gosu_extensions 0.2.1 → 0.2.2
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- data/VERSION +1 -1
- data/lib/traits/moveable.rb +5 -122
- data/lib/traits/pod.rb +15 -14
- data/lib/units/sprite.rb +159 -0
- data/lib/units/thing.rb +62 -85
- data/spec/lib/units/thing_spec.rb +4 -2
- metadata +2 -2
data/VERSION
CHANGED
@@ -1 +1 @@
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1
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-
0.2.
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1
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+
0.2.2
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data/lib/traits/moveable.rb
CHANGED
@@ -12,143 +12,26 @@ module Moveable extend Trait
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12
12
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Backwards = :backwards; def self.backwards strength = 1.0; [Backwards, strength] end
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13
13
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# TODO Jump = :jump
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14
14
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15
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-
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16
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-
klass.extend ClassMethods
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-
end
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-
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module ClassMethods
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-
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21
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# Initial setting.
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#
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def friction amount = nil, &block
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24
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-
to_execute = block_given? ? block : lambda { amount }
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25
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-
InitializerHooks.register self do
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26
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-
self.friction = to_execute[]
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27
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-
end
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-
end
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-
def velocity amount = nil, &block
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30
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-
to_execute = block_given? ? block : lambda { amount }
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-
InitializerHooks.register self do
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-
self.velocity = to_execute[]
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33
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-
end
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34
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end
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35
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-
def rotation amount = nil, &block
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36
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to_execute = block_given? ? block : lambda { amount }
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37
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InitializerHooks.register self do
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-
self.rotation = to_execute[]
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39
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-
end
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40
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-
end
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41
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-
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42
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-
def random_rotation
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43
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-
rotation { 2*Math::PI*rand }
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44
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-
end
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45
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-
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46
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-
end
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47
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-
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48
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-
# Directly set the position of our Moveable using a vector.
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49
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#
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50
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def warp vector
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51
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@shape.body.p = vector
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52
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-
end
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53
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-
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54
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# Directly set the position of our Moveable.
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55
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#
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56
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-
def warp_to x, y
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57
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@shape.body.p = CP::Vec2.new(x, y)
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58
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-
end
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59
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-
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60
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# Directly set the position of our Moveable.
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61
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#
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62
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-
def position= position
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63
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@shape.body.p = position
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64
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-
end
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65
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def position
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66
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-
@shape.body.p
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-
end
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68
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-
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69
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-
# Directly set the torque of our Moveable.
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70
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#
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71
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-
def torque= torque
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72
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-
@shape.body.t = torque
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73
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-
end
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74
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-
def torque
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75
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-
@shape.body.t
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76
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-
end
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77
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-
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78
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# Directly set the speed of our Moveable.
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79
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#
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80
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-
def speed= v
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81
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-
@shape.body.v = v
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82
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-
end
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83
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-
def speed
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84
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-
@shape.body.v
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85
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-
end
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86
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-
def current_speed
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87
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-
speed.length
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88
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-
end
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89
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-
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90
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-
# Directly set the rotation of our Moveable.
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91
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#
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92
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-
def rotation= rotation
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93
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@shape.body.a = rotation % (2*Math::PI)
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94
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-
end
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95
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-
def rotation
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96
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@shape.body.a
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97
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-
end
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98
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-
def drawing_rotation
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99
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-
self.rotation.radians_to_gosu
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100
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-
end
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101
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-
def rotation_vector
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102
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-
@shape.body.a.radians_to_vec2
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103
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-
end
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104
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-
|
105
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-
def friction= friction
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106
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-
@shape.u = friction
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107
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-
end
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108
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def friction
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109
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@shape.u
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110
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-
end
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111
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-
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112
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# Length is the vector length you want.
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113
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#
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114
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# Note: radians_to_vec2
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115
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-
#
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116
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-
def rotation_as_vector length
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117
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-
rotation = -self.rotation + Math::PI / 2
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118
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-
x = Math.sin rotation
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119
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-
y = Math.cos rotation
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120
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-
total_length = Math.sqrt(x**2 + y**2)
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121
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-
multiplier = length / total_length
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122
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-
CP::Vec2.new(x * multiplier, y * multiplier)
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123
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-
end
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124
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-
|
125
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def move
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-
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127
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-
end
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128
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-
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129
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-
# Methods for controls.
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15
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+
# Default methods for controls.
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130
16
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#
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131
17
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def accelerate strength = 1.0
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132
18
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self.speed += self.rotation_vector * strength/SUBSTEPS
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133
19
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end
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134
20
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def move_left strength = 1.0
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135
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-
self.speed += CP::Vec2.new(-strength.to_f/SUBSTEPS, 0)
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21
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+
self.speed += CP::Vec2.new(-strength.to_f/SUBSTEPS, 0)
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136
22
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end
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137
23
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def move_right strength = 1.0
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138
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-
self.speed += CP::Vec2.new(strength.to_f/SUBSTEPS, 0)
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24
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+
self.speed += CP::Vec2.new(strength.to_f/SUBSTEPS, 0)
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139
25
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end
|
140
26
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def move_up strength = 1.0
|
141
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-
self.speed += CP::Vec2.new(0, -strength.to_f/SUBSTEPS)
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27
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+
self.speed += CP::Vec2.new(0, -strength.to_f/SUBSTEPS)
|
142
28
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end
|
143
29
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def move_down strength = 1.0
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144
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-
self.speed += CP::Vec2.new(0, strength.to_f/SUBSTEPS)
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30
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+
self.speed += CP::Vec2.new(0, strength.to_f/SUBSTEPS)
|
145
31
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end
|
146
32
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def backwards strength = 1.0
|
147
33
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accelerate -0.5*strength
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148
34
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end
|
149
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-
# def jump strength = 100
|
150
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-
# self.speed += CP::Vec2.new(0, -strength.to_f/SUBSTEPS) if self.current_speed <= 1
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151
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-
# end
|
152
35
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|
153
36
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# Movement rules
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154
37
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#
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data/lib/traits/pod.rb
CHANGED
@@ -26,6 +26,7 @@ module Pod extend Trait
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26
26
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27
27
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def holds_attachments
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28
28
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class_inheritable_accessor :prototype_attachments
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29
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+
self.prototype_attachments ||= []
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29
30
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hook = lambda do
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30
31
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self.class.prototype_attachments.each do |type, x, y|
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31
32
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attach type.new(self.window), x, y
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@@ -42,7 +43,6 @@ module Pod extend Trait
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42
43
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# attach Cannon, 30, 10
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43
44
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#
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44
45
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def attach type, x, y
|
45
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-
self.prototype_attachments ||= []
|
46
46
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self.prototype_attachments << [type, x, y]
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47
47
|
end
|
48
48
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@@ -50,18 +50,7 @@ module Pod extend Trait
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50
50
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51
51
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module InstanceMethods
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52
52
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|
53
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-
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54
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-
attachment.extend Attachable # This is where Ruby shines.
|
55
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-
window.register attachment
|
56
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-
end
|
57
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-
|
58
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-
#
|
59
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-
#
|
60
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-
def attachments
|
61
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-
@attachments || @attachments = []
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62
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-
end
|
63
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-
|
64
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-
#
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53
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+
# Attach an instance to this.
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65
54
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#
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66
55
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def attach attachment, x, y
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67
56
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# TODO Move to better place.
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@@ -72,12 +61,24 @@ module Pod extend Trait
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72
61
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attachments << attachment
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73
62
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end
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74
63
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|
75
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-
#
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64
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+
# Detach an instance from this.
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76
65
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#
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77
66
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def detach attachment
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78
67
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self.attachments.delete attachment if self.attachments
|
79
68
|
end
|
80
69
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|
70
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+
|
71
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+
def materialize attachment
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72
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+
attachment.extend Attachable # This is where Ruby shines.
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73
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+
window.register attachment
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74
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+
end
|
75
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+
|
76
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+
#
|
77
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+
#
|
78
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+
def attachments
|
79
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+
@attachments || @attachments = [] # TODO use Attachments.new
|
80
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+
end
|
81
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+
|
81
82
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#
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82
83
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#
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83
84
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def move_attachments
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data/lib/units/sprite.rb
CHANGED
@@ -1,5 +1,164 @@
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1
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+
# Sprite is the basic object in Gosu Extensions.
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2
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+
#
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3
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+
# It is different from Thing in that it has no body. It's just a bodyless, displayed sprite.
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4
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+
#
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1
5
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class Sprite
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2
6
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3
7
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include VectorUtilities
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8
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+
include Imageable
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9
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+
include InitializerHooks
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10
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+
include ItIsA
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11
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+
it_is Moveable
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12
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+
|
13
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attr_reader :window
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14
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+
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15
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+
# Every thing knows the window it is attached to.
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16
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+
#
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17
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+
def initialize window
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18
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+
@window = window
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19
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+
self.destroyed = false
|
20
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+
after_initialize
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21
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+
end
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22
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+
|
23
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+
# Default layer is Layer::Players.
|
24
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+
#
|
25
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+
def layer
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26
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+
Layer::Players
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27
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+
end
|
28
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+
# Default rotation is upwards.
|
29
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+
#
|
30
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+
def rotation
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31
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+
@rotation || -Math::PI/2
|
32
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+
end
|
33
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+
|
34
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+
class << self
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35
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+
|
36
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+
# Define a layer.
|
37
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+
#
|
38
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+
def layer layer
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39
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+
define_method :layer do
|
40
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+
layer
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41
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+
end
|
42
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+
end
|
43
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+
|
44
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+
#
|
45
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+
#
|
46
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+
def rotation amount = nil, &block
|
47
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+
# Override default.
|
48
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+
#
|
49
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+
to_execute = block_given? ? block : lambda { amount }
|
50
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+
InitializerHooks.append self do
|
51
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+
self.rotation = to_execute[]
|
52
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+
end
|
53
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+
end
|
54
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+
def random_rotation
|
55
|
+
rotation { 2*Math::PI*rand }
|
56
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+
end
|
57
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+
|
58
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+
# Plays a random sound of the given sounds.
|
59
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+
#
|
60
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+
def plays paths, options = {}
|
61
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+
paths = [*paths]
|
62
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+
InitializerHooks.register self do
|
63
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+
sound = Gosu::Sample.new self.window, File.join(Resources.root, paths[rand(paths.size)])
|
64
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+
sound.play options[:volume] || 1.0
|
65
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+
end
|
66
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+
end
|
67
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+
|
68
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+
end
|
69
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+
|
70
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+
# Override this.
|
71
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+
#
|
72
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+
def move
|
73
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+
|
74
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+
end
|
75
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+
|
76
|
+
# Do something threaded.
|
77
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+
#
|
78
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+
# Default is: Instantly, in the next step.
|
79
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+
#
|
80
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+
def threaded time = 1, &code
|
81
|
+
self.window.threaded time, &code
|
82
|
+
end
|
83
|
+
|
84
|
+
# Some things you can only do every x time units.
|
85
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+
#
|
86
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+
# Example:
|
87
|
+
# sometimes :loading, self.frequency do
|
88
|
+
# projectile = self.shot.shoot_from self
|
89
|
+
# projectile.rotation = self.muzzle_rotation[target]
|
90
|
+
# projectile.speed = self.muzzle_velocity[target] * projectile.velocity
|
91
|
+
# end
|
92
|
+
#
|
93
|
+
def sometimes variable, units = 1, &block
|
94
|
+
name = :"@#{variable}"
|
95
|
+
return if instance_variable_get(name)
|
96
|
+
instance_variable_set name, true
|
97
|
+
result = block.call
|
98
|
+
threaded units.to_i do
|
99
|
+
self.instance_variable_set name, false
|
100
|
+
end
|
101
|
+
result
|
102
|
+
end
|
103
|
+
|
104
|
+
#
|
105
|
+
#
|
106
|
+
def add_to environment
|
107
|
+
# A sprite is not added to the physical environment.
|
108
|
+
end
|
109
|
+
|
110
|
+
# Destroy this thing.
|
111
|
+
#
|
112
|
+
attr_writer :destroyed
|
113
|
+
def destroyed?
|
114
|
+
@destroyed
|
115
|
+
end
|
116
|
+
def destroyed!
|
117
|
+
# Override
|
118
|
+
end
|
119
|
+
def destroy!
|
120
|
+
return if self.destroyed?
|
121
|
+
self.destroyed!
|
122
|
+
self.destroyed = true
|
123
|
+
end
|
124
|
+
|
125
|
+
# Draws its image.
|
126
|
+
#
|
127
|
+
def draw
|
128
|
+
self.image.draw_rot self.position.x, self.position.y, self.layer, self.drawing_rotation, 0.5, 0.5, *self.current_size
|
129
|
+
end
|
130
|
+
def current_size
|
131
|
+
[1.0, 1.0] # default implementation - change this to [1.0, 2.0] if you want a "light" version ;)
|
132
|
+
end
|
133
|
+
|
134
|
+
# Derived Position/Movement methods.
|
135
|
+
#
|
136
|
+
def warp vector
|
137
|
+
self.position = vector
|
138
|
+
end
|
139
|
+
# Directly set the position of our Moveable.
|
140
|
+
#
|
141
|
+
def warp_to x, y
|
142
|
+
warp CP::Vec2.new(x, y)
|
143
|
+
end
|
144
|
+
def drawing_rotation
|
145
|
+
self.rotation.radians_to_gosu
|
146
|
+
end
|
147
|
+
def rotation_vector
|
148
|
+
self.rotation.radians_to_vec2
|
149
|
+
end
|
150
|
+
def current_speed
|
151
|
+
speed.length
|
152
|
+
end
|
153
|
+
|
154
|
+
# Movement and Position.
|
155
|
+
#
|
156
|
+
|
157
|
+
#
|
158
|
+
#
|
159
|
+
attr_accessor :position, :speed
|
160
|
+
def rotation= rotation
|
161
|
+
@rotation = rotation % (2*Math::PI)
|
162
|
+
end
|
4
163
|
|
5
164
|
end
|
data/lib/units/thing.rb
CHANGED
@@ -1,34 +1,8 @@
|
|
1
|
+
# Thing is a physical version of a sprite. Collides and has a mass and a moment.
|
2
|
+
#
|
1
3
|
class Thing < Sprite
|
2
4
|
|
3
|
-
|
4
|
-
include ItIsA
|
5
|
-
|
6
|
-
# TODO Move these.
|
7
|
-
#
|
8
|
-
it_is Imageable
|
9
|
-
it_is Moveable
|
10
|
-
|
11
|
-
attr_writer :layer
|
12
|
-
attr_reader :window, :shape
|
13
|
-
|
14
|
-
# Every thing knows the window it is attached to.
|
15
|
-
#
|
16
|
-
def initialize window
|
17
|
-
@window = window
|
18
|
-
self.destroyed = false
|
19
|
-
after_initialize
|
20
|
-
end
|
21
|
-
|
22
|
-
# Default layer is Layer::Players.
|
23
|
-
#
|
24
|
-
def self.layer layer
|
25
|
-
InitializerHooks.register self do
|
26
|
-
self.layer = layer
|
27
|
-
end
|
28
|
-
end
|
29
|
-
def layer
|
30
|
-
@layer || Layer::Players
|
31
|
-
end
|
5
|
+
attr_reader :shape
|
32
6
|
|
33
7
|
def mass
|
34
8
|
0.1
|
@@ -36,6 +10,9 @@ class Thing < Sprite
|
|
36
10
|
def moment
|
37
11
|
0.1
|
38
12
|
end
|
13
|
+
def friction
|
14
|
+
100.0
|
15
|
+
end
|
39
16
|
|
40
17
|
class << self
|
41
18
|
@@form_shape_class_mapping = {
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@@ -49,7 +26,7 @@ class Thing < Sprite
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49
26
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define_method :radius do
|
50
27
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args.first # TODO fix!
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51
28
|
end
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52
|
-
InitializerHooks.
|
29
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+
InitializerHooks.prepend self do
|
53
30
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shape_class = form_shape_class_mapping[form]
|
54
31
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raise "Shape #{form} does not exist." unless shape_class
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55
32
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|
@@ -71,6 +48,19 @@ class Thing < Sprite
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71
48
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amount
|
72
49
|
end
|
73
50
|
end
|
51
|
+
def friction amount
|
52
|
+
define_method :friction do
|
53
|
+
amount
|
54
|
+
end
|
55
|
+
end
|
56
|
+
# TODO needed?
|
57
|
+
#
|
58
|
+
def velocity amount = nil, &block
|
59
|
+
to_execute = block_given? ? block : lambda { amount }
|
60
|
+
InitializerHooks.register self do
|
61
|
+
self.velocity = to_execute[]
|
62
|
+
end
|
63
|
+
end
|
74
64
|
|
75
65
|
def collision_type type
|
76
66
|
to_execute = lambda do |shape|
|
@@ -84,60 +74,12 @@ class Thing < Sprite
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|
84
74
|
end
|
85
75
|
end
|
86
76
|
|
87
|
-
# Plays a random sound of the given sounds.
|
88
|
-
#
|
89
|
-
def plays paths, options = {}
|
90
|
-
paths = [*paths]
|
91
|
-
InitializerHooks.register self do
|
92
|
-
sound = Gosu::Sample.new self.window, File.join(Resources.root, paths[rand(paths.size)])
|
93
|
-
sound.play options[:volume] || 1.0
|
94
|
-
end
|
95
|
-
end
|
96
|
-
|
97
77
|
end
|
98
78
|
|
99
|
-
#
|
79
|
+
# Unregister with the environment if destroyed.
|
100
80
|
#
|
101
|
-
# Default is: Instantly, in the next step.
|
102
|
-
#
|
103
|
-
def threaded time = 1, &code
|
104
|
-
self.window.threaded time, &code
|
105
|
-
end
|
106
|
-
|
107
|
-
# Destroy this thing.
|
108
|
-
#
|
109
|
-
attr_writer :destroyed
|
110
|
-
def destroyed?
|
111
|
-
@destroyed
|
112
|
-
end
|
113
|
-
def destroyed!
|
114
|
-
# Override
|
115
|
-
end
|
116
81
|
def destroy!
|
117
|
-
|
118
|
-
self.destroyed!
|
119
|
-
self.window.unregister self
|
120
|
-
self.destroyed = true
|
121
|
-
end
|
122
|
-
|
123
|
-
# Some things you can only do every x time units.
|
124
|
-
#
|
125
|
-
# Example:
|
126
|
-
# sometimes :loading, self.frequency do
|
127
|
-
# projectile = self.shot.shoot_from self
|
128
|
-
# projectile.rotation = self.muzzle_rotation[target]
|
129
|
-
# projectile.speed = self.muzzle_velocity[target] * projectile.velocity
|
130
|
-
# end
|
131
|
-
#
|
132
|
-
def sometimes variable, units = 1, &block
|
133
|
-
name = :"@#{variable}"
|
134
|
-
return if instance_variable_get(name)
|
135
|
-
instance_variable_set name, true
|
136
|
-
result = block.call
|
137
|
-
threaded units.to_i do
|
138
|
-
self.instance_variable_set name, false
|
139
|
-
end
|
140
|
-
result
|
82
|
+
self.window.unregister self if super
|
141
83
|
end
|
142
84
|
|
143
85
|
# Add this thing to an environment.
|
@@ -149,13 +91,48 @@ class Thing < Sprite
|
|
149
91
|
environment.add_shape self.shape
|
150
92
|
end
|
151
93
|
|
152
|
-
#
|
94
|
+
# Movement and Position
|
95
|
+
#
|
96
|
+
|
97
|
+
#
|
98
|
+
#
|
99
|
+
def speed= v
|
100
|
+
@shape.body.v = v
|
101
|
+
end
|
102
|
+
def speed
|
103
|
+
@shape.body.v
|
104
|
+
end
|
105
|
+
#
|
106
|
+
#
|
107
|
+
def rotation= rotation
|
108
|
+
@shape.body.a = rotation % (2*Math::PI)
|
109
|
+
end
|
110
|
+
def rotation
|
111
|
+
@shape.body.a
|
112
|
+
end
|
113
|
+
#
|
114
|
+
#
|
115
|
+
def position= position
|
116
|
+
@shape.body.p = position
|
117
|
+
end
|
118
|
+
def position
|
119
|
+
@shape.body.p
|
120
|
+
end
|
121
|
+
#
|
122
|
+
#
|
123
|
+
def friction= friction
|
124
|
+
@shape.u = friction
|
125
|
+
end
|
126
|
+
def friction
|
127
|
+
@shape.u
|
128
|
+
end
|
129
|
+
#
|
153
130
|
#
|
154
|
-
def
|
155
|
-
|
131
|
+
def torque= torque
|
132
|
+
@shape.body.t = torque
|
156
133
|
end
|
157
|
-
def
|
158
|
-
|
134
|
+
def torque
|
135
|
+
@shape.body.t
|
159
136
|
end
|
160
137
|
|
161
138
|
end
|
@@ -116,10 +116,12 @@ describe Thing do
|
|
116
116
|
end
|
117
117
|
context 'non-default' do
|
118
118
|
before(:each) do
|
119
|
-
|
119
|
+
class Thong < Thing
|
120
|
+
layer :non_default_layer
|
121
|
+
end
|
120
122
|
end
|
121
123
|
it "should be on the non default layer" do
|
122
|
-
|
124
|
+
Thong.new(:some_window).layer.should == :non_default_layer
|
123
125
|
end
|
124
126
|
end
|
125
127
|
end
|