gosu 0.7.22 → 0.7.23
Sign up to get free protection for your applications and to get access to all the features.
- data/Gosu/Audio.hpp +2 -0
- data/Gosu/Fwd.hpp +0 -1
- data/Gosu/Gosu.hpp +1 -1
- data/Gosu/Graphics.hpp +12 -11
- data/Gosu/GraphicsBase.hpp +5 -0
- data/Gosu/Image.hpp +0 -14
- data/Gosu/Input.hpp +32 -18
- data/Gosu/Text.hpp +3 -2
- data/Gosu/Version.hpp +2 -2
- data/Gosu/Window.hpp +21 -8
- data/GosuImpl/Audio/AudioOpenAL.mm +74 -8
- data/GosuImpl/Graphics/Common.hpp +25 -1
- data/GosuImpl/Graphics/DrawOp.hpp +54 -222
- data/GosuImpl/Graphics/DrawOpQueue.hpp +127 -0
- data/GosuImpl/Graphics/FormattedString.hpp +63 -20
- data/GosuImpl/Graphics/GosuView.hpp +5 -8
- data/GosuImpl/Graphics/GosuView.mm +36 -65
- data/GosuImpl/Graphics/Graphics.cpp +121 -110
- data/GosuImpl/Graphics/Image.cpp +0 -51
- data/GosuImpl/Graphics/Macro.hpp +1 -0
- data/GosuImpl/Graphics/RenderState.hpp +107 -0
- data/GosuImpl/Graphics/TexChunk.cpp +1 -10
- data/GosuImpl/Graphics/Text.cpp +22 -10
- data/GosuImpl/Graphics/TextMac.cpp +2 -4
- data/GosuImpl/Graphics/TextTouch.mm +14 -21
- data/GosuImpl/Graphics/TextWin.cpp +5 -2
- data/GosuImpl/Graphics/Texture.cpp +11 -10
- data/GosuImpl/Graphics/Transform.cpp +3 -1
- data/GosuImpl/Input/AccelerometerReader.hpp +10 -0
- data/GosuImpl/Input/AccelerometerReader.mm +31 -0
- data/GosuImpl/InputMac.mm +51 -24
- data/GosuImpl/InputTouch.mm +112 -1
- data/GosuImpl/InputWin.cpp +27 -3
- data/GosuImpl/InputX.cpp +21 -0
- data/GosuImpl/MacUtility.hpp +33 -0
- data/GosuImpl/Orientation.hpp +15 -0
- data/GosuImpl/Orientation.mm +34 -0
- data/GosuImpl/RubyGosu.swg +7 -9
- data/GosuImpl/RubyGosu_wrap.cxx +328 -82
- data/GosuImpl/RubyGosu_wrap.h +3 -0
- data/GosuImpl/TextInputWin.cpp +2 -0
- data/GosuImpl/Utility.cpp +2 -0
- data/GosuImpl/WindowMac.mm +13 -19
- data/GosuImpl/WindowTouch.mm +44 -32
- data/GosuImpl/WindowWin.cpp +20 -12
- data/GosuImpl/WindowX.cpp +33 -23
- data/examples/CptnRuby.rb +8 -9
- data/lib/gosu.rb +0 -0
- data/lib/gosu/swig_patches.rb +0 -12
- data/linux/extconf.rb +2 -2
- metadata +11 -7
- data/Gosu/RotFlip.hpp +0 -125
- data/GosuImpl/Graphics/RotFlip.cpp +0 -184
@@ -6,7 +6,9 @@
|
|
6
6
|
#include <Gosu/Platform.hpp>
|
7
7
|
|
8
8
|
#if defined(GOSU_IS_WIN)
|
9
|
+
#ifndef NOMINMAX
|
9
10
|
#define NOMINMAX
|
11
|
+
#endif
|
10
12
|
#include <windows.h>
|
11
13
|
#include <GL/gl.h>
|
12
14
|
#elif defined(GOSU_IS_IPHONE)
|
@@ -26,19 +28,23 @@ namespace Gosu
|
|
26
28
|
{
|
27
29
|
class Texture;
|
28
30
|
class TexChunk;
|
31
|
+
class RenderState;
|
29
32
|
struct DrawOp;
|
30
33
|
class DrawOpQueue;
|
31
34
|
typedef std::list<Transform> Transforms;
|
32
35
|
typedef std::vector<DrawOpQueue> DrawOpQueueStack;
|
33
36
|
class Macro;
|
34
37
|
|
38
|
+
const GLuint NO_TEXTURE = static_cast<GLuint>(-1);
|
39
|
+
const unsigned NO_CLIPPING = 0xffffffff;
|
40
|
+
|
35
41
|
template<typename T>
|
36
42
|
bool isPToTheLeftOfAB(T xa, T ya,
|
37
43
|
T xb, T yb, T xp, T yp)
|
38
44
|
{
|
39
45
|
return (xb - xa) * (yp - ya) - (xp - xa) * (yb - ya) > 0;
|
40
46
|
}
|
41
|
-
|
47
|
+
|
42
48
|
template<typename T, typename C>
|
43
49
|
void reorderCoordinatesIfNecessary(T& x1, T& y1,
|
44
50
|
T& x2, T& y2, T& x3, T& y3, C& c3, T& x4, T& y4, C& c4)
|
@@ -62,6 +68,17 @@ namespace Gosu
|
|
62
68
|
return result;
|
63
69
|
}
|
64
70
|
|
71
|
+
inline void applyTransform(const Transform& transform, double& x, double& y)
|
72
|
+
{
|
73
|
+
double in[4] = { x, y, 0, 1 };
|
74
|
+
double out[4] = { 0, 0, 0, 0 };
|
75
|
+
for (int i = 0; i < 4; ++i)
|
76
|
+
for (int j = 0; j < 4; ++j)
|
77
|
+
out[i] += in[j] * transform[j * 4 + i];
|
78
|
+
x = out[0] / out[3];
|
79
|
+
y = out[1] / out[3];
|
80
|
+
}
|
81
|
+
|
65
82
|
inline void multiplyBitmapAlpha(Bitmap& bmp, Color::Channel alpha)
|
66
83
|
{
|
67
84
|
for (int y = 0; y < bmp.height(); ++y)
|
@@ -73,6 +90,13 @@ namespace Gosu
|
|
73
90
|
}
|
74
91
|
}
|
75
92
|
|
93
|
+
#ifdef GOSU_IS_IPHONE
|
94
|
+
int clipRectBaseFactor();
|
95
|
+
#else
|
96
|
+
inline int clipRectBaseFactor() { return 1; }
|
97
|
+
#endif
|
98
|
+
|
99
|
+
bool isEntity(const std::wstring& name);
|
76
100
|
const Bitmap& entityBitmap(const std::wstring& name);
|
77
101
|
}
|
78
102
|
|
@@ -5,15 +5,11 @@
|
|
5
5
|
#include <Gosu/Color.hpp>
|
6
6
|
#include <GosuImpl/Graphics/Common.hpp>
|
7
7
|
#include <GosuImpl/Graphics/TexChunk.hpp>
|
8
|
-
#include <
|
8
|
+
#include <GosuImpl/Graphics/RenderState.hpp>
|
9
9
|
#include <boost/cstdint.hpp>
|
10
|
-
#include <algorithm>
|
11
|
-
#include <set>
|
12
10
|
|
13
11
|
namespace Gosu
|
14
12
|
{
|
15
|
-
const GLuint NO_TEXTURE = static_cast<GLuint>(-1);
|
16
|
-
|
17
13
|
struct ArrayVertex
|
18
14
|
{
|
19
15
|
GLfloat texCoords[2];
|
@@ -42,90 +38,15 @@ namespace Gosu
|
|
42
38
|
const TexChunk* chunk;
|
43
39
|
AlphaMode mode;
|
44
40
|
|
45
|
-
DrawOp(Gosu::Transform& transform)
|
46
|
-
|
47
|
-
|
48
|
-
void perform(GLuint& currentTexName, Transform*& currentTransform, const void*) const
|
41
|
+
DrawOp(Gosu::Transform& transform)
|
42
|
+
: transform(&transform), clipWidth(NO_CLIPPING),
|
43
|
+
usedVertices(0), chunk(0)
|
49
44
|
{
|
50
|
-
if (clipWidth != 0xffffffff)
|
51
|
-
{
|
52
|
-
glEnable(GL_SCISSOR_TEST);
|
53
|
-
glScissor(clipX, clipY, clipWidth, clipHeight);
|
54
|
-
}
|
55
|
-
|
56
|
-
if (transform != currentTransform) {
|
57
|
-
glPopMatrix();
|
58
|
-
glPushMatrix();
|
59
|
-
glMultMatrixd(transform->data());
|
60
|
-
currentTransform = transform;
|
61
|
-
}
|
62
|
-
|
63
|
-
if (mode == amAdditive)
|
64
|
-
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
65
|
-
else if (mode == amMultiply)
|
66
|
-
glBlendFunc(GL_DST_COLOR, GL_ZERO);
|
67
|
-
else
|
68
|
-
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
69
|
-
|
70
|
-
if (chunk)
|
71
|
-
{
|
72
|
-
if (currentTexName == NO_TEXTURE)
|
73
|
-
glEnable(GL_TEXTURE_2D);
|
74
|
-
if (chunk->texName() != currentTexName)
|
75
|
-
glBindTexture(GL_TEXTURE_2D, chunk->texName());
|
76
|
-
currentTexName = chunk->texName();
|
77
|
-
}
|
78
|
-
else if (currentTexName != NO_TEXTURE)
|
79
|
-
{
|
80
|
-
glDisable(GL_TEXTURE_2D);
|
81
|
-
currentTexName = NO_TEXTURE;
|
82
|
-
}
|
83
|
-
|
84
|
-
if (usedVertices == 2)
|
85
|
-
glBegin(GL_LINES);
|
86
|
-
else if (usedVertices == 3)
|
87
|
-
glBegin(GL_TRIANGLES);
|
88
|
-
else if (usedVertices == 4)
|
89
|
-
glBegin(GL_QUADS);
|
90
|
-
|
91
|
-
double left, top, right, bottom;
|
92
|
-
if (chunk)
|
93
|
-
chunk->getCoords(left, top, right, bottom);
|
94
|
-
|
95
|
-
for (unsigned i = 0; i < usedVertices; i++)
|
96
|
-
{
|
97
|
-
glColor4f(vertices[i].c.red() / 255.0, vertices[i].c.green() / 255.0,
|
98
|
-
vertices[i].c.blue() / 255.0, vertices[i].c.alpha() / 255.0);
|
99
|
-
if (chunk)
|
100
|
-
switch (i)
|
101
|
-
{
|
102
|
-
case 0:
|
103
|
-
glTexCoord2d(left, top);
|
104
|
-
break;
|
105
|
-
case 1:
|
106
|
-
glTexCoord2d(right, top);
|
107
|
-
break;
|
108
|
-
case 2:
|
109
|
-
glTexCoord2d(right, bottom);
|
110
|
-
break;
|
111
|
-
case 3:
|
112
|
-
glTexCoord2d(left, bottom);
|
113
|
-
break;
|
114
|
-
}
|
115
|
-
glVertex2d(vertices[i].x, vertices[i].y);
|
116
|
-
}
|
117
|
-
|
118
|
-
glEnd();
|
119
|
-
|
120
|
-
if (clipWidth != 0xffffffff)
|
121
|
-
glDisable(GL_SCISSOR_TEST);
|
122
45
|
}
|
123
|
-
|
124
|
-
void perform(
|
46
|
+
|
47
|
+
void perform(RenderState& current, const DrawOp* next) const
|
125
48
|
{
|
126
|
-
|
127
|
-
return; // No triangles, no lines on iPhone
|
128
|
-
|
49
|
+
#ifdef GOSU_IS_IPHONE
|
129
50
|
static const unsigned MAX_AUTOGROUP = 24;
|
130
51
|
|
131
52
|
static int spriteCounter = 0;
|
@@ -147,36 +68,17 @@ namespace Gosu
|
|
147
68
|
|
148
69
|
isSetup = true;
|
149
70
|
}
|
71
|
+
#endif
|
150
72
|
|
151
|
-
|
152
|
-
|
153
|
-
|
154
|
-
glMultMatrixd(transform->data());
|
155
|
-
currentTransform = transform;
|
156
|
-
}
|
157
|
-
|
158
|
-
if (clipWidth != 0xffffffff)
|
159
|
-
{
|
160
|
-
glEnable(GL_SCISSOR_TEST);
|
161
|
-
glScissor(clipX, clipY, clipWidth, clipHeight);
|
162
|
-
}
|
163
|
-
|
164
|
-
if (mode == amAdditive)
|
165
|
-
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
166
|
-
else if (mode == amMultiply)
|
167
|
-
glBlendFunc(GL_DST_COLOR, GL_ZERO);
|
168
|
-
else
|
169
|
-
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
73
|
+
current.setClipRect(clipX, clipY, clipWidth, clipHeight);
|
74
|
+
current.setTransform(transform);
|
75
|
+
current.setAlphaMode(mode);
|
170
76
|
|
171
77
|
if (chunk)
|
172
78
|
{
|
173
|
-
|
174
|
-
glEnable(GL_TEXTURE_2D);
|
175
|
-
if (chunk->texName() != currentTexName)
|
176
|
-
{
|
177
|
-
glBindTexture(GL_TEXTURE_2D, chunk->texName());
|
178
|
-
}
|
79
|
+
current.setTexName(chunk->texName());
|
179
80
|
|
81
|
+
#ifdef GOSU_IS_IPHONE
|
180
82
|
double left, top, right, bottom;
|
181
83
|
chunk->getCoords(left, top, right, bottom);
|
182
84
|
spriteTexcoords[spriteCounter*12 + 0] = left;
|
@@ -192,15 +94,48 @@ namespace Gosu
|
|
192
94
|
spriteTexcoords[spriteCounter*12 + 9] = bottom;
|
193
95
|
spriteTexcoords[spriteCounter*12 + 10] = right;
|
194
96
|
spriteTexcoords[spriteCounter*12 + 11] = bottom;
|
195
|
-
|
196
|
-
currentTexName = chunk->texName();
|
97
|
+
#endif
|
197
98
|
}
|
198
|
-
else
|
99
|
+
else
|
100
|
+
current.setTexName(NO_TEXTURE);
|
101
|
+
|
102
|
+
#ifndef GOSU_IS_IPHONE
|
103
|
+
if (usedVertices == 2)
|
104
|
+
glBegin(GL_LINES);
|
105
|
+
else if (usedVertices == 3)
|
106
|
+
glBegin(GL_TRIANGLES);
|
107
|
+
else if (usedVertices == 4)
|
108
|
+
glBegin(GL_QUADS);
|
109
|
+
|
110
|
+
double left, top, right, bottom;
|
111
|
+
if (chunk)
|
112
|
+
chunk->getCoords(left, top, right, bottom);
|
113
|
+
|
114
|
+
for (unsigned i = 0; i < usedVertices; i++)
|
199
115
|
{
|
200
|
-
|
201
|
-
|
116
|
+
glColor4f(vertices[i].c.red() / 255.0, vertices[i].c.green() / 255.0,
|
117
|
+
vertices[i].c.blue() / 255.0, vertices[i].c.alpha() / 255.0);
|
118
|
+
if (chunk)
|
119
|
+
switch (i)
|
120
|
+
{
|
121
|
+
case 0:
|
122
|
+
glTexCoord2d(left, top);
|
123
|
+
break;
|
124
|
+
case 1:
|
125
|
+
glTexCoord2d(right, top);
|
126
|
+
break;
|
127
|
+
case 2:
|
128
|
+
glTexCoord2d(right, bottom);
|
129
|
+
break;
|
130
|
+
case 3:
|
131
|
+
glTexCoord2d(left, bottom);
|
132
|
+
break;
|
133
|
+
}
|
134
|
+
glVertex2d(vertices[i].x, vertices[i].y);
|
202
135
|
}
|
203
136
|
|
137
|
+
glEnd();
|
138
|
+
#else
|
204
139
|
for (int i = 0; i < 3; ++i)
|
205
140
|
{
|
206
141
|
spriteVertices[spriteCounter*12 + i*2] = vertices[i].x;
|
@@ -216,26 +151,18 @@ namespace Gosu
|
|
216
151
|
|
217
152
|
++spriteCounter;
|
218
153
|
if (spriteCounter == MAX_AUTOGROUP or next == 0 or
|
219
|
-
chunk == 0 or next->chunk == 0 or
|
154
|
+
chunk == 0 or next->chunk == 0 or next->transform != transform or
|
220
155
|
next->chunk->texName() != chunk->texName() or next->mode != mode or
|
221
|
-
clipWidth !=
|
156
|
+
clipWidth != NO_CLIPPING or next->clipWidth != NO_CLIPPING)
|
222
157
|
{
|
223
158
|
glDrawArrays(GL_TRIANGLES, 0, 6 * spriteCounter);
|
224
159
|
//if (spriteCounter > 1)
|
225
160
|
// printf("grouped %d quads\n", spriteCounter);
|
226
161
|
spriteCounter = 0;
|
227
162
|
}
|
228
|
-
|
229
|
-
if (clipWidth != 0xffffffff)
|
230
|
-
glDisable(GL_SCISSOR_TEST);
|
163
|
+
#endif
|
231
164
|
}
|
232
165
|
|
233
|
-
unsigned texName() const
|
234
|
-
{
|
235
|
-
return chunk ? chunk->texName() : NO_TEXTURE;
|
236
|
-
}
|
237
|
-
#endif
|
238
|
-
|
239
166
|
void compileTo(VertexArray& va) const
|
240
167
|
{
|
241
168
|
ArrayVertex result[4];
|
@@ -263,101 +190,6 @@ namespace Gosu
|
|
263
190
|
return z < other.z;
|
264
191
|
}
|
265
192
|
};
|
266
|
-
|
267
|
-
class DrawOpQueue
|
268
|
-
{
|
269
|
-
int clipX, clipY;
|
270
|
-
unsigned clipWidth, clipHeight;
|
271
|
-
std::multiset<DrawOp> set;
|
272
|
-
|
273
|
-
public:
|
274
|
-
DrawOpQueue()
|
275
|
-
: clipWidth(0xffffffff)
|
276
|
-
{
|
277
|
-
}
|
278
|
-
|
279
|
-
void swap(DrawOpQueue& other)
|
280
|
-
{
|
281
|
-
std::swap(clipX, other.clipX);
|
282
|
-
std::swap(clipY, other.clipY);
|
283
|
-
std::swap(clipWidth, other.clipWidth);
|
284
|
-
std::swap(clipHeight, other.clipHeight);
|
285
|
-
set.swap(other.set);
|
286
|
-
}
|
287
|
-
|
288
|
-
void addDrawOp(DrawOp op, ZPos z)
|
289
|
-
{
|
290
|
-
if (clipWidth != 0xffffffff)
|
291
|
-
{
|
292
|
-
op.clipX = clipX;
|
293
|
-
op.clipY = clipY;
|
294
|
-
op.clipWidth = clipWidth;
|
295
|
-
op.clipHeight = clipHeight;
|
296
|
-
}
|
297
|
-
|
298
|
-
if (z == zImmediate)
|
299
|
-
{
|
300
|
-
GLuint currentTexName = NO_TEXTURE;
|
301
|
-
Transform* currentTransform = 0;
|
302
|
-
glMatrixMode(GL_MODELVIEW);
|
303
|
-
glPushMatrix();
|
304
|
-
op.perform(currentTexName, currentTransform, 0);
|
305
|
-
glPopMatrix();
|
306
|
-
if (currentTexName != NO_TEXTURE)
|
307
|
-
glDisable(GL_TEXTURE_2D);
|
308
|
-
}
|
309
|
-
|
310
|
-
op.z = z;
|
311
|
-
set.insert(op);
|
312
|
-
}
|
313
|
-
|
314
|
-
void beginClipping(int x, int y, unsigned width, unsigned height)
|
315
|
-
{
|
316
|
-
clipX = x;
|
317
|
-
clipY = y;
|
318
|
-
clipWidth = width;
|
319
|
-
clipHeight = height;
|
320
|
-
}
|
321
|
-
|
322
|
-
void endClipping()
|
323
|
-
{
|
324
|
-
clipWidth = 0xffffffff;
|
325
|
-
}
|
326
|
-
|
327
|
-
void performDrawOps() const
|
328
|
-
{
|
329
|
-
GLuint currentTexName = NO_TEXTURE;
|
330
|
-
Transform* currentTransform = 0;
|
331
|
-
|
332
|
-
glMatrixMode(GL_MODELVIEW);
|
333
|
-
glPushMatrix();
|
334
|
-
|
335
|
-
std::multiset<DrawOp>::const_iterator last, cur = set.begin(), end = set.end();
|
336
|
-
while (cur != end)
|
337
|
-
{
|
338
|
-
last = cur;
|
339
|
-
++cur;
|
340
|
-
last->perform(currentTexName, currentTransform, cur == end ? 0 : &*cur);
|
341
|
-
}
|
342
|
-
|
343
|
-
glPopMatrix();
|
344
|
-
|
345
|
-
if (currentTexName != NO_TEXTURE)
|
346
|
-
glDisable(GL_TEXTURE_2D);
|
347
|
-
}
|
348
|
-
|
349
|
-
void clear()
|
350
|
-
{
|
351
|
-
set.clear();
|
352
|
-
}
|
353
|
-
|
354
|
-
void compileTo(VertexArray& va) const
|
355
|
-
{
|
356
|
-
va.resize(set.size());
|
357
|
-
std::for_each(set.begin(), set.end(),
|
358
|
-
boost::bind(&DrawOp::compileTo, _1, boost::ref(va)));
|
359
|
-
}
|
360
|
-
};
|
361
193
|
}
|
362
194
|
|
363
195
|
#endif
|
@@ -0,0 +1,127 @@
|
|
1
|
+
#ifndef GOSUIMPL_GRAPHICS_DRAWOPQUEUE_HPP
|
2
|
+
#define GOSUIMPL_GRAPHICS_DRAWOPQUEUE_HPP
|
3
|
+
|
4
|
+
#include <GosuImpl/Graphics/Common.hpp>
|
5
|
+
#include <GosuImpl/Graphics/DrawOp.hpp>
|
6
|
+
#include <boost/foreach.hpp>
|
7
|
+
#include <boost/optional.hpp>
|
8
|
+
#include <algorithm>
|
9
|
+
#include <set>
|
10
|
+
#include <vector>
|
11
|
+
|
12
|
+
class Gosu::DrawOpQueue
|
13
|
+
{
|
14
|
+
std::multiset<DrawOp> set;
|
15
|
+
|
16
|
+
struct ClipRect
|
17
|
+
{
|
18
|
+
int x, y;
|
19
|
+
unsigned width, height;
|
20
|
+
};
|
21
|
+
std::vector<ClipRect> clipRectStack;
|
22
|
+
boost::optional<ClipRect> effectiveRect;
|
23
|
+
void updateEffectiveRect()
|
24
|
+
{
|
25
|
+
if (clipRectStack.empty())
|
26
|
+
return effectiveRect.reset();
|
27
|
+
|
28
|
+
ClipRect result = { 0, 0, 0x7fffffff, 0x7fffffff };
|
29
|
+
BOOST_FOREACH (const ClipRect& rect, clipRectStack)
|
30
|
+
{
|
31
|
+
int right = std::min<int>(result.x + result.width, rect.x + rect.width);
|
32
|
+
int bottom = std::min<int>(result.y + result.height, rect.y + rect.height);
|
33
|
+
result.x = std::max<int>(result.x, rect.x);
|
34
|
+
result.y = std::max<int>(result.y, rect.y);
|
35
|
+
|
36
|
+
if (result.x >= right || result.y >= bottom)
|
37
|
+
{
|
38
|
+
effectiveRect.reset();
|
39
|
+
return;
|
40
|
+
}
|
41
|
+
|
42
|
+
result.width = right - result.x;
|
43
|
+
result.height = bottom - result.y;
|
44
|
+
}
|
45
|
+
|
46
|
+
int fac = clipRectBaseFactor();
|
47
|
+
result.x *= fac, result.y *= fac, result.width *= fac, result.height *= fac;
|
48
|
+
|
49
|
+
effectiveRect = result;
|
50
|
+
}
|
51
|
+
|
52
|
+
public:
|
53
|
+
// I really wish I would trust ADL. :|
|
54
|
+
void swap(DrawOpQueue& other)
|
55
|
+
{
|
56
|
+
clipRectStack.swap(other.clipRectStack);
|
57
|
+
std::swap(effectiveRect, other.effectiveRect);
|
58
|
+
set.swap(other.set);
|
59
|
+
}
|
60
|
+
|
61
|
+
void addDrawOp(DrawOp op, ZPos z)
|
62
|
+
{
|
63
|
+
#ifdef GOSU_IS_IPHONE
|
64
|
+
// No triangles, no lines supported
|
65
|
+
assert(op.usedVertices == 4);
|
66
|
+
#endif
|
67
|
+
|
68
|
+
if (effectiveRect)
|
69
|
+
{
|
70
|
+
const ClipRect& rect = *effectiveRect;
|
71
|
+
op.clipX = rect.x;
|
72
|
+
op.clipY = rect.y;
|
73
|
+
op.clipWidth = rect.width;
|
74
|
+
op.clipHeight = rect.height;
|
75
|
+
}
|
76
|
+
else if (!clipRectStack.empty())
|
77
|
+
// When we have no effect rect but the stack is not empty, we have clipped
|
78
|
+
// the whole world away and don't need to render things.
|
79
|
+
return;
|
80
|
+
|
81
|
+
op.z = z;
|
82
|
+
set.insert(op);
|
83
|
+
}
|
84
|
+
|
85
|
+
void beginClipping(int x, int y, unsigned width, unsigned height)
|
86
|
+
{
|
87
|
+
ClipRect rect = { x, y, width, height };
|
88
|
+
clipRectStack.push_back(rect);
|
89
|
+
updateEffectiveRect();
|
90
|
+
}
|
91
|
+
|
92
|
+
void endClipping()
|
93
|
+
{
|
94
|
+
clipRectStack.pop_back();
|
95
|
+
updateEffectiveRect();
|
96
|
+
}
|
97
|
+
|
98
|
+
void performDrawOps() const
|
99
|
+
{
|
100
|
+
RenderState current;
|
101
|
+
|
102
|
+
std::multiset<DrawOp>::const_iterator last, cur = set.begin(), end = set.end();
|
103
|
+
while (cur != end)
|
104
|
+
{
|
105
|
+
last = cur;
|
106
|
+
++cur;
|
107
|
+
last->perform(current, cur == end ? 0 : &*cur);
|
108
|
+
}
|
109
|
+
}
|
110
|
+
|
111
|
+
void clear()
|
112
|
+
{
|
113
|
+
// Not sure if Graphics::begin() should implicitly do that.
|
114
|
+
//clipRectStack.clear();
|
115
|
+
//effectiveRect.reset();
|
116
|
+
set.clear();
|
117
|
+
}
|
118
|
+
|
119
|
+
void compileTo(VertexArray& va) const
|
120
|
+
{
|
121
|
+
va.reserve(set.size());
|
122
|
+
BOOST_FOREACH (const DrawOp& op, set)
|
123
|
+
op.compileTo(va);
|
124
|
+
}
|
125
|
+
};
|
126
|
+
|
127
|
+
#endif
|