gosu 1.0.0 → 1.1.0.pre1
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- checksums.yaml +4 -4
- data/include/Gosu/Version.hpp +1 -1
- data/include/Gosu/Window.hpp +23 -9
- data/lib/gosu/swig_patches.rb +3 -6
- data/rdoc/gosu.rb +14 -1
- data/src/Resolution.cpp +8 -8
- data/src/RubyGosu.cxx +224 -117
- data/src/RubyGosu.h +0 -1
- data/src/TrueTypeFontWin.cpp +3 -3
- data/src/Window.cpp +61 -24
- data/src/WindowUIKit.cpp +21 -9
- metadata +4 -24
- data/include/Gosu/Channel.h +0 -25
- data/include/Gosu/Color.h +0 -38
- data/include/Gosu/Font.h +0 -36
- data/include/Gosu/Gosu.h +0 -82
- data/include/Gosu/Image.h +0 -54
- data/include/Gosu/Sample.h +0 -19
- data/include/Gosu/Song.h +0 -24
- data/include/Gosu/TextInput.h +0 -30
- data/include/Gosu/Window.h +0 -63
- data/src/ChannelWrapper.cpp +0 -50
- data/src/ColorWrapper.cpp +0 -126
- data/src/Constants.cpp +0 -338
- data/src/FontWrapper.cpp +0 -74
- data/src/GosuWrapper.cpp +0 -251
- data/src/ImageWrapper.cpp +0 -168
- data/src/MPEGFile.hpp +0 -90
- data/src/SampleWrapper.cpp +0 -30
- data/src/SongWrapper.cpp +0 -52
- data/src/TextInputWrapper.cpp +0 -101
- data/src/WindowWrapper.cpp +0 -317
data/include/Gosu/Gosu.h
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <Gosu/Window.h>
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#include <Gosu/Image.h>
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#include <Gosu/Font.h>
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#include <Gosu/Color.h>
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#include <Gosu/TextInput.h>
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#include <Gosu/Sample.h>
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#include <Gosu/Song.h>
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#include <Gosu/Channel.h>
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// Graphics operations
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void Gosu_gl_z(double z, void function(void *data), void* data);
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void Gosu_gl(void function(void *data), void* data);
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void Gosu_flush();
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Gosu_Image* Gosu_render(int width, int height, void function(void *data), void* data, unsigned image_flags);
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Gosu_Image* Gosu_record(int width, int height, void function(void *data), void* data);
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void Gosu_clip_to(double x, double y, double width, double height, void function(void *data), void* data);
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// Transformations
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void Gosu_transform(double m0, double m1, double m2, double m3, double m4, double m5, double m6,
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double m7, double m8, double m9, double m10, double m11, double m12, double m13,
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double m14, double m15, void function(void *data), void* data);
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void Gosu_translate(double x, double y, void function(void *data), void* data);
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void Gosu_scale(double scale_x, double scale_y, double around_x, double around_y, void function(void *data), void* data);
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void Gosu_rotate(double angle, double around_x, double around_y, void function(void *data), void* data);
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void Gosu_clip_to(double x, double y, double width, double height, void function(void *data), void* data);
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// Rendering
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void Gosu_draw_line(double x1, double y1, unsigned c1,
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double x2, double y2, unsigned c2,
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double z, unsigned mode);
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void Gosu_draw_triangle(double x1, double y1, unsigned c1,
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double x2, double y2, unsigned c2,
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double x3, double y3, unsigned c3,
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double z, unsigned mode);
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void Gosu_draw_rect(double x, double y, double width, double height, unsigned c, double z, unsigned mode);
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void Gosu_draw_quad(double x1, double y1, unsigned c1,
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double x2, double y2, unsigned c2,
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double x3, double y3, unsigned c3,
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double x4, double y4, unsigned c4,
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double z, unsigned mode);
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// Math functions
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double Gosu_distance(double x1, double y1, double x2, double y2);
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double Gosu_angle(double from_x, double from_y, double to_x, double to_y);
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double Gosu_angle_diff(double from, double to);
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double Gosu_offset_x(double angle, double radius);
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double Gosu_offset_y(double angle, double radius);
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double Gosu_random(double min, double max);
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// Window/Screen information
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unsigned Gosu_available_width(Gosu_Window* window);
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unsigned Gosu_available_height(Gosu_Window* window);
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unsigned Gosu_screen_width(Gosu_Window* window);
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unsigned Gosu_screen_height(Gosu_Window* window);
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// Button querying
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int Gosu_button_down(int id);
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const char* Gosu_button_id_to_char(int id);
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unsigned Gosu_button_char_to_id(const char* character);
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const char *Gosu_button_name(int id);
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const char *Gosu_gamepad_name(int id);
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double Gosu_axis(int id);
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// Misc
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int Gosu_fps();
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const char* Gosu_language();
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long Gosu_milliseconds();
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const char* Gosu_default_font_name();
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#ifdef __cplusplus
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}
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#endif
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data/include/Gosu/Image.h
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct Gosu_Image Gosu_Image;
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typedef struct Gosu_GLTexInfo {
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int tex_name;
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double left, right, top, bottom;
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} Gosu_GLTexInfo;
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// Constructor
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Gosu_Image* Gosu_Image_create(const char *filename, unsigned image_flags);
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Gosu_Image *Gosu_Image_create_from_blob(unsigned char *blob, int byte_count, int width, int height, unsigned image_flags); // support for RMagick blob objects
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Gosu_Image *Gosu_Image_create_from_markup(const char *markup, const char *font, double font_height,
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int width, double spacing, unsigned align, unsigned font_flags, unsigned image_flags);
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Gosu_Image* Gosu_Image_create_from_text(const char *text, const char *font, double font_height,
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int width, double spacing, unsigned align, unsigned font_flags, unsigned image_flags);
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Gosu_Image* Gosu_Image_create_from_subimage(Gosu_Image *source, int left, int top, int width, int height);
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void Gosu_Image_create_from_tiles(const char *source, int tile_width, int tile_height, void function(void* data, Gosu_Image* image), void *data, unsigned image_flags);
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void Gosu_Image_create_tiles_from_image(Gosu_Image *image, int tile_width, int tile_height, void function(void *data, Gosu_Image *image), void *data, unsigned image_flags);
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// Destructor
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void Gosu_Image_destroy(Gosu_Image *image);
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// Image properties
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unsigned Gosu_Image_width(Gosu_Image *image);
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unsigned Gosu_Image_height(Gosu_Image *image);
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// Rendering
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void Gosu_Image_draw(Gosu_Image *image, double x, double y, double z,
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double scale_x, double scale_y, unsigned color, unsigned mode);
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void Gosu_Image_draw_rot(Gosu_Image *image, double x, double y, double z,
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double angle, double center_x, double center_y,
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double scale_x, double scale_y, unsigned color, unsigned mode);
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void Gosu_Image_draw_as_quad(Gosu_Image *image, double x1, double y1, unsigned color1,
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double x2, double y2, unsigned color2,
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double x3, double y3, unsigned color3,
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double x4, double y4, unsigned color4,
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double z, unsigned mode);
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// Operations
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void Gosu_Image_insert(Gosu_Image *image, Gosu_Image *source, int x, int y);
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void Gosu_Image_save(Gosu_Image *image, const char *filename);
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unsigned char* Gosu_Image_to_blob(Gosu_Image *image);
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Gosu_GLTexInfo* Gosu_Image_gl_tex_info_create(Gosu_Image *image);
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void Gosu_Image_gl_tex_info_destroy(Gosu_GLTexInfo *tex_info);
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#ifdef __cplusplus
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}
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#endif
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data/include/Gosu/Sample.h
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#pragma once
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#include <Gosu/Channel.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct Gosu_Sample Gosu_Sample;
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Gosu_Sample* Gosu_Sample_create(const char* filename);
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void Gosu_Sample_destroy(Gosu_Sample* sample);
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Gosu_Channel* Gosu_Sample_play(Gosu_Sample *sample, double volume, double speed, bool looping);
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Gosu_Channel* Gosu_Sample_play_pan(Gosu_Sample *sample, double pan, double volume, double speed, bool looping);
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#ifdef __cplusplus
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}
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#endif
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data/include/Gosu/Song.h
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#pragma once
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#endif
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typedef struct Gosu_Song Gosu_Song;
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Gosu_Song* Gosu_Song_create(const char* filename);
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void Gosu_Song_destroy(Gosu_Song* song);
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void Gosu_Song_pause(Gosu_Song* song);
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bool Gosu_Song_paused(Gosu_Song* song);
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void Gosu_Song_play(Gosu_Song* song, bool looping);
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bool Gosu_Song_playing(Gosu_Song* song);
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void Gosu_Song_stop(Gosu_Song* song);
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double Gosu_Song_volume(Gosu_Song* song);
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void Gosu_Song_set_volume(Gosu_Song* song, double volume);
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Gosu_Song* Gosu_Song_current_song();
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#ifdef __cplusplus
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}
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#endif
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data/include/Gosu/TextInput.h
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct Gosu_TextInput Gosu_TextInput;
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Gosu_TextInput* Gosu_TextInput_create();
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const char* Gosu_TextInput_text(Gosu_TextInput* text_input);
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void Gosu_TextInput_set_text(Gosu_TextInput* text_input, const char* text);
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unsigned Gosu_TextInput_caret_pos(Gosu_TextInput* text_input);
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void Gosu_TextInput_set_caret_pos(Gosu_TextInput* text_input, unsigned pos);
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unsigned Gosu_TextInput_selection_start(Gosu_TextInput* text_input);
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void Gosu_TextInput_set_selection_start(Gosu_TextInput* text_input, unsigned pos);
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void Gosu_TextInput_set_filter(Gosu_TextInput *text_input, void function(void* data, const char* text), void* data);
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void Gosu_TextInput_set_filter_result(Gosu_TextInput *text_input, const char* result);
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void Gosu_TextInput_insert_text(Gosu_TextInput *text_input, const char* text);
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void Gosu_TextInput_delete_backward(Gosu_TextInput *text_input);
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void Gosu_TextInput_delete_forward(Gosu_TextInput *text_input);
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void Gosu_TextInput_destroy(Gosu_TextInput* text_input);
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#ifdef __cplusplus
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}
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#endif
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data/include/Gosu/Window.h
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#pragma once
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#include <stdbool.h>
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#include "TextInput.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct Gosu_Window Gosu_Window;
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// Constructor
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Gosu_Window* Gosu_Window_create(int width, int height, bool fullscreen, double update_interval, bool resizable);
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// callbacks
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void Gosu_Window_set_update(Gosu_Window *window, void function(void *data), void* data);
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void Gosu_Window_set_draw(Gosu_Window *window, void function(void *data), void* data);
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void Gosu_Window_set_button_down(Gosu_Window *window, void function(void *data, unsigned btn), void* data);
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void Gosu_Window_set_button_up(Gosu_Window *window, void function(void *data, unsigned btn), void* data);
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void Gosu_Window_set_gamepad_connected(Gosu_Window *window, void function(void *data, int id), void* data);
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void Gosu_Window_set_gamepad_disconnected(Gosu_Window *window, void function(void *data, int id), void* data);
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void Gosu_Window_set_drop(Gosu_Window *window, void function(void *data, const char *filename), void* data);
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void Gosu_Window_set_needs_redraw(Gosu_Window *window, bool function(void *data), void* data);
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void Gosu_Window_set_needs_cursor(Gosu_Window *window, bool function(void *data), void* data);
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void Gosu_Window_set_close(Gosu_Window *window, void function(void *data), void* data);
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void Gosu_Window_default_button_down(Gosu_Window* window, unsigned btn);
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// Properties
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int Gosu_Window_width(Gosu_Window* window);
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int Gosu_Window_height(Gosu_Window* window);
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bool Gosu_Window_is_fullscreen(Gosu_Window* window);
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bool Gosu_Window_is_resizable(Gosu_Window* window);
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double Gosu_Window_update_interval(Gosu_Window* window);
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const char* Gosu_Window_caption(Gosu_Window* window);
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Gosu_TextInput* Gosu_Window_text_input(Gosu_Window *window);
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double Gosu_Window_mouse_x(Gosu_Window* window);
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double Gosu_Window_mouse_y(Gosu_Window* window);
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int Gosu_Window_is_button_down(Gosu_Window* window, unsigned btn);
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// Setters
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void Gosu_Window_set_text_input(Gosu_Window *window, Gosu_TextInput *text_input);
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void Gosu_Window_set_caption(Gosu_Window* window, const char* caption);
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void Gosu_Window_set_update_interval(Gosu_Window* window, double update_interval);
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void Gosu_Window_set_mouse_x(Gosu_Window* window, double width);
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void Gosu_Window_set_mouse_y(Gosu_Window* window, double height);
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void Gosu_Window_set_width(Gosu_Window* window, int width);
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void Gosu_Window_set_height(Gosu_Window* window, int height);
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void Gosu_Window_resize(Gosu_Window* window, int width, int height, bool fullscreen);
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// Main Loop
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void Gosu_Window_show(Gosu_Window* window);
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void Gosu_Window_close_immediately(Gosu_Window* window);
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bool Gosu_Window_tick(Gosu_Window* window);
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// Destructor
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void Gosu_Window_destroy(Gosu_Window* window);
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#ifdef __cplusplus
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}
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#endif
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data/src/ChannelWrapper.cpp
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#include <Gosu/Audio.hpp>
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#include <Gosu/Channel.h>
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extern "C" {
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Gosu_Channel *Gosu_Channel_create(Gosu_Channel *channel)
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{
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return channel;
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}
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bool Gosu_Channel_playing(Gosu_Channel *channel)
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{
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return reinterpret_cast<Gosu::Channel *>(channel)->playing();
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}
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void Gosu_Channel_pause(Gosu_Channel *channel)
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{
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reinterpret_cast<Gosu::Channel *>(channel)->pause();
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}
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bool Gosu_Channel_paused(Gosu_Channel *channel)
|
20
|
-
{
|
21
|
-
return reinterpret_cast<Gosu::Channel *>(channel)->paused();
|
22
|
-
}
|
23
|
-
void Gosu_Channel_resume(Gosu_Channel *channel)
|
24
|
-
{
|
25
|
-
reinterpret_cast<Gosu::Channel *>(channel)->resume();
|
26
|
-
}
|
27
|
-
void Gosu_Channel_stop(Gosu_Channel *channel)
|
28
|
-
{
|
29
|
-
reinterpret_cast<Gosu::Channel *>(channel)->stop();
|
30
|
-
}
|
31
|
-
|
32
|
-
void Gosu_Channel_set_volume(Gosu_Channel *channel, double volume)
|
33
|
-
{
|
34
|
-
reinterpret_cast<Gosu::Channel *>(channel)->set_volume(volume);
|
35
|
-
}
|
36
|
-
void Gosu_Channel_set_speed(Gosu_Channel *channel, double speed)
|
37
|
-
{
|
38
|
-
reinterpret_cast<Gosu::Channel *>(channel)->set_speed(speed);
|
39
|
-
}
|
40
|
-
void Gosu_Channel_set_pan(Gosu_Channel *channel, double pan)
|
41
|
-
{
|
42
|
-
reinterpret_cast<Gosu::Channel *>(channel)->set_pan(pan);
|
43
|
-
}
|
44
|
-
|
45
|
-
void Gosu_Channel_destroy(Gosu_Channel *channel)
|
46
|
-
{
|
47
|
-
delete (reinterpret_cast<Gosu::Channel *>(channel));
|
48
|
-
}
|
49
|
-
|
50
|
-
}
|
data/src/ColorWrapper.cpp
DELETED
@@ -1,126 +0,0 @@
|
|
1
|
-
#include <Gosu/Color.hpp>
|
2
|
-
#include <Gosu/Color.h>
|
3
|
-
|
4
|
-
#ifdef __cplusplus
|
5
|
-
extern "C" {
|
6
|
-
#endif
|
7
|
-
|
8
|
-
unsigned Gosu_Color_create(unsigned argb)
|
9
|
-
{
|
10
|
-
return Gosu::Color(argb).argb();
|
11
|
-
}
|
12
|
-
unsigned Gosu_Color_create_argb(Gosu_Color_Channel a, Gosu_Color_Channel r, Gosu_Color_Channel g, Gosu_Color_Channel b)
|
13
|
-
{
|
14
|
-
return Gosu::Color(a, r, g, b).argb();
|
15
|
-
}
|
16
|
-
unsigned Gosu_Color_create_from_hsv(double h, double s, double v)
|
17
|
-
{
|
18
|
-
return Gosu::Color::from_hsv(h, s, v).argb();
|
19
|
-
}
|
20
|
-
unsigned Gosu_Color_create_from_ahsv(Gosu_Color_Channel alpha, double h, double s, double v)
|
21
|
-
{
|
22
|
-
return Gosu::Color::from_ahsv(alpha, h, s, v).argb();
|
23
|
-
}
|
24
|
-
|
25
|
-
Gosu_Color_Channel Gosu_Color_alpha(unsigned color)
|
26
|
-
{
|
27
|
-
return Gosu::Color(color).alpha();
|
28
|
-
}
|
29
|
-
Gosu_Color_Channel Gosu_Color_red(unsigned color)
|
30
|
-
{
|
31
|
-
return Gosu::Color(color).red();
|
32
|
-
}
|
33
|
-
Gosu_Color_Channel Gosu_Color_green(unsigned color)
|
34
|
-
{
|
35
|
-
return Gosu::Color(color).green();
|
36
|
-
}
|
37
|
-
Gosu_Color_Channel Gosu_Color_blue(unsigned color)
|
38
|
-
{
|
39
|
-
return Gosu::Color(color).blue();
|
40
|
-
}
|
41
|
-
|
42
|
-
unsigned Gosu_Color_set_alpha(unsigned color, Gosu_Color_Channel value)
|
43
|
-
{
|
44
|
-
Gosu::Color gosu_color = Gosu::Color(color);
|
45
|
-
gosu_color.set_alpha(value);
|
46
|
-
|
47
|
-
return gosu_color.argb();
|
48
|
-
}
|
49
|
-
unsigned Gosu_Color_set_red(unsigned color, Gosu_Color_Channel value)
|
50
|
-
{
|
51
|
-
Gosu::Color gosu_color = Gosu::Color(color);
|
52
|
-
gosu_color.set_red(value);
|
53
|
-
|
54
|
-
return gosu_color.argb();
|
55
|
-
}
|
56
|
-
unsigned Gosu_Color_set_green(unsigned color, Gosu_Color_Channel value)
|
57
|
-
{
|
58
|
-
Gosu::Color gosu_color = Gosu::Color(color);
|
59
|
-
gosu_color.set_green(value);
|
60
|
-
|
61
|
-
return gosu_color.argb();
|
62
|
-
}
|
63
|
-
unsigned Gosu_Color_set_blue(unsigned color, Gosu_Color_Channel value)
|
64
|
-
{
|
65
|
-
Gosu::Color gosu_color = Gosu::Color(color);
|
66
|
-
gosu_color.set_blue(value);
|
67
|
-
|
68
|
-
return gosu_color.argb();
|
69
|
-
}
|
70
|
-
|
71
|
-
double Gosu_Color_hue(unsigned color)
|
72
|
-
{
|
73
|
-
return Gosu::Color(color).hue();
|
74
|
-
}
|
75
|
-
double Gosu_Color_saturation(unsigned color)
|
76
|
-
{
|
77
|
-
return Gosu::Color(color).saturation();
|
78
|
-
}
|
79
|
-
double Gosu_Color_value(unsigned color)
|
80
|
-
{
|
81
|
-
return Gosu::Color(color).value();
|
82
|
-
}
|
83
|
-
|
84
|
-
unsigned Gosu_Color_set_hue(unsigned color, double value)
|
85
|
-
{
|
86
|
-
Gosu::Color gosu_color = Gosu::Color(color);
|
87
|
-
gosu_color.set_hue(value);
|
88
|
-
|
89
|
-
return gosu_color.argb();
|
90
|
-
}
|
91
|
-
unsigned Gosu_Color_set_saturation(unsigned color, double value)
|
92
|
-
{
|
93
|
-
Gosu::Color gosu_color = Gosu::Color(color);
|
94
|
-
gosu_color.set_saturation(value);
|
95
|
-
|
96
|
-
return gosu_color.argb();
|
97
|
-
}
|
98
|
-
unsigned Gosu_Color_set_value(unsigned color, double value)
|
99
|
-
{
|
100
|
-
Gosu::Color gosu_color = Gosu::Color(color);
|
101
|
-
gosu_color.set_value(value);
|
102
|
-
|
103
|
-
return gosu_color.argb();
|
104
|
-
}
|
105
|
-
|
106
|
-
unsigned Gosu_Color_argb(unsigned color)
|
107
|
-
{
|
108
|
-
return Gosu::Color(color).argb();
|
109
|
-
}
|
110
|
-
unsigned Gosu_Color_bgr(unsigned color)
|
111
|
-
{
|
112
|
-
return Gosu::Color(color).bgr();
|
113
|
-
}
|
114
|
-
unsigned Gosu_Color_abgr(unsigned color)
|
115
|
-
{
|
116
|
-
return Gosu::Color(color).abgr();
|
117
|
-
}
|
118
|
-
|
119
|
-
unsigned Gosu_Color_gl(unsigned color)
|
120
|
-
{
|
121
|
-
return color;
|
122
|
-
}
|
123
|
-
|
124
|
-
#ifdef __cplusplus
|
125
|
-
}
|
126
|
-
#endif
|