gosu 0.7.35-universal-darwin → 0.7.36.1-universal-darwin
Sign up to get free protection for your applications and to get access to all the features.
- data/Gosu/Image.hpp +8 -8
- data/Gosu/Input.hpp +35 -35
- data/Gosu/Version.hpp +2 -2
- data/Gosu/Window.hpp +6 -5
- data/lib/gosu/preview.rb +116 -0
- data/lib/gosu/run.rb +11 -0
- data/lib/gosu/zen.rb +28 -0
- data/lib/gosu.for_1_8.bundle +0 -0
- data/lib/gosu.for_1_9.bundle +0 -0
- metadata +11 -8
data/Gosu/Image.hpp
CHANGED
@@ -19,16 +19,16 @@ namespace Gosu
|
|
19
19
|
public:
|
20
20
|
//! Loads an image from a given filename that can be drawn onto
|
21
21
|
//! graphics.
|
22
|
-
|
23
|
-
|
24
|
-
|
22
|
+
//! This constructor can handle PNG and BMP images. A color key of #ff00ff is
|
23
|
+
//! automatically applied to BMP type images. For more flexibility, use the
|
24
|
+
//! corresponding constructor that uses a Bitmap object.
|
25
25
|
Image(Graphics& graphics, const std::wstring& filename,
|
26
26
|
bool tileable = false);
|
27
27
|
//! Loads a portion of the the image at the given filename that can be
|
28
28
|
//! drawn onto graphics.
|
29
|
-
|
30
|
-
|
31
|
-
|
29
|
+
//! This constructor can handle PNG and BMP images. A color key of #ff00ff is
|
30
|
+
//! automatically applied to BMP type images. For more flexibility, use the
|
31
|
+
//! corresponding constructor that uses a Bitmap object.
|
32
32
|
Image(Graphics& graphics, const std::wstring& filename, unsigned srcX,
|
33
33
|
unsigned srcY, unsigned srcWidth, unsigned srcHeight,
|
34
34
|
bool tileable = false);
|
@@ -80,8 +80,8 @@ namespace Gosu
|
|
80
80
|
ImageData& getData() const;
|
81
81
|
};
|
82
82
|
|
83
|
-
|
84
|
-
|
83
|
+
//! Convenience function that splits a BMP or PNG file into an array
|
84
|
+
//! of small rectangles and creates images from them.
|
85
85
|
//! \param tileWidth If positive, specifies the width of one tile in
|
86
86
|
//! pixels. If negative, the bitmap is divided into -tileWidth rows.
|
87
87
|
//! \param tileHeight See tileWidth.
|
data/Gosu/Input.hpp
CHANGED
@@ -33,42 +33,42 @@
|
|
33
33
|
|
34
34
|
namespace Gosu
|
35
35
|
{
|
36
|
-
|
37
|
-
|
38
|
-
|
39
|
-
|
40
|
-
|
41
|
-
|
42
|
-
|
43
|
-
|
44
|
-
|
45
|
-
|
36
|
+
//! Very lightweight class that identifies a button (keyboard, mouse or other device).
|
37
|
+
class Button
|
38
|
+
{
|
39
|
+
unsigned id_;
|
40
|
+
|
41
|
+
public:
|
42
|
+
//! For internal use.
|
43
|
+
explicit Button(unsigned id) : id_(id) {}
|
44
|
+
//! For internal use.
|
45
|
+
unsigned id() const { return id_; }
|
46
46
|
|
47
|
-
|
48
|
-
|
47
|
+
//! Default constructor; == noButton.
|
48
|
+
Button() : id_(noButton) {}
|
49
49
|
|
50
|
-
|
51
|
-
|
52
|
-
|
50
|
+
//! Conversion from ButtonName constants.
|
51
|
+
Button(ButtonName name) : id_(name) {}
|
52
|
+
};
|
53
53
|
|
54
|
-
|
55
|
-
|
56
|
-
|
57
|
-
|
58
|
-
|
59
|
-
|
60
|
-
|
61
|
-
|
62
|
-
|
54
|
+
//! Tests whether two Buttons identify the same physical button.
|
55
|
+
inline bool operator==(Button lhs, Button rhs)
|
56
|
+
{
|
57
|
+
return lhs.id() == rhs.id();
|
58
|
+
}
|
59
|
+
inline bool operator!=(Button lhs, Button rhs)
|
60
|
+
{
|
61
|
+
return !(lhs == rhs);
|
62
|
+
}
|
63
63
|
inline bool operator<(Button lhs, Button rhs)
|
64
64
|
{
|
65
65
|
return lhs.id() < rhs.id();
|
66
66
|
}
|
67
|
-
|
67
|
+
|
68
68
|
//! Struct that saves information about a touch on the surface of a multi-
|
69
69
|
//! touch device.
|
70
|
-
|
71
|
-
|
70
|
+
//! Available even on non-iPhone platforms to make it easier to compile the
|
71
|
+
//! same source for multiple platforms.
|
72
72
|
struct Touch
|
73
73
|
{
|
74
74
|
//! Allows for identification of a touch across calls.
|
@@ -79,13 +79,13 @@ namespace Gosu
|
|
79
79
|
typedef std::vector<Touch> Touches;
|
80
80
|
|
81
81
|
//! Manages initialization and shutdown of the input system. Only one Input
|
82
|
-
|
82
|
+
//! instance can exist per application.
|
83
83
|
class Input
|
84
84
|
{
|
85
85
|
struct Impl;
|
86
86
|
const std::auto_ptr<Impl> pimpl;
|
87
87
|
|
88
|
-
|
88
|
+
public:
|
89
89
|
#ifdef GOSU_IS_WIN
|
90
90
|
Input(HWND window);
|
91
91
|
#endif
|
@@ -113,9 +113,9 @@ namespace Gosu
|
|
113
113
|
//! given character, or noButton.
|
114
114
|
static Button charToId(wchar_t ch);
|
115
115
|
|
116
|
-
|
116
|
+
//! Returns true if a button is currently pressed.
|
117
117
|
//! Updated every tick.
|
118
|
-
|
118
|
+
bool down(Button btn) const;
|
119
119
|
|
120
120
|
//! Returns the horizontal position of the mouse relative to the top
|
121
121
|
//! left corner of the window given to Input's constructor.
|
@@ -143,12 +143,12 @@ namespace Gosu
|
|
143
143
|
//! mouse is and calls onButtonUp/onButtonDown, if assigned.
|
144
144
|
void update();
|
145
145
|
|
146
|
-
|
147
|
-
|
146
|
+
//! Assignable events that are called by update. You can bind these to your own functions.
|
147
|
+
//! If you use the Window class, it will assign forward these to its own methods.
|
148
148
|
std::tr1::function<void (Button)> onButtonDown, onButtonUp;
|
149
149
|
|
150
|
-
|
151
|
-
|
150
|
+
//! Assignable events that are called by update. You can bind these to your own functions.
|
151
|
+
//! If you use the Window class, it will assign forward these to its own methods.
|
152
152
|
std::tr1::function<void (Touch)> onTouchBegan, onTouchMoved, onTouchEnded;
|
153
153
|
|
154
154
|
//! Returns the currently active TextInput instance, or 0.
|
data/Gosu/Version.hpp
CHANGED
@@ -3,8 +3,8 @@
|
|
3
3
|
|
4
4
|
#define GOSU_MAJOR_VERSION 0
|
5
5
|
#define GOSU_MINOR_VERSION 7
|
6
|
-
#define GOSU_POINT_VERSION
|
7
|
-
#define GOSU_VERSION "0.7.
|
6
|
+
#define GOSU_POINT_VERSION 36
|
7
|
+
#define GOSU_VERSION "0.7.36.1"
|
8
8
|
|
9
9
|
#define GOSU_COPYRIGHT_NOTICE \
|
10
10
|
"May contain `ogg', `vorbis' libraries (c) 2002-2008 Xiph.org Foundation" \
|
data/Gosu/Window.hpp
CHANGED
@@ -21,7 +21,7 @@
|
|
21
21
|
namespace Gosu
|
22
22
|
{
|
23
23
|
//! Convenient all-in-one class that serves as the foundation of a standard
|
24
|
-
|
24
|
+
//! Gosu application. Manages initialization of all of Gosu's core components
|
25
25
|
//! and provides timing functionality.
|
26
26
|
//! Note that you should really only use one instance of this class at the same time.
|
27
27
|
//! This may or may not change later.
|
@@ -43,7 +43,8 @@ namespace Gosu
|
|
43
43
|
|
44
44
|
double updateInterval() const;
|
45
45
|
|
46
|
-
//! Enters a modal loop where the Window is visible on screen and
|
46
|
+
//! Enters a modal loop where the Window is visible on screen and
|
47
|
+
//! receives calls to draw, update etc.
|
47
48
|
void show();
|
48
49
|
//! Closes the window if it is currently shown.
|
49
50
|
void close();
|
@@ -61,9 +62,9 @@ namespace Gosu
|
|
61
62
|
//! By default, the window is redrawn all the time.
|
62
63
|
virtual bool needsRedraw() const { return true; }
|
63
64
|
|
64
|
-
|
65
|
-
|
66
|
-
|
65
|
+
//! If this function returns true, the system arrow cursor is drawn while
|
66
|
+
//! over the window.
|
67
|
+
virtual bool needsCursor() const { return false; }
|
67
68
|
|
68
69
|
//! This function is called when the window loses focus on some platforms.
|
69
70
|
//! Most importantly, it is called on the iPhone or iPad when the user
|
data/lib/gosu/preview.rb
ADDED
@@ -0,0 +1,116 @@
|
|
1
|
+
require 'gosu'
|
2
|
+
|
3
|
+
# Wrapper around Gosu 0.7 that provides the work-in-progress 0.8 interface
|
4
|
+
|
5
|
+
module Gosu
|
6
|
+
class Font
|
7
|
+
alias :initialize07 :initialize
|
8
|
+
|
9
|
+
def initialize *args
|
10
|
+
if args.first.is_a? Gosu::Window then
|
11
|
+
initialize07 *args
|
12
|
+
else
|
13
|
+
height = args[0]
|
14
|
+
options = args[1] || {}
|
15
|
+
name = options[:name] || Gosu::default_font_name
|
16
|
+
initialize07 $window, name, height
|
17
|
+
end
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
class Window
|
22
|
+
alias :initialize07 :initialize
|
23
|
+
|
24
|
+
def initialize width, height, *args
|
25
|
+
if args.empty? or args.first.is_a? Hash then
|
26
|
+
options = args.first || {}
|
27
|
+
fullscreen = !!options[:fullscreen]
|
28
|
+
update_interval = options[:update_interval] || 16.66
|
29
|
+
else
|
30
|
+
fullscreen, update_interval = *args
|
31
|
+
end
|
32
|
+
$window = initialize07 width, height, fullscreen, update_interval
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
class Image
|
37
|
+
alias :initialize07 :initialize
|
38
|
+
|
39
|
+
def initialize *args
|
40
|
+
if args.first.is_a? Gosu::Window then
|
41
|
+
initialize07 *args
|
42
|
+
else
|
43
|
+
source = args[0]
|
44
|
+
tileable = !args[1] || args[1][:tileable]
|
45
|
+
initialize07 $window, source, !!tileable
|
46
|
+
end
|
47
|
+
end
|
48
|
+
|
49
|
+
class <<self
|
50
|
+
alias load_tiles07 load_tiles
|
51
|
+
end
|
52
|
+
|
53
|
+
def self.load_tiles *args
|
54
|
+
if args.first.is_a? Gosu::Window then
|
55
|
+
load_tiles07 *args
|
56
|
+
else
|
57
|
+
source = args[0]
|
58
|
+
x, y = args[1..2]
|
59
|
+
tileable = !args[3] || args[3][:tileable]
|
60
|
+
load_tiles07 $window, source, x, y, !!tileable
|
61
|
+
end
|
62
|
+
end
|
63
|
+
|
64
|
+
def self.from_text *args
|
65
|
+
if args.first.is_a? Gosu::Window then
|
66
|
+
args.size == 4 ? from_text4(*args) : from_text7(*args)
|
67
|
+
else
|
68
|
+
text = args[0]
|
69
|
+
height = args[1]
|
70
|
+
options = args[2] || {}
|
71
|
+
font = options[:font] || Gosu::default_font_name
|
72
|
+
if width = options[:width] then
|
73
|
+
spacing = options[:spacing] || 0
|
74
|
+
align = options[:align] || :left
|
75
|
+
Gosu::Image.from_text7 $window, text, font, height, spacing, width, align
|
76
|
+
else
|
77
|
+
Gosu::Image.from_text4 $window, text, font, height
|
78
|
+
end
|
79
|
+
end
|
80
|
+
end
|
81
|
+
end
|
82
|
+
|
83
|
+
def self.draw_quad *args
|
84
|
+
$window.draw_quad *args
|
85
|
+
end
|
86
|
+
|
87
|
+
def self.clip_to *args
|
88
|
+
$window.clip_to *args do
|
89
|
+
yield
|
90
|
+
end
|
91
|
+
end
|
92
|
+
|
93
|
+
def self.translate *args
|
94
|
+
$window.translate *args do
|
95
|
+
yield
|
96
|
+
end
|
97
|
+
end
|
98
|
+
|
99
|
+
def self.scale *args
|
100
|
+
$window.scale *args do
|
101
|
+
yield
|
102
|
+
end
|
103
|
+
end
|
104
|
+
|
105
|
+
def self.rotate *args
|
106
|
+
$window.rotate *args do
|
107
|
+
yield
|
108
|
+
end
|
109
|
+
end
|
110
|
+
|
111
|
+
def self.transform *args
|
112
|
+
$window.transform *args do
|
113
|
+
yield
|
114
|
+
end
|
115
|
+
end
|
116
|
+
end
|
data/lib/gosu/run.rb
ADDED
@@ -0,0 +1,11 @@
|
|
1
|
+
# Replace the load path
|
2
|
+
$LOAD_PATH.clear
|
3
|
+
$LOAD_PATH << File.dirname(__FILE__)[0..-6]
|
4
|
+
$LOAD_PATH << $LOAD_PATH[0] + '/lib'
|
5
|
+
# Ruby portions of Gosu
|
6
|
+
require 'gosu/patches'
|
7
|
+
require 'gosu/swig_patches'
|
8
|
+
# Let the application know it is being run from the Mac app wrapper.
|
9
|
+
OSX_EXECUTABLE = true
|
10
|
+
# Main application
|
11
|
+
require 'Main'
|
data/lib/gosu/zen.rb
ADDED
@@ -0,0 +1,28 @@
|
|
1
|
+
require 'gosu'
|
2
|
+
require 'singleton'
|
3
|
+
|
4
|
+
module Gosu
|
5
|
+
class ZenWindow < Window
|
6
|
+
include Singleton
|
7
|
+
|
8
|
+
def initialize
|
9
|
+
super 800, 600, false
|
10
|
+
end
|
11
|
+
end
|
12
|
+
end
|
13
|
+
|
14
|
+
def set what, value
|
15
|
+
Gosu::ZenWindow.instance.send "#{what}=", value
|
16
|
+
end
|
17
|
+
|
18
|
+
def update(&proc)
|
19
|
+
Gosu::ZenWindow.send :define_method, :update, proc
|
20
|
+
end
|
21
|
+
|
22
|
+
# WIP - needs all other callbacks, even with arguments
|
23
|
+
|
24
|
+
# WIP - needs to be compatible with gosu/preview.rb later
|
25
|
+
|
26
|
+
at_exit do
|
27
|
+
Gosu::ZenWindow.instance.show
|
28
|
+
end
|
data/lib/gosu.for_1_8.bundle
CHANGED
Binary file
|
data/lib/gosu.for_1_9.bundle
CHANGED
Binary file
|
metadata
CHANGED
@@ -1,25 +1,25 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: gosu
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
hash:
|
4
|
+
hash: 229
|
5
5
|
prerelease:
|
6
6
|
segments:
|
7
7
|
- 0
|
8
8
|
- 7
|
9
|
-
-
|
10
|
-
|
9
|
+
- 36
|
10
|
+
- 1
|
11
|
+
version: 0.7.36.1
|
11
12
|
platform: universal-darwin
|
12
13
|
authors:
|
13
14
|
- Julian Raschke
|
14
|
-
- Jan Luecker
|
15
15
|
autorequire:
|
16
16
|
bindir: bin
|
17
17
|
cert_chain: []
|
18
18
|
|
19
|
-
date: 2011-08-
|
19
|
+
date: 2011-08-24 00:00:00 Z
|
20
20
|
dependencies: []
|
21
21
|
|
22
|
-
description: " 2D game development library.\n\n Gosu features easy to use and game-friendly interfaces to 2D graphics\n and text (accelerated by 3D hardware), sound samples and music as well as\n keyboard, mouse and gamepad/joystick input.\n\n Also includes demos for integration with RMagick, Chipmunk and
|
22
|
+
description: " 2D game development library.\n\n Gosu features easy to use and game-friendly interfaces to 2D graphics\n and text (accelerated by 3D hardware), sound samples and music as well as\n keyboard, mouse and gamepad/joystick input.\n\n Also includes demos for integration with RMagick, Chipmunk and OpenGL.\n"
|
23
23
|
email: julian@raschke.de
|
24
24
|
executables: []
|
25
25
|
|
@@ -60,9 +60,12 @@ files:
|
|
60
60
|
- Gosu/Version.hpp
|
61
61
|
- Gosu/Window.hpp
|
62
62
|
- Gosu/WinUtility.hpp
|
63
|
-
- lib/gosu.rb
|
64
63
|
- lib/gosu/patches.rb
|
64
|
+
- lib/gosu/preview.rb
|
65
|
+
- lib/gosu/run.rb
|
65
66
|
- lib/gosu/swig_patches.rb
|
67
|
+
- lib/gosu/zen.rb
|
68
|
+
- lib/gosu.rb
|
66
69
|
- examples/ChipmunkIntegration.rb
|
67
70
|
- examples/CptnRuby.rb
|
68
71
|
- examples/MoreChipmunkAndRMagick.rb
|
@@ -118,7 +121,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
118
121
|
requirements: []
|
119
122
|
|
120
123
|
rubyforge_project:
|
121
|
-
rubygems_version: 1.8.
|
124
|
+
rubygems_version: 1.8.9
|
122
125
|
signing_key:
|
123
126
|
specification_version: 3
|
124
127
|
summary: 2D game development library.
|