gosu 1.1.0.pre2 → 1.1.0

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Files changed (4) hide show
  1. checksums.yaml +4 -4
  2. data/src/Input.cpp +1 -10
  3. data/src/Window.cpp +1 -9
  4. metadata +4 -4
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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+ data.tar.gz: 87803f08a8a4a13ec027ee265cc08be511eb95c30bc1494766310485d757799bffc794427f2fe1002142b00b1282b4ade6b90b985f01f00f3b03db041a12299b
@@ -78,20 +78,11 @@ struct Gosu::Input::Impl
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  void update_mouse_position()
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  {
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- #if SDL_VERSION_ATLEAST(2, 0, 5)
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- // SDL_GetGlobalMouseState was added in SDL 2.0.4, but it only started using the same
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- // coordinate system as SDL_GetWindowPosition on X11 in 2.0.5.
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  int x, y, window_x, window_y;
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  SDL_GetWindowPosition(window, &window_x, &window_y);
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  SDL_GetGlobalMouseState(&x, &y);
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  mouse_x = x - window_x;
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  mouse_y = y - window_y;
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- #else
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- int x, y;
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- SDL_GetMouseState(&x, &y);
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- mouse_x = x;
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- mouse_y = y;
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- #endif
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  }
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  void set_mouse_position(double x, double y)
@@ -100,7 +91,7 @@ struct Gosu::Input::Impl
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  static_cast<int>((x - mouse_offset_x) / mouse_scale_x),
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  static_cast<int>((y - mouse_offset_y) / mouse_scale_y));
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- #if SDL_VERSION_ATLEAST(2, 0, 4) && !defined(GOSU_IS_X)
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+ #if !defined(GOSU_IS_X)
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  // On systems where we have a working GetGlobalMouseState, we can warp the mouse and
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  // retrieve its position directly afterwards.
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  update_mouse_position();
@@ -34,11 +34,7 @@ namespace Gosu
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  throw_sdl_error("Could not initialize SDL Video");
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  }
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- Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN;
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-
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- #if SDL_VERSION_ATLEAST(2, 0, 1)
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- flags |= SDL_WINDOW_ALLOW_HIGHDPI;
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- #endif
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+ Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN | SDL_WINDOW_ALLOW_HIGHDPI;
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  window =
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  SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 64, 64, flags);
@@ -192,9 +188,7 @@ void Gosu::Window::resize(int width, int height, bool fullscreen)
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  SDL_SetWindowSize(shared_window(), actual_width, actual_height);
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  }
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- #if SDL_VERSION_ATLEAST(2, 0, 1)
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  SDL_GL_GetDrawableSize(shared_window(), &actual_width, &actual_height);
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- #endif
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  ensure_current_context();
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@@ -221,9 +215,7 @@ bool Gosu::Window::resizable() const
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  void Gosu::Window::set_resizable(bool resizable)
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  {
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  pimpl->resizable = resizable;
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- #if SDL_VERSION_ATLEAST(2, 0, 5)
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  SDL_SetWindowResizable(shared_window(), resizable ? SDL_TRUE : SDL_FALSE);
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- #endif
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  }
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  bool Gosu::Window::borderless() const
metadata CHANGED
@@ -1,14 +1,14 @@
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  --- !ruby/object:Gem::Specification
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  name: gosu
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  version: !ruby/object:Gem::Version
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- version: 1.1.0.pre2
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+ version: 1.1.0
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  platform: ruby
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  authors:
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  - Julian Raschke
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2021-01-17 00:00:00.000000000 Z
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+ date: 2021-01-20 00:00:00.000000000 Z
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  dependencies: []
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  description: |2
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  2D game development library.
@@ -312,9 +312,9 @@ required_ruby_version: !ruby/object:Gem::Requirement
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  version: 2.5.0
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  required_rubygems_version: !ruby/object:Gem::Requirement
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  requirements:
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- - - ">"
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+ - - ">="
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  - !ruby/object:Gem::Version
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- version: 1.3.1
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+ version: '0'
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  requirements: []
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  rubygems_version: 3.2.3
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  signing_key: