gosu 0.7.20-i386-mingw32 → 0.7.21-i386-mingw32
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- data/examples/CptnRuby.rb +27 -28
- data/lib/gosu.for_1_8.so +0 -0
- data/lib/gosu.for_1_9.so +0 -0
- data/lib/gosu.rb +1 -1
- metadata +19 -5
data/examples/CptnRuby.rb
CHANGED
@@ -2,7 +2,7 @@
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2
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# Shows how to
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4
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# * implement jumping/gravity
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5
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-
# * implement scrolling
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5
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+
# * implement scrolling using Window#translate
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6
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# * implement a simple tile-based map
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7
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# * load levels from primitive text files
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8
8
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@@ -25,14 +25,15 @@
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25
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# ...Enemies, a more sophisticated object system, weapons, title and credits
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# screens...
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-
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-
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-
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-
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-
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33
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-
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-
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-
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28
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+
require '../lib/gosu'
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29
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# begin
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30
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# # In case you use Gosu via rubygems.
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31
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# require 'rubygems'
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32
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# rescue LoadError
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# # In case you don't.
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# end
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#
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# require 'gosu'
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include Gosu
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module Tiles
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@@ -48,10 +49,9 @@ class CollectibleGem
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@x, @y = x, y
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end
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51
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-
def draw
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+
def draw
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# Draw, slowly rotating
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53
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-
@image.draw_rot(@x
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54
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-
25 * Math.sin(milliseconds / 133.7))
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54
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+
@image.draw_rot(@x, @y, 0, 25 * Math.sin(milliseconds / 133.7))
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end
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end
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57
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@@ -72,7 +72,7 @@ class CptnRuby
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@cur_image = @standing
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end
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-
def draw
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+
def draw
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# Flip vertically when facing to the left.
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if @dir == :left then
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offs_x = -25
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@@ -81,7 +81,7 @@ class CptnRuby
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offs_x = 25
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factor = -1.0
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end
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84
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-
@cur_image.draw(@x
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84
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+
@cur_image.draw(@x + offs_x, @y - 49, 0, factor, 1.0)
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85
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end
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# Could the object be placed at x + offs_x/y + offs_y without being stuck?
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@@ -146,7 +146,6 @@ class Map
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def initialize(window, filename)
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# Load 60x60 tiles, 5px overlap in all four directions.
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@tileset = Image.load_tiles(window, "media/CptnRuby Tileset.png", 60, 60, true)
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149
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-
@sky = Image.new(window, "media/Space.png", true)
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gem_img = Image.new(window, "media/CptnRuby Gem.png", false)
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@gems = []
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@@ -171,11 +170,7 @@ class Map
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end
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end
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-
def draw
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# Sigh, stars!
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@sky.draw(0, 0, 0)
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-
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178
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-
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173
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+
def draw
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# Very primitive drawing function:
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# Draws all the tiles, some off-screen, some on-screen.
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@height.times do |y|
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@@ -184,11 +179,11 @@ class Map
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if tile
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# Draw the tile with an offset (tile images have some overlap)
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# Scrolling is implemented here just as in the game objects.
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-
@tileset[tile].draw(x * 50 -
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+
@tileset[tile].draw(x * 50 - 5, y * 50 - 5, 0)
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end
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end
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end
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191
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-
@gems.each { |c| c.draw
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+
@gems.each { |c| c.draw }
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end
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# Solid at a given pixel position?
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@@ -203,10 +198,11 @@ class Game < Window
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def initialize
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super(640, 480, false)
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self.caption = "Cptn. Ruby"
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+
@sky = Image.new(self, "media/Space.png", true)
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@map = Map.new(self, "media/CptnRuby Map.txt")
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@cptn = CptnRuby.new(self, 400, 100)
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208
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-
#
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-
@
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204
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# The scrolling position is stored as top left corner of the screen.
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@camera_x = @camera_y = 0
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end
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def update
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move_x = 0
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@@ -215,12 +211,15 @@ class Game < Window
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@cptn.update(move_x)
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@cptn.collect_gems(@map.gems)
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# Scrolling follows player
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@
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-
@
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@camera_x = [[@cptn.x - 320, 0].max, @map.width * 50 - 640].min
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@camera_y = [[@cptn.y - 240, 0].max, @map.height * 50 - 480].min
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end
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def draw
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-
@
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-
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@sky.draw 0, 0, 0
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translate(-@camera_x, -@camera_y) do
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@map.draw
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@cptn.draw
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end
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end
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def button_down(id)
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if id == KbUp then @cptn.try_to_jump end
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data/lib/gosu.for_1_8.so
CHANGED
Binary file
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data/lib/gosu.for_1_9.so
CHANGED
Binary file
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data/lib/gosu.rb
CHANGED
@@ -9,7 +9,7 @@ begin
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9
9
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require "#{File.dirname(__FILE__)}/gosu.for_#{version}.#{Config::CONFIG['DLEXT']}"
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require "#{File.dirname(__FILE__)}/gosu/swig_patches.rb"
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rescue LoadError => e
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-
require "#{File.dirname(__FILE__)}/gosu
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+
require "#{File.dirname(__FILE__)}/gosu.#{Config::CONFIG['DLEXT']}"
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require "#{File.dirname(__FILE__)}/gosu/swig_patches.rb"
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end
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15
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metadata
CHANGED
@@ -1,7 +1,13 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
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name: gosu
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3
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version: !ruby/object:Gem::Version
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-
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4
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+
hash: 41
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prerelease: false
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segments:
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7
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- 0
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8
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- 7
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9
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- 21
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10
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version: 0.7.21
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5
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platform: i386-mingw32
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6
12
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authors:
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7
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- Julian Raschke
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@@ -10,7 +16,7 @@ autorequire:
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bindir: bin
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11
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cert_chain: []
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18
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-
date: 2010-
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19
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+
date: 2010-06-13 00:00:00 +08:00
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default_executable:
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dependencies: []
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16
22
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@@ -63,21 +69,29 @@ rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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hash: 51
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segments:
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78
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+
- 1
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79
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- 8
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80
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+
- 2
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version: 1.8.2
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version:
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required_rubygems_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ">="
|
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- !ruby/object:Gem::Version
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87
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+
hash: 3
|
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+
segments:
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89
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+
- 0
|
75
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version: "0"
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-
version:
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requirements: []
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rubyforge_project:
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-
rubygems_version: 1.3.
|
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rubygems_version: 1.3.7
|
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signing_key:
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specification_version: 3
|
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summary: 2D game development library.
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