gosu 0.8.3-x86-mingw32 → 0.8.4-x86-mingw32

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data/Gosu/Graphics.hpp CHANGED
@@ -12,12 +12,6 @@
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  namespace Gosu
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  {
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- //! Returns the width, in pixels, of the user's primary screen.
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- unsigned screenWidth();
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-
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- //! Returns the height, in pixels, of the user's primary screen.
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- unsigned screenHeight();
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-
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  //! Returns the maximum size of an texture that will be allocated
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  //! internally by Gosu.
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  //! Useful when extending Gosu using OpenGL.
data/Gosu/Version.hpp CHANGED
@@ -3,8 +3,8 @@
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  #define GOSU_MAJOR_VERSION 0
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  #define GOSU_MINOR_VERSION 8
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- #define GOSU_POINT_VERSION 3
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- #define GOSU_VERSION "0.8.3"
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+ #define GOSU_POINT_VERSION 4
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+ #define GOSU_VERSION "0.8.4"
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  #define GOSU_COPYRIGHT_NOTICE \
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  "This software uses the following third-party libraries:\n" \
data/Gosu/Window.hpp CHANGED
@@ -20,6 +20,20 @@
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  namespace Gosu
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  {
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+ //! Returns the width (in pixels) of the user's primary screen.
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+ unsigned screenWidth();
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+
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+ //! Returns the height (in pixels) of the user's primary screen.
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+ unsigned screenHeight();
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+
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+ //! Returns the maximum width (in 'points') that is available for a non-fullscreen Window.
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+ //! All windows larger than this size will automatically be shrunk to fit.
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+ unsigned availableWidth();
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+
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+ //! Returns the maximum height (in 'points') that is available for a non-fullscreen Window.
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+ //! All windows larger than this size will automatically be shrunk to fit.
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+ unsigned availableHeight();
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+
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  //! Convenient all-in-one class that serves as the foundation of a standard
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  //! Gosu application. Manages initialization of all of Gosu's core components
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  //! and provides timing functionality.
@@ -38,6 +52,9 @@ namespace Gosu
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  public:
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  //! Constructs a Window.
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+ //! \param width Width of the window in points; that is, pixels on a normal display, and 'virtual pixels' on a
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+ //! high-resolution display.
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+ //! \param height See width.
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  //! \param updateInterval Interval in milliseconds between two calls
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  //! to the update member function.
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  Window(unsigned width, unsigned height, bool fullscreen,
@@ -63,8 +80,8 @@ namespace Gosu
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  virtual void draw() {}
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  //! Gives the game a chance to say no to being redrawn.
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- //! This is not a definitive answer. The operating system can still cause
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- //! redraws for one reason or another.
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+ //! This is not a definitive answer. The operating system can still force
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+ //! the window to redraw itself.
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  //! By default, the window is redrawn all the time.
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  virtual bool needsRedraw() const { return true; }
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data/lib/1.8/gosu.so CHANGED
Binary file
data/lib/1.9/gosu.so CHANGED
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data/lib/2.0/gosu.so CHANGED
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metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
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  name: gosu
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3
  version: !ruby/object:Gem::Version
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- version: 0.8.3
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+ version: 0.8.4
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  platform: x86-mingw32
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  authors:
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  - Julian Raschke
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2014-08-29 00:00:00.000000000 Z
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+ date: 2014-09-03 00:00:00.000000000 Z
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  dependencies: []
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  description: |2
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  2D game development library.