspmessage.h +187 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtsp/gstrtsprange.h +121 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtsp/gstrtsptransport.h +174 -0
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VP3 Bitstream Format and Decoding Process
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by Mike Melanson (mike at multimedia.cx)
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v0.5: December 8, 2004
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[December 8, 2004: Note that this document is not complete and likely
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will never be completed. However, it helped form the basis of Theora I
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specification available at
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http://www.theora.org/doc/Theora_I_spec.pdf ]
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Contents
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--------
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* Introduction
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* Underlying Coding Concepts
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* VP3 Coding Overview
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* VP3 Chunk Format
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* Decoding The Frame Header
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* Initializing The Quantization Matrices
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* Hilbert Coding Pattern
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* Unpacking The Block Coding Information
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* Unpacking The Macroblock Coding Mode Information
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* Unpacking The Macroblock Motion Vectors
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* Unpacking The DCT Coefficients
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* Reversing The DC Prediction
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* Reconstructing The Frame
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* Theora Specification
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* Appendix A: Quantization Matrices And Scale Factors
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* Appendix B: Macroblock Coding Mode Alphabets
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* Appendix C: DCT Coefficient VLC Tables
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* Appendix D: The VP3 IDCT
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* Acknowledgements
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* References
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* Changelog
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Introduction
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------------
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A company named On2 (http://www.on2.com) created a video codec named
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VP3. Eventually, they decided to open source it. Like any body of code
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that was produced on a deadline, the source code was not particularly
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clean or well-documented. This makes it difficult to understand the
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fundamental operation of the codec.
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This document describes the VP3 bitstream format and decoding process at
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a higher level than source code.
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Underlying Coding Concepts
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--------------------------
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In order to understand the VP3 coding method it is necessary to
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understand the individual steps in the process. Like many multimedia
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compression algorithms VP3 does not consist of a single coding method.
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Rather, it uses a chain of methods to achieve compression.
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If you are acquainted with the MPEG video clique then many of VP3's
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coding concepts should look familiar as well. What follows is a list of
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the coding methods used in VP3 and a brief description of each.
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* Discrete Cosine Transform (DCT): This is a magical mathematical
|
61
|
+
function that takes a group of numbers and turns it into another group
|
62
|
+
of numbers. The transformed group of numbers exhibits some curious
|
63
|
+
properties. Notably, larger numbers are concentrated in certain areas of
|
64
|
+
the transformed group.
|
65
|
+
|
66
|
+
A video codec like VP3 often operates on 8x8 blocks of numbers. When
|
67
|
+
these 8x8 blocks are transformed using a DCT the larger numbers occur
|
68
|
+
mostly in the up and left areas of the block with the largest number
|
69
|
+
occurring as the first in the block (up-left corner). This number is
|
70
|
+
called the DC coefficient. The other 63 numbers are called the AC
|
71
|
+
coefficients.
|
72
|
+
|
73
|
+
The DCT and its opposite operation, the inverse DCT, require a lot of
|
74
|
+
multiplications. Much research and experimentation is focused of
|
75
|
+
optimizing this phase of the coding/decoding process.
|
76
|
+
|
77
|
+
* Quantization: This coding step tosses out information by essentially
|
78
|
+
dividing a number to be coded by a factor and throwing away the
|
79
|
+
remainder. The inverse process (dequantization) involves multiplying by
|
80
|
+
the same factor to obtain a number that is close enough to the original.
|
81
|
+
|
82
|
+
* Run Length Encoding (RLE): The concept behind RLE is to shorten runs
|
83
|
+
of numbers that are the same. For example, the string "88888" is encoded
|
84
|
+
as (5, 8), indicating a run of 5 '8' numbers. In VP3 (and MPEG/JPEG),
|
85
|
+
RLE is used to record the number of zero-value coefficients that occur
|
86
|
+
before a non-zero coefficient. For example:
|
87
|
+
|
88
|
+
0 0 0 0 5 0 2 0 0 0 9
|
89
|
+
|
90
|
+
is encoded as:
|
91
|
+
|
92
|
+
(4, 5), (1, 2), (3, 9)
|
93
|
+
|
94
|
+
This indicates that a run of 4 zeroes is followed by a coefficient of 5;
|
95
|
+
then a run of 1 zero is followed by 2; then a run of 3 zeroes is
|
96
|
+
followed by 9.
|
97
|
+
|
98
|
+
* Zigzag Ordering: After transforming and quantizing a block of samples,
|
99
|
+
the samples are not in an optimal order for run length encoding. Zigzag
|
100
|
+
ordering rearranges the samples to put more zeros between non-zero
|
101
|
+
samples.
|
102
|
+
|
103
|
+
* Differential (or Delta) Pulse Code Modulation (DPCM): 1 + 1 = 2. Got
|
104
|
+
that? Seriously, that is what DPCM means. Rather than encoding absolute
|
105
|
+
values, encode the differences between successive values. For example:
|
106
|
+
|
107
|
+
82 84 81 80 86 88 85
|
108
|
+
|
109
|
+
Can be delta-encoded as:
|
110
|
+
|
111
|
+
82 +2 -3 -1 +6 +2 -3
|
112
|
+
|
113
|
+
Most of the numbers turn into smaller numbers which require less
|
114
|
+
information to encode.
|
115
|
+
|
116
|
+
* Motion Compensation: Simply, this coding method specifies that a block
|
117
|
+
from a certain position in the previous frame is to be copied into a new
|
118
|
+
position in the current frame. This technique is often combined with DCT
|
119
|
+
and DPCM coding, as well as fractional pixel motion.
|
120
|
+
|
121
|
+
* Entropy Coding (a.k.a. Huffman Coding): This is the process of coding
|
122
|
+
frequently occurring symbols with fewer bits than symbols that are not
|
123
|
+
likely to occur as frequently.
|
124
|
+
|
125
|
+
* Variable Length Run Length Booleans: An initial Boolean bit is
|
126
|
+
extracted from the bitstream. A variable length code (VLC) is extracted
|
127
|
+
from the bitstream and converted to a count. This count indicates that
|
128
|
+
the next (count) elements are to be set to the Boolean value.
|
129
|
+
Afterwards, the Boolean value is toggled, the next VLC is extracted and
|
130
|
+
converted to a count, and the process continues until all elements are
|
131
|
+
set to either 0 or 1.
|
132
|
+
|
133
|
+
* YUV Colorspace: Like many modern video codecs, VP3 operates on a YUV
|
134
|
+
colorspace rather than a RGB colorspace. Specifically, VP3 uses YUV
|
135
|
+
4:2:0, alias YUV420P, YV12. Note: Throughout the course of this
|
136
|
+
document, the U and V planes (a.k.a., Cb and Cr planes) will be
|
137
|
+
collectively referred to as C planes (color or chrominance planes).
|
138
|
+
|
139
|
+
* Frame Types: VP3 has intra-coded frames, a.k.a. intraframes, I-frames,
|
140
|
+
or keyframes. VP3 happens to call these golden frames. VP3 has
|
141
|
+
interframes, a.k.a. predicted frames or P-frames. These frames can use
|
142
|
+
information from either the previous interframe or from the previous
|
143
|
+
golden frame.
|
144
|
+
|
145
|
+
|
146
|
+
VP3 Overview
|
147
|
+
------------
|
148
|
+
The first thing to understand about the VP3 coding method is that it
|
149
|
+
encodes all 3 planes upside down. That is, the data is encoded from
|
150
|
+
bottom-to-top rather than top-to-bottom as is done with many video
|
151
|
+
codecs.
|
152
|
+
|
153
|
+
VP3 codes a video frame by first breaking each of the 3 planes (Y, U,
|
154
|
+
and V) into a series of 8x8 blocks called fragments. VP3 also has a
|
155
|
+
notion of superblocks. Superblocks encapsulate 16 fragments arranged in
|
156
|
+
a 4x4 matrix. Each plane has its own set of superblocks. Further, VP3
|
157
|
+
also uses the notion of macroblocks which is the same as that found in
|
158
|
+
JPEG/MPEG. One macroblock encompasses 4 blocks from the Y plane arranged
|
159
|
+
in a 2x2 matrix, 1 block from the U plane, and 1 block from the V plane.
|
160
|
+
While a fragment or a superblock applies to 1 and only 1 plane, a
|
161
|
+
macroblock extends over all 3 planes.
|
162
|
+
|
163
|
+
VP3 compresses golden frames by transforming each fragment with a
|
164
|
+
discrete cosine transform. Each transformed sample is then quantized and
|
165
|
+
the DC coefficient is reduced via DPCM using a combination of DC
|
166
|
+
coefficients from surrounding fragments as predictors. Then, each
|
167
|
+
fragment's DC coefficient is entropy-coded in the output bitstream,
|
168
|
+
followed by each fragment's first AC coefficient, then each second AC
|
169
|
+
coefficient, and so on.
|
170
|
+
|
171
|
+
An interframe, naturally, is more complicated. While there is only one
|
172
|
+
coding mode available for a golden frame (intra coding), there are 8
|
173
|
+
coding modes that the VP3 coder can choose from for interframe
|
174
|
+
macroblocks. Intra coding as seen in the keyframe is still available.
|
175
|
+
The rest of the modes involve encoding a fragment diff, either from the
|
176
|
+
previous frame or the golden frame, from the same coordinate or from the
|
177
|
+
same coordinate plus a motion vector. All of the macroblock coding modes
|
178
|
+
and motion vectors are encoded in an interframe bitstream.
|
179
|
+
|
180
|
+
|
181
|
+
VP3 Chunk Format
|
182
|
+
----------------
|
183
|
+
The high-level format of a compressed VP3 frame is laid out as:
|
184
|
+
|
185
|
+
* chunk header
|
186
|
+
* block coding information
|
187
|
+
* macroblock coding mode information
|
188
|
+
* motion vectors
|
189
|
+
* DC coefficients
|
190
|
+
* 1st AC coefficients
|
191
|
+
* 2nd AC coefficients
|
192
|
+
* ...
|
193
|
+
* 63rd AC coefficients
|
194
|
+
|
195
|
+
|
196
|
+
Decoding The Frame Header
|
197
|
+
-------------------------
|
198
|
+
The chunk header always contains at least 1 byte which has the following
|
199
|
+
format:
|
200
|
+
|
201
|
+
bit 7: 0 = golden frame, 1 = interframe
|
202
|
+
bit 6: unused
|
203
|
+
bits 5-0: Quality index (0..63)
|
204
|
+
|
205
|
+
Further, if the frame is a golden frame, there are 2 more bytes in the
|
206
|
+
header:
|
207
|
+
|
208
|
+
byte 0: version byte 0
|
209
|
+
byte 1:
|
210
|
+
bits 7-3: VP3 version number (stored)
|
211
|
+
bit 2: key frame coding method (0 = DCT key frame, only type
|
212
|
+
supported)
|
213
|
+
bits 1-0: unused, spare bits
|
214
|
+
|
215
|
+
All frame headers are encoded with a quality index. This 6-bit value is
|
216
|
+
used to index into 2 dequantizer scaling tables, 1 for DC values and 1
|
217
|
+
for AC values. Each of the 3 dequantization tables is modified per these
|
218
|
+
scaling values.
|
219
|
+
|
220
|
+
|
221
|
+
Initializing The Quantization Matrices
|
222
|
+
--------------------------------------
|
223
|
+
VP3 has three static matrices for quantizing and dequantizing fragments.
|
224
|
+
One matrix is for quantizing golden frame Y fragments, one matrix is for
|
225
|
+
quantizing golden frame C fragments, and one matrix is for quantizing both
|
226
|
+
golden frame and interframe Y or C fragments. While these matrices are
|
227
|
+
static, they are adjusted according to quality index coded in the header.
|
228
|
+
|
229
|
+
The quality index is an index into 2 64-element tables:
|
230
|
+
dc_scale_factor[] and ac_scale_factor[]. Each quantization factor from
|
231
|
+
each of the three quantization matrices is adjusted by the appropriate
|
232
|
+
scale factor according to this formula:
|
233
|
+
|
234
|
+
base quantizer * scale factor
|
235
|
+
quantizer = -----------------------------
|
236
|
+
100
|
237
|
+
|
238
|
+
where scale factor =
|
239
|
+
dc_scale_factor[quality_index] for DC dequantizer
|
240
|
+
ac_scale_factor[quality_index] for AC dequantizer
|
241
|
+
|
242
|
+
The quantization matrices need to be recalculated at the beginning of a
|
243
|
+
frame decode if the current frame's quality index is different from the
|
244
|
+
previous frame's quality index.
|
245
|
+
|
246
|
+
See Appendix A for the complete VP3 quantization matrices and scale factor
|
247
|
+
tables.
|
248
|
+
|
249
|
+
As an example, this is the base quantization matrix for golden frame Y
|
250
|
+
fragments:
|
251
|
+
|
252
|
+
16 11 10 16 24 40 51 61
|
253
|
+
12 12 14 19 26 58 60 55
|
254
|
+
14 13 16 24 40 57 69 56
|
255
|
+
14 17 22 29 51 87 80 62
|
256
|
+
18 22 37 58 68 109 103 77
|
257
|
+
24 35 55 64 81 104 113 92
|
258
|
+
49 64 78 87 103 121 120 101
|
259
|
+
72 92 95 98 112 100 103 99
|
260
|
+
|
261
|
+
If a particular coded frame specifies a quality index of 54. Element 54
|
262
|
+
of the dc_scale_factor table is 20, thus:
|
263
|
+
|
264
|
+
16 * 20
|
265
|
+
DC coefficient quantizer = ------- = 3
|
266
|
+
100
|
267
|
+
|
268
|
+
Element 54 of the ac_scale_factor table is 24. The AC coefficient
|
269
|
+
quantizers are each scaled using this factor, e.g.:
|
270
|
+
|
271
|
+
11 * 24
|
272
|
+
------- = 2
|
273
|
+
100
|
274
|
+
|
275
|
+
100 * 24
|
276
|
+
-------- = 24
|
277
|
+
100
|
278
|
+
|
279
|
+
[not complete; still need to explain how these quantizers are saturated
|
280
|
+
and scaled with respect to the DCT process]
|
281
|
+
|
282
|
+
|
283
|
+
Hilbert Coding Pattern
|
284
|
+
----------------------
|
285
|
+
VP3 uses a Hilbert pattern to code fragments within a superblock. A
|
286
|
+
Hilbert pattern is a recursive pattern that can grow quite complicated.
|
287
|
+
The coding pattern that VP3 uses is restricted to this pattern subset,
|
288
|
+
where each fragment in a superblock is represented by a 'X':
|
289
|
+
|
290
|
+
X -> X X -> X
|
291
|
+
| ^
|
292
|
+
v |
|
293
|
+
X <- X X <- X
|
294
|
+
| ^
|
295
|
+
v |
|
296
|
+
X X -> X X
|
297
|
+
| ^ | ^
|
298
|
+
v | v |
|
299
|
+
X -> X X -> X
|
300
|
+
|
301
|
+
As an example of this pattern, consider a plane that is 256 samples wide
|
302
|
+
and 64 samples high. Each fragment row will be 32 fragments wide. The
|
303
|
+
first superblock in the plane will be comprised of these 16 fragments:
|
304
|
+
|
305
|
+
0 1 2 3 ... 31
|
306
|
+
32 33 34 35 ... 63
|
307
|
+
64 65 66 67 ... 95
|
308
|
+
96 97 98 99 ... 127
|
309
|
+
|
310
|
+
The order in which these 16 fragments are coded is:
|
311
|
+
|
312
|
+
0 | 0 1 14 15
|
313
|
+
32 | 3 2 13 12
|
314
|
+
64 | 4 7 8 11
|
315
|
+
96 | 5 6 9 10
|
316
|
+
|
317
|
+
All of the image coding information, including the block coding status
|
318
|
+
and modes, the motion vectors, and the DCT coefficients, are all coded
|
319
|
+
and decoded using this pattern. Thus, it is rather critical to have the
|
320
|
+
pattern and all of its corner cases handled correctly. In the above
|
321
|
+
example, if the bottom row and left column were not present due to the
|
322
|
+
superblock being in a corner, the pattern proceeds as if the missing
|
323
|
+
fragments were present, but the missing fragments are omitted in the
|
324
|
+
final coding list. The coding order would be:
|
325
|
+
|
326
|
+
0, 1, 2, 3, 4, 7, 8, 13, 14
|
327
|
+
|
328
|
+
|
329
|
+
Unpacking The Block Coding Information
|
330
|
+
--------------------------------------
|
331
|
+
After unpacking the frame header, the decoder unpacks the block coding
|
332
|
+
information. The only information determined in this phase is whether a
|
333
|
+
particular superblock and its fragments are coded in the current frame
|
334
|
+
or unchanged from the previous frame. The actual coding method is
|
335
|
+
determined in the next phase.
|
336
|
+
|
337
|
+
If the frame is a golden frame then every superblock, macroblock, and
|
338
|
+
fragment is marked as coded.
|
339
|
+
|
340
|
+
If the frame is an interframe, then the block coding information must be
|
341
|
+
decoded. This is the phase where a decoder will build a list of coded
|
342
|
+
fragments for which coding mode, motion vector, and DCT coefficient data
|
343
|
+
must be decoded.
|
344
|
+
|
345
|
+
First, a list of partially-coded superblocks is unpacked from the
|
346
|
+
stream. This list is coded as a series of variable-length run length
|
347
|
+
codes (VLRLC). First, the code is initialized by reading the next bit in
|
348
|
+
the stream. Then, while there are still superblocks remaining in the
|
349
|
+
list, fetch a VLC from the stream according to this table:
|
350
|
+
|
351
|
+
Codeword Run Length
|
352
|
+
0 1
|
353
|
+
10x 2-3
|
354
|
+
110x 4-5
|
355
|
+
1110xx 6-9
|
356
|
+
11110xxx 10-17
|
357
|
+
111110xxxx 18-33
|
358
|
+
111111xxxxxxxxxxxx 34-4129
|
359
|
+
|
360
|
+
For example, a VLC of 1101 represents a run length of 5. If the VLRLC
|
361
|
+
was initialized to 1, then the next 5 superblocks would be set to 1,
|
362
|
+
indicating that they are partially coded in the current frame. Then the
|
363
|
+
bit value is toggled to 0, another VLC is fetched from the stream and
|
364
|
+
the process continues until each superblock has been marked either
|
365
|
+
partially coded (1) or not (0).
|
366
|
+
|
367
|
+
If any of the superblocks were marked as not partially coded in the
|
368
|
+
previous step, then a list of fully-coded superblocks is unpacked next
|
369
|
+
using the same VLRLC as the list of partially-coded superblocks.
|
370
|
+
Initialize the VLRLC with the next bit in the stream. For each
|
371
|
+
superblock that was not marked as partially coded, mark it with either a
|
372
|
+
0 or 1 according to the current VLRLC. By the end of this step, each
|
373
|
+
superblock will be marked as either not coded, partially coded, or fully
|
374
|
+
coded.
|
375
|
+
|
376
|
+
Let's work through an example with an image frame that is 256x64 pixels.
|
377
|
+
This means that the Y plane contains 4x2 superblocks and each of the C
|
378
|
+
planes contains 2 superblocks each. The superblocks are numbered as
|
379
|
+
follows:
|
380
|
+
|
381
|
+
Y: 0 1 2 3 U: 8 9
|
382
|
+
4 5 6 7 V: 10 11
|
383
|
+
|
384
|
+
This is the state of the bitstream:
|
385
|
+
|
386
|
+
1100011001101
|
387
|
+
|
388
|
+
Which is interpreted as:
|
389
|
+
|
390
|
+
initial 2 1's 1 0 4 1's 5 0's
|
391
|
+
1 100 0 1100 1101
|
392
|
+
|
393
|
+
Superblocks 0-1 and 3-6 are marked as partially coded. Since there were
|
394
|
+
blocks that were not marked, proceed to unpack the list of fully-coded
|
395
|
+
superblocks. This is the state of the bitstream:
|
396
|
+
|
397
|
+
1101101
|
398
|
+
|
399
|
+
Which is interpreted as:
|
400
|
+
|
401
|
+
initial 3 1's 3 0's
|
402
|
+
1 101 100
|
403
|
+
|
404
|
+
Superblocks 2, 7, and 8 are marked as fully coded while superblocks 9,
|
405
|
+
10, and 11 are marked as not coded.
|
406
|
+
|
407
|
+
If any of the superblocks were marked as partially coded, the next data
|
408
|
+
in the bitstream will define which fragments inside each partially-coded
|
409
|
+
superblock are coded. This is the first place where the Hilbert pattern
|
410
|
+
comes into play.
|
411
|
+
|
412
|
+
For each partially-coded superblock, iterate through each fragment
|
413
|
+
according to the Hilbert pattern. Use the VLRLC method, only with a
|
414
|
+
different table, to determine which fragments are coded. The VLRLC table
|
415
|
+
for fragment coding runs is:
|
416
|
+
|
417
|
+
Codeword Run Length
|
418
|
+
0x 1-2
|
419
|
+
10x 3-4
|
420
|
+
110x 5-6
|
421
|
+
1110xx 7-10
|
422
|
+
11110xx 11-14
|
423
|
+
11111xxxx 15-30
|
424
|
+
|
425
|
+
Continuing with the contrived example, superblocks 0 and 1 are both
|
426
|
+
partially coded. This is the state of the bitstream:
|
427
|
+
|
428
|
+
0011001111010001111010...(not complete)
|
429
|
+
|
430
|
+
Which is interpreted as:
|
431
|
+
initial 2 0's 3 1's 13 0's 1 1 13 0's
|
432
|
+
0 01 100 1111010 00 1111010 ...
|
433
|
+
|
434
|
+
This indicates that fragments 2-4 in superblock 0 are coded, while
|
435
|
+
fragments 0, 1, and 5-15 are not. Note that the run of 12 0's cascades
|
436
|
+
over into the next fragment, indicating that fragment 0 of superblock 1
|
437
|
+
is not coded. Fragment 1 of superblock 1 is coded, while the rest of the
|
438
|
+
superblock's fragments are not coded. The example ends there (a real
|
439
|
+
bitstream should have enough data to describe all of the partially-coded
|
440
|
+
superblocks). Superblock 2 is fully coded which means all 16 fragments
|
441
|
+
are coded. Thus, superblocks 0-2 have the following coded fragments:
|
442
|
+
|
443
|
+
0 | x x x x x x x x 0 1 14 15
|
444
|
+
32 | 3 2 x x x 2 x x 3 2 13 12
|
445
|
+
64 | 4 x x x x x x x 4 7 8 11
|
446
|
+
96 | x x x x x x x x 5 6 9 10
|
447
|
+
|
448
|
+
This is a good place to generate the list of coded fragment numbers for
|
449
|
+
this frame. In this case, the list will begin as:
|
450
|
+
|
451
|
+
33 32 64 37 8 9 41 40 72 104 105 73 ...
|
452
|
+
|
453
|
+
and so on through the remaining 8 fragments of superblock 2 and onto the
|
454
|
+
fragments for the remaining superblocks that are either fully or
|
455
|
+
partially coded.
|
456
|
+
|
457
|
+
|
458
|
+
Unpacking The Macroblock Coding Mode Information
|
459
|
+
------------------------------------------------
|
460
|
+
After unpacking the block coding information, the decoder unpacks the
|
461
|
+
macroblock coding mode information. This process is simple when
|
462
|
+
decoding a golden frame-- since the only possible decoding mode is INTRA,
|
463
|
+
no macroblock coding mode information is transmitted. However, in an
|
464
|
+
interframe, each coded macroblock is encoded with one of 8 methods:
|
465
|
+
|
466
|
+
0, INTER_NO_MV:
|
467
|
+
current fragment =
|
468
|
+
(fragment from previous frame @ same coordinates) +
|
469
|
+
(DCT-encoded residual)
|
470
|
+
|
471
|
+
1, INTRA:
|
472
|
+
current fragment = DCT-encoded block, just like in a golden frame
|
473
|
+
|
474
|
+
2, INTER_PLUS_MV:
|
475
|
+
current fragment =
|
476
|
+
(fragment from previous frame @ (same coords + motion vector)) +
|
477
|
+
(DCT-encoded residual)
|
478
|
+
|
479
|
+
3, INTER_LAST_MV:
|
480
|
+
same as INTER_PLUS_MV but using the last motion vector decoded from
|
481
|
+
the bitstream
|
482
|
+
|
483
|
+
4, INTER_PRIOR_LAST;
|
484
|
+
same as INTER_PLUS_MV but using the second-to-last motion vector
|
485
|
+
decoded from the bitstream
|
486
|
+
|
487
|
+
5, USING_GOLDEN:
|
488
|
+
same as INTER_NO_MV but referencing the golden frame instead of
|
489
|
+
previous interframe
|
490
|
+
|
491
|
+
6, GOLDEN_MV:
|
492
|
+
same as INTER_PLUS_MV but referencing the golden frame instead of
|
493
|
+
previous interframe
|
494
|
+
|
495
|
+
7, INTER_FOURMV:
|
496
|
+
same as INTER_PLUS_MV except that each of the 4 Y fragments gets its
|
497
|
+
own motion vector, and the U and V fragments share the same motion
|
498
|
+
vector which is the average of the 4 Y fragment vectors
|
499
|
+
|
500
|
+
The MB coding mode information is encoded using one of 8 alphabets. The
|
501
|
+
first 3 bits of the MB coding mode stream indicate which of the 8
|
502
|
+
alphabets, 0..7, to use to decode the MB coding information in this frame.
|
503
|
+
The reason for the different alphabets is to minimize the number of bits
|
504
|
+
needed to encode this section of information. Each alphabet arranges the
|
505
|
+
coding modes in a different order, indexing the 8 modes into 8 index
|
506
|
+
slots. Index 0 is encoded with 1 bit (0), index 1 is encoded with 2 bits
|
507
|
+
(10), index 2 is encoded with 3 bits (110), and so on up to indices 6 and
|
508
|
+
7 which are encoded with 6 bits each (1111110 and 1111111, respectively):
|
509
|
+
|
510
|
+
index encoding
|
511
|
+
----- --------
|
512
|
+
0 0
|
513
|
+
1 10
|
514
|
+
2 110
|
515
|
+
3 1110
|
516
|
+
4 11110
|
517
|
+
5 111110
|
518
|
+
6 1111110
|
519
|
+
7 1111111
|
520
|
+
|
521
|
+
For example, the coding modes are arranged in alphabet 1 as follows:
|
522
|
+
|
523
|
+
index coding mode
|
524
|
+
----- -----------
|
525
|
+
0 MODE_INTER_LAST_MV
|
526
|
+
1 MODE_INTER_PRIOR_LAST
|
527
|
+
2 MODE_INTER_PLUS_MV
|
528
|
+
3 MODE_INTER_NO_MV
|
529
|
+
4 MODE_INTRA
|
530
|
+
5 MODE_USING_GOLDEN,
|
531
|
+
6 MODE_GOLDEN_MV
|
532
|
+
7 MODE_INTER_FOURMV
|
533
|
+
|
534
|
+
This alphabet arrangement is designed for frames in which motion vectors
|
535
|
+
based off of the previous interframe dominate.
|
536
|
+
|
537
|
+
When unpacking MB coding mode information for a frame, the decoder first
|
538
|
+
reads 3 bits from the stream to determine the alphabet. In this example,
|
539
|
+
the 3 bits would be 001 to indicate alphabet 1. Consider this contrived
|
540
|
+
bitstream following the alphabet number:
|
541
|
+
|
542
|
+
1010000011000011111110...
|
543
|
+
|
544
|
+
The bits are read as follows:
|
545
|
+
|
546
|
+
10 10 0 0 0 0 110 0 0 0 1111111 0
|
547
|
+
index: 1 1 0 0 0 0 2 0 0 0 7 0
|
548
|
+
|
549
|
+
This arrangement of indices translates to this series of coding modes:
|
550
|
+
|
551
|
+
index coding mode
|
552
|
+
----- -----------
|
553
|
+
1 MODE_INTER_PRIOR_LAST
|
554
|
+
1 MODE_INTER_PRIOR_LAST
|
555
|
+
0 MODE_INTER_LAST_MV
|
556
|
+
0 MODE_INTER_LAST_MV
|
557
|
+
0 MODE_INTER_LAST_MV
|
558
|
+
0 MODE_INTER_LAST_MV
|
559
|
+
2 MODE_INTER_PLUS_MV
|
560
|
+
0 MODE_INTER_LAST_MV
|
561
|
+
0 MODE_INTER_LAST_MV
|
562
|
+
0 MODE_INTER_LAST_MV
|
563
|
+
7 MODE_INTER_FOURMV
|
564
|
+
0 MODE_INTER_LAST_MV
|
565
|
+
|
566
|
+
There are 6 pre-defined alphabets. Consult Appendix B for the complete
|
567
|
+
alphabets. What happens if none of the 6 pre-defined alphabets fit? The
|
568
|
+
VP3 encoder can choose to use alphabet 0 which indicates a custom
|
569
|
+
alphabet. The 3-bit coding mode numbers for each index, 0..7, are stored
|
570
|
+
after the alphabet number in the bitstream. For example, the sequence:
|
571
|
+
|
572
|
+
000 111 110 101 100 011 010 001 000
|
573
|
+
|
574
|
+
would indicate coding alphabet 0 (custom alphabet), index 0 corresponds to
|
575
|
+
coding mode 7 (INTER_FOURMV), index 1 corresponds to coding mode 6
|
576
|
+
(GOLDEN_MV), and so on down to index 7 which would correspond to coding
|
577
|
+
mode 0 (INTER_NO_MV).
|
578
|
+
|
579
|
+
There is one more possible alphabet: Alphabet 7. This alphabet is
|
580
|
+
reserved for when there is such a mixture of coding modes used in a frame
|
581
|
+
that using any variable-length coding mode would result in more bits than
|
582
|
+
a fixed-length representation. When alphabet 7 is specified, the decoder
|
583
|
+
reads 3 bits at a time from the bitstream, and uses those directly as the
|
584
|
+
macroblock coding modes.
|
585
|
+
|
586
|
+
To recap, this is the general algorithm for decoding macroblock coding
|
587
|
+
mode information:
|
588
|
+
|
589
|
+
if (golden frame)
|
590
|
+
all frames are intracoded, there is no MB coding mode information
|
591
|
+
else
|
592
|
+
read 3 bits from bitstream to determine alphabet
|
593
|
+
if alphabet = 0
|
594
|
+
this is a custom alphabet, populate index table with 8 3-bit coding
|
595
|
+
modes read from bitstream
|
596
|
+
foreach coded macroblock, unpack a coding mode:
|
597
|
+
if alphabet = 7
|
598
|
+
read 3 bits from the bitstream as the coding mode for the
|
599
|
+
macroblock
|
600
|
+
else
|
601
|
+
read a VLC from the bitstream
|
602
|
+
use the decoded VLC value to index into the coding mode alphabet
|
603
|
+
selected for this frame and assign the indexed coding mode to
|
604
|
+
this macroblock
|
605
|
+
|
606
|
+
|
607
|
+
Unpacking The Macroblock Motion Vectors
|
608
|
+
---------------------------------------
|
609
|
+
After unpacking the macroblock coding mode information, the decoder
|
610
|
+
unpacks the macroblock motion vectors. This phase essentially assigns a
|
611
|
+
motion vector to each of the 6 constituent fragments of any coded
|
612
|
+
macroblock that requires motion vectors.
|
613
|
+
|
614
|
+
If the frame is a golden frame then there is no motion compensation and
|
615
|
+
no motion vectors are encoded in the bitstream.
|
616
|
+
|
617
|
+
If the frame is an interframe, the next bit is read from the bitstream
|
618
|
+
to determine the vector entropy coding method used. If the coding method
|
619
|
+
is zero then all of the vectors will be unpacked using a VLC method. If
|
620
|
+
the coding method is 1 then all of the vectors will be unpacked using a
|
621
|
+
fixed length method.
|
622
|
+
|
623
|
+
The VLC unpacking method reads 3 bits from the bitstream. These 3 bits
|
624
|
+
comprise a number ranging from 0..7 which indicate the next action:
|
625
|
+
|
626
|
+
0, MV component = 0
|
627
|
+
1, MV component = 1
|
628
|
+
2, MV component = -1
|
629
|
+
3, MV component = 2, read next bit for sign
|
630
|
+
4, MV component = 3, read next bit for sign
|
631
|
+
5, MV component = 4 + (read next 2 bits), read next bit for sign
|
632
|
+
range: (4..7, -4..-7)
|
633
|
+
6, MV component = 8 + (read next 3 bits), read next bit for sign
|
634
|
+
range: (8..15, -8..-15)
|
635
|
+
7, MV component = 16 + (read next 4 bits), read next bit for sign
|
636
|
+
range: (16..31, -16..-31)
|
637
|
+
|
638
|
+
The fixed length vector unpacking method simply reads the next 5 bits
|
639
|
+
from the bitstream, reads the next bit for sign, and calls the whole
|
640
|
+
thing a motion vector component. This gives a range of (-31..31), which
|
641
|
+
is the same range as the VLC method.
|
642
|
+
|
643
|
+
For example, consider the following contrived motion vector bitstream:
|
644
|
+
|
645
|
+
000001011011111000...
|
646
|
+
|
647
|
+
The stream is read as:
|
648
|
+
|
649
|
+
0 (000 010) (110 111 1 100 0)
|
650
|
+
|
651
|
+
The first bit indicates the entropy method which, in this example, is
|
652
|
+
variable length as opposed to fixed length. The next 3 bits are 0 which
|
653
|
+
indicate a X MV component of 0. The next 3 bits are 2 which indicate a Y
|
654
|
+
MV component of -1. The first motion vector encoded in this stream is
|
655
|
+
(0, -1). The next 3 bits are 6 which indicate 8 + next 3 bits (7) with
|
656
|
+
another bit indicating sign (1 in this case, which is negative). Thus,
|
657
|
+
the X MV component is -15. The next 3 bits are 4 which indicate a Y MV
|
658
|
+
component of 3 with one more bit for the sign (0 is positive). So the
|
659
|
+
second motion vector encoded in this stream is (-15, 3).
|
660
|
+
|
661
|
+
As an example of the fixed-length entropy method, consider the following
|
662
|
+
contrived bitstream:
|
663
|
+
|
664
|
+
1010101101010...
|
665
|
+
|
666
|
+
The stream is read as:
|
667
|
+
|
668
|
+
1 01010 1 10101 0
|
669
|
+
|
670
|
+
The first bit indicates the fixed length entropy method. The first 5 bits
|
671
|
+
are 10 followed by a negative sign bit. The next 5 bits are 21 followed by
|
672
|
+
a positive sign bit. The first motion vector in this stream is (-10, 21).
|
673
|
+
|
674
|
+
During this phase of the decoding process, it is traditional to assign all
|
675
|
+
motion vectors for all coded macroblocks that require them, whether they
|
676
|
+
are unpacked from the motion vector bitstream or copied from previous
|
677
|
+
coded macroblocks. It is necessary to track the motion vectors for both
|
678
|
+
the previous macroblock as well as the next-to-last (prior) macroblock.
|
679
|
+
The general algorithm for this phase is as follows:
|
680
|
+
|
681
|
+
foreach coded macroblock
|
682
|
+
last MV = 0
|
683
|
+
prior last MV = 0
|
684
|
+
if coding mode = MODE_INTER_PLUS_MV or MODE_GOLDEN_MV
|
685
|
+
read current MV pair from the bitstream and set all fragment motion
|
686
|
+
vectors to that pair
|
687
|
+
prior last MV = last MV
|
688
|
+
last MV = current MV
|
689
|
+
|
690
|
+
if coding mode = MODE_INTER_FOURMV
|
691
|
+
read MV for first Y fragment in macroblock
|
692
|
+
read MV for second Y fragment in macroblock
|
693
|
+
read MV for third Y fragment in macroblock
|
694
|
+
read MV for fourth Y fragment in macroblock
|
695
|
+
set U & V fragment motion vectors to average of 4 Y vectors,
|
696
|
+
calculated as follows:
|
697
|
+
if sum of all 4 X motion components is positive, the X
|
698
|
+
motion component for the U & V fragments is (sum + 2) / 4,
|
699
|
+
otherwise, it is (sum - 2) / 4; repeat the same process for the
|
700
|
+
Y components
|
701
|
+
prior last MV = last MV
|
702
|
+
last MV = MV for fourth Y fragment from this macroblock
|
703
|
+
|
704
|
+
if coding mode = MODE_INTER_LAST_MV
|
705
|
+
motion vectors for this macroblock are the same as last MV; note
|
706
|
+
that in this case, the last MV remains the last MV and the prior
|
707
|
+
last MV remains the prior last MV
|
708
|
+
|
709
|
+
if coding mode = MODE_INTER_PRIOR_LAST
|
710
|
+
motion vectors for this macroblock are the same as prior last MV
|
711
|
+
prior last MV = last MV
|
712
|
+
last MV = current MV (effectively, swap last and prior last vectors)
|
713
|
+
|
714
|
+
|
715
|
+
Unpacking The DCT Coefficients
|
716
|
+
------------------------------
|
717
|
+
After unpacking the macroblock motion vectors, the decoder unpacks the
|
718
|
+
fragment DCT coefficient data. Each coded fragment has 64 DCT
|
719
|
+
coefficients. Some of the coefficients will be non-zero. Many of the
|
720
|
+
coefficients will, or should be 0 as this is where the coding method
|
721
|
+
derives much of its compression.
|
722
|
+
|
723
|
+
During this phase, the decoder will be unpacking DCT coefficients, zero
|
724
|
+
runs, and end-of-block (EOB) codes. The decoder unpacks the the DC
|
725
|
+
coefficients for all fragments, then all of the first AC coefficients,
|
726
|
+
and so on until all of the 64 DCT coefficients are unpacked from the
|
727
|
+
bitstream.
|
728
|
+
|
729
|
+
To obtain the DCT coefficients, the decoder unpacks a series of VLCs
|
730
|
+
from the bitstream which turn into a series of tokens ranging from
|
731
|
+
0..31. Each of these tokens specifies which action to take next. VP3
|
732
|
+
defines 80 different 32-element histograms for VLC decoding:
|
733
|
+
|
734
|
+
16 histograms for DC token decoding
|
735
|
+
16 histograms for group 1 AC token decoding
|
736
|
+
16 histograms for group 2 AC token decoding
|
737
|
+
16 histograms for group 3 AC token decoding
|
738
|
+
16 histograms for group 4 AC token decoding
|
739
|
+
|
740
|
+
The decoder fetches 4 bits from the bitstream that will be used to
|
741
|
+
select a DC histogram and 4 bits that will be used to select 4 AC
|
742
|
+
histograms, one for each AC group.
|
743
|
+
|
744
|
+
The meaning of each of the 32 possible tokens follows. 'EB' stands for
|
745
|
+
extra bits read from bitstream directly after the VLC token:
|
746
|
+
|
747
|
+
0, DCT_EOB_TOKEN
|
748
|
+
set the current block to EOB, meaning that the block is marked as being
|
749
|
+
fully unpacked
|
750
|
+
|
751
|
+
1, DCT_EOB_PAIR_TOKEN
|
752
|
+
set the next 2 blocks to EOB
|
753
|
+
|
754
|
+
2. DCT_EOB_TRIPLE_TOKEN
|
755
|
+
set the next 3 blocks to EOB
|
756
|
+
|
757
|
+
3, DCT_REPEAT_RUN_TOKEN
|
758
|
+
set the next (2 EBs + 4) blocks to EOB
|
759
|
+
|
760
|
+
4, DCT_REPEAT_RUN2_TOKEN
|
761
|
+
set the next (3 EBs + 8) blocks to EOB
|
762
|
+
|
763
|
+
5, DCT_REPEAT_RUN3_TOKEN
|
764
|
+
set the next (4 EBs + 16) blocks to EOB
|
765
|
+
|
766
|
+
6, DCT_REPEAT_RUN4_TOKEN
|
767
|
+
set the next (12 EBs) blocks to EOB
|
768
|
+
|
769
|
+
7, DCT_SHORT_ZRL_TOKEN
|
770
|
+
skip (3 EBs + 1) positions in the output matrix
|
771
|
+
|
772
|
+
8, DCT_ZRL_TOKEN
|
773
|
+
skip (6 EBs + 1) positions in the output matrix
|
774
|
+
|
775
|
+
9, ONE_TOKEN
|
776
|
+
output 1 as coefficient
|
777
|
+
|
778
|
+
10, MINUS_ONE_TOKEN
|
779
|
+
output -1 as coefficient
|
780
|
+
|
781
|
+
11, TWO_TOKEN
|
782
|
+
output 2 as coefficient
|
783
|
+
|
784
|
+
12, MINUS_TWO_TOKEN
|
785
|
+
output -2 as coefficient
|
786
|
+
|
787
|
+
13, 14, 15, 16, LOW_VAL_TOKENS
|
788
|
+
next EB determines coefficient sign; coeff = DCT_VAL_CAT2_MIN (3) +
|
789
|
+
(token - 13) (this gives a range of +/- 3..6)
|
790
|
+
|
791
|
+
17, DCT_VAL_CATEGORY3
|
792
|
+
next EB determines coefficient sign; coeff = DCT_VAL_CAT3_MIN (7) + next
|
793
|
+
EB (this gives a range of +/- 7..8)
|
794
|
+
|
795
|
+
18, DCT_VAL_CATEGORY4
|
796
|
+
next EB determines coefficient sign; coeff = DCT_VAL_CAT4_MIN (9) + next
|
797
|
+
2 EBs (this gives a range of +/- 9..12)
|
798
|
+
|
799
|
+
19, DCT_VAL_CATEGORY5
|
800
|
+
next EB determines coefficient sign; coeff = DCT_VAL_CAT5_MIN (13) +
|
801
|
+
next 3 EBs (this gives a range of +/- 13..20)
|
802
|
+
|
803
|
+
20, DCT_VAL_CATEGORY6
|
804
|
+
next EB determines coefficient sign; coeff = DCT_VAL_CAT6_MIN (21) +
|
805
|
+
next 4 EBs (this gives a range of +/- 21..36)
|
806
|
+
|
807
|
+
21, DCT_VAL_CATEGORY7
|
808
|
+
next EB determines coefficient sign; coeff = DCT_VAL_CAT7_MIN (37) +
|
809
|
+
next 5 EBs (this gives a range of +/- 37..68)
|
810
|
+
|
811
|
+
22, DCT_VAL_CATEGORY8
|
812
|
+
next EB determines coefficient sign; coeff = DCT_VAL_CAT8_MIN (69) +
|
813
|
+
next 9 EBs (this gives a range of +/- 69..580)
|
814
|
+
|
815
|
+
23, 24, 25, 26, 27, DCT_RUN_CATEGORY1
|
816
|
+
coefficient of +/- 1 preceded by a number of 0s; next EB determines sign
|
817
|
+
of coefficient; skip (token - 22) 0s in the output matrix before
|
818
|
+
placing the final coefficient (this gives a range of 1..5 0s)
|
819
|
+
|
820
|
+
28, DCT_RUN_CATEGORY1B
|
821
|
+
coefficient of +/- 1 preceded by a number of 0s; next EB determines sign
|
822
|
+
of coefficient; skip (next 2 EBs + 6) 0s in the output matrix before
|
823
|
+
placing the final coefficient (this gives a range of 6..9 0s)
|
824
|
+
|
825
|
+
29, DCT_RUN_CATEGORY1C
|
826
|
+
coefficient of +/- 1 preceded by a number of 0s; next EB determines sign
|
827
|
+
of coefficient; skip (next 3 EBs + 10) 0s in the output matrix before
|
828
|
+
placing the final coefficient (this gives a range of 10..17 0s)
|
829
|
+
|
830
|
+
30, DCT_RUN_CATEGORY2
|
831
|
+
coefficient of +/- 2..3 preceded by a single zero; next EB determines
|
832
|
+
sign of coefficient; coefficient = (next EB + 2)
|
833
|
+
|
834
|
+
31, DCT_RUN_CATEGORY2B (not specifically named in VP3 source)
|
835
|
+
coefficient of +/- 2..3 preceded by 2 or 3 0s; next EB determines
|
836
|
+
sign of coefficient; coefficient = (next EB + 2); skip (next EB + 2) 0s
|
837
|
+
before placing coefficient in output matrix
|
838
|
+
|
839
|
+
Note: EOB runs can, and often do, cross threshold stages and plane
|
840
|
+
boundaries. For example, a decoder may have decoded all of the AC #2
|
841
|
+
coefficients for all fragments and still have an EOB run of 2. That
|
842
|
+
means that during the AC #3 decode process, the first 2 coded fragments
|
843
|
+
that are not already EOB will be set to EOB.
|
844
|
+
|
845
|
+
Let's work through a highly contrived example to illustrate the
|
846
|
+
coefficient decoding process.
|
847
|
+
|
848
|
+
|
849
|
+
|
850
|
+
[not finished]
|
851
|
+
|
852
|
+
|
853
|
+
|
854
|
+
|
855
|
+
When the decoder is finished unpacking the DCT coefficients, the entire
|
856
|
+
encoded VP3 frame bitstream should be consumed.
|
857
|
+
|
858
|
+
|
859
|
+
Reversing The DC Prediction
|
860
|
+
---------------------------
|
861
|
+
Now that all of the DCT coefficient data has been unpacked, the DC
|
862
|
+
coefficients need to be fully reconstructed before the IDCT can be
|
863
|
+
performed.
|
864
|
+
|
865
|
+
VP3 uses a somewhat involved process for DC prediction which uses up to
|
866
|
+
four DC coefficients from surrounding fragments. For each fragment to be
|
867
|
+
transformed with the IDCT, the DC coefficient is predicted from weighted
|
868
|
+
sum of the DC coefficients in the left (l), up-left (ul), up (u), and
|
869
|
+
up-right (ur) fragments, if they are coded (not unchanged from the
|
870
|
+
previous frame) in a compatible frame (current, previous, or golden).
|
871
|
+
|
872
|
+
In a golden frame, the prediction is quite straightforward since all
|
873
|
+
fragments will be coded. A fragment's DC prediction will fall into 1 of
|
874
|
+
5 groups:
|
875
|
+
|
876
|
+
abbbbbbbbb
|
877
|
+
cdddddddde
|
878
|
+
cdddddddde
|
879
|
+
cdddddddde
|
880
|
+
cdddddddde
|
881
|
+
|
882
|
+
* Group a is the top left corner fragment. There is nothing to predict
|
883
|
+
from. This DC coefficient has a lot of energy and requires many bits to
|
884
|
+
code.
|
885
|
+
|
886
|
+
* Group b is the remainder of the top row of fragments. These fragments
|
887
|
+
can only predict from the left fragment.
|
888
|
+
|
889
|
+
* Group c is the left column of fragments, not including the top left
|
890
|
+
fragment. These fragments have the top and top-right fragments from
|
891
|
+
which to predict.
|
892
|
+
|
893
|
+
* Group d is the main body of fragments. These fragments have access to
|
894
|
+
all 4 predictors.
|
895
|
+
|
896
|
+
* Group e is the right column of fragments, not including the top right
|
897
|
+
fragment. These fragments can predict from the left, up-left and up
|
898
|
+
fragments.
|
899
|
+
|
900
|
+
The process of reversing prediction for interframes grows more complex.
|
901
|
+
First, the decoder must evaluate which candidate fragments (l, ul, u, or
|
902
|
+
ur) are available for as predictors. Then, it can only use fragments
|
903
|
+
that are coded within the same frame (current, previous, or golden).
|
904
|
+
Further, there are auxiliary predictors for each frame type that are
|
905
|
+
initialized to 0 at the start of each video frame decode operation. The
|
906
|
+
decoder falls back on these auxiliary predictors when it can not find
|
907
|
+
any valid candidate predictors for the current fragment.
|
908
|
+
|
909
|
+
To work through some examples, consider the following notation, e.g.:
|
910
|
+
|
911
|
+
ul-C = up-left fragment, coded in the current frame
|
912
|
+
u-P = up fragment, coded as a motion residual from the previous frame
|
913
|
+
ur-C = up-right fragment, coded in the current frame
|
914
|
+
l-G = left fragment, coded as a motion residual from the golden frame
|
915
|
+
x-P = current fragment where DC prediction is being performed, coded
|
916
|
+
as a motion residual from the previous frame
|
917
|
+
|
918
|
+
This is a simple case:
|
919
|
+
|
920
|
+
ul-C u-C ur-C
|
921
|
+
l-C x-C
|
922
|
+
|
923
|
+
The current fragment predicts from all four of the candidate fragments
|
924
|
+
since they are coded in the same frame.
|
925
|
+
|
926
|
+
ul-P u-C ur-C
|
927
|
+
l-P x-P
|
928
|
+
|
929
|
+
The current fragment predicts from the left and up-left fragments.
|
930
|
+
|
931
|
+
ul-C u-P ur-G
|
932
|
+
l-P x-G
|
933
|
+
|
934
|
+
The current fragment predicts from the up-right fragment.
|
935
|
+
|
936
|
+
ul-C u-C ur-C
|
937
|
+
l-C x-G
|
938
|
+
|
939
|
+
The current fragment does not predict from any of the candidate
|
940
|
+
fragments since the current fragment is a motion residual from the
|
941
|
+
golden frame. Rather, add the auxiliary golden frame predictor to the
|
942
|
+
current fragment's DC coefficient. Save the new DC coefficient as the
|
943
|
+
new golden frame auxiliary DC predictor.
|
944
|
+
|
945
|
+
If the decoder only finds one valid candidate predictor, then it is used
|
946
|
+
by itself. When the decoder finds multiple valid candidate fragments
|
947
|
+
from which to predict DC, it applies a weighting function to the
|
948
|
+
surrounding fragments' DC coefficients. The following table presents all
|
949
|
+
16 possible combinations of available/not available predictors and what
|
950
|
+
to do in each case:
|
951
|
+
|
952
|
+
ul u ur l
|
953
|
+
-- -- -- --
|
954
|
+
0 0 0 0 no predictors available:
|
955
|
+
use the last predictor saved for the frame type
|
956
|
+
(either intra, inter, or golden)
|
957
|
+
|
958
|
+
0 0 0 1 left predictor available:
|
959
|
+
pred = l.dc
|
960
|
+
|
961
|
+
0 0 1 0 up-right predictor available:
|
962
|
+
pred = ur.dc
|
963
|
+
|
964
|
+
0 0 1 1 up-right, left predictors available:
|
965
|
+
pred = (53 * ur.dc) + (75 * l.dc)
|
966
|
+
--------------------------
|
967
|
+
128
|
968
|
+
|
969
|
+
0 1 0 0 up predictor available:
|
970
|
+
pred = u.dc
|
971
|
+
|
972
|
+
0 1 0 1 up, left predictors available:
|
973
|
+
pred = (u.dc + l.dc)
|
974
|
+
-------------
|
975
|
+
2
|
976
|
+
|
977
|
+
0 1 1 0 up, up-right predictors available:
|
978
|
+
discard up-right predictor
|
979
|
+
pred = u.dc
|
980
|
+
|
981
|
+
0 1 1 1 up, up-right, left predictors available:
|
982
|
+
discard up predictor
|
983
|
+
pred = (53 * ur.dc) + (75 * l.dc)
|
984
|
+
--------------------------
|
985
|
+
128
|
986
|
+
|
987
|
+
1 0 0 0 up-left predictor available:
|
988
|
+
pred = ul.dc
|
989
|
+
|
990
|
+
1 0 0 1 up-left, left predictors available:
|
991
|
+
discard up-left predictor
|
992
|
+
pred = l.dc
|
993
|
+
|
994
|
+
1 0 1 0 up-left, up-right predictors available:
|
995
|
+
pred = (ul.dc + ur.dc)
|
996
|
+
---------------
|
997
|
+
2
|
998
|
+
|
999
|
+
1 0 1 1 up-left, up-right, left predictors available:
|
1000
|
+
discard up-left predictor
|
1001
|
+
pred = (53 * ur.dc) + (75 * l.dc)
|
1002
|
+
--------------------------
|
1003
|
+
128
|
1004
|
+
|
1005
|
+
1 1 0 0 up-left, up predictors available:
|
1006
|
+
discard up-left
|
1007
|
+
pred = u.dc
|
1008
|
+
|
1009
|
+
1 1 0 1 up-left, up, left predictors available:
|
1010
|
+
pred = (-26 * ul.dc + 29 * u.dc + 29 * l.dc)
|
1011
|
+
-------------------------------------
|
1012
|
+
32
|
1013
|
+
|
1014
|
+
1 1 1 0 up-left, up, up-right predictors available:
|
1015
|
+
pred = (3 * ul.dc + 10 * u.dc + 3 * ur.dc)
|
1016
|
+
-----------------------------------
|
1017
|
+
16
|
1018
|
+
|
1019
|
+
1 1 1 1 all 4 predictors available:
|
1020
|
+
discard up-right predictor
|
1021
|
+
pred = (-26 * ul.dc + 29 * u.dc + 29 * l.dc)
|
1022
|
+
-------------------------------------
|
1023
|
+
32
|
1024
|
+
|
1025
|
+
Note that this final prediction case ([ul u l]) risks outranging. The
|
1026
|
+
difference of the predicted DC is checked against u.dc, l.dc, and ul.dc,
|
1027
|
+
in that order, and if the difference is greater than 128 in any case,
|
1028
|
+
the predictor is assigned as that DC coefficient. In pseudocode:
|
1029
|
+
|
1030
|
+
if (ABSOLUTE_VALUE(pred - u.dc) > 128)
|
1031
|
+
pref = u.dc
|
1032
|
+
else if (ABSOLUTE_VALUE(pred - l.dc) > 128)
|
1033
|
+
pref = l.dc
|
1034
|
+
else if (ABSOLUTE_VALUE(pred - ul.dc) > 128)
|
1035
|
+
pref = ul.dc
|
1036
|
+
|
1037
|
+
The predicted value is, at long last, added to the fragment's decoded DC
|
1038
|
+
coefficient. Finally, the new DC coefficient is saved as the frame
|
1039
|
+
type's auxiliary predictor. For example, if this fragment is coded as a
|
1040
|
+
motion residual from the previous frame, save the fragment's DC
|
1041
|
+
coefficient as the previous frame auxiliary predictor.
|
1042
|
+
|
1043
|
+
|
1044
|
+
[still need to mention precise rounding considerations, a.k.a, the
|
1045
|
+
HIGHTBITDUPPED() macro]
|
1046
|
+
|
1047
|
+
|
1048
|
+
|
1049
|
+
Reconstructing The Frame
|
1050
|
+
------------------------
|
1051
|
+
rough outline:
|
1052
|
+
- foreach fragment:
|
1053
|
+
- if motion vector
|
1054
|
+
- copy motion fragment from appropriate frame into current frame
|
1055
|
+
(don't forget to account for unrestricted motion vectors)
|
1056
|
+
- dequantize fragment coefficients
|
1057
|
+
- run coefficients through inverse DCT
|
1058
|
+
- if INTRA coded fragment
|
1059
|
+
- output transformed coefficients
|
1060
|
+
- else
|
1061
|
+
- apply transformed residual to motion fragment
|
1062
|
+
|
1063
|
+
[not finished]
|
1064
|
+
|
1065
|
+
|
1066
|
+
Theora Specification
|
1067
|
+
--------------------
|
1068
|
+
The Theora project leverages the VP3 codec into a new video coding
|
1069
|
+
system. The algorithm and bitstream format are the same as VP3 with a
|
1070
|
+
few minor differences:
|
1071
|
+
|
1072
|
+
1) The frame orientation is reversed-- VP3 is coded from bottom to top
|
1073
|
+
while Theora video is coded from top to bottom.
|
1074
|
+
[nope-- only true in the first few alpha releases; final Theora spec will
|
1075
|
+
be upside-down, the same as VP3]
|
1076
|
+
|
1077
|
+
2) Variable histograms-- VP3 uses a hardcoded set of histograms for DCT
|
1078
|
+
coefficient coding (described in section "Unpacking The DCT
|
1079
|
+
Coefficients"). Theora packs the histogram information in the header of
|
1080
|
+
the transport format (which is meant to be Ogg, but can probably be
|
1081
|
+
coerced into a variety of other multimedia container formats).
|
1082
|
+
|
1083
|
+
3) Variable quantization-- As with the histograms, Theora codes the
|
1084
|
+
quantization tables and quality thresholds (described in section
|
1085
|
+
"Initializing The Quantization Matrices") into the header.
|
1086
|
+
|
1087
|
+
4) [special VLRLC case for encoding unusually large runs of blocks;
|
1088
|
+
necessary for HD resolutions]
|
1089
|
+
|
1090
|
+
[still need coding format of histogram and quantizer information]
|
1091
|
+
|
1092
|
+
|
1093
|
+
Appendix A: VP31 Quantization Matrices And Scale Factors
|
1094
|
+
--------------------------------------------------------
|
1095
|
+
The following quantization matrices and scale factor tables are hardcoded
|
1096
|
+
into the VP31 coding standard. These tables can vary according to the
|
1097
|
+
setup information transported along with a Theora file.
|
1098
|
+
|
1099
|
+
Base quantization matrix for golden frame Y fragments (note that this
|
1100
|
+
is the same as JPEG):
|
1101
|
+
|
1102
|
+
16 11 10 16 24 40 51 61
|
1103
|
+
12 12 14 19 26 58 60 55
|
1104
|
+
14 13 16 24 40 57 69 56
|
1105
|
+
14 17 22 29 51 87 80 62
|
1106
|
+
18 22 37 58 68 109 103 77
|
1107
|
+
24 35 55 64 81 104 113 92
|
1108
|
+
49 64 78 87 103 121 120 101
|
1109
|
+
72 92 95 98 112 100 103 99
|
1110
|
+
|
1111
|
+
|
1112
|
+
Base quantization matrix for golden frame C fragments (note that this
|
1113
|
+
is the same as JPEG):
|
1114
|
+
|
1115
|
+
17 18 24 47 99 99 99 99
|
1116
|
+
18 21 26 66 99 99 99 99
|
1117
|
+
24 26 56 99 99 99 99 99
|
1118
|
+
47 66 99 99 99 99 99 99
|
1119
|
+
99 99 99 99 99 99 99 99
|
1120
|
+
99 99 99 99 99 99 99 99
|
1121
|
+
99 99 99 99 99 99 99 99
|
1122
|
+
99 99 99 99 99 99 99 99
|
1123
|
+
|
1124
|
+
|
1125
|
+
Base quantization matrix for interframe Y and C fragments:
|
1126
|
+
|
1127
|
+
16 16 16 20 24 28 32 40
|
1128
|
+
16 16 20 24 28 32 40 48
|
1129
|
+
16 20 24 28 32 40 48 64
|
1130
|
+
20 24 28 32 40 48 64 64
|
1131
|
+
24 28 32 40 48 64 64 64
|
1132
|
+
28 32 40 48 64 64 64 96
|
1133
|
+
32 40 48 64 64 64 96 128
|
1134
|
+
40 48 64 64 64 96 128 128
|
1135
|
+
|
1136
|
+
|
1137
|
+
DC coefficient scale factor table:
|
1138
|
+
|
1139
|
+
220 200 190 180 170 170 160 160
|
1140
|
+
150 150 140 140 130 130 120 120
|
1141
|
+
110 110 100 100 90 90 90 80
|
1142
|
+
80 80 70 70 70 60 60 60
|
1143
|
+
60 50 50 50 50 40 40 40
|
1144
|
+
40 40 30 30 30 30 30 30
|
1145
|
+
30 20 20 20 20 20 20 20
|
1146
|
+
20 10 10 10 10 10 10 10
|
1147
|
+
|
1148
|
+
|
1149
|
+
AC coefficient scale factor table:
|
1150
|
+
|
1151
|
+
500 450 400 370 340 310 285 265
|
1152
|
+
245 225 210 195 185 180 170 160
|
1153
|
+
150 145 135 130 125 115 110 107
|
1154
|
+
100 96 93 89 85 82 75 74
|
1155
|
+
70 68 64 60 57 56 52 50
|
1156
|
+
49 45 44 43 40 38 37 35
|
1157
|
+
33 32 30 29 28 25 24 22
|
1158
|
+
21 19 18 17 15 13 12 10
|
1159
|
+
|
1160
|
+
|
1161
|
+
Appendix B: Macroblock Coding Mode Alphabets
|
1162
|
+
--------------------------------------------
|
1163
|
+
These are the 6 pre-defined alphabets used to decode macroblock coding
|
1164
|
+
mode information:
|
1165
|
+
|
1166
|
+
Alphabet 1:
|
1167
|
+
index coding mode
|
1168
|
+
----- -----------
|
1169
|
+
0 MODE_INTER_LAST_MV
|
1170
|
+
1 MODE_INTER_PRIOR_LAST
|
1171
|
+
2 MODE_INTER_PLUS_MV
|
1172
|
+
3 MODE_INTER_NO_MV
|
1173
|
+
4 MODE_INTRA
|
1174
|
+
5 MODE_USING_GOLDEN,
|
1175
|
+
6 MODE_GOLDEN_MV
|
1176
|
+
7 MODE_INTER_FOURMV
|
1177
|
+
|
1178
|
+
Alphabet 2:
|
1179
|
+
index coding mode
|
1180
|
+
----- -----------
|
1181
|
+
0 MODE_INTER_LAST_MV
|
1182
|
+
1 MODE_INTER_PRIOR_LAST
|
1183
|
+
2 MODE_INTER_NO_MV
|
1184
|
+
3 MODE_INTER_PLUS_MV
|
1185
|
+
4 MODE_INTRA
|
1186
|
+
5 MODE_USING_GOLDEN
|
1187
|
+
6 MODE_GOLDEN_MV
|
1188
|
+
7 MODE_INTER_FOURMV
|
1189
|
+
|
1190
|
+
Alphabet 3:
|
1191
|
+
index coding mode
|
1192
|
+
----- -----------
|
1193
|
+
0 MODE_INTER_LAST_MV
|
1194
|
+
1 MODE_INTER_PLUS_MV
|
1195
|
+
2 MODE_INTER_PRIOR_LAST
|
1196
|
+
3 MODE_INTER_NO_MV
|
1197
|
+
4 MODE_INTRA
|
1198
|
+
5 MODE_USING_GOLDEN
|
1199
|
+
6 MODE_GOLDEN_MV
|
1200
|
+
7 MODE_INTER_FOURMV
|
1201
|
+
|
1202
|
+
Alphabet 4:
|
1203
|
+
index coding mode
|
1204
|
+
----- -----------
|
1205
|
+
0 MODE_INTER_LAST_MV
|
1206
|
+
1 MODE_INTER_PLUS_MV
|
1207
|
+
2 MODE_INTER_NO_MV
|
1208
|
+
3 MODE_INTER_PRIOR_LAST
|
1209
|
+
4 MODE_INTRA
|
1210
|
+
5 MODE_USING_GOLDEN
|
1211
|
+
6 MODE_GOLDEN_MV
|
1212
|
+
7 MODE_INTER_FOURMV
|
1213
|
+
|
1214
|
+
Alphabet 5:
|
1215
|
+
index coding mode
|
1216
|
+
----- -----------
|
1217
|
+
0 MODE_INTER_NO_MV
|
1218
|
+
1 MODE_INTER_LAST_MV
|
1219
|
+
2 MODE_INTER_PRIOR_LAST
|
1220
|
+
3 MODE_INTER_PLUS_MV
|
1221
|
+
4 MODE_INTRA
|
1222
|
+
5 MODE_USING_GOLDEN
|
1223
|
+
6 MODE_GOLDEN_MV
|
1224
|
+
7 MODE_INTER_FOURMV
|
1225
|
+
|
1226
|
+
Alphabet 6:
|
1227
|
+
index coding mode
|
1228
|
+
----- -----------
|
1229
|
+
0 MODE_INTER_NO_MV
|
1230
|
+
1 MODE_USING_GOLDEN
|
1231
|
+
2 MODE_INTER_LAST_MV
|
1232
|
+
3 MODE_INTER_PRIOR_LAST
|
1233
|
+
4 MODE_INTER_PLUS_MV
|
1234
|
+
5 MODE_INTRA
|
1235
|
+
6 MODE_GOLDEN_MV
|
1236
|
+
7 MODE_INTER_FOURMV
|
1237
|
+
|
1238
|
+
|
1239
|
+
Appendix C: DCT Coefficient VLC Tables
|
1240
|
+
--------------------------------------
|
1241
|
+
- VP31 tables are hardcoded
|
1242
|
+
- Theora tables are transported with video stream
|
1243
|
+
|
1244
|
+
[not finished]
|
1245
|
+
|
1246
|
+
|
1247
|
+
Appendix D: The VP3 IDCT
|
1248
|
+
------------------------
|
1249
|
+
|
1250
|
+
[not finished]
|
1251
|
+
|
1252
|
+
|
1253
|
+
Acknowledgements
|
1254
|
+
----------------
|
1255
|
+
Thanks to Michael Niedermayer (michaelni at gmx dot at) for peer review,
|
1256
|
+
corrections, and recommendations for improvement.
|
1257
|
+
|
1258
|
+
Dan Miller (dan at on2 dot com) for clarifications on pieces of the
|
1259
|
+
format.
|
1260
|
+
|
1261
|
+
Timothy B. Terriberry (tterribe at vt dot edu) for clarification about the
|
1262
|
+
differences between VP3 and Theora, detailed explanation of motion
|
1263
|
+
vector mechanics.
|
1264
|
+
|
1265
|
+
|
1266
|
+
References
|
1267
|
+
----------
|
1268
|
+
Tables necessary for decoding VP3:
|
1269
|
+
http://mplayerhq.hu/cgi-bin/cvsweb.cgi/~checkout~/ffmpeg/libavcodec/vp3data.h?content-type=text/x-cvsweb-markup&cvsroot=FFMpeg
|
1270
|
+
|
1271
|
+
Official VP3 site:
|
1272
|
+
http://www.vp3.com/
|
1273
|
+
|
1274
|
+
Theora, based on VP3:
|
1275
|
+
http://www.theora.org/
|
1276
|
+
|
1277
|
+
On2, creators of the VP3 format:
|
1278
|
+
http://www.on2.com/
|
1279
|
+
|
1280
|
+
|
1281
|
+
ChangeLog
|
1282
|
+
---------
|
1283
|
+
v0.5: December 8, 2004
|
1284
|
+
- reworked section "Reversing The DC Prediction" to include a tabular
|
1285
|
+
representation of all 16 prediction modes
|
1286
|
+
|
1287
|
+
v0.4: March 2, 2004
|
1288
|
+
- renamed and expanded section "Initializing The Quantization Matrices"
|
1289
|
+
- outlined section "Reconstructing The Frame"
|
1290
|
+
- moved Theora Differences Appendix to its own section entitled "Theora
|
1291
|
+
Specification"
|
1292
|
+
- added Appendix: Quantization Matrices And Scale Factors
|
1293
|
+
- added Appendix: DCT Coefficient VLC Tables
|
1294
|
+
|
1295
|
+
v0.3: February 29, 2004
|
1296
|
+
- expanded section "Unpacking The Macroblock Coding Mode Information"
|
1297
|
+
- expanded section "Unpacking The Macroblock Motion Vectors"
|
1298
|
+
- added Appendix: Macroblock Coding Mode Alphabets
|
1299
|
+
|
1300
|
+
v0.2: October 9, 2003
|
1301
|
+
- expanded section "Reversing the DC Prediction"
|
1302
|
+
- added Appendix: Theora Differences
|
1303
|
+
|
1304
|
+
v0.1: June 17, 2003
|
1305
|
+
- initial release, nowhere near complete
|