gosu_extensions 0.2.9 → 0.3.0
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- data/VERSION +1 -1
- data/lib/core/background.rb +1 -0
- data/lib/core/collision.rb +12 -12
- data/lib/core/environment.rb +2 -1
- data/lib/core/game_window.rb +80 -81
- data/lib/core/objects.rb +46 -0
- data/lib/core/rotation.rb +5 -2
- data/lib/core/sprites.rb +38 -0
- data/lib/core/things.rb +33 -0
- data/lib/core/wave.rb +3 -1
- data/lib/gosu_extensions.rb +3 -2
- data/lib/traits/attachable.rb +14 -2
- data/lib/traits/generator.rb +2 -2
- data/lib/traits/lives.rb +25 -28
- data/lib/traits/moveable.rb +0 -51
- data/lib/traits/pod.rb +7 -3
- data/lib/traits/shooter.rb +1 -1
- data/lib/traits/shot.rb +1 -1
- data/lib/units/sprite.rb +104 -19
- data/lib/units/thing.rb +5 -6
- data/spec/lib/traits/attachable_spec.rb +6 -5
- data/spec/lib/traits/controllable_spec.rb +1 -1
- data/spec/lib/traits/damaging_spec.rb +1 -1
- data/spec/lib/traits/imageable_spec.rb +1 -1
- data/spec/lib/traits/shooter_spec.rb +7 -7
- data/spec/lib/traits/shot_spec.rb +4 -6
- data/spec/lib/traits/user_interface_spec.rb +1 -1
- data/spec/lib/units/thing_spec.rb +8 -7
- metadata +7 -8
- data/lib/core/moveables.rb +0 -33
- data/lib/core/remove_shapes.rb +0 -37
- data/spec/lib/core/moveables_spec.rb +0 -91
- data/spec/lib/core/remove_shapes_spec.rb +0 -53
data/lib/core/rotation.rb
CHANGED
data/lib/core/sprites.rb
ADDED
@@ -0,0 +1,38 @@
|
|
1
|
+
# Holds the things that are drawn.
|
2
|
+
#
|
3
|
+
class Sprites
|
4
|
+
|
5
|
+
def initialize elements = []
|
6
|
+
@elements = elements
|
7
|
+
@to_remove = []
|
8
|
+
end
|
9
|
+
|
10
|
+
def register element
|
11
|
+
@elements << element
|
12
|
+
end
|
13
|
+
def registered? element
|
14
|
+
@elements.include? element
|
15
|
+
end
|
16
|
+
|
17
|
+
def move
|
18
|
+
@elements.each &:move
|
19
|
+
end
|
20
|
+
|
21
|
+
def draw
|
22
|
+
@elements.each &:draw
|
23
|
+
end
|
24
|
+
|
25
|
+
def remove object
|
26
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+
@to_remove << object
|
27
|
+
end
|
28
|
+
|
29
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+
#
|
30
|
+
#
|
31
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+
def remove_marked
|
32
|
+
@to_remove.each do |object|
|
33
|
+
@elements.delete object
|
34
|
+
end
|
35
|
+
@to_remove.clear
|
36
|
+
end
|
37
|
+
|
38
|
+
end
|
data/lib/core/things.rb
ADDED
@@ -0,0 +1,33 @@
|
|
1
|
+
# Holds the things that can collide, are moved and drawn.
|
2
|
+
#
|
3
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+
class Things < Sprites
|
4
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+
|
5
|
+
delegate :each, :to => :@elements
|
6
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+
|
7
|
+
def initialize environment, elements = []
|
8
|
+
@environment = environment
|
9
|
+
super elements
|
10
|
+
end
|
11
|
+
|
12
|
+
def register element
|
13
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+
element.add_to @environment
|
14
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+
super element
|
15
|
+
end
|
16
|
+
|
17
|
+
def targeting # TODO
|
18
|
+
@elements.select { |m| m.respond_to? :target }.each do |gun|
|
19
|
+
gun.target *@elements.select { |m| m.kind_of? Enemy }
|
20
|
+
end
|
21
|
+
end
|
22
|
+
|
23
|
+
#
|
24
|
+
#
|
25
|
+
def remove_marked
|
26
|
+
@to_remove.each do |thing|
|
27
|
+
@environment.remove thing
|
28
|
+
@elements.delete thing # TODO Should the environment be the owner of the things? Probably, yes.
|
29
|
+
end
|
30
|
+
@to_remove.clear
|
31
|
+
end
|
32
|
+
|
33
|
+
end
|
data/lib/core/wave.rb
CHANGED
@@ -1,5 +1,7 @@
|
|
1
1
|
#
|
2
2
|
#
|
3
|
+
# TODO This is almost a generator.
|
4
|
+
#
|
3
5
|
class Wave
|
4
6
|
|
5
7
|
attr_reader :generated_type, :execution_amount, :positioning_function
|
@@ -38,7 +40,7 @@ class Wave
|
|
38
40
|
lambda do
|
39
41
|
self.execution_amount.times do
|
40
42
|
instance = self.generated_type.new window
|
41
|
-
|
43
|
+
instance.show
|
42
44
|
self.positioning_function.call(window, instance)
|
43
45
|
end
|
44
46
|
end
|
data/lib/gosu_extensions.rb
CHANGED
data/lib/traits/attachable.rb
CHANGED
@@ -2,9 +2,21 @@
|
|
2
2
|
#
|
3
3
|
module Attachable extend Trait
|
4
4
|
|
5
|
-
|
5
|
+
Detach = :detach
|
6
6
|
|
7
|
-
|
7
|
+
attr_accessor :relative_position, :pod
|
8
|
+
|
9
|
+
def detach
|
10
|
+
pod.detach self
|
11
|
+
end
|
12
|
+
|
13
|
+
# Callback after detachment.
|
14
|
+
#
|
15
|
+
def detached; end
|
16
|
+
|
17
|
+
# Move relative to the pod.
|
18
|
+
#
|
19
|
+
def move_relative
|
8
20
|
self.position = pod.relative_position self
|
9
21
|
self.rotation = pod.rotation unless self.kind_of? Turnable
|
10
22
|
end
|
data/lib/traits/generator.rb
CHANGED
data/lib/traits/lives.rb
CHANGED
@@ -16,47 +16,44 @@ module Lives extend Trait
|
|
16
16
|
|
17
17
|
def self.included target_class
|
18
18
|
target_class.extend IncludeMethods
|
19
|
-
target_class.send :include, InstanceMethods
|
20
19
|
end
|
21
20
|
|
22
21
|
module IncludeMethods
|
23
22
|
|
24
23
|
# Define the amount of lives in the class.
|
25
24
|
#
|
26
|
-
def lives amount
|
25
|
+
def lives amount = 3
|
26
|
+
cattr_accessor :prototype_lives
|
27
|
+
self.prototype_lives = amount
|
27
28
|
InitializerHooks.register self do
|
28
29
|
self.lives = amount
|
29
30
|
end
|
30
|
-
attr_reader :lives # override the default
|
31
31
|
end
|
32
32
|
|
33
33
|
end
|
34
34
|
|
35
|
-
|
36
|
-
|
37
|
-
|
38
|
-
|
39
|
-
|
40
|
-
|
41
|
-
|
42
|
-
|
43
|
-
|
44
|
-
|
45
|
-
|
46
|
-
|
47
|
-
|
48
|
-
|
49
|
-
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
|
54
|
-
|
55
|
-
|
56
|
-
|
57
|
-
destroy! if self.lives == 0
|
58
|
-
end
|
59
|
-
|
35
|
+
attr_accessor :lives
|
36
|
+
|
37
|
+
# Override to handle killed!
|
38
|
+
#
|
39
|
+
def killed!; end
|
40
|
+
|
41
|
+
# Does three things:
|
42
|
+
# * Deduct 1 live.
|
43
|
+
# * Check to see if the amount is 0.
|
44
|
+
# * Calls #destroy! if yes.
|
45
|
+
#
|
46
|
+
def kill!
|
47
|
+
self.lives -= 1
|
48
|
+
killed! if self.lives > 0
|
49
|
+
destroy! if self.lives == 0
|
50
|
+
end
|
51
|
+
|
52
|
+
# Revive extension.
|
53
|
+
#
|
54
|
+
def revive
|
55
|
+
self.lives = self.class.prototype_lives
|
56
|
+
super
|
60
57
|
end
|
61
58
|
|
62
59
|
end
|
data/lib/traits/moveable.rb
CHANGED
@@ -30,55 +30,4 @@ module Moveable extend Trait
|
|
30
30
|
accelerate -0.5*strength
|
31
31
|
end
|
32
32
|
|
33
|
-
# Movement rules
|
34
|
-
#
|
35
|
-
# TODO Move to Sprite?
|
36
|
-
#
|
37
|
-
# Note: Call in method move.
|
38
|
-
#
|
39
|
-
def bounce_off_border_x elasticity = 1.0
|
40
|
-
if position.x > window.screen_width || position.x < 0
|
41
|
-
shape.body.v.x = -shape.body.v.x.to_f*elasticity
|
42
|
-
end
|
43
|
-
end
|
44
|
-
def bounce_off_border_y elasticity = 1.0
|
45
|
-
if position.y > window.screen_height || position.y < 0
|
46
|
-
shape.body.v.y = -shape.body.v.y.to_f*elasticity
|
47
|
-
end
|
48
|
-
end
|
49
|
-
def bounce_off_border elasticity = 1.0
|
50
|
-
bounce_off_border_x elasticity
|
51
|
-
bounce_off_border_y elasticity
|
52
|
-
end
|
53
|
-
def wrap_around_border_x
|
54
|
-
if position.x > window.screen_width
|
55
|
-
position.x -= window.screen_width
|
56
|
-
elsif position.x < 0
|
57
|
-
position.x += window.screen_width
|
58
|
-
end
|
59
|
-
end
|
60
|
-
def wrap_around_border_y
|
61
|
-
if position.y > window.screen_height
|
62
|
-
position.y -= window.screen_height
|
63
|
-
elsif position.y < 0
|
64
|
-
position.y += window.screen_height
|
65
|
-
end
|
66
|
-
end
|
67
|
-
def wrap_around_border
|
68
|
-
wrap_around_border_x
|
69
|
-
wrap_around_border_y
|
70
|
-
end
|
71
|
-
def obey_gravity
|
72
|
-
self.speed += window.gravity_vector
|
73
|
-
end
|
74
|
-
def on_hitting_x
|
75
|
-
yield if block_given? && position.x > window.screen_width || position.x < 0
|
76
|
-
end
|
77
|
-
def on_hitting_y
|
78
|
-
yield if block_given? && position.y > window.screen_height || position.y < 0
|
79
|
-
end
|
80
|
-
def rotate_towards_velocity
|
81
|
-
self.rotation = self.speed.to_angle
|
82
|
-
end
|
83
|
-
|
84
33
|
end
|
data/lib/traits/pod.rb
CHANGED
@@ -64,13 +64,17 @@ module Pod extend Trait
|
|
64
64
|
# Detach an instance from this.
|
65
65
|
#
|
66
66
|
def detach attachment
|
67
|
-
|
67
|
+
if self.attachments
|
68
|
+
detached = self.attachments.delete attachment
|
69
|
+
detached.detached if detached # callback
|
70
|
+
end
|
68
71
|
end
|
69
72
|
|
70
73
|
|
71
74
|
def materialize attachment
|
72
75
|
attachment.extend Attachable # This is where Ruby shines.
|
73
|
-
|
76
|
+
attachment.pod = self
|
77
|
+
attachment.show
|
74
78
|
end
|
75
79
|
|
76
80
|
#
|
@@ -83,7 +87,7 @@ module Pod extend Trait
|
|
83
87
|
#
|
84
88
|
def move_attachments
|
85
89
|
self.attachments.each do |attachment|
|
86
|
-
attachment.move_relative
|
90
|
+
attachment.move_relative
|
87
91
|
end
|
88
92
|
end
|
89
93
|
|
data/lib/traits/shooter.rb
CHANGED
@@ -10,7 +10,7 @@ module Shooter extend Trait
|
|
10
10
|
relative_position = CP::Vec2.new x, y
|
11
11
|
relative_length = relative_position.length
|
12
12
|
relative_rotation = relative_position.to_angle
|
13
|
-
lambda { self.position + (self.rotation - relative_rotation).radians_to_vec2*relative_length }
|
13
|
+
lambda { self.position + (self.rotation - relative_rotation).radians_to_vec2 * relative_length }
|
14
14
|
end
|
15
15
|
end
|
16
16
|
module Velocity
|
data/lib/traits/shot.rb
CHANGED
data/lib/units/sprite.rb
CHANGED
@@ -10,20 +10,33 @@ class Sprite
|
|
10
10
|
include ItIsA
|
11
11
|
it_is Moveable
|
12
12
|
|
13
|
-
attr_reader :window
|
13
|
+
attr_reader :window,
|
14
|
+
:objects
|
15
|
+
attr_accessor :position,
|
16
|
+
:speed
|
14
17
|
|
15
18
|
# Every thing knows the window it is attached to.
|
16
19
|
#
|
20
|
+
# Also, it knows who it is managed by.
|
21
|
+
#
|
17
22
|
def initialize window
|
18
|
-
@window
|
19
|
-
self.
|
23
|
+
@window = window
|
24
|
+
@objects = Thing === self ? window.things : window.sprites
|
20
25
|
after_initialize
|
21
26
|
end
|
22
27
|
|
28
|
+
# Makes the object visible.
|
29
|
+
#
|
30
|
+
def show
|
31
|
+
self.speed = CP::Vec2.new(0,0)
|
32
|
+
self.destroyed = false
|
33
|
+
objects.register self
|
34
|
+
end
|
35
|
+
|
23
36
|
# Default layer is Layer::Players.
|
24
37
|
#
|
25
38
|
def layer
|
26
|
-
Layer::
|
39
|
+
Layer::Ambient
|
27
40
|
end
|
28
41
|
# Default rotation is upwards.
|
29
42
|
#
|
@@ -50,7 +63,7 @@ class Sprite
|
|
50
63
|
end
|
51
64
|
end
|
52
65
|
def random_rotation
|
53
|
-
rotation {
|
66
|
+
rotation { Rotation::Full*rand }
|
54
67
|
end
|
55
68
|
|
56
69
|
# Plays a random sound of the given sounds.
|
@@ -65,19 +78,16 @@ class Sprite
|
|
65
78
|
|
66
79
|
end
|
67
80
|
|
68
|
-
# Override this.
|
69
|
-
#
|
70
|
-
def move
|
71
|
-
|
72
|
-
end
|
73
|
-
|
74
81
|
# Do something threaded.
|
75
82
|
#
|
76
83
|
# Default is: Instantly, in the next step.
|
77
84
|
#
|
85
|
+
# Note: Can also be called with after.
|
86
|
+
#
|
78
87
|
def threaded time = 1, &code
|
79
88
|
self.window.threaded time, &code
|
80
89
|
end
|
90
|
+
alias after threaded
|
81
91
|
|
82
92
|
# Some things you can only do every x time units.
|
83
93
|
#
|
@@ -99,11 +109,15 @@ class Sprite
|
|
99
109
|
result
|
100
110
|
end
|
101
111
|
|
112
|
+
# A sprite is not added to the physical environment.
|
102
113
|
#
|
114
|
+
# Override if you want it to.
|
103
115
|
#
|
104
|
-
def add_to environment
|
105
|
-
|
106
|
-
|
116
|
+
def add_to environment; end
|
117
|
+
|
118
|
+
# Override this method to do stuff after it is destroyed.
|
119
|
+
#
|
120
|
+
def destroyed!; end
|
107
121
|
|
108
122
|
# Destroy this thing.
|
109
123
|
#
|
@@ -111,18 +125,26 @@ class Sprite
|
|
111
125
|
def destroyed?
|
112
126
|
@destroyed
|
113
127
|
end
|
114
|
-
def destroyed!
|
115
|
-
# Override
|
116
|
-
end
|
117
128
|
def destroy!
|
118
129
|
return if self.destroyed?
|
119
|
-
self.destroyed!
|
130
|
+
self.destroyed! # invoke callback
|
120
131
|
self.destroyed = true
|
132
|
+
self.objects.remove self
|
133
|
+
# self.window.unregister self # TODO self.owner.unregister self
|
134
|
+
end
|
135
|
+
|
136
|
+
# Revives this thing.
|
137
|
+
#
|
138
|
+
# TODO Override in Lives.
|
139
|
+
#
|
140
|
+
def revive
|
141
|
+
show unless objects.registered?(self)
|
121
142
|
end
|
122
143
|
|
123
144
|
# Draws its image.
|
124
145
|
#
|
125
146
|
def draw
|
147
|
+
# p [self.class, self.layer, self.drawing_rotation, 0.5, 0.5, *self.current_size] unless self.position
|
126
148
|
self.image.draw_rot self.position.x, self.position.y, self.layer, self.drawing_rotation, 0.5, 0.5, *self.current_size
|
127
149
|
end
|
128
150
|
def current_size
|
@@ -151,12 +173,75 @@ class Sprite
|
|
151
173
|
|
152
174
|
# Movement and Position.
|
153
175
|
#
|
176
|
+
# Sprite Movement is not thought of as very realistic (no damping for example).
|
177
|
+
# These are just a few simple rules.
|
178
|
+
#
|
179
|
+
def move
|
180
|
+
self.position += self.speed/SUBSTEPS
|
181
|
+
moved
|
182
|
+
end
|
183
|
+
|
184
|
+
# Callback where you can make it obey rules.
|
185
|
+
#
|
186
|
+
def moved; end
|
154
187
|
|
155
188
|
#
|
156
189
|
#
|
157
|
-
attr_accessor :position, :speed
|
158
190
|
def rotation= rotation
|
159
191
|
@rotation = rotation % (2*Math::PI)
|
160
192
|
end
|
161
193
|
|
194
|
+
# Movement rules
|
195
|
+
#
|
196
|
+
# Note: Use these in method move.
|
197
|
+
#
|
198
|
+
def bounce_off_border_x elasticity = 1.0
|
199
|
+
if position.x > window.screen_width || position.x < 0
|
200
|
+
self.speed.x = -self.speed.x.to_f*elasticity
|
201
|
+
end
|
202
|
+
end
|
203
|
+
def bounce_off_border_y elasticity = 1.0
|
204
|
+
if position.y > window.screen_height || position.y < 0
|
205
|
+
self.speed.y = -self.speed.y.to_f*elasticity
|
206
|
+
end
|
207
|
+
end
|
208
|
+
def bounce_off_border elasticity = 1.0
|
209
|
+
bounce_off_border_x elasticity
|
210
|
+
bounce_off_border_y elasticity
|
211
|
+
end
|
212
|
+
def wrap_around_border_x
|
213
|
+
if position.x > window.screen_width
|
214
|
+
position.x -= window.screen_width
|
215
|
+
elsif position.x < 0
|
216
|
+
position.x += window.screen_width
|
217
|
+
end
|
218
|
+
end
|
219
|
+
def wrap_around_border_y
|
220
|
+
if position.y > window.screen_height
|
221
|
+
position.y -= window.screen_height
|
222
|
+
elsif position.y < 0
|
223
|
+
position.y += window.screen_height
|
224
|
+
end
|
225
|
+
end
|
226
|
+
def wrap_around_border
|
227
|
+
wrap_around_border_x
|
228
|
+
wrap_around_border_y
|
229
|
+
end
|
230
|
+
def obey_gravity
|
231
|
+
self.speed += window.gravity_vector
|
232
|
+
end
|
233
|
+
def on_hitting_x
|
234
|
+
yield if block_given? && position.x > window.screen_width || position.x < 0
|
235
|
+
end
|
236
|
+
def on_hitting_y
|
237
|
+
yield if block_given? && position.y > window.screen_height || position.y < 0
|
238
|
+
end
|
239
|
+
def on_hitting_border &block
|
240
|
+
on_hitting_x &block
|
241
|
+
on_hitting_y &block
|
242
|
+
end
|
243
|
+
def rotate_towards_velocity
|
244
|
+
self.rotation = self.speed.to_angle
|
245
|
+
end
|
246
|
+
|
162
247
|
end
|