greatest_treasure_game 0.0.1

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+ ---
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data/LICENSE ADDED
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+ Copyright (c) <2021> <copyright holders>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
data/README ADDED
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+ Treasure game
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+ Plays your odds in an interactive console,
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+ by loading players health and name to file players.from_csv
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+ from using the interactive console select the numbers of rounds needed to play
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+ in each turn each player takes a turn to rolls a dice
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+ base on number rolled a treasure is found and points are earned by each player
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+ at the end of the game the grand total of points is display for each player
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+
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+ Knuckleheads High Scores:
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+ Simon............... 895
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+ Theo................ 275
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+ Alvin............... 190
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+ #!/usr/bin/env ruby
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+
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+ require_relative "../lib/studio_game/game.rb"
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ name1 = 'larry'
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+ name2 = 'curly'
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+ name3 = 'moe'
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+ name4 = 'shemp'
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+
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+ health2 = 125
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+ health3 = 90
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+
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+ # player1 = Player.new(name1)
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+ # player2 = Player.new(name2, health2)
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+ # player3 = Player.new(name3, health3)
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+
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+ mygame = StudioGame::Game.new("Jenni")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ mygame.load_players(ARGV.shift || default_player_file)
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+
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+ # mygame.add_player(player1)
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+ # mygame.add_player(player2)
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+ # mygame.add_player(player3)
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+
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+
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+ loop do
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+ puts "How many game rounds ('quit' to exit)"
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+ answer = gets.chomp
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+ case answer
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+ when /^\d+$/
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+ mygame.play(answer.to_i)
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+ when 'quit'
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+ mygame.print_stats
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+ break
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+ else
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+ puts "\n not a valid input, enter a digit or enter 'quit'"
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+ end
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+ end
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+
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+ mygame.save_high_scores
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player.rb'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ attr_reader :w00t_count
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+
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+ def initialize(health, name)
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+ super(health, name)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ puts "Berserker got w00ted!"
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+ super
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+ @w00t_count += 1
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+ puts "Berserker is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__==$0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player.rb'
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+ require_relative 'treasure_trove.rb'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def found_treasure(treasure)
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+ clumsy_points = treasure.points/2
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+ clumsy_treasure = Treasure.new(treasure.name, clumsy_points)
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+ super(clumsy_treasure)
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+ end
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+ end
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+ end
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable.rb'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ def initialize
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+ roll ## initialized rolled even before is called as self.roll
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+ end
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+
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+ attr_reader :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+ def to_s
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+ "rolled number is #{@number}"
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+ end
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+ end
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+ end
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+ require_relative 'player.rb'
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+ require_relative 'die.rb'
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+ require_relative 'treasure_trove.rb'
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+ require_relative 'game_turn.rb'
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+
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+
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+ module StudioGame
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+ class Game
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+ def initialize(name) ## initialize the state of the objecct
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+ @name = name
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def save_to_csv(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+
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+ def save_high_scores(filename='high_scores.txt')
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+ File.open(filename, 'w') do |file|
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+ file.puts "\nKnuckleheads High Scores:"
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+ @players.sort.each do |player|
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+ file.puts save_to_csv(player)
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+ end
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+ end
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+ end
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+
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+ def load_players(filename)
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+ File.readlines(filename).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def print_name_and_points(player)
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+ puts "\n#{player.name}\'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ # puts "#{treasure}"
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+ puts "#{treasure.points} total #{treasure.name} points."
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+ # puts "#{treasure.points} total #{treasure.name} points"
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+
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ def print_stats
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+ strong_players, weak_players = @players.partition { |player| player.strong? }
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+ puts "\nGame Statistics:"
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+
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+ @players.each do |player|
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+ print_name_and_points(player)
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+ puts "\n#{total_points} total points from treasures found"
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+ end
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+
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+
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+
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+ puts "\n#{strong_players.count} strong players:"
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+ strong_players.each do | player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{weak_players.count} wimpy players:"
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+ weak_players.each do | player|
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+ print_name_and_health(player)
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+ end
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+
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+ sorted_players = @players.sort
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+
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+ sorted_players.each do |player|
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+ puts "#{player.name.ljust(20, '.')}#{player.score}"
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+ end
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+ end
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+
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+ def play(rounds)
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+ treasure = TreasureTrove::TREASURES
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+
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+ puts "There are #{treasure.size} treasures to be found:"
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+
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+ treasure.each do |treasure|
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+ puts "#{treasure.name} worth #{treasure.points} points"
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+ end
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+
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+ puts "\nThere are #{@players.size} players in the game:"
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+ puts @players
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+
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+ # puts die.to_s
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) do |sum, player|
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+ sum += player.points
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'player.rb'
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+ require_relative 'die.rb'
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+ require_relative 'treasure_trove.rb'
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+ # require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ die = Die.new()
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+
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+ case die.roll
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+ when 5..6
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+ player.w00t
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+ puts "#{player.name} found #{treasure.name} worth #{treasure.points} points"
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+ when 1..2
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+ player.blam
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+ puts "#{player.name} found #{treasure.name} worth #{treasure.points} points"
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+ else
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+ puts "#{player.name} was skipped"
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'auditable.rb'
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number = numbers.sample
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+ end
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+ end
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+ end
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+ # w00t, blam, and strong?
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+ module StudioGame
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+ module Playable
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+ def w00t
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+ self.health += 10
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+ end
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+
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+ def blam
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+ self.health -= 15
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ require_relative 'playable.rb'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+ def initialize(name, health = 100)
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+ @name = name
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ attr_accessor :health
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ attr_accessor :name
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name,points)
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+ end
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points}"
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+ puts @found_treasures[treasure.name]
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def to_s
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+ "I am #{@name.capitalize} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ # def w00t
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+ # @health += 10
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+ # end
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+ #
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+ # def blam
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+ # @health -= 15
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+ # end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ # def strong?
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+ # @health > 100
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+ # end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require_relative 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ expect(@player.berserk?).to be false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ expect(@player.berserk?).to be true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ expect(@player.health).to eq(@initial_health + (8 * 10))
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+ end
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+ end
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+ end
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+ require_relative 'clumsy_player'
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+ end
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+ require_relative 'game'
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+ module StudioGame
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+ @game.play(1)
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+
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+ expect(@player.health).to eq(@initial_health + 10)
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+ end
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+
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+ it "stays the same the player if a medium number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+ @game.play(1)
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+
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+ expect(@player.health).to eq(@initial_health)
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+ end
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+
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+ it "bammed the same the player if a lower number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+ @game.play(1)
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+
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+ expect(@player.health).to eq(@initial_health - 15)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ expect(player.points).not_to be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove.rb'
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+ module StudioGame
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+ describe Player do
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+ context do
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+ before do
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+ @player = Player.new("Larry", 150)
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+ end
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+
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+ it "has a capitalized name" do
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+ expect(@player.name).to eq("Larry")
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.to_s).to eq("I am Larry with health = 150, points = 100, and score = 250.")
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+ end
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+
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+ it "has an initial health" do
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+ expect(@player.health).to eq(150)
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+ end
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+ end
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+
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+ context "health restarts at zero" do
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+ before do
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+ @player = Player.new("larry",0)
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ end
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+
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+ it "computes a score as the sum of its health and its points" do
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+
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+ @player.score.should == 100
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+ end
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+
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+ it "increases health by 10 when w00ted" do
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+ @player.w00t
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+
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+ expect(@player.score).to eq(110)
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+ end
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+
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+ it "decreases health by 15 when blammed" do
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+ @player.blam
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+
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+ expect(@player.score).to eq(85)
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+ end
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+ end
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+
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+ context "when a player is strong" do
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+ before do
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+ @player = Player.new("Larry", 150)
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+ end
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+
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+ it "player is strong" do
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+ expect(@player.strong?).to be true
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+ end
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+ end
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+
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+ context "when a player is weak" do
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+ before do
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+ @player = Player.new("Larry", 100)
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+ end
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+
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+ it "player is strong" do
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+ expect(@player.strong?).to be false
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+ end
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+ end
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+
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+ context "in a collection of players" do
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+ before do
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+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+
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+ @players = [@player1, @player2, @player3]
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+ end
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+
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+ it "is sorted by decreasing score" do
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+ @players.sort.should == [@player3, @player2, @player1]
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+ end
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+ end
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+
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+ context "treasure points" do
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+ before do
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+ @player = Player.new("Larry", 0)
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+ #
93
+ @player.found_treasure(Treasure.new(:hammer, 50))
94
+
95
+ @player.points.should == 50
96
+
97
+ @player.found_treasure(Treasure.new(:crowbar, 400))
98
+
99
+ @player.points.should == 450
100
+
101
+ @player.found_treasure(Treasure.new(:hammer, 50))
102
+
103
+ @player.points.should == 500
104
+ end
105
+ end
106
+
107
+ it "yields each found treasure and its total points" do
108
+ @player = Player.new("Larry", 150)
109
+ @player.found_treasure(Treasure.new(:skillet, 100))
110
+ @player.found_treasure(Treasure.new(:skillet, 100))
111
+ @player.found_treasure(Treasure.new(:hammer, 50))
112
+ @player.found_treasure(Treasure.new(:bottle, 5))
113
+ @player.found_treasure(Treasure.new(:bottle, 5))
114
+ @player.found_treasure(Treasure.new(:bottle, 5))
115
+ @player.found_treasure(Treasure.new(:bottle, 5))
116
+ @player.found_treasure(Treasure.new(:bottle, 5))
117
+
118
+ yielded = []
119
+ @player.each_found_treasure do |treasure|
120
+ yielded << treasure
121
+ end
122
+
123
+ yielded.should == [
124
+ Treasure.new(:skillet, 200),
125
+ Treasure.new(:hammer, 50),
126
+ Treasure.new(:bottle, 25)
127
+ ]
128
+ end
129
+ end
130
+ end
@@ -0,0 +1,56 @@
1
+ require_relative 'treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
10
+ @treasure.name.should == :hammer
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ @treasure.points.should == 50
15
+ end
16
+
17
+ end
18
+ end
19
+
20
+ module StudioGame
21
+ describe TreasureTrove do
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,95 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: greatest_treasure_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.0.1
5
+ platform: ruby
6
+ authors:
7
+ - Sandra Dheming Lemus
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2021-01-20 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: 2.8.0
20
+ - - "~>"
21
+ - !ruby/object:Gem::Version
22
+ version: '2.8'
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - ">="
28
+ - !ruby/object:Gem::Version
29
+ version: 2.8.0
30
+ - - "~>"
31
+ - !ruby/object:Gem::Version
32
+ version: '2.8'
33
+ description: |
34
+ Treasure game
35
+ Plays your odds in an interactive console,
36
+ by loading players health and name to file players.from_csv
37
+ from using the interactive console select the numbers of rounds needed to play
38
+ in each turn each player takes a turn to rolls a dice
39
+ base on number rolled a treasure is found and points are earned by each player
40
+ at the end of the game the grand total of points is display for each player
41
+ email: jenndhemus@gmail.com
42
+ executables:
43
+ - play_game
44
+ extensions: []
45
+ extra_rdoc_files: []
46
+ files:
47
+ - LICENSE
48
+ - README
49
+ - bin/high_scores.txt
50
+ - bin/play_game
51
+ - bin/players.csv
52
+ - lib/studio_game/auditable.rb
53
+ - lib/studio_game/berserk_player.rb
54
+ - lib/studio_game/clumsy_player.rb
55
+ - lib/studio_game/die.rb
56
+ - lib/studio_game/game.rb
57
+ - lib/studio_game/game_turn.rb
58
+ - lib/studio_game/loaded_die.rb
59
+ - lib/studio_game/playable.rb
60
+ - lib/studio_game/player.rb
61
+ - lib/studio_game/treasure_trove.rb
62
+ - spec/berskerker_spec.rb
63
+ - spec/clumsy_player_spec.rb
64
+ - spec/game_spec.rb
65
+ - spec/player_spec.rb
66
+ - spec/treasure_trove_spec.rb
67
+ homepage: https://jenndhemus.github.io/
68
+ licenses:
69
+ - Unlicense
70
+ metadata: {}
71
+ post_install_message:
72
+ rdoc_options: []
73
+ require_paths:
74
+ - lib
75
+ required_ruby_version: !ruby/object:Gem::Requirement
76
+ requirements:
77
+ - - ">="
78
+ - !ruby/object:Gem::Version
79
+ version: '1.9'
80
+ required_rubygems_version: !ruby/object:Gem::Requirement
81
+ requirements:
82
+ - - ">="
83
+ - !ruby/object:Gem::Version
84
+ version: '0'
85
+ requirements: []
86
+ rubygems_version: 3.0.8
87
+ signing_key:
88
+ specification_version: 4
89
+ summary: first ruby gem
90
+ test_files:
91
+ - spec/clumsy_player_spec.rb
92
+ - spec/treasure_trove_spec.rb
93
+ - spec/player_spec.rb
94
+ - spec/berskerker_spec.rb
95
+ - spec/game_spec.rb