gosu 0.8.3-x86-mingw32 → 0.8.4-x86-mingw32
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- checksums.yaml +4 -4
- data/Gosu/Graphics.hpp +0 -6
- data/Gosu/Version.hpp +2 -2
- data/Gosu/Window.hpp +19 -2
- data/lib/1.8/gosu.so +0 -0
- data/lib/1.9/gosu.so +0 -0
- data/lib/2.0/gosu.so +0 -0
- metadata +2 -2
checksums.yaml
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 58c23d09b6f1d6e07adb2bdae534936e2d838158
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data.tar.gz: 24981c4d244c0d27bc1d579ad0f5598d8c14d749
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: ffacc089e18b04c6109abefac8e0f826313e5d9191f942e2348209866755500f722b677138084590651418b362bd4f2e69965008021c53fcbbbc3f0440b2cd41
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data.tar.gz: de0d134b0d6cce8d4b8dc7f2ad93fe9494610ed1b8224449e26a25758bb6b12b5a80a2a182c66213a9838c12b8c8441dfa71d8324767e93543d7deb4d8a81bfa
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data/Gosu/Graphics.hpp
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namespace Gosu
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{
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//! Returns the width, in pixels, of the user's primary screen.
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unsigned screenWidth();
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//! Returns the height, in pixels, of the user's primary screen.
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unsigned screenHeight();
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//! Returns the maximum size of an texture that will be allocated
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//! internally by Gosu.
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//! Useful when extending Gosu using OpenGL.
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data/Gosu/Version.hpp
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#define GOSU_MAJOR_VERSION 0
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#define GOSU_MINOR_VERSION 8
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-
#define GOSU_POINT_VERSION
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#define GOSU_VERSION "0.8.
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#define GOSU_POINT_VERSION 4
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#define GOSU_VERSION "0.8.4"
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#define GOSU_COPYRIGHT_NOTICE \
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"This software uses the following third-party libraries:\n" \
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data/Gosu/Window.hpp
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namespace Gosu
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{
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//! Returns the width (in pixels) of the user's primary screen.
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unsigned screenWidth();
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//! Returns the height (in pixels) of the user's primary screen.
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unsigned screenHeight();
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//! Returns the maximum width (in 'points') that is available for a non-fullscreen Window.
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//! All windows larger than this size will automatically be shrunk to fit.
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unsigned availableWidth();
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//! Returns the maximum height (in 'points') that is available for a non-fullscreen Window.
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//! All windows larger than this size will automatically be shrunk to fit.
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unsigned availableHeight();
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//! Convenient all-in-one class that serves as the foundation of a standard
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//! Gosu application. Manages initialization of all of Gosu's core components
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//! and provides timing functionality.
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@@ -38,6 +52,9 @@ namespace Gosu
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public:
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//! Constructs a Window.
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//! \param width Width of the window in points; that is, pixels on a normal display, and 'virtual pixels' on a
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//! high-resolution display.
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//! \param height See width.
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//! \param updateInterval Interval in milliseconds between two calls
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//! to the update member function.
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Window(unsigned width, unsigned height, bool fullscreen,
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@@ -63,8 +80,8 @@ namespace Gosu
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virtual void draw() {}
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//! Gives the game a chance to say no to being redrawn.
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//! This is not a definitive answer. The operating system can still
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//!
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//! This is not a definitive answer. The operating system can still force
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//! the window to redraw itself.
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//! By default, the window is redrawn all the time.
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virtual bool needsRedraw() const { return true; }
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data/lib/1.8/gosu.so
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Binary file
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data/lib/1.9/gosu.so
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Binary file
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data/lib/2.0/gosu.so
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Binary file
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metadata
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--- !ruby/object:Gem::Specification
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name: gosu
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version: !ruby/object:Gem::Version
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version: 0.8.
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version: 0.8.4
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platform: x86-mingw32
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authors:
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- Julian Raschke
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2014-
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date: 2014-09-03 00:00:00.000000000 Z
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dependencies: []
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description: |2
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2D game development library.
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