gosu 0.8.7.2-x86-mingw32 → 0.9.0-x86-mingw32

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data/examples/Tutorial.rb DELETED
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- require 'rubygems'
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- require 'gosu'
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-
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- module ZOrder
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- Background, Stars, Player, UI = *0..3
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- end
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-
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- class Player
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- attr_reader :score
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-
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- def initialize(window)
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- @image = Gosu::Image.new(window, "media/Starfighter.bmp", false)
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- @beep = Gosu::Sample.new(window, "media/Beep.wav")
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- @x = @y = @vel_x = @vel_y = @angle = 0.0
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- @score = 0
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- end
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-
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- def warp(x, y)
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- @x, @y = x, y
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- end
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-
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- def turn_left
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- @angle -= 4.5
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- end
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-
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- def turn_right
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- @angle += 4.5
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- end
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-
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- def accelerate
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- @vel_x += Gosu::offset_x(@angle, 0.5)
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- @vel_y += Gosu::offset_y(@angle, 0.5)
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- end
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-
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- def move
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- @x += @vel_x
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- @y += @vel_y
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- @x %= 640
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- @y %= 480
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-
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- @vel_x *= 0.95
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- @vel_y *= 0.95
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- end
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-
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- def draw
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- @image.draw_rot(@x, @y, ZOrder::Player, @angle)
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- end
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-
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- def collect_stars(stars)
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- stars.reject! do |star|
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- if Gosu::distance(@x, @y, star.x, star.y) < 35 then
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- @score += 10
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- @beep.play
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- true
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- else
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- false
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- end
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- end
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- end
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- end
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-
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- class Star
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- attr_reader :x, :y
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-
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- def initialize(animation)
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- @animation = animation
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- @color = Gosu::Color.new(0xff000000)
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- @color.red = rand(256 - 40) + 40
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- @color.green = rand(256 - 40) + 40
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- @color.blue = rand(256 - 40) + 40
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- @x = rand * 640
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- @y = rand * 480
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- end
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-
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- def draw
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- img = @animation[Gosu::milliseconds / 100 % @animation.size]
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- img.draw(@x - img.width / 2.0, @y - img.height / 2.0,
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- ZOrder::Stars, 1, 1, @color, :add)
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- end
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- end
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-
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- class GameWindow < Gosu::Window
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- def initialize
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- super(640, 480, false)
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- self.caption = "Gosu Tutorial Game"
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-
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- @background_image = Gosu::Image.new(self, "media/Space.png", true)
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-
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- @player = Player.new(self)
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- @player.warp(320, 240)
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-
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- @star_anim = Gosu::Image::load_tiles(self, "media/Star.png", 25, 25, false)
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- @stars = Array.new
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-
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- @font = Gosu::Font.new(self, Gosu::default_font_name, 20)
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- end
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-
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- def update
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- if button_down? Gosu::KbLeft or button_down? Gosu::GpLeft then
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- @player.turn_left
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- end
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- if button_down? Gosu::KbRight or button_down? Gosu::GpRight then
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- @player.turn_right
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- end
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- if button_down? Gosu::KbUp or button_down? Gosu::GpButton0 then
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- @player.accelerate
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- end
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- @player.move
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- @player.collect_stars(@stars)
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-
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- if rand(100) < 4 and @stars.size < 25 then
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- @stars.push(Star.new(@star_anim))
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- end
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- end
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-
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- def draw
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- @background_image.draw(0, 0, ZOrder::Background)
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- @player.draw
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- @stars.each { |star| star.draw }
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- @font.draw("Score: #{@player.score}", 10, 10, ZOrder::UI, 1.0, 1.0, 0xffffff00)
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- end
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-
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- def button_down(id)
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- if id == Gosu::KbEscape then
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- close
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- end
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- end
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- end
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-
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- window = GameWindow.new
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- window.show
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- <?xml version="1.0" encoding="UTF-8"?>
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- <svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" clip-rule="evenodd" stroke-miterlimit="10" viewBox="0 0 850.39 637.80">
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