gosu 0.9.2-x86-mingw32 → 0.10.0-x86-mingw32

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data/Gosu/Color.hpp DELETED
@@ -1,204 +0,0 @@
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- //! \file Color.hpp
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- //! Interface of the Color class.
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-
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- #ifndef GOSU_COLOR_HPP
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- #define GOSU_COLOR_HPP
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-
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- #include <Gosu/Platform.hpp>
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- #include <Gosu/TR1.hpp>
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-
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- namespace Gosu
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- {
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- //! Represents an RGBA color value with 8 bits for each channel. Can be
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- //! implicitly constructed from literals of the form 0xaarrggbb. Has fast
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- //! value semantics.
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- //! The four-byte layout in memory is RGBA. On Big-Endian machines the
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- //! unsigned int interpretation is 0xrrggbbaa, on Little-Endian machines
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- //! it is 0xaabbggrr.
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- class Color
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- {
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- std::tr1::uint32_t rep;
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- #ifdef GOSU_IS_LITTLE_ENDIAN
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- enum { RED_OFFSET = 0, GREEN_OFFSET = 8, BLUE_OFFSET = 16, ALPHA_OFFSET = 24 };
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- #else
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- enum { RED_OFFSET = 24, GREEN_OFFSET = 16, BLUE_OFFSET = 8, ALPHA_OFFSET = 0 };
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- #endif
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-
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- public:
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- typedef std::tr1::uint8_t Channel;
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- static const unsigned GL_FORMAT = 0x1908; // GL_RGBA
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-
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- //! The default constructor does not initialize the color to any value.
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- Color()
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- {
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- }
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-
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- //! Conversion constructor for literals of the form 0xaarrggbb.
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- Color(unsigned argb)
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- {
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- *this = Color((argb >> 24) & 0xff, (argb >> 16) & 0xff,
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- (argb >> 8) & 0xff, (argb >> 0) & 0xff);
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- }
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-
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- Color(Channel red, Channel green, Channel blue)
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- {
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- *this = Color(0xff, red, green, blue);
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- }
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-
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- Color(Channel alpha, Channel red, Channel green, Channel blue)
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- {
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- rep = (alpha << ALPHA_OFFSET) | (red << RED_OFFSET) |
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- (green << GREEN_OFFSET) | (blue << BLUE_OFFSET);
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- }
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-
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- //! Constructs a color from the given hue/saturation/value triple.
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- //! Ranges of these values are given as 0..360, 0..1 and 0..1,
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- //! respectively.
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- //! The alpha value is set to 1 from this method.
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- static Color fromHSV(double h, double s, double v);
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- static Color fromAHSV(Channel alpha, double h, double s, double v);
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-
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- Channel red() const
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- {
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- return static_cast<Channel>(rep >> RED_OFFSET);
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- }
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-
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- Channel green() const
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- {
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- return static_cast<Channel>(rep >> GREEN_OFFSET);
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- }
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-
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- Channel blue() const
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- {
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- return static_cast<Channel>(rep >> BLUE_OFFSET);
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- }
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-
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- Channel alpha() const
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- {
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- return static_cast<Channel>(rep >> ALPHA_OFFSET);
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- }
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-
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- void setRed(Channel value)
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- {
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- rep &= ~(0xff << RED_OFFSET);
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- rep |= value << RED_OFFSET;
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- }
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-
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- void setGreen(Channel value)
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- {
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- rep &= ~(0xff << GREEN_OFFSET);
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- rep |= value << GREEN_OFFSET;
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- }
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-
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- void setBlue(Channel value)
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- {
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- rep &= ~(0xff << BLUE_OFFSET);
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- rep |= value << BLUE_OFFSET;
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- }
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-
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- void setAlpha(Channel value)
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- {
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- rep &= ~(0xff << ALPHA_OFFSET);
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- rep |= value << ALPHA_OFFSET;
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- }
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-
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- //! Returns the hue of the color, in the usual range of 0..360.
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- double hue() const;
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-
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- //! Changes the current color so hue() will return h.
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- void setHue(double h);
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-
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- //! Returns the saturation of the color, in the range of 0..1.
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- double saturation() const;
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-
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- //! Changes the current color so saturation() will return s.
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- void setSaturation(double s);
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-
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- //! Returns the value (brightness) of the color, in the range of 0..1.
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- double value() const;
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-
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- //! Changes the current color so value() will return v.
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- void setValue(double v);
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-
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- //! Returns the color in 0xaarrggbb representation.
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- std::tr1::uint32_t argb() const
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- {
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- return alpha() << 24 | red() << 16 | green() << 8 | blue();
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- }
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-
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- //! Returns the color in 0x00bbggrr representation. Useful for Win32 programming.
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- std::tr1::uint32_t bgr() const
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- {
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- return blue() << 16 | green() << 8 | red();
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- }
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-
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- //! Returns the color in 0xaabbggrr representation.
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- std::tr1::uint32_t abgr() const
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- {
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- return alpha() << 24 | blue() << 16 | green() << 8 | red();
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- }
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-
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- //! Returns the internal representation of the color (RGBA in memory).
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- std::tr1::uint32_t gl() const
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- {
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- return rep;
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- }
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-
147
- static const Color NONE;
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- static const Color BLACK;
149
- static const Color GRAY;
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- static const Color WHITE;
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-
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- static const Color AQUA;
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- static const Color RED;
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- static const Color GREEN;
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- static const Color BLUE;
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- static const Color YELLOW;
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- static const Color FUCHSIA;
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- static const Color CYAN;
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- };
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-
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- #ifndef SWIG
162
- inline bool operator<(Color a, Color b)
163
- {
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- return a.gl() < b.gl();
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- }
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-
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- inline bool operator==(Color a, Color b)
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- {
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- return a.gl() == b.gl();
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- }
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-
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- inline bool operator!=(Color a, Color b)
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- {
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- return a.gl() != b.gl();
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- }
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-
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- //! Interpolates linearly between two colors, with a given weight towards
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- //! the second color.
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- //! Specialization of the general function in Gosu/Math.hpp.
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- Color interpolate(Color a, Color b, double weight = 0.5);
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-
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- //! Combines two colors as if their channels were mapped to the 0..1 range
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- //! and then multiplied with each other.
184
- Color multiply(Color a, Color b);
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-
186
- namespace Colors
187
- {
188
- GOSU_DEPRECATED const Color none (0x00000000);
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- GOSU_DEPRECATED const Color black (0xff000000);
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- GOSU_DEPRECATED const Color gray (0xff808080);
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- GOSU_DEPRECATED const Color white (0xffffffff);
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-
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- GOSU_DEPRECATED const Color aqua (0xff00ffff);
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- GOSU_DEPRECATED const Color red (0xffff0000);
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- GOSU_DEPRECATED const Color green (0xff00ff00);
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- GOSU_DEPRECATED const Color blue (0xff0000ff);
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- GOSU_DEPRECATED const Color yellow (0xffffff00);
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- GOSU_DEPRECATED const Color fuchsia (0xffff00ff);
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- GOSU_DEPRECATED const Color cyan (0xff00ffff);
200
- }
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- #endif
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- }
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-
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- #endif
data/Gosu/Directories.hpp DELETED
@@ -1,36 +0,0 @@
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- //! \file Directories.hpp
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- //! Access to a small set of system paths.
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-
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- #ifndef GOSU_DIRECTORIES_HPP
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- #define GOSU_DIRECTORIES_HPP
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-
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- #include <string>
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-
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- namespace Gosu
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- {
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- //! Prefix for a program's own resources.
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- //! On Windows, the executable's containing directory.
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- //! On OS X, the application's Resources subdirectory.
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- //! On Linux, the current directory.
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- std::wstring resourcePrefix();
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-
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- //! Prefix for resources of a group of programs.
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- //! On Windows, the executable's containing directory.
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- //! On OS X, the application's containing subdirectory.
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- //! On Linux, the current directory.
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- std::wstring sharedResourcePrefix();
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-
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- //! Prefix for user settings.
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- //! On Windows, the same as %APPDATA%.
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- //! On OS X, the user's Library/Preferences folder.
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- //! On Linux, the home directory plus a trailing dot for hidden files.
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- std::wstring userSettingsPrefix();
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-
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- //! Prefix for user documents, e.g. save games.
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- //! On Windows, the My Documents folder.
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- //! On OS X, the user's Documents folder.
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- //! On Linux, the home directory.
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- std::wstring userDocsPrefix();
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- }
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-
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- #endif
data/Gosu/Font.hpp DELETED
@@ -1,87 +0,0 @@
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- //! \file Font.hpp
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- //! Interface of the Font class.
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-
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- #ifndef GOSU_FONT_HPP
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- #define GOSU_FONT_HPP
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-
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- #include <Gosu/Fwd.hpp>
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- #include <Gosu/Color.hpp>
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- #include <Gosu/GraphicsBase.hpp>
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- #include <Gosu/Platform.hpp>
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- #include <Gosu/Text.hpp>
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- #include <Gosu/TR1.hpp>
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- #include <string>
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-
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- namespace Gosu
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- {
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- //! A font can be used to draw text on a Graphics object very flexibly.
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- //! Fonts are ideal for small texts that change regularly. For large,
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- //! static texts you should use createBitmap and turn the result into
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- //! an image.
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- class Font
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- {
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- struct Impl;
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- std::tr1::shared_ptr<Impl> pimpl;
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-
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- public:
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- //! Constructs a font that can be drawn onto the graphics object.
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- //! \param fontName Name of a system font, or a filename to a TTF
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- //! file (must contain '/', does not work on Linux).
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- //! \param fontHeight Height of the font, in pixels.
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- //! \param fontFlags Flags used to render individual characters of
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- //! the font.
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- Font(unsigned fontHeight, const std::wstring& fontName = defaultFontName(),
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- unsigned fontFlags = ffBold);
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-
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- //! Returns the name of the font that was used to create it.
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- std::wstring name() const;
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-
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- //! Returns the height of the font, in pixels.
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- unsigned height() const;
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-
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- //! Returns the flags used to create the font characters.
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- unsigned flags() const;
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-
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- //! Returns the width, in pixels, the given text would occupy if drawn.
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- double textWidth(const std::wstring& text, double factorX = 1) const;
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-
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- //! Draws text so the top left corner of the text is at (x; y).
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- //! \param text Formatted text without line-breaks.
50
- void draw(const std::wstring& text, double x, double y, ZPos z,
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- double factorX = 1, double factorY = 1,
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- Color c = Color::WHITE, AlphaMode mode = amDefault) const;
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-
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- //! Draws text at a position relative to (x; y).
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- //! \param relX Determines where the text is drawn horizontally. If
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- //! relX is 0.0, the text will be to the right of x, if it is 1.0,
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- //! the text will be to the left of x, if it is 0.5, it will be
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- //! centered on x. Of course, all real numbers are possible values.
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- //! \param relY See relX.
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- void drawRel(const std::wstring& text, double x, double y, ZPos z,
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- double relX, double relY, double factorX = 1, double factorY = 1,
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- Color c = Color::WHITE, AlphaMode mode = amDefault) const;
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-
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- //! Maps a letter to a specific image instead of generating one using
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- //! Gosu's built-in text rendering. This can only be called once per
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- //! character, and the character must not have been drawn before.
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- //! This ensures that Fonts are still sort of immutable.
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- void setImage(wchar_t wc, unsigned fontFlags, const Gosu::Image& image);
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- //! A shortcut for mapping a character to an image regardless of fontFlags.
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- //! Later versions might apply faux italics or faux bold to it (to be decided!).
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- void setImage(wchar_t wc, const Gosu::Image& image);
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-
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- #ifndef SWIG
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- GOSU_DEPRECATED Font(Graphics& graphics, const std::wstring& fontName,
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- unsigned fontHeight, unsigned fontFlags = ffBold);
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-
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- GOSU_DEPRECATED
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- #endif
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- //! DEPRECATED: Analogous to draw, but rotates the text by a given angle.
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- //! Use Graphics::pushTransform to achieve the same effect.
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- void drawRot(const std::wstring& text, double x, double y, ZPos z, double angle,
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- double factorX = 1, double factorY = 1,
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- Color c = Color::WHITE, AlphaMode mode = amDefault) const;
84
- };
85
- }
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-
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- #endif
data/Gosu/Fwd.hpp DELETED
@@ -1,31 +0,0 @@
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- //! \file Fwd.hpp
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- //! Contains declarations of all of Gosu's available classes.
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-
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- #ifndef GOSU_FWD_HPP
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- #define GOSU_FWD_HPP
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-
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- //! The library's main namespace.
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- namespace Gosu
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- {
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- class Audio;
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- class Bitmap;
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- class Buffer;
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- class Button;
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- class Color;
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- class File;
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- class Font;
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- class Graphics;
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- class Image;
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- class ImageData;
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- class Input;
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- class Reader;
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- class Resource;
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- class Sample;
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- class Song;
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- class TextInput;
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- class Timer;
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- class Window;
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- class Writer;
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- }
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-
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- #endif
data/Gosu/Gosu.hpp DELETED
@@ -1,34 +0,0 @@
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- //! \file Gosu.hpp
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- //! Umbrella header for lazy people with fast compilers, or pre-compiled headers.
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-
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- //! \mainpage Gosu C++ Documentation
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- //!
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- //! These pages serve as a reference on the C++ interface of Gosu. For a higher-level
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- //! discussion of concepts and ideas behind the library, see the Wiki entries linked
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- //! from the official website, http://www.libgosu.org/.
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-
10
- #ifndef GOSU_GOSU_HPP
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- #define GOSU_GOSU_HPP
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-
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- #include <Gosu/Audio.hpp>
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- #include <Gosu/Bitmap.hpp>
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- #include <Gosu/Color.hpp>
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- #include <Gosu/Directories.hpp>
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- #include <Gosu/Font.hpp>
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- #include <Gosu/Graphics.hpp>
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- #include <Gosu/Image.hpp>
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- #include <Gosu/ImageData.hpp>
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- #include <Gosu/Input.hpp>
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- #include <Gosu/Inspection.hpp>
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- #include <Gosu/IO.hpp>
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- #include <Gosu/Math.hpp>
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- #include <Gosu/Platform.hpp>
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- #include <Gosu/Sockets.hpp>
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- #include <Gosu/Text.hpp>
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- #include <Gosu/TextInput.hpp>
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- #include <Gosu/Timing.hpp>
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- #include <Gosu/Utility.hpp>
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- #include <Gosu/Version.hpp>
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- #include <Gosu/Window.hpp>
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-
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- #endif
data/Gosu/Graphics.hpp DELETED
@@ -1,125 +0,0 @@
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- //! \file Graphics.hpp
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- //! Interface of the Graphics class.
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-
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- #ifndef GOSU_GRAPHICS_HPP
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- #define GOSU_GRAPHICS_HPP
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-
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- #include <Gosu/Fwd.hpp>
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- #include <Gosu/Color.hpp>
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- #include <Gosu/GraphicsBase.hpp>
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- #include <Gosu/TR1.hpp>
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- #include <memory>
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-
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- namespace Gosu
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- {
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- struct DrawOp;
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-
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- //! Returns the maximum size of an texture that will be allocated
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- //! internally by Gosu.
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- //! Useful when extending Gosu using OpenGL.
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- unsigned const MAX_TEXTURE_SIZE = 1024;
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-
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- //! Serves as the target of all drawing and provides primitive drawing
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- //! functionality.
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- //! Usually created internally by Gosu::Window.
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- //
26
- // TODO: This class should be separated into a Gosu::Viewport class, which
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- // carries the width/height/fullscreen attributes, and global Gosu::drawFoo
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- // functions. A Window then has a Viewport, and in theory, multiple windows
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- // could have their own viewports etc.
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- class Graphics
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- {
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- struct Impl;
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-
34
- const GOSU_UNIQUE_PTR<Impl> pimpl;
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-
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- #if defined(GOSU_CPP11_ENABLED)
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- // explicitly forbid copying and moving
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- Graphics(Graphics&&) = delete;
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- Graphics& operator=(Graphics&&) = delete;
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- Graphics(const Graphics&) = delete;
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- Graphics& operator=(const Graphics&) = delete;
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- #endif
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-
44
- public:
45
- Graphics(unsigned physicalWidth, unsigned physicalHeight, bool fullscreen);
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- ~Graphics();
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-
48
- void setResolution(unsigned virtualWidth, unsigned virtualHeight,
49
- double horizontalBlackBarWidth = 0, double verticalBlackBarHeight = 0);
50
-
51
- unsigned width() const;
52
- unsigned height() const;
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- bool fullscreen() const;
54
-
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- //! Prepares the graphics object for drawing. Nothing must be drawn
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- //! without calling begin.
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- bool begin(Color clearWithColor = Color::BLACK);
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- //! Every call to begin must have a matching call to end.
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- void end();
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-
61
- //! Flushes the Z queue to the screen and starts a new one.
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- //! Useful for games that are *very* composite in nature (splitscreen).
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- static void flush();
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-
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- //! Finishes all pending Gosu drawing operations and executes
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- //! the following OpenGL code in a clean environment.
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- static void beginGL();
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- //! Resets Gosu into its default rendering state.
69
- static void endGL();
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- //! Schedules a custom GL functor to be executed at a certain Z level.
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- //! The functor is called in a clean GL context (as given by beginGL/endGL).
72
- //! Gosu's rendering up to the Z level may not yet have been glFlush()ed.
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- //! Note: You may not call any Gosu rendering functions from within the
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- //! functor, and you must schedule it from within Window::draw's call tree.
75
- static void scheduleGL(const std::tr1::function<void()>& functor, ZPos z);
76
-
77
- //! Enables clipping to a specified rectangle.
78
- static void beginClipping(double x, double y, double width, double height);
79
- //! Disables clipping.
80
- static void endClipping();
81
-
82
- //! Starts recording a macro. Cannot be nested.
83
- static void beginRecording();
84
- //! Finishes building the macro and returns it as a drawable object.
85
- //! The width and height affect nothing about the recording process,
86
- //! the resulting macro will simply return these values when you ask
87
- //! it.
88
- //! Most usually, the return value is passed to Image::Image().
89
- static GOSU_UNIQUE_PTR<Gosu::ImageData> endRecording(int width, int height);
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-
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- //! Pushes one transformation onto the transformation stack.
92
- static void pushTransform(const Transform& transform);
93
- //! Pops one transformation from the transformation stack.
94
- static void popTransform();
95
-
96
- //! Draws a line from one point to another (last pixel exclusive).
97
- //! Note: OpenGL lines are not reliable at all and may have a missing pixel at the start
98
- //! or end point. Please only use this for debugging purposes. Otherwise, use a quad or
99
- //! image to simulate lines, or contribute a better drawLine to Gosu.
100
- static void drawLine(double x1, double y1, Color c1,
101
- double x2, double y2, Color c2,
102
- ZPos z, AlphaMode mode = amDefault);
103
-
104
- static void drawTriangle(double x1, double y1, Color c1,
105
- double x2, double y2, Color c2,
106
- double x3, double y3, Color c3,
107
- ZPos z, AlphaMode mode = amDefault);
108
-
109
- static void drawQuad(double x1, double y1, Color c1,
110
- double x2, double y2, Color c2,
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- double x3, double y3, Color c3,
112
- double x4, double y4, Color c4,
113
- ZPos z, AlphaMode mode = amDefault);
114
-
115
- //! For internal use only.
116
- static void scheduleDrawOp(const DrawOp& op);
117
-
118
- //! Turns a portion of a bitmap into something that can be drawn on a Graphics object.
119
- static GOSU_UNIQUE_PTR<ImageData> createImage(const Bitmap& src,
120
- unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight,
121
- unsigned imageFlags);
122
- };
123
- }
124
-
125
- #endif