gosu 0.7.48 → 0.7.49
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- checksums.yaml +7 -7
- data/.yardopts +1 -1
- data/Gosu/Audio.hpp +11 -3
- data/Gosu/Buttons.hpp +1 -1
- data/Gosu/Color.hpp +11 -11
- data/Gosu/Graphics.hpp +11 -3
- data/Gosu/GraphicsBase.hpp +21 -0
- data/Gosu/IO.hpp +12 -2
- data/Gosu/Image.hpp +1 -1
- data/Gosu/ImageData.hpp +2 -1
- data/Gosu/Input.hpp +8 -1
- data/Gosu/Platform.hpp +21 -5
- data/Gosu/Sockets.hpp +22 -3
- data/Gosu/TR1.hpp +4 -0
- data/Gosu/TextInput.hpp +7 -1
- data/Gosu/Version.hpp +2 -2
- data/Gosu/Window.hpp +7 -1
- data/GosuImpl/Audio/ALChannelManagement.hpp +11 -1
- data/GosuImpl/Audio/AudioOpenAL.cpp +1 -1
- data/GosuImpl/Graphics/BitmapApple.mm +16 -2
- data/GosuImpl/Graphics/BlockAllocator.hpp +2 -1
- data/GosuImpl/Graphics/Color.cpp +11 -11
- data/GosuImpl/Graphics/DrawOpQueue.hpp +0 -2
- data/GosuImpl/Graphics/Font.cpp +2 -2
- data/GosuImpl/Graphics/GosuView.hpp +1 -17
- data/GosuImpl/Graphics/GosuView.mm +68 -32
- data/GosuImpl/Graphics/Graphics.cpp +14 -63
- data/GosuImpl/Graphics/Image.cpp +1 -1
- data/GosuImpl/Graphics/LargeImageData.hpp +3 -2
- data/GosuImpl/Graphics/Macro.hpp +7 -6
- data/GosuImpl/Graphics/TexChunk.cpp +2 -2
- data/GosuImpl/Graphics/TexChunk.hpp +1 -1
- data/GosuImpl/Graphics/Texture.cpp +3 -3
- data/GosuImpl/Graphics/Texture.hpp +1 -1
- data/GosuImpl/Iconv.hpp +0 -5
- data/GosuImpl/InputTouch.mm +2 -12
- data/GosuImpl/WindowTouch.mm +70 -34
- data/GosuImpl/WindowWin.cpp +2 -2
- data/GosuImpl/WindowX.cpp +4 -4
- data/linux/extconf.rb +10 -2
- data/reference/gosu.rb +848 -266
- metadata +26 -46
- data/Gosu/Async.hpp +0 -50
- data/GosuImpl/Async.cpp +0 -38
- data/GosuImpl/Orientation.hpp +0 -15
- data/GosuImpl/Orientation.mm +0 -34
- data/GosuImpl/RubyGosuStub.mm +0 -52
- data/reference/Drawing_with_Colors.rdoc +0 -5
- data/reference/Order_of_Corners.rdoc +0 -5
- data/reference/Tileability.rdoc +0 -11
- data/reference/Z_Ordering.rdoc +0 -5
data/GosuImpl/Graphics/Image.cpp
CHANGED
@@ -4,6 +4,7 @@
|
|
4
4
|
#include <Gosu/Fwd.hpp>
|
5
5
|
#include <Gosu/ImageData.hpp>
|
6
6
|
#include <Gosu/TR1.hpp>
|
7
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+
#include <Gosu/Platform.hpp>
|
7
8
|
#include <stdexcept>
|
8
9
|
#include <vector>
|
9
10
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|
@@ -32,9 +33,9 @@ namespace Gosu
|
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32
33
|
return 0;
|
33
34
|
}
|
34
35
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|
35
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-
|
36
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+
GOSU_UNIQUE_PTR<ImageData> subimage(int x, int y, int w, int h) const
|
36
37
|
{
|
37
|
-
return
|
38
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+
return GOSU_UNIQUE_PTR<ImageData>();
|
38
39
|
}
|
39
40
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40
41
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Bitmap toBitmap() const;
|
data/GosuImpl/Graphics/Macro.hpp
CHANGED
@@ -4,6 +4,7 @@
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4
4
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#include <Gosu/Fwd.hpp>
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5
5
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#include <Gosu/ImageData.hpp>
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6
6
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#include <Gosu/TR1.hpp>
|
7
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+
#include <Gosu/Platform.hpp>
|
7
8
|
#include "Common.hpp"
|
8
9
|
#include "DrawOpQueue.hpp"
|
9
10
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#include <cmath>
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@@ -48,7 +49,7 @@ class Gosu::Macro : public Gosu::ImageData
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|
48
49
|
|
49
50
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// Since this matrix is relatively sparse, we unroll all three solving paths.
|
50
51
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|
51
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-
static const Transform nullTransform = { 0 };
|
52
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+
static const Transform nullTransform = {{ 0 }};
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52
53
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|
53
54
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// Row 7 is completely useless
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54
55
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if (x2 == x4 && x3 == x4)
|
@@ -154,12 +155,12 @@ class Gosu::Macro : public Gosu::ImageData
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154
155
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155
156
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// Let's hope I never have to debug/understand this again! :D
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157
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|
157
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-
Transform result = {
|
158
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+
Transform result = {{
|
158
159
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c[0], c[3], 0, c[6],
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159
160
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c[1], c[4], 0, c[7],
|
160
161
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0, 0, 1, 0,
|
161
162
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c[2], c[5], 0, 1
|
162
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-
};
|
163
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+
}};
|
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return result;
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}
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@@ -211,7 +212,7 @@ public:
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double x4, double y4, Color c4,
|
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213
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ZPos z, AlphaMode mode) const
|
213
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{
|
214
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-
if (c1 !=
|
215
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+
if (c1 != Color::WHITE || c2 != Color::WHITE || c3 != Color::WHITE || c4 != Color::WHITE)
|
215
216
|
throw std::invalid_argument("Macros cannot be tinted with colors yet");
|
216
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std::tr1::function<void()> f = std::tr1::bind(&Macro::drawVertexArrays, this, x1, y1, x2, y2, x3, y3, x4, y4);
|
217
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|
graphics.scheduleGL(f, z);
|
@@ -227,9 +228,9 @@ public:
|
|
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throw std::logic_error("Gosu::Macro cannot be rendered as Gosu::Bitmap yet");
|
228
229
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}
|
229
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|
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-
|
231
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+
GOSU_UNIQUE_PTR<ImageData> subimage(int x, int y, int width, int height) const
|
231
232
|
{
|
232
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-
return
|
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+
return GOSU_UNIQUE_PTR<ImageData>();
|
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}
|
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|
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void insert(const Bitmap& bitmap, int x, int y)
|
@@ -76,9 +76,9 @@ Gosu::Bitmap Gosu::TexChunk::toBitmap() const
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|
76
76
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return texture->toBitmap(x, y, w, h);
|
77
77
|
}
|
78
78
|
|
79
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-
|
79
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+
GOSU_UNIQUE_PTR<Gosu::ImageData> Gosu::TexChunk::subimage(int x, int y, int width, int height) const
|
80
80
|
{
|
81
|
-
return
|
81
|
+
return GOSU_UNIQUE_PTR<Gosu::ImageData>(new TexChunk(*this, x, y, width, height));
|
82
82
|
}
|
83
83
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|
84
84
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void Gosu::TexChunk::insert(const Bitmap& original, int x, int y)
|
@@ -50,7 +50,7 @@ public:
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50
50
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|
51
51
|
const GLTexInfo* glTexInfo() const;
|
52
52
|
Gosu::Bitmap toBitmap() const;
|
53
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-
|
53
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+
GOSU_UNIQUE_PTR<ImageData> subimage(int x, int y, int width, int height) const;
|
54
54
|
void insert(const Bitmap& bitmap, int x, int y);
|
55
55
|
};
|
56
56
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@@ -63,11 +63,11 @@ GLuint Gosu::Texture::texName() const
|
|
63
63
|
return name;
|
64
64
|
}
|
65
65
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|
66
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-
|
66
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+
GOSU_UNIQUE_PTR<Gosu::TexChunk>
|
67
67
|
Gosu::Texture::tryAlloc(Graphics& graphics, DrawOpQueueStack& queues,
|
68
68
|
std::tr1::shared_ptr<Texture> ptr, const Bitmap& bmp, unsigned padding)
|
69
69
|
{
|
70
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-
|
70
|
+
GOSU_UNIQUE_PTR<Gosu::TexChunk> result;
|
71
71
|
|
72
72
|
BlockAllocator::Block block;
|
73
73
|
if (!allocator.alloc(bmp.width(), bmp.height(), block))
|
@@ -80,7 +80,7 @@ std::auto_ptr<Gosu::TexChunk>
|
|
80
80
|
glTexSubImage2D(GL_TEXTURE_2D, 0, block.left, block.top, block.width, block.height,
|
81
81
|
Color::GL_FORMAT, GL_UNSIGNED_BYTE, bmp.data());
|
82
82
|
|
83
|
-
return result;
|
83
|
+
return GOSU_MOVE_UNIQUE_PTR(result);
|
84
84
|
}
|
85
85
|
|
86
86
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void Gosu::Texture::block(unsigned x, unsigned y, unsigned width, unsigned height)
|
@@ -21,7 +21,7 @@ namespace Gosu
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|
21
21
|
~Texture();
|
22
22
|
unsigned size() const;
|
23
23
|
GLuint texName() const;
|
24
|
-
|
24
|
+
GOSU_UNIQUE_PTR<TexChunk>
|
25
25
|
tryAlloc(Graphics& graphics, DrawOpQueueStack& queues,
|
26
26
|
std::tr1::shared_ptr<Texture> ptr, const Bitmap& bmp, unsigned padding);
|
27
27
|
void block(unsigned x, unsigned y, unsigned width, unsigned height);
|
data/GosuImpl/Iconv.hpp
CHANGED
data/GosuImpl/InputTouch.mm
CHANGED
@@ -2,7 +2,6 @@
|
|
2
2
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#include <Gosu/TextInput.hpp>
|
3
3
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|
4
4
|
#include "MacUtility.hpp"
|
5
|
-
#include "Orientation.hpp"
|
6
5
|
#include "Input/AccelerometerReader.hpp"
|
7
6
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#import <UIKit/UIKit.h>
|
8
7
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|
@@ -27,16 +26,7 @@ struct Gosu::Input::Impl
|
|
27
26
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Touch translateTouch(UITouch* uiTouch)
|
28
27
|
{
|
29
28
|
CGPoint point = [uiTouch locationInView: view];
|
30
|
-
Touch touch = { uiTouch, point.
|
31
|
-
switch (currentOrientation())
|
32
|
-
{
|
33
|
-
case orLandscapeLeft:
|
34
|
-
touch.y = [view bounds].size.width - touch.y;
|
35
|
-
break;
|
36
|
-
default:
|
37
|
-
touch.x = [view bounds].size.height - touch.x;
|
38
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-
break;
|
39
|
-
}
|
29
|
+
Touch touch = { uiTouch, point.x, point.y };
|
40
30
|
touch.x *= factorX, touch.y *= factorY;
|
41
31
|
return touch;
|
42
32
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}
|
@@ -77,7 +67,7 @@ void Gosu::Input::feedTouchEvent(int type, void* touches)
|
|
77
67
|
[pimpl->currentTouchesSet.get() minusSet: uiTouches], f = &onTouchEnded;
|
78
68
|
for (UITouch* uiTouch in uiTouches)
|
79
69
|
if (*f)
|
80
|
-
(*f)(pimpl->translateTouch(uiTouch));
|
70
|
+
(*f)(pimpl->translateTouch(uiTouch));
|
81
71
|
}
|
82
72
|
|
83
73
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wchar_t Gosu::Input::idToChar(Button btn)
|
data/GosuImpl/WindowTouch.mm
CHANGED
@@ -8,6 +8,10 @@
|
|
8
8
|
#import <CoreGraphics/CoreGraphics.h>
|
9
9
|
#import <UIKit/UIKit.h>
|
10
10
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#import <OpenGLES/EAGL.h>
|
11
|
+
#import <QuartzCore/QuartzCore.h>
|
12
|
+
|
13
|
+
#include <OpenAL/alc.h>
|
14
|
+
#include <AudioToolbox/AudioSession.h>
|
11
15
|
|
12
16
|
using namespace std::tr1::placeholders;
|
13
17
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|
@@ -28,6 +32,17 @@ namespace Gosu
|
|
28
32
|
{
|
29
33
|
return screenRect().size.height;
|
30
34
|
}
|
35
|
+
|
36
|
+
ALCcontext *sharedContext();
|
37
|
+
}
|
38
|
+
|
39
|
+
static void handleAudioInterruption(void *unused, UInt32 inInterruptionState)
|
40
|
+
{
|
41
|
+
if (inInterruptionState == kAudioSessionBeginInterruption) {
|
42
|
+
alcMakeContextCurrent(NULL);
|
43
|
+
} else if (inInterruptionState == kAudioSessionEndInterruption) {
|
44
|
+
alcMakeContextCurrent(Gosu::sharedContext());
|
45
|
+
}
|
31
46
|
}
|
32
47
|
|
33
48
|
int main(int argc, char *argv[])
|
@@ -51,7 +66,6 @@ struct Gosu::Window::Impl
|
|
51
66
|
ObjRef<UIWindow> window;
|
52
67
|
ObjRef<GosuViewController> controller;
|
53
68
|
std::auto_ptr<Graphics> graphics;
|
54
|
-
std::auto_ptr<Audio> audio;
|
55
69
|
std::auto_ptr<Input> input;
|
56
70
|
double interval;
|
57
71
|
};
|
@@ -67,36 +81,43 @@ namespace
|
|
67
81
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GosuView* gosuView = nil;
|
68
82
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bool pausedSong = false;
|
69
83
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bool paused = false;
|
70
|
-
}
|
71
|
-
|
72
|
-
@implementation GosuAppDelegate
|
73
|
-
// Required according to docs...
|
74
|
-
- (void)applicationProtectedDataWillBecomeUnavailable:(UIApplication *)application {
|
75
|
-
}
|
76
84
|
|
77
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-
|
78
|
-
- (void)applicationProtectedDataDidBecomeAvailable:(UIApplication *)application {
|
85
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+
id timerOrDisplayLink = nil;
|
79
86
|
}
|
80
87
|
|
81
|
-
|
82
|
-
- (void)
|
88
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+
@implementation GosuAppDelegate
|
89
|
+
- (void)setupTimerOrDisplayLink
|
90
|
+
{
|
91
|
+
if (timerOrDisplayLink)
|
92
|
+
return;
|
93
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+
|
94
|
+
NSInteger targetFPS = round(1000.0 / windowInstance().updateInterval());
|
95
|
+
|
96
|
+
if (60 % targetFPS != 0) {
|
97
|
+
NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:windowInstance().updateInterval() / 1000.0 target:self selector:@selector(doTick:) userInfo:nil repeats:YES];
|
98
|
+
|
99
|
+
timerOrDisplayLink = [timer retain];
|
100
|
+
}
|
101
|
+
else {
|
102
|
+
CADisplayLink *displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(doTick:)];
|
103
|
+
displayLink.frameInterval = 60 / targetFPS;
|
104
|
+
[displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
|
105
|
+
|
106
|
+
timerOrDisplayLink = [displayLink retain];
|
107
|
+
}
|
83
108
|
}
|
84
109
|
|
85
|
-
- (void)applicationDidFinishLaunching:(UIApplication *)application
|
86
|
-
|
87
|
-
|
88
|
-
|
89
|
-
|
90
|
-
|
91
|
-
target: self
|
92
|
-
selector: @selector(doTick:)
|
93
|
-
userInfo: nil
|
94
|
-
repeats: YES] retain];
|
110
|
+
- (void)applicationDidFinishLaunching:(UIApplication *)application
|
111
|
+
{
|
112
|
+
[UIApplication sharedApplication].statusBarHidden = YES;
|
113
|
+
[self setupTimerOrDisplayLink];
|
114
|
+
|
115
|
+
AudioSessionInitialize(NULL, NULL, handleAudioInterruption, NULL);
|
95
116
|
}
|
96
117
|
|
97
|
-
- (void)applicationWillResignActive:(UIApplication *)application
|
98
|
-
|
99
|
-
|
118
|
+
- (void)applicationWillResignActive:(UIApplication *)application
|
119
|
+
{
|
120
|
+
if (Gosu::Song::currentSong()) {
|
100
121
|
Gosu::Song::currentSong()->pause();
|
101
122
|
pausedSong = true;
|
102
123
|
}
|
@@ -104,9 +125,9 @@ namespace
|
|
104
125
|
windowInstance().loseFocus();
|
105
126
|
}
|
106
127
|
|
107
|
-
- (void)applicationDidBecomeActive:(UIApplication *)application
|
108
|
-
|
109
|
-
|
128
|
+
- (void)applicationDidBecomeActive:(UIApplication *)application
|
129
|
+
{
|
130
|
+
if (pausedSong) {
|
110
131
|
if (Gosu::Song::currentSong())
|
111
132
|
Gosu::Song::currentSong()->play();
|
112
133
|
pausedSong = false;
|
@@ -114,7 +135,20 @@ namespace
|
|
114
135
|
paused = false;
|
115
136
|
}
|
116
137
|
|
117
|
-
- (void)
|
138
|
+
- (void)applicationDidEnterBackground:(UIApplication *)application
|
139
|
+
{
|
140
|
+
[timerOrDisplayLink invalidate];
|
141
|
+
[timerOrDisplayLink release];
|
142
|
+
timerOrDisplayLink = nil;
|
143
|
+
}
|
144
|
+
|
145
|
+
- (void)applicationWillEnterForeground:(UIApplication *)application
|
146
|
+
{
|
147
|
+
[self setupTimerOrDisplayLink];
|
148
|
+
}
|
149
|
+
|
150
|
+
- (void)doTick:(id)sender
|
151
|
+
{
|
118
152
|
if (!paused)
|
119
153
|
windowInstance().update();
|
120
154
|
[gosuView drawView];
|
@@ -130,18 +164,18 @@ Gosu::Window::Window(unsigned width, unsigned height,
|
|
130
164
|
pimpl->window.reset([[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]);
|
131
165
|
pimpl->controller.reset([[GosuViewController alloc] init]);
|
132
166
|
gosuView = (GosuView*)pimpl->controller.obj().view;
|
133
|
-
|
167
|
+
pimpl->window.obj().rootViewController = pimpl->controller.obj();
|
134
168
|
|
135
|
-
pimpl->graphics.reset(new Graphics(
|
169
|
+
pimpl->graphics.reset(new Graphics(screenHeight(), screenWidth(), false));
|
136
170
|
pimpl->graphics->setResolution(screenHeight(), screenWidth());
|
137
|
-
pimpl->audio.reset(new Audio());
|
138
171
|
pimpl->input.reset(new Input(gosuView, updateInterval));
|
139
172
|
pimpl->input->onTouchBegan = std::tr1::bind(&Window::touchBegan, this, _1);
|
140
173
|
pimpl->input->onTouchMoved = std::tr1::bind(&Window::touchMoved, this, _1);
|
141
174
|
pimpl->input->onTouchEnded = std::tr1::bind(&Window::touchEnded, this, _1);
|
142
175
|
pimpl->interval = updateInterval;
|
143
176
|
|
144
|
-
|
177
|
+
// TODO: Get rid of performSelector:withObject:afterDelay:, without causing a C++ static initialization error
|
178
|
+
[pimpl->window.obj() performSelector:@selector(makeKeyAndVisible) withObject:nil afterDelay:0];
|
145
179
|
}
|
146
180
|
|
147
181
|
Gosu::Window::~Window()
|
@@ -174,12 +208,14 @@ Gosu::Graphics& Gosu::Window::graphics()
|
|
174
208
|
|
175
209
|
const Gosu::Audio& Gosu::Window::audio() const
|
176
210
|
{
|
177
|
-
|
211
|
+
static Gosu::Audio audio;
|
212
|
+
return audio;
|
178
213
|
}
|
179
214
|
|
180
215
|
Gosu::Audio& Gosu::Window::audio()
|
181
216
|
{
|
182
|
-
|
217
|
+
static Gosu::Audio audio;
|
218
|
+
return audio;
|
183
219
|
}
|
184
220
|
|
185
221
|
const Gosu::Input& Gosu::Window::input() const
|
data/GosuImpl/WindowWin.cpp
CHANGED
@@ -177,8 +177,8 @@ struct Gosu::Window::Impl
|
|
177
177
|
{
|
178
178
|
HWND handle;
|
179
179
|
HDC hdc;
|
180
|
-
|
181
|
-
|
180
|
+
GOSU_UNIQUE_PTR<Graphics> graphics;
|
181
|
+
GOSU_UNIQUE_PTR<Input> input;
|
182
182
|
double updateInterval;
|
183
183
|
bool iconified;
|
184
184
|
|
data/GosuImpl/WindowX.cpp
CHANGED
@@ -93,8 +93,8 @@ namespace Gosu
|
|
93
93
|
|
94
94
|
struct Gosu::Window::Impl
|
95
95
|
{
|
96
|
-
|
97
|
-
|
96
|
+
GOSU_UNIQUE_PTR<Graphics> graphics;
|
97
|
+
GOSU_UNIQUE_PTR<Input> input;
|
98
98
|
|
99
99
|
::Display* display;
|
100
100
|
|
@@ -169,7 +169,7 @@ struct Gosu::Window::Impl
|
|
169
169
|
active = false;
|
170
170
|
}
|
171
171
|
if (event.type == Expose && event.xexpose.count == 0 &&
|
172
|
-
window->graphics().begin(
|
172
|
+
window->graphics().begin(Color::BLACK)) {
|
173
173
|
FPS::registerFrame();
|
174
174
|
window->draw();
|
175
175
|
window->graphics().end();
|
@@ -192,7 +192,7 @@ struct Gosu::Window::Impl
|
|
192
192
|
window->input().update();
|
193
193
|
window->update();
|
194
194
|
|
195
|
-
if (window->needsRedraw() && window->graphics().begin(
|
195
|
+
if (window->needsRedraw() && window->graphics().begin(Color::BLACK))
|
196
196
|
{
|
197
197
|
FPS::registerFrame();
|
198
198
|
window->draw();
|
data/linux/extconf.rb
CHANGED
@@ -69,6 +69,9 @@ OGG_VORBIS_FILES = Dir['../dependencies/libogg/src/*.c'] +
|
|
69
69
|
require 'mkmf'
|
70
70
|
require 'fileutils'
|
71
71
|
|
72
|
+
# Silence internal deprecation warnings in Gosu
|
73
|
+
$CFLAGS << " -DGOSU_DEPRECATED="
|
74
|
+
|
72
75
|
$INCFLAGS << " -I../ -I../GosuImpl"
|
73
76
|
|
74
77
|
if `uname`.chomp == 'Darwin' then
|
@@ -81,14 +84,19 @@ if `uname`.chomp == 'Darwin' then
|
|
81
84
|
$INCFLAGS << " -I../dependencies/libvorbis/include"
|
82
85
|
$INCFLAGS << " -I../dependencies/libvorbis/lib"
|
83
86
|
# To make everything work with the Objective C runtime
|
84
|
-
$CFLAGS << " -x objective-c -
|
87
|
+
$CFLAGS << " -x objective-c -DNDEBUG"
|
85
88
|
# Compile all C++ files as Objective C++ on OS X since mkmf does not support .mm
|
86
89
|
# files.
|
87
90
|
# Also undefine two debug flags that cause exceptions to randomly crash
|
88
91
|
# otherwise; see:
|
89
92
|
# https://trac.macports.org/ticket/27237#comment:21
|
90
93
|
# http://newartisans.com/2009/10/a-c-gotcha-on-snow-leopard/#comment-893
|
91
|
-
CONFIG['CXXFLAGS'] =
|
94
|
+
CONFIG['CXXFLAGS'] = "#{CONFIG['CXXFLAGS']} -x objective-c++ -U_GLIBCXX_DEBUG -U_GLIBCXX_DEBUG_PEDANTIC"
|
95
|
+
if `uname -r`.to_i >= 13 then
|
96
|
+
# Use C++11 on Mavericks and above
|
97
|
+
# TODO: This can probably be enabled starting from 10.6?
|
98
|
+
CONFIG['CXXFLAGS'] << " -std=gnu++11"
|
99
|
+
end
|
92
100
|
$LDFLAGS << " -L/usr/X11/lib -liconv"
|
93
101
|
%w(AudioToolbox IOKit OpenAL OpenGL AppKit ApplicationServices Foundation Carbon).each do |f|
|
94
102
|
$LDFLAGS << " -framework #{f}"
|
data/reference/gosu.rb
CHANGED
@@ -1,11 +1,20 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
# First component of the version.
|
1
|
+
##
|
2
|
+
# The first component of the version.
|
4
3
|
GOSU_MAJOR_VERSION = :a_fixnum
|
5
|
-
|
4
|
+
|
5
|
+
##
|
6
|
+
# The second component of the version.
|
6
7
|
GOSU_MINOR_VERSION = :a_fixnum
|
7
|
-
|
8
|
+
|
9
|
+
##
|
10
|
+
# The third component of the version.
|
8
11
|
GOSU_POINT_VERSION = :a_fixnum
|
12
|
+
|
13
|
+
##
|
14
|
+
# A version string of the form "0.1.2" or "0.1.2.3".
|
15
|
+
GOSU_VERSION = "#{GOSU_MAJOR_VERSION}.#{GOSU_MINOR_VERSION}.#{GOSU_POINT_VERSION}"
|
16
|
+
|
17
|
+
##
|
9
18
|
# A long block of legal copy that your game is obliged to display somewhere.
|
10
19
|
GOSU_COPYRIGHT_NOTICE = :a_string
|
11
20
|
|
@@ -50,8 +59,11 @@ module Gosu
|
|
50
59
|
KbDelete = :implementation_defined
|
51
60
|
KbDown = :implementation_defined
|
52
61
|
KbEnd = :implementation_defined
|
53
|
-
|
62
|
+
|
63
|
+
##
|
64
|
+
# This is the key on the numpad.
|
54
65
|
KbEnter = :implementation_defined
|
66
|
+
|
55
67
|
KbEscape = :implementation_defined
|
56
68
|
KbF1 = :implementation_defined
|
57
69
|
KbF10 = :implementation_defined
|
@@ -87,8 +99,11 @@ module Gosu
|
|
87
99
|
KbNumpadSubtract = :implementation_defined
|
88
100
|
KbPageDown = :implementation_defined
|
89
101
|
KbPageUp = :implementation_defined
|
90
|
-
|
102
|
+
|
103
|
+
##
|
104
|
+
# This is the key above the right shift key.
|
91
105
|
KbReturn = :implementation_defined
|
106
|
+
|
92
107
|
KbRight = :implementation_defined
|
93
108
|
KbRightAlt = :implementation_defined
|
94
109
|
KbRightControl = :implementation_defined
|
@@ -222,284 +237,555 @@ module Gosu
|
|
222
237
|
Gp3Left = :implementation_defined
|
223
238
|
Gp3Right = :implementation_defined
|
224
239
|
Gp3Up = :implementation_defined
|
225
|
-
|
226
|
-
|
227
|
-
#
|
240
|
+
|
241
|
+
##
|
242
|
+
# Represents an ARGB color value with 8 bits for each channel. Colors can be used interchangeably with integer literals of the form 0xAARRGGBB in all Gosu APIs.
|
228
243
|
class Color
|
229
|
-
|
244
|
+
##
|
245
|
+
# @return [Fixnum] the color's alpha channel.
|
246
|
+
attr_accessor :alpha
|
230
247
|
|
231
|
-
|
232
|
-
#
|
233
|
-
|
234
|
-
# b:: Integer from 0..255
|
235
|
-
def initialize(a, r, g, b); end
|
236
|
-
# Initializes a color from an 0xrrggbbaa integer.
|
237
|
-
def initialize(argb); end
|
248
|
+
##
|
249
|
+
# @return [Fixnum] the color's red channel.
|
250
|
+
attr_accessor :red
|
238
251
|
|
239
|
-
|
252
|
+
##
|
253
|
+
# @return [Fixnum] the color's green channel.
|
254
|
+
attr_accessor :green
|
255
|
+
|
256
|
+
##
|
257
|
+
# @return [Fixnum] the color's blue channel.
|
258
|
+
attr_accessor :blue
|
259
|
+
|
260
|
+
##
|
261
|
+
# @return [Fixnum] the color's hue in the range (0...360).
|
262
|
+
attr_accessor :hue
|
263
|
+
|
264
|
+
##
|
265
|
+
# @return [Float] the color's saturation in the range (0..1).
|
266
|
+
attr_accessor :saturation
|
240
267
|
|
241
|
-
|
242
|
-
|
268
|
+
##
|
269
|
+
# @return [Float] the color's value in the range (0..1).
|
270
|
+
attr_accessor :value
|
243
271
|
|
244
|
-
#
|
245
|
-
def self.rgba(rgba); end
|
272
|
+
# @!group Creating colors.
|
246
273
|
|
247
|
-
|
248
|
-
|
274
|
+
##
|
275
|
+
# @overload initialize(argb)
|
276
|
+
# @param argb [Fixnum] an integer of the form 0xAARRGGBB.
|
277
|
+
#
|
278
|
+
# @overload initialize(a, r, g, b)
|
279
|
+
# @param a [Fixnum] the color's alpha channel in the range (0..255).
|
280
|
+
# @param r [Fixnum] the color's red channel in the range (0..255).
|
281
|
+
# @param g [Fixnum] the color's green channel in the range (0..255).
|
282
|
+
# @param b [Fixnum] the color's blue channel in the range (0..255).
|
283
|
+
#
|
284
|
+
# @see from_hsv
|
285
|
+
# @see from_ahsv
|
286
|
+
# @see rgba
|
287
|
+
# @see argb
|
288
|
+
def initialize(*args); end
|
249
289
|
|
250
|
-
|
251
|
-
|
290
|
+
##
|
291
|
+
# @return (see #initialize)
|
292
|
+
#
|
293
|
+
# @overload rgba(rgba)
|
294
|
+
# @param argb [Fixnum] an integer of the form 0xRRGGBBAA.
|
295
|
+
#
|
296
|
+
# @overload rgba(r, g, b, a)
|
297
|
+
# @param r [Fixnum] the color's red channel in the range (0..255).
|
298
|
+
# @param g [Fixnum] the color's green channel in the range (0..255).
|
299
|
+
# @param b [Fixnum] the color's blue channel in the range (0..255).
|
300
|
+
# @param a [Fixnum] the color's alpha channel in the range (0..255).
|
301
|
+
#
|
302
|
+
# @see #initialize
|
303
|
+
# @see argb
|
304
|
+
def self.rgba(*args); end
|
252
305
|
|
253
|
-
#
|
254
|
-
#
|
255
|
-
#
|
256
|
-
#
|
306
|
+
# This method is equivalent to calling `Color.new`, but the name makes the parameter order explicit.
|
307
|
+
#
|
308
|
+
# @return (see #initialize)
|
309
|
+
# @overload argb(argb)
|
310
|
+
# @overload argb(a, r, g, b)
|
311
|
+
#
|
312
|
+
# @see #initialize
|
313
|
+
# @see rgba
|
314
|
+
def self.argb(*args); end
|
315
|
+
|
316
|
+
# Converts an HSV triplet to an opaque color.
|
317
|
+
#
|
318
|
+
# @return [Color] a color corresponding to the HSV triplet.
|
319
|
+
# @param h [Fixnum] the color's hue in the range (0..360).
|
320
|
+
# @param s [Float] the color's saturation in the range (0..1).
|
321
|
+
# @param v [Float] the color's value in the range (0..1).
|
322
|
+
#
|
323
|
+
# @see from_ahsv
|
257
324
|
def self.from_hsv(h, s, v); end
|
258
325
|
|
259
|
-
# Converts
|
260
|
-
#
|
261
|
-
#
|
262
|
-
# s
|
263
|
-
#
|
326
|
+
# Converts an HSV triplet to a color with the alpha channel set to a given value.
|
327
|
+
#
|
328
|
+
# @return (see from_hsv)
|
329
|
+
# @param a [Fixnum] the color's opacity in the range (0..255).
|
330
|
+
# @param (see from_hsv)
|
331
|
+
#
|
332
|
+
# @see from_hsv
|
264
333
|
def self.from_ahsv(a, h, s, v); end
|
265
334
|
|
266
|
-
#
|
335
|
+
# @!endgroup
|
336
|
+
|
337
|
+
# Returns a 32-bit representation of the color suitable for use with OpenGL calls. This color is stored in a fixed order in memory and its integer value may vary depending on your system's byte order.
|
338
|
+
#
|
339
|
+
# @return [Fixnum] a 32-bit OpenGL color.
|
267
340
|
def gl; end
|
268
341
|
|
269
|
-
|
342
|
+
##
|
343
|
+
# @return [Color] a copy of the color.
|
344
|
+
def dup; end
|
345
|
+
|
270
346
|
NONE = Gosu::Color.argb(0x00000000)
|
271
|
-
# constant
|
272
347
|
BLACK = Gosu::Color.argb(0xff000000)
|
273
|
-
# constant
|
274
348
|
GRAY = Gosu::Color.argb(0xff808080)
|
275
|
-
|
276
|
-
WHITE = Gosu::Color.argb(0xffffffff)
|
277
|
-
# constant
|
349
|
+
WHITE = Gosu::Color.argb(0xffffffff)
|
278
350
|
AQUA = Gosu::Color.argb(0xff00ffff)
|
279
|
-
# constant
|
280
351
|
RED = Gosu::Color.argb(0xffff0000)
|
281
|
-
# constant
|
282
352
|
GREEN = Gosu::Color.argb(0xff00ff00)
|
283
|
-
# constant
|
284
353
|
BLUE = Gosu::Color.argb(0xff0000ff)
|
285
|
-
# constant
|
286
354
|
YELLOW = Gosu::Color.argb(0xffffff00)
|
287
|
-
# constant
|
288
355
|
FUCHSIA = Gosu::Color.argb(0xffff00ff)
|
289
|
-
# constant
|
290
356
|
CYAN = Gosu::Color.argb(0xff00ffff)
|
291
357
|
end
|
292
358
|
|
359
|
+
##
|
293
360
|
# A font can be used to draw text on a Window object very flexibly.
|
294
361
|
# Fonts are ideal for small texts that change regularly. For large,
|
295
|
-
# static texts you should use Image#from_text.
|
362
|
+
# static texts you should use {Gosu::Image#from_text}.
|
296
363
|
class Font
|
297
|
-
|
364
|
+
##
|
365
|
+
# The font's name. This may be the name of a system font or a filename.
|
366
|
+
#
|
367
|
+
# @return [String] the font's name.
|
368
|
+
attr_reader :name
|
298
369
|
|
299
|
-
|
300
|
-
#
|
370
|
+
##
|
371
|
+
# @return [Fixnum] The font's height in pixels.
|
372
|
+
attr_reader :height
|
373
|
+
|
374
|
+
##
|
375
|
+
# Load a font from the system fonts or a file.
|
376
|
+
#
|
377
|
+
# @param window [Gosu::Window]
|
378
|
+
# @param font_name [String] the name of a system font, or a path to a TrueType Font (TTF) file. A path must contain at least one '/' character to distinguish it from a system font.
|
379
|
+
# @param height [Fixnum] the height of the font, in pixels.
|
301
380
|
def initialize(window, font_name, height); end
|
302
381
|
|
303
|
-
|
382
|
+
##
|
383
|
+
# Overrides the image for a character.
|
384
|
+
#
|
385
|
+
# @note For any given character, this method MUST NOT be called more than once, and MUST NOT be called if a string containing the character has already been drawn.
|
386
|
+
#
|
387
|
+
# @return [void]
|
388
|
+
# @param character [String] the character to replace.
|
389
|
+
# @param image [Image] the image to use for the character.
|
304
390
|
def []=(character, image); end
|
305
391
|
|
306
|
-
#
|
307
|
-
|
308
|
-
|
392
|
+
# @!group Drawing text
|
393
|
+
|
394
|
+
##
|
395
|
+
# Draws a single line of text with its top left corner at (x, y).
|
396
|
+
#
|
397
|
+
# @return [void]
|
398
|
+
# @param text [String]
|
399
|
+
# @param x [Number] the X coordinate
|
400
|
+
# @param y [Number] the Y coordinate
|
401
|
+
# @param z [Number] the Z-order.
|
402
|
+
# @param factor_x [Float] the horizontal scaling factor.
|
403
|
+
# @param factor_y [Float] the vertical scaling factor.
|
404
|
+
# @param color [Color, Fixnum]
|
405
|
+
# @param mode [:default, :additive] the blending mode to use.
|
406
|
+
#
|
407
|
+
# @see #draw_rel
|
408
|
+
# @see Gosu::Image.from_text
|
409
|
+
# @see file:reference/Drawing_with_Colors.md Drawing with Colors
|
410
|
+
# @see file:reference/Z-Ordering.md
|
309
411
|
def draw(text, x, y, z, factor_x=1, factor_y=1, color=0xffffffff, mode=:default); end
|
310
412
|
|
311
|
-
|
312
|
-
#
|
313
|
-
#
|
413
|
+
##
|
414
|
+
# Draws a single line of text relative to (x, y).
|
415
|
+
#
|
416
|
+
# The text is aligned to the drawing location according to the `rel_x` and `rel_y` parameters: a value of 0.0 corresponds to top and left, while 1.0 corresponds to bottom and right. A value of 0.5 naturally corresponds to the center of the text.
|
417
|
+
#
|
418
|
+
# All real numbers are valid alignment values and will be interpolated (or extrapolated) accordingly.
|
419
|
+
#
|
420
|
+
# @return [void]
|
421
|
+
# @param rel_x [Float] the horizontal alignment.
|
422
|
+
# @param rel_y [Float] the vertical alignment.
|
423
|
+
# @param (see #draw)
|
424
|
+
#
|
425
|
+
# @see #draw
|
426
|
+
# @see file:reference/Drawing_with_Colors.md Drawing with Colors
|
427
|
+
# @see file:reference/Z-Ordering.md
|
314
428
|
def draw_rel(text, x, y, z, rel_x, rel_y, factor_x=1, factor_y=1, color=0xffffffff, mode=:default); end
|
315
429
|
|
316
|
-
|
317
|
-
|
318
|
-
|
319
|
-
#
|
320
|
-
# @
|
430
|
+
##
|
431
|
+
# @deprecated Use {#draw} in conjunction with {Window#rotate} instead.
|
432
|
+
#
|
433
|
+
# @see #draw
|
434
|
+
# @see Gosu::Window#rotate
|
321
435
|
def draw_rot(text, x, y, z, angle, factor_x=1, factor_y=1, color=0xffffffff, mode=:default); end
|
436
|
+
|
437
|
+
# @!endgroup
|
438
|
+
|
439
|
+
##
|
440
|
+
# Returns the width of a single line of text, in pixels, if it were drawn.
|
441
|
+
#
|
442
|
+
# @return [Fixnum] the width of the text, in pixels.
|
443
|
+
# @param text [String]
|
444
|
+
def text_width(text, factor_x=1); end
|
322
445
|
end
|
323
446
|
|
447
|
+
##
|
324
448
|
# Provides functionality for drawing rectangular images.
|
325
449
|
class Image
|
326
|
-
|
450
|
+
##
|
451
|
+
# @return [Fixnum] the image's width, in pixels.
|
452
|
+
attr_reader :width
|
453
|
+
|
454
|
+
##
|
455
|
+
# @return [Fixnum] the image's height, in pixels.
|
456
|
+
attr_reader :height
|
327
457
|
|
328
|
-
#
|
329
|
-
|
458
|
+
# @!group Creating and loading images
|
459
|
+
|
460
|
+
##
|
461
|
+
# Loads an image from a file or an RMagick image.
|
462
|
+
#
|
463
|
+
# @note For Windows Bitmap (BMP) images, magenta (FF00FF, often called "magic pink" in this context) is treated as a chroma key and all pixels of that color are automatically rendered fully transparent.
|
330
464
|
#
|
331
|
-
#
|
332
|
-
|
465
|
+
# @param window [Window]
|
466
|
+
# @param source [String, Magick::Image] the filename or RMagick image to load from.
|
467
|
+
# @param tileable [true, false]
|
468
|
+
# @param left [Fixnum]
|
469
|
+
# @param top [Fixnum]
|
470
|
+
# @param width [Fixnum]
|
471
|
+
# @param height [Fixnum]
|
472
|
+
#
|
473
|
+
# @overload initialize(window, source, tileable)
|
474
|
+
# @overload initialize(window, source, tileable, left, top, width, height)
|
475
|
+
# Loads a rectangular slice of the image.
|
476
|
+
#
|
477
|
+
# If you need to load multiple tiles from a texture atlas, {load_tiles} is almost always a better choice.
|
478
|
+
#
|
479
|
+
#
|
480
|
+
# @see load_tiles
|
481
|
+
# @see from_text
|
482
|
+
# @see file:reference/Tileability.md
|
483
|
+
def initialize(window, source, tileable, left, top, width, height); end
|
333
484
|
|
334
|
-
|
335
|
-
#
|
485
|
+
##
|
486
|
+
# Creates a reusable image from one or more lines of text.
|
336
487
|
#
|
337
|
-
#
|
488
|
+
# The text is always rendered in white. To draw it in a different color, use the `color` parameter of {#draw}, et al.
|
489
|
+
#
|
490
|
+
# @overload from_text(window, text, font_name, font_height)
|
491
|
+
# @overload from_text(window, text, font_name, font_height, line_spacing, width, align)
|
492
|
+
#
|
493
|
+
# @return [Gosu::Image]
|
494
|
+
# @param window [Gosu::Window]
|
495
|
+
# @param text [String]
|
496
|
+
# @param font_name [String] the name of a system font, or a path to a TrueType Font (TTF) file. A path must contain at least one '/' character to distinguish it from a system font.
|
497
|
+
# @param font_height [Fixnum] the height of the font, in pixels.
|
498
|
+
# @param line_spacing [Fixnum] the vertical spacing beteen lines.
|
499
|
+
# @param width [Fixnum] the width of the image, in pixels. Long lines will be automatically wrapped around to avoid overflow, but overlong words will be truncated.
|
500
|
+
# @param align [:left, :right, :center, :justify] the text alignment.
|
501
|
+
#
|
502
|
+
# @see Gosu::Font
|
503
|
+
def self.from_text(window, text, font_name, font_height, line_spacing, width, align); end
|
504
|
+
|
505
|
+
##
|
506
|
+
# Loads an image from a file or an RMagick image, then divides the image into an array of equal-sized tiles.
|
507
|
+
#
|
508
|
+
# @note For Windows Bitmap (BMP) images, magenta (FF00FF, often called "magic pink" in this context) is treated as a chroma key and all pixels of that color are automatically rendered fully transparent.
|
338
509
|
#
|
339
|
-
#
|
340
|
-
#
|
341
|
-
#
|
342
|
-
|
510
|
+
# @return [Array<Gosu::Image>]
|
511
|
+
# @param window [Window]
|
512
|
+
# @param source [String, Magick::Image]
|
513
|
+
# @param tile_width [Fixnum] If positive, this is the width of the individual tiles; if negative, the image is divided into -tile_width columns.
|
514
|
+
# @param tile_height [Fixnum] If positive, this is the height of the individual tiles; if negative, the image is divided into -tile_height rows.
|
515
|
+
# @param tileable [true, false]
|
516
|
+
#
|
517
|
+
# @see file:reference/Tileability.md
|
518
|
+
def self.load_tiles(window, source, tile_width, tile_height, tileable); end
|
519
|
+
|
520
|
+
# @!endgroup
|
521
|
+
|
522
|
+
# @!group Drawing an image
|
343
523
|
|
344
|
-
|
524
|
+
##
|
525
|
+
# Draws the image with its top left corner at (x, y).
|
526
|
+
#
|
527
|
+
# @return [void]
|
528
|
+
# @param x [Float] the X coordinate.
|
529
|
+
# @param y [Float] the X coordinate.
|
530
|
+
# @param z [Float] the Z-order.
|
531
|
+
# @param factor_x [Float] the horizontal scaling factor.
|
532
|
+
# @param factor_y [Float] the vertical scaling factor.
|
533
|
+
# @param color [Gosu::Color, Integer]
|
534
|
+
# @param mode [:default, :additive] the blending mode to use.
|
535
|
+
#
|
536
|
+
# @see #draw_rot
|
537
|
+
# @see #draw_as_quad
|
538
|
+
# @see file:reference/Drawing_with_Colors.md Drawing with Colors
|
539
|
+
# @see file:reference/Z-Ordering.md
|
345
540
|
def draw(x, y, z, factor_x=1, factor_y=1, color=0xffffffff, mode=:default); end
|
346
541
|
|
347
|
-
|
348
|
-
#
|
542
|
+
##
|
543
|
+
# Draws the image rotated, with its rotational center at (x, y).
|
544
|
+
#
|
545
|
+
# @return [void]
|
546
|
+
# @param angle [Float]
|
547
|
+
# @param center_x [Float] the relative horizontal rotation origin.
|
548
|
+
# @param center_y [Float] the relative vertical rotation origin.
|
549
|
+
# @param (see #draw)
|
550
|
+
#
|
551
|
+
# @see #draw
|
552
|
+
# @see file:reference/Drawing_with_Colors.md Drawing with Colors
|
553
|
+
# @see file:reference/Z-Ordering.md
|
349
554
|
def draw_rot(x, y, z, angle, center_x=0.5, center_y=0.5, factor_x=1, factor_y=1, color=0xffffffff, mode=:default); end
|
350
555
|
|
351
|
-
|
352
|
-
#
|
556
|
+
##
|
557
|
+
# Draws the image as an arbitrary quad. This method can be used for advanced non-rectangular drawing techniques, e.g., faking perspective or isometric projection.
|
558
|
+
#
|
559
|
+
# @return [void]
|
560
|
+
# @param (see Gosu::Window#draw_quad)
|
561
|
+
#
|
562
|
+
# @see #draw
|
563
|
+
# @see Gosu::Window#draw_quad
|
564
|
+
# @see file:reference/Drawing_with_Colors.md Drawing with Colors
|
565
|
+
# @see file:reference/Order_of_Corners.md Order of Corners
|
566
|
+
# @see file:reference/Z-Ordering.md
|
353
567
|
def draw_as_quad(x1, y1, c1, x2, y2, c2, x3, y3, c3, x4, y4, c4, z, mode=:default); end
|
354
568
|
|
355
|
-
#
|
356
|
-
#
|
357
|
-
# The text is always rendered in white. If you want to draw it in a
|
358
|
-
# different color, just modulate it by the target color.
|
359
|
-
# font_name:: Name of a system font, or a filename to a TTF file (must contain '/').
|
360
|
-
# font_height:: Height of the font in pixels.
|
361
|
-
def self.from_text(window, text, font_name, font_height); end
|
362
|
-
|
363
|
-
# Creates an Image that is filled with the text given to the function.
|
364
|
-
#
|
365
|
-
# The text may contain line breaks.
|
366
|
-
#
|
367
|
-
# The text is always rendered in white. If you want to draw it in a
|
368
|
-
# different color, just modulate it by the target color.
|
369
|
-
# font_name:: Name of a system font, or a filename to a TTF file (must contain '/').
|
370
|
-
# font_height:: Height of the font in pixels.
|
371
|
-
# line_spacing:: Spacing between two lines of text in pixels.
|
372
|
-
# max_width:: Width of the bitmap that will be returned. Text will be split into multiple lines to avoid drawing over the right border. When a single word is too long, it will be truncated.
|
373
|
-
# align:: One of :left, :right, :center or :justify.
|
374
|
-
def self.from_text(window, text, font_name, font_height, line_spacing, max_width, align); end
|
375
|
-
|
376
|
-
# Convenience function that splits an image file into an array of small rectangles and
|
377
|
-
# creates images from these. Returns the Array containing Image instances.
|
378
|
-
#
|
379
|
-
# A color key of #ff00ff is automatically applied to BMP type images.
|
380
|
-
#
|
381
|
-
# tile_width:: If positive, specifies the width of one tile in pixels. If negative, the bitmap is divided into -tile_width rows.
|
382
|
-
# tile_height:: See tile_width.
|
383
|
-
def self.load_tiles(window, filename_or_rmagick_image, tile_width, tile_height, tileable); end
|
569
|
+
# @!endgroup
|
384
570
|
|
385
|
-
|
571
|
+
##
|
572
|
+
# Returns an object that holds information about the underlying OpenGL texture and UV coordinates of the image.
|
573
|
+
#
|
574
|
+
# @note Some images may be too large to fit on a single texture; this method returns nil in those cases.
|
575
|
+
#
|
576
|
+
# @return [Gosu::GLTexInfo?] information about the underlying OpenGL texture.
|
577
|
+
#
|
578
|
+
# @see Gosu::GLTexInfo
|
579
|
+
# @see file:examples/OpenGLIntegration.rb
|
386
580
|
def gl_tex_info; end
|
387
581
|
|
388
|
-
|
389
|
-
#
|
582
|
+
##
|
583
|
+
# Returns the associated texture contents as binary string of packed RGBA values, useful for use with RMagick (Magick::Image.from_blob).
|
584
|
+
#
|
585
|
+
# @return [String] a binary string of packed RGBA values.
|
390
586
|
def to_blob; end
|
391
587
|
|
392
|
-
|
393
|
-
#
|
588
|
+
##
|
589
|
+
# Overwrites part of the image with the contents of another. If the source image is partially out of bounds, it will be clipped to fit.
|
590
|
+
#
|
394
591
|
# This can be used to e.g. overwrite parts of a landscape.
|
395
|
-
|
592
|
+
#
|
593
|
+
# @return [void]
|
594
|
+
# @param source [String, Magick::Image] the filename or RMagick image to load from.
|
595
|
+
# @param x [Fixnum] the X coordinate of the top left corner.
|
596
|
+
# @param y [Fixnum] the Y coordinate of the top left corner.
|
597
|
+
def insert(source, x, y); end
|
396
598
|
|
397
|
-
|
398
|
-
#
|
399
|
-
#
|
400
|
-
#
|
599
|
+
##
|
600
|
+
# Saves the image to a file. The file format is determined from the file extension.
|
601
|
+
#
|
602
|
+
# Useful for, e.g., pre-rendering text on a development machine where the necessary fonts are known to be available.
|
603
|
+
#
|
604
|
+
# @return [void]
|
605
|
+
# @param filename [String] the path to save the file under.
|
401
606
|
def save(filename); end
|
402
607
|
end
|
403
608
|
|
609
|
+
##
|
404
610
|
# A sample is a short sound that is completely loaded in memory, can be
|
405
611
|
# played multiple times at once and offers very flexible playback
|
406
612
|
# parameters. Use samples for everything that's not music.
|
613
|
+
#
|
614
|
+
# @see Gosu::Song
|
407
615
|
class Sample
|
616
|
+
##
|
617
|
+
# Loads a sample from a file.
|
618
|
+
#
|
619
|
+
# @param window [Gosu::Window]
|
620
|
+
# @param filename [String] the path to load the sample from.
|
408
621
|
def initialize(window, filename); end
|
409
622
|
|
623
|
+
##
|
410
624
|
# Plays the sample without panning.
|
625
|
+
#
|
626
|
+
# Playback speed is limited only by the underlying audio library, and both very large and very small values should work just fine.
|
411
627
|
#
|
412
|
-
#
|
413
|
-
# volume
|
414
|
-
#
|
415
|
-
|
416
|
-
|
417
|
-
#
|
418
|
-
|
419
|
-
|
628
|
+
# @return [SampleInstance]
|
629
|
+
# @param volume [Float] the playback volume, in the range (0..1), where 0 is completely silent and 1 is full volume.
|
630
|
+
# @param speed [Float] the playback speed.
|
631
|
+
# @param looping [true, false] whether the sample should play in a loop.
|
632
|
+
#
|
633
|
+
# @see #play_pan
|
634
|
+
def play(volume=1, speed=1, looping=false); end
|
635
|
+
|
636
|
+
##
|
637
|
+
# Plays the sample with panning.
|
638
|
+
#
|
639
|
+
# @note Samples played with this method will not be as loud as those played with {#play}, even if `pan` is 0. This is due to a limitation in the way panning works.
|
420
640
|
#
|
421
|
-
#
|
422
|
-
#
|
423
|
-
#
|
424
|
-
|
641
|
+
# @return [SampleInstance]
|
642
|
+
# @param pan [Float] the amount of panning. 0 is centered.
|
643
|
+
# @param (see #play)
|
644
|
+
#
|
645
|
+
# @see #play
|
646
|
+
def play_pan(pan=0, volume=1, speed=1, looping=false); end
|
425
647
|
end
|
426
648
|
|
427
|
-
|
428
|
-
# or to check if they are finished.
|
429
|
-
#
|
430
|
-
# as
|
431
|
-
# a very long time has passed.
|
649
|
+
##
|
650
|
+
# An instance of a {Gosu::Sample} playing. Can be used to stop sounds dynamically, or to check if they are finished.
|
651
|
+
#
|
652
|
+
# It is recommended to throw away sample instances as soon as possible, as holding onto them for a long time can prevent unneeded samples being properly disposed.
|
432
653
|
class SampleInstance
|
433
654
|
attr_writer :volume
|
434
655
|
attr_writer :speed
|
435
656
|
attr_writer :pan
|
436
657
|
|
437
|
-
|
658
|
+
##
|
659
|
+
# Stops playback of this sample instance. After calling this method, the sample instance is useless and can be discarded.
|
660
|
+
#
|
661
|
+
# Calling `stop` after the sample has finished is harmless and has no effect.
|
662
|
+
#
|
663
|
+
# @return [void]
|
438
664
|
def stop; end
|
439
|
-
|
665
|
+
|
666
|
+
##
|
667
|
+
# Pauses the sample, to be resumed afterwards.
|
668
|
+
#
|
669
|
+
# @note The sample will still occupy a playback channel while paused.
|
670
|
+
#
|
671
|
+
# @return [void]
|
440
672
|
def pause; end
|
441
|
-
|
673
|
+
|
674
|
+
##
|
675
|
+
# Resumes playback of the sample.
|
676
|
+
#
|
677
|
+
# @return [void]
|
442
678
|
def resume; end
|
679
|
+
|
680
|
+
##
|
681
|
+
# @return [true, false] whether the sample is paused.
|
682
|
+
def paused?; end
|
683
|
+
|
684
|
+
##
|
685
|
+
# @return [true, false] whether the sample is playing.
|
443
686
|
def playing?; end
|
444
687
|
end
|
445
688
|
|
446
|
-
|
447
|
-
# one at a time
|
689
|
+
##
|
690
|
+
# Songs are less flexible than samples in that only one can be played at a time, with no panning or speed control.
|
691
|
+
#
|
692
|
+
# @see Gosu::Sample
|
448
693
|
class Song
|
449
|
-
|
450
|
-
|
451
|
-
|
452
|
-
|
453
|
-
|
694
|
+
class <<Song
|
695
|
+
##
|
696
|
+
# Returns the song currently being played (even if it's paused), or nil if no song is playing.
|
697
|
+
#
|
698
|
+
# @return [Gosu::Song?] the currently playing song.
|
699
|
+
attr_reader :current_song
|
700
|
+
end
|
701
|
+
|
702
|
+
##
|
703
|
+
# @return [Float] the song's playback volume.
|
454
704
|
attr_accessor :volume
|
455
705
|
|
706
|
+
##
|
707
|
+
# Loads a song from a file.
|
708
|
+
#
|
709
|
+
# @param window [Gosu::Window]
|
710
|
+
# @param filename [String] the path to load the song from.
|
456
711
|
def initialize(window, filename); end
|
457
712
|
|
458
|
-
|
459
|
-
#
|
713
|
+
##
|
714
|
+
# Starts or resumes playback of the song.
|
715
|
+
#
|
716
|
+
# If another song is currently playing, it will be stopped and this song will be set as the current song.
|
717
|
+
#
|
718
|
+
# If `looping` is false, the current song will be set to `nil` when this song finishes.
|
719
|
+
#
|
720
|
+
# @return [void]
|
721
|
+
# @param looping [true, false] whether the song should play in a loop.
|
460
722
|
def play(looping=false); end
|
461
723
|
|
462
|
-
|
463
|
-
#
|
724
|
+
##
|
725
|
+
# Pauses playback of the song. The current song is unchanged.
|
726
|
+
#
|
727
|
+
# @return [void]
|
464
728
|
def pause; end
|
465
729
|
|
466
|
-
# Returns true if
|
467
|
-
#
|
730
|
+
# Returns true if this song is the current song and playback is paused.
|
731
|
+
#
|
732
|
+
# @return [true, false] whether the song is paused.
|
468
733
|
def paused?; end
|
469
734
|
|
470
|
-
|
471
|
-
#
|
735
|
+
##
|
736
|
+
# Stops playback if this song is the current song. The current song is set to `nil`.
|
737
|
+
#
|
738
|
+
# @return [void]
|
472
739
|
def stop; end
|
473
740
|
|
474
|
-
|
741
|
+
##
|
742
|
+
# @return [true, false] whether the song is playing.
|
475
743
|
def playing?; end
|
476
744
|
end
|
477
745
|
|
478
|
-
|
479
|
-
# using the
|
746
|
+
##
|
747
|
+
# A TextInput is an invisible object that handles input using the operating system's input manager.
|
480
748
|
#
|
481
|
-
# At its most basic
|
482
|
-
# pass it to your window via text_input=. Until you call this function again,
|
483
|
-
# passing nil, the TextInput object will build a text that can be accessed via
|
484
|
-
# TextInput#text.
|
749
|
+
# At its most basic, you only need to set {Gosu::Window#text_input} to an instance of this class. The TextInput will then handle all keyboard input until {Gosu::Window#text_input} is set to `nil`. Any text the user has typed is available through {#text}.
|
485
750
|
#
|
486
|
-
#
|
487
|
-
#
|
488
|
-
#
|
489
|
-
# TextInput
|
751
|
+
# This class is purely back-end and does not come with a GUI; drawing the input field is up to you, the programmer. The best way to do that is left completely open. TextInput only aims to provide a foundation for you to build your own GUI.
|
752
|
+
#
|
753
|
+
# @see Gosu::Window#text_input
|
754
|
+
# @see file:examples/TextInput.rb
|
490
755
|
class TextInput
|
756
|
+
##
|
757
|
+
# @return [String] the text that the user has typed.
|
491
758
|
attr_accessor :text
|
759
|
+
|
760
|
+
##
|
761
|
+
# @return [Fixnum] the position of the editing caret.
|
492
762
|
attr_accessor :caret_pos
|
763
|
+
|
764
|
+
##
|
765
|
+
# @return [Fixnum] the starting position of the currently selected text.
|
493
766
|
attr_accessor :selection_start
|
494
767
|
|
495
|
-
|
496
|
-
#
|
497
|
-
#
|
768
|
+
##
|
769
|
+
# This method is an overridable filter that is applied to all newly entered text. This allows for restricting input characters or format, automatic macro or abbreviation expansion and so on.
|
770
|
+
#
|
771
|
+
# The return value of this method will be inserted at the current caret position.
|
772
|
+
#
|
773
|
+
# The default implementation returns its argument unchanged.
|
774
|
+
#
|
775
|
+
# @return [String] the string to be inserted.
|
776
|
+
# @param text_in [String] the text typed by the user.
|
777
|
+
#
|
778
|
+
# @example Forcing input to all uppercase, alphanumeric characters.
|
779
|
+
# input = TextInput.new
|
780
|
+
# def input.filter(text_in)
|
781
|
+
# text_in.upcase.gsub(/[^A-Z0-9]/, '')
|
782
|
+
# end
|
498
783
|
def filter text_in
|
499
784
|
text_in
|
500
785
|
end
|
501
786
|
end
|
502
787
|
|
788
|
+
##
|
503
789
|
# Main class that serves as the foundation of a standard
|
504
790
|
# Gosu application. Manages initialization of all of Gosu's core components
|
505
791
|
# and provides timing functionality.
|
@@ -508,195 +794,491 @@ module Gosu
|
|
508
794
|
# coordinates relative to the window. This means that the mouse position
|
509
795
|
# can be negative or larger than the window size.
|
510
796
|
#
|
511
|
-
#
|
512
|
-
#
|
513
|
-
# Right now, having two or more windows and loading samples or songs on both of them will result in an exception.
|
797
|
+
# @note There should really only be one instance of this class at a time. This may or may not change later, but for right now, having two or more windows and loading samples or songs on both of them will result in an exception.
|
514
798
|
class Window
|
799
|
+
##
|
800
|
+
# @return [String] the window's caption, usually dispalyed in the title bar.
|
515
801
|
attr_accessor :caption
|
802
|
+
|
803
|
+
##
|
804
|
+
# @return [Fixnum] the mouse pointer's window-based X coordinate.
|
516
805
|
attr_accessor :mouse_x
|
806
|
+
|
807
|
+
##
|
808
|
+
# @return [Fixnum] the mouse pointer's window-based Y coordinate.
|
517
809
|
attr_accessor :mouse_y
|
810
|
+
|
811
|
+
##
|
812
|
+
# The currently active {TextInput}. If not nil, all keyboard input will be handled by this object.
|
813
|
+
#
|
814
|
+
# @return [TextInput?] the currently active text input.
|
518
815
|
attr_accessor :text_input
|
519
|
-
|
816
|
+
|
817
|
+
##
|
818
|
+
# The window's width, in pixels. This only counts the drawable area and does not include any borders or decorations added by the window manager.
|
819
|
+
#
|
820
|
+
# @return [Fixnum] the window's width, in pixels.
|
821
|
+
attr_reader :width
|
822
|
+
|
823
|
+
##
|
824
|
+
# The window's height, in pixels. This only counts the drawable area and does not include any borders or decorations added by the window manager.
|
825
|
+
#
|
826
|
+
# @return [Fixnum] the window's height, in pixels.
|
827
|
+
attr_reader :height
|
828
|
+
|
829
|
+
##
|
830
|
+
# @return [true, false] whether this is a full-screen window.
|
520
831
|
attr_reader :fullscreen?
|
832
|
+
|
833
|
+
##
|
834
|
+
# @return [Float] the interval between calls to {#update}, in milliseconds.
|
521
835
|
attr_reader :update_interval
|
522
836
|
|
523
|
-
|
524
|
-
#
|
525
|
-
#
|
837
|
+
##
|
838
|
+
# Creates a new window with the requested size.
|
839
|
+
#
|
840
|
+
# @note The actual window may be smaller if the requested size is too large for the current display resolution; in that case, Gosu will automatically scale all coordinates to transparently emulate a larger window. No need to thank us.
|
841
|
+
#
|
842
|
+
# @param width [Fixnum] the desired window width.
|
843
|
+
# @param height [Fixnum] the desired window height.
|
844
|
+
# @param fullscreen [true, false] whether to create a full-screen window.
|
845
|
+
# @param update_interval [Float] the interval between calls to {#update}, in milliseconsd. For the default value of 16.666666, the game will attempt to run at approximately 60 FPS, which is ideal on standard 60 Hz TFT screens.
|
526
846
|
def initialize(width, height, fullscreen, update_interval=16.666666); end
|
527
847
|
|
848
|
+
##
|
528
849
|
# Enters a modal loop where the Window is visible on screen and receives calls to draw, update etc.
|
850
|
+
#
|
851
|
+
# @return [void]
|
529
852
|
def show; end
|
530
853
|
|
531
|
-
|
854
|
+
##
|
855
|
+
# Tells the window to end the current run loop as soon as possible. Calling this method will not prevent execution of lines after it.
|
856
|
+
#
|
857
|
+
# @return [void]
|
532
858
|
def close; end
|
533
859
|
|
534
|
-
#
|
535
|
-
|
860
|
+
# @!group Callbacks
|
861
|
+
|
862
|
+
##
|
863
|
+
# This method is called once every {#update_interval} milliseconds while the window is being shown. Your application's main logic should go here.
|
864
|
+
#
|
865
|
+
# @return [void]
|
536
866
|
def update; end
|
537
867
|
|
538
|
-
|
539
|
-
# repaint itself. Your application's rendering code
|
868
|
+
##
|
869
|
+
# This method is called after every update and whenever the OS wants the window to repaint itself. Your application's rendering code should go here.
|
870
|
+
#
|
871
|
+
# @return [void]
|
872
|
+
#
|
873
|
+
# @see #needs_redraw?
|
540
874
|
def draw; end
|
541
875
|
|
542
|
-
|
543
|
-
# This
|
544
|
-
# redraws for one reason or another.
|
876
|
+
##
|
877
|
+
# This method can be overriden to give the game a chance to opt out of a call to {#draw}; however, the operating system can still force a redraw for any reason.
|
545
878
|
#
|
546
|
-
#
|
547
|
-
#
|
879
|
+
# @return [true, false] whether the window needs to be redrawn.
|
880
|
+
#
|
881
|
+
# @see #draw
|
548
882
|
def needs_redraw?; end
|
549
883
|
|
550
|
-
|
551
|
-
# editors or other situations where introducing a custom cursor is not
|
552
|
-
#
|
884
|
+
##
|
885
|
+
# This method can be overriden to control the visibility of the system cursor over your window, e.g., for level editors or other situations where introducing a custom cursor or hiding the default one is not desired.
|
886
|
+
#
|
887
|
+
# @return [true, false] whether the system cursor should be shown.
|
553
888
|
def needs_cursor?; end
|
554
889
|
|
555
|
-
|
556
|
-
# window had
|
890
|
+
##
|
891
|
+
# This method is called before {#update} if a button was pressed while the window had focus.
|
892
|
+
#
|
893
|
+
# @return [void]
|
894
|
+
# @param id [Fixnum] the button's platform-defined id.
|
895
|
+
#
|
896
|
+
# @see #button_up
|
897
|
+
# @see #button_down?
|
557
898
|
def button_down(id); end
|
558
|
-
|
899
|
+
|
900
|
+
##
|
901
|
+
# This method is called before {#update} if a button was released while the window had focus.
|
902
|
+
#
|
903
|
+
# @return [void]
|
904
|
+
# @param (see #button_down)
|
905
|
+
#
|
906
|
+
# @see #button_down
|
907
|
+
# @see #button_down?
|
559
908
|
def button_up(id); end
|
560
909
|
|
561
|
-
#
|
910
|
+
# @!endgroup
|
911
|
+
|
912
|
+
##
|
913
|
+
# Returns whether the button `id` is currently pressed. Button states are updated once per tick, so repeated calls during the same tick will always yeild the same result.
|
914
|
+
#
|
915
|
+
# @return [true, false] whether the button is currently pressed.
|
916
|
+
# @param (see #button_down)
|
917
|
+
#
|
918
|
+
# @see #button_down
|
919
|
+
# @see #button_up
|
562
920
|
def button_down?(id); end
|
563
921
|
|
564
|
-
#
|
565
|
-
|
566
|
-
|
567
|
-
#
|
922
|
+
# @!group Drawing primitives
|
923
|
+
|
924
|
+
##
|
925
|
+
# Draws a line from one point to another---inconsistently.
|
926
|
+
#
|
927
|
+
# @note OpenGL lines are not reliable at all and may have a missing pixel at the start or end point. Relying on your machine's behavior can only end in tears. Recommended for debugging purposes only.
|
928
|
+
#
|
929
|
+
# @return [void]
|
930
|
+
# @param x1 [Float] the X coordinate of the start point.
|
931
|
+
# @param y1 [Float] the Y coordinate of the start point.
|
932
|
+
# @param c1 [Gosu::Color] the color of the start point.
|
933
|
+
# @param x2 [Float] the X coordinate of the end point.
|
934
|
+
# @param y2 [Float] the Y coordinate of the end point.
|
935
|
+
# @param c2 [Gosu::Color] the color of the end point.
|
936
|
+
# @param z [Float] the Z-order.
|
937
|
+
# @param mode [:default, :additive] the blending mode to use.
|
938
|
+
#
|
939
|
+
# @see #draw_triangle
|
940
|
+
# @see #draw_quad
|
941
|
+
# @see file:reference/Drawing_with_Colors.md Drawing with Colors
|
942
|
+
# @see file:reference/Z-Ordering.md
|
568
943
|
def draw_line(x1, y1, c1, x2, y2, c2, z=0, mode=:default); end
|
569
944
|
|
945
|
+
##
|
946
|
+
# Draws a triangle.
|
947
|
+
#
|
948
|
+
# @return [void]
|
949
|
+
# @param x1 [Float] the X coordinate of the first vertex.
|
950
|
+
# @param y1 [Float] the Y coordinate of the first vertex.
|
951
|
+
# @param c1 [Gosu::Color] the color of the first vertex.
|
952
|
+
# @param x2 [Float] the X coordinate of the second vertex.
|
953
|
+
# @param y2 [Float] the Y coordinate of the second vertex.
|
954
|
+
# @param c2 [Gosu::Color] the color of the second vertex.
|
955
|
+
# @param x3 [Float] the X coordinate of the third vertex.
|
956
|
+
# @param y3 [Float] the Y coordinate of the third vertex.
|
957
|
+
# @param c3 [Gosu::Color] the color of the third vertex.
|
958
|
+
# @param z [Float] the Z-order.
|
959
|
+
# @param mode [:default, :additive] the blending mode to use.
|
960
|
+
#
|
961
|
+
# @see #draw_line
|
962
|
+
# @see #draw_quad
|
963
|
+
# @see file:reference/Drawing_with_Colors.md Drawing with Colors
|
964
|
+
# @see file:reference/Z-Ordering.md
|
570
965
|
def draw_triangle(x1, y1, c1, x2, y2, c2, x3, y3, c3, z=0, mode=:default); end
|
571
966
|
|
572
|
-
|
573
|
-
#
|
574
|
-
#
|
967
|
+
##
|
968
|
+
# Draws a quad (actually two triangles).
|
969
|
+
#
|
970
|
+
# @return [void]
|
971
|
+
# @param x1 [Float] the X coordinate of the first vertex.
|
972
|
+
# @param y1 [Float] the Y coordinate of the first vertex.
|
973
|
+
# @param c1 [Gosu::Color] the color of the first vertex.
|
974
|
+
# @param x2 [Float] the X coordinate of the second vertex.
|
975
|
+
# @param y2 [Float] the Y coordinate of the second vertex.
|
976
|
+
# @param c2 [Gosu::Color] the color of the second vertex.
|
977
|
+
# @param x3 [Float] the X coordinate of the third vertex.
|
978
|
+
# @param y3 [Float] the Y coordinate of the third vertex.
|
979
|
+
# @param c3 [Gosu::Color] the color of the third vertex.
|
980
|
+
# @param x4 [Float] the X coordinate of the fourth vertex.
|
981
|
+
# @param y4 [Float] the Y coordinate of the fourth vertex.
|
982
|
+
# @param c4 [Gosu::Color] the color of the fourth vertex.
|
983
|
+
# @param z [Float] the Z-order.
|
984
|
+
# @param mode [:default, :additive] the blending mode to use.
|
985
|
+
#
|
986
|
+
# @see #draw_line
|
987
|
+
# @see #draw_triangle
|
988
|
+
# @see file:reference/Drawing_with_Colors.md Drawing with Colors
|
989
|
+
# @see file:reference/Order_of_Corners.md Order of Corners
|
990
|
+
# @see file:reference/Z-Ordering.md
|
575
991
|
def draw_quad(x1, y1, c1, x2, y2, c2, x3, y3, c3, x4, y4, c4, z=0, mode=:default); end
|
576
992
|
|
577
|
-
#
|
578
|
-
#
|
579
|
-
|
993
|
+
# @!endgroup
|
994
|
+
# @!group Manipulating the drawing context
|
995
|
+
|
996
|
+
##
|
997
|
+
# Flushes all drawing operations to OpenGL so that Z-ordering can start anew. This is useful for drawing multiple layers that may not have knowledge of each other's Z-ordering, e.g., drawing a HUD on top of the game world or ensuring that a custom cursor is always drawn above everything else.
|
998
|
+
#
|
999
|
+
# @return [void]
|
580
1000
|
def flush; end
|
581
1001
|
|
582
|
-
|
583
|
-
#
|
584
|
-
#
|
585
|
-
# the
|
1002
|
+
##
|
1003
|
+
# Runs the block in a clean OpenGL environment.
|
1004
|
+
#
|
1005
|
+
# If a Z-order is given, the block will be scheduled to run between Gosu drawing operations as normal; otherwise, all prior drawing operations will be flushed and the block will be executed immediately.
|
1006
|
+
#
|
1007
|
+
# @note Gosu does not provide access to the underlying OpenGL APIs. A gem like ruby-opengl is required to use custom OpenGL drawing code.
|
586
1008
|
#
|
587
|
-
#
|
588
|
-
#
|
589
|
-
#
|
590
|
-
#
|
591
|
-
|
1009
|
+
# @note Gosu rendering functions MUST NOT be used within the block, and {#gl} MUST be used only within the call tree of {#draw}.
|
1010
|
+
#
|
1011
|
+
# @return [void]
|
1012
|
+
# @param z [Float] the Z-order.
|
1013
|
+
# @yield OpenGL code.
|
1014
|
+
#
|
1015
|
+
# @see #draw
|
1016
|
+
# @see file:reference/Z-Ordering
|
1017
|
+
# @see file:examples/OpenGLIntegration.rb
|
1018
|
+
def gl(z=nil); end
|
592
1019
|
|
593
|
-
|
594
|
-
|
1020
|
+
##
|
1021
|
+
# Masks the drawing area inside the block.
|
1022
|
+
#
|
1023
|
+
# @return [void]
|
1024
|
+
# @param x [Float] the X coordinate of the top left corner,.
|
1025
|
+
# @param y [Float] the Y coordinate of the top left corner.
|
1026
|
+
# @param w [Float] the width of the clipping area.
|
1027
|
+
# @param h [Float] the height of the clipping area.
|
1028
|
+
# @yield rendering code.
|
1029
|
+
#
|
1030
|
+
# @see #draw
|
1031
|
+
def clip_to(x, y, w, h); end
|
595
1032
|
|
596
|
-
|
597
|
-
# used to
|
598
|
-
#
|
1033
|
+
##
|
1034
|
+
# Records all drawing operatons inside the block as a reusable "image". This method can be used to speed rendering of multiple static images, e.g., a fixed tile map.
|
1035
|
+
#
|
1036
|
+
# @note Because the returned object is not a true image---it's implemented using vertex buffers and is not backed by a texture---there are restrictions on how it can be used.
|
599
1037
|
#
|
600
|
-
# The returned
|
601
|
-
# of how the area you draw on. It is important to pass accurate values if you plan on using
|
602
|
-
# Gosu::Image#draw_as_quad or Gosu::Image#draw_rot with the result later.
|
1038
|
+
# @note The width and height of the returned object will be the same values you passed to {#record}, regardless of the area you draw on. It is important to pass accurate values if you plan on using {Gosu::Image#draw_as_quad} or {Gosu::Image#draw_rot} with the result later.
|
603
1039
|
#
|
604
|
-
# @return [Gosu::Image]
|
605
|
-
|
1040
|
+
# @return [Gosu::Image] the recorded drawing operations.
|
1041
|
+
# @param width [Float] the width of the recorded image.
|
1042
|
+
# @param height [Float] the height of the recorded image.
|
1043
|
+
# @yield rendering code.
|
1044
|
+
#
|
1045
|
+
# @see #draw
|
1046
|
+
# @see Gosu::Image
|
1047
|
+
def record(width, height); end
|
606
1048
|
|
607
|
-
|
608
|
-
|
1049
|
+
##
|
1050
|
+
# Rotates all drawing operatons inside the block.
|
1051
|
+
#
|
1052
|
+
# @return [void]
|
1053
|
+
# @param angle [Float] the rotation angle.
|
1054
|
+
# @param around_x [Float] the X coorinate of the rotation origin.
|
1055
|
+
# @param around_y [Float] the Y coordinate of the rotation origin.
|
1056
|
+
# @yield rendering code.
|
1057
|
+
#
|
1058
|
+
# @see #draw
|
1059
|
+
# @see #scale
|
1060
|
+
# @see #translate
|
1061
|
+
# @see #transform
|
1062
|
+
def rotate(angle, around_x=0, around_y=0); end
|
609
1063
|
|
610
|
-
|
611
|
-
|
1064
|
+
##
|
1065
|
+
# Scales all drawing operations inside the block.
|
1066
|
+
#
|
1067
|
+
# @overload scale(factor_x, factor_y = factor_x) { ... }
|
1068
|
+
# @overload scale(factor_x, factor_y, around_x, around_y) { ... }
|
1069
|
+
#
|
1070
|
+
# @return [void]
|
1071
|
+
# @param factor_x [Float] the horizontal scaling factor.
|
1072
|
+
# @param factor_y [Float] the vertical scaling factor.
|
1073
|
+
# @param around_x [Float] the X coordinate of the scaling origin.
|
1074
|
+
# @param around_y [Float] the Y coordinate of the scaling origin.
|
1075
|
+
# @yield rendering code.
|
1076
|
+
#
|
1077
|
+
# @see #draw
|
1078
|
+
# @see #rotate
|
1079
|
+
# @see #translate
|
1080
|
+
# @see #transform
|
1081
|
+
def scale(factor_x, factor_y, around_x, around_y); end
|
612
1082
|
|
613
|
-
|
614
|
-
|
1083
|
+
##
|
1084
|
+
# Offsets all drawing operations inside the block.
|
1085
|
+
#
|
1086
|
+
# @return [void]
|
1087
|
+
# @param x [Float] the X offset.
|
1088
|
+
# @param y [Float] the Y offset.
|
1089
|
+
# @yield rendering code.
|
1090
|
+
#
|
1091
|
+
# @see #draw
|
1092
|
+
# @see #rotate
|
1093
|
+
# @see #scale
|
1094
|
+
# @see #transform
|
1095
|
+
def translate(x, y); end
|
615
1096
|
|
616
|
-
|
617
|
-
|
1097
|
+
##
|
1098
|
+
# Applies a free-form matrix transformation to everything drawn in the block.
|
1099
|
+
#
|
1100
|
+
# @return [void]
|
1101
|
+
# @param m0 [Float]
|
1102
|
+
# @param m1 [Float]
|
1103
|
+
# @param m2 [Float]
|
1104
|
+
# @param m3 [Float]
|
1105
|
+
# @param m4 [Float]
|
1106
|
+
# @param m5 [Float]
|
1107
|
+
# @param m6 [Float]
|
1108
|
+
# @param m7 [Float]
|
1109
|
+
# @param m8 [Float]
|
1110
|
+
# @param m9 [Float]
|
1111
|
+
# @param m10 [Float]
|
1112
|
+
# @param m11 [Float]
|
1113
|
+
# @param m12 [Float]
|
1114
|
+
# @param m13 [Float]
|
1115
|
+
# @param m14 [Float]
|
1116
|
+
# @param m15 [Float]
|
1117
|
+
# @yield rendering code.
|
1118
|
+
#
|
1119
|
+
# @see #draw
|
1120
|
+
# @see #rotate
|
1121
|
+
# @see #scale
|
1122
|
+
# @see #translate
|
1123
|
+
def transform(m0, m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, m11, m12, m13, m14, m15); end
|
618
1124
|
|
619
|
-
#
|
620
|
-
def transform(m0, m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, m11, m12, m13, m14, m15, &rendering_code); end
|
1125
|
+
# @!endgroup
|
621
1126
|
|
622
|
-
|
623
|
-
#
|
1127
|
+
##
|
1128
|
+
# Returns the character a button usually produces, if any.
|
1129
|
+
#
|
1130
|
+
# @note For real text input, look at {TextInput} instead.
|
1131
|
+
#
|
1132
|
+
# @return [String?] the character the button usually produces.
|
1133
|
+
# @param id [Fixnum] the button's platform-defined id.
|
1134
|
+
#
|
1135
|
+
# @see char_to_button_id
|
1136
|
+
# @see #text_input
|
1137
|
+
# @see TextInput
|
624
1138
|
def self.button_id_to_char(id); end
|
625
1139
|
|
626
|
-
|
1140
|
+
##
|
1141
|
+
# Returns the button that usually produces a character, if any.
|
1142
|
+
#
|
1143
|
+
# @return [Fixnum?] the button that usually produces the character.
|
1144
|
+
# @param char [String] the character to query.
|
1145
|
+
#
|
1146
|
+
# @see button_id_to_char
|
1147
|
+
# @see #text_input
|
1148
|
+
# @see TextInput
|
627
1149
|
def self.char_to_button_id(char); end
|
628
1150
|
|
629
|
-
|
1151
|
+
##
|
1152
|
+
# @deprecated Use {#mouse_x=} and {#mouse_y=} instead.
|
630
1153
|
def set_mouse_position(x, y); end
|
631
1154
|
end
|
632
1155
|
|
633
|
-
|
1156
|
+
##
|
1157
|
+
# Holds information about the underlying OpenGL texture and UV coordinates of an image.
|
634
1158
|
#
|
635
|
-
# Can be retrieved from some images to use them in OpenGL operations.
|
1159
|
+
# Can be retrieved from some images to use them in OpenGL operations.
|
636
1160
|
#
|
637
|
-
#
|
1161
|
+
# @see Gosu::Image#gl_tex_info
|
1162
|
+
# @see file:examples/OpenGLIntegration.rb
|
638
1163
|
class GLTexInfo
|
639
|
-
|
1164
|
+
##
|
1165
|
+
# @return [Fixnum] OpenGL texture id
|
1166
|
+
attr_reader :tex_name
|
1167
|
+
|
1168
|
+
##
|
1169
|
+
# @return [Float] the U coordinate of the left edge of the image.
|
1170
|
+
attr_reader :left
|
1171
|
+
|
1172
|
+
##
|
1173
|
+
# @return [Float] the U coordinate of the right edge of the image.
|
1174
|
+
attr_reader :right
|
1175
|
+
|
1176
|
+
##
|
1177
|
+
# @return [Float] the V coordinate of the top edge of the image.
|
1178
|
+
attr_reader :top
|
1179
|
+
|
1180
|
+
##
|
1181
|
+
# @return [Float] the V coordinate of the bottom edge of the image.
|
1182
|
+
attr_reader :bottom
|
640
1183
|
end
|
641
1184
|
|
642
1185
|
class << self
|
643
|
-
|
1186
|
+
##
|
1187
|
+
# @return [Float] a random number in the range (min...max).
|
1188
|
+
# @param min [Float] the minimum value, inclusive.
|
1189
|
+
# @param max [Float] the maximum value, exclusive.
|
644
1190
|
def random(min, max); end
|
645
1191
|
|
646
|
-
|
647
|
-
|
1192
|
+
##
|
1193
|
+
# @return [Float] the X component of a vector of angle theta and magnitude r, or the vertical distance covered by moving r pixels in the direction given by theta.
|
1194
|
+
# @param theta [Float]
|
1195
|
+
# @param r [Float]
|
1196
|
+
def offset_x(theta, r); end
|
648
1197
|
|
649
|
-
|
650
|
-
|
1198
|
+
##
|
1199
|
+
# @return [Float] the Y component of a vector of angle theta and magnitude r, or the vertical distance covered by moving r pixels in the direction given by theta.
|
1200
|
+
# @param theta [Float]
|
1201
|
+
# @param r [Float]
|
1202
|
+
def offset_y(theta, r); end
|
651
1203
|
|
652
|
-
|
1204
|
+
##
|
1205
|
+
# @return [Float] the angular distance from (x1, y1) to (x1, y2) in degrees, where 0.0 is up. Returns 0 if both points are equal.
|
1206
|
+
# @param x1 [Float]
|
1207
|
+
# @param y1 [Float]
|
1208
|
+
# @param x2 [Float]
|
1209
|
+
# @param y2 [Float]
|
653
1210
|
def angle(x1, y1, x2, y2); end
|
654
1211
|
|
655
|
-
|
1212
|
+
##
|
1213
|
+
# @return [Float] the shortest angular distance from angle1 to angle2. This can be negative if counter-clockwise rotation would yield a shorter distance.
|
1214
|
+
# @param angle1 [Float]
|
1215
|
+
# @param angle2 [Float]
|
656
1216
|
def angle_diff(angle1, angle2); end
|
657
1217
|
|
658
|
-
|
1218
|
+
##
|
1219
|
+
# @return [Float] the distance from (x1, y1) to (x2, y2).
|
1220
|
+
# @param x1 [Float]
|
1221
|
+
# @param y1 [Float]
|
1222
|
+
# @param x2 [Float]
|
1223
|
+
# @param y2 [Float]
|
659
1224
|
def distance(x1, y1, x2, y2); end
|
660
1225
|
|
661
|
-
|
1226
|
+
##
|
1227
|
+
# @note For long-running games, this counter will eventually wrap around to 0 again.
|
1228
|
+
#
|
1229
|
+
# @return [Fixnum] the number of milliseconds elapsed.
|
662
1230
|
def milliseconds(); end
|
663
1231
|
|
664
|
-
|
1232
|
+
##
|
1233
|
+
# @return [Fixnum] the current framerate, in frames per second.
|
665
1234
|
def fps(); end
|
666
1235
|
|
667
|
-
#
|
668
|
-
#
|
1236
|
+
# @return [String] the name of a neutral font that is available on the current platform.
|
1237
|
+
#
|
1238
|
+
# @see Gosu::Font
|
1239
|
+
# @see Gosu::Image#from_text
|
669
1240
|
def default_font_name(); end
|
670
1241
|
|
671
|
-
|
1242
|
+
##
|
1243
|
+
# @return [Fixnum] the width, in pixels, of the user's primary screen.
|
672
1244
|
def screen_width(); end
|
673
1245
|
|
674
|
-
#
|
1246
|
+
# @return [Fixnum] the height, in pixels, of the user's primary screen.
|
675
1247
|
def screen_height(); end
|
676
1248
|
|
677
|
-
|
678
|
-
# values such as 'en_US', 'de_DE.UTF-8', 'ja', 'zh-Hans'. You can rely only on the first two letters
|
679
|
-
#
|
1249
|
+
##
|
1250
|
+
# Returns the language code for the user's preferred language. Expect return values such as 'en_US', 'de_DE.UTF-8', 'ja', 'zh-Hans', etc. You can rely only on the first two letters being a common language abbreviation.
|
1251
|
+
#
|
1252
|
+
# @return [String] the user's preferred language.
|
680
1253
|
def language(); end
|
681
1254
|
end
|
682
1255
|
end
|
683
1256
|
|
1257
|
+
##
|
684
1258
|
# Small additions to Numeric to make it easier to integrate Gosu with
|
685
1259
|
# libraries that use radians, like Chipmunk.
|
686
1260
|
class ::Numeric
|
687
|
-
|
688
|
-
#
|
689
|
-
#
|
1261
|
+
##
|
1262
|
+
# Converts radians to a Gosu-compatible angle using the formula <tt>self * 180.0 / Math::PI + 90</tt>.
|
1263
|
+
#
|
1264
|
+
# @return [Float] degrees.
|
690
1265
|
def radians_to_gosu(); end
|
691
1266
|
|
692
|
-
|
693
|
-
#
|
694
|
-
#
|
1267
|
+
##
|
1268
|
+
# Converts a Gosu-compatible angle to radians using the formula <tt>(self - 90) * Math::PI / 180.0</tt>.
|
1269
|
+
#
|
1270
|
+
# @return [Float] radians.
|
695
1271
|
def gosu_to_radians(); end
|
696
1272
|
|
697
|
-
|
1273
|
+
##
|
1274
|
+
# Converts degrees to radians.
|
1275
|
+
#
|
1276
|
+
# @return [Float] radians.
|
698
1277
|
def degrees_to_radians(); end
|
699
1278
|
|
700
|
-
|
1279
|
+
##
|
1280
|
+
# Converts radians to degrees.
|
1281
|
+
#
|
1282
|
+
# @return [Float] degrees.
|
701
1283
|
def radians_to_degrees(); end
|
702
1284
|
end
|