gosu 0.7.45-x86-mingw32 → 0.7.46-x86-mingw32
Sign up to get free protection for your applications and to get access to all the features.
- data/COPYING +6 -11
- data/Gosu/{ButtonsWin.hpp → Buttons.hpp} +91 -4
- data/Gosu/ButtonsMac.hpp +91 -4
- data/Gosu/Graphics.hpp +10 -0
- data/Gosu/ImageData.hpp +1 -0
- data/Gosu/Input.hpp +2 -3
- data/Gosu/Version.hpp +2 -2
- data/Gosu/Window.hpp +1 -1
- data/lib/gosu.for_1_8.so +0 -0
- data/lib/gosu.for_1_9.so +0 -0
- data/lib/gosu/swig_patches.rb +2 -2
- metadata +10 -11
- data/Gosu/ButtonsX.hpp +0 -141
data/COPYING
CHANGED
@@ -1,4 +1,4 @@
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-
Copyright (C) 2004-
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+
Copyright (C) 2004-2013 Julian Raschke, Jan Lücker and all contributors.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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-
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-
Jan Lücker jan.luecker@gmx.de
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Julian Raschke <julian@raschke.de> & contributors
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http://www.libgosu.org/
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***
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This does NOT apply to
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Gosu.
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This does also NOT apply to libogg and libvorbis, which are included in
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all source and binary distributions of Gosu, sometimes via audiere. These
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projects are licensed under a BSD-like license, and their copyright terms
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need to be supplied even with binary redistributions (e.g. Gosu games).
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This does NOT apply to libogg and libvorbis, which are included in all source
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and binary distributions of Gosu. These projects are licensed under a BSD-like
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license, and their copyright terms need to be supplied even with binary
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redistributions (e.g. Gosu games).
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@@ -126,14 +126,101 @@ namespace Gosu
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gpButton13,
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gpButton14,
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gpButton15,
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-
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gp0Left,
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gp0Right,
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gp0Up,
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gp0Down,
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gp0Button0,
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gp0Button1,
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gp0Button2,
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gp0Button3,
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gp0Button4,
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gp0Button5,
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gp0Button6,
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gp0Button7,
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gp0Button8,
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gp0Button9,
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gp0Button10,
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gp0Button11,
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gp0Button12,
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gp0Button13,
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gp0Button14,
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gp0Button15,
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gp1Left,
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gp1Right,
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gp1Up,
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gp1Down,
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gp1Button0,
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gp1Button1,
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gp1Button2,
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gp1Button3,
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gp1Button4,
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gp1Button5,
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gp1Button6,
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gp1Button7,
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gp1Button8,
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gp1Button9,
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gp1Button10,
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gp1Button11,
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gp1Button12,
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gp1Button13,
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gp1Button14,
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gp1Button15,
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gp2Left,
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gp2Right,
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gp2Up,
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gp2Down,
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gp2Button0,
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gp2Button1,
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gp2Button2,
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gp2Button3,
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gp2Button4,
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gp2Button5,
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gp2Button6,
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gp2Button7,
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gp2Button8,
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gp2Button9,
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gp2Button10,
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gp2Button11,
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gp2Button12,
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gp2Button13,
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gp2Button14,
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gp2Button15,
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gp3Left,
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gp3Right,
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gp3Up,
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gp3Down,
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gp3Button0,
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gp3Button1,
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gp3Button2,
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gp3Button3,
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gp3Button4,
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gp3Button5,
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gp3Button6,
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gp3Button7,
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gp3Button8,
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gp3Button9,
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gp3Button10,
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gp3Button11,
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gp3Button12,
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gp3Button13,
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gp3Button14,
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gp3Button15,
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gpRangeEnd = gp3Button15,
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numButtons = gpRangeEnd + 1,
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numGamepads = 4,
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noButton = 0xffffffff,
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kbNum = kbRangeEnd - kbRangeBegin + 1,
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msNum = msRangeEnd - msRangeBegin + 1,
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gpNum = gpRangeEnd - gpRangeBegin + 1,
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numButtons = gpRangeEnd,
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noButton = 0xffffffff
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gpNumPerGamepad = gpNum / (numGamepads + 1),
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};
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}
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data/Gosu/ButtonsMac.hpp
CHANGED
@@ -126,14 +126,101 @@ namespace Gosu
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126
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gpButton13,
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gpButton14,
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128
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gpButton15,
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-
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+
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gp0Left,
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gp0Right,
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gp0Up,
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gp0Down,
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gp0Button0,
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gp0Button1,
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gp0Button2,
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gp0Button3,
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gp0Button4,
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gp0Button5,
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gp0Button6,
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gp0Button7,
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gp0Button8,
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gp0Button9,
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gp0Button10,
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gp0Button11,
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gp0Button12,
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gp0Button13,
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gp0Button14,
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gp0Button15,
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gp1Left,
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gp1Right,
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gp1Up,
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gp1Down,
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gp1Button0,
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gp1Button1,
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gp1Button2,
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gp1Button3,
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gp1Button4,
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gp1Button5,
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gp1Button6,
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gp1Button7,
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gp1Button8,
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gp1Button9,
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gp1Button10,
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gp1Button11,
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gp1Button12,
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gp1Button13,
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gp1Button14,
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gp1Button15,
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gp2Left,
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gp2Right,
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gp2Up,
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gp2Down,
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gp2Button0,
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gp2Button1,
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gp2Button2,
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gp2Button3,
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gp2Button4,
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gp2Button5,
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gp2Button6,
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gp2Button7,
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gp2Button8,
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gp2Button9,
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gp2Button10,
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gp2Button11,
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gp2Button12,
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gp2Button13,
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gp2Button14,
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gp2Button15,
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gp3Left,
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gp3Right,
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gp3Up,
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gp3Down,
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gp3Button0,
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gp3Button1,
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gp3Button2,
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gp3Button3,
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gp3Button4,
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gp3Button5,
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gp3Button6,
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gp3Button7,
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gp3Button8,
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gp3Button9,
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gp3Button10,
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gp3Button11,
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gp3Button12,
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gp3Button13,
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gp3Button14,
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gp3Button15,
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gpRangeEnd = gp3Button15,
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numButtons = gpRangeEnd + 1,
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numGamepads = 4,
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noButton = 0xffffffff,
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kbNum = kbRangeEnd - kbRangeBegin + 1,
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msNum = msRangeEnd - msRangeBegin + 1,
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gpNum = gpRangeEnd - gpRangeBegin + 1,
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-
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numButtons = gpRangeEnd + 1,
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noButton = 0xffffffff
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gpNumPerGamepad = gpNum / (numGamepads + 1),
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};
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}
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data/Gosu/Graphics.hpp
CHANGED
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//! Useful when extending Gosu using OpenGL.
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unsigned const MAX_TEXTURE_SIZE = 1024;
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#ifdef GOSU_IS_MAC
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struct Transform
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{
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double value[16];
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bool operator==(const Transform &other) { for (int i = 0; i < 16; ++i) if ((*this)[i] != other[i]) return false; return true; }
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const double &operator[](std::size_t idx) const { return value[idx]; }
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double &operator[](std::size_t idx) { return value[idx]; }
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};
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#else
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typedef std::tr1::array<double, 16> Transform;
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#endif
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Transform translate(double x, double y);
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Transform rotate(double angle, double aroundX = 0, double aroundY = 0);
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Transform scale(double factor);
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data/Gosu/ImageData.hpp
CHANGED
data/Gosu/Input.hpp
CHANGED
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#include <Gosu/Platform.hpp>
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#ifdef GOSU_IS_WIN
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#include <Gosu/
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#include <Gosu/Buttons.hpp>
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#endif
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#ifdef GOSU_IS_X
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#include <Gosu/Buttons.hpp>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <Gosu/ButtonsX.hpp>
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#endif
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#include <Gosu/Platform.hpp>
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data/Gosu/Version.hpp
CHANGED
data/Gosu/Window.hpp
CHANGED
@@ -74,7 +74,7 @@ namespace Gosu
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//! This function is called when the operating system's memory is low.
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//! So far, it is only called in iOS applications.
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virtual void releaseMemory() {}
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-
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//! Called before update when the user pressed a button while the
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//! window had the focus.
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virtual void buttonDown(Gosu::Button) {}
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data/lib/gosu.for_1_8.so
CHANGED
Binary file
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data/lib/gosu.for_1_9.so
CHANGED
Binary file
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data/lib/gosu/swig_patches.rb
CHANGED
metadata
CHANGED
@@ -1,13 +1,13 @@
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--- !ruby/object:Gem::Specification
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name: gosu
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version: !ruby/object:Gem::Version
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hash:
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hash: 95
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prerelease:
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segments:
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- 0
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- 7
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-
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version: 0.7.
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- 46
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version: 0.7.46
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platform: x86-mingw32
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authors:
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- Julian Raschke
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@@ -15,7 +15,7 @@ autorequire:
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bindir: bin
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cert_chain: []
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date:
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date: 2013-03-31 00:00:00 Z
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dependencies: []
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description: " 2D game development library.\n\n Gosu features easy to use and game-friendly interfaces to 2D graphics\n and text (accelerated by 3D hardware), sound samples and music as well as\n keyboard, mouse and gamepad/joystick input.\n\n Also includes demos for integration with RMagick, Chipmunk and OpenGL.\n"
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- Gosu/Audio.hpp
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- Gosu/AutoLink.hpp
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- Gosu/Bitmap.hpp
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- Gosu/Buttons.hpp
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- Gosu/ButtonsMac.hpp
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- Gosu/ButtonsWin.hpp
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- Gosu/ButtonsX.hpp
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- Gosu/Color.hpp
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- Gosu/Directories.hpp
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- Gosu/Font.hpp
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- Gosu/Gosu.hpp
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- Gosu/Graphics.hpp
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- Gosu/GraphicsBase.hpp
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- Gosu/IO.hpp
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- Gosu/Image.hpp
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- Gosu/ImageData.hpp
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- Gosu/Input.hpp
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- Gosu/Inspection.hpp
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- Gosu/IO.hpp
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- Gosu/Math.hpp
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- Gosu/Platform.hpp
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- Gosu/Sockets.hpp
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- Gosu/TR1.hpp
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- Gosu/Text.hpp
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- Gosu/TextInput.hpp
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- Gosu/Timing.hpp
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- Gosu/TR1.hpp
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- Gosu/Utility.hpp
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- Gosu/Version.hpp
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- Gosu/Window.hpp
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- Gosu/WinUtility.hpp
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- Gosu/Window.hpp
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- lib/gosu.rb
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- lib/gosu/patches.rb
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- lib/gosu/preview.rb
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- lib/gosu/run.rb
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- lib/gosu/swig_patches.rb
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- lib/gosu/zen.rb
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- lib/gosu.rb
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- examples/ChipmunkIntegration.rb
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- examples/CptnRuby.rb
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- examples/GosuZen.rb
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- lib/gosu.for_1_8.so
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- lib/gosu.for_1_9.so
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- lib/FreeImage.dll
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- lib/libsndfile.dll
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- lib/OpenAL32.dll
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- lib/libsndfile.dll
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homepage: http://www.libgosu.org/
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licenses: []
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data/Gosu/ButtonsX.hpp
DELETED
@@ -1,141 +0,0 @@
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#ifndef GOSU_BUTTONSX_HPP
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#define GOSU_BUTTONSX_HPP
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3
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-
|
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-
namespace Gosu
|
5
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-
{
|
6
|
-
//! List of button ids that can be used with Gosu::Input.
|
7
|
-
//! This enumeration contains ids for keyboard keys (kb*),
|
8
|
-
//! mouse buttons and mouse wheel (ms*) and gamepad buttons (gp*).
|
9
|
-
enum ButtonName
|
10
|
-
{
|
11
|
-
kbRangeBegin = 0x00,
|
12
|
-
kbA = 'a',
|
13
|
-
kbB = 'b',
|
14
|
-
kbC = 'c',
|
15
|
-
kbD = 'd',
|
16
|
-
kbE = 'e',
|
17
|
-
kbF = 'f',
|
18
|
-
kbG = 'g',
|
19
|
-
kbH = 'h',
|
20
|
-
kbI = 'i',
|
21
|
-
kbJ = 'j',
|
22
|
-
kbK = 'k',
|
23
|
-
kbL = 'l',
|
24
|
-
kbM = 'm',
|
25
|
-
kbN = 'n',
|
26
|
-
kbO = 'o',
|
27
|
-
kbP = 'p',
|
28
|
-
kbQ = 'q',
|
29
|
-
kbR = 'r',
|
30
|
-
kbS = 's',
|
31
|
-
kbT = 't',
|
32
|
-
kbU = 'u',
|
33
|
-
kbV = 'v',
|
34
|
-
kbW = 'w',
|
35
|
-
kbX = 'x',
|
36
|
-
kbY = 'y',
|
37
|
-
kbZ = 'z',
|
38
|
-
kbEscape = XK_Escape,
|
39
|
-
kbF1 = XK_F1,
|
40
|
-
kbF2 = XK_F2,
|
41
|
-
kbF3 = XK_F3,
|
42
|
-
kbF4 = XK_F4,
|
43
|
-
kbF5 = XK_F5,
|
44
|
-
kbF6 = XK_F6,
|
45
|
-
kbF7 = XK_F7,
|
46
|
-
kbF8 = XK_F8,
|
47
|
-
kbF9 = XK_F9,
|
48
|
-
kbF10 = XK_F10,
|
49
|
-
kbF11 = XK_F11,
|
50
|
-
kbF12 = XK_F12,
|
51
|
-
kb1 = XK_1,
|
52
|
-
kb2 = XK_2,
|
53
|
-
kb3 = XK_3,
|
54
|
-
kb4 = XK_4,
|
55
|
-
kb5 = XK_5,
|
56
|
-
kb6 = XK_6,
|
57
|
-
kb7 = XK_7,
|
58
|
-
kb8 = XK_8,
|
59
|
-
kb9 = XK_9,
|
60
|
-
kb0 = XK_0,
|
61
|
-
kbTab = XK_Tab,
|
62
|
-
kbReturn = XK_Return,
|
63
|
-
kbSpace = XK_space,
|
64
|
-
kbLeftShift = XK_Shift_L,
|
65
|
-
kbRightShift = XK_Shift_R,
|
66
|
-
kbLeftControl = XK_Control_L,
|
67
|
-
kbRightControl = XK_Control_R,
|
68
|
-
kbLeftAlt = XK_Alt_L,
|
69
|
-
kbRightAlt = XK_Alt_R,
|
70
|
-
kbLeftMeta = XK_Meta_L,
|
71
|
-
kbRightMeta = XK_Meta_R,
|
72
|
-
kbBackspace = XK_BackSpace,
|
73
|
-
kbLeft = XK_Left,
|
74
|
-
kbRight = XK_Right,
|
75
|
-
kbUp = XK_Up,
|
76
|
-
kbDown = XK_Down,
|
77
|
-
kbHome = XK_Home,
|
78
|
-
kbEnd = XK_End,
|
79
|
-
kbInsert = XK_Insert,
|
80
|
-
kbDelete = XK_Delete,
|
81
|
-
kbPageUp = XK_Prior,
|
82
|
-
kbPageDown = XK_Next,
|
83
|
-
kbEnter = XK_KP_Enter,
|
84
|
-
kbNumpad1 = XK_KP_1,
|
85
|
-
kbNumpad2 = XK_KP_2,
|
86
|
-
kbNumpad3 = XK_KP_3,
|
87
|
-
kbNumpad4 = XK_KP_4,
|
88
|
-
kbNumpad5 = XK_KP_5,
|
89
|
-
kbNumpad6 = XK_KP_6,
|
90
|
-
kbNumpad7 = XK_KP_7,
|
91
|
-
kbNumpad8 = XK_KP_8,
|
92
|
-
kbNumpad9 = XK_KP_9,
|
93
|
-
kbNumpad0 = XK_KP_0,
|
94
|
-
kbNumpadAdd = XK_KP_Add,
|
95
|
-
kbNumpadSubtract = XK_KP_Subtract,
|
96
|
-
kbNumpadMultiply = XK_KP_Multiply,
|
97
|
-
kbNumpadDivide = XK_KP_Divide,
|
98
|
-
kbRangeEnd = 0xffff,
|
99
|
-
|
100
|
-
msRangeBegin,
|
101
|
-
msLeft = msRangeBegin,
|
102
|
-
msRight,
|
103
|
-
msMiddle,
|
104
|
-
msWheelUp,
|
105
|
-
msWheelDown,
|
106
|
-
msRangeEnd,
|
107
|
-
|
108
|
-
gpRangeBegin,
|
109
|
-
gpLeft = gpRangeBegin,
|
110
|
-
gpRight,
|
111
|
-
gpUp,
|
112
|
-
gpDown,
|
113
|
-
gpButton0,
|
114
|
-
gpButton1,
|
115
|
-
gpButton2,
|
116
|
-
gpButton3,
|
117
|
-
gpButton4,
|
118
|
-
gpButton5,
|
119
|
-
gpButton6,
|
120
|
-
gpButton7,
|
121
|
-
gpButton8,
|
122
|
-
gpButton9,
|
123
|
-
gpButton10,
|
124
|
-
gpButton11,
|
125
|
-
gpButton12,
|
126
|
-
gpButton13,
|
127
|
-
gpButton14,
|
128
|
-
gpButton15,
|
129
|
-
gpRangeEnd = gpButton15,
|
130
|
-
|
131
|
-
kbNum = kbRangeEnd - kbRangeBegin + 1,
|
132
|
-
msNum = msRangeEnd - msRangeBegin + 1,
|
133
|
-
gpNum = gpRangeEnd - gpRangeBegin + 1,
|
134
|
-
|
135
|
-
numButtons = gpRangeEnd,
|
136
|
-
noButton = 0xffffffff
|
137
|
-
};
|
138
|
-
}
|
139
|
-
|
140
|
-
#endif
|
141
|
-
|