gosu 1.1.0.pre2 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/src/Input.cpp +1 -10
- data/src/Window.cpp +1 -9
- metadata +4 -4
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 0c00e9925256d5f0c158716eeb225fd8bc5b9af17335f2a3b67b892a1c7d87d7
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data.tar.gz: 3e2edbae0cf3ae45cf926ff228fd621c2d092c0e1ccbf425884b0ba01c984199
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: ab8f4550f297ae89f321e133b3ca9e0b5f77ab64b9c66415e379270eb90ac1c000de685b175e3dbfb5a9de34afa3cfb4eda3d8a5e40ebe9dd18b25ef22964dcf
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data.tar.gz: 87803f08a8a4a13ec027ee265cc08be511eb95c30bc1494766310485d757799bffc794427f2fe1002142b00b1282b4ade6b90b985f01f00f3b03db041a12299b
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data/src/Input.cpp
CHANGED
@@ -78,20 +78,11 @@ struct Gosu::Input::Impl
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void update_mouse_position()
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{
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-
#if SDL_VERSION_ATLEAST(2, 0, 5)
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// SDL_GetGlobalMouseState was added in SDL 2.0.4, but it only started using the same
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// coordinate system as SDL_GetWindowPosition on X11 in 2.0.5.
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int x, y, window_x, window_y;
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SDL_GetWindowPosition(window, &window_x, &window_y);
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SDL_GetGlobalMouseState(&x, &y);
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mouse_x = x - window_x;
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mouse_y = y - window_y;
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#else
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int x, y;
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SDL_GetMouseState(&x, &y);
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mouse_x = x;
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mouse_y = y;
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#endif
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}
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void set_mouse_position(double x, double y)
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@@ -100,7 +91,7 @@ struct Gosu::Input::Impl
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static_cast<int>((x - mouse_offset_x) / mouse_scale_x),
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static_cast<int>((y - mouse_offset_y) / mouse_scale_y));
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#if
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#if !defined(GOSU_IS_X)
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// On systems where we have a working GetGlobalMouseState, we can warp the mouse and
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// retrieve its position directly afterwards.
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update_mouse_position();
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data/src/Window.cpp
CHANGED
@@ -34,11 +34,7 @@ namespace Gosu
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throw_sdl_error("Could not initialize SDL Video");
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}
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Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN;
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#if SDL_VERSION_ATLEAST(2, 0, 1)
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flags |= SDL_WINDOW_ALLOW_HIGHDPI;
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#endif
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Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN | SDL_WINDOW_ALLOW_HIGHDPI;
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window =
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SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 64, 64, flags);
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@@ -192,9 +188,7 @@ void Gosu::Window::resize(int width, int height, bool fullscreen)
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SDL_SetWindowSize(shared_window(), actual_width, actual_height);
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}
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#if SDL_VERSION_ATLEAST(2, 0, 1)
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SDL_GL_GetDrawableSize(shared_window(), &actual_width, &actual_height);
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#endif
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ensure_current_context();
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@@ -221,9 +215,7 @@ bool Gosu::Window::resizable() const
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void Gosu::Window::set_resizable(bool resizable)
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{
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pimpl->resizable = resizable;
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#if SDL_VERSION_ATLEAST(2, 0, 5)
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SDL_SetWindowResizable(shared_window(), resizable ? SDL_TRUE : SDL_FALSE);
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#endif
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}
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bool Gosu::Window::borderless() const
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metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: gosu
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version: !ruby/object:Gem::Version
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version: 1.1.0
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version: 1.1.0
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platform: ruby
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authors:
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- Julian Raschke
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2021-01-
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date: 2021-01-20 00:00:00.000000000 Z
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dependencies: []
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description: |2
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2D game development library.
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@@ -312,9 +312,9 @@ required_ruby_version: !ruby/object:Gem::Requirement
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version: 2.5.0
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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-
- - "
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- - ">="
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- !ruby/object:Gem::Version
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version:
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version: '0'
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requirements: []
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rubygems_version: 3.2.3
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signing_key:
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