gosu 0.7.37-i386-mingw32 → 0.7.38-i386-mingw32
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- data/Gosu/Bitmap.hpp +2 -2
- data/Gosu/Color.hpp +1 -1
- data/Gosu/Graphics.hpp +3 -0
- data/Gosu/GraphicsBase.hpp +2 -1
- data/Gosu/Utility.hpp +2 -1
- data/Gosu/Version.hpp +2 -2
- data/examples/ChipmunkIntegration.rb +1 -1
- data/examples/OpenGLIntegration.rb +1 -1
- data/examples/Tutorial.rb +1 -1
- data/lib/gosu.for_1_8.so +0 -0
- data/lib/gosu.for_1_9.so +0 -0
- data/lib/gosu.rb +3 -4
- data/lib/gosu/preview.rb +6 -1
- metadata +4 -4
data/Gosu/Bitmap.hpp
CHANGED
@@ -52,10 +52,10 @@ namespace Gosu
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52
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void insert(const Bitmap& source, int x, int y, unsigned srcX,
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unsigned srcY, unsigned srcWidth, unsigned srcHeight);
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54
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55
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-
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+
//! Direct access to the array of color values. May be useful for optimized
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//! OpenGL operations.
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const Color* data() const { return &pixels[0]; }
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58
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-
Color* data()
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58
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+
Color* data() { return &pixels[0]; }
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59
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60
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// Work with data() instead if you need fast operations.
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GOSU_DEPRECATED void fill(Color c);
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data/Gosu/Color.hpp
CHANGED
@@ -126,7 +126,7 @@ namespace Gosu
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126
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return alpha() << 24 | red() << 16 | green() << 8 | blue();
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}
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128
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129
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-
//! Returns the color in 0x00bbggrr representation.
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129
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+
//! Returns the color in 0x00bbggrr representation. Useful for Win32 programming.
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std::tr1::uint32_t bgr() const
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{
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return blue() << 16 | green() << 8 | red();
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data/Gosu/Graphics.hpp
CHANGED
@@ -90,6 +90,9 @@ namespace Gosu
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90
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void popTransform();
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//! Draws a line from one point to another (last pixel exclusive).
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+
//! Note: OpenGL lines are not reliable at all and may have a missing pixel at the start
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+
//! or end point. Please only use this for debugging purposes. Otherwise, use a quad or
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+
//! image to simulate lines, or contribute a better drawLine to Gosu.
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void drawLine(double x1, double y1, Color c1,
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double x2, double y2, Color c2,
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ZPos z, AlphaMode mode = amDefault);
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data/Gosu/GraphicsBase.hpp
CHANGED
@@ -24,7 +24,8 @@ namespace Gosu
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//! The colors' channels will be added. The alpha channel specifies
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//! the percentage of the new color's channels that will be added
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//! to the old color's channels.
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-
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+
amAdd,
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+
amAdditive = amAdd,
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//! The color's channels will be multiplied with each other.
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amMultiply
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};
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data/Gosu/Utility.hpp
CHANGED
@@ -20,7 +20,8 @@ namespace Gosu
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std::string narrow(const std::wstring& ws);
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//! Returns the user's preferred language, at the moment of calling the function. Expect return
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-
//! values such as 'en_US', 'de_DE.UTF-8', 'ja', 'zh-Hans'.
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+
//! values such as 'en_US', 'de_DE.UTF-8', 'ja', 'zh-Hans'. You can rely only on the first two letters
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+
//! being a common language abbreviation.
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std::string language();
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}
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data/Gosu/Version.hpp
CHANGED
@@ -118,7 +118,7 @@ class Star
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def draw
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img = @animation[Gosu::milliseconds / 100 % @animation.size];
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121
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-
img.draw(@shape.body.p.x - img.width / 2.0, @shape.body.p.y - img.height / 2.0, ZOrder::Stars, 1, 1, @color, :
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+
img.draw(@shape.body.p.x - img.width / 2.0, @shape.body.p.y - img.height / 2.0, ZOrder::Stars, 1, 1, @color, :add)
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end
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end
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@@ -157,7 +157,7 @@ class Star
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def draw
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img = @animation[Gosu::milliseconds / 100 % @animation.size];
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160
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-
img.draw_rot(@x, @y, ZOrder::Stars, @y, 0.5, 0.5, 1, 1, @color, :
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+
img.draw_rot(@x, @y, ZOrder::Stars, @y, 0.5, 0.5, 1, 1, @color, :add)
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end
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def update
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data/examples/Tutorial.rb
CHANGED
data/lib/gosu.for_1_8.so
CHANGED
Binary file
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data/lib/gosu.for_1_9.so
CHANGED
Binary file
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data/lib/gosu.rb
CHANGED
@@ -1,14 +1,13 @@
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1
1
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require 'rbconfig'
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2
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-
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-
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-
if defined? RUBY_PLATFORM and WINDOWS_HINTS.any? { |hint| RUBY_PLATFORM.include? hint } then
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+
if defined? RUBY_PLATFORM and
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%w(-win32 win32- mswin mingw32).any? { |s| RUBY_PLATFORM.include? s } then
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ENV['PATH'] = "#{File.dirname(__FILE__)};#{ENV['PATH']}"
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end
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if File.exist? "#{File.dirname(__FILE__)}/gosu.#{Config::CONFIG['DLEXT']}"
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require "gosu.#{Config::CONFIG['DLEXT']}"
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-
elsif defined? RUBY_VERSION and RUBY_VERSION
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+
elsif defined? RUBY_VERSION and RUBY_VERSION >= '1.9' then
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require "gosu.for_1_9.#{Config::CONFIG['DLEXT']}"
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else
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require "gosu.for_1_8.#{Config::CONFIG['DLEXT']}"
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data/lib/gosu/preview.rb
CHANGED
@@ -42,7 +42,12 @@ module Gosu
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else
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source = args[0]
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tileable = !args[1] || args[1][:tileable]
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-
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+
rect = args[1] && args[1][:rect]
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+
if rect then
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+
initialize07 $window, source, !!tileable, *rect
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+
else
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initialize07 $window, source, !!tileable
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end
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end
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end
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metadata
CHANGED
@@ -1,13 +1,13 @@
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1
1
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--- !ruby/object:Gem::Specification
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name: gosu
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version: !ruby/object:Gem::Version
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-
hash:
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+
hash: 79
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prerelease:
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segments:
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- 0
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- 7
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-
-
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-
version: 0.7.
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+
- 38
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+
version: 0.7.38
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platform: i386-mingw32
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authors:
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- Julian Raschke
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@@ -15,7 +15,7 @@ autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2011-
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+
date: 2011-10-28 00:00:00 Z
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dependencies: []
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description: " 2D game development library.\n\n Gosu features easy to use and game-friendly interfaces to 2D graphics\n and text (accelerated by 3D hardware), sound samples and music as well as\n keyboard, mouse and gamepad/joystick input.\n\n Also includes demos for integration with RMagick, Chipmunk and OpenGL.\n"
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