gosu 0.7.16-universal-darwin → 0.7.17-universal-darwin
Sign up to get free protection for your applications and to get access to all the features.
- data/examples/ChipmunkIntegration.rb +1 -1
- data/examples/OpenGLIntegration.rb +1 -1
- data/examples/RMagickIntegration.rb +1 -1
- data/examples/Tutorial.rb +1 -1
- data/lib/gosu.for_1_8.bundle +0 -0
- data/lib/gosu.for_1_9.bundle +0 -0
- data/lib/gosu/patches.rb +2 -2
- data/reference/rdoc/classes/Gosu.html +10 -10
- data/reference/rdoc/classes/Gosu/Color.html +3 -3
- data/reference/rdoc/classes/Gosu/Font.html +5 -5
- data/reference/rdoc/classes/Gosu/Image.html +9 -9
- data/reference/rdoc/classes/Gosu/Sample.html +3 -3
- data/reference/rdoc/classes/Gosu/SampleInstance.html +5 -5
- data/reference/rdoc/classes/Gosu/Song.html +7 -7
- data/reference/rdoc/classes/Gosu/TextInput.html +1 -1
- data/reference/rdoc/classes/Gosu/Window.html +17 -17
- data/reference/rdoc/classes/Numeric.html +2 -2
- data/reference/rdoc/created.rid +1 -1
- metadata +2 -12
- data/lib/hotgosu.rb +0 -59
- data/lib/hotgosu/color.rb +0 -43
- data/lib/hotgosu/constants.rb +0 -143
- data/lib/hotgosu/font.rb +0 -26
- data/lib/hotgosu/functions.rb +0 -41
- data/lib/hotgosu/image.rb +0 -64
- data/lib/hotgosu/sample.rb +0 -15
- data/lib/hotgosu/song.rb +0 -25
- data/lib/hotgosu/window.rb +0 -146
- data/lib/hotgosu/window_primitives.rb +0 -0
data/lib/hotgosu/song.rb
DELETED
@@ -1,25 +0,0 @@
|
|
1
|
-
module Gosu
|
2
|
-
Song = ::ObjGosuSong
|
3
|
-
|
4
|
-
class Song
|
5
|
-
def self.current_song
|
6
|
-
currentSong
|
7
|
-
end
|
8
|
-
|
9
|
-
def self.new(window, filename)
|
10
|
-
alloc.initWithWindow window, filename: filename
|
11
|
-
end
|
12
|
-
|
13
|
-
def play(looping = false)
|
14
|
-
playWithLoop looping
|
15
|
-
end
|
16
|
-
|
17
|
-
def paused?
|
18
|
-
isPaused
|
19
|
-
end
|
20
|
-
|
21
|
-
def playing?
|
22
|
-
isPlaying
|
23
|
-
end
|
24
|
-
end
|
25
|
-
end
|
data/lib/hotgosu/window.rb
DELETED
@@ -1,146 +0,0 @@
|
|
1
|
-
class Window
|
2
|
-
def _objcObject
|
3
|
-
@ref
|
4
|
-
end
|
5
|
-
|
6
|
-
def initialize(width, height, fullscreen, update_interval = 16.666666)
|
7
|
-
@ref = ::ObjGosuWindow.alloc.initWithDelegate self, width: width, height: height,
|
8
|
-
inFullscreen: fullscreen, updateInterval: update_interval
|
9
|
-
end
|
10
|
-
|
11
|
-
def caption; @ref.caption; end
|
12
|
-
def caption=(s); @ref.setCaption s; end
|
13
|
-
|
14
|
-
def show; @ref.show; end
|
15
|
-
def close; @ref.close; end
|
16
|
-
|
17
|
-
def mouse_x; @ref.mouseX; end
|
18
|
-
def mouse_y; @ref.mouseY; end
|
19
|
-
|
20
|
-
def buttonDown id
|
21
|
-
button_down id
|
22
|
-
end
|
23
|
-
|
24
|
-
def buttonUp id
|
25
|
-
button_up id
|
26
|
-
end
|
27
|
-
|
28
|
-
def button_up id; end
|
29
|
-
def button_down id; end
|
30
|
-
def draw; end
|
31
|
-
def update; end
|
32
|
-
def needs_redraw?; false; end
|
33
|
-
|
34
|
-
def button_down? id
|
35
|
-
@ref.isButtonDown id
|
36
|
-
end
|
37
|
-
|
38
|
-
# attr_accessor :caption
|
39
|
-
# attr_accessor :mouse_x
|
40
|
-
# attr_accessor :mouse_y
|
41
|
-
# attr_accessor :text_input
|
42
|
-
# attr_reader :width, :height
|
43
|
-
# attr_reader :update_interval
|
44
|
-
#
|
45
|
-
# # update_interval:: Interval in milliseconds between two calls
|
46
|
-
# # to the update member function. The default means the game will run
|
47
|
-
# # at 60 FPS, which is ideal on standard 60 Hz TFT screens.
|
48
|
-
#
|
49
|
-
# # Enters a modal loop where the Window is visible on screen and receives calls to draw, update etc.
|
50
|
-
# def show; end
|
51
|
-
#
|
52
|
-
# # Tells the window to end the current show loop as soon as possible.
|
53
|
-
# def close; end
|
54
|
-
#
|
55
|
-
# # Called every update_interval milliseconds while the window is being
|
56
|
-
# # shown. Your application's main game logic goes here.
|
57
|
-
# def update; end
|
58
|
-
#
|
59
|
-
# # Called after every update and when the OS wants the window to
|
60
|
-
# # repaint itself. Your application's rendering code goes here.
|
61
|
-
# def draw; end
|
62
|
-
#
|
63
|
-
# # Can be overriden to give the game a chance to say no to being redrawn.
|
64
|
-
# # This is not a definitive answer. The operating system can still cause
|
65
|
-
# # redraws for one reason or another.
|
66
|
-
# #
|
67
|
-
# # By default, the window is redrawn all the time (i.e. Window#needs_redraw?
|
68
|
-
# # always returns true.)
|
69
|
-
# def needs_redraw?; end
|
70
|
-
#
|
71
|
-
# # DEPRECATED.
|
72
|
-
# def set_mouse_position(x, y); end
|
73
|
-
#
|
74
|
-
# # Called before update when the user pressed a button while the
|
75
|
-
# # window had the focus.
|
76
|
-
# def button_down(id); end
|
77
|
-
# # Same as buttonDown. Called then the user released a button.
|
78
|
-
# def button_up(id); end
|
79
|
-
#
|
80
|
-
# # Draws a line from one point to another (last pixel exclusive).
|
81
|
-
# def draw_line(x1, y1, c1, x2, y2, c2, z=0, mode=:default); end
|
82
|
-
#
|
83
|
-
# def draw_triangle(x1, y1, c1, x2, y2, c2, x3, y3, c3, z=0, mode=:default); end
|
84
|
-
#
|
85
|
-
# # Draws a rectangle (two triangles) with given corners and corresponding
|
86
|
-
# # colors.
|
87
|
-
# # The points can be in clockwise order, or in a Z shape.
|
88
|
-
# def draw_quad(x1, y1, c1, x2, y2, c2, x3, y3, c3, x4, y4, c4, z=0, mode=:default); end
|
89
|
-
#
|
90
|
-
# # Returns true if a button is currently pressed. Updated every tick.
|
91
|
-
# def button_down?(id); end
|
92
|
-
#
|
93
|
-
# # DEPRECATED: Returns the character a button usually produces, or nil. Please use TextInput instead.
|
94
|
-
# def self.button_id_to_char(id); end
|
95
|
-
#
|
96
|
-
# # DEPRECATED: Returns the button that has to be pressed to produce the
|
97
|
-
# # given character, or nil. Please use TextInput instead.
|
98
|
-
# def self.char_to_button_id(char); end
|
99
|
-
#
|
100
|
-
# # See examples/OpenGLIntegration.rb.
|
101
|
-
# def gl(&custom_gl_code); end
|
102
|
-
#
|
103
|
-
# # Limits the drawing area to a given rectangle while evaluating the code inside of the block.
|
104
|
-
# def clip_to(x, y, w, h, &drawing_code); end
|
105
|
-
# end
|
106
|
-
#
|
107
|
-
# # Contains information about the underlying OpenGL texture and the u/v space used for image data.
|
108
|
-
# #
|
109
|
-
# # Can be retrieved from some images to use them in OpenGL operations. nil will be returned instead by images that are too large for a single texture.)
|
110
|
-
# #
|
111
|
-
# # See examples/OpenGLIntegration.rb.
|
112
|
-
# class GLTexInfo
|
113
|
-
# attr_reader :tex_name, :left, :right, :top, :bottom
|
114
|
-
# end
|
115
|
-
#
|
116
|
-
# # Returns a random double between min (inclusive) and max (exclusive).
|
117
|
-
# def random(min, max); end
|
118
|
-
#
|
119
|
-
# # Returns the horizontal distance between the origin and the point to which you would get if you moved radius pixels in the direction specified by angle.
|
120
|
-
# def offset_x(angle, dist); end
|
121
|
-
#
|
122
|
-
# # Returns the vertical distance between the origin and the point to which you would get if you moved radius pixels in the direction specified by angle.
|
123
|
-
# def offset_y(angle, dist); end
|
124
|
-
#
|
125
|
-
# # Returns the angle from point 1 to point 2 in degrees, where 0.0 means upwards. Returns 0 if both points are equal.
|
126
|
-
# def angle(x1, y1, x2, y2); end
|
127
|
-
#
|
128
|
-
# # Returns the smallest angle that can be added to angle1 to get to angle2 (can be negative if counter-clockwise movement is shorter).
|
129
|
-
# def angle_diff(angle1, angle2); end
|
130
|
-
#
|
131
|
-
# # Returns the distance between two points.
|
132
|
-
# def distance(x1, y1, x2, y2); end
|
133
|
-
#
|
134
|
-
# # Incrementing, possibly wrapping millisecond timer.
|
135
|
-
# def milliseconds(); end
|
136
|
-
#
|
137
|
-
# # Returns the name of a neutral font that is available on the current
|
138
|
-
# # platform.
|
139
|
-
# def default_font_name(); end
|
140
|
-
#
|
141
|
-
# # Returns the width, in pixels, of the user's primary screen.
|
142
|
-
# def screen_width(); end
|
143
|
-
#
|
144
|
-
# # Returns the height, in pixels, of the user's primary screen.
|
145
|
-
# def screen_height(); end
|
146
|
-
end
|
File without changes
|