gosu 0.7.25-i386-mingw32 → 0.7.26-i386-mingw32
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- data/COPYING.txt +1 -1
- data/Gosu/Async.hpp +48 -0
- data/Gosu/Audio.hpp +165 -0
- data/Gosu/AutoLink.hpp +16 -0
- data/Gosu/Bitmap.hpp +85 -0
- data/Gosu/ButtonsMac.hpp +140 -0
- data/Gosu/ButtonsWin.hpp +140 -0
- data/Gosu/ButtonsX.hpp +141 -0
- data/Gosu/Color.hpp +202 -0
- data/Gosu/Directories.hpp +36 -0
- data/Gosu/Font.hpp +74 -0
- data/Gosu/Fwd.hpp +30 -0
- data/Gosu/Gosu.hpp +33 -0
- data/Gosu/Graphics.hpp +118 -0
- data/Gosu/GraphicsBase.hpp +69 -0
- data/Gosu/IO.hpp +252 -0
- data/Gosu/Image.hpp +136 -0
- data/Gosu/ImageData.hpp +49 -0
- data/Gosu/Input.hpp +162 -0
- data/Gosu/Math.hpp +135 -0
- data/Gosu/Platform.hpp +73 -0
- data/Gosu/Sockets.hpp +139 -0
- data/Gosu/Text.hpp +71 -0
- data/Gosu/TextInput.hpp +70 -0
- data/Gosu/Timing.hpp +16 -0
- data/Gosu/Utility.hpp +25 -0
- data/Gosu/Version.hpp +9 -0
- data/Gosu/WinUtility.hpp +76 -0
- data/Gosu/Window.hpp +124 -0
- data/lib/gosu.for_1_8.so +0 -0
- data/lib/gosu.for_1_9.so +0 -0
- data/lib/gosu/patches.rb +13 -13
- metadata +32 -4
data/COPYING.txt
CHANGED
@@ -1,4 +1,4 @@
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-
Copyright (C) 2004-
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+
Copyright (C) 2004-2011 Julian Raschke, Jan Lücker and all contributors.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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data/Gosu/Async.hpp
ADDED
@@ -0,0 +1,48 @@
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// Undocumented for the first few iterations. Interface may change rapidly.
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// This is mainly a proof of concept. Stability will be the highest on OS X.
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#ifndef GOSU_ASYNC_HPP
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#define GOSU_ASYNC_HPP
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#include <Gosu/Fwd.hpp>
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#include <boost/shared_ptr.hpp>
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#include <boost/thread.hpp>
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#include <memory>
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#include <string>
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namespace Gosu
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{
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template<typename Result>
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class AsyncResult
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{
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boost::shared_ptr<boost::try_mutex> mutex;
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boost::shared_ptr<std::auto_ptr<Result> > result;
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public:
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AsyncResult(const boost::shared_ptr<boost::try_mutex>& mutex,
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const boost::shared_ptr<std::auto_ptr<Result> >& result)
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: mutex(mutex), result(result)
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{
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}
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+
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bool hasValue() const
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{
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boost::try_mutex::scoped_try_lock lock(*mutex);
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return lock && result->get();
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}
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std::auto_ptr<Result> takeValue()
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{
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boost::try_mutex::scoped_lock lock(*mutex);
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return *result;
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}
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};
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// TODO: Will only work if the window doesn't die inbetween.
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// TODO: More functions to come; or a general interface?
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AsyncResult<Image>
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asyncNewImage(Window& window, const std::wstring& filename);
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}
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+
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#endif
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data/Gosu/Audio.hpp
ADDED
@@ -0,0 +1,165 @@
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//! \file Audio.hpp
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//! Contains all the classes of Gosu's audio system.
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#ifndef GOSU_AUDIO_HPP
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#define GOSU_AUDIO_HPP
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#ifdef WIN32
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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#endif
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#include <Gosu/Fwd.hpp>
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#include <Gosu/IO.hpp>
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#include <Gosu/Platform.hpp>
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#include <boost/scoped_ptr.hpp>
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#include <boost/shared_ptr.hpp>
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#include <string>
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namespace Gosu
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{
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// Deprecated.
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class Audio;
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//! An instance of a Sample playing. Can be used to stop sounds dynamically,
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//! or to check if they are finished.
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//! It is recommended that you throw away sample instances if possible,
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//! as they could accidentally refer to other sounds being played after
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//! a very long time has passed.
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class SampleInstance
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{
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int handle, extra;
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bool alive() const;
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public:
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//! Called by Sample, do not use.
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SampleInstance(int handle, int extra);
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bool playing() const;
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bool paused() const;
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//! Pauses this instance to be resumed afterwards. It will still keep a channel filled while paused.
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void pause();
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void resume();
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//! Stops this instance of a sound being played.
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//! Calling this twice, or too late, does not do any harm.
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void stop();
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//! \param volume Can be anything from 0.0 (silence) to 1.0 (full
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//! volume).
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void changeVolume(double volume);
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//! \param pan Can be anything from -1.0 (left) to 1.0 (right).
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void changePan(double pan);
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//! \param speed Playback speed is only limited by FMOD's
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//! capabilities and can accept very high or low values. Use 1.0 for
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//! normal playback speed.
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void changeSpeed(double speed);
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};
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+
|
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//! A sample is a short sound that is completely loaded in memory, can be
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//! played multiple times at once and offers very flexible playback
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//! parameters. Use samples for everything that's not music.
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class Sample
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{
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struct SampleData;
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boost::shared_ptr<SampleData> data;
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public:
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//! Constructs a sample that can be played on the specified audio
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//! system and loads the sample from a file.
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explicit Sample(const std::wstring& filename);
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//! Constructs a sample that can be played on the specified audio
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//! system and loads the sample data from a stream.
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explicit Sample(Reader reader);
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//! Plays the sample without panning.
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//! \param volume Can be anything from 0.0 (silence) to 1.0 (full
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//! volume).
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//! \param speed Playback speed is only limited by the underlying audio library,
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//! and can accept very high or low values. Use 1.0 for
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//! normal playback speed.
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SampleInstance play(double volume = 1, double speed = 1,
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bool looping = false) const;
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+
|
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//! Plays the sample with panning. Even if pan is 0.0, the sample will
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//! not be as loud as if it were played by calling play() due to the
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//! way the panning works.
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//! \param pan Can be anything from -1.0 (left) to 1.0 (right).
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//! \param volume Can be anything from 0.0 (silence) to 1.0 (full
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//! volume).
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//! \param speed Playback speed is only limited by by the underlying audio library,
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//! and can accept very high
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//! or low values. Use 1.0 for normal playback speed.
|
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SampleInstance playPan(double pan, double volume = 1, double speed = 1,
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95
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bool looping = false) const;
|
96
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+
|
97
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+
|
98
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// Deprecated.
|
99
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Sample(Audio& audio, const std::wstring& filename);
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100
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Sample(Audio& audio, Reader reader);
|
101
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};
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102
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+
|
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//! Songs are less flexible than samples in that they can only be played
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//! one at a time and without panning or speed parameters.
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class Song
|
106
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{
|
107
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class BaseData;
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108
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class ModuleData;
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class StreamData;
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110
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boost::scoped_ptr<BaseData> data;
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111
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+
|
112
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public:
|
113
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//! There are two types of songs that can be loaded as a Song: Streamed
|
114
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//! songs (like OGG) and modules (like MOD or XM).
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enum Type
|
116
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{
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stStream,
|
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stModule
|
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+
};
|
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+
|
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//! Constructs a song that can be played on the provided audio system
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//! and loads the song from a file. The type is determined from the
|
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//! filename.
|
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+
explicit Song(const std::wstring& filename);
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+
|
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//! Constructs a song of the specified type that can be played on the
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//! provided audio system and loads the song data from a stream.
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Song(Type type, Reader reader);
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129
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+
|
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~Song();
|
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+
|
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//! Returns the song currently being played or paused, or 0 if
|
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//! no song has been played yet or the last song has finished
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//! playing.
|
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static Song* currentSong();
|
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+
|
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//! Starts or resumes playback of the song. This will stop all other
|
138
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//! songs and set the current song to this object.
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void play(bool looping = false);
|
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//! Pauses playback of the song. It is not considered being played.
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//! currentSong will stay the same.
|
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void pause();
|
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//! Returns true if the song is the current song, but in paused
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//! mode.
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145
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bool paused() const;
|
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//! Stops playback of this song if it is currently played or paused.
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//! Afterwards, currentSong will return 0.
|
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void stop();
|
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//! Returns true if the song is currently playing.
|
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bool playing() const;
|
151
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//! Returns the current volume of the song.
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double volume() const;
|
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//! Changes the volume of the song.
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void changeVolume(double volume);
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+
|
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//! Called every tick by Window for management purposes.
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static void update();
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+
|
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// Deprecated.
|
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Song(Audio&, const std::wstring& filename);
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Song(Audio&, Type type, Reader reader);
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};
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}
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#endif
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data/Gosu/AutoLink.hpp
ADDED
@@ -0,0 +1,16 @@
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//! \file AutoLink.hpp
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//! Contains pragmas that make MSVC link against all the necessary libraries
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//! automatically.
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#ifdef _MSC_VER
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#ifndef GOSU_AUTOLINK_HPP
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#define GOSU_AUTOLINK_HPP
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#ifdef NDEBUG
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#pragma comment(lib, "Gosu.lib")
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#else
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#pragma comment(lib, "GosuDebug.lib")
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#endif
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#endif
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#endif
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data/Gosu/Bitmap.hpp
ADDED
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//! \file Bitmap.hpp
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//! Interface of the Bitmap class.
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#ifndef GOSU_BITMAP_HPP
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#define GOSU_BITMAP_HPP
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#include <Gosu/Color.hpp>
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#include <Gosu/Fwd.hpp>
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#include <Gosu/GraphicsBase.hpp>
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#include <boost/scoped_ptr.hpp>
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#include <string>
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#include <vector>
|
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+
|
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namespace Gosu
|
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{
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//! Rectangular area of pixels, each represented by a Color value. Provides
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//! minimal drawing functionality and serves as a temporary holder for
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//! graphical resources which are usually turned into Images later.
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//! Has (expensive) value semantics.
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class Bitmap
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{
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unsigned w, h;
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std::vector<Color> pixels;
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+
|
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public:
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Bitmap();
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+
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unsigned width() const { return w; }
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unsigned height() const { return h; }
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+
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void swap(Bitmap& other);
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+
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void resize(unsigned width, unsigned height, Color c = Color::NONE);
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+
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void fill(Color c);
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void replace(Color oldColor, Color newColor);
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+
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//! Returns the color at the specified position. x and y must be on the
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//! bitmap.
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Color getPixel(unsigned x, unsigned y) const { return pixels[y * w + x]; }
|
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+
|
42
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//! Sets the pixel at the specified position to a color. x and y must
|
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//! be on the bitmap.
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void setPixel(unsigned x, unsigned y, Color c) { pixels[y * w + x] = c; }
|
45
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+
|
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//! Inserts a bitmap at the given position. Parts of the inserted
|
47
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//! bitmap that would be outside of the target bitmap will be
|
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//! clipped away.
|
49
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void insert(const Bitmap& source, int x, int y);
|
50
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+
|
51
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//! Inserts a portion of a bitmap at the given position. Parts of the
|
52
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//! inserted bitmap that would be outside of the target bitmap will be
|
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//! clipped away.
|
54
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void insert(const Bitmap& source, int x, int y, unsigned srcX,
|
55
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unsigned srcY, unsigned srcWidth, unsigned srcHeight);
|
56
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+
|
57
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+
//! Direct access to the array of color values. May be useful for optimized
|
58
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+
//! OpenGL operations.
|
59
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+
const unsigned* data() const { return reinterpret_cast<const unsigned*>(&pixels[0]); }
|
60
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unsigned* data() { return reinterpret_cast<unsigned*>(&pixels[0]); }
|
61
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+
};
|
62
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+
|
63
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//! Loads a Windows or OS/2 BMP file into the given bitmap.
|
64
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Reader loadFromBMP(Bitmap& bmp, Reader reader);
|
65
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+
//! Saves the contents of the given bitmap into windows BMP file data.
|
66
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+
Writer saveToBMP(const Bitmap& bmp, Writer writer);
|
67
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+
//! Loads a PNG file into the given bitmap.
|
68
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+
Reader loadFromPNG(Bitmap& bmp, Reader reader);
|
69
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//! Saves the contents of the given bitmap into PNG file data, 24 bits.
|
70
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+
Writer saveToPNG(const Bitmap& bmp, Writer writer);
|
71
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+
|
72
|
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//! Set the alpha value of all pixels which are equal to the color key
|
73
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+
//! to zero. Color values are adjusted so that no borders show up when
|
74
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//! the image is stretched or rotated.
|
75
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+
void applyColorKey(Bitmap& bitmap, Color key);
|
76
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+
|
77
|
+
void applyBorderFlags(Bitmap& dest, const Bitmap& source,
|
78
|
+
unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight,
|
79
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+
unsigned borderFlags);
|
80
|
+
|
81
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+
// Still to be moved around & undocumented, beware! (TODO)
|
82
|
+
Bitmap quickLoadBitmap(const std::wstring& filename);
|
83
|
+
}
|
84
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+
|
85
|
+
#endif
|
data/Gosu/ButtonsMac.hpp
ADDED
@@ -0,0 +1,140 @@
|
|
1
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#ifndef GOSU_BUTTONSMAC_HPP
|
2
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#define GOSU_BUTTONSMAC_HPP
|
3
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+
|
4
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namespace Gosu
|
5
|
+
{
|
6
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+
//! List of button ids that can be used with Gosu::Input.
|
7
|
+
//! This enumeration contains ids for keyboard keys (kb*),
|
8
|
+
//! mouse buttons and mouse wheel (ms*) and gamepad buttons (gp*).
|
9
|
+
enum ButtonName
|
10
|
+
{
|
11
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+
kbRangeBegin = 0x01,
|
12
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+
kbEscape = 0x35,
|
13
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+
kbF1 = 0x7a,
|
14
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+
kbF2 = 0x78,
|
15
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+
kbF3 = 0x63,
|
16
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+
kbF4 = 0x76,
|
17
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+
kbF5 = 0x60,
|
18
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+
kbF6 = 0x61,
|
19
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+
kbF7 = 0x62,
|
20
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+
kbF8 = 0x64,
|
21
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+
kbF9 = 0x65,
|
22
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+
kbF10 = 0x6d,
|
23
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+
kbF11 = 0x67,
|
24
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+
kbF12 = 0x6f,
|
25
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+
kb1 = 0x12,
|
26
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+
kb2 = 0x13,
|
27
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+
kb3 = 0x14,
|
28
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+
kb4 = 0x15,
|
29
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+
kb5 = 0x17,
|
30
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+
kb6 = 0x16,
|
31
|
+
kb7 = 0x1a,
|
32
|
+
kb8 = 0x1c,
|
33
|
+
kb9 = 0x19,
|
34
|
+
kb0 = 0x1d,
|
35
|
+
kbA = 0x00,
|
36
|
+
kbB = 0x0b,
|
37
|
+
kbC = 0x08,
|
38
|
+
kbD = 0x02,
|
39
|
+
kbE = 0x0e,
|
40
|
+
kbF = 0x03,
|
41
|
+
kbG = 0x05,
|
42
|
+
kbH = 0x04,
|
43
|
+
kbI = 0x22,
|
44
|
+
kbJ = 0x26,
|
45
|
+
kbK = 0x28,
|
46
|
+
kbL = 0x25,
|
47
|
+
kbM = 0x2e,
|
48
|
+
kbN = 0x2d,
|
49
|
+
kbO = 0x1f,
|
50
|
+
kbP = 0x23,
|
51
|
+
kbQ = 0x0c,
|
52
|
+
kbR = 0x0f,
|
53
|
+
kbS = 0x01,
|
54
|
+
kbT = 0x11,
|
55
|
+
kbU = 0x20,
|
56
|
+
kbV = 0x09,
|
57
|
+
kbW = 0x0d,
|
58
|
+
kbX = 0x07,
|
59
|
+
kbY = 0x10,
|
60
|
+
kbZ = 0x06,
|
61
|
+
kbTab = 0x30,
|
62
|
+
kbReturn = 0x24,
|
63
|
+
kbSpace = 0x31,
|
64
|
+
kbLeftShift = 0x38,
|
65
|
+
kbRightShift = 0x3c,
|
66
|
+
kbLeftControl = 0x3b,
|
67
|
+
kbRightControl = 0x3e,
|
68
|
+
kbLeftAlt = 0x3a,
|
69
|
+
kbRightAlt = 0x3d,
|
70
|
+
kbLeftMeta = 0x37,
|
71
|
+
kbRightMeta = 0x36,
|
72
|
+
kbBackspace = 0x33,
|
73
|
+
kbLeft = 0x7b,
|
74
|
+
kbRight = 0x7c,
|
75
|
+
kbUp = 0x7e,
|
76
|
+
kbDown = 0x7d,
|
77
|
+
kbHome = 0x73,
|
78
|
+
kbEnd = 0x77,
|
79
|
+
kbInsert = 0x72,
|
80
|
+
kbDelete = 0x75,
|
81
|
+
kbPageUp = 0x74,
|
82
|
+
kbPageDown = 0x79,
|
83
|
+
kbEnter = 0x4c,
|
84
|
+
kbNumpad1 = 0x53,
|
85
|
+
kbNumpad2 = 0x54,
|
86
|
+
kbNumpad3 = 0x55,
|
87
|
+
kbNumpad4 = 0x56,
|
88
|
+
kbNumpad5 = 0x57,
|
89
|
+
kbNumpad6 = 0x58,
|
90
|
+
kbNumpad7 = 0x59,
|
91
|
+
kbNumpad8 = 0x5b,
|
92
|
+
kbNumpad9 = 0x5c,
|
93
|
+
kbNumpad0 = 0x52,
|
94
|
+
kbNumpadAdd = 0x45,
|
95
|
+
kbNumpadSubtract = 0x4e,
|
96
|
+
kbNumpadMultiply = 0x43,
|
97
|
+
kbNumpadDivide = 0x4b,
|
98
|
+
kbRangeEnd = 0xffff,
|
99
|
+
|
100
|
+
msRangeBegin,
|
101
|
+
msLeft = msRangeBegin,
|
102
|
+
msRight,
|
103
|
+
msMiddle,
|
104
|
+
msWheelUp,
|
105
|
+
msWheelDown,
|
106
|
+
msRangeEnd,
|
107
|
+
|
108
|
+
gpRangeBegin,
|
109
|
+
gpLeft = gpRangeBegin,
|
110
|
+
gpRight,
|
111
|
+
gpUp,
|
112
|
+
gpDown,
|
113
|
+
gpButton0,
|
114
|
+
gpButton1,
|
115
|
+
gpButton2,
|
116
|
+
gpButton3,
|
117
|
+
gpButton4,
|
118
|
+
gpButton5,
|
119
|
+
gpButton6,
|
120
|
+
gpButton7,
|
121
|
+
gpButton8,
|
122
|
+
gpButton9,
|
123
|
+
gpButton10,
|
124
|
+
gpButton11,
|
125
|
+
gpButton12,
|
126
|
+
gpButton13,
|
127
|
+
gpButton14,
|
128
|
+
gpButton15,
|
129
|
+
gpRangeEnd = gpButton15,
|
130
|
+
|
131
|
+
kbNum = kbRangeEnd - kbRangeBegin + 1,
|
132
|
+
msNum = msRangeEnd - msRangeBegin + 1,
|
133
|
+
gpNum = gpRangeEnd - gpRangeBegin + 1,
|
134
|
+
|
135
|
+
numButtons = gpRangeEnd + 1,
|
136
|
+
noButton = 0xffffffff
|
137
|
+
};
|
138
|
+
}
|
139
|
+
|
140
|
+
#endif
|