greatest_treasure_game 0.0.1
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- checksums.yaml +7 -0
- data/LICENSE +19 -0
- data/README +7 -0
- data/bin/high_scores.txt +5 -0
- data/bin/play_game +42 -0
- data/bin/players.csv +3 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +38 -0
- data/lib/studio_game/clumsy_player.rb +26 -0
- data/lib/studio_game/die.rb +23 -0
- data/lib/studio_game/game.rb +109 -0
- data/lib/studio_game/game_turn.rb +25 -0
- data/lib/studio_game/loaded_die.rb +14 -0
- data/lib/studio_game/playable.rb +16 -0
- data/lib/studio_game/player.rb +66 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/berskerker_spec.rb +30 -0
- data/spec/clumsy_player_spec.rb +32 -0
- data/spec/game_spec.rb +60 -0
- data/spec/player_spec.rb +130 -0
- data/spec/treasure_trove_spec.rb +56 -0
- metadata +95 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: d482704ecf355cd12698f96ee287701fcf3a6a23443c025b8da5a199f2249d07
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data.tar.gz: 74f024e7df02a2e7dce7f37131c0a88fe6fc99af2573a356ca3dd5a482f19050
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SHA512:
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metadata.gz: 233e6ff6aef536680e396af1dcbacf89c94df66feb4292c1e50ac3f77662758e76daf9db3c99767d72f68fc492f18bd894cd64a36ed13acff4f6d73f41243b37
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data.tar.gz: 5d32e20f7e3abae229298f755022fa9f064b61dfdb41b75efd8b0c8681a8b25dea4447bbf21f80747f38b32d6125ed0ca5906039c9fc007b9939485cbb5e9939
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data/LICENSE
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Copyright (c) <2021> <copyright holders>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README
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Treasure game
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Plays your odds in an interactive console,
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by loading players health and name to file players.from_csv
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from using the interactive console select the numbers of rounds needed to play
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in each turn each player takes a turn to rolls a dice
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base on number rolled a treasure is found and points are earned by each player
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at the end of the game the grand total of points is display for each player
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data/bin/high_scores.txt
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data/bin/play_game
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#!/usr/bin/env ruby
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require_relative "../lib/studio_game/game.rb"
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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name1 = 'larry'
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name2 = 'curly'
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name3 = 'moe'
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name4 = 'shemp'
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health2 = 125
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health3 = 90
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# player1 = Player.new(name1)
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# player2 = Player.new(name2, health2)
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# player3 = Player.new(name3, health3)
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mygame = StudioGame::Game.new("Jenni")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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mygame.load_players(ARGV.shift || default_player_file)
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# mygame.add_player(player1)
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# mygame.add_player(player2)
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# mygame.add_player(player3)
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loop do
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puts "How many game rounds ('quit' to exit)"
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answer = gets.chomp
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case answer
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when /^\d+$/
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mygame.play(answer.to_i)
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when 'quit'
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mygame.print_stats
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break
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else
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puts "\n not a valid input, enter a digit or enter 'quit'"
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end
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end
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mygame.save_high_scores
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data/bin/players.csv
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require_relative 'player.rb'
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module StudioGame
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class BerserkPlayer < Player
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attr_reader :w00t_count
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def initialize(health, name)
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super(health, name)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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puts "Berserker got w00ted!"
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super
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@w00t_count += 1
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puts "Berserker is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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end
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if __FILE__==$0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player.rb'
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require_relative 'treasure_trove.rb'
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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clumsy_points = treasure.points/2
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clumsy_treasure = Treasure.new(treasure.name, clumsy_points)
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super(clumsy_treasure)
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'auditable.rb'
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module StudioGame
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class Die
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include Auditable
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def initialize
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roll ## initialized rolled even before is called as self.roll
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end
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attr_reader :number
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def roll
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@number = rand(1..6)
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audit
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@number
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end
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def to_s
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"rolled number is #{@number}"
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end
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end
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end
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require_relative 'player.rb'
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require_relative 'die.rb'
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require_relative 'treasure_trove.rb'
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require_relative 'game_turn.rb'
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module StudioGame
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class Game
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def initialize(name) ## initialize the state of the objecct
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@name = name
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def save_to_csv(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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def save_high_scores(filename='high_scores.txt')
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File.open(filename, 'w') do |file|
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file.puts "\nKnuckleheads High Scores:"
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@players.sort.each do |player|
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file.puts save_to_csv(player)
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end
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end
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end
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def load_players(filename)
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File.readlines(filename).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def print_name_and_points(player)
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puts "\n#{player.name}\'s point totals:"
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player.each_found_treasure do |treasure|
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# puts "#{treasure}"
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puts "#{treasure.points} total #{treasure.name} points."
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# puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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def print_stats
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strong_players, weak_players = @players.partition { |player| player.strong? }
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puts "\nGame Statistics:"
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@players.each do |player|
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print_name_and_points(player)
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puts "\n#{total_points} total points from treasures found"
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end
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puts "\n#{strong_players.count} strong players:"
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strong_players.each do | player|
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print_name_and_health(player)
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end
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puts "\n#{weak_players.count} wimpy players:"
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weak_players.each do | player|
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print_name_and_health(player)
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end
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sorted_players = @players.sort
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sorted_players.each do |player|
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puts "#{player.name.ljust(20, '.')}#{player.score}"
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end
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end
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def play(rounds)
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treasure = TreasureTrove::TREASURES
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puts "There are #{treasure.size} treasures to be found:"
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treasure.each do |treasure|
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puts "#{treasure.name} worth #{treasure.points} points"
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end
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puts "\nThere are #{@players.size} players in the game:"
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puts @players
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# puts die.to_s
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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end
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end
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def total_points
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@players.reduce(0) do |sum, player|
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sum += player.points
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end
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end
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end
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end
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require_relative 'player.rb'
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require_relative 'die.rb'
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require_relative 'treasure_trove.rb'
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# require_relative 'loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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die = Die.new()
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case die.roll
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when 5..6
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player.w00t
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puts "#{player.name} found #{treasure.name} worth #{treasure.points} points"
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when 1..2
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player.blam
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puts "#{player.name} found #{treasure.name} worth #{treasure.points} points"
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else
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puts "#{player.name} was skipped"
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end
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end
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end
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end
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require_relative 'playable.rb'
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module StudioGame
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class Player
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include Playable
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def initialize(name, health = 100)
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@name = name
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@health = health
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@found_treasures = Hash.new(0)
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end
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attr_accessor :health
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def name=(new_name)
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@name = new_name.capitalize
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end
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attr_accessor :name
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def self.from_csv(string)
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name, health = string.split(',')
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Player.new(name, Integer(health))
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name,points)
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end
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points}"
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puts @found_treasures[treasure.name]
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end
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37
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|
38
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def points
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@found_treasures.values.reduce(0, :+)
|
40
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end
|
41
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|
42
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def to_s
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43
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"I am #{@name.capitalize} with health = #{@health}, points = #{points}, and score = #{score}."
|
44
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end
|
45
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|
46
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# def w00t
|
47
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# @health += 10
|
48
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# end
|
49
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#
|
50
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# def blam
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# @health -= 15
|
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# end
|
53
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|
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def score
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55
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@health + points
|
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end
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57
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|
58
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# def strong?
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59
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# @health > 100
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# end
|
61
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|
62
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def <=>(other)
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63
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other.score <=> score
|
64
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end
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65
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end
|
66
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end
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@@ -0,0 +1,18 @@
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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5
|
+
TREASURES = [
|
6
|
+
Treasure.new(:pie, 5),
|
7
|
+
Treasure.new(:bottle, 25),
|
8
|
+
Treasure.new(:hammer, 50),
|
9
|
+
Treasure.new(:skillet, 100),
|
10
|
+
Treasure.new(:broomstick, 200),
|
11
|
+
Treasure.new(:crowbar, 400)
|
12
|
+
]
|
13
|
+
|
14
|
+
def self.random
|
15
|
+
TREASURES.sample
|
16
|
+
end
|
17
|
+
end
|
18
|
+
end
|
@@ -0,0 +1,30 @@
|
|
1
|
+
require_relative 'studio_game/berserk_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe BerserkPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 50
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
12
|
+
1.upto(5) { @player.w00t }
|
13
|
+
|
14
|
+
expect(@player.berserk?).to be false
|
15
|
+
end
|
16
|
+
|
17
|
+
it "goes berserk when w00ted more than 5 times" do
|
18
|
+
1.upto(6) { @player.w00t }
|
19
|
+
|
20
|
+
expect(@player.berserk?).to be true
|
21
|
+
end
|
22
|
+
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
24
|
+
1.upto(6) { @player.w00t }
|
25
|
+
1.upto(2) { @player.blam }
|
26
|
+
|
27
|
+
expect(@player.health).to eq(@initial_health + (8 * 10))
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end
|
@@ -0,0 +1,32 @@
|
|
1
|
+
require_relative 'clumsy_player'
|
2
|
+
module StudioGame
|
3
|
+
describe ClumsyPlayer do
|
4
|
+
before do
|
5
|
+
@player = ClumsyPlayer.new("klutz")
|
6
|
+
end
|
7
|
+
|
8
|
+
it "only gets half the point value for each treasure" do
|
9
|
+
@player.points.should == 0
|
10
|
+
|
11
|
+
hammer = Treasure.new(:hammer, 50)
|
12
|
+
@player.found_treasure(hammer)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
|
16
|
+
@player.points.should == 75
|
17
|
+
|
18
|
+
crowbar = Treasure.new(:crowbar, 400)
|
19
|
+
@player.found_treasure(crowbar)
|
20
|
+
|
21
|
+
@player.points.should == 275
|
22
|
+
|
23
|
+
yielded = []
|
24
|
+
@player.each_found_treasure do |treasure|
|
25
|
+
yielded << treasure
|
26
|
+
end
|
27
|
+
|
28
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
29
|
+
end
|
30
|
+
|
31
|
+
end
|
32
|
+
end
|
data/spec/game_spec.rb
ADDED
@@ -0,0 +1,60 @@
|
|
1
|
+
require_relative 'game'
|
2
|
+
module StudioGame
|
3
|
+
describe Game do
|
4
|
+
before do
|
5
|
+
@game = Game.new("Knuckleheads")
|
6
|
+
|
7
|
+
@initial_health = 100
|
8
|
+
@player = Player.new("moe", @initial_health)
|
9
|
+
@game.add_player(@player)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "w00ts the player if a high number is rolled" do
|
13
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
14
|
+
@game.play(1)
|
15
|
+
|
16
|
+
expect(@player.health).to eq(@initial_health + 10)
|
17
|
+
end
|
18
|
+
|
19
|
+
it "stays the same the player if a medium number is rolled" do
|
20
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
21
|
+
@game.play(1)
|
22
|
+
|
23
|
+
expect(@player.health).to eq(@initial_health)
|
24
|
+
end
|
25
|
+
|
26
|
+
it "bammed the same the player if a lower number is rolled" do
|
27
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
28
|
+
@game.play(1)
|
29
|
+
|
30
|
+
expect(@player.health).to eq(@initial_health - 15)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "assigns a treasure for points during a player's turn" do
|
34
|
+
game = Game.new("Knuckleheads")
|
35
|
+
player = Player.new("moe")
|
36
|
+
|
37
|
+
game.add_player(player)
|
38
|
+
|
39
|
+
game.play(1)
|
40
|
+
|
41
|
+
expect(player.points).not_to be_zero
|
42
|
+
end
|
43
|
+
|
44
|
+
it "computes total points as the sum of all player points" do
|
45
|
+
game = Game.new("Knuckleheads")
|
46
|
+
|
47
|
+
player1 = Player.new("moe")
|
48
|
+
player2 = Player.new("larry")
|
49
|
+
|
50
|
+
game.add_player(player1)
|
51
|
+
game.add_player(player2)
|
52
|
+
|
53
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
54
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
55
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
56
|
+
|
57
|
+
game.total_points.should == 500
|
58
|
+
end
|
59
|
+
end
|
60
|
+
end
|
data/spec/player_spec.rb
ADDED
@@ -0,0 +1,130 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
require_relative 'treasure_trove.rb'
|
3
|
+
module StudioGame
|
4
|
+
describe Player do
|
5
|
+
context do
|
6
|
+
before do
|
7
|
+
@player = Player.new("Larry", 150)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a capitalized name" do
|
11
|
+
expect(@player.name).to eq("Larry")
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a string representation" do
|
15
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
16
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
17
|
+
|
18
|
+
expect(@player.to_s).to eq("I am Larry with health = 150, points = 100, and score = 250.")
|
19
|
+
end
|
20
|
+
|
21
|
+
it "has an initial health" do
|
22
|
+
expect(@player.health).to eq(150)
|
23
|
+
end
|
24
|
+
end
|
25
|
+
|
26
|
+
context "health restarts at zero" do
|
27
|
+
before do
|
28
|
+
@player = Player.new("larry",0)
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
end
|
32
|
+
|
33
|
+
it "computes a score as the sum of its health and its points" do
|
34
|
+
|
35
|
+
@player.score.should == 100
|
36
|
+
end
|
37
|
+
|
38
|
+
it "increases health by 10 when w00ted" do
|
39
|
+
@player.w00t
|
40
|
+
|
41
|
+
expect(@player.score).to eq(110)
|
42
|
+
end
|
43
|
+
|
44
|
+
it "decreases health by 15 when blammed" do
|
45
|
+
@player.blam
|
46
|
+
|
47
|
+
expect(@player.score).to eq(85)
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
context "when a player is strong" do
|
52
|
+
before do
|
53
|
+
@player = Player.new("Larry", 150)
|
54
|
+
end
|
55
|
+
|
56
|
+
it "player is strong" do
|
57
|
+
expect(@player.strong?).to be true
|
58
|
+
end
|
59
|
+
end
|
60
|
+
|
61
|
+
context "when a player is weak" do
|
62
|
+
before do
|
63
|
+
@player = Player.new("Larry", 100)
|
64
|
+
end
|
65
|
+
|
66
|
+
it "player is strong" do
|
67
|
+
expect(@player.strong?).to be false
|
68
|
+
end
|
69
|
+
end
|
70
|
+
|
71
|
+
context "in a collection of players" do
|
72
|
+
before do
|
73
|
+
@player1 = Player.new("moe", 100)
|
74
|
+
@player2 = Player.new("larry", 200)
|
75
|
+
@player3 = Player.new("curly", 300)
|
76
|
+
|
77
|
+
@players = [@player1, @player2, @player3]
|
78
|
+
end
|
79
|
+
|
80
|
+
it "is sorted by decreasing score" do
|
81
|
+
@players.sort.should == [@player3, @player2, @player1]
|
82
|
+
end
|
83
|
+
end
|
84
|
+
|
85
|
+
context "treasure points" do
|
86
|
+
before do
|
87
|
+
@player = Player.new("Larry", 0)
|
88
|
+
end
|
89
|
+
|
90
|
+
it "computes points as the sum of all treasure points" do
|
91
|
+
@player.points.should == 0
|
92
|
+
#
|
93
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
94
|
+
|
95
|
+
@player.points.should == 50
|
96
|
+
|
97
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
98
|
+
|
99
|
+
@player.points.should == 450
|
100
|
+
|
101
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
102
|
+
|
103
|
+
@player.points.should == 500
|
104
|
+
end
|
105
|
+
end
|
106
|
+
|
107
|
+
it "yields each found treasure and its total points" do
|
108
|
+
@player = Player.new("Larry", 150)
|
109
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
110
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
111
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
112
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
113
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
114
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
115
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
116
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
117
|
+
|
118
|
+
yielded = []
|
119
|
+
@player.each_found_treasure do |treasure|
|
120
|
+
yielded << treasure
|
121
|
+
end
|
122
|
+
|
123
|
+
yielded.should == [
|
124
|
+
Treasure.new(:skillet, 200),
|
125
|
+
Treasure.new(:hammer, 50),
|
126
|
+
Treasure.new(:bottle, 25)
|
127
|
+
]
|
128
|
+
end
|
129
|
+
end
|
130
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
require_relative 'treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a name attribute" do
|
10
|
+
@treasure.name.should == :hammer
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a points attribute" do
|
14
|
+
@treasure.points.should == 50
|
15
|
+
end
|
16
|
+
|
17
|
+
end
|
18
|
+
end
|
19
|
+
|
20
|
+
module StudioGame
|
21
|
+
describe TreasureTrove do
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,95 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: greatest_treasure_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Sandra Dheming Lemus
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2021-01-20 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: 2.8.0
|
20
|
+
- - "~>"
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: '2.8'
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - ">="
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: 2.8.0
|
30
|
+
- - "~>"
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: '2.8'
|
33
|
+
description: |
|
34
|
+
Treasure game
|
35
|
+
Plays your odds in an interactive console,
|
36
|
+
by loading players health and name to file players.from_csv
|
37
|
+
from using the interactive console select the numbers of rounds needed to play
|
38
|
+
in each turn each player takes a turn to rolls a dice
|
39
|
+
base on number rolled a treasure is found and points are earned by each player
|
40
|
+
at the end of the game the grand total of points is display for each player
|
41
|
+
email: jenndhemus@gmail.com
|
42
|
+
executables:
|
43
|
+
- play_game
|
44
|
+
extensions: []
|
45
|
+
extra_rdoc_files: []
|
46
|
+
files:
|
47
|
+
- LICENSE
|
48
|
+
- README
|
49
|
+
- bin/high_scores.txt
|
50
|
+
- bin/play_game
|
51
|
+
- bin/players.csv
|
52
|
+
- lib/studio_game/auditable.rb
|
53
|
+
- lib/studio_game/berserk_player.rb
|
54
|
+
- lib/studio_game/clumsy_player.rb
|
55
|
+
- lib/studio_game/die.rb
|
56
|
+
- lib/studio_game/game.rb
|
57
|
+
- lib/studio_game/game_turn.rb
|
58
|
+
- lib/studio_game/loaded_die.rb
|
59
|
+
- lib/studio_game/playable.rb
|
60
|
+
- lib/studio_game/player.rb
|
61
|
+
- lib/studio_game/treasure_trove.rb
|
62
|
+
- spec/berskerker_spec.rb
|
63
|
+
- spec/clumsy_player_spec.rb
|
64
|
+
- spec/game_spec.rb
|
65
|
+
- spec/player_spec.rb
|
66
|
+
- spec/treasure_trove_spec.rb
|
67
|
+
homepage: https://jenndhemus.github.io/
|
68
|
+
licenses:
|
69
|
+
- Unlicense
|
70
|
+
metadata: {}
|
71
|
+
post_install_message:
|
72
|
+
rdoc_options: []
|
73
|
+
require_paths:
|
74
|
+
- lib
|
75
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
76
|
+
requirements:
|
77
|
+
- - ">="
|
78
|
+
- !ruby/object:Gem::Version
|
79
|
+
version: '1.9'
|
80
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
81
|
+
requirements:
|
82
|
+
- - ">="
|
83
|
+
- !ruby/object:Gem::Version
|
84
|
+
version: '0'
|
85
|
+
requirements: []
|
86
|
+
rubygems_version: 3.0.8
|
87
|
+
signing_key:
|
88
|
+
specification_version: 4
|
89
|
+
summary: first ruby gem
|
90
|
+
test_files:
|
91
|
+
- spec/clumsy_player_spec.rb
|
92
|
+
- spec/treasure_trove_spec.rb
|
93
|
+
- spec/player_spec.rb
|
94
|
+
- spec/berskerker_spec.rb
|
95
|
+
- spec/game_spec.rb
|