gosu 0.8.7.2 → 0.9.0.pre1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/COPYING +29 -0
- data/Gosu/Audio.hpp +1 -0
- data/Gosu/Font.hpp +8 -4
- data/Gosu/Graphics.hpp +28 -18
- data/Gosu/GraphicsBase.hpp +17 -13
- data/Gosu/Image.hpp +54 -45
- data/Gosu/Input.hpp +5 -5
- data/Gosu/Version.hpp +3 -3
- data/Gosu/Window.hpp +1 -8
- data/README.txt +25 -0
- data/ext/gosu/gosu_wrap.cxx +1495 -1275
- data/ext/gosu/gosu_wrap.h +2 -2
- data/lib/gosu/patches.rb +71 -35
- data/lib/gosu/preview.rb +9 -142
- data/lib/gosu/swig_patches.rb +20 -10
- data/rdoc/gosu.rb +1185 -0
- data/src/Bitmap/BitmapUtils.cpp +9 -9
- data/src/Graphics/Common.hpp +3 -1
- data/src/Graphics/Graphics.cpp +100 -38
- data/src/Graphics/Image.cpp +57 -15
- data/src/Graphics/LargeImageData.cpp +9 -10
- data/src/Graphics/LargeImageData.hpp +1 -1
- data/src/Graphics/TexChunk.cpp +5 -6
- data/src/Graphics/TexChunk.hpp +1 -4
- data/src/Graphics/Texture.cpp +10 -3
- data/src/Graphics/Texture.hpp +1 -2
- data/src/Iconv.hpp +2 -2
- data/src/Input/Input.cpp +25 -9
- data/src/Input/InputTouch.mm +5 -3
- data/src/Text/Font.cpp +13 -8
- data/src/Window.cpp +66 -37
- data/src/WindowTouch.mm +3 -3
- metadata +79 -92
- data/examples/ChipmunkIntegration.rb +0 -275
- data/examples/CptnRuby.rb +0 -223
- data/examples/GosuZen.rb +0 -68
- data/examples/MoreChipmunkAndRMagick.rb +0 -155
- data/examples/OpenGLIntegration.rb +0 -226
- data/examples/RMagickIntegration.rb +0 -417
- data/examples/TextInput.rb +0 -154
- data/examples/Tutorial.rb +0 -131
- data/examples/media/Beep.wav +0 -0
- data/examples/media/CptnRuby Gem.png +0 -0
- data/examples/media/CptnRuby Map.txt +0 -25
- data/examples/media/CptnRuby Tileset.png +0 -0
- data/examples/media/CptnRuby.png +0 -0
- data/examples/media/Cursor.png +0 -0
- data/examples/media/Earth.png +0 -0
- data/examples/media/Explosion.wav +0 -0
- data/examples/media/Landscape.svg +0 -10
- data/examples/media/LargeStar.png +0 -0
- data/examples/media/Smoke.png +0 -0
- data/examples/media/Soldier.png +0 -0
- data/examples/media/Space.png +0 -0
- data/examples/media/Star.png +0 -0
- data/examples/media/Starfighter.bmp +0 -0
checksums.yaml
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SHA1:
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metadata.gz:
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metadata.gz: dd11308d7e4ec0b716285c993461a7eb3d0f4069
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data.tar.gz: 72ae78ce681cbf45756c97d6267acca346bd08a9
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metadata.gz: f4c3400c2284f15cf12b9f036232c1790c77b63e76b6dfe19559b6fc2445ae57468fad1d5fdedd1d1c8a35ed39a16c4d7c10917498d2d5f6442da49890fc1bbb
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data.tar.gz: 2a013ba899728594d5fabb8243c766c11eb08ae603485c435be051b1f6e3977a3287713b6ee9f852aa81a4febf5f40c7dd69bcc02e2e3b1c3a6fd4d91baa6787
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data/COPYING
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Copyright (C) 2001-2015 Julian Raschke, Jan Lücker and all contributors.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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Julian Raschke <julian@raschke.de> & contributors
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http://www.libgosu.org/
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***
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This does NOT apply to libogg and libvorbis, which are included in all source
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and binary distributions of Gosu. These projects are licensed under a BSD-like
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license, and their copyright terms need to be supplied even with binary
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redistributions (e.g. Gosu games).
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data/Gosu/Audio.hpp
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data/Gosu/Font.hpp
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#include <Gosu/Color.hpp>
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#include <Gosu/GraphicsBase.hpp>
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#include <Gosu/Platform.hpp>
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#include <Gosu/Text.hpp>
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#include <Gosu/TR1.hpp>
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#include <string>
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//! \param fontHeight Height of the font, in pixels.
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//! \param fontFlags Flags used to render individual characters of
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//! the font.
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Font(
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unsigned
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Font(unsigned fontHeight, const std::wstring& fontName = defaultFontName(),
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unsigned fontFlags = ffBold);
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//! Returns the name of the font that was used to create it.
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std::wstring name() const;
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void setImage(wchar_t wc, const Gosu::Image& image);
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#ifndef SWIG
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GOSU_DEPRECATED Font(Graphics& graphics, const std::wstring& fontName,
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unsigned fontHeight, unsigned fontFlags = ffBold);
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GOSU_DEPRECATED
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#endif
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//! DEPRECATED: Analogous to draw, but rotates the text by a given angle.
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//!
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//! DEPRECATED: Analogous to draw, but rotates the text by a given angle.
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//! Use Graphics::pushTransform to achieve the same effect.
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void drawRot(const std::wstring& text, double x, double y, ZPos z, double angle,
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double factorX = 1, double factorY = 1,
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Color c = Color::WHITE, AlphaMode mode = amDefault) const;
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data/Gosu/Graphics.hpp
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namespace Gosu
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{
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struct DrawOp;
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//! Returns the maximum size of an texture that will be allocated
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//! internally by Gosu.
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//! Useful when extending Gosu using OpenGL.
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//! Serves as the target of all drawing and provides primitive drawing
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//! functionality.
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//! Usually created internally by Gosu::Window.
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//
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// TODO: This class should be separated into a Gosu::Viewport class, which
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// carries the width/height/fullscreen attributes, and global Gosu::drawFoo
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// functions. A Window then has a Viewport, and in theory, multiple windows
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// could have their own viewports etc.
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class Graphics
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{
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struct Impl;
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const GOSU_UNIQUE_PTR<Impl> pimpl;
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#if defined(GOSU_CPP11_ENABLED)
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Graphics(unsigned physicalWidth, unsigned physicalHeight, bool fullscreen);
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~Graphics();
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// TODO: Replace by setBaseTransform()
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void setResolution(unsigned virtualWidth, unsigned virtualHeight,
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double horizontalBlackBarWidth = 0, double verticalBlackBarHeight = 0);
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bool begin(Color clearWithColor = Color::BLACK);
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//! Every call to begin must have a matching call to end.
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void end();
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//! Flushes the Z queue to the screen and starts a new one.
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//! Useful for games that are *very* composite in nature (splitscreen).
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void flush();
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static void flush();
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//! Finishes all pending Gosu drawing operations and executes
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//! the following OpenGL code in a clean environment.
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void beginGL();
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static void beginGL();
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//! Resets Gosu into its default rendering state.
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void endGL();
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static void endGL();
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//! Schedules a custom GL functor to be executed at a certain Z level.
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//! The functor is called in a clean GL context (as given by beginGL/endGL).
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//! Gosu's rendering up to the Z level may not yet have been glFlush()ed.
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//! Note: You may not call any Gosu rendering functions from within the
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//! functor, and you must schedule it from within Window::draw's call tree.
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void scheduleGL(const std::tr1::function<void()>& functor, ZPos z);
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static void scheduleGL(const std::tr1::function<void()>& functor, ZPos z);
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//! Enables clipping to a specified rectangle.
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void beginClipping(double x, double y, double width, double height);
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static void beginClipping(double x, double y, double width, double height);
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//! Disables clipping.
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void endClipping();
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static void endClipping();
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//! Starts recording a macro. Cannot be nested.
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void beginRecording();
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static void beginRecording();
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//! Finishes building the macro and returns it as a drawable object.
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//! The width and height affect nothing about the recording process,
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//! the resulting macro will simply return these values when you ask
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//! it.
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//! Most usually, the return value is passed to Image::Image().
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GOSU_UNIQUE_PTR<Gosu::ImageData> endRecording(int width, int height);
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static GOSU_UNIQUE_PTR<Gosu::ImageData> endRecording(int width, int height);
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//! Pushes one transformation onto the transformation stack.
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static void pushTransform(const Transform& transform);
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//! Pops one transformation from the transformation stack.
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void popTransform();
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static void popTransform();
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//! Draws a line from one point to another (last pixel exclusive).
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//! Note: OpenGL lines are not reliable at all and may have a missing pixel at the start
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//! or end point. Please only use this for debugging purposes. Otherwise, use a quad or
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//! image to simulate lines, or contribute a better drawLine to Gosu.
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void drawLine(double x1, double y1, Color c1,
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static void drawLine(double x1, double y1, Color c1,
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double x2, double y2, Color c2,
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ZPos z, AlphaMode mode = amDefault);
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void drawTriangle(double x1, double y1, Color c1,
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static void drawTriangle(double x1, double y1, Color c1,
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double x2, double y2, Color c2,
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double x3, double y3, Color c3,
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ZPos z, AlphaMode mode = amDefault);
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void drawQuad(double x1, double y1, Color c1,
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static void drawQuad(double x1, double y1, Color c1,
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double x2, double y2, Color c2,
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double x3, double y3, Color c3,
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double x4, double y4, Color c4,
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ZPos z, AlphaMode mode = amDefault);
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//! For internal use only.
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static void scheduleDrawOp(const DrawOp& op);
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//! Turns a portion of a bitmap into something that can be drawn on
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//! Turns a portion of a bitmap into something that can be drawn on a Graphics object.
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static GOSU_UNIQUE_PTR<ImageData> createImage(const Bitmap& src,
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unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight,
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unsigned
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unsigned imageFlags);
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};
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}
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data/Gosu/GraphicsBase.hpp
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//! The color's channels will be multiplied with each other.
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MULTIPLY
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};
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constexpr AlphaMode amDefault = AlphaMode::DEFAULT;
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constexpr AlphaMode amInterpolate = AlphaMode::INTERPOLATE;
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constexpr AlphaMode amAdd = AlphaMode::ADD;
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constexpr AlphaMode amAdditive = AlphaMode::ADD;
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constexpr AlphaMode amMultiply = AlphaMode::MULTIPLY;
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#else
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enum AlphaMode
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{
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taJustify
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};
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enum BorderFlags
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enum ImageFlags
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{
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//! Flags that affect the tileability of an image.
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ifSmooth = 0,
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// Note: No constant for '1', but Gosu treats '1' as ifTileable for
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// backward compatibility reasons (this used to be a bool).
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ifTileableLeft = 2,
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ifTileableTop = 4,
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ifTileableRight = 8,
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ifTileableBottom = 16,
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ifTileable = ifTileableLeft | ifTileableTop | ifTileableRight | ifTileableBottom
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// TODO - ifNearestNeighbor to replace undocumentedRetrofication.
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};
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#ifdef GOSU_IS_MAC
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data/Gosu/Image.hpp
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std::tr1::shared_ptr<ImageData> data;
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//!
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//!
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//!
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Image(Graphics& graphics, const std::wstring& filename, unsigned srcX,
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//! Loads an image from a given filename.
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//!
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//! A color key of #ff00ff is automatically applied to BMP image files.
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//! For more flexibility, use the corresponding constructor that uses a Bitmap object.
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explicit Image(const std::wstring& filename,
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unsigned imageFlags = ifSmooth);
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//! Loads a portion of the the image at the given filename..
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//!
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//! A color key of #ff00ff is automatically applied to BMP image files.
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//! For more flexibility, use the corresponding constructor that uses a Bitmap object.
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Image(const std::wstring& filename, unsigned srcX,
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unsigned imageFlags = ifSmooth);
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//! Converts the given bitmap into an image
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//! Converts a portion of the given bitmap into an image
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Image(Graphics& graphics, const Bitmap& source, unsigned srcX,
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//! Converts the given bitmap into an image.
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explicit Image(const Bitmap& source,
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unsigned imageFlags = ifSmooth);
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//! Converts a portion of the given bitmap into an image.
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Image(const Bitmap& source, unsigned srcX,
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unsigned imageFlags = ifSmooth);
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//! Creates an Image from a user-supplied instance of the ImageData interface.
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explicit Image(GOSU_UNIQUE_PTR<ImageData> data);
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double factorX = 1, double factorY = 1,
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Color c = Color::WHITE,
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AlphaMode mode = amDefault) const;
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//! Like draw(), but
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//!
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//! Like draw(), but with modulation colors for all four corners.
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//! TODO: This can be an overload of draw() - in any case the name is terrible.
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void drawMod(double x, double y, ZPos z,
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double factorX, double factorY,
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Color c1, Color c2, Color c3, Color c4,
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double factorX = 1, double factorY = 1,
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Color c = Color::WHITE,
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AlphaMode mode = amDefault) const;
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#ifndef SWIG
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//! Provides access to the underlying image data object.
|
82
81
|
ImageData& getData() const;
|
82
|
+
|
83
|
+
GOSU_DEPRECATED Image(Graphics& graphics, const std::wstring& filename,
|
84
|
+
bool tileable = false);
|
85
|
+
GOSU_DEPRECATED Image(Graphics& graphics, const std::wstring& filename, unsigned srcX,
|
86
|
+
unsigned srcY, unsigned srcWidth, unsigned srcHeight,
|
87
|
+
bool tileable = false);
|
88
|
+
GOSU_DEPRECATED Image(Graphics& graphics, const Bitmap& source,
|
89
|
+
bool tileable = false);
|
90
|
+
GOSU_DEPRECATED Image(Graphics& graphics, const Bitmap& source, unsigned srcX,
|
91
|
+
unsigned srcY, unsigned srcWidth, unsigned srcHeight,
|
92
|
+
bool tileable = false);
|
93
|
+
#endif
|
83
94
|
};
|
84
95
|
|
85
|
-
|
86
|
-
|
96
|
+
#ifndef SWIG
|
97
|
+
//! Convenience function that slices an image file into a grid and creates images from them.
|
98
|
+
//! \param tileWidth If positive, specifies the width of one tile in pixels.
|
99
|
+
//! If negative, the bitmap is divided into -tileWidth rows.
|
100
|
+
//! \param tileHeight See tileWidth.
|
101
|
+
std::vector<Gosu::Image> loadTiles(const Bitmap& bmp,
|
102
|
+
int tileWidth, int tileHeight, unsigned imageFlags = ifSmooth);
|
87
103
|
|
88
|
-
//! Convenience function that
|
89
|
-
//!
|
90
|
-
//!
|
91
|
-
//! pixels. If negative, the bitmap is divided into -tileWidth rows.
|
104
|
+
//! Convenience function that slices a bitmap into a grid and creates images from them.
|
105
|
+
//! \param tileWidth If positive, specifies the width of one tile in pixels.
|
106
|
+
//! If negative, the bitmap is divided into -tileWidth rows.
|
92
107
|
//! \param tileHeight See tileWidth.
|
93
|
-
|
94
|
-
|
95
|
-
|
108
|
+
std::vector<Gosu::Image> loadTiles(const std::wstring& filename,
|
109
|
+
int tileWidth, int tileHeight, unsigned imageFlags = ifSmooth);
|
110
|
+
|
111
|
+
GOSU_DEPRECATED std::vector<Gosu::Image> loadTiles(Graphics& graphics, const Bitmap& bmp, int tileWidth, int tileHeight, bool tileable);
|
112
|
+
GOSU_DEPRECATED std::vector<Gosu::Image> loadTiles(Graphics& graphics, const std::wstring& bmp, int tileWidth, int tileHeight, bool tileable);
|
96
113
|
template<typename Container>
|
97
|
-
void imagesFromTiledBitmap(Graphics& graphics, const std::wstring& filename, int tileWidth, int tileHeight, bool tileable, Container& appendTo)
|
114
|
+
GOSU_DEPRECATED void imagesFromTiledBitmap(Graphics& graphics, const std::wstring& filename, int tileWidth, int tileHeight, bool tileable, Container& appendTo)
|
98
115
|
{
|
99
116
|
std::vector<Gosu::Image> tiles = loadTiles(graphics, filename, tileWidth, tileHeight, tileable);
|
100
117
|
for (int i = 0, num = tiles.size(); i < num; ++i)
|
101
118
|
appendTo.push_back(typename Container::value_type(new Gosu::Image(tiles[i])));
|
102
119
|
}
|
103
|
-
|
104
|
-
//! Convenience function that splits a bitmap into an area of array
|
105
|
-
//! rectangles and creates images from them.
|
106
|
-
//! \param tileWidth If positive, specifies the width of one tile in
|
107
|
-
//! pixels. If negative, the bitmap is divided into -tileWidth rows.
|
108
|
-
//! \param tileHeight See tileWidth.
|
109
|
-
//! \param appendTo STL container to which the images will be appended.
|
110
|
-
//! Must provide a push_back member function; std::vector<std::tr1::shared_ptr<Image>>
|
111
|
-
//! or boost::ptr_vector<Image> are good choices.
|
112
120
|
template<typename Container>
|
113
|
-
void imagesFromTiledBitmap(Graphics& graphics, const Bitmap& bmp,
|
121
|
+
GOSU_DEPRECATED void imagesFromTiledBitmap(Graphics& graphics, const Bitmap& bmp,
|
114
122
|
int tileWidth, int tileHeight, bool tileable, Container& appendTo)
|
115
123
|
{
|
116
124
|
std::vector<Gosu::Image> tiles = loadTiles(graphics, bmp, tileWidth, tileHeight, tileable);
|
117
125
|
for (int i = 0, num = tiles.size(); i < num; ++i)
|
118
126
|
appendTo.push_back(typename Container::value_type(new Gosu::Image(tiles[i])));
|
119
127
|
}
|
128
|
+
#endif
|
120
129
|
}
|
121
130
|
|
122
131
|
#endif
|
data/Gosu/Input.hpp
CHANGED
@@ -103,7 +103,7 @@ namespace Gosu
|
|
103
103
|
|
104
104
|
//! Returns true if a button is currently pressed.
|
105
105
|
//! Updated every tick.
|
106
|
-
bool down(Button btn)
|
106
|
+
static bool down(Button btn);
|
107
107
|
|
108
108
|
//! Returns the horizontal position of the mouse relative to the top
|
109
109
|
//! left corner of the window given to Input's constructor.
|
@@ -112,8 +112,8 @@ namespace Gosu
|
|
112
112
|
double mouseY() const;
|
113
113
|
|
114
114
|
//! Immediately moves the mouse as far towards the desired position
|
115
|
-
//! as possible. x and y are
|
116
|
-
//!
|
115
|
+
//! as possible. x and y are relative to the window, just as in mouseX()
|
116
|
+
//! and mouseY(), so (0, 0) is the top left corner of the window..
|
117
117
|
void setMousePosition(double x, double y);
|
118
118
|
|
119
119
|
// Undocumented for the moment. Also applies to currentTouches().
|
@@ -132,11 +132,11 @@ namespace Gosu
|
|
132
132
|
void update();
|
133
133
|
|
134
134
|
//! Assignable events that are called by update. You can bind these to your own functions.
|
135
|
-
//! If you use the Window class, it will assign
|
135
|
+
//! If you use the Window class, it will assign these to its own methods.
|
136
136
|
std::tr1::function<void (Button)> onButtonDown, onButtonUp;
|
137
137
|
|
138
138
|
//! Assignable events that are called by update. You can bind these to your own functions.
|
139
|
-
//! If you use the Window class, it will assign
|
139
|
+
//! If you use the Window class, it will assign these to its own methods.
|
140
140
|
std::tr1::function<void (Touch)> onTouchBegan, onTouchMoved, onTouchEnded;
|
141
141
|
|
142
142
|
//! Returns the currently active TextInput instance, or 0.
|
data/Gosu/Version.hpp
CHANGED
@@ -2,9 +2,9 @@
|
|
2
2
|
#define GOSU_VERSION_HPP
|
3
3
|
|
4
4
|
#define GOSU_MAJOR_VERSION 0
|
5
|
-
#define GOSU_MINOR_VERSION
|
6
|
-
#define GOSU_POINT_VERSION
|
7
|
-
#define GOSU_VERSION "0.
|
5
|
+
#define GOSU_MINOR_VERSION 9
|
6
|
+
#define GOSU_POINT_VERSION 0
|
7
|
+
#define GOSU_VERSION "0.9.0.pre1"
|
8
8
|
|
9
9
|
#define GOSU_COPYRIGHT_NOTICE \
|
10
10
|
"This software uses the following third-party libraries:\n" \
|
data/Gosu/Window.hpp
CHANGED
@@ -57,7 +57,7 @@ namespace Gosu
|
|
57
57
|
//! \param height See width.
|
58
58
|
//! \param updateInterval Interval in milliseconds between two calls
|
59
59
|
//! to the update member function.
|
60
|
-
Window(unsigned width, unsigned height, bool fullscreen,
|
60
|
+
Window(unsigned width, unsigned height, bool fullscreen = false,
|
61
61
|
double updateInterval = 16.666666);
|
62
62
|
virtual ~Window();
|
63
63
|
|
@@ -113,13 +113,6 @@ namespace Gosu
|
|
113
113
|
const Input& input() const;
|
114
114
|
Input& input();
|
115
115
|
|
116
|
-
#ifdef GOSU_IS_UNIX
|
117
|
-
// Context for creating shared contexts.
|
118
|
-
// Only on Unices (so far).
|
119
|
-
typedef std::tr1::shared_ptr<std::tr1::function<void()> > SharedContext;
|
120
|
-
SharedContext createSharedContext();
|
121
|
-
#endif
|
122
|
-
|
123
116
|
#ifdef GOSU_IS_IPHONE
|
124
117
|
void* rootViewController() const;
|
125
118
|
// iPhone-only callbacks for touch events.
|