gosu 0.8.7.2-x86-mingw32 → 0.9.0-x86-mingw32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/Gosu/Audio.hpp +1 -0
- data/Gosu/Font.hpp +8 -4
- data/Gosu/Graphics.hpp +28 -18
- data/Gosu/GraphicsBase.hpp +17 -13
- data/Gosu/Image.hpp +54 -45
- data/Gosu/Input.hpp +5 -5
- data/Gosu/Version.hpp +3 -3
- data/Gosu/Window.hpp +1 -8
- data/lib/1.8/gosu.so +0 -0
- data/lib/1.9/gosu.so +0 -0
- data/lib/2.0/gosu.so +0 -0
- data/lib/2.1/gosu.so +0 -0
- data/lib/gosu/patches.rb +71 -35
- data/lib/gosu/preview.rb +9 -142
- data/lib/gosu/swig_patches.rb +20 -10
- metadata +3 -26
- data/examples/ChipmunkIntegration.rb +0 -275
- data/examples/CptnRuby.rb +0 -223
- data/examples/GosuZen.rb +0 -68
- data/examples/MoreChipmunkAndRMagick.rb +0 -155
- data/examples/OpenGLIntegration.rb +0 -226
- data/examples/RMagickIntegration.rb +0 -417
- data/examples/TextInput.rb +0 -154
- data/examples/Tutorial.rb +0 -131
- data/examples/media/Beep.wav +0 -0
- data/examples/media/CptnRuby Gem.png +0 -0
- data/examples/media/CptnRuby Map.txt +0 -25
- data/examples/media/CptnRuby Tileset.png +0 -0
- data/examples/media/CptnRuby.png +0 -0
- data/examples/media/Cursor.png +0 -0
- data/examples/media/Earth.png +0 -0
- data/examples/media/Explosion.wav +0 -0
- data/examples/media/Landscape.svg +0 -10
- data/examples/media/LargeStar.png +0 -0
- data/examples/media/Smoke.png +0 -0
- data/examples/media/Soldier.png +0 -0
- data/examples/media/Space.png +0 -0
- data/examples/media/Star.png +0 -0
- data/examples/media/Starfighter.bmp +0 -0
data/examples/Tutorial.rb
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require 'rubygems'
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require 'gosu'
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module ZOrder
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Background, Stars, Player, UI = *0..3
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end
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class Player
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attr_reader :score
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def initialize(window)
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@image = Gosu::Image.new(window, "media/Starfighter.bmp", false)
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@beep = Gosu::Sample.new(window, "media/Beep.wav")
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@x = @y = @vel_x = @vel_y = @angle = 0.0
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@score = 0
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end
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def warp(x, y)
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@x, @y = x, y
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end
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def turn_left
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@angle -= 4.5
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end
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def turn_right
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@angle += 4.5
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end
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def accelerate
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@vel_x += Gosu::offset_x(@angle, 0.5)
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@vel_y += Gosu::offset_y(@angle, 0.5)
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end
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def move
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@x += @vel_x
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@y += @vel_y
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@x %= 640
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@y %= 480
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@vel_x *= 0.95
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@vel_y *= 0.95
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end
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def draw
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@image.draw_rot(@x, @y, ZOrder::Player, @angle)
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end
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def collect_stars(stars)
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stars.reject! do |star|
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if Gosu::distance(@x, @y, star.x, star.y) < 35 then
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@score += 10
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@beep.play
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true
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else
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false
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end
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end
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end
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end
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class Star
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attr_reader :x, :y
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def initialize(animation)
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@animation = animation
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@color = Gosu::Color.new(0xff000000)
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@color.red = rand(256 - 40) + 40
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@color.green = rand(256 - 40) + 40
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@color.blue = rand(256 - 40) + 40
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@x = rand * 640
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@y = rand * 480
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end
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def draw
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img = @animation[Gosu::milliseconds / 100 % @animation.size]
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img.draw(@x - img.width / 2.0, @y - img.height / 2.0,
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ZOrder::Stars, 1, 1, @color, :add)
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end
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end
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class GameWindow < Gosu::Window
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def initialize
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super(640, 480, false)
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self.caption = "Gosu Tutorial Game"
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@background_image = Gosu::Image.new(self, "media/Space.png", true)
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@player = Player.new(self)
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@player.warp(320, 240)
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@star_anim = Gosu::Image::load_tiles(self, "media/Star.png", 25, 25, false)
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@stars = Array.new
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@font = Gosu::Font.new(self, Gosu::default_font_name, 20)
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end
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def update
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if button_down? Gosu::KbLeft or button_down? Gosu::GpLeft then
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@player.turn_left
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end
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if button_down? Gosu::KbRight or button_down? Gosu::GpRight then
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@player.turn_right
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end
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if button_down? Gosu::KbUp or button_down? Gosu::GpButton0 then
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@player.accelerate
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end
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@player.move
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@player.collect_stars(@stars)
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if rand(100) < 4 and @stars.size < 25 then
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@stars.push(Star.new(@star_anim))
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end
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end
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def draw
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@background_image.draw(0, 0, ZOrder::Background)
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@player.draw
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@stars.each { |star| star.draw }
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@font.draw("Score: #{@player.score}", 10, 10, ZOrder::UI, 1.0, 1.0, 0xffffff00)
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end
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def button_down(id)
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if id == Gosu::KbEscape then
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close
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end
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end
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end
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window = GameWindow.new
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window.show
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data/examples/media/Beep.wav
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#....................................................#
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######"""#############################################
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data/examples/media/CptnRuby.png
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data/examples/media/Cursor.png
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data/examples/media/Earth.png
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<?xml version="1.0" encoding="UTF-8"?>
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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" clip-rule="evenodd" stroke-miterlimit="10" viewBox="0 0 850.39 637.80">
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<desc>SVG generated by Lineform</desc>
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<defs/>
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<g>
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<rect width="940.00" height="734.00" x="-25.50" y="-55.50" fill="#5FB7FF" stroke="#000000" stroke-width="2.20"/>
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</g>
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</svg>
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data/examples/media/Smoke.png
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data/examples/media/Soldier.png
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data/examples/media/Space.png
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data/examples/media/Star.png
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