gosu 0.7.50-x86-mingw32 → 0.8.0.pre7-x86-mingw32
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- checksums.yaml +4 -4
- data/Gosu/Buttons.hpp +100 -98
- data/Gosu/Graphics.hpp +5 -26
- data/Gosu/GraphicsBase.hpp +27 -4
- data/Gosu/Input.hpp +8 -19
- data/Gosu/Platform.hpp +5 -1
- data/Gosu/TextInput.hpp +5 -11
- data/Gosu/Version.hpp +3 -3
- data/Gosu/Window.hpp +0 -7
- data/lib/1.8/gosu.so +0 -0
- data/lib/1.9/gosu.so +0 -0
- data/lib/SDL2.dll +0 -0
- data/lib/gosu.rb +6 -7
- data/lib/gosu/swig_patches.rb +1 -0
- data/lib/gosu/zen.rb +12 -0
- metadata +20 -23
- data/.yardopts +0 -1
- data/COPYING +0 -29
- data/README.txt +0 -25
- data/lib/gosu.for_1_8.so +0 -0
- data/lib/gosu.for_1_9.so +0 -0
- data/reference/gosu.rb +0 -1284
data/lib/1.8/gosu.so
ADDED
Binary file
|
data/lib/1.9/gosu.so
ADDED
Binary file
|
data/lib/SDL2.dll
ADDED
Binary file
|
data/lib/gosu.rb
CHANGED
@@ -1,16 +1,15 @@
|
|
1
1
|
require 'rbconfig'
|
2
2
|
|
3
|
-
if
|
4
|
-
|
3
|
+
if RUBY_PLATFORM =~ /mswin|mingw32|mingw64|win32\-|\-win32/ then
|
4
|
+
# Add this gem to the PATH on Windows so that DLLs can be found
|
5
5
|
ENV['PATH'] = "#{File.dirname(__FILE__)};#{ENV['PATH']}"
|
6
6
|
end
|
7
7
|
|
8
|
-
|
8
|
+
begin
|
9
|
+
RUBY_VERSION =~ /(\d+.\d+)/
|
10
|
+
require "#{$1}/gosu.#{RbConfig::CONFIG['DLEXT']}"
|
11
|
+
rescue LoadError
|
9
12
|
require "gosu.#{RbConfig::CONFIG['DLEXT']}"
|
10
|
-
elsif defined? RUBY_VERSION and RUBY_VERSION >= '1.9' then
|
11
|
-
require "gosu.for_1_9.#{RbConfig::CONFIG['DLEXT']}"
|
12
|
-
else
|
13
|
-
require "gosu.for_1_8.#{RbConfig::CONFIG['DLEXT']}"
|
14
13
|
end
|
15
14
|
|
16
15
|
require "gosu/swig_patches"
|
data/lib/gosu/swig_patches.rb
CHANGED
data/lib/gosu/zen.rb
CHANGED
@@ -24,6 +24,10 @@ module Gosu
|
|
24
24
|
end
|
25
25
|
end
|
26
26
|
|
27
|
+
def init &body
|
28
|
+
ZenWindow.send :define_method, :init, &body
|
29
|
+
end
|
30
|
+
|
27
31
|
def button_down id = nil, &body
|
28
32
|
m = id ? "button_down_#{id}" : :button_down_other
|
29
33
|
ZenWindow.send :define_method, m, &body
|
@@ -57,6 +61,14 @@ module Gosu
|
|
57
61
|
end
|
58
62
|
|
59
63
|
class ZenWindow < Window
|
64
|
+
def initialize *args
|
65
|
+
super
|
66
|
+
init
|
67
|
+
end
|
68
|
+
|
69
|
+
def init
|
70
|
+
end
|
71
|
+
|
60
72
|
def button_down id
|
61
73
|
m = :"button_down_#{id}"
|
62
74
|
respond_to?(m) ? send(m) : button_down_other(id)
|
metadata
CHANGED
@@ -1,31 +1,28 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: gosu
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.
|
4
|
+
version: 0.8.0.pre7
|
5
5
|
platform: x86-mingw32
|
6
6
|
authors:
|
7
7
|
- Julian Raschke
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2014-08-18 00:00:00.000000000 Z
|
12
12
|
dependencies: []
|
13
13
|
description: |2
|
14
|
-
|
14
|
+
2D game development library.
|
15
15
|
|
16
|
-
|
17
|
-
|
18
|
-
|
16
|
+
Gosu features easy to use and game-friendly interfaces to 2D graphics
|
17
|
+
and text (accelerated by 3D hardware), sound samples and music as well as
|
18
|
+
keyboard, mouse and gamepad/joystick input.
|
19
19
|
|
20
|
-
|
20
|
+
Also includes demos for integration with RMagick, Chipmunk and OpenGL.
|
21
21
|
email: julian@raschke.de
|
22
22
|
executables: []
|
23
23
|
extensions: []
|
24
24
|
extra_rdoc_files: []
|
25
25
|
files:
|
26
|
-
- .yardopts
|
27
|
-
- COPYING
|
28
|
-
- README.txt
|
29
26
|
- Gosu/Audio.hpp
|
30
27
|
- Gosu/AutoLink.hpp
|
31
28
|
- Gosu/Bitmap.hpp
|
@@ -53,12 +50,6 @@ files:
|
|
53
50
|
- Gosu/Version.hpp
|
54
51
|
- Gosu/WinUtility.hpp
|
55
52
|
- Gosu/Window.hpp
|
56
|
-
- lib/gosu.rb
|
57
|
-
- lib/gosu/patches.rb
|
58
|
-
- lib/gosu/preview.rb
|
59
|
-
- lib/gosu/run.rb
|
60
|
-
- lib/gosu/swig_patches.rb
|
61
|
-
- lib/gosu/zen.rb
|
62
53
|
- examples/ChipmunkIntegration.rb
|
63
54
|
- examples/CptnRuby.rb
|
64
55
|
- examples/GosuZen.rb
|
@@ -82,11 +73,17 @@ files:
|
|
82
73
|
- examples/media/Space.png
|
83
74
|
- examples/media/Star.png
|
84
75
|
- examples/media/Starfighter.bmp
|
85
|
-
-
|
86
|
-
- lib/gosu.
|
87
|
-
- lib/gosu.for_1_9.so
|
76
|
+
- lib/1.8/gosu.so
|
77
|
+
- lib/1.9/gosu.so
|
88
78
|
- lib/FreeImage.dll
|
89
79
|
- lib/OpenAL32.dll
|
80
|
+
- lib/SDL2.dll
|
81
|
+
- lib/gosu.rb
|
82
|
+
- lib/gosu/patches.rb
|
83
|
+
- lib/gosu/preview.rb
|
84
|
+
- lib/gosu/run.rb
|
85
|
+
- lib/gosu/swig_patches.rb
|
86
|
+
- lib/gosu/zen.rb
|
90
87
|
- lib/libsndfile.dll
|
91
88
|
homepage: http://www.libgosu.org/
|
92
89
|
licenses: []
|
@@ -99,15 +96,15 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
99
96
|
requirements:
|
100
97
|
- - '>='
|
101
98
|
- !ruby/object:Gem::Version
|
102
|
-
version:
|
99
|
+
version: '0'
|
103
100
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
104
101
|
requirements:
|
105
|
-
- - '
|
102
|
+
- - '>'
|
106
103
|
- !ruby/object:Gem::Version
|
107
|
-
version:
|
104
|
+
version: 1.3.1
|
108
105
|
requirements: []
|
109
106
|
rubyforge_project:
|
110
|
-
rubygems_version: 2.0
|
107
|
+
rubygems_version: 2.3.0
|
111
108
|
signing_key:
|
112
109
|
specification_version: 4
|
113
110
|
summary: 2D game development library.
|
data/.yardopts
DELETED
@@ -1 +0,0 @@
|
|
1
|
-
reference/*.rb - README.txt COPYING reference/*.md --markup markdown -M rdiscount --output reference/rdoc
|
data/COPYING
DELETED
@@ -1,29 +0,0 @@
|
|
1
|
-
Copyright (C) 2004-2013 Julian Raschke, Jan Lücker and all contributors.
|
2
|
-
|
3
|
-
Permission is hereby granted, free of charge, to any person obtaining a
|
4
|
-
copy of this software and associated documentation files (the "Software"),
|
5
|
-
to deal in the Software without restriction, including without limitation
|
6
|
-
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
7
|
-
and/or sell copies of the Software, and to permit persons to whom the
|
8
|
-
Software is furnished to do so, subject to the following conditions:
|
9
|
-
|
10
|
-
The above copyright notice and this permission notice shall be included in
|
11
|
-
all copies or substantial portions of the Software.
|
12
|
-
|
13
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-
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
14
|
-
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
15
|
-
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
16
|
-
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
17
|
-
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
18
|
-
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
19
|
-
DEALINGS IN THE SOFTWARE.
|
20
|
-
|
21
|
-
Julian Raschke <julian@raschke.de> & contributors
|
22
|
-
http://www.libgosu.org/
|
23
|
-
|
24
|
-
***
|
25
|
-
|
26
|
-
This does NOT apply to libogg and libvorbis, which are included in all source
|
27
|
-
and binary distributions of Gosu. These projects are licensed under a BSD-like
|
28
|
-
license, and their copyright terms need to be supplied even with binary
|
29
|
-
redistributions (e.g. Gosu games).
|
data/README.txt
DELETED
@@ -1,25 +0,0 @@
|
|
1
|
-
Moin and welcome to Gosu!
|
2
|
-
|
3
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-
Gosu's main website is http://www.libgosu.org/, which always has the latest
|
4
|
-
links to all relevant information.
|
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-
|
6
|
-
The actual source code, wiki, issue tracker etc. are all hosted on GitHub:
|
7
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-
|
8
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-
http://github.com/jlnr/gosu/
|
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-
|
10
|
-
The best entry point into Gosu's documentation is the wiki home page:
|
11
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-
|
12
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-
http://github.com/jlnr/gosu/wiki
|
13
|
-
|
14
|
-
Try doing the tutorial there if you don't know how to start out. Or look at
|
15
|
-
one of the games in the Gosu Users board.
|
16
|
-
|
17
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-
Remember that Gosu is licensed under the MIT license and feel invited to fork,
|
18
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-
port and transmogrify all parts of it. The only license that may affect you by
|
19
|
-
indirection is libogg's (BSD-style). If you release a Gosu game in any common
|
20
|
-
binary form, you will need to mention use of libogg and libvorbis somewhere.
|
21
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-
|
22
|
-
Complaints, questions, feedback?
|
23
|
-
* Visit the boards, http://www.libgosu.org/
|
24
|
-
* try your luck in the chat, irc://irc.freenode.org/gosu
|
25
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-
* or e-mail me. Have fun, write games! julian@raschke.de
|
data/lib/gosu.for_1_8.so
DELETED
Binary file
|
data/lib/gosu.for_1_9.so
DELETED
Binary file
|
data/reference/gosu.rb
DELETED
@@ -1,1284 +0,0 @@
|
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1
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-
##
|
2
|
-
# The first component of the version.
|
3
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-
GOSU_MAJOR_VERSION = :a_fixnum
|
4
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-
|
5
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-
##
|
6
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-
# The second component of the version.
|
7
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-
GOSU_MINOR_VERSION = :a_fixnum
|
8
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-
|
9
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-
##
|
10
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-
# The third component of the version.
|
11
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-
GOSU_POINT_VERSION = :a_fixnum
|
12
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-
|
13
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-
##
|
14
|
-
# A version string of the form "0.1.2" or "0.1.2.3".
|
15
|
-
GOSU_VERSION = "#{GOSU_MAJOR_VERSION}.#{GOSU_MINOR_VERSION}.#{GOSU_POINT_VERSION}"
|
16
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-
|
17
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-
##
|
18
|
-
# A long block of legal copy that your game is obliged to display somewhere.
|
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-
GOSU_COPYRIGHT_NOTICE = :a_string
|
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-
|
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-
module Gosu
|
22
|
-
Kb0 = :implementation_defined
|
23
|
-
Kb1 = :implementation_defined
|
24
|
-
Kb2 = :implementation_defined
|
25
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-
Kb3 = :implementation_defined
|
26
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-
Kb4 = :implementation_defined
|
27
|
-
Kb5 = :implementation_defined
|
28
|
-
Kb6 = :implementation_defined
|
29
|
-
Kb7 = :implementation_defined
|
30
|
-
Kb8 = :implementation_defined
|
31
|
-
Kb9 = :implementation_defined
|
32
|
-
KbA = :implementation_defined
|
33
|
-
KbB = :implementation_defined
|
34
|
-
KbC = :implementation_defined
|
35
|
-
KbD = :implementation_defined
|
36
|
-
KbE = :implementation_defined
|
37
|
-
KbF = :implementation_defined
|
38
|
-
KbG = :implementation_defined
|
39
|
-
KbH = :implementation_defined
|
40
|
-
KbI = :implementation_defined
|
41
|
-
KbJ = :implementation_defined
|
42
|
-
KbK = :implementation_defined
|
43
|
-
KbL = :implementation_defined
|
44
|
-
KbM = :implementation_defined
|
45
|
-
KbN = :implementation_defined
|
46
|
-
KbO = :implementation_defined
|
47
|
-
KbP = :implementation_defined
|
48
|
-
KbQ = :implementation_defined
|
49
|
-
KbR = :implementation_defined
|
50
|
-
KbS = :implementation_defined
|
51
|
-
KbT = :implementation_defined
|
52
|
-
KbU = :implementation_defined
|
53
|
-
KbV = :implementation_defined
|
54
|
-
KbW = :implementation_defined
|
55
|
-
KbX = :implementation_defined
|
56
|
-
KbY = :implementation_defined
|
57
|
-
KbZ = :implementation_defined
|
58
|
-
KbBackspace = :implementation_defined
|
59
|
-
KbDelete = :implementation_defined
|
60
|
-
KbDown = :implementation_defined
|
61
|
-
KbEnd = :implementation_defined
|
62
|
-
|
63
|
-
##
|
64
|
-
# This is the key on the numpad.
|
65
|
-
KbEnter = :implementation_defined
|
66
|
-
|
67
|
-
KbEscape = :implementation_defined
|
68
|
-
KbF1 = :implementation_defined
|
69
|
-
KbF10 = :implementation_defined
|
70
|
-
KbF11 = :implementation_defined
|
71
|
-
KbF12 = :implementation_defined
|
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|
-
KbF2 = :implementation_defined
|
73
|
-
KbF3 = :implementation_defined
|
74
|
-
KbF4 = :implementation_defined
|
75
|
-
KbF5 = :implementation_defined
|
76
|
-
KbF6 = :implementation_defined
|
77
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-
KbF7 = :implementation_defined
|
78
|
-
KbF8 = :implementation_defined
|
79
|
-
KbF9 = :implementation_defined
|
80
|
-
KbHome = :implementation_defined
|
81
|
-
KbInsert = :implementation_defined
|
82
|
-
KbLeft = :implementation_defined
|
83
|
-
KbLeftAlt = :implementation_defined
|
84
|
-
KbLeftControl = :implementation_defined
|
85
|
-
KbLeftShift = :implementation_defined
|
86
|
-
KbNumpad0 = :implementation_defined
|
87
|
-
KbNumpad1 = :implementation_defined
|
88
|
-
KbNumpad2 = :implementation_defined
|
89
|
-
KbNumpad3 = :implementation_defined
|
90
|
-
KbNumpad4 = :implementation_defined
|
91
|
-
KbNumpad5 = :implementation_defined
|
92
|
-
KbNumpad6 = :implementation_defined
|
93
|
-
KbNumpad7 = :implementation_defined
|
94
|
-
KbNumpad8 = :implementation_defined
|
95
|
-
KbNumpad9 = :implementation_defined
|
96
|
-
KbNumpadAdd = :implementation_defined
|
97
|
-
KbNumpadDivide = :implementation_defined
|
98
|
-
KbNumpadMultiply = :implementation_defined
|
99
|
-
KbNumpadSubtract = :implementation_defined
|
100
|
-
KbPageDown = :implementation_defined
|
101
|
-
KbPageUp = :implementation_defined
|
102
|
-
|
103
|
-
##
|
104
|
-
# This is the key above the right shift key.
|
105
|
-
KbReturn = :implementation_defined
|
106
|
-
|
107
|
-
KbRight = :implementation_defined
|
108
|
-
KbRightAlt = :implementation_defined
|
109
|
-
KbRightControl = :implementation_defined
|
110
|
-
KbRightShift = :implementation_defined
|
111
|
-
KbSpace = :implementation_defined
|
112
|
-
KbTab = :implementation_defined
|
113
|
-
KbUp = :implementation_defined
|
114
|
-
KbBacktick = :implementation_defined
|
115
|
-
KbMinus = :implementation_defined
|
116
|
-
KbEqual = :implementation_defined
|
117
|
-
KbBracketLeft = :implementation_defined
|
118
|
-
KbBracketRight = :implementation_defined
|
119
|
-
KbBackslash = :implementation_defined
|
120
|
-
KbSemicolon = :implementation_defined
|
121
|
-
KbApostrophe = :implementation_defined
|
122
|
-
KbComma = :implementation_defined
|
123
|
-
KbPeriod = :implementation_defined
|
124
|
-
KbSlash = :implementation_defined
|
125
|
-
|
126
|
-
MsLeft = :implementation_defined
|
127
|
-
MsMiddle = :implementation_defined
|
128
|
-
MsRight = :implementation_defined
|
129
|
-
MsWheelDown = :implementation_defined
|
130
|
-
MsWheelUp = :implementation_defined
|
131
|
-
MsOther0 = :implementation_defined
|
132
|
-
MsOther1 = :implementation_defined
|
133
|
-
MsOther2 = :implementation_defined
|
134
|
-
MsOther3 = :implementation_defined
|
135
|
-
MsOther4 = :implementation_defined
|
136
|
-
MsOther5 = :implementation_defined
|
137
|
-
MsOther6 = :implementation_defined
|
138
|
-
MsOther7 = :implementation_defined
|
139
|
-
|
140
|
-
GpButton0 = :implementation_defined
|
141
|
-
GpButton1 = :implementation_defined
|
142
|
-
GpButton10 = :implementation_defined
|
143
|
-
GpButton11 = :implementation_defined
|
144
|
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GpButton12 = :implementation_defined
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GpButton13 = :implementation_defined
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GpButton14 = :implementation_defined
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GpButton15 = :implementation_defined
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GpButton2 = :implementation_defined
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GpButton3 = :implementation_defined
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GpButton4 = :implementation_defined
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GpButton5 = :implementation_defined
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GpButton6 = :implementation_defined
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GpButton7 = :implementation_defined
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GpButton8 = :implementation_defined
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GpButton9 = :implementation_defined
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GpDown = :implementation_defined
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GpLeft = :implementation_defined
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GpRight = :implementation_defined
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GpUp = :implementation_defined
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Gp0Button0 = :implementation_defined
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Gp0Button1 = :implementation_defined
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Gp0Button10 = :implementation_defined
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Gp0Button11 = :implementation_defined
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Gp0Button12 = :implementation_defined
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Gp0Button13 = :implementation_defined
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Gp0Button14 = :implementation_defined
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Gp0Button15 = :implementation_defined
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Gp0Button2 = :implementation_defined
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Gp0Button3 = :implementation_defined
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Gp0Button4 = :implementation_defined
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Gp0Button5 = :implementation_defined
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Gp0Button6 = :implementation_defined
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Gp0Button7 = :implementation_defined
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Gp0Button8 = :implementation_defined
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Gp0Button9 = :implementation_defined
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Gp0Down = :implementation_defined
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Gp0Right = :implementation_defined
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Gp0Up = :implementation_defined
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Gp1Button0 = :implementation_defined
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Gp1Button1 = :implementation_defined
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Gp1Button10 = :implementation_defined
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Gp1Button11 = :implementation_defined
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Gp1Button12 = :implementation_defined
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Gp1Button13 = :implementation_defined
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Gp1Button14 = :implementation_defined
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Gp1Button15 = :implementation_defined
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Gp1Button2 = :implementation_defined
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Gp1Button3 = :implementation_defined
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Gp1Button4 = :implementation_defined
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Gp1Button5 = :implementation_defined
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Gp1Button6 = :implementation_defined
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Gp1Button7 = :implementation_defined
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Gp1Button8 = :implementation_defined
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Gp1Button9 = :implementation_defined
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Gp1Down = :implementation_defined
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Gp1Left = :implementation_defined
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Gp1Right = :implementation_defined
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Gp1Up = :implementation_defined
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Gp2Button0 = :implementation_defined
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Gp2Button1 = :implementation_defined
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Gp2Button10 = :implementation_defined
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Gp2Button11 = :implementation_defined
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Gp2Button12 = :implementation_defined
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Gp2Button13 = :implementation_defined
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Gp2Button14 = :implementation_defined
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Gp2Button15 = :implementation_defined
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Gp2Button2 = :implementation_defined
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Gp2Button3 = :implementation_defined
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Gp2Button4 = :implementation_defined
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Gp2Button5 = :implementation_defined
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Gp2Button6 = :implementation_defined
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Gp2Button7 = :implementation_defined
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Gp2Button8 = :implementation_defined
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Gp2Button9 = :implementation_defined
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Gp2Down = :implementation_defined
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Gp2Left = :implementation_defined
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Gp2Right = :implementation_defined
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Gp2Up = :implementation_defined
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Gp3Button0 = :implementation_defined
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Gp3Button1 = :implementation_defined
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Gp3Button10 = :implementation_defined
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Gp3Button11 = :implementation_defined
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Gp3Button12 = :implementation_defined
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Gp3Button13 = :implementation_defined
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Gp3Button14 = :implementation_defined
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Gp3Button15 = :implementation_defined
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Gp3Button2 = :implementation_defined
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Gp3Button3 = :implementation_defined
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Gp3Button4 = :implementation_defined
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Gp3Button5 = :implementation_defined
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Gp3Button6 = :implementation_defined
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Gp3Button7 = :implementation_defined
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Gp3Button8 = :implementation_defined
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Gp3Button9 = :implementation_defined
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Gp3Down = :implementation_defined
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Gp3Left = :implementation_defined
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Gp3Right = :implementation_defined
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Gp3Up = :implementation_defined
|
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|
-
|
241
|
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##
|
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|
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# Represents an ARGB color value with 8 bits for each channel. Colors can be used interchangeably with integer literals of the form 0xAARRGGBB in all Gosu APIs.
|
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|
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class Color
|
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##
|
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|
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# @return [Fixnum] the color's alpha channel.
|
246
|
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attr_accessor :alpha
|
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|
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|
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##
|
249
|
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# @return [Fixnum] the color's red channel.
|
250
|
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attr_accessor :red
|
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|
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|
252
|
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##
|
253
|
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# @return [Fixnum] the color's green channel.
|
254
|
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attr_accessor :green
|
255
|
-
|
256
|
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##
|
257
|
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# @return [Fixnum] the color's blue channel.
|
258
|
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attr_accessor :blue
|
259
|
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|
260
|
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##
|
261
|
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# @return [Fixnum] the color's hue in the range (0...360).
|
262
|
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attr_accessor :hue
|
263
|
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|
264
|
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##
|
265
|
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# @return [Float] the color's saturation in the range (0..1).
|
266
|
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attr_accessor :saturation
|
267
|
-
|
268
|
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##
|
269
|
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# @return [Float] the color's value in the range (0..1).
|
270
|
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attr_accessor :value
|
271
|
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|
272
|
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# @!group Creating colors.
|
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|
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|
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|
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##
|
275
|
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# @overload initialize(argb)
|
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|
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# @param argb [Fixnum] an integer of the form 0xAARRGGBB.
|
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|
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#
|
278
|
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# @overload initialize(a, r, g, b)
|
279
|
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# @param a [Fixnum] the color's alpha channel in the range (0..255).
|
280
|
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# @param r [Fixnum] the color's red channel in the range (0..255).
|
281
|
-
# @param g [Fixnum] the color's green channel in the range (0..255).
|
282
|
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# @param b [Fixnum] the color's blue channel in the range (0..255).
|
283
|
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#
|
284
|
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# @see from_hsv
|
285
|
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# @see from_ahsv
|
286
|
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# @see rgba
|
287
|
-
# @see argb
|
288
|
-
def initialize(*args); end
|
289
|
-
|
290
|
-
##
|
291
|
-
# @return (see #initialize)
|
292
|
-
#
|
293
|
-
# @overload rgba(rgba)
|
294
|
-
# @param argb [Fixnum] an integer of the form 0xRRGGBBAA.
|
295
|
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#
|
296
|
-
# @overload rgba(r, g, b, a)
|
297
|
-
# @param r [Fixnum] the color's red channel in the range (0..255).
|
298
|
-
# @param g [Fixnum] the color's green channel in the range (0..255).
|
299
|
-
# @param b [Fixnum] the color's blue channel in the range (0..255).
|
300
|
-
# @param a [Fixnum] the color's alpha channel in the range (0..255).
|
301
|
-
#
|
302
|
-
# @see #initialize
|
303
|
-
# @see argb
|
304
|
-
def self.rgba(*args); end
|
305
|
-
|
306
|
-
# This method is equivalent to calling `Color.new`, but the name makes the parameter order explicit.
|
307
|
-
#
|
308
|
-
# @return (see #initialize)
|
309
|
-
# @overload argb(argb)
|
310
|
-
# @overload argb(a, r, g, b)
|
311
|
-
#
|
312
|
-
# @see #initialize
|
313
|
-
# @see rgba
|
314
|
-
def self.argb(*args); end
|
315
|
-
|
316
|
-
# Converts an HSV triplet to an opaque color.
|
317
|
-
#
|
318
|
-
# @return [Color] a color corresponding to the HSV triplet.
|
319
|
-
# @param h [Fixnum] the color's hue in the range (0..360).
|
320
|
-
# @param s [Float] the color's saturation in the range (0..1).
|
321
|
-
# @param v [Float] the color's value in the range (0..1).
|
322
|
-
#
|
323
|
-
# @see from_ahsv
|
324
|
-
def self.from_hsv(h, s, v); end
|
325
|
-
|
326
|
-
# Converts an HSV triplet to a color with the alpha channel set to a given value.
|
327
|
-
#
|
328
|
-
# @return (see from_hsv)
|
329
|
-
# @param a [Fixnum] the color's opacity in the range (0..255).
|
330
|
-
# @param (see from_hsv)
|
331
|
-
#
|
332
|
-
# @see from_hsv
|
333
|
-
def self.from_ahsv(a, h, s, v); end
|
334
|
-
|
335
|
-
# @!endgroup
|
336
|
-
|
337
|
-
# Returns a 32-bit representation of the color suitable for use with OpenGL calls. This color is stored in a fixed order in memory and its integer value may vary depending on your system's byte order.
|
338
|
-
#
|
339
|
-
# @return [Fixnum] a 32-bit OpenGL color.
|
340
|
-
def gl; end
|
341
|
-
|
342
|
-
##
|
343
|
-
# @return [Color] a copy of the color.
|
344
|
-
def dup; end
|
345
|
-
|
346
|
-
NONE = Gosu::Color.argb(0x00000000)
|
347
|
-
BLACK = Gosu::Color.argb(0xff000000)
|
348
|
-
GRAY = Gosu::Color.argb(0xff808080)
|
349
|
-
WHITE = Gosu::Color.argb(0xffffffff)
|
350
|
-
AQUA = Gosu::Color.argb(0xff00ffff)
|
351
|
-
RED = Gosu::Color.argb(0xffff0000)
|
352
|
-
GREEN = Gosu::Color.argb(0xff00ff00)
|
353
|
-
BLUE = Gosu::Color.argb(0xff0000ff)
|
354
|
-
YELLOW = Gosu::Color.argb(0xffffff00)
|
355
|
-
FUCHSIA = Gosu::Color.argb(0xffff00ff)
|
356
|
-
CYAN = Gosu::Color.argb(0xff00ffff)
|
357
|
-
end
|
358
|
-
|
359
|
-
##
|
360
|
-
# A font can be used to draw text on a Window object very flexibly.
|
361
|
-
# Fonts are ideal for small texts that change regularly. For large,
|
362
|
-
# static texts you should use {Gosu::Image#from_text}.
|
363
|
-
class Font
|
364
|
-
##
|
365
|
-
# The font's name. This may be the name of a system font or a filename.
|
366
|
-
#
|
367
|
-
# @return [String] the font's name.
|
368
|
-
attr_reader :name
|
369
|
-
|
370
|
-
##
|
371
|
-
# @return [Fixnum] The font's height in pixels.
|
372
|
-
attr_reader :height
|
373
|
-
|
374
|
-
##
|
375
|
-
# Load a font from the system fonts or a file.
|
376
|
-
#
|
377
|
-
# @param window [Gosu::Window]
|
378
|
-
# @param font_name [String] the name of a system font, or a path to a TrueType Font (TTF) file. A path must contain at least one '/' character to distinguish it from a system font.
|
379
|
-
# @param height [Fixnum] the height of the font, in pixels.
|
380
|
-
def initialize(window, font_name, height); end
|
381
|
-
|
382
|
-
##
|
383
|
-
# Overrides the image for a character.
|
384
|
-
#
|
385
|
-
# @note For any given character, this method MUST NOT be called more than once, and MUST NOT be called if a string containing the character has already been drawn.
|
386
|
-
#
|
387
|
-
# @return [void]
|
388
|
-
# @param character [String] the character to replace.
|
389
|
-
# @param image [Image] the image to use for the character.
|
390
|
-
def []=(character, image); end
|
391
|
-
|
392
|
-
# @!group Drawing text
|
393
|
-
|
394
|
-
##
|
395
|
-
# Draws a single line of text with its top left corner at (x, y).
|
396
|
-
#
|
397
|
-
# @return [void]
|
398
|
-
# @param text [String]
|
399
|
-
# @param x [Number] the X coordinate
|
400
|
-
# @param y [Number] the Y coordinate
|
401
|
-
# @param z [Number] the Z-order.
|
402
|
-
# @param factor_x [Float] the horizontal scaling factor.
|
403
|
-
# @param factor_y [Float] the vertical scaling factor.
|
404
|
-
# @param color [Color, Fixnum]
|
405
|
-
# @param mode [:default, :additive] the blending mode to use.
|
406
|
-
#
|
407
|
-
# @see #draw_rel
|
408
|
-
# @see Gosu::Image.from_text
|
409
|
-
# @see file:reference/Drawing_with_Colors.md Drawing with Colors
|
410
|
-
# @see file:reference/Z-Ordering.md
|
411
|
-
def draw(text, x, y, z, factor_x=1, factor_y=1, color=0xffffffff, mode=:default); end
|
412
|
-
|
413
|
-
##
|
414
|
-
# Draws a single line of text relative to (x, y).
|
415
|
-
#
|
416
|
-
# The text is aligned to the drawing location according to the `rel_x` and `rel_y` parameters: a value of 0.0 corresponds to top and left, while 1.0 corresponds to bottom and right. A value of 0.5 naturally corresponds to the center of the text.
|
417
|
-
#
|
418
|
-
# All real numbers are valid alignment values and will be interpolated (or extrapolated) accordingly.
|
419
|
-
#
|
420
|
-
# @return [void]
|
421
|
-
# @param rel_x [Float] the horizontal alignment.
|
422
|
-
# @param rel_y [Float] the vertical alignment.
|
423
|
-
# @param (see #draw)
|
424
|
-
#
|
425
|
-
# @see #draw
|
426
|
-
# @see file:reference/Drawing_with_Colors.md Drawing with Colors
|
427
|
-
# @see file:reference/Z-Ordering.md
|
428
|
-
def draw_rel(text, x, y, z, rel_x, rel_y, factor_x=1, factor_y=1, color=0xffffffff, mode=:default); end
|
429
|
-
|
430
|
-
##
|
431
|
-
# @deprecated Use {#draw} in conjunction with {Window#rotate} instead.
|
432
|
-
#
|
433
|
-
# @see #draw
|
434
|
-
# @see Gosu::Window#rotate
|
435
|
-
def draw_rot(text, x, y, z, angle, factor_x=1, factor_y=1, color=0xffffffff, mode=:default); end
|
436
|
-
|
437
|
-
# @!endgroup
|
438
|
-
|
439
|
-
##
|
440
|
-
# Returns the width of a single line of text, in pixels, if it were drawn.
|
441
|
-
#
|
442
|
-
# @return [Fixnum] the width of the text, in pixels.
|
443
|
-
# @param text [String]
|
444
|
-
def text_width(text, factor_x=1); end
|
445
|
-
end
|
446
|
-
|
447
|
-
##
|
448
|
-
# Provides functionality for drawing rectangular images.
|
449
|
-
class Image
|
450
|
-
##
|
451
|
-
# @return [Fixnum] the image's width, in pixels.
|
452
|
-
attr_reader :width
|
453
|
-
|
454
|
-
##
|
455
|
-
# @return [Fixnum] the image's height, in pixels.
|
456
|
-
attr_reader :height
|
457
|
-
|
458
|
-
# @!group Creating and loading images
|
459
|
-
|
460
|
-
##
|
461
|
-
# Loads an image from a file or an RMagick image.
|
462
|
-
#
|
463
|
-
# @note For Windows Bitmap (BMP) images, magenta (FF00FF, often called "magic pink" in this context) is treated as a chroma key and all pixels of that color are automatically rendered fully transparent.
|
464
|
-
#
|
465
|
-
# @param window [Window]
|
466
|
-
# @param source [String, Magick::Image] the filename or RMagick image to load from.
|
467
|
-
# @param tileable [true, false]
|
468
|
-
# @param left [Fixnum]
|
469
|
-
# @param top [Fixnum]
|
470
|
-
# @param width [Fixnum]
|
471
|
-
# @param height [Fixnum]
|
472
|
-
#
|
473
|
-
# @overload initialize(window, source, tileable)
|
474
|
-
# @overload initialize(window, source, tileable, left, top, width, height)
|
475
|
-
# Loads a rectangular slice of the image.
|
476
|
-
#
|
477
|
-
# If you need to load multiple tiles from a texture atlas, {load_tiles} is almost always a better choice.
|
478
|
-
#
|
479
|
-
#
|
480
|
-
# @see load_tiles
|
481
|
-
# @see from_text
|
482
|
-
# @see file:reference/Tileability.md
|
483
|
-
def initialize(window, source, tileable, left, top, width, height); end
|
484
|
-
|
485
|
-
##
|
486
|
-
# Creates a reusable image from one or more lines of text.
|
487
|
-
#
|
488
|
-
# The text is always rendered in white. To draw it in a different color, use the `color` parameter of {#draw}, et al.
|
489
|
-
#
|
490
|
-
# @overload from_text(window, text, font_name, font_height)
|
491
|
-
# @overload from_text(window, text, font_name, font_height, line_spacing, width, align)
|
492
|
-
#
|
493
|
-
# @return [Gosu::Image]
|
494
|
-
# @param window [Gosu::Window]
|
495
|
-
# @param text [String]
|
496
|
-
# @param font_name [String] the name of a system font, or a path to a TrueType Font (TTF) file. A path must contain at least one '/' character to distinguish it from a system font.
|
497
|
-
# @param font_height [Fixnum] the height of the font, in pixels.
|
498
|
-
# @param line_spacing [Fixnum] the vertical spacing beteen lines.
|
499
|
-
# @param width [Fixnum] the width of the image, in pixels. Long lines will be automatically wrapped around to avoid overflow, but overlong words will be truncated.
|
500
|
-
# @param align [:left, :right, :center, :justify] the text alignment.
|
501
|
-
#
|
502
|
-
# @see Gosu::Font
|
503
|
-
def self.from_text(window, text, font_name, font_height, line_spacing, width, align); end
|
504
|
-
|
505
|
-
##
|
506
|
-
# Loads an image from a file or an RMagick image, then divides the image into an array of equal-sized tiles.
|
507
|
-
#
|
508
|
-
# @note For Windows Bitmap (BMP) images, magenta (FF00FF, often called "magic pink" in this context) is treated as a chroma key and all pixels of that color are automatically rendered fully transparent.
|
509
|
-
#
|
510
|
-
# @return [Array<Gosu::Image>]
|
511
|
-
# @param window [Window]
|
512
|
-
# @param source [String, Magick::Image]
|
513
|
-
# @param tile_width [Fixnum] If positive, this is the width of the individual tiles; if negative, the image is divided into -tile_width columns.
|
514
|
-
# @param tile_height [Fixnum] If positive, this is the height of the individual tiles; if negative, the image is divided into -tile_height rows.
|
515
|
-
# @param tileable [true, false]
|
516
|
-
#
|
517
|
-
# @see file:reference/Tileability.md
|
518
|
-
def self.load_tiles(window, source, tile_width, tile_height, tileable); end
|
519
|
-
|
520
|
-
# @!endgroup
|
521
|
-
|
522
|
-
# @!group Drawing an image
|
523
|
-
|
524
|
-
##
|
525
|
-
# Draws the image with its top left corner at (x, y).
|
526
|
-
#
|
527
|
-
# @return [void]
|
528
|
-
# @param x [Float] the X coordinate.
|
529
|
-
# @param y [Float] the X coordinate.
|
530
|
-
# @param z [Float] the Z-order.
|
531
|
-
# @param factor_x [Float] the horizontal scaling factor.
|
532
|
-
# @param factor_y [Float] the vertical scaling factor.
|
533
|
-
# @param color [Gosu::Color, Integer]
|
534
|
-
# @param mode [:default, :additive] the blending mode to use.
|
535
|
-
#
|
536
|
-
# @see #draw_rot
|
537
|
-
# @see #draw_as_quad
|
538
|
-
# @see file:reference/Drawing_with_Colors.md Drawing with Colors
|
539
|
-
# @see file:reference/Z-Ordering.md
|
540
|
-
def draw(x, y, z, factor_x=1, factor_y=1, color=0xffffffff, mode=:default); end
|
541
|
-
|
542
|
-
##
|
543
|
-
# Draws the image rotated, with its rotational center at (x, y).
|
544
|
-
#
|
545
|
-
# @return [void]
|
546
|
-
# @param angle [Float]
|
547
|
-
# @param center_x [Float] the relative horizontal rotation origin.
|
548
|
-
# @param center_y [Float] the relative vertical rotation origin.
|
549
|
-
# @param (see #draw)
|
550
|
-
#
|
551
|
-
# @see #draw
|
552
|
-
# @see file:reference/Drawing_with_Colors.md Drawing with Colors
|
553
|
-
# @see file:reference/Z-Ordering.md
|
554
|
-
def draw_rot(x, y, z, angle, center_x=0.5, center_y=0.5, factor_x=1, factor_y=1, color=0xffffffff, mode=:default); end
|
555
|
-
|
556
|
-
##
|
557
|
-
# Draws the image as an arbitrary quad. This method can be used for advanced non-rectangular drawing techniques, e.g., faking perspective or isometric projection.
|
558
|
-
#
|
559
|
-
# @return [void]
|
560
|
-
# @param (see Gosu::Window#draw_quad)
|
561
|
-
#
|
562
|
-
# @see #draw
|
563
|
-
# @see Gosu::Window#draw_quad
|
564
|
-
# @see file:reference/Drawing_with_Colors.md Drawing with Colors
|
565
|
-
# @see file:reference/Order_of_Corners.md Order of Corners
|
566
|
-
# @see file:reference/Z-Ordering.md
|
567
|
-
def draw_as_quad(x1, y1, c1, x2, y2, c2, x3, y3, c3, x4, y4, c4, z, mode=:default); end
|
568
|
-
|
569
|
-
# @!endgroup
|
570
|
-
|
571
|
-
##
|
572
|
-
# Returns an object that holds information about the underlying OpenGL texture and UV coordinates of the image.
|
573
|
-
#
|
574
|
-
# @note Some images may be too large to fit on a single texture; this method returns nil in those cases.
|
575
|
-
#
|
576
|
-
# @return [Gosu::GLTexInfo?] information about the underlying OpenGL texture.
|
577
|
-
#
|
578
|
-
# @see Gosu::GLTexInfo
|
579
|
-
# @see file:examples/OpenGLIntegration.rb
|
580
|
-
def gl_tex_info; end
|
581
|
-
|
582
|
-
##
|
583
|
-
# Returns the associated texture contents as binary string of packed RGBA values, useful for use with RMagick (Magick::Image.from_blob).
|
584
|
-
#
|
585
|
-
# @return [String] a binary string of packed RGBA values.
|
586
|
-
def to_blob; end
|
587
|
-
|
588
|
-
##
|
589
|
-
# Overwrites part of the image with the contents of another. If the source image is partially out of bounds, it will be clipped to fit.
|
590
|
-
#
|
591
|
-
# This can be used to e.g. overwrite parts of a landscape.
|
592
|
-
#
|
593
|
-
# @return [void]
|
594
|
-
# @param source [String, Magick::Image] the filename or RMagick image to load from.
|
595
|
-
# @param x [Fixnum] the X coordinate of the top left corner.
|
596
|
-
# @param y [Fixnum] the Y coordinate of the top left corner.
|
597
|
-
def insert(source, x, y); end
|
598
|
-
|
599
|
-
##
|
600
|
-
# Saves the image to a file. The file format is determined from the file extension.
|
601
|
-
#
|
602
|
-
# Useful for, e.g., pre-rendering text on a development machine where the necessary fonts are known to be available.
|
603
|
-
#
|
604
|
-
# @return [void]
|
605
|
-
# @param filename [String] the path to save the file under.
|
606
|
-
def save(filename); end
|
607
|
-
end
|
608
|
-
|
609
|
-
##
|
610
|
-
# A sample is a short sound that is completely loaded in memory, can be
|
611
|
-
# played multiple times at once and offers very flexible playback
|
612
|
-
# parameters. Use samples for everything that's not music.
|
613
|
-
#
|
614
|
-
# @see Gosu::Song
|
615
|
-
class Sample
|
616
|
-
##
|
617
|
-
# Loads a sample from a file.
|
618
|
-
#
|
619
|
-
# @param window [Gosu::Window]
|
620
|
-
# @param filename [String] the path to load the sample from.
|
621
|
-
def initialize(window, filename); end
|
622
|
-
|
623
|
-
##
|
624
|
-
# Plays the sample without panning.
|
625
|
-
#
|
626
|
-
# Playback speed is limited only by the underlying audio library, and both very large and very small values should work just fine.
|
627
|
-
#
|
628
|
-
# @return [SampleInstance]
|
629
|
-
# @param volume [Float] the playback volume, in the range (0..1), where 0 is completely silent and 1 is full volume.
|
630
|
-
# @param speed [Float] the playback speed.
|
631
|
-
# @param looping [true, false] whether the sample should play in a loop.
|
632
|
-
#
|
633
|
-
# @see #play_pan
|
634
|
-
def play(volume=1, speed=1, looping=false); end
|
635
|
-
|
636
|
-
##
|
637
|
-
# Plays the sample with panning.
|
638
|
-
#
|
639
|
-
# @note Samples played with this method will not be as loud as those played with {#play}, even if `pan` is 0. This is due to a limitation in the way panning works.
|
640
|
-
#
|
641
|
-
# @return [SampleInstance]
|
642
|
-
# @param pan [Float] the amount of panning. 0 is centered.
|
643
|
-
# @param (see #play)
|
644
|
-
#
|
645
|
-
# @see #play
|
646
|
-
def play_pan(pan=0, volume=1, speed=1, looping=false); end
|
647
|
-
end
|
648
|
-
|
649
|
-
##
|
650
|
-
# An instance of a {Gosu::Sample} playing. Can be used to stop sounds dynamically, or to check if they are finished.
|
651
|
-
#
|
652
|
-
# It is recommended to throw away sample instances as soon as possible, as holding onto them for a long time can prevent unneeded samples being properly disposed.
|
653
|
-
class SampleInstance
|
654
|
-
attr_writer :volume
|
655
|
-
attr_writer :speed
|
656
|
-
attr_writer :pan
|
657
|
-
|
658
|
-
##
|
659
|
-
# Stops playback of this sample instance. After calling this method, the sample instance is useless and can be discarded.
|
660
|
-
#
|
661
|
-
# Calling `stop` after the sample has finished is harmless and has no effect.
|
662
|
-
#
|
663
|
-
# @return [void]
|
664
|
-
def stop; end
|
665
|
-
|
666
|
-
##
|
667
|
-
# Pauses the sample, to be resumed afterwards.
|
668
|
-
#
|
669
|
-
# @note The sample will still occupy a playback channel while paused.
|
670
|
-
#
|
671
|
-
# @return [void]
|
672
|
-
def pause; end
|
673
|
-
|
674
|
-
##
|
675
|
-
# Resumes playback of the sample.
|
676
|
-
#
|
677
|
-
# @return [void]
|
678
|
-
def resume; end
|
679
|
-
|
680
|
-
##
|
681
|
-
# @return [true, false] whether the sample is paused.
|
682
|
-
def paused?; end
|
683
|
-
|
684
|
-
##
|
685
|
-
# @return [true, false] whether the sample is playing.
|
686
|
-
def playing?; end
|
687
|
-
end
|
688
|
-
|
689
|
-
##
|
690
|
-
# Songs are less flexible than samples in that only one can be played at a time, with no panning or speed control.
|
691
|
-
#
|
692
|
-
# @see Gosu::Sample
|
693
|
-
class Song
|
694
|
-
class <<Song
|
695
|
-
##
|
696
|
-
# Returns the song currently being played (even if it's paused), or nil if no song is playing.
|
697
|
-
#
|
698
|
-
# @return [Gosu::Song?] the currently playing song.
|
699
|
-
attr_reader :current_song
|
700
|
-
end
|
701
|
-
|
702
|
-
##
|
703
|
-
# @return [Float] the song's playback volume.
|
704
|
-
attr_accessor :volume
|
705
|
-
|
706
|
-
##
|
707
|
-
# Loads a song from a file.
|
708
|
-
#
|
709
|
-
# @param window [Gosu::Window]
|
710
|
-
# @param filename [String] the path to load the song from.
|
711
|
-
def initialize(window, filename); end
|
712
|
-
|
713
|
-
##
|
714
|
-
# Starts or resumes playback of the song.
|
715
|
-
#
|
716
|
-
# If another song is currently playing, it will be stopped and this song will be set as the current song.
|
717
|
-
#
|
718
|
-
# If `looping` is false, the current song will be set to `nil` when this song finishes.
|
719
|
-
#
|
720
|
-
# @return [void]
|
721
|
-
# @param looping [true, false] whether the song should play in a loop.
|
722
|
-
def play(looping=false); end
|
723
|
-
|
724
|
-
##
|
725
|
-
# Pauses playback of the song. The current song is unchanged.
|
726
|
-
#
|
727
|
-
# @return [void]
|
728
|
-
def pause; end
|
729
|
-
|
730
|
-
# Returns true if this song is the current song and playback is paused.
|
731
|
-
#
|
732
|
-
# @return [true, false] whether the song is paused.
|
733
|
-
def paused?; end
|
734
|
-
|
735
|
-
##
|
736
|
-
# Stops playback if this song is the current song. The current song is set to `nil`.
|
737
|
-
#
|
738
|
-
# @return [void]
|
739
|
-
def stop; end
|
740
|
-
|
741
|
-
##
|
742
|
-
# @return [true, false] whether the song is playing.
|
743
|
-
def playing?; end
|
744
|
-
end
|
745
|
-
|
746
|
-
##
|
747
|
-
# A TextInput is an invisible object that handles input using the operating system's input manager.
|
748
|
-
#
|
749
|
-
# At its most basic, you only need to set {Gosu::Window#text_input} to an instance of this class. The TextInput will then handle all keyboard input until {Gosu::Window#text_input} is set to `nil`. Any text the user has typed is available through {#text}.
|
750
|
-
#
|
751
|
-
# This class is purely back-end and does not come with a GUI; drawing the input field is up to you, the programmer. The best way to do that is left completely open. TextInput only aims to provide a foundation for you to build your own GUI.
|
752
|
-
#
|
753
|
-
# @see Gosu::Window#text_input
|
754
|
-
# @see file:examples/TextInput.rb
|
755
|
-
class TextInput
|
756
|
-
##
|
757
|
-
# @return [String] the text that the user has typed.
|
758
|
-
attr_accessor :text
|
759
|
-
|
760
|
-
##
|
761
|
-
# @return [Fixnum] the position of the editing caret.
|
762
|
-
attr_accessor :caret_pos
|
763
|
-
|
764
|
-
##
|
765
|
-
# @return [Fixnum] the starting position of the currently selected text.
|
766
|
-
attr_accessor :selection_start
|
767
|
-
|
768
|
-
##
|
769
|
-
# This method is an overridable filter that is applied to all newly entered text. This allows for restricting input characters or format, automatic macro or abbreviation expansion and so on.
|
770
|
-
#
|
771
|
-
# The return value of this method will be inserted at the current caret position.
|
772
|
-
#
|
773
|
-
# The default implementation returns its argument unchanged.
|
774
|
-
#
|
775
|
-
# @return [String] the string to be inserted.
|
776
|
-
# @param text_in [String] the text typed by the user.
|
777
|
-
#
|
778
|
-
# @example Forcing input to all uppercase, alphanumeric characters.
|
779
|
-
# input = TextInput.new
|
780
|
-
# def input.filter(text_in)
|
781
|
-
# text_in.upcase.gsub(/[^A-Z0-9]/, '')
|
782
|
-
# end
|
783
|
-
def filter text_in
|
784
|
-
text_in
|
785
|
-
end
|
786
|
-
end
|
787
|
-
|
788
|
-
##
|
789
|
-
# Main class that serves as the foundation of a standard
|
790
|
-
# Gosu application. Manages initialization of all of Gosu's core components
|
791
|
-
# and provides timing functionality.
|
792
|
-
#
|
793
|
-
# Note that all coordinates, even the mouse position, are in client
|
794
|
-
# coordinates relative to the window. This means that the mouse position
|
795
|
-
# can be negative or larger than the window size.
|
796
|
-
#
|
797
|
-
# @note There should really only be one instance of this class at a time. This may or may not change later, but for right now, having two or more windows and loading samples or songs on both of them will result in an exception.
|
798
|
-
class Window
|
799
|
-
##
|
800
|
-
# @return [String] the window's caption, usually dispalyed in the title bar.
|
801
|
-
attr_accessor :caption
|
802
|
-
|
803
|
-
##
|
804
|
-
# @return [Fixnum] the mouse pointer's window-based X coordinate.
|
805
|
-
attr_accessor :mouse_x
|
806
|
-
|
807
|
-
##
|
808
|
-
# @return [Fixnum] the mouse pointer's window-based Y coordinate.
|
809
|
-
attr_accessor :mouse_y
|
810
|
-
|
811
|
-
##
|
812
|
-
# The currently active {TextInput}. If not nil, all keyboard input will be handled by this object.
|
813
|
-
#
|
814
|
-
# @return [TextInput?] the currently active text input.
|
815
|
-
attr_accessor :text_input
|
816
|
-
|
817
|
-
##
|
818
|
-
# The window's width, in pixels. This only counts the drawable area and does not include any borders or decorations added by the window manager.
|
819
|
-
#
|
820
|
-
# @return [Fixnum] the window's width, in pixels.
|
821
|
-
attr_reader :width
|
822
|
-
|
823
|
-
##
|
824
|
-
# The window's height, in pixels. This only counts the drawable area and does not include any borders or decorations added by the window manager.
|
825
|
-
#
|
826
|
-
# @return [Fixnum] the window's height, in pixels.
|
827
|
-
attr_reader :height
|
828
|
-
|
829
|
-
##
|
830
|
-
# @return [true, false] whether this is a full-screen window.
|
831
|
-
attr_reader :fullscreen?
|
832
|
-
|
833
|
-
##
|
834
|
-
# @return [Float] the interval between calls to {#update}, in milliseconds.
|
835
|
-
attr_reader :update_interval
|
836
|
-
|
837
|
-
##
|
838
|
-
# Creates a new window with the requested size.
|
839
|
-
#
|
840
|
-
# @note The actual window may be smaller if the requested size is too large for the current display resolution; in that case, Gosu will automatically scale all coordinates to transparently emulate a larger window. No need to thank us.
|
841
|
-
#
|
842
|
-
# @param width [Fixnum] the desired window width.
|
843
|
-
# @param height [Fixnum] the desired window height.
|
844
|
-
# @param fullscreen [true, false] whether to create a full-screen window.
|
845
|
-
# @param update_interval [Float] the interval between calls to {#update}, in milliseconsd. For the default value of 16.666666, the game will attempt to run at approximately 60 FPS, which is ideal on standard 60 Hz TFT screens.
|
846
|
-
def initialize(width, height, fullscreen, update_interval=16.666666); end
|
847
|
-
|
848
|
-
##
|
849
|
-
# Enters a modal loop where the Window is visible on screen and receives calls to draw, update etc.
|
850
|
-
#
|
851
|
-
# @return [void]
|
852
|
-
def show; end
|
853
|
-
|
854
|
-
##
|
855
|
-
# Tells the window to end the current run loop as soon as possible. Calling this method will not prevent execution of lines after it.
|
856
|
-
#
|
857
|
-
# @return [void]
|
858
|
-
def close; end
|
859
|
-
|
860
|
-
# @!group Callbacks
|
861
|
-
|
862
|
-
##
|
863
|
-
# This method is called once every {#update_interval} milliseconds while the window is being shown. Your application's main logic should go here.
|
864
|
-
#
|
865
|
-
# @return [void]
|
866
|
-
def update; end
|
867
|
-
|
868
|
-
##
|
869
|
-
# This method is called after every update and whenever the OS wants the window to repaint itself. Your application's rendering code should go here.
|
870
|
-
#
|
871
|
-
# @return [void]
|
872
|
-
#
|
873
|
-
# @see #needs_redraw?
|
874
|
-
def draw; end
|
875
|
-
|
876
|
-
##
|
877
|
-
# This method can be overriden to give the game a chance to opt out of a call to {#draw}; however, the operating system can still force a redraw for any reason.
|
878
|
-
#
|
879
|
-
# @return [true, false] whether the window needs to be redrawn.
|
880
|
-
#
|
881
|
-
# @see #draw
|
882
|
-
def needs_redraw?; end
|
883
|
-
|
884
|
-
##
|
885
|
-
# This method can be overriden to control the visibility of the system cursor over your window, e.g., for level editors or other situations where introducing a custom cursor or hiding the default one is not desired.
|
886
|
-
#
|
887
|
-
# @return [true, false] whether the system cursor should be shown.
|
888
|
-
def needs_cursor?; end
|
889
|
-
|
890
|
-
##
|
891
|
-
# This method is called before {#update} if a button was pressed while the window had focus.
|
892
|
-
#
|
893
|
-
# @return [void]
|
894
|
-
# @param id [Fixnum] the button's platform-defined id.
|
895
|
-
#
|
896
|
-
# @see #button_up
|
897
|
-
# @see #button_down?
|
898
|
-
def button_down(id); end
|
899
|
-
|
900
|
-
##
|
901
|
-
# This method is called before {#update} if a button was released while the window had focus.
|
902
|
-
#
|
903
|
-
# @return [void]
|
904
|
-
# @param (see #button_down)
|
905
|
-
#
|
906
|
-
# @see #button_down
|
907
|
-
# @see #button_down?
|
908
|
-
def button_up(id); end
|
909
|
-
|
910
|
-
# @!endgroup
|
911
|
-
|
912
|
-
##
|
913
|
-
# Returns whether the button `id` is currently pressed. Button states are updated once per tick, so repeated calls during the same tick will always yeild the same result.
|
914
|
-
#
|
915
|
-
# @return [true, false] whether the button is currently pressed.
|
916
|
-
# @param (see #button_down)
|
917
|
-
#
|
918
|
-
# @see #button_down
|
919
|
-
# @see #button_up
|
920
|
-
def button_down?(id); end
|
921
|
-
|
922
|
-
# @!group Drawing primitives
|
923
|
-
|
924
|
-
##
|
925
|
-
# Draws a line from one point to another---inconsistently.
|
926
|
-
#
|
927
|
-
# @note OpenGL lines are not reliable at all and may have a missing pixel at the start or end point. Relying on your machine's behavior can only end in tears. Recommended for debugging purposes only.
|
928
|
-
#
|
929
|
-
# @return [void]
|
930
|
-
# @param x1 [Float] the X coordinate of the start point.
|
931
|
-
# @param y1 [Float] the Y coordinate of the start point.
|
932
|
-
# @param c1 [Gosu::Color] the color of the start point.
|
933
|
-
# @param x2 [Float] the X coordinate of the end point.
|
934
|
-
# @param y2 [Float] the Y coordinate of the end point.
|
935
|
-
# @param c2 [Gosu::Color] the color of the end point.
|
936
|
-
# @param z [Float] the Z-order.
|
937
|
-
# @param mode [:default, :additive] the blending mode to use.
|
938
|
-
#
|
939
|
-
# @see #draw_triangle
|
940
|
-
# @see #draw_quad
|
941
|
-
# @see file:reference/Drawing_with_Colors.md Drawing with Colors
|
942
|
-
# @see file:reference/Z-Ordering.md
|
943
|
-
def draw_line(x1, y1, c1, x2, y2, c2, z=0, mode=:default); end
|
944
|
-
|
945
|
-
##
|
946
|
-
# Draws a triangle.
|
947
|
-
#
|
948
|
-
# @return [void]
|
949
|
-
# @param x1 [Float] the X coordinate of the first vertex.
|
950
|
-
# @param y1 [Float] the Y coordinate of the first vertex.
|
951
|
-
# @param c1 [Gosu::Color] the color of the first vertex.
|
952
|
-
# @param x2 [Float] the X coordinate of the second vertex.
|
953
|
-
# @param y2 [Float] the Y coordinate of the second vertex.
|
954
|
-
# @param c2 [Gosu::Color] the color of the second vertex.
|
955
|
-
# @param x3 [Float] the X coordinate of the third vertex.
|
956
|
-
# @param y3 [Float] the Y coordinate of the third vertex.
|
957
|
-
# @param c3 [Gosu::Color] the color of the third vertex.
|
958
|
-
# @param z [Float] the Z-order.
|
959
|
-
# @param mode [:default, :additive] the blending mode to use.
|
960
|
-
#
|
961
|
-
# @see #draw_line
|
962
|
-
# @see #draw_quad
|
963
|
-
# @see file:reference/Drawing_with_Colors.md Drawing with Colors
|
964
|
-
# @see file:reference/Z-Ordering.md
|
965
|
-
def draw_triangle(x1, y1, c1, x2, y2, c2, x3, y3, c3, z=0, mode=:default); end
|
966
|
-
|
967
|
-
##
|
968
|
-
# Draws a quad (actually two triangles).
|
969
|
-
#
|
970
|
-
# @return [void]
|
971
|
-
# @param x1 [Float] the X coordinate of the first vertex.
|
972
|
-
# @param y1 [Float] the Y coordinate of the first vertex.
|
973
|
-
# @param c1 [Gosu::Color] the color of the first vertex.
|
974
|
-
# @param x2 [Float] the X coordinate of the second vertex.
|
975
|
-
# @param y2 [Float] the Y coordinate of the second vertex.
|
976
|
-
# @param c2 [Gosu::Color] the color of the second vertex.
|
977
|
-
# @param x3 [Float] the X coordinate of the third vertex.
|
978
|
-
# @param y3 [Float] the Y coordinate of the third vertex.
|
979
|
-
# @param c3 [Gosu::Color] the color of the third vertex.
|
980
|
-
# @param x4 [Float] the X coordinate of the fourth vertex.
|
981
|
-
# @param y4 [Float] the Y coordinate of the fourth vertex.
|
982
|
-
# @param c4 [Gosu::Color] the color of the fourth vertex.
|
983
|
-
# @param z [Float] the Z-order.
|
984
|
-
# @param mode [:default, :additive] the blending mode to use.
|
985
|
-
#
|
986
|
-
# @see #draw_line
|
987
|
-
# @see #draw_triangle
|
988
|
-
# @see file:reference/Drawing_with_Colors.md Drawing with Colors
|
989
|
-
# @see file:reference/Order_of_Corners.md Order of Corners
|
990
|
-
# @see file:reference/Z-Ordering.md
|
991
|
-
def draw_quad(x1, y1, c1, x2, y2, c2, x3, y3, c3, x4, y4, c4, z=0, mode=:default); end
|
992
|
-
|
993
|
-
# @!endgroup
|
994
|
-
# @!group Manipulating the drawing context
|
995
|
-
|
996
|
-
##
|
997
|
-
# Flushes all drawing operations to OpenGL so that Z-ordering can start anew. This is useful for drawing multiple layers that may not have knowledge of each other's Z-ordering, e.g., drawing a HUD on top of the game world or ensuring that a custom cursor is always drawn above everything else.
|
998
|
-
#
|
999
|
-
# @return [void]
|
1000
|
-
def flush; end
|
1001
|
-
|
1002
|
-
##
|
1003
|
-
# Runs the block in a clean OpenGL environment.
|
1004
|
-
#
|
1005
|
-
# If a Z-order is given, the block will be scheduled to run between Gosu drawing operations as normal; otherwise, all prior drawing operations will be flushed and the block will be executed immediately.
|
1006
|
-
#
|
1007
|
-
# @note Gosu does not provide access to the underlying OpenGL APIs. A gem like ruby-opengl is required to use custom OpenGL drawing code.
|
1008
|
-
#
|
1009
|
-
# @note Gosu rendering functions MUST NOT be used within the block, and {#gl} MUST be used only within the call tree of {#draw}.
|
1010
|
-
#
|
1011
|
-
# @return [void]
|
1012
|
-
# @param z [Float] the Z-order.
|
1013
|
-
# @yield OpenGL code.
|
1014
|
-
#
|
1015
|
-
# @see #draw
|
1016
|
-
# @see file:reference/Z-Ordering
|
1017
|
-
# @see file:examples/OpenGLIntegration.rb
|
1018
|
-
def gl(z=nil); end
|
1019
|
-
|
1020
|
-
##
|
1021
|
-
# Masks the drawing area inside the block.
|
1022
|
-
#
|
1023
|
-
# @return [void]
|
1024
|
-
# @param x [Float] the X coordinate of the top left corner,.
|
1025
|
-
# @param y [Float] the Y coordinate of the top left corner.
|
1026
|
-
# @param w [Float] the width of the clipping area.
|
1027
|
-
# @param h [Float] the height of the clipping area.
|
1028
|
-
# @yield rendering code.
|
1029
|
-
#
|
1030
|
-
# @see #draw
|
1031
|
-
def clip_to(x, y, w, h); end
|
1032
|
-
|
1033
|
-
##
|
1034
|
-
# Records all drawing operatons inside the block as a reusable "image". This method can be used to speed rendering of multiple static images, e.g., a fixed tile map.
|
1035
|
-
#
|
1036
|
-
# @note Because the returned object is not a true image---it's implemented using vertex buffers and is not backed by a texture---there are restrictions on how it can be used.
|
1037
|
-
#
|
1038
|
-
# @note The width and height of the returned object will be the same values you passed to {#record}, regardless of the area you draw on. It is important to pass accurate values if you plan on using {Gosu::Image#draw_as_quad} or {Gosu::Image#draw_rot} with the result later.
|
1039
|
-
#
|
1040
|
-
# @return [Gosu::Image] the recorded drawing operations.
|
1041
|
-
# @param width [Float] the width of the recorded image.
|
1042
|
-
# @param height [Float] the height of the recorded image.
|
1043
|
-
# @yield rendering code.
|
1044
|
-
#
|
1045
|
-
# @see #draw
|
1046
|
-
# @see Gosu::Image
|
1047
|
-
def record(width, height); end
|
1048
|
-
|
1049
|
-
##
|
1050
|
-
# Rotates all drawing operatons inside the block.
|
1051
|
-
#
|
1052
|
-
# @return [void]
|
1053
|
-
# @param angle [Float] the rotation angle.
|
1054
|
-
# @param around_x [Float] the X coorinate of the rotation origin.
|
1055
|
-
# @param around_y [Float] the Y coordinate of the rotation origin.
|
1056
|
-
# @yield rendering code.
|
1057
|
-
#
|
1058
|
-
# @see #draw
|
1059
|
-
# @see #scale
|
1060
|
-
# @see #translate
|
1061
|
-
# @see #transform
|
1062
|
-
def rotate(angle, around_x=0, around_y=0); end
|
1063
|
-
|
1064
|
-
##
|
1065
|
-
# Scales all drawing operations inside the block.
|
1066
|
-
#
|
1067
|
-
# @overload scale(factor_x, factor_y = factor_x) { ... }
|
1068
|
-
# @overload scale(factor_x, factor_y, around_x, around_y) { ... }
|
1069
|
-
#
|
1070
|
-
# @return [void]
|
1071
|
-
# @param factor_x [Float] the horizontal scaling factor.
|
1072
|
-
# @param factor_y [Float] the vertical scaling factor.
|
1073
|
-
# @param around_x [Float] the X coordinate of the scaling origin.
|
1074
|
-
# @param around_y [Float] the Y coordinate of the scaling origin.
|
1075
|
-
# @yield rendering code.
|
1076
|
-
#
|
1077
|
-
# @see #draw
|
1078
|
-
# @see #rotate
|
1079
|
-
# @see #translate
|
1080
|
-
# @see #transform
|
1081
|
-
def scale(factor_x, factor_y, around_x, around_y); end
|
1082
|
-
|
1083
|
-
##
|
1084
|
-
# Offsets all drawing operations inside the block.
|
1085
|
-
#
|
1086
|
-
# @return [void]
|
1087
|
-
# @param x [Float] the X offset.
|
1088
|
-
# @param y [Float] the Y offset.
|
1089
|
-
# @yield rendering code.
|
1090
|
-
#
|
1091
|
-
# @see #draw
|
1092
|
-
# @see #rotate
|
1093
|
-
# @see #scale
|
1094
|
-
# @see #transform
|
1095
|
-
def translate(x, y); end
|
1096
|
-
|
1097
|
-
##
|
1098
|
-
# Applies a free-form matrix transformation to everything drawn in the block.
|
1099
|
-
#
|
1100
|
-
# @return [void]
|
1101
|
-
# @param m0 [Float]
|
1102
|
-
# @param m1 [Float]
|
1103
|
-
# @param m2 [Float]
|
1104
|
-
# @param m3 [Float]
|
1105
|
-
# @param m4 [Float]
|
1106
|
-
# @param m5 [Float]
|
1107
|
-
# @param m6 [Float]
|
1108
|
-
# @param m7 [Float]
|
1109
|
-
# @param m8 [Float]
|
1110
|
-
# @param m9 [Float]
|
1111
|
-
# @param m10 [Float]
|
1112
|
-
# @param m11 [Float]
|
1113
|
-
# @param m12 [Float]
|
1114
|
-
# @param m13 [Float]
|
1115
|
-
# @param m14 [Float]
|
1116
|
-
# @param m15 [Float]
|
1117
|
-
# @yield rendering code.
|
1118
|
-
#
|
1119
|
-
# @see #draw
|
1120
|
-
# @see #rotate
|
1121
|
-
# @see #scale
|
1122
|
-
# @see #translate
|
1123
|
-
def transform(m0, m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, m11, m12, m13, m14, m15); end
|
1124
|
-
|
1125
|
-
# @!endgroup
|
1126
|
-
|
1127
|
-
##
|
1128
|
-
# Returns the character a button usually produces, if any.
|
1129
|
-
#
|
1130
|
-
# @note For real text input, look at {TextInput} instead.
|
1131
|
-
#
|
1132
|
-
# @return [String?] the character the button usually produces.
|
1133
|
-
# @param id [Fixnum] the button's platform-defined id.
|
1134
|
-
#
|
1135
|
-
# @see char_to_button_id
|
1136
|
-
# @see #text_input
|
1137
|
-
# @see TextInput
|
1138
|
-
def self.button_id_to_char(id); end
|
1139
|
-
|
1140
|
-
##
|
1141
|
-
# Returns the button that usually produces a character, if any.
|
1142
|
-
#
|
1143
|
-
# @return [Fixnum?] the button that usually produces the character.
|
1144
|
-
# @param char [String] the character to query.
|
1145
|
-
#
|
1146
|
-
# @see button_id_to_char
|
1147
|
-
# @see #text_input
|
1148
|
-
# @see TextInput
|
1149
|
-
def self.char_to_button_id(char); end
|
1150
|
-
|
1151
|
-
##
|
1152
|
-
# @deprecated Use {#mouse_x=} and {#mouse_y=} instead.
|
1153
|
-
def set_mouse_position(x, y); end
|
1154
|
-
end
|
1155
|
-
|
1156
|
-
##
|
1157
|
-
# Holds information about the underlying OpenGL texture and UV coordinates of an image.
|
1158
|
-
#
|
1159
|
-
# Can be retrieved from some images to use them in OpenGL operations.
|
1160
|
-
#
|
1161
|
-
# @see Gosu::Image#gl_tex_info
|
1162
|
-
# @see file:examples/OpenGLIntegration.rb
|
1163
|
-
class GLTexInfo
|
1164
|
-
##
|
1165
|
-
# @return [Fixnum] OpenGL texture id
|
1166
|
-
attr_reader :tex_name
|
1167
|
-
|
1168
|
-
##
|
1169
|
-
# @return [Float] the U coordinate of the left edge of the image.
|
1170
|
-
attr_reader :left
|
1171
|
-
|
1172
|
-
##
|
1173
|
-
# @return [Float] the U coordinate of the right edge of the image.
|
1174
|
-
attr_reader :right
|
1175
|
-
|
1176
|
-
##
|
1177
|
-
# @return [Float] the V coordinate of the top edge of the image.
|
1178
|
-
attr_reader :top
|
1179
|
-
|
1180
|
-
##
|
1181
|
-
# @return [Float] the V coordinate of the bottom edge of the image.
|
1182
|
-
attr_reader :bottom
|
1183
|
-
end
|
1184
|
-
|
1185
|
-
class << self
|
1186
|
-
##
|
1187
|
-
# @return [Float] a random number in the range (min...max).
|
1188
|
-
# @param min [Float] the minimum value, inclusive.
|
1189
|
-
# @param max [Float] the maximum value, exclusive.
|
1190
|
-
def random(min, max); end
|
1191
|
-
|
1192
|
-
##
|
1193
|
-
# @return [Float] the X component of a vector of angle theta and magnitude r, or the vertical distance covered by moving r pixels in the direction given by theta.
|
1194
|
-
# @param theta [Float]
|
1195
|
-
# @param r [Float]
|
1196
|
-
def offset_x(theta, r); end
|
1197
|
-
|
1198
|
-
##
|
1199
|
-
# @return [Float] the Y component of a vector of angle theta and magnitude r, or the vertical distance covered by moving r pixels in the direction given by theta.
|
1200
|
-
# @param theta [Float]
|
1201
|
-
# @param r [Float]
|
1202
|
-
def offset_y(theta, r); end
|
1203
|
-
|
1204
|
-
##
|
1205
|
-
# @return [Float] the angular distance from (x1, y1) to (x1, y2) in degrees, where 0.0 is up. Returns 0 if both points are equal.
|
1206
|
-
# @param x1 [Float]
|
1207
|
-
# @param y1 [Float]
|
1208
|
-
# @param x2 [Float]
|
1209
|
-
# @param y2 [Float]
|
1210
|
-
def angle(x1, y1, x2, y2); end
|
1211
|
-
|
1212
|
-
##
|
1213
|
-
# @return [Float] the shortest angular distance from angle1 to angle2. This can be negative if counter-clockwise rotation would yield a shorter distance.
|
1214
|
-
# @param angle1 [Float]
|
1215
|
-
# @param angle2 [Float]
|
1216
|
-
def angle_diff(angle1, angle2); end
|
1217
|
-
|
1218
|
-
##
|
1219
|
-
# @return [Float] the distance from (x1, y1) to (x2, y2).
|
1220
|
-
# @param x1 [Float]
|
1221
|
-
# @param y1 [Float]
|
1222
|
-
# @param x2 [Float]
|
1223
|
-
# @param y2 [Float]
|
1224
|
-
def distance(x1, y1, x2, y2); end
|
1225
|
-
|
1226
|
-
##
|
1227
|
-
# @note For long-running games, this counter will eventually wrap around to 0 again.
|
1228
|
-
#
|
1229
|
-
# @return [Fixnum] the number of milliseconds elapsed.
|
1230
|
-
def milliseconds(); end
|
1231
|
-
|
1232
|
-
##
|
1233
|
-
# @return [Fixnum] the current framerate, in frames per second.
|
1234
|
-
def fps(); end
|
1235
|
-
|
1236
|
-
# @return [String] the name of a neutral font that is available on the current platform.
|
1237
|
-
#
|
1238
|
-
# @see Gosu::Font
|
1239
|
-
# @see Gosu::Image#from_text
|
1240
|
-
def default_font_name(); end
|
1241
|
-
|
1242
|
-
##
|
1243
|
-
# @return [Fixnum] the width, in pixels, of the user's primary screen.
|
1244
|
-
def screen_width(); end
|
1245
|
-
|
1246
|
-
# @return [Fixnum] the height, in pixels, of the user's primary screen.
|
1247
|
-
def screen_height(); end
|
1248
|
-
|
1249
|
-
##
|
1250
|
-
# Returns the language code for the user's preferred language. Expect return values such as 'en_US', 'de_DE.UTF-8', 'ja', 'zh-Hans', etc. You can rely only on the first two letters being a common language abbreviation.
|
1251
|
-
#
|
1252
|
-
# @return [String] the user's preferred language.
|
1253
|
-
def language(); end
|
1254
|
-
end
|
1255
|
-
end
|
1256
|
-
|
1257
|
-
##
|
1258
|
-
# Small additions to Numeric to make it easier to integrate Gosu with
|
1259
|
-
# libraries that use radians, like Chipmunk.
|
1260
|
-
class ::Numeric
|
1261
|
-
##
|
1262
|
-
# Converts radians to a Gosu-compatible angle using the formula <tt>self * 180.0 / Math::PI + 90</tt>.
|
1263
|
-
#
|
1264
|
-
# @return [Float] degrees.
|
1265
|
-
def radians_to_gosu(); end
|
1266
|
-
|
1267
|
-
##
|
1268
|
-
# Converts a Gosu-compatible angle to radians using the formula <tt>(self - 90) * Math::PI / 180.0</tt>.
|
1269
|
-
#
|
1270
|
-
# @return [Float] radians.
|
1271
|
-
def gosu_to_radians(); end
|
1272
|
-
|
1273
|
-
##
|
1274
|
-
# Converts degrees to radians.
|
1275
|
-
#
|
1276
|
-
# @return [Float] radians.
|
1277
|
-
def degrees_to_radians(); end
|
1278
|
-
|
1279
|
-
##
|
1280
|
-
# Converts radians to degrees.
|
1281
|
-
#
|
1282
|
-
# @return [Float] degrees.
|
1283
|
-
def radians_to_degrees(); end
|
1284
|
-
end
|