gosu 0.7.32-i386-mingw32 → 0.7.33-i386-mingw32
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- data/Gosu/Version.hpp +2 -2
- data/lib/gosu.for_1_8.so +0 -0
- data/lib/gosu.for_1_9.so +0 -0
- data/lib/gosu/swig_patches.rb +3 -2
- metadata +4 -4
data/Gosu/Version.hpp
CHANGED
@@ -3,8 +3,8 @@
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3
3
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4
4
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#define GOSU_MAJOR_VERSION 0
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5
5
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#define GOSU_MINOR_VERSION 7
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6
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-
#define GOSU_POINT_VERSION
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7
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-
#define GOSU_VERSION "0.7.
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6
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+
#define GOSU_POINT_VERSION 33
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7
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+
#define GOSU_VERSION "0.7.33"
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8
8
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9
9
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#define GOSU_COPYRIGHT_NOTICE \
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10
10
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"May contain `ogg', `vorbis' libraries (c) 2002-2008 Xiph.org Foundation" \
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data/lib/gosu.for_1_8.so
CHANGED
Binary file
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data/lib/gosu.for_1_9.so
CHANGED
Binary file
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data/lib/gosu/swig_patches.rb
CHANGED
@@ -11,7 +11,8 @@ class Gosu::Window
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11
11
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define_method "protected_#{callback}" do |*args|
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12
12
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begin
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13
13
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# Turn into a boolean result for needs_cursor? etc while we are at it.
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14
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-
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14
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+
# If there has been an exception, don't do anything as to not make matters worse.
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15
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+
defined?(@_exception) ? false : !!send(callback, *args)
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15
16
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rescue Exception => e
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16
17
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# Exit the message loop naturally, then re-throw
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17
18
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@_exception = e
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@@ -25,7 +26,7 @@ class Gosu::Window
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25
26
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show_internal
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26
27
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# Try to format the message nicely, without any useless patching that we are
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27
28
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# doing here.
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28
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-
if @_exception then
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29
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+
if defined? @_exception then
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29
30
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if @_exception.backtrace.is_a? Array and not @_exception.backtrace.frozen? then
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30
31
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@_exception.backtrace.reject! { |line| line.include? 'lib/gosu/swig_patches.rb' }
|
31
32
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end
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metadata
CHANGED
@@ -1,13 +1,13 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
2
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name: gosu
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3
3
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version: !ruby/object:Gem::Version
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4
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-
hash:
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4
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+
hash: 65
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5
5
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prerelease:
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6
6
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segments:
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7
7
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- 0
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8
8
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- 7
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9
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-
-
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10
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-
version: 0.7.
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9
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+
- 33
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10
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+
version: 0.7.33
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11
11
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platform: i386-mingw32
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12
12
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authors:
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13
13
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- Julian Raschke
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@@ -16,7 +16,7 @@ autorequire:
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16
16
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bindir: bin
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17
17
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cert_chain: []
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18
18
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19
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-
date: 2011-06-
|
19
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+
date: 2011-06-13 00:00:00 Z
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20
20
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dependencies: []
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21
21
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22
22
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description: " 2D game development library.\n\n Gosu features easy to use and game-friendly interfaces to 2D graphics\n and text (accelerated by 3D hardware), sound samples and music as well as\n keyboard, mouse and gamepad/joystick input.\n\n Also includes demos for integration with RMagick, Chipmunk and Ruby-OpenGL.\n"
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