gosu 0.9.2-x86-mingw32 → 0.10.0-x86-mingw32
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- checksums.yaml +4 -4
- data/lib/1.8/gosu.so +0 -0
- data/lib/1.9/gosu.so +0 -0
- data/lib/2.0/gosu.so +0 -0
- data/lib/2.1/gosu.so +0 -0
- data/lib/2.2/gosu.so +0 -0
- metadata +3 -31
- data/Gosu/Audio.hpp +0 -172
- data/Gosu/AutoLink.hpp +0 -16
- data/Gosu/Bitmap.hpp +0 -96
- data/Gosu/Buttons.hpp +0 -265
- data/Gosu/Color.hpp +0 -204
- data/Gosu/Directories.hpp +0 -36
- data/Gosu/Font.hpp +0 -87
- data/Gosu/Fwd.hpp +0 -31
- data/Gosu/Gosu.hpp +0 -34
- data/Gosu/Graphics.hpp +0 -125
- data/Gosu/GraphicsBase.hpp +0 -114
- data/Gosu/IO.hpp +0 -269
- data/Gosu/Image.hpp +0 -131
- data/Gosu/ImageData.hpp +0 -61
- data/Gosu/Input.hpp +0 -149
- data/Gosu/Inspection.hpp +0 -14
- data/Gosu/Math.hpp +0 -135
- data/Gosu/Platform.hpp +0 -93
- data/Gosu/Sockets.hpp +0 -156
- data/Gosu/TR1.hpp +0 -56
- data/Gosu/Text.hpp +0 -71
- data/Gosu/TextInput.hpp +0 -70
- data/Gosu/Timing.hpp +0 -16
- data/Gosu/Utility.hpp +0 -28
- data/Gosu/Version.hpp +0 -19
- data/Gosu/WinUtility.hpp +0 -75
- data/Gosu/Window.hpp +0 -138
- data/lib/FreeImage.dll +0 -0
data/Gosu/Color.hpp
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//! \file Color.hpp
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//! Interface of the Color class.
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#ifndef GOSU_COLOR_HPP
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#define GOSU_COLOR_HPP
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#include <Gosu/Platform.hpp>
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#include <Gosu/TR1.hpp>
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namespace Gosu
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{
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//! Represents an RGBA color value with 8 bits for each channel. Can be
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//! implicitly constructed from literals of the form 0xaarrggbb. Has fast
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//! value semantics.
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//! The four-byte layout in memory is RGBA. On Big-Endian machines the
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//! unsigned int interpretation is 0xrrggbbaa, on Little-Endian machines
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//! it is 0xaabbggrr.
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class Color
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{
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std::tr1::uint32_t rep;
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#ifdef GOSU_IS_LITTLE_ENDIAN
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enum { RED_OFFSET = 0, GREEN_OFFSET = 8, BLUE_OFFSET = 16, ALPHA_OFFSET = 24 };
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#else
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enum { RED_OFFSET = 24, GREEN_OFFSET = 16, BLUE_OFFSET = 8, ALPHA_OFFSET = 0 };
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#endif
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public:
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typedef std::tr1::uint8_t Channel;
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static const unsigned GL_FORMAT = 0x1908; // GL_RGBA
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//! The default constructor does not initialize the color to any value.
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Color()
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{
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}
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//! Conversion constructor for literals of the form 0xaarrggbb.
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Color(unsigned argb)
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{
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*this = Color((argb >> 24) & 0xff, (argb >> 16) & 0xff,
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(argb >> 8) & 0xff, (argb >> 0) & 0xff);
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}
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Color(Channel red, Channel green, Channel blue)
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{
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*this = Color(0xff, red, green, blue);
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}
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Color(Channel alpha, Channel red, Channel green, Channel blue)
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{
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rep = (alpha << ALPHA_OFFSET) | (red << RED_OFFSET) |
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(green << GREEN_OFFSET) | (blue << BLUE_OFFSET);
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}
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//! Constructs a color from the given hue/saturation/value triple.
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//! Ranges of these values are given as 0..360, 0..1 and 0..1,
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//! respectively.
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//! The alpha value is set to 1 from this method.
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static Color fromHSV(double h, double s, double v);
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static Color fromAHSV(Channel alpha, double h, double s, double v);
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Channel red() const
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{
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return static_cast<Channel>(rep >> RED_OFFSET);
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}
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Channel green() const
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{
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return static_cast<Channel>(rep >> GREEN_OFFSET);
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}
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Channel blue() const
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{
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return static_cast<Channel>(rep >> BLUE_OFFSET);
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}
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Channel alpha() const
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{
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return static_cast<Channel>(rep >> ALPHA_OFFSET);
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}
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void setRed(Channel value)
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{
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rep &= ~(0xff << RED_OFFSET);
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rep |= value << RED_OFFSET;
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}
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void setGreen(Channel value)
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{
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rep &= ~(0xff << GREEN_OFFSET);
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rep |= value << GREEN_OFFSET;
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}
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void setBlue(Channel value)
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{
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rep &= ~(0xff << BLUE_OFFSET);
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rep |= value << BLUE_OFFSET;
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}
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void setAlpha(Channel value)
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{
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rep &= ~(0xff << ALPHA_OFFSET);
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rep |= value << ALPHA_OFFSET;
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}
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//! Returns the hue of the color, in the usual range of 0..360.
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double hue() const;
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//! Changes the current color so hue() will return h.
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void setHue(double h);
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//! Returns the saturation of the color, in the range of 0..1.
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double saturation() const;
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//! Changes the current color so saturation() will return s.
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void setSaturation(double s);
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//! Returns the value (brightness) of the color, in the range of 0..1.
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double value() const;
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//! Changes the current color so value() will return v.
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void setValue(double v);
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//! Returns the color in 0xaarrggbb representation.
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std::tr1::uint32_t argb() const
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{
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return alpha() << 24 | red() << 16 | green() << 8 | blue();
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}
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//! Returns the color in 0x00bbggrr representation. Useful for Win32 programming.
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std::tr1::uint32_t bgr() const
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{
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return blue() << 16 | green() << 8 | red();
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}
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//! Returns the color in 0xaabbggrr representation.
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std::tr1::uint32_t abgr() const
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{
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return alpha() << 24 | blue() << 16 | green() << 8 | red();
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}
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//! Returns the internal representation of the color (RGBA in memory).
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std::tr1::uint32_t gl() const
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{
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return rep;
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}
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static const Color NONE;
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static const Color BLACK;
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static const Color GRAY;
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static const Color WHITE;
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static const Color AQUA;
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static const Color RED;
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static const Color GREEN;
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static const Color BLUE;
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static const Color YELLOW;
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static const Color FUCHSIA;
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static const Color CYAN;
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};
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#ifndef SWIG
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inline bool operator<(Color a, Color b)
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{
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return a.gl() < b.gl();
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}
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inline bool operator==(Color a, Color b)
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{
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return a.gl() == b.gl();
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}
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inline bool operator!=(Color a, Color b)
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{
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return a.gl() != b.gl();
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}
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//! Interpolates linearly between two colors, with a given weight towards
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//! the second color.
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//! Specialization of the general function in Gosu/Math.hpp.
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Color interpolate(Color a, Color b, double weight = 0.5);
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//! Combines two colors as if their channels were mapped to the 0..1 range
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//! and then multiplied with each other.
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Color multiply(Color a, Color b);
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namespace Colors
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{
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GOSU_DEPRECATED const Color none (0x00000000);
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GOSU_DEPRECATED const Color black (0xff000000);
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GOSU_DEPRECATED const Color gray (0xff808080);
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GOSU_DEPRECATED const Color white (0xffffffff);
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GOSU_DEPRECATED const Color aqua (0xff00ffff);
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GOSU_DEPRECATED const Color red (0xffff0000);
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GOSU_DEPRECATED const Color green (0xff00ff00);
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GOSU_DEPRECATED const Color blue (0xff0000ff);
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GOSU_DEPRECATED const Color yellow (0xffffff00);
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GOSU_DEPRECATED const Color fuchsia (0xffff00ff);
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GOSU_DEPRECATED const Color cyan (0xff00ffff);
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}
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#endif
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}
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#endif
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data/Gosu/Directories.hpp
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//! \file Directories.hpp
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//! Access to a small set of system paths.
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#ifndef GOSU_DIRECTORIES_HPP
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#define GOSU_DIRECTORIES_HPP
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#include <string>
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namespace Gosu
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{
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//! Prefix for a program's own resources.
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//! On Windows, the executable's containing directory.
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//! On OS X, the application's Resources subdirectory.
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//! On Linux, the current directory.
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std::wstring resourcePrefix();
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//! Prefix for resources of a group of programs.
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//! On Windows, the executable's containing directory.
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//! On OS X, the application's containing subdirectory.
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//! On Linux, the current directory.
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std::wstring sharedResourcePrefix();
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//! Prefix for user settings.
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//! On Windows, the same as %APPDATA%.
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//! On OS X, the user's Library/Preferences folder.
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//! On Linux, the home directory plus a trailing dot for hidden files.
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std::wstring userSettingsPrefix();
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//! Prefix for user documents, e.g. save games.
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//! On Windows, the My Documents folder.
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//! On OS X, the user's Documents folder.
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//! On Linux, the home directory.
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std::wstring userDocsPrefix();
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}
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#endif
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data/Gosu/Font.hpp
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//! \file Font.hpp
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//! Interface of the Font class.
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#ifndef GOSU_FONT_HPP
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#define GOSU_FONT_HPP
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#include <Gosu/Fwd.hpp>
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#include <Gosu/Color.hpp>
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#include <Gosu/GraphicsBase.hpp>
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#include <Gosu/Platform.hpp>
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#include <Gosu/Text.hpp>
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#include <Gosu/TR1.hpp>
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#include <string>
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namespace Gosu
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{
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//! A font can be used to draw text on a Graphics object very flexibly.
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//! Fonts are ideal for small texts that change regularly. For large,
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//! static texts you should use createBitmap and turn the result into
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//! an image.
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class Font
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{
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struct Impl;
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std::tr1::shared_ptr<Impl> pimpl;
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public:
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//! Constructs a font that can be drawn onto the graphics object.
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//! \param fontName Name of a system font, or a filename to a TTF
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//! file (must contain '/', does not work on Linux).
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//! \param fontHeight Height of the font, in pixels.
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//! \param fontFlags Flags used to render individual characters of
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//! the font.
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Font(unsigned fontHeight, const std::wstring& fontName = defaultFontName(),
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unsigned fontFlags = ffBold);
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//! Returns the name of the font that was used to create it.
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std::wstring name() const;
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//! Returns the height of the font, in pixels.
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unsigned height() const;
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//! Returns the flags used to create the font characters.
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unsigned flags() const;
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//! Returns the width, in pixels, the given text would occupy if drawn.
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double textWidth(const std::wstring& text, double factorX = 1) const;
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//! Draws text so the top left corner of the text is at (x; y).
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//! \param text Formatted text without line-breaks.
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void draw(const std::wstring& text, double x, double y, ZPos z,
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double factorX = 1, double factorY = 1,
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Color c = Color::WHITE, AlphaMode mode = amDefault) const;
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//! Draws text at a position relative to (x; y).
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//! \param relX Determines where the text is drawn horizontally. If
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//! relX is 0.0, the text will be to the right of x, if it is 1.0,
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//! the text will be to the left of x, if it is 0.5, it will be
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//! centered on x. Of course, all real numbers are possible values.
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//! \param relY See relX.
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void drawRel(const std::wstring& text, double x, double y, ZPos z,
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double relX, double relY, double factorX = 1, double factorY = 1,
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Color c = Color::WHITE, AlphaMode mode = amDefault) const;
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//! Maps a letter to a specific image instead of generating one using
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//! Gosu's built-in text rendering. This can only be called once per
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//! character, and the character must not have been drawn before.
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//! This ensures that Fonts are still sort of immutable.
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void setImage(wchar_t wc, unsigned fontFlags, const Gosu::Image& image);
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//! A shortcut for mapping a character to an image regardless of fontFlags.
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//! Later versions might apply faux italics or faux bold to it (to be decided!).
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void setImage(wchar_t wc, const Gosu::Image& image);
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#ifndef SWIG
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GOSU_DEPRECATED Font(Graphics& graphics, const std::wstring& fontName,
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unsigned fontHeight, unsigned fontFlags = ffBold);
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GOSU_DEPRECATED
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#endif
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//! DEPRECATED: Analogous to draw, but rotates the text by a given angle.
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//! Use Graphics::pushTransform to achieve the same effect.
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void drawRot(const std::wstring& text, double x, double y, ZPos z, double angle,
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double factorX = 1, double factorY = 1,
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Color c = Color::WHITE, AlphaMode mode = amDefault) const;
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};
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}
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#endif
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data/Gosu/Fwd.hpp
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//! \file Fwd.hpp
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//! Contains declarations of all of Gosu's available classes.
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#ifndef GOSU_FWD_HPP
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#define GOSU_FWD_HPP
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//! The library's main namespace.
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namespace Gosu
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{
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class Audio;
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class Bitmap;
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class Buffer;
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class Button;
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class Color;
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class File;
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class Font;
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class Graphics;
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class Image;
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class ImageData;
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class Input;
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class Reader;
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class Resource;
|
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|
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class Sample;
|
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|
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class Song;
|
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|
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class TextInput;
|
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|
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class Timer;
|
27
|
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class Window;
|
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|
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class Writer;
|
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|
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}
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-
|
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#endif
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data/Gosu/Gosu.hpp
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//! \file Gosu.hpp
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//! Umbrella header for lazy people with fast compilers, or pre-compiled headers.
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-
|
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//! \mainpage Gosu C++ Documentation
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//!
|
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//! These pages serve as a reference on the C++ interface of Gosu. For a higher-level
|
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//! discussion of concepts and ideas behind the library, see the Wiki entries linked
|
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|
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//! from the official website, http://www.libgosu.org/.
|
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-
|
10
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-
#ifndef GOSU_GOSU_HPP
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#define GOSU_GOSU_HPP
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-
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#include <Gosu/Audio.hpp>
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14
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-
#include <Gosu/Bitmap.hpp>
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15
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-
#include <Gosu/Color.hpp>
|
16
|
-
#include <Gosu/Directories.hpp>
|
17
|
-
#include <Gosu/Font.hpp>
|
18
|
-
#include <Gosu/Graphics.hpp>
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19
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-
#include <Gosu/Image.hpp>
|
20
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-
#include <Gosu/ImageData.hpp>
|
21
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-
#include <Gosu/Input.hpp>
|
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#include <Gosu/Inspection.hpp>
|
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|
-
#include <Gosu/IO.hpp>
|
24
|
-
#include <Gosu/Math.hpp>
|
25
|
-
#include <Gosu/Platform.hpp>
|
26
|
-
#include <Gosu/Sockets.hpp>
|
27
|
-
#include <Gosu/Text.hpp>
|
28
|
-
#include <Gosu/TextInput.hpp>
|
29
|
-
#include <Gosu/Timing.hpp>
|
30
|
-
#include <Gosu/Utility.hpp>
|
31
|
-
#include <Gosu/Version.hpp>
|
32
|
-
#include <Gosu/Window.hpp>
|
33
|
-
|
34
|
-
#endif
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data/Gosu/Graphics.hpp
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1
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//! \file Graphics.hpp
|
2
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//! Interface of the Graphics class.
|
3
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-
|
4
|
-
#ifndef GOSU_GRAPHICS_HPP
|
5
|
-
#define GOSU_GRAPHICS_HPP
|
6
|
-
|
7
|
-
#include <Gosu/Fwd.hpp>
|
8
|
-
#include <Gosu/Color.hpp>
|
9
|
-
#include <Gosu/GraphicsBase.hpp>
|
10
|
-
#include <Gosu/TR1.hpp>
|
11
|
-
#include <memory>
|
12
|
-
|
13
|
-
namespace Gosu
|
14
|
-
{
|
15
|
-
struct DrawOp;
|
16
|
-
|
17
|
-
//! Returns the maximum size of an texture that will be allocated
|
18
|
-
//! internally by Gosu.
|
19
|
-
//! Useful when extending Gosu using OpenGL.
|
20
|
-
unsigned const MAX_TEXTURE_SIZE = 1024;
|
21
|
-
|
22
|
-
//! Serves as the target of all drawing and provides primitive drawing
|
23
|
-
//! functionality.
|
24
|
-
//! Usually created internally by Gosu::Window.
|
25
|
-
//
|
26
|
-
// TODO: This class should be separated into a Gosu::Viewport class, which
|
27
|
-
// carries the width/height/fullscreen attributes, and global Gosu::drawFoo
|
28
|
-
// functions. A Window then has a Viewport, and in theory, multiple windows
|
29
|
-
// could have their own viewports etc.
|
30
|
-
class Graphics
|
31
|
-
{
|
32
|
-
struct Impl;
|
33
|
-
|
34
|
-
const GOSU_UNIQUE_PTR<Impl> pimpl;
|
35
|
-
|
36
|
-
#if defined(GOSU_CPP11_ENABLED)
|
37
|
-
// explicitly forbid copying and moving
|
38
|
-
Graphics(Graphics&&) = delete;
|
39
|
-
Graphics& operator=(Graphics&&) = delete;
|
40
|
-
Graphics(const Graphics&) = delete;
|
41
|
-
Graphics& operator=(const Graphics&) = delete;
|
42
|
-
#endif
|
43
|
-
|
44
|
-
public:
|
45
|
-
Graphics(unsigned physicalWidth, unsigned physicalHeight, bool fullscreen);
|
46
|
-
~Graphics();
|
47
|
-
|
48
|
-
void setResolution(unsigned virtualWidth, unsigned virtualHeight,
|
49
|
-
double horizontalBlackBarWidth = 0, double verticalBlackBarHeight = 0);
|
50
|
-
|
51
|
-
unsigned width() const;
|
52
|
-
unsigned height() const;
|
53
|
-
bool fullscreen() const;
|
54
|
-
|
55
|
-
//! Prepares the graphics object for drawing. Nothing must be drawn
|
56
|
-
//! without calling begin.
|
57
|
-
bool begin(Color clearWithColor = Color::BLACK);
|
58
|
-
//! Every call to begin must have a matching call to end.
|
59
|
-
void end();
|
60
|
-
|
61
|
-
//! Flushes the Z queue to the screen and starts a new one.
|
62
|
-
//! Useful for games that are *very* composite in nature (splitscreen).
|
63
|
-
static void flush();
|
64
|
-
|
65
|
-
//! Finishes all pending Gosu drawing operations and executes
|
66
|
-
//! the following OpenGL code in a clean environment.
|
67
|
-
static void beginGL();
|
68
|
-
//! Resets Gosu into its default rendering state.
|
69
|
-
static void endGL();
|
70
|
-
//! Schedules a custom GL functor to be executed at a certain Z level.
|
71
|
-
//! The functor is called in a clean GL context (as given by beginGL/endGL).
|
72
|
-
//! Gosu's rendering up to the Z level may not yet have been glFlush()ed.
|
73
|
-
//! Note: You may not call any Gosu rendering functions from within the
|
74
|
-
//! functor, and you must schedule it from within Window::draw's call tree.
|
75
|
-
static void scheduleGL(const std::tr1::function<void()>& functor, ZPos z);
|
76
|
-
|
77
|
-
//! Enables clipping to a specified rectangle.
|
78
|
-
static void beginClipping(double x, double y, double width, double height);
|
79
|
-
//! Disables clipping.
|
80
|
-
static void endClipping();
|
81
|
-
|
82
|
-
//! Starts recording a macro. Cannot be nested.
|
83
|
-
static void beginRecording();
|
84
|
-
//! Finishes building the macro and returns it as a drawable object.
|
85
|
-
//! The width and height affect nothing about the recording process,
|
86
|
-
//! the resulting macro will simply return these values when you ask
|
87
|
-
//! it.
|
88
|
-
//! Most usually, the return value is passed to Image::Image().
|
89
|
-
static GOSU_UNIQUE_PTR<Gosu::ImageData> endRecording(int width, int height);
|
90
|
-
|
91
|
-
//! Pushes one transformation onto the transformation stack.
|
92
|
-
static void pushTransform(const Transform& transform);
|
93
|
-
//! Pops one transformation from the transformation stack.
|
94
|
-
static void popTransform();
|
95
|
-
|
96
|
-
//! Draws a line from one point to another (last pixel exclusive).
|
97
|
-
//! Note: OpenGL lines are not reliable at all and may have a missing pixel at the start
|
98
|
-
//! or end point. Please only use this for debugging purposes. Otherwise, use a quad or
|
99
|
-
//! image to simulate lines, or contribute a better drawLine to Gosu.
|
100
|
-
static void drawLine(double x1, double y1, Color c1,
|
101
|
-
double x2, double y2, Color c2,
|
102
|
-
ZPos z, AlphaMode mode = amDefault);
|
103
|
-
|
104
|
-
static void drawTriangle(double x1, double y1, Color c1,
|
105
|
-
double x2, double y2, Color c2,
|
106
|
-
double x3, double y3, Color c3,
|
107
|
-
ZPos z, AlphaMode mode = amDefault);
|
108
|
-
|
109
|
-
static void drawQuad(double x1, double y1, Color c1,
|
110
|
-
double x2, double y2, Color c2,
|
111
|
-
double x3, double y3, Color c3,
|
112
|
-
double x4, double y4, Color c4,
|
113
|
-
ZPos z, AlphaMode mode = amDefault);
|
114
|
-
|
115
|
-
//! For internal use only.
|
116
|
-
static void scheduleDrawOp(const DrawOp& op);
|
117
|
-
|
118
|
-
//! Turns a portion of a bitmap into something that can be drawn on a Graphics object.
|
119
|
-
static GOSU_UNIQUE_PTR<ImageData> createImage(const Bitmap& src,
|
120
|
-
unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight,
|
121
|
-
unsigned imageFlags);
|
122
|
-
};
|
123
|
-
}
|
124
|
-
|
125
|
-
#endif
|