gosu 0.7.16-universal-darwin → 0.7.17-universal-darwin
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/examples/ChipmunkIntegration.rb +1 -1
- data/examples/OpenGLIntegration.rb +1 -1
- data/examples/RMagickIntegration.rb +1 -1
- data/examples/Tutorial.rb +1 -1
- data/lib/gosu.for_1_8.bundle +0 -0
- data/lib/gosu.for_1_9.bundle +0 -0
- data/lib/gosu/patches.rb +2 -2
- data/reference/rdoc/classes/Gosu.html +10 -10
- data/reference/rdoc/classes/Gosu/Color.html +3 -3
- data/reference/rdoc/classes/Gosu/Font.html +5 -5
- data/reference/rdoc/classes/Gosu/Image.html +9 -9
- data/reference/rdoc/classes/Gosu/Sample.html +3 -3
- data/reference/rdoc/classes/Gosu/SampleInstance.html +5 -5
- data/reference/rdoc/classes/Gosu/Song.html +7 -7
- data/reference/rdoc/classes/Gosu/TextInput.html +1 -1
- data/reference/rdoc/classes/Gosu/Window.html +17 -17
- data/reference/rdoc/classes/Numeric.html +2 -2
- data/reference/rdoc/created.rid +1 -1
- metadata +2 -12
- data/lib/hotgosu.rb +0 -59
- data/lib/hotgosu/color.rb +0 -43
- data/lib/hotgosu/constants.rb +0 -143
- data/lib/hotgosu/font.rb +0 -26
- data/lib/hotgosu/functions.rb +0 -41
- data/lib/hotgosu/image.rb +0 -64
- data/lib/hotgosu/sample.rb +0 -15
- data/lib/hotgosu/song.rb +0 -25
- data/lib/hotgosu/window.rb +0 -146
- data/lib/hotgosu/window_primitives.rb +0 -0
data/lib/hotgosu/song.rb
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module Gosu
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Song = ::ObjGosuSong
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class Song
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def self.current_song
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currentSong
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end
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def self.new(window, filename)
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alloc.initWithWindow window, filename: filename
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end
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def play(looping = false)
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playWithLoop looping
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end
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def paused?
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isPaused
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end
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def playing?
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isPlaying
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end
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end
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end
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data/lib/hotgosu/window.rb
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class Window
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def _objcObject
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@ref
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end
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def initialize(width, height, fullscreen, update_interval = 16.666666)
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@ref = ::ObjGosuWindow.alloc.initWithDelegate self, width: width, height: height,
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inFullscreen: fullscreen, updateInterval: update_interval
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end
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def caption; @ref.caption; end
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def caption=(s); @ref.setCaption s; end
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def show; @ref.show; end
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def close; @ref.close; end
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def mouse_x; @ref.mouseX; end
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def mouse_y; @ref.mouseY; end
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def buttonDown id
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button_down id
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end
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def buttonUp id
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button_up id
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end
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def button_up id; end
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def button_down id; end
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def draw; end
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def update; end
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def needs_redraw?; false; end
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def button_down? id
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@ref.isButtonDown id
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end
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# attr_accessor :caption
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# attr_accessor :mouse_x
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# attr_accessor :mouse_y
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# attr_accessor :text_input
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# attr_reader :width, :height
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# attr_reader :update_interval
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#
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# # update_interval:: Interval in milliseconds between two calls
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# # to the update member function. The default means the game will run
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# # at 60 FPS, which is ideal on standard 60 Hz TFT screens.
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#
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# # Enters a modal loop where the Window is visible on screen and receives calls to draw, update etc.
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# def show; end
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#
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# # Tells the window to end the current show loop as soon as possible.
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# def close; end
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#
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# # Called every update_interval milliseconds while the window is being
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# # shown. Your application's main game logic goes here.
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# def update; end
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#
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# # Called after every update and when the OS wants the window to
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# # repaint itself. Your application's rendering code goes here.
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# def draw; end
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#
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# # Can be overriden to give the game a chance to say no to being redrawn.
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# # This is not a definitive answer. The operating system can still cause
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# # redraws for one reason or another.
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# #
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# # By default, the window is redrawn all the time (i.e. Window#needs_redraw?
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# # always returns true.)
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# def needs_redraw?; end
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#
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# # DEPRECATED.
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# def set_mouse_position(x, y); end
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#
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# # Called before update when the user pressed a button while the
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# # window had the focus.
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# def button_down(id); end
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# # Same as buttonDown. Called then the user released a button.
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# def button_up(id); end
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#
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# # Draws a line from one point to another (last pixel exclusive).
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# def draw_line(x1, y1, c1, x2, y2, c2, z=0, mode=:default); end
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#
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# def draw_triangle(x1, y1, c1, x2, y2, c2, x3, y3, c3, z=0, mode=:default); end
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#
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# # Draws a rectangle (two triangles) with given corners and corresponding
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# # colors.
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# # The points can be in clockwise order, or in a Z shape.
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# def draw_quad(x1, y1, c1, x2, y2, c2, x3, y3, c3, x4, y4, c4, z=0, mode=:default); end
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#
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# # Returns true if a button is currently pressed. Updated every tick.
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# def button_down?(id); end
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#
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# # DEPRECATED: Returns the character a button usually produces, or nil. Please use TextInput instead.
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# def self.button_id_to_char(id); end
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#
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# # DEPRECATED: Returns the button that has to be pressed to produce the
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# # given character, or nil. Please use TextInput instead.
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# def self.char_to_button_id(char); end
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#
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# # See examples/OpenGLIntegration.rb.
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# def gl(&custom_gl_code); end
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#
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# # Limits the drawing area to a given rectangle while evaluating the code inside of the block.
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# def clip_to(x, y, w, h, &drawing_code); end
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# end
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#
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# # Contains information about the underlying OpenGL texture and the u/v space used for image data.
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# #
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# # Can be retrieved from some images to use them in OpenGL operations. nil will be returned instead by images that are too large for a single texture.)
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# #
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# # See examples/OpenGLIntegration.rb.
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# class GLTexInfo
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# attr_reader :tex_name, :left, :right, :top, :bottom
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# end
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#
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# # Returns a random double between min (inclusive) and max (exclusive).
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# def random(min, max); end
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#
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# # Returns the horizontal distance between the origin and the point to which you would get if you moved radius pixels in the direction specified by angle.
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# def offset_x(angle, dist); end
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#
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# # Returns the vertical distance between the origin and the point to which you would get if you moved radius pixels in the direction specified by angle.
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# def offset_y(angle, dist); end
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#
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# # Returns the angle from point 1 to point 2 in degrees, where 0.0 means upwards. Returns 0 if both points are equal.
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# def angle(x1, y1, x2, y2); end
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#
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# # Returns the smallest angle that can be added to angle1 to get to angle2 (can be negative if counter-clockwise movement is shorter).
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# def angle_diff(angle1, angle2); end
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#
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# # Returns the distance between two points.
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# def distance(x1, y1, x2, y2); end
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#
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# # Incrementing, possibly wrapping millisecond timer.
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# def milliseconds(); end
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#
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# # Returns the name of a neutral font that is available on the current
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# # platform.
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# def default_font_name(); end
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#
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# # Returns the width, in pixels, of the user's primary screen.
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# def screen_width(); end
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#
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# # Returns the height, in pixels, of the user's primary screen.
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# def screen_height(); end
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end
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File without changes
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