gosu 1.1.0.pre2 → 1.1.0
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- checksums.yaml +4 -4
- data/src/Input.cpp +1 -10
- data/src/Window.cpp +1 -9
- metadata +4 -4
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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1
1
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---
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2
2
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SHA256:
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3
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-
metadata.gz:
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4
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-
data.tar.gz:
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3
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+
metadata.gz: 0c00e9925256d5f0c158716eeb225fd8bc5b9af17335f2a3b67b892a1c7d87d7
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4
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+
data.tar.gz: 3e2edbae0cf3ae45cf926ff228fd621c2d092c0e1ccbf425884b0ba01c984199
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5
5
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SHA512:
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6
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-
metadata.gz:
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7
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-
data.tar.gz:
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6
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+
metadata.gz: ab8f4550f297ae89f321e133b3ca9e0b5f77ab64b9c66415e379270eb90ac1c000de685b175e3dbfb5a9de34afa3cfb4eda3d8a5e40ebe9dd18b25ef22964dcf
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7
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+
data.tar.gz: 87803f08a8a4a13ec027ee265cc08be511eb95c30bc1494766310485d757799bffc794427f2fe1002142b00b1282b4ade6b90b985f01f00f3b03db041a12299b
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data/src/Input.cpp
CHANGED
@@ -78,20 +78,11 @@ struct Gosu::Input::Impl
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78
78
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79
79
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void update_mouse_position()
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80
80
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{
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81
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-
#if SDL_VERSION_ATLEAST(2, 0, 5)
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82
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-
// SDL_GetGlobalMouseState was added in SDL 2.0.4, but it only started using the same
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83
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-
// coordinate system as SDL_GetWindowPosition on X11 in 2.0.5.
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84
81
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int x, y, window_x, window_y;
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85
82
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SDL_GetWindowPosition(window, &window_x, &window_y);
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86
83
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SDL_GetGlobalMouseState(&x, &y);
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87
84
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mouse_x = x - window_x;
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88
85
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mouse_y = y - window_y;
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89
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-
#else
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90
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-
int x, y;
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91
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-
SDL_GetMouseState(&x, &y);
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92
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-
mouse_x = x;
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93
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-
mouse_y = y;
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94
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-
#endif
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95
86
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}
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87
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97
88
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void set_mouse_position(double x, double y)
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@@ -100,7 +91,7 @@ struct Gosu::Input::Impl
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100
91
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static_cast<int>((x - mouse_offset_x) / mouse_scale_x),
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101
92
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static_cast<int>((y - mouse_offset_y) / mouse_scale_y));
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102
93
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103
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-
#if
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94
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+
#if !defined(GOSU_IS_X)
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104
95
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// On systems where we have a working GetGlobalMouseState, we can warp the mouse and
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105
96
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// retrieve its position directly afterwards.
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106
97
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update_mouse_position();
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data/src/Window.cpp
CHANGED
@@ -34,11 +34,7 @@ namespace Gosu
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34
34
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throw_sdl_error("Could not initialize SDL Video");
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35
35
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}
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36
36
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37
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-
Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN;
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38
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-
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39
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-
#if SDL_VERSION_ATLEAST(2, 0, 1)
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40
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-
flags |= SDL_WINDOW_ALLOW_HIGHDPI;
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41
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-
#endif
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37
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+
Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN | SDL_WINDOW_ALLOW_HIGHDPI;
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42
38
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39
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window =
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44
40
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SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 64, 64, flags);
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@@ -192,9 +188,7 @@ void Gosu::Window::resize(int width, int height, bool fullscreen)
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192
188
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SDL_SetWindowSize(shared_window(), actual_width, actual_height);
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193
189
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}
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194
190
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195
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-
#if SDL_VERSION_ATLEAST(2, 0, 1)
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196
191
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SDL_GL_GetDrawableSize(shared_window(), &actual_width, &actual_height);
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197
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-
#endif
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198
192
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199
193
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ensure_current_context();
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200
194
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@@ -221,9 +215,7 @@ bool Gosu::Window::resizable() const
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221
215
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void Gosu::Window::set_resizable(bool resizable)
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222
216
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{
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223
217
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pimpl->resizable = resizable;
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224
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-
#if SDL_VERSION_ATLEAST(2, 0, 5)
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225
218
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SDL_SetWindowResizable(shared_window(), resizable ? SDL_TRUE : SDL_FALSE);
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226
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-
#endif
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227
219
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}
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228
220
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229
221
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bool Gosu::Window::borderless() const
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metadata
CHANGED
@@ -1,14 +1,14 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
2
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name: gosu
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3
3
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version: !ruby/object:Gem::Version
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4
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-
version: 1.1.0
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4
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+
version: 1.1.0
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5
5
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platform: ruby
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6
6
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authors:
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7
7
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- Julian Raschke
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8
8
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autorequire:
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9
9
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bindir: bin
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10
10
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cert_chain: []
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11
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-
date: 2021-01-
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11
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+
date: 2021-01-20 00:00:00.000000000 Z
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12
12
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dependencies: []
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13
13
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description: |2
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14
14
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2D game development library.
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@@ -312,9 +312,9 @@ required_ruby_version: !ruby/object:Gem::Requirement
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312
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version: 2.5.0
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313
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required_rubygems_version: !ruby/object:Gem::Requirement
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314
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requirements:
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315
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-
- - "
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315
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+
- - ">="
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316
316
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- !ruby/object:Gem::Version
|
317
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-
version:
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317
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+
version: '0'
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318
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requirements: []
|
319
319
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rubygems_version: 3.2.3
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320
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signing_key:
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