gstreamer 1.1.0-x86-mingw32
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- data/README +33 -0
- data/Rakefile +213 -0
- data/ext/gstreamer/depend +5 -0
- data/ext/gstreamer/extconf.rb +69 -0
- data/ext/gstreamer/misc.c +63 -0
- data/ext/gstreamer/rbgst-bin.c +458 -0
- data/ext/gstreamer/rbgst-buffer.c +365 -0
- data/ext/gstreamer/rbgst-bus.c +92 -0
- data/ext/gstreamer/rbgst-caps.c +448 -0
- data/ext/gstreamer/rbgst-child-proxy.c +34 -0
- data/ext/gstreamer/rbgst-clock.c +110 -0
- data/ext/gstreamer/rbgst-element-factory.c +249 -0
- data/ext/gstreamer/rbgst-element.c +1088 -0
- data/ext/gstreamer/rbgst-event.c +351 -0
- data/ext/gstreamer/rbgst-ghost-pad.c +45 -0
- data/ext/gstreamer/rbgst-index-factory.c +69 -0
- data/ext/gstreamer/rbgst-install-plugins-context.c +86 -0
- data/ext/gstreamer/rbgst-install-plugins-return.c +45 -0
- data/ext/gstreamer/rbgst-install-plugins.c +125 -0
- data/ext/gstreamer/rbgst-message.c +787 -0
- data/ext/gstreamer/rbgst-mini-object.c +220 -0
- data/ext/gstreamer/rbgst-object.c +83 -0
- data/ext/gstreamer/rbgst-pad-template.c +125 -0
- data/ext/gstreamer/rbgst-pad.c +338 -0
- data/ext/gstreamer/rbgst-pipeline.c +91 -0
- data/ext/gstreamer/rbgst-plugin-feature.c +133 -0
- data/ext/gstreamer/rbgst-plugin.c +162 -0
- data/ext/gstreamer/rbgst-private.c +88 -0
- data/ext/gstreamer/rbgst-private.h +97 -0
- data/ext/gstreamer/rbgst-query.c +291 -0
- data/ext/gstreamer/rbgst-seek.c +39 -0
- data/ext/gstreamer/rbgst-static-caps.c +51 -0
- data/ext/gstreamer/rbgst-static-pad-template.c +65 -0
- data/ext/gstreamer/rbgst-structure.c +302 -0
- data/ext/gstreamer/rbgst-system-clock.c +48 -0
- data/ext/gstreamer/rbgst-type-find-factory.c +125 -0
- data/ext/gstreamer/rbgst-value.c +529 -0
- data/ext/gstreamer/rbgst-x-overlay.c +133 -0
- data/ext/gstreamer/rbgst.c +237 -0
- data/ext/gstreamer/rbgst.h +197 -0
- data/ext/gstreamer/rbgstclockentry.c +271 -0
- data/ext/gstreamer/rbgstformat.c +162 -0
- data/ext/gstreamer/rbgstindex.c +317 -0
- data/ext/gstreamer/rbgstindexentry.c +99 -0
- data/ext/gstreamer/rbgstparse.c +69 -0
- data/ext/gstreamer/rbgstquerytype.c +162 -0
- data/ext/gstreamer/rbgstregistry.c +288 -0
- data/ext/gstreamer/rbgsttag.c +113 -0
- data/ext/gstreamer/rbgsttagsetter.c +53 -0
- data/ext/gstreamer/rbgstxml.c +192 -0
- data/extconf.rb +49 -0
- data/lib/1.8/gstreamer.so +0 -0
- data/lib/1.9/gstreamer.so +0 -0
- data/lib/gst.rb +33 -0
- data/sample/audio-player.rb +54 -0
- data/sample/gst-inspect.rb +417 -0
- data/sample/install-plugins.rb +40 -0
- data/sample/media-type.rb +55 -0
- data/sample/media-type2.rb +268 -0
- data/sample/ogg-audio-player.rb +54 -0
- data/sample/type-find.rb +46 -0
- data/sample/video-player.rb +57 -0
- data/sample/xml-player.rb +60 -0
- data/test/gst-test-utils.rb +18 -0
- data/test/run-test.rb +25 -0
- data/test/test_bin.rb +167 -0
- data/test/test_buffer.rb +177 -0
- data/test/test_caps.rb +24 -0
- data/test/test_element.rb +85 -0
- data/test/test_element_factory.rb +28 -0
- data/test/test_event.rb +10 -0
- data/test/test_index_factory.rb +7 -0
- data/test/test_install-plugins.rb +18 -0
- data/test/test_message.rb +191 -0
- data/test/test_mini_object.rb +38 -0
- data/test/test_object.rb +10 -0
- data/test/test_pad.rb +68 -0
- data/test/test_plugin.rb +6 -0
- data/test/test_plugin_feature.rb +20 -0
- data/test/test_seek.rb +17 -0
- data/test/test_static_caps.rb +18 -0
- data/test/test_static_pad_template.rb +16 -0
- data/test/test_structure.rb +159 -0
- data/test/test_thread_handling.rb +58 -0
- data/test/test_type_find_factory.rb +8 -0
- data/test/test_value.rb +69 -0
- data/vendor/local/bin/cjpeg.exe +0 -0
- data/vendor/local/bin/djpeg.exe +0 -0
- data/vendor/local/bin/gst-discoverer-0.10.exe +0 -0
- data/vendor/local/bin/gst-feedback-0.10 +115 -0
- data/vendor/local/bin/gst-feedback.exe +0 -0
- data/vendor/local/bin/gst-inspect-0.10.exe +0 -0
- data/vendor/local/bin/gst-inspect.exe +0 -0
- data/vendor/local/bin/gst-launch-0.10.exe +0 -0
- data/vendor/local/bin/gst-launch.exe +0 -0
- data/vendor/local/bin/gst-typefind-0.10.exe +0 -0
- data/vendor/local/bin/gst-typefind.exe +0 -0
- data/vendor/local/bin/gst-visualise-0.10 +77 -0
- data/vendor/local/bin/gst-xmlinspect-0.10.exe +0 -0
- data/vendor/local/bin/gst-xmlinspect.exe +0 -0
- data/vendor/local/bin/gst-xmllaunch-0.10.exe +0 -0
- data/vendor/local/bin/gst-xmllaunch.exe +0 -0
- data/vendor/local/bin/jpegtran.exe +0 -0
- data/vendor/local/bin/libgstapp-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstaudio-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstbase-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstbasevideo-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstcdda-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstcheck-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstcontroller-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstdataprotocol-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstfft-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstinterfaces-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstnet-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstnetbuffer-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstpbutils-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstphotography-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstreamer-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstriff-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstrtp-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstrtsp-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstsdp-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstsignalprocessor-0.10-0.dll +0 -0
- data/vendor/local/bin/libgsttag-0.10-0.dll +0 -0
- data/vendor/local/bin/libgstvideo-0.10-0.dll +0 -0
- data/vendor/local/bin/libjpeg-8.dll +0 -0
- data/vendor/local/bin/libogg-0.dll +0 -0
- data/vendor/local/bin/libsoup-2.4-1.dll +0 -0
- data/vendor/local/bin/libspeex-1.dll +0 -0
- data/vendor/local/bin/libspeexdsp-1.dll +0 -0
- data/vendor/local/bin/libtheora-0.dll +0 -0
- data/vendor/local/bin/libtheoradec-1.dll +0 -0
- data/vendor/local/bin/libtheoraenc-1.dll +0 -0
- data/vendor/local/bin/libvorbis-0.dll +0 -0
- data/vendor/local/bin/libvorbisenc-2.dll +0 -0
- data/vendor/local/bin/libvorbisfile-3.dll +0 -0
- data/vendor/local/bin/libxml2-2.dll +0 -0
- data/vendor/local/bin/rdjpgcom.exe +0 -0
- data/vendor/local/bin/speexdec.exe +0 -0
- data/vendor/local/bin/speexenc.exe +0 -0
- data/vendor/local/bin/wrjpgcom.exe +0 -0
- data/vendor/local/bin/xmlcatalog.exe +0 -0
- data/vendor/local/bin/xmllint.exe +0 -0
- data/vendor/local/include/gstreamer-0.10/gst/app/gstappbuffer.h +64 -0
- data/vendor/local/include/gstreamer-0.10/gst/app/gstappsink.h +141 -0
- data/vendor/local/include/gstreamer-0.10/gst/app/gstappsrc.h +153 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/audio-enumtypes.h +29 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/audio.h +185 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/gstaudioclock.h +108 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/gstaudiofilter.h +96 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/gstaudiosink.h +102 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/gstaudiosrc.h +99 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/gstbaseaudiosink.h +177 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/gstbaseaudiosrc.h +146 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/gstringbuffer.h +408 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/mixerutils.h +50 -0
- data/vendor/local/include/gstreamer-0.10/gst/audio/multichannel.h +115 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstadapter.h +106 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstbaseparse.h +314 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstbasesink.h +247 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstbasesrc.h +261 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstbasetransform.h +277 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstbitreader.h +314 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstbytereader.h +527 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstbytewriter.h +361 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstcollectpads.h +223 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstdataqueue.h +184 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gstpushsrc.h +68 -0
- data/vendor/local/include/gstreamer-0.10/gst/base/gsttypefindhelper.h +75 -0
- data/vendor/local/include/gstreamer-0.10/gst/cdda/gstcddabasesrc.h +157 -0
- data/vendor/local/include/gstreamer-0.10/gst/check/gstbufferstraw.h +35 -0
- data/vendor/local/include/gstreamer-0.10/gst/check/gstcheck.h +427 -0
- data/vendor/local/include/gstreamer-0.10/gst/check/gstconsistencychecker.h +48 -0
- data/vendor/local/include/gstreamer-0.10/gst/check/internal-check.h +418 -0
- data/vendor/local/include/gstreamer-0.10/gst/controller/gstcontroller.h +155 -0
- data/vendor/local/include/gstreamer-0.10/gst/controller/gstcontrolsource.h +163 -0
- data/vendor/local/include/gstreamer-0.10/gst/controller/gstinterpolationcontrolsource.h +109 -0
- data/vendor/local/include/gstreamer-0.10/gst/controller/gstlfocontrolsource.h +102 -0
- data/vendor/local/include/gstreamer-0.10/gst/dataprotocol/dataprotocol.h +196 -0
- data/vendor/local/include/gstreamer-0.10/gst/fft/gstfft.h +49 -0
- data/vendor/local/include/gstreamer-0.10/gst/fft/gstfftf32.h +75 -0
- data/vendor/local/include/gstreamer-0.10/gst/fft/gstfftf64.h +75 -0
- data/vendor/local/include/gstreamer-0.10/gst/fft/gstffts16.h +74 -0
- data/vendor/local/include/gstreamer-0.10/gst/fft/gstffts32.h +75 -0
- data/vendor/local/include/gstreamer-0.10/gst/floatcast/floatcast.h +102 -0
- data/vendor/local/include/gstreamer-0.10/gst/glib-compat.h +37 -0
- data/vendor/local/include/gstreamer-0.10/gst/gst.h +106 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstatomicqueue.h +55 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstbin.h +190 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstbuffer.h +510 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstbufferlist.h +243 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstbus.h +192 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstcaps.h +296 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstchildproxy.h +91 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstclock.h +570 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstcompat.h +43 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstconfig.h +235 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstdatetime.h +66 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstdebugutils.h +109 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstelement.h +827 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstelementfactory.h +314 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstenumtypes.h +211 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsterror.h +255 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstevent.h +522 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstfilter.h +44 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstformat.h +113 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstghostpad.h +111 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstindex.h +426 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstindexfactory.h +76 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstinfo.h +1549 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstinterface.h +81 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstiterator.h +267 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstmacros.h +54 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstmarshal.h +164 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstmessage.h +534 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstminiobject.h +223 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstobject.h +354 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstpad.h +1032 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstpadtemplate.h +196 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstparamspecs.h +128 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstparse.h +119 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstpipeline.h +115 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstplugin.h +411 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstpluginfeature.h +171 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstpoll.h +97 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstpreset.h +99 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstquery.h +342 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstregistry.h +237 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstsegment.h +109 -0
- data/vendor/local/include/gstreamer-0.10/gst/gststructure.h +254 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstsystemclock.h +89 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsttaglist.h +1034 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsttagsetter.h +100 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsttask.h +205 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsttaskpool.h +103 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsttrace.h +251 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsttypefind.h +122 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsttypefindfactory.h +81 -0
- data/vendor/local/include/gstreamer-0.10/gst/gsturi.h +156 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstutils.h +1198 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstvalue.h +594 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstversion.h +90 -0
- data/vendor/local/include/gstreamer-0.10/gst/gstxml.h +113 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/colorbalance.h +112 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/colorbalancechannel.h +75 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/interfaces-enumtypes.h +49 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/mixer.h +231 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/mixeroptions.h +91 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/mixertrack.h +134 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/navigation.h +257 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/photography-enumtypes.h +37 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/photography.h +387 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/propertyprobe.h +115 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/streamvolume.h +87 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/tuner.h +128 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/tunerchannel.h +113 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/tunernorm.h +67 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/videoorientation.h +94 -0
- data/vendor/local/include/gstreamer-0.10/gst/interfaces/xoverlay.h +121 -0
- data/vendor/local/include/gstreamer-0.10/gst/math-compat.h +84 -0
- data/vendor/local/include/gstreamer-0.10/gst/net/gstnet.h +30 -0
- data/vendor/local/include/gstreamer-0.10/gst/net/gstnetclientclock.h +105 -0
- data/vendor/local/include/gstreamer-0.10/gst/net/gstnettimepacket.h +78 -0
- data/vendor/local/include/gstreamer-0.10/gst/net/gstnettimeprovider.h +110 -0
- data/vendor/local/include/gstreamer-0.10/gst/netbuffer/gstnetbuffer.h +129 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/codec-utils.h +63 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/descriptions.h +58 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/encoding-profile.h +187 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/encoding-target.h +147 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/gstdiscoverer.h +266 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/gstpluginsbaseversion.h +86 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/install-plugins.h +144 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/missing-plugins.h +77 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/pbutils-enumtypes.h +23 -0
- data/vendor/local/include/gstreamer-0.10/gst/pbutils/pbutils.h +42 -0
- data/vendor/local/include/gstreamer-0.10/gst/riff/riff-ids.h +517 -0
- data/vendor/local/include/gstreamer-0.10/gst/riff/riff-media.h +65 -0
- data/vendor/local/include/gstreamer-0.10/gst/riff/riff-read.h +87 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtp/gstbasertpaudiopayload.h +98 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtp/gstbasertpdepayload.h +141 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtp/gstbasertppayload.h +162 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtp/gstrtcpbuffer.h +286 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtp/gstrtpbuffer.h +166 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtp/gstrtppayloads.h +193 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtsp/gstrtsp-enumtypes.h +35 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtsp/gstrtspbase64.h +37 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtsp/gstrtspconnection.h +209 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtsp/gstrtspdefs.h +397 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtsp/gstrtspextension.h +97 -0
- data/vendor/local/include/gstreamer-0.10/gst/rtsp/gstrtspmessage.h +187 -0
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VP3 Bitstream Format and Decoding Process
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by Mike Melanson (mike at multimedia.cx)
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v0.5: December 8, 2004
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[December 8, 2004: Note that this document is not complete and likely
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will never be completed. However, it helped form the basis of Theora I
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specification available at
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http://www.theora.org/doc/Theora_I_spec.pdf ]
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Contents
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--------
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* Introduction
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* Underlying Coding Concepts
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* VP3 Coding Overview
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* VP3 Chunk Format
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* Decoding The Frame Header
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* Initializing The Quantization Matrices
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* Hilbert Coding Pattern
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* Unpacking The Block Coding Information
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* Unpacking The Macroblock Coding Mode Information
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* Unpacking The Macroblock Motion Vectors
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* Unpacking The DCT Coefficients
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* Reversing The DC Prediction
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* Reconstructing The Frame
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* Theora Specification
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* Appendix A: Quantization Matrices And Scale Factors
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* Appendix B: Macroblock Coding Mode Alphabets
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* Appendix C: DCT Coefficient VLC Tables
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* Appendix D: The VP3 IDCT
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* Acknowledgements
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* References
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* Changelog
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Introduction
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------------
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A company named On2 (http://www.on2.com) created a video codec named
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VP3. Eventually, they decided to open source it. Like any body of code
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that was produced on a deadline, the source code was not particularly
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clean or well-documented. This makes it difficult to understand the
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fundamental operation of the codec.
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This document describes the VP3 bitstream format and decoding process at
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a higher level than source code.
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Underlying Coding Concepts
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--------------------------
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In order to understand the VP3 coding method it is necessary to
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understand the individual steps in the process. Like many multimedia
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compression algorithms VP3 does not consist of a single coding method.
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Rather, it uses a chain of methods to achieve compression.
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If you are acquainted with the MPEG video clique then many of VP3's
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coding concepts should look familiar as well. What follows is a list of
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the coding methods used in VP3 and a brief description of each.
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* Discrete Cosine Transform (DCT): This is a magical mathematical
|
61
|
+
function that takes a group of numbers and turns it into another group
|
62
|
+
of numbers. The transformed group of numbers exhibits some curious
|
63
|
+
properties. Notably, larger numbers are concentrated in certain areas of
|
64
|
+
the transformed group.
|
65
|
+
|
66
|
+
A video codec like VP3 often operates on 8x8 blocks of numbers. When
|
67
|
+
these 8x8 blocks are transformed using a DCT the larger numbers occur
|
68
|
+
mostly in the up and left areas of the block with the largest number
|
69
|
+
occurring as the first in the block (up-left corner). This number is
|
70
|
+
called the DC coefficient. The other 63 numbers are called the AC
|
71
|
+
coefficients.
|
72
|
+
|
73
|
+
The DCT and its opposite operation, the inverse DCT, require a lot of
|
74
|
+
multiplications. Much research and experimentation is focused of
|
75
|
+
optimizing this phase of the coding/decoding process.
|
76
|
+
|
77
|
+
* Quantization: This coding step tosses out information by essentially
|
78
|
+
dividing a number to be coded by a factor and throwing away the
|
79
|
+
remainder. The inverse process (dequantization) involves multiplying by
|
80
|
+
the same factor to obtain a number that is close enough to the original.
|
81
|
+
|
82
|
+
* Run Length Encoding (RLE): The concept behind RLE is to shorten runs
|
83
|
+
of numbers that are the same. For example, the string "88888" is encoded
|
84
|
+
as (5, 8), indicating a run of 5 '8' numbers. In VP3 (and MPEG/JPEG),
|
85
|
+
RLE is used to record the number of zero-value coefficients that occur
|
86
|
+
before a non-zero coefficient. For example:
|
87
|
+
|
88
|
+
0 0 0 0 5 0 2 0 0 0 9
|
89
|
+
|
90
|
+
is encoded as:
|
91
|
+
|
92
|
+
(4, 5), (1, 2), (3, 9)
|
93
|
+
|
94
|
+
This indicates that a run of 4 zeroes is followed by a coefficient of 5;
|
95
|
+
then a run of 1 zero is followed by 2; then a run of 3 zeroes is
|
96
|
+
followed by 9.
|
97
|
+
|
98
|
+
* Zigzag Ordering: After transforming and quantizing a block of samples,
|
99
|
+
the samples are not in an optimal order for run length encoding. Zigzag
|
100
|
+
ordering rearranges the samples to put more zeros between non-zero
|
101
|
+
samples.
|
102
|
+
|
103
|
+
* Differential (or Delta) Pulse Code Modulation (DPCM): 1 + 1 = 2. Got
|
104
|
+
that? Seriously, that is what DPCM means. Rather than encoding absolute
|
105
|
+
values, encode the differences between successive values. For example:
|
106
|
+
|
107
|
+
82 84 81 80 86 88 85
|
108
|
+
|
109
|
+
Can be delta-encoded as:
|
110
|
+
|
111
|
+
82 +2 -3 -1 +6 +2 -3
|
112
|
+
|
113
|
+
Most of the numbers turn into smaller numbers which require less
|
114
|
+
information to encode.
|
115
|
+
|
116
|
+
* Motion Compensation: Simply, this coding method specifies that a block
|
117
|
+
from a certain position in the previous frame is to be copied into a new
|
118
|
+
position in the current frame. This technique is often combined with DCT
|
119
|
+
and DPCM coding, as well as fractional pixel motion.
|
120
|
+
|
121
|
+
* Entropy Coding (a.k.a. Huffman Coding): This is the process of coding
|
122
|
+
frequently occurring symbols with fewer bits than symbols that are not
|
123
|
+
likely to occur as frequently.
|
124
|
+
|
125
|
+
* Variable Length Run Length Booleans: An initial Boolean bit is
|
126
|
+
extracted from the bitstream. A variable length code (VLC) is extracted
|
127
|
+
from the bitstream and converted to a count. This count indicates that
|
128
|
+
the next (count) elements are to be set to the Boolean value.
|
129
|
+
Afterwards, the Boolean value is toggled, the next VLC is extracted and
|
130
|
+
converted to a count, and the process continues until all elements are
|
131
|
+
set to either 0 or 1.
|
132
|
+
|
133
|
+
* YUV Colorspace: Like many modern video codecs, VP3 operates on a YUV
|
134
|
+
colorspace rather than a RGB colorspace. Specifically, VP3 uses YUV
|
135
|
+
4:2:0, alias YUV420P, YV12. Note: Throughout the course of this
|
136
|
+
document, the U and V planes (a.k.a., Cb and Cr planes) will be
|
137
|
+
collectively referred to as C planes (color or chrominance planes).
|
138
|
+
|
139
|
+
* Frame Types: VP3 has intra-coded frames, a.k.a. intraframes, I-frames,
|
140
|
+
or keyframes. VP3 happens to call these golden frames. VP3 has
|
141
|
+
interframes, a.k.a. predicted frames or P-frames. These frames can use
|
142
|
+
information from either the previous interframe or from the previous
|
143
|
+
golden frame.
|
144
|
+
|
145
|
+
|
146
|
+
VP3 Overview
|
147
|
+
------------
|
148
|
+
The first thing to understand about the VP3 coding method is that it
|
149
|
+
encodes all 3 planes upside down. That is, the data is encoded from
|
150
|
+
bottom-to-top rather than top-to-bottom as is done with many video
|
151
|
+
codecs.
|
152
|
+
|
153
|
+
VP3 codes a video frame by first breaking each of the 3 planes (Y, U,
|
154
|
+
and V) into a series of 8x8 blocks called fragments. VP3 also has a
|
155
|
+
notion of superblocks. Superblocks encapsulate 16 fragments arranged in
|
156
|
+
a 4x4 matrix. Each plane has its own set of superblocks. Further, VP3
|
157
|
+
also uses the notion of macroblocks which is the same as that found in
|
158
|
+
JPEG/MPEG. One macroblock encompasses 4 blocks from the Y plane arranged
|
159
|
+
in a 2x2 matrix, 1 block from the U plane, and 1 block from the V plane.
|
160
|
+
While a fragment or a superblock applies to 1 and only 1 plane, a
|
161
|
+
macroblock extends over all 3 planes.
|
162
|
+
|
163
|
+
VP3 compresses golden frames by transforming each fragment with a
|
164
|
+
discrete cosine transform. Each transformed sample is then quantized and
|
165
|
+
the DC coefficient is reduced via DPCM using a combination of DC
|
166
|
+
coefficients from surrounding fragments as predictors. Then, each
|
167
|
+
fragment's DC coefficient is entropy-coded in the output bitstream,
|
168
|
+
followed by each fragment's first AC coefficient, then each second AC
|
169
|
+
coefficient, and so on.
|
170
|
+
|
171
|
+
An interframe, naturally, is more complicated. While there is only one
|
172
|
+
coding mode available for a golden frame (intra coding), there are 8
|
173
|
+
coding modes that the VP3 coder can choose from for interframe
|
174
|
+
macroblocks. Intra coding as seen in the keyframe is still available.
|
175
|
+
The rest of the modes involve encoding a fragment diff, either from the
|
176
|
+
previous frame or the golden frame, from the same coordinate or from the
|
177
|
+
same coordinate plus a motion vector. All of the macroblock coding modes
|
178
|
+
and motion vectors are encoded in an interframe bitstream.
|
179
|
+
|
180
|
+
|
181
|
+
VP3 Chunk Format
|
182
|
+
----------------
|
183
|
+
The high-level format of a compressed VP3 frame is laid out as:
|
184
|
+
|
185
|
+
* chunk header
|
186
|
+
* block coding information
|
187
|
+
* macroblock coding mode information
|
188
|
+
* motion vectors
|
189
|
+
* DC coefficients
|
190
|
+
* 1st AC coefficients
|
191
|
+
* 2nd AC coefficients
|
192
|
+
* ...
|
193
|
+
* 63rd AC coefficients
|
194
|
+
|
195
|
+
|
196
|
+
Decoding The Frame Header
|
197
|
+
-------------------------
|
198
|
+
The chunk header always contains at least 1 byte which has the following
|
199
|
+
format:
|
200
|
+
|
201
|
+
bit 7: 0 = golden frame, 1 = interframe
|
202
|
+
bit 6: unused
|
203
|
+
bits 5-0: Quality index (0..63)
|
204
|
+
|
205
|
+
Further, if the frame is a golden frame, there are 2 more bytes in the
|
206
|
+
header:
|
207
|
+
|
208
|
+
byte 0: version byte 0
|
209
|
+
byte 1:
|
210
|
+
bits 7-3: VP3 version number (stored)
|
211
|
+
bit 2: key frame coding method (0 = DCT key frame, only type
|
212
|
+
supported)
|
213
|
+
bits 1-0: unused, spare bits
|
214
|
+
|
215
|
+
All frame headers are encoded with a quality index. This 6-bit value is
|
216
|
+
used to index into 2 dequantizer scaling tables, 1 for DC values and 1
|
217
|
+
for AC values. Each of the 3 dequantization tables is modified per these
|
218
|
+
scaling values.
|
219
|
+
|
220
|
+
|
221
|
+
Initializing The Quantization Matrices
|
222
|
+
--------------------------------------
|
223
|
+
VP3 has three static matrices for quantizing and dequantizing fragments.
|
224
|
+
One matrix is for quantizing golden frame Y fragments, one matrix is for
|
225
|
+
quantizing golden frame C fragments, and one matrix is for quantizing both
|
226
|
+
golden frame and interframe Y or C fragments. While these matrices are
|
227
|
+
static, they are adjusted according to quality index coded in the header.
|
228
|
+
|
229
|
+
The quality index is an index into 2 64-element tables:
|
230
|
+
dc_scale_factor[] and ac_scale_factor[]. Each quantization factor from
|
231
|
+
each of the three quantization matrices is adjusted by the appropriate
|
232
|
+
scale factor according to this formula:
|
233
|
+
|
234
|
+
base quantizer * scale factor
|
235
|
+
quantizer = -----------------------------
|
236
|
+
100
|
237
|
+
|
238
|
+
where scale factor =
|
239
|
+
dc_scale_factor[quality_index] for DC dequantizer
|
240
|
+
ac_scale_factor[quality_index] for AC dequantizer
|
241
|
+
|
242
|
+
The quantization matrices need to be recalculated at the beginning of a
|
243
|
+
frame decode if the current frame's quality index is different from the
|
244
|
+
previous frame's quality index.
|
245
|
+
|
246
|
+
See Appendix A for the complete VP3 quantization matrices and scale factor
|
247
|
+
tables.
|
248
|
+
|
249
|
+
As an example, this is the base quantization matrix for golden frame Y
|
250
|
+
fragments:
|
251
|
+
|
252
|
+
16 11 10 16 24 40 51 61
|
253
|
+
12 12 14 19 26 58 60 55
|
254
|
+
14 13 16 24 40 57 69 56
|
255
|
+
14 17 22 29 51 87 80 62
|
256
|
+
18 22 37 58 68 109 103 77
|
257
|
+
24 35 55 64 81 104 113 92
|
258
|
+
49 64 78 87 103 121 120 101
|
259
|
+
72 92 95 98 112 100 103 99
|
260
|
+
|
261
|
+
If a particular coded frame specifies a quality index of 54. Element 54
|
262
|
+
of the dc_scale_factor table is 20, thus:
|
263
|
+
|
264
|
+
16 * 20
|
265
|
+
DC coefficient quantizer = ------- = 3
|
266
|
+
100
|
267
|
+
|
268
|
+
Element 54 of the ac_scale_factor table is 24. The AC coefficient
|
269
|
+
quantizers are each scaled using this factor, e.g.:
|
270
|
+
|
271
|
+
11 * 24
|
272
|
+
------- = 2
|
273
|
+
100
|
274
|
+
|
275
|
+
100 * 24
|
276
|
+
-------- = 24
|
277
|
+
100
|
278
|
+
|
279
|
+
[not complete; still need to explain how these quantizers are saturated
|
280
|
+
and scaled with respect to the DCT process]
|
281
|
+
|
282
|
+
|
283
|
+
Hilbert Coding Pattern
|
284
|
+
----------------------
|
285
|
+
VP3 uses a Hilbert pattern to code fragments within a superblock. A
|
286
|
+
Hilbert pattern is a recursive pattern that can grow quite complicated.
|
287
|
+
The coding pattern that VP3 uses is restricted to this pattern subset,
|
288
|
+
where each fragment in a superblock is represented by a 'X':
|
289
|
+
|
290
|
+
X -> X X -> X
|
291
|
+
| ^
|
292
|
+
v |
|
293
|
+
X <- X X <- X
|
294
|
+
| ^
|
295
|
+
v |
|
296
|
+
X X -> X X
|
297
|
+
| ^ | ^
|
298
|
+
v | v |
|
299
|
+
X -> X X -> X
|
300
|
+
|
301
|
+
As an example of this pattern, consider a plane that is 256 samples wide
|
302
|
+
and 64 samples high. Each fragment row will be 32 fragments wide. The
|
303
|
+
first superblock in the plane will be comprised of these 16 fragments:
|
304
|
+
|
305
|
+
0 1 2 3 ... 31
|
306
|
+
32 33 34 35 ... 63
|
307
|
+
64 65 66 67 ... 95
|
308
|
+
96 97 98 99 ... 127
|
309
|
+
|
310
|
+
The order in which these 16 fragments are coded is:
|
311
|
+
|
312
|
+
0 | 0 1 14 15
|
313
|
+
32 | 3 2 13 12
|
314
|
+
64 | 4 7 8 11
|
315
|
+
96 | 5 6 9 10
|
316
|
+
|
317
|
+
All of the image coding information, including the block coding status
|
318
|
+
and modes, the motion vectors, and the DCT coefficients, are all coded
|
319
|
+
and decoded using this pattern. Thus, it is rather critical to have the
|
320
|
+
pattern and all of its corner cases handled correctly. In the above
|
321
|
+
example, if the bottom row and left column were not present due to the
|
322
|
+
superblock being in a corner, the pattern proceeds as if the missing
|
323
|
+
fragments were present, but the missing fragments are omitted in the
|
324
|
+
final coding list. The coding order would be:
|
325
|
+
|
326
|
+
0, 1, 2, 3, 4, 7, 8, 13, 14
|
327
|
+
|
328
|
+
|
329
|
+
Unpacking The Block Coding Information
|
330
|
+
--------------------------------------
|
331
|
+
After unpacking the frame header, the decoder unpacks the block coding
|
332
|
+
information. The only information determined in this phase is whether a
|
333
|
+
particular superblock and its fragments are coded in the current frame
|
334
|
+
or unchanged from the previous frame. The actual coding method is
|
335
|
+
determined in the next phase.
|
336
|
+
|
337
|
+
If the frame is a golden frame then every superblock, macroblock, and
|
338
|
+
fragment is marked as coded.
|
339
|
+
|
340
|
+
If the frame is an interframe, then the block coding information must be
|
341
|
+
decoded. This is the phase where a decoder will build a list of coded
|
342
|
+
fragments for which coding mode, motion vector, and DCT coefficient data
|
343
|
+
must be decoded.
|
344
|
+
|
345
|
+
First, a list of partially-coded superblocks is unpacked from the
|
346
|
+
stream. This list is coded as a series of variable-length run length
|
347
|
+
codes (VLRLC). First, the code is initialized by reading the next bit in
|
348
|
+
the stream. Then, while there are still superblocks remaining in the
|
349
|
+
list, fetch a VLC from the stream according to this table:
|
350
|
+
|
351
|
+
Codeword Run Length
|
352
|
+
0 1
|
353
|
+
10x 2-3
|
354
|
+
110x 4-5
|
355
|
+
1110xx 6-9
|
356
|
+
11110xxx 10-17
|
357
|
+
111110xxxx 18-33
|
358
|
+
111111xxxxxxxxxxxx 34-4129
|
359
|
+
|
360
|
+
For example, a VLC of 1101 represents a run length of 5. If the VLRLC
|
361
|
+
was initialized to 1, then the next 5 superblocks would be set to 1,
|
362
|
+
indicating that they are partially coded in the current frame. Then the
|
363
|
+
bit value is toggled to 0, another VLC is fetched from the stream and
|
364
|
+
the process continues until each superblock has been marked either
|
365
|
+
partially coded (1) or not (0).
|
366
|
+
|
367
|
+
If any of the superblocks were marked as not partially coded in the
|
368
|
+
previous step, then a list of fully-coded superblocks is unpacked next
|
369
|
+
using the same VLRLC as the list of partially-coded superblocks.
|
370
|
+
Initialize the VLRLC with the next bit in the stream. For each
|
371
|
+
superblock that was not marked as partially coded, mark it with either a
|
372
|
+
0 or 1 according to the current VLRLC. By the end of this step, each
|
373
|
+
superblock will be marked as either not coded, partially coded, or fully
|
374
|
+
coded.
|
375
|
+
|
376
|
+
Let's work through an example with an image frame that is 256x64 pixels.
|
377
|
+
This means that the Y plane contains 4x2 superblocks and each of the C
|
378
|
+
planes contains 2 superblocks each. The superblocks are numbered as
|
379
|
+
follows:
|
380
|
+
|
381
|
+
Y: 0 1 2 3 U: 8 9
|
382
|
+
4 5 6 7 V: 10 11
|
383
|
+
|
384
|
+
This is the state of the bitstream:
|
385
|
+
|
386
|
+
1100011001101
|
387
|
+
|
388
|
+
Which is interpreted as:
|
389
|
+
|
390
|
+
initial 2 1's 1 0 4 1's 5 0's
|
391
|
+
1 100 0 1100 1101
|
392
|
+
|
393
|
+
Superblocks 0-1 and 3-6 are marked as partially coded. Since there were
|
394
|
+
blocks that were not marked, proceed to unpack the list of fully-coded
|
395
|
+
superblocks. This is the state of the bitstream:
|
396
|
+
|
397
|
+
1101101
|
398
|
+
|
399
|
+
Which is interpreted as:
|
400
|
+
|
401
|
+
initial 3 1's 3 0's
|
402
|
+
1 101 100
|
403
|
+
|
404
|
+
Superblocks 2, 7, and 8 are marked as fully coded while superblocks 9,
|
405
|
+
10, and 11 are marked as not coded.
|
406
|
+
|
407
|
+
If any of the superblocks were marked as partially coded, the next data
|
408
|
+
in the bitstream will define which fragments inside each partially-coded
|
409
|
+
superblock are coded. This is the first place where the Hilbert pattern
|
410
|
+
comes into play.
|
411
|
+
|
412
|
+
For each partially-coded superblock, iterate through each fragment
|
413
|
+
according to the Hilbert pattern. Use the VLRLC method, only with a
|
414
|
+
different table, to determine which fragments are coded. The VLRLC table
|
415
|
+
for fragment coding runs is:
|
416
|
+
|
417
|
+
Codeword Run Length
|
418
|
+
0x 1-2
|
419
|
+
10x 3-4
|
420
|
+
110x 5-6
|
421
|
+
1110xx 7-10
|
422
|
+
11110xx 11-14
|
423
|
+
11111xxxx 15-30
|
424
|
+
|
425
|
+
Continuing with the contrived example, superblocks 0 and 1 are both
|
426
|
+
partially coded. This is the state of the bitstream:
|
427
|
+
|
428
|
+
0011001111010001111010...(not complete)
|
429
|
+
|
430
|
+
Which is interpreted as:
|
431
|
+
initial 2 0's 3 1's 13 0's 1 1 13 0's
|
432
|
+
0 01 100 1111010 00 1111010 ...
|
433
|
+
|
434
|
+
This indicates that fragments 2-4 in superblock 0 are coded, while
|
435
|
+
fragments 0, 1, and 5-15 are not. Note that the run of 12 0's cascades
|
436
|
+
over into the next fragment, indicating that fragment 0 of superblock 1
|
437
|
+
is not coded. Fragment 1 of superblock 1 is coded, while the rest of the
|
438
|
+
superblock's fragments are not coded. The example ends there (a real
|
439
|
+
bitstream should have enough data to describe all of the partially-coded
|
440
|
+
superblocks). Superblock 2 is fully coded which means all 16 fragments
|
441
|
+
are coded. Thus, superblocks 0-2 have the following coded fragments:
|
442
|
+
|
443
|
+
0 | x x x x x x x x 0 1 14 15
|
444
|
+
32 | 3 2 x x x 2 x x 3 2 13 12
|
445
|
+
64 | 4 x x x x x x x 4 7 8 11
|
446
|
+
96 | x x x x x x x x 5 6 9 10
|
447
|
+
|
448
|
+
This is a good place to generate the list of coded fragment numbers for
|
449
|
+
this frame. In this case, the list will begin as:
|
450
|
+
|
451
|
+
33 32 64 37 8 9 41 40 72 104 105 73 ...
|
452
|
+
|
453
|
+
and so on through the remaining 8 fragments of superblock 2 and onto the
|
454
|
+
fragments for the remaining superblocks that are either fully or
|
455
|
+
partially coded.
|
456
|
+
|
457
|
+
|
458
|
+
Unpacking The Macroblock Coding Mode Information
|
459
|
+
------------------------------------------------
|
460
|
+
After unpacking the block coding information, the decoder unpacks the
|
461
|
+
macroblock coding mode information. This process is simple when
|
462
|
+
decoding a golden frame-- since the only possible decoding mode is INTRA,
|
463
|
+
no macroblock coding mode information is transmitted. However, in an
|
464
|
+
interframe, each coded macroblock is encoded with one of 8 methods:
|
465
|
+
|
466
|
+
0, INTER_NO_MV:
|
467
|
+
current fragment =
|
468
|
+
(fragment from previous frame @ same coordinates) +
|
469
|
+
(DCT-encoded residual)
|
470
|
+
|
471
|
+
1, INTRA:
|
472
|
+
current fragment = DCT-encoded block, just like in a golden frame
|
473
|
+
|
474
|
+
2, INTER_PLUS_MV:
|
475
|
+
current fragment =
|
476
|
+
(fragment from previous frame @ (same coords + motion vector)) +
|
477
|
+
(DCT-encoded residual)
|
478
|
+
|
479
|
+
3, INTER_LAST_MV:
|
480
|
+
same as INTER_PLUS_MV but using the last motion vector decoded from
|
481
|
+
the bitstream
|
482
|
+
|
483
|
+
4, INTER_PRIOR_LAST;
|
484
|
+
same as INTER_PLUS_MV but using the second-to-last motion vector
|
485
|
+
decoded from the bitstream
|
486
|
+
|
487
|
+
5, USING_GOLDEN:
|
488
|
+
same as INTER_NO_MV but referencing the golden frame instead of
|
489
|
+
previous interframe
|
490
|
+
|
491
|
+
6, GOLDEN_MV:
|
492
|
+
same as INTER_PLUS_MV but referencing the golden frame instead of
|
493
|
+
previous interframe
|
494
|
+
|
495
|
+
7, INTER_FOURMV:
|
496
|
+
same as INTER_PLUS_MV except that each of the 4 Y fragments gets its
|
497
|
+
own motion vector, and the U and V fragments share the same motion
|
498
|
+
vector which is the average of the 4 Y fragment vectors
|
499
|
+
|
500
|
+
The MB coding mode information is encoded using one of 8 alphabets. The
|
501
|
+
first 3 bits of the MB coding mode stream indicate which of the 8
|
502
|
+
alphabets, 0..7, to use to decode the MB coding information in this frame.
|
503
|
+
The reason for the different alphabets is to minimize the number of bits
|
504
|
+
needed to encode this section of information. Each alphabet arranges the
|
505
|
+
coding modes in a different order, indexing the 8 modes into 8 index
|
506
|
+
slots. Index 0 is encoded with 1 bit (0), index 1 is encoded with 2 bits
|
507
|
+
(10), index 2 is encoded with 3 bits (110), and so on up to indices 6 and
|
508
|
+
7 which are encoded with 6 bits each (1111110 and 1111111, respectively):
|
509
|
+
|
510
|
+
index encoding
|
511
|
+
----- --------
|
512
|
+
0 0
|
513
|
+
1 10
|
514
|
+
2 110
|
515
|
+
3 1110
|
516
|
+
4 11110
|
517
|
+
5 111110
|
518
|
+
6 1111110
|
519
|
+
7 1111111
|
520
|
+
|
521
|
+
For example, the coding modes are arranged in alphabet 1 as follows:
|
522
|
+
|
523
|
+
index coding mode
|
524
|
+
----- -----------
|
525
|
+
0 MODE_INTER_LAST_MV
|
526
|
+
1 MODE_INTER_PRIOR_LAST
|
527
|
+
2 MODE_INTER_PLUS_MV
|
528
|
+
3 MODE_INTER_NO_MV
|
529
|
+
4 MODE_INTRA
|
530
|
+
5 MODE_USING_GOLDEN,
|
531
|
+
6 MODE_GOLDEN_MV
|
532
|
+
7 MODE_INTER_FOURMV
|
533
|
+
|
534
|
+
This alphabet arrangement is designed for frames in which motion vectors
|
535
|
+
based off of the previous interframe dominate.
|
536
|
+
|
537
|
+
When unpacking MB coding mode information for a frame, the decoder first
|
538
|
+
reads 3 bits from the stream to determine the alphabet. In this example,
|
539
|
+
the 3 bits would be 001 to indicate alphabet 1. Consider this contrived
|
540
|
+
bitstream following the alphabet number:
|
541
|
+
|
542
|
+
1010000011000011111110...
|
543
|
+
|
544
|
+
The bits are read as follows:
|
545
|
+
|
546
|
+
10 10 0 0 0 0 110 0 0 0 1111111 0
|
547
|
+
index: 1 1 0 0 0 0 2 0 0 0 7 0
|
548
|
+
|
549
|
+
This arrangement of indices translates to this series of coding modes:
|
550
|
+
|
551
|
+
index coding mode
|
552
|
+
----- -----------
|
553
|
+
1 MODE_INTER_PRIOR_LAST
|
554
|
+
1 MODE_INTER_PRIOR_LAST
|
555
|
+
0 MODE_INTER_LAST_MV
|
556
|
+
0 MODE_INTER_LAST_MV
|
557
|
+
0 MODE_INTER_LAST_MV
|
558
|
+
0 MODE_INTER_LAST_MV
|
559
|
+
2 MODE_INTER_PLUS_MV
|
560
|
+
0 MODE_INTER_LAST_MV
|
561
|
+
0 MODE_INTER_LAST_MV
|
562
|
+
0 MODE_INTER_LAST_MV
|
563
|
+
7 MODE_INTER_FOURMV
|
564
|
+
0 MODE_INTER_LAST_MV
|
565
|
+
|
566
|
+
There are 6 pre-defined alphabets. Consult Appendix B for the complete
|
567
|
+
alphabets. What happens if none of the 6 pre-defined alphabets fit? The
|
568
|
+
VP3 encoder can choose to use alphabet 0 which indicates a custom
|
569
|
+
alphabet. The 3-bit coding mode numbers for each index, 0..7, are stored
|
570
|
+
after the alphabet number in the bitstream. For example, the sequence:
|
571
|
+
|
572
|
+
000 111 110 101 100 011 010 001 000
|
573
|
+
|
574
|
+
would indicate coding alphabet 0 (custom alphabet), index 0 corresponds to
|
575
|
+
coding mode 7 (INTER_FOURMV), index 1 corresponds to coding mode 6
|
576
|
+
(GOLDEN_MV), and so on down to index 7 which would correspond to coding
|
577
|
+
mode 0 (INTER_NO_MV).
|
578
|
+
|
579
|
+
There is one more possible alphabet: Alphabet 7. This alphabet is
|
580
|
+
reserved for when there is such a mixture of coding modes used in a frame
|
581
|
+
that using any variable-length coding mode would result in more bits than
|
582
|
+
a fixed-length representation. When alphabet 7 is specified, the decoder
|
583
|
+
reads 3 bits at a time from the bitstream, and uses those directly as the
|
584
|
+
macroblock coding modes.
|
585
|
+
|
586
|
+
To recap, this is the general algorithm for decoding macroblock coding
|
587
|
+
mode information:
|
588
|
+
|
589
|
+
if (golden frame)
|
590
|
+
all frames are intracoded, there is no MB coding mode information
|
591
|
+
else
|
592
|
+
read 3 bits from bitstream to determine alphabet
|
593
|
+
if alphabet = 0
|
594
|
+
this is a custom alphabet, populate index table with 8 3-bit coding
|
595
|
+
modes read from bitstream
|
596
|
+
foreach coded macroblock, unpack a coding mode:
|
597
|
+
if alphabet = 7
|
598
|
+
read 3 bits from the bitstream as the coding mode for the
|
599
|
+
macroblock
|
600
|
+
else
|
601
|
+
read a VLC from the bitstream
|
602
|
+
use the decoded VLC value to index into the coding mode alphabet
|
603
|
+
selected for this frame and assign the indexed coding mode to
|
604
|
+
this macroblock
|
605
|
+
|
606
|
+
|
607
|
+
Unpacking The Macroblock Motion Vectors
|
608
|
+
---------------------------------------
|
609
|
+
After unpacking the macroblock coding mode information, the decoder
|
610
|
+
unpacks the macroblock motion vectors. This phase essentially assigns a
|
611
|
+
motion vector to each of the 6 constituent fragments of any coded
|
612
|
+
macroblock that requires motion vectors.
|
613
|
+
|
614
|
+
If the frame is a golden frame then there is no motion compensation and
|
615
|
+
no motion vectors are encoded in the bitstream.
|
616
|
+
|
617
|
+
If the frame is an interframe, the next bit is read from the bitstream
|
618
|
+
to determine the vector entropy coding method used. If the coding method
|
619
|
+
is zero then all of the vectors will be unpacked using a VLC method. If
|
620
|
+
the coding method is 1 then all of the vectors will be unpacked using a
|
621
|
+
fixed length method.
|
622
|
+
|
623
|
+
The VLC unpacking method reads 3 bits from the bitstream. These 3 bits
|
624
|
+
comprise a number ranging from 0..7 which indicate the next action:
|
625
|
+
|
626
|
+
0, MV component = 0
|
627
|
+
1, MV component = 1
|
628
|
+
2, MV component = -1
|
629
|
+
3, MV component = 2, read next bit for sign
|
630
|
+
4, MV component = 3, read next bit for sign
|
631
|
+
5, MV component = 4 + (read next 2 bits), read next bit for sign
|
632
|
+
range: (4..7, -4..-7)
|
633
|
+
6, MV component = 8 + (read next 3 bits), read next bit for sign
|
634
|
+
range: (8..15, -8..-15)
|
635
|
+
7, MV component = 16 + (read next 4 bits), read next bit for sign
|
636
|
+
range: (16..31, -16..-31)
|
637
|
+
|
638
|
+
The fixed length vector unpacking method simply reads the next 5 bits
|
639
|
+
from the bitstream, reads the next bit for sign, and calls the whole
|
640
|
+
thing a motion vector component. This gives a range of (-31..31), which
|
641
|
+
is the same range as the VLC method.
|
642
|
+
|
643
|
+
For example, consider the following contrived motion vector bitstream:
|
644
|
+
|
645
|
+
000001011011111000...
|
646
|
+
|
647
|
+
The stream is read as:
|
648
|
+
|
649
|
+
0 (000 010) (110 111 1 100 0)
|
650
|
+
|
651
|
+
The first bit indicates the entropy method which, in this example, is
|
652
|
+
variable length as opposed to fixed length. The next 3 bits are 0 which
|
653
|
+
indicate a X MV component of 0. The next 3 bits are 2 which indicate a Y
|
654
|
+
MV component of -1. The first motion vector encoded in this stream is
|
655
|
+
(0, -1). The next 3 bits are 6 which indicate 8 + next 3 bits (7) with
|
656
|
+
another bit indicating sign (1 in this case, which is negative). Thus,
|
657
|
+
the X MV component is -15. The next 3 bits are 4 which indicate a Y MV
|
658
|
+
component of 3 with one more bit for the sign (0 is positive). So the
|
659
|
+
second motion vector encoded in this stream is (-15, 3).
|
660
|
+
|
661
|
+
As an example of the fixed-length entropy method, consider the following
|
662
|
+
contrived bitstream:
|
663
|
+
|
664
|
+
1010101101010...
|
665
|
+
|
666
|
+
The stream is read as:
|
667
|
+
|
668
|
+
1 01010 1 10101 0
|
669
|
+
|
670
|
+
The first bit indicates the fixed length entropy method. The first 5 bits
|
671
|
+
are 10 followed by a negative sign bit. The next 5 bits are 21 followed by
|
672
|
+
a positive sign bit. The first motion vector in this stream is (-10, 21).
|
673
|
+
|
674
|
+
During this phase of the decoding process, it is traditional to assign all
|
675
|
+
motion vectors for all coded macroblocks that require them, whether they
|
676
|
+
are unpacked from the motion vector bitstream or copied from previous
|
677
|
+
coded macroblocks. It is necessary to track the motion vectors for both
|
678
|
+
the previous macroblock as well as the next-to-last (prior) macroblock.
|
679
|
+
The general algorithm for this phase is as follows:
|
680
|
+
|
681
|
+
foreach coded macroblock
|
682
|
+
last MV = 0
|
683
|
+
prior last MV = 0
|
684
|
+
if coding mode = MODE_INTER_PLUS_MV or MODE_GOLDEN_MV
|
685
|
+
read current MV pair from the bitstream and set all fragment motion
|
686
|
+
vectors to that pair
|
687
|
+
prior last MV = last MV
|
688
|
+
last MV = current MV
|
689
|
+
|
690
|
+
if coding mode = MODE_INTER_FOURMV
|
691
|
+
read MV for first Y fragment in macroblock
|
692
|
+
read MV for second Y fragment in macroblock
|
693
|
+
read MV for third Y fragment in macroblock
|
694
|
+
read MV for fourth Y fragment in macroblock
|
695
|
+
set U & V fragment motion vectors to average of 4 Y vectors,
|
696
|
+
calculated as follows:
|
697
|
+
if sum of all 4 X motion components is positive, the X
|
698
|
+
motion component for the U & V fragments is (sum + 2) / 4,
|
699
|
+
otherwise, it is (sum - 2) / 4; repeat the same process for the
|
700
|
+
Y components
|
701
|
+
prior last MV = last MV
|
702
|
+
last MV = MV for fourth Y fragment from this macroblock
|
703
|
+
|
704
|
+
if coding mode = MODE_INTER_LAST_MV
|
705
|
+
motion vectors for this macroblock are the same as last MV; note
|
706
|
+
that in this case, the last MV remains the last MV and the prior
|
707
|
+
last MV remains the prior last MV
|
708
|
+
|
709
|
+
if coding mode = MODE_INTER_PRIOR_LAST
|
710
|
+
motion vectors for this macroblock are the same as prior last MV
|
711
|
+
prior last MV = last MV
|
712
|
+
last MV = current MV (effectively, swap last and prior last vectors)
|
713
|
+
|
714
|
+
|
715
|
+
Unpacking The DCT Coefficients
|
716
|
+
------------------------------
|
717
|
+
After unpacking the macroblock motion vectors, the decoder unpacks the
|
718
|
+
fragment DCT coefficient data. Each coded fragment has 64 DCT
|
719
|
+
coefficients. Some of the coefficients will be non-zero. Many of the
|
720
|
+
coefficients will, or should be 0 as this is where the coding method
|
721
|
+
derives much of its compression.
|
722
|
+
|
723
|
+
During this phase, the decoder will be unpacking DCT coefficients, zero
|
724
|
+
runs, and end-of-block (EOB) codes. The decoder unpacks the the DC
|
725
|
+
coefficients for all fragments, then all of the first AC coefficients,
|
726
|
+
and so on until all of the 64 DCT coefficients are unpacked from the
|
727
|
+
bitstream.
|
728
|
+
|
729
|
+
To obtain the DCT coefficients, the decoder unpacks a series of VLCs
|
730
|
+
from the bitstream which turn into a series of tokens ranging from
|
731
|
+
0..31. Each of these tokens specifies which action to take next. VP3
|
732
|
+
defines 80 different 32-element histograms for VLC decoding:
|
733
|
+
|
734
|
+
16 histograms for DC token decoding
|
735
|
+
16 histograms for group 1 AC token decoding
|
736
|
+
16 histograms for group 2 AC token decoding
|
737
|
+
16 histograms for group 3 AC token decoding
|
738
|
+
16 histograms for group 4 AC token decoding
|
739
|
+
|
740
|
+
The decoder fetches 4 bits from the bitstream that will be used to
|
741
|
+
select a DC histogram and 4 bits that will be used to select 4 AC
|
742
|
+
histograms, one for each AC group.
|
743
|
+
|
744
|
+
The meaning of each of the 32 possible tokens follows. 'EB' stands for
|
745
|
+
extra bits read from bitstream directly after the VLC token:
|
746
|
+
|
747
|
+
0, DCT_EOB_TOKEN
|
748
|
+
set the current block to EOB, meaning that the block is marked as being
|
749
|
+
fully unpacked
|
750
|
+
|
751
|
+
1, DCT_EOB_PAIR_TOKEN
|
752
|
+
set the next 2 blocks to EOB
|
753
|
+
|
754
|
+
2. DCT_EOB_TRIPLE_TOKEN
|
755
|
+
set the next 3 blocks to EOB
|
756
|
+
|
757
|
+
3, DCT_REPEAT_RUN_TOKEN
|
758
|
+
set the next (2 EBs + 4) blocks to EOB
|
759
|
+
|
760
|
+
4, DCT_REPEAT_RUN2_TOKEN
|
761
|
+
set the next (3 EBs + 8) blocks to EOB
|
762
|
+
|
763
|
+
5, DCT_REPEAT_RUN3_TOKEN
|
764
|
+
set the next (4 EBs + 16) blocks to EOB
|
765
|
+
|
766
|
+
6, DCT_REPEAT_RUN4_TOKEN
|
767
|
+
set the next (12 EBs) blocks to EOB
|
768
|
+
|
769
|
+
7, DCT_SHORT_ZRL_TOKEN
|
770
|
+
skip (3 EBs + 1) positions in the output matrix
|
771
|
+
|
772
|
+
8, DCT_ZRL_TOKEN
|
773
|
+
skip (6 EBs + 1) positions in the output matrix
|
774
|
+
|
775
|
+
9, ONE_TOKEN
|
776
|
+
output 1 as coefficient
|
777
|
+
|
778
|
+
10, MINUS_ONE_TOKEN
|
779
|
+
output -1 as coefficient
|
780
|
+
|
781
|
+
11, TWO_TOKEN
|
782
|
+
output 2 as coefficient
|
783
|
+
|
784
|
+
12, MINUS_TWO_TOKEN
|
785
|
+
output -2 as coefficient
|
786
|
+
|
787
|
+
13, 14, 15, 16, LOW_VAL_TOKENS
|
788
|
+
next EB determines coefficient sign; coeff = DCT_VAL_CAT2_MIN (3) +
|
789
|
+
(token - 13) (this gives a range of +/- 3..6)
|
790
|
+
|
791
|
+
17, DCT_VAL_CATEGORY3
|
792
|
+
next EB determines coefficient sign; coeff = DCT_VAL_CAT3_MIN (7) + next
|
793
|
+
EB (this gives a range of +/- 7..8)
|
794
|
+
|
795
|
+
18, DCT_VAL_CATEGORY4
|
796
|
+
next EB determines coefficient sign; coeff = DCT_VAL_CAT4_MIN (9) + next
|
797
|
+
2 EBs (this gives a range of +/- 9..12)
|
798
|
+
|
799
|
+
19, DCT_VAL_CATEGORY5
|
800
|
+
next EB determines coefficient sign; coeff = DCT_VAL_CAT5_MIN (13) +
|
801
|
+
next 3 EBs (this gives a range of +/- 13..20)
|
802
|
+
|
803
|
+
20, DCT_VAL_CATEGORY6
|
804
|
+
next EB determines coefficient sign; coeff = DCT_VAL_CAT6_MIN (21) +
|
805
|
+
next 4 EBs (this gives a range of +/- 21..36)
|
806
|
+
|
807
|
+
21, DCT_VAL_CATEGORY7
|
808
|
+
next EB determines coefficient sign; coeff = DCT_VAL_CAT7_MIN (37) +
|
809
|
+
next 5 EBs (this gives a range of +/- 37..68)
|
810
|
+
|
811
|
+
22, DCT_VAL_CATEGORY8
|
812
|
+
next EB determines coefficient sign; coeff = DCT_VAL_CAT8_MIN (69) +
|
813
|
+
next 9 EBs (this gives a range of +/- 69..580)
|
814
|
+
|
815
|
+
23, 24, 25, 26, 27, DCT_RUN_CATEGORY1
|
816
|
+
coefficient of +/- 1 preceded by a number of 0s; next EB determines sign
|
817
|
+
of coefficient; skip (token - 22) 0s in the output matrix before
|
818
|
+
placing the final coefficient (this gives a range of 1..5 0s)
|
819
|
+
|
820
|
+
28, DCT_RUN_CATEGORY1B
|
821
|
+
coefficient of +/- 1 preceded by a number of 0s; next EB determines sign
|
822
|
+
of coefficient; skip (next 2 EBs + 6) 0s in the output matrix before
|
823
|
+
placing the final coefficient (this gives a range of 6..9 0s)
|
824
|
+
|
825
|
+
29, DCT_RUN_CATEGORY1C
|
826
|
+
coefficient of +/- 1 preceded by a number of 0s; next EB determines sign
|
827
|
+
of coefficient; skip (next 3 EBs + 10) 0s in the output matrix before
|
828
|
+
placing the final coefficient (this gives a range of 10..17 0s)
|
829
|
+
|
830
|
+
30, DCT_RUN_CATEGORY2
|
831
|
+
coefficient of +/- 2..3 preceded by a single zero; next EB determines
|
832
|
+
sign of coefficient; coefficient = (next EB + 2)
|
833
|
+
|
834
|
+
31, DCT_RUN_CATEGORY2B (not specifically named in VP3 source)
|
835
|
+
coefficient of +/- 2..3 preceded by 2 or 3 0s; next EB determines
|
836
|
+
sign of coefficient; coefficient = (next EB + 2); skip (next EB + 2) 0s
|
837
|
+
before placing coefficient in output matrix
|
838
|
+
|
839
|
+
Note: EOB runs can, and often do, cross threshold stages and plane
|
840
|
+
boundaries. For example, a decoder may have decoded all of the AC #2
|
841
|
+
coefficients for all fragments and still have an EOB run of 2. That
|
842
|
+
means that during the AC #3 decode process, the first 2 coded fragments
|
843
|
+
that are not already EOB will be set to EOB.
|
844
|
+
|
845
|
+
Let's work through a highly contrived example to illustrate the
|
846
|
+
coefficient decoding process.
|
847
|
+
|
848
|
+
|
849
|
+
|
850
|
+
[not finished]
|
851
|
+
|
852
|
+
|
853
|
+
|
854
|
+
|
855
|
+
When the decoder is finished unpacking the DCT coefficients, the entire
|
856
|
+
encoded VP3 frame bitstream should be consumed.
|
857
|
+
|
858
|
+
|
859
|
+
Reversing The DC Prediction
|
860
|
+
---------------------------
|
861
|
+
Now that all of the DCT coefficient data has been unpacked, the DC
|
862
|
+
coefficients need to be fully reconstructed before the IDCT can be
|
863
|
+
performed.
|
864
|
+
|
865
|
+
VP3 uses a somewhat involved process for DC prediction which uses up to
|
866
|
+
four DC coefficients from surrounding fragments. For each fragment to be
|
867
|
+
transformed with the IDCT, the DC coefficient is predicted from weighted
|
868
|
+
sum of the DC coefficients in the left (l), up-left (ul), up (u), and
|
869
|
+
up-right (ur) fragments, if they are coded (not unchanged from the
|
870
|
+
previous frame) in a compatible frame (current, previous, or golden).
|
871
|
+
|
872
|
+
In a golden frame, the prediction is quite straightforward since all
|
873
|
+
fragments will be coded. A fragment's DC prediction will fall into 1 of
|
874
|
+
5 groups:
|
875
|
+
|
876
|
+
abbbbbbbbb
|
877
|
+
cdddddddde
|
878
|
+
cdddddddde
|
879
|
+
cdddddddde
|
880
|
+
cdddddddde
|
881
|
+
|
882
|
+
* Group a is the top left corner fragment. There is nothing to predict
|
883
|
+
from. This DC coefficient has a lot of energy and requires many bits to
|
884
|
+
code.
|
885
|
+
|
886
|
+
* Group b is the remainder of the top row of fragments. These fragments
|
887
|
+
can only predict from the left fragment.
|
888
|
+
|
889
|
+
* Group c is the left column of fragments, not including the top left
|
890
|
+
fragment. These fragments have the top and top-right fragments from
|
891
|
+
which to predict.
|
892
|
+
|
893
|
+
* Group d is the main body of fragments. These fragments have access to
|
894
|
+
all 4 predictors.
|
895
|
+
|
896
|
+
* Group e is the right column of fragments, not including the top right
|
897
|
+
fragment. These fragments can predict from the left, up-left and up
|
898
|
+
fragments.
|
899
|
+
|
900
|
+
The process of reversing prediction for interframes grows more complex.
|
901
|
+
First, the decoder must evaluate which candidate fragments (l, ul, u, or
|
902
|
+
ur) are available for as predictors. Then, it can only use fragments
|
903
|
+
that are coded within the same frame (current, previous, or golden).
|
904
|
+
Further, there are auxiliary predictors for each frame type that are
|
905
|
+
initialized to 0 at the start of each video frame decode operation. The
|
906
|
+
decoder falls back on these auxiliary predictors when it can not find
|
907
|
+
any valid candidate predictors for the current fragment.
|
908
|
+
|
909
|
+
To work through some examples, consider the following notation, e.g.:
|
910
|
+
|
911
|
+
ul-C = up-left fragment, coded in the current frame
|
912
|
+
u-P = up fragment, coded as a motion residual from the previous frame
|
913
|
+
ur-C = up-right fragment, coded in the current frame
|
914
|
+
l-G = left fragment, coded as a motion residual from the golden frame
|
915
|
+
x-P = current fragment where DC prediction is being performed, coded
|
916
|
+
as a motion residual from the previous frame
|
917
|
+
|
918
|
+
This is a simple case:
|
919
|
+
|
920
|
+
ul-C u-C ur-C
|
921
|
+
l-C x-C
|
922
|
+
|
923
|
+
The current fragment predicts from all four of the candidate fragments
|
924
|
+
since they are coded in the same frame.
|
925
|
+
|
926
|
+
ul-P u-C ur-C
|
927
|
+
l-P x-P
|
928
|
+
|
929
|
+
The current fragment predicts from the left and up-left fragments.
|
930
|
+
|
931
|
+
ul-C u-P ur-G
|
932
|
+
l-P x-G
|
933
|
+
|
934
|
+
The current fragment predicts from the up-right fragment.
|
935
|
+
|
936
|
+
ul-C u-C ur-C
|
937
|
+
l-C x-G
|
938
|
+
|
939
|
+
The current fragment does not predict from any of the candidate
|
940
|
+
fragments since the current fragment is a motion residual from the
|
941
|
+
golden frame. Rather, add the auxiliary golden frame predictor to the
|
942
|
+
current fragment's DC coefficient. Save the new DC coefficient as the
|
943
|
+
new golden frame auxiliary DC predictor.
|
944
|
+
|
945
|
+
If the decoder only finds one valid candidate predictor, then it is used
|
946
|
+
by itself. When the decoder finds multiple valid candidate fragments
|
947
|
+
from which to predict DC, it applies a weighting function to the
|
948
|
+
surrounding fragments' DC coefficients. The following table presents all
|
949
|
+
16 possible combinations of available/not available predictors and what
|
950
|
+
to do in each case:
|
951
|
+
|
952
|
+
ul u ur l
|
953
|
+
-- -- -- --
|
954
|
+
0 0 0 0 no predictors available:
|
955
|
+
use the last predictor saved for the frame type
|
956
|
+
(either intra, inter, or golden)
|
957
|
+
|
958
|
+
0 0 0 1 left predictor available:
|
959
|
+
pred = l.dc
|
960
|
+
|
961
|
+
0 0 1 0 up-right predictor available:
|
962
|
+
pred = ur.dc
|
963
|
+
|
964
|
+
0 0 1 1 up-right, left predictors available:
|
965
|
+
pred = (53 * ur.dc) + (75 * l.dc)
|
966
|
+
--------------------------
|
967
|
+
128
|
968
|
+
|
969
|
+
0 1 0 0 up predictor available:
|
970
|
+
pred = u.dc
|
971
|
+
|
972
|
+
0 1 0 1 up, left predictors available:
|
973
|
+
pred = (u.dc + l.dc)
|
974
|
+
-------------
|
975
|
+
2
|
976
|
+
|
977
|
+
0 1 1 0 up, up-right predictors available:
|
978
|
+
discard up-right predictor
|
979
|
+
pred = u.dc
|
980
|
+
|
981
|
+
0 1 1 1 up, up-right, left predictors available:
|
982
|
+
discard up predictor
|
983
|
+
pred = (53 * ur.dc) + (75 * l.dc)
|
984
|
+
--------------------------
|
985
|
+
128
|
986
|
+
|
987
|
+
1 0 0 0 up-left predictor available:
|
988
|
+
pred = ul.dc
|
989
|
+
|
990
|
+
1 0 0 1 up-left, left predictors available:
|
991
|
+
discard up-left predictor
|
992
|
+
pred = l.dc
|
993
|
+
|
994
|
+
1 0 1 0 up-left, up-right predictors available:
|
995
|
+
pred = (ul.dc + ur.dc)
|
996
|
+
---------------
|
997
|
+
2
|
998
|
+
|
999
|
+
1 0 1 1 up-left, up-right, left predictors available:
|
1000
|
+
discard up-left predictor
|
1001
|
+
pred = (53 * ur.dc) + (75 * l.dc)
|
1002
|
+
--------------------------
|
1003
|
+
128
|
1004
|
+
|
1005
|
+
1 1 0 0 up-left, up predictors available:
|
1006
|
+
discard up-left
|
1007
|
+
pred = u.dc
|
1008
|
+
|
1009
|
+
1 1 0 1 up-left, up, left predictors available:
|
1010
|
+
pred = (-26 * ul.dc + 29 * u.dc + 29 * l.dc)
|
1011
|
+
-------------------------------------
|
1012
|
+
32
|
1013
|
+
|
1014
|
+
1 1 1 0 up-left, up, up-right predictors available:
|
1015
|
+
pred = (3 * ul.dc + 10 * u.dc + 3 * ur.dc)
|
1016
|
+
-----------------------------------
|
1017
|
+
16
|
1018
|
+
|
1019
|
+
1 1 1 1 all 4 predictors available:
|
1020
|
+
discard up-right predictor
|
1021
|
+
pred = (-26 * ul.dc + 29 * u.dc + 29 * l.dc)
|
1022
|
+
-------------------------------------
|
1023
|
+
32
|
1024
|
+
|
1025
|
+
Note that this final prediction case ([ul u l]) risks outranging. The
|
1026
|
+
difference of the predicted DC is checked against u.dc, l.dc, and ul.dc,
|
1027
|
+
in that order, and if the difference is greater than 128 in any case,
|
1028
|
+
the predictor is assigned as that DC coefficient. In pseudocode:
|
1029
|
+
|
1030
|
+
if (ABSOLUTE_VALUE(pred - u.dc) > 128)
|
1031
|
+
pref = u.dc
|
1032
|
+
else if (ABSOLUTE_VALUE(pred - l.dc) > 128)
|
1033
|
+
pref = l.dc
|
1034
|
+
else if (ABSOLUTE_VALUE(pred - ul.dc) > 128)
|
1035
|
+
pref = ul.dc
|
1036
|
+
|
1037
|
+
The predicted value is, at long last, added to the fragment's decoded DC
|
1038
|
+
coefficient. Finally, the new DC coefficient is saved as the frame
|
1039
|
+
type's auxiliary predictor. For example, if this fragment is coded as a
|
1040
|
+
motion residual from the previous frame, save the fragment's DC
|
1041
|
+
coefficient as the previous frame auxiliary predictor.
|
1042
|
+
|
1043
|
+
|
1044
|
+
[still need to mention precise rounding considerations, a.k.a, the
|
1045
|
+
HIGHTBITDUPPED() macro]
|
1046
|
+
|
1047
|
+
|
1048
|
+
|
1049
|
+
Reconstructing The Frame
|
1050
|
+
------------------------
|
1051
|
+
rough outline:
|
1052
|
+
- foreach fragment:
|
1053
|
+
- if motion vector
|
1054
|
+
- copy motion fragment from appropriate frame into current frame
|
1055
|
+
(don't forget to account for unrestricted motion vectors)
|
1056
|
+
- dequantize fragment coefficients
|
1057
|
+
- run coefficients through inverse DCT
|
1058
|
+
- if INTRA coded fragment
|
1059
|
+
- output transformed coefficients
|
1060
|
+
- else
|
1061
|
+
- apply transformed residual to motion fragment
|
1062
|
+
|
1063
|
+
[not finished]
|
1064
|
+
|
1065
|
+
|
1066
|
+
Theora Specification
|
1067
|
+
--------------------
|
1068
|
+
The Theora project leverages the VP3 codec into a new video coding
|
1069
|
+
system. The algorithm and bitstream format are the same as VP3 with a
|
1070
|
+
few minor differences:
|
1071
|
+
|
1072
|
+
1) The frame orientation is reversed-- VP3 is coded from bottom to top
|
1073
|
+
while Theora video is coded from top to bottom.
|
1074
|
+
[nope-- only true in the first few alpha releases; final Theora spec will
|
1075
|
+
be upside-down, the same as VP3]
|
1076
|
+
|
1077
|
+
2) Variable histograms-- VP3 uses a hardcoded set of histograms for DCT
|
1078
|
+
coefficient coding (described in section "Unpacking The DCT
|
1079
|
+
Coefficients"). Theora packs the histogram information in the header of
|
1080
|
+
the transport format (which is meant to be Ogg, but can probably be
|
1081
|
+
coerced into a variety of other multimedia container formats).
|
1082
|
+
|
1083
|
+
3) Variable quantization-- As with the histograms, Theora codes the
|
1084
|
+
quantization tables and quality thresholds (described in section
|
1085
|
+
"Initializing The Quantization Matrices") into the header.
|
1086
|
+
|
1087
|
+
4) [special VLRLC case for encoding unusually large runs of blocks;
|
1088
|
+
necessary for HD resolutions]
|
1089
|
+
|
1090
|
+
[still need coding format of histogram and quantizer information]
|
1091
|
+
|
1092
|
+
|
1093
|
+
Appendix A: VP31 Quantization Matrices And Scale Factors
|
1094
|
+
--------------------------------------------------------
|
1095
|
+
The following quantization matrices and scale factor tables are hardcoded
|
1096
|
+
into the VP31 coding standard. These tables can vary according to the
|
1097
|
+
setup information transported along with a Theora file.
|
1098
|
+
|
1099
|
+
Base quantization matrix for golden frame Y fragments (note that this
|
1100
|
+
is the same as JPEG):
|
1101
|
+
|
1102
|
+
16 11 10 16 24 40 51 61
|
1103
|
+
12 12 14 19 26 58 60 55
|
1104
|
+
14 13 16 24 40 57 69 56
|
1105
|
+
14 17 22 29 51 87 80 62
|
1106
|
+
18 22 37 58 68 109 103 77
|
1107
|
+
24 35 55 64 81 104 113 92
|
1108
|
+
49 64 78 87 103 121 120 101
|
1109
|
+
72 92 95 98 112 100 103 99
|
1110
|
+
|
1111
|
+
|
1112
|
+
Base quantization matrix for golden frame C fragments (note that this
|
1113
|
+
is the same as JPEG):
|
1114
|
+
|
1115
|
+
17 18 24 47 99 99 99 99
|
1116
|
+
18 21 26 66 99 99 99 99
|
1117
|
+
24 26 56 99 99 99 99 99
|
1118
|
+
47 66 99 99 99 99 99 99
|
1119
|
+
99 99 99 99 99 99 99 99
|
1120
|
+
99 99 99 99 99 99 99 99
|
1121
|
+
99 99 99 99 99 99 99 99
|
1122
|
+
99 99 99 99 99 99 99 99
|
1123
|
+
|
1124
|
+
|
1125
|
+
Base quantization matrix for interframe Y and C fragments:
|
1126
|
+
|
1127
|
+
16 16 16 20 24 28 32 40
|
1128
|
+
16 16 20 24 28 32 40 48
|
1129
|
+
16 20 24 28 32 40 48 64
|
1130
|
+
20 24 28 32 40 48 64 64
|
1131
|
+
24 28 32 40 48 64 64 64
|
1132
|
+
28 32 40 48 64 64 64 96
|
1133
|
+
32 40 48 64 64 64 96 128
|
1134
|
+
40 48 64 64 64 96 128 128
|
1135
|
+
|
1136
|
+
|
1137
|
+
DC coefficient scale factor table:
|
1138
|
+
|
1139
|
+
220 200 190 180 170 170 160 160
|
1140
|
+
150 150 140 140 130 130 120 120
|
1141
|
+
110 110 100 100 90 90 90 80
|
1142
|
+
80 80 70 70 70 60 60 60
|
1143
|
+
60 50 50 50 50 40 40 40
|
1144
|
+
40 40 30 30 30 30 30 30
|
1145
|
+
30 20 20 20 20 20 20 20
|
1146
|
+
20 10 10 10 10 10 10 10
|
1147
|
+
|
1148
|
+
|
1149
|
+
AC coefficient scale factor table:
|
1150
|
+
|
1151
|
+
500 450 400 370 340 310 285 265
|
1152
|
+
245 225 210 195 185 180 170 160
|
1153
|
+
150 145 135 130 125 115 110 107
|
1154
|
+
100 96 93 89 85 82 75 74
|
1155
|
+
70 68 64 60 57 56 52 50
|
1156
|
+
49 45 44 43 40 38 37 35
|
1157
|
+
33 32 30 29 28 25 24 22
|
1158
|
+
21 19 18 17 15 13 12 10
|
1159
|
+
|
1160
|
+
|
1161
|
+
Appendix B: Macroblock Coding Mode Alphabets
|
1162
|
+
--------------------------------------------
|
1163
|
+
These are the 6 pre-defined alphabets used to decode macroblock coding
|
1164
|
+
mode information:
|
1165
|
+
|
1166
|
+
Alphabet 1:
|
1167
|
+
index coding mode
|
1168
|
+
----- -----------
|
1169
|
+
0 MODE_INTER_LAST_MV
|
1170
|
+
1 MODE_INTER_PRIOR_LAST
|
1171
|
+
2 MODE_INTER_PLUS_MV
|
1172
|
+
3 MODE_INTER_NO_MV
|
1173
|
+
4 MODE_INTRA
|
1174
|
+
5 MODE_USING_GOLDEN,
|
1175
|
+
6 MODE_GOLDEN_MV
|
1176
|
+
7 MODE_INTER_FOURMV
|
1177
|
+
|
1178
|
+
Alphabet 2:
|
1179
|
+
index coding mode
|
1180
|
+
----- -----------
|
1181
|
+
0 MODE_INTER_LAST_MV
|
1182
|
+
1 MODE_INTER_PRIOR_LAST
|
1183
|
+
2 MODE_INTER_NO_MV
|
1184
|
+
3 MODE_INTER_PLUS_MV
|
1185
|
+
4 MODE_INTRA
|
1186
|
+
5 MODE_USING_GOLDEN
|
1187
|
+
6 MODE_GOLDEN_MV
|
1188
|
+
7 MODE_INTER_FOURMV
|
1189
|
+
|
1190
|
+
Alphabet 3:
|
1191
|
+
index coding mode
|
1192
|
+
----- -----------
|
1193
|
+
0 MODE_INTER_LAST_MV
|
1194
|
+
1 MODE_INTER_PLUS_MV
|
1195
|
+
2 MODE_INTER_PRIOR_LAST
|
1196
|
+
3 MODE_INTER_NO_MV
|
1197
|
+
4 MODE_INTRA
|
1198
|
+
5 MODE_USING_GOLDEN
|
1199
|
+
6 MODE_GOLDEN_MV
|
1200
|
+
7 MODE_INTER_FOURMV
|
1201
|
+
|
1202
|
+
Alphabet 4:
|
1203
|
+
index coding mode
|
1204
|
+
----- -----------
|
1205
|
+
0 MODE_INTER_LAST_MV
|
1206
|
+
1 MODE_INTER_PLUS_MV
|
1207
|
+
2 MODE_INTER_NO_MV
|
1208
|
+
3 MODE_INTER_PRIOR_LAST
|
1209
|
+
4 MODE_INTRA
|
1210
|
+
5 MODE_USING_GOLDEN
|
1211
|
+
6 MODE_GOLDEN_MV
|
1212
|
+
7 MODE_INTER_FOURMV
|
1213
|
+
|
1214
|
+
Alphabet 5:
|
1215
|
+
index coding mode
|
1216
|
+
----- -----------
|
1217
|
+
0 MODE_INTER_NO_MV
|
1218
|
+
1 MODE_INTER_LAST_MV
|
1219
|
+
2 MODE_INTER_PRIOR_LAST
|
1220
|
+
3 MODE_INTER_PLUS_MV
|
1221
|
+
4 MODE_INTRA
|
1222
|
+
5 MODE_USING_GOLDEN
|
1223
|
+
6 MODE_GOLDEN_MV
|
1224
|
+
7 MODE_INTER_FOURMV
|
1225
|
+
|
1226
|
+
Alphabet 6:
|
1227
|
+
index coding mode
|
1228
|
+
----- -----------
|
1229
|
+
0 MODE_INTER_NO_MV
|
1230
|
+
1 MODE_USING_GOLDEN
|
1231
|
+
2 MODE_INTER_LAST_MV
|
1232
|
+
3 MODE_INTER_PRIOR_LAST
|
1233
|
+
4 MODE_INTER_PLUS_MV
|
1234
|
+
5 MODE_INTRA
|
1235
|
+
6 MODE_GOLDEN_MV
|
1236
|
+
7 MODE_INTER_FOURMV
|
1237
|
+
|
1238
|
+
|
1239
|
+
Appendix C: DCT Coefficient VLC Tables
|
1240
|
+
--------------------------------------
|
1241
|
+
- VP31 tables are hardcoded
|
1242
|
+
- Theora tables are transported with video stream
|
1243
|
+
|
1244
|
+
[not finished]
|
1245
|
+
|
1246
|
+
|
1247
|
+
Appendix D: The VP3 IDCT
|
1248
|
+
------------------------
|
1249
|
+
|
1250
|
+
[not finished]
|
1251
|
+
|
1252
|
+
|
1253
|
+
Acknowledgements
|
1254
|
+
----------------
|
1255
|
+
Thanks to Michael Niedermayer (michaelni at gmx dot at) for peer review,
|
1256
|
+
corrections, and recommendations for improvement.
|
1257
|
+
|
1258
|
+
Dan Miller (dan at on2 dot com) for clarifications on pieces of the
|
1259
|
+
format.
|
1260
|
+
|
1261
|
+
Timothy B. Terriberry (tterribe at vt dot edu) for clarification about the
|
1262
|
+
differences between VP3 and Theora, detailed explanation of motion
|
1263
|
+
vector mechanics.
|
1264
|
+
|
1265
|
+
|
1266
|
+
References
|
1267
|
+
----------
|
1268
|
+
Tables necessary for decoding VP3:
|
1269
|
+
http://mplayerhq.hu/cgi-bin/cvsweb.cgi/~checkout~/ffmpeg/libavcodec/vp3data.h?content-type=text/x-cvsweb-markup&cvsroot=FFMpeg
|
1270
|
+
|
1271
|
+
Official VP3 site:
|
1272
|
+
http://www.vp3.com/
|
1273
|
+
|
1274
|
+
Theora, based on VP3:
|
1275
|
+
http://www.theora.org/
|
1276
|
+
|
1277
|
+
On2, creators of the VP3 format:
|
1278
|
+
http://www.on2.com/
|
1279
|
+
|
1280
|
+
|
1281
|
+
ChangeLog
|
1282
|
+
---------
|
1283
|
+
v0.5: December 8, 2004
|
1284
|
+
- reworked section "Reversing The DC Prediction" to include a tabular
|
1285
|
+
representation of all 16 prediction modes
|
1286
|
+
|
1287
|
+
v0.4: March 2, 2004
|
1288
|
+
- renamed and expanded section "Initializing The Quantization Matrices"
|
1289
|
+
- outlined section "Reconstructing The Frame"
|
1290
|
+
- moved Theora Differences Appendix to its own section entitled "Theora
|
1291
|
+
Specification"
|
1292
|
+
- added Appendix: Quantization Matrices And Scale Factors
|
1293
|
+
- added Appendix: DCT Coefficient VLC Tables
|
1294
|
+
|
1295
|
+
v0.3: February 29, 2004
|
1296
|
+
- expanded section "Unpacking The Macroblock Coding Mode Information"
|
1297
|
+
- expanded section "Unpacking The Macroblock Motion Vectors"
|
1298
|
+
- added Appendix: Macroblock Coding Mode Alphabets
|
1299
|
+
|
1300
|
+
v0.2: October 9, 2003
|
1301
|
+
- expanded section "Reversing the DC Prediction"
|
1302
|
+
- added Appendix: Theora Differences
|
1303
|
+
|
1304
|
+
v0.1: June 17, 2003
|
1305
|
+
- initial release, nowhere near complete
|