gosu 0.7.12 → 0.7.13

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Files changed (156) hide show
  1. data/Gosu/Audio.hpp +1 -0
  2. data/Gosu/Bitmap.hpp +4 -4
  3. data/Gosu/Graphics.hpp +3 -0
  4. data/Gosu/Input.hpp +10 -0
  5. data/Gosu/Text.hpp +1 -0
  6. data/Gosu/Window.hpp +20 -9
  7. data/GosuImpl/Audio/ALChannelManagement.hpp +72 -0
  8. data/GosuImpl/Audio/AudioFileMac.hpp +105 -0
  9. data/GosuImpl/AudioOpenAL.mm +486 -0
  10. data/GosuImpl/DirectoriesTouch.mm +38 -0
  11. data/GosuImpl/Graphics/BitmapBMP.cpp +23 -8
  12. data/GosuImpl/Graphics/BitmapTouch.mm +73 -0
  13. data/GosuImpl/Graphics/BitmapUtils.cpp +0 -2
  14. data/GosuImpl/Graphics/BlockAllocator.cpp +15 -4
  15. data/GosuImpl/Graphics/Common.hpp +21 -0
  16. data/GosuImpl/Graphics/DrawOp.hpp +53 -10
  17. data/GosuImpl/Graphics/GosuView.hpp +28 -0
  18. data/GosuImpl/Graphics/GosuView.mm +159 -0
  19. data/GosuImpl/Graphics/Graphics.cpp +18 -18
  20. data/GosuImpl/Graphics/LargeImageData.cpp +3 -0
  21. data/GosuImpl/Graphics/TexChunk.cpp +3 -2
  22. data/GosuImpl/Graphics/Text.cpp +85 -20
  23. data/GosuImpl/Graphics/TextMac.cpp +14 -27
  24. data/GosuImpl/Graphics/TextTouch.mm +89 -0
  25. data/GosuImpl/Graphics/Texture.cpp +1 -5
  26. data/GosuImpl/Iconv.hpp +5 -3
  27. data/GosuImpl/InputMac.mm +8 -9
  28. data/GosuImpl/InputTouch.mm +47 -0
  29. data/GosuImpl/InputWin.cpp +12 -4
  30. data/GosuImpl/InputX.cpp +3 -1
  31. data/GosuImpl/MacUtility.hpp +41 -0
  32. data/GosuImpl/Math.cpp +1 -1
  33. data/GosuImpl/RubyGosu.swg +17 -6
  34. data/GosuImpl/RubyGosu_wrap.cxx +950 -549
  35. data/GosuImpl/RubyGosu_wrap.h +2 -1
  36. data/GosuImpl/TimingUnix.cpp +15 -17
  37. data/GosuImpl/UtilityTouch.mm +44 -0
  38. data/GosuImpl/WindowMac.mm +39 -19
  39. data/GosuImpl/WindowTouch.mm +154 -0
  40. data/GosuImpl/WindowWin.cpp +27 -10
  41. data/GosuImpl/WindowX.cpp +27 -7
  42. data/linux/extconf.rb +6 -0
  43. data/mac/Gosu.icns +0 -0
  44. data/mac/Gosu.xcodeproj/jlnr.pbxuser +562 -788
  45. data/mac/Gosu.xcodeproj/jlnr.perspectivev3 +113 -103
  46. data/mac/Gosu.xcodeproj/project.pbxproj +258 -173
  47. data/reference/Async_8hpp-source.html +1 -1
  48. data/reference/Audio_8hpp-source.html +91 -90
  49. data/reference/Audio_8hpp.html +1 -1
  50. data/reference/AutoLink_8hpp-source.html +1 -1
  51. data/reference/AutoLink_8hpp.html +1 -1
  52. data/reference/Bitmap_8hpp-source.html +11 -12
  53. data/reference/Bitmap_8hpp.html +1 -1
  54. data/reference/ButtonsMac_8hpp-source.html +1 -1
  55. data/reference/ButtonsWin_8hpp-source.html +1 -1
  56. data/reference/ButtonsX_8hpp-source.html +1 -1
  57. data/reference/Color_8hpp-source.html +1 -1
  58. data/reference/Color_8hpp.html +1 -1
  59. data/reference/Directories_8hpp-source.html +1 -1
  60. data/reference/Directories_8hpp.html +1 -1
  61. data/reference/Font_8hpp-source.html +1 -1
  62. data/reference/Font_8hpp.html +1 -1
  63. data/reference/Fwd_8hpp-source.html +1 -1
  64. data/reference/Fwd_8hpp.html +1 -1
  65. data/reference/Gosu_8hpp-source.html +1 -1
  66. data/reference/Gosu_8hpp.html +1 -1
  67. data/reference/GraphicsBase_8hpp-source.html +1 -1
  68. data/reference/GraphicsBase_8hpp.html +1 -1
  69. data/reference/Graphics_8hpp-source.html +64 -61
  70. data/reference/Graphics_8hpp.html +8 -1
  71. data/reference/IO_8hpp-source.html +1 -1
  72. data/reference/IO_8hpp.html +1 -1
  73. data/reference/ImageData_8hpp-source.html +1 -1
  74. data/reference/ImageData_8hpp.html +1 -1
  75. data/reference/Image_8hpp-source.html +1 -1
  76. data/reference/Image_8hpp.html +1 -1
  77. data/reference/Input_8hpp-source.html +81 -71
  78. data/reference/Input_8hpp.html +7 -1
  79. data/reference/Math_8hpp-source.html +1 -1
  80. data/reference/Math_8hpp.html +1 -1
  81. data/reference/Platform_8hpp-source.html +1 -1
  82. data/reference/Platform_8hpp.html +1 -1
  83. data/reference/RotFlip_8hpp-source.html +1 -1
  84. data/reference/RotFlip_8hpp.html +1 -1
  85. data/reference/Sockets_8hpp-source.html +1 -1
  86. data/reference/Sockets_8hpp.html +1 -1
  87. data/reference/TextInput_8hpp-source.html +1 -1
  88. data/reference/TextInput_8hpp.html +1 -1
  89. data/reference/Text_8hpp-source.html +28 -27
  90. data/reference/Text_8hpp.html +1 -1
  91. data/reference/Timing_8hpp-source.html +1 -1
  92. data/reference/Timing_8hpp.html +1 -1
  93. data/reference/Utility_8hpp-source.html +1 -1
  94. data/reference/Utility_8hpp.html +1 -1
  95. data/reference/WinUtility_8hpp-source.html +1 -1
  96. data/reference/WinUtility_8hpp.html +1 -1
  97. data/reference/Window_8hpp-source.html +76 -68
  98. data/reference/Window_8hpp.html +1 -1
  99. data/reference/annotated.html +1 -1
  100. data/reference/classGosu_1_1Audio-members.html +1 -1
  101. data/reference/classGosu_1_1Audio.html +1 -1
  102. data/reference/classGosu_1_1Bitmap-members.html +3 -2
  103. data/reference/classGosu_1_1Bitmap.html +9 -6
  104. data/reference/classGosu_1_1Buffer-members.html +1 -1
  105. data/reference/classGosu_1_1Buffer.html +1 -1
  106. data/reference/classGosu_1_1Button-members.html +1 -1
  107. data/reference/classGosu_1_1Button.html +2 -2
  108. data/reference/classGosu_1_1Color-members.html +1 -1
  109. data/reference/classGosu_1_1Color.html +1 -1
  110. data/reference/classGosu_1_1File-members.html +1 -1
  111. data/reference/classGosu_1_1File.html +1 -1
  112. data/reference/classGosu_1_1Font-members.html +1 -1
  113. data/reference/classGosu_1_1Font.html +1 -1
  114. data/reference/classGosu_1_1Graphics-members.html +1 -1
  115. data/reference/classGosu_1_1Graphics.html +1 -1
  116. data/reference/classGosu_1_1Image-members.html +1 -1
  117. data/reference/classGosu_1_1Image.html +1 -1
  118. data/reference/classGosu_1_1ImageData-members.html +1 -1
  119. data/reference/classGosu_1_1ImageData.html +1 -1
  120. data/reference/classGosu_1_1Input-members.html +1 -1
  121. data/reference/classGosu_1_1Input.html +1 -1
  122. data/reference/classGosu_1_1MessageSocket-members.html +1 -1
  123. data/reference/classGosu_1_1MessageSocket.html +1 -1
  124. data/reference/classGosu_1_1Resource-members.html +1 -1
  125. data/reference/classGosu_1_1Resource.html +1 -1
  126. data/reference/classGosu_1_1Sample-members.html +1 -1
  127. data/reference/classGosu_1_1Sample.html +1 -1
  128. data/reference/classGosu_1_1SampleInstance-members.html +1 -1
  129. data/reference/classGosu_1_1SampleInstance.html +1 -1
  130. data/reference/classGosu_1_1Song-members.html +1 -1
  131. data/reference/classGosu_1_1Song.html +1 -1
  132. data/reference/classGosu_1_1TextInput-members.html +1 -1
  133. data/reference/classGosu_1_1TextInput.html +1 -1
  134. data/reference/classGosu_1_1Window-members.html +3 -3
  135. data/reference/classGosu_1_1Window.html +27 -9
  136. data/reference/files.html +1 -1
  137. data/reference/functions.html +10 -5
  138. data/reference/functions_enum.html +1 -1
  139. data/reference/functions_func.html +10 -5
  140. data/reference/functions_vars.html +1 -1
  141. data/reference/hierarchy.html +1 -1
  142. data/reference/index.html +1 -1
  143. data/reference/namespaceGosu.html +13 -2
  144. data/reference/namespaceGosu_1_1Colors.html +1 -1
  145. data/reference/namespaceGosu_1_1Win.html +1 -1
  146. data/reference/namespacemembers.html +1 -1
  147. data/reference/namespacemembers_enum.html +1 -1
  148. data/reference/namespacemembers_eval.html +1 -1
  149. data/reference/namespacemembers_func.html +1 -1
  150. data/reference/namespacemembers_type.html +1 -1
  151. data/reference/namespacemembers_vars.html +1 -1
  152. data/reference/namespaces.html +1 -1
  153. data/windows/Gosu.sln +2 -2
  154. data/windows/Gosu.vcproj +7 -8
  155. data/windows/RubyGosu.vcproj +5 -5
  156. metadata +14 -2
@@ -35,7 +35,7 @@
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  Functions for timing.
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  General purpose utility functions.
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@@ -57,7 +57,7 @@ template&lt;typename T&gt; </td></tr>
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  Contains some functions which are used to implement <a class="el" href="namespaceGosu.html" title="The library&#39;s main namespace.">Gosu</a> on Windows and might be useful for advanced users who try to integrate <a class="el" href="namespaceGosu.html" title="The library&#39;s main namespace.">Gosu</a> in a Win32 application.
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- <hr size="1"><address style="text-align: right;"><small>Generated on Sat Feb 7 22:34:53 2009 for Gosu by&nbsp;
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@@ -27,75 +27,83 @@
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  <a name="l00011"></a>00011 <span class="preprocessor">#include &lt;boost/shared_ptr.hpp&gt;</span>
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  <a name="l00012"></a>00012 <span class="preprocessor">#include &lt;boost/function.hpp&gt;</span>
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  <a name="l00013"></a>00013 <span class="preprocessor">#include &lt;string&gt;</span>
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- <a name="l00014"></a>00014 <span class="preprocessor">#include &lt;vector&gt;</span>
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- <a name="l00015"></a>00015
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- <a name="l00016"></a>00016 <span class="preprocessor">#ifdef GOSU_IS_WIN</span>
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- <a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#include &lt;windows.h&gt;</span>
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- <a name="l00018"></a>00018 <span class="preprocessor">#endif</span>
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- <a name="l00020"></a>00020 <span class="keyword">namespace </span>Gosu
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- <a name="l00021"></a>00021 {
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- <a name="l00022"></a>00022 <span class="preprocessor"> #ifdef GOSU_IS_IPHONE</span>
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- <a name="l00023"></a>00023 <span class="preprocessor"></span> <span class="keyword">struct </span>Touch { <span class="keywordtype">double</span> x, y; };
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- <a name="l00024"></a>00024 <span class="keyword">typedef</span> std::vector&lt;Touch&gt; Touches;
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- <a name="l00030"></a><a class="code" href="classGosu_1_1Window.html">00030</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a>
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- <a name="l00031"></a>00031 {
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- <a name="l00032"></a>00032 <span class="keyword">struct </span>Impl;
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- <a name="l00039"></a>00039 <a class="code" href="classGosu_1_1Window.html#369461754934c92b9bd0811dbdad8ffa" title="Constructs a Window.">Window</a>(<span class="keywordtype">unsigned</span> width, <span class="keywordtype">unsigned</span> height, <span class="keywordtype">bool</span> fullscreen,
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- <a name="l00041"></a>00041 <span class="keyword">virtual</span> ~<a class="code" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a>();
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- <a name="l00043"></a>00043 std::wstring caption() <span class="keyword">const</span>;
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- <a name="l00044"></a>00044 <span class="keywordtype">void</span> setCaption(<span class="keyword">const</span> std::wstring&amp; caption);
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- <a name="l00047"></a>00047 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#d4b7c1e5e817d8aaca09f5d19a3a9d93" title="Starts the main event loop.">show</a>();
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- <a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#ccbd57bf5ea05899e4270e2b20b300a6" title="Closes the window if it is currently shown.">close</a>();
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- <a name="l00053"></a><a class="code" href="classGosu_1_1Window.html#4c74a15418c916dabec98c2da3ca45ba">00053</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#4c74a15418c916dabec98c2da3ca45ba" title="Called every updateInterval milliseconds while the window is being shown.">update</a>() {}
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+ <a name="l00015"></a>00015 <span class="preprocessor">#ifdef GOSU_IS_WIN</span>
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+ <a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#include &lt;windows.h&gt;</span>
33
+ <a name="l00017"></a>00017 <span class="preprocessor">#endif</span>
34
+ <a name="l00018"></a>00018 <span class="preprocessor"></span>
35
+ <a name="l00019"></a>00019 <span class="keyword">namespace </span>Gosu
36
+ <a name="l00020"></a>00020 {
37
+ <a name="l00024"></a><a class="code" href="classGosu_1_1Window.html">00024</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a>
38
+ <a name="l00025"></a>00025 {
39
+ <a name="l00026"></a>00026 <span class="keyword">struct </span>Impl;
40
+ <a name="l00027"></a>00027 boost::scoped_ptr&lt;Impl&gt; pimpl;
41
+ <a name="l00028"></a>00028
42
+ <a name="l00029"></a>00029 <span class="keyword">public</span>:
43
+ <a name="l00033"></a>00033 <a class="code" href="classGosu_1_1Window.html#369461754934c92b9bd0811dbdad8ffa" title="Constructs a Window.">Window</a>(<span class="keywordtype">unsigned</span> width, <span class="keywordtype">unsigned</span> height, <span class="keywordtype">bool</span> fullscreen,
44
+ <a name="l00034"></a>00034 <span class="keywordtype">double</span> updateInterval = 16.666666);
45
+ <a name="l00035"></a>00035 <span class="keyword">virtual</span> ~<a class="code" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a>();
46
+ <a name="l00036"></a>00036
47
+ <a name="l00037"></a>00037 std::wstring caption() <span class="keyword">const</span>;
48
+ <a name="l00038"></a>00038 <span class="keywordtype">void</span> setCaption(<span class="keyword">const</span> std::wstring&amp; caption);
49
+ <a name="l00039"></a>00039
50
+ <a name="l00040"></a>00040 <span class="keywordtype">double</span> updateInterval() <span class="keyword">const</span>;
51
+ <a name="l00041"></a>00041
52
+ <a name="l00043"></a>00043 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#d4b7c1e5e817d8aaca09f5d19a3a9d93" title="Starts the main event loop.">show</a>();
53
+ <a name="l00045"></a>00045 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#ccbd57bf5ea05899e4270e2b20b300a6" title="Closes the window if it is currently shown.">close</a>();
54
+ <a name="l00046"></a>00046
55
+ <a name="l00049"></a><a class="code" href="classGosu_1_1Window.html#4c74a15418c916dabec98c2da3ca45ba">00049</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#4c74a15418c916dabec98c2da3ca45ba" title="Called every updateInterval milliseconds while the window is being shown.">update</a>() {}
56
+ <a name="l00052"></a><a class="code" href="classGosu_1_1Window.html#b3c5da8e60f81c0528a5d8d9495daac8">00052</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#b3c5da8e60f81c0528a5d8d9495daac8" title="Called after every update and when the OS wants the window to repaint itself.">draw</a>() {}
57
+ <a name="l00053"></a>00053
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+ <a name="l00057"></a><a class="code" href="classGosu_1_1Window.html#94fe0b34e44e22a5076edd26f8e76853">00057</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classGosu_1_1Window.html#94fe0b34e44e22a5076edd26f8e76853" title="Gives the game a chance to say no to being redrawn.">needsRedraw</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">true</span>; }
59
+ <a name="l00058"></a>00058
60
+ <a name="l00061"></a><a class="code" href="classGosu_1_1Window.html#d4e680daba62ac7fbc8002b2be50a2c5">00061</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#d4e680daba62ac7fbc8002b2be50a2c5" title="Called before update when the user pressed a button while the window had the focus...">buttonDown</a>(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Gosu::Button</a>) {}
61
+ <a name="l00063"></a><a class="code" href="classGosu_1_1Window.html#41ab0a9bfee1c88d96618308bde584fc">00063</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#41ab0a9bfee1c88d96618308bde584fc" title="Same as buttonDown. Called then the user released a button.">buttonUp</a>(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Gosu::Button</a>) {}
62
+ <a name="l00064"></a>00064
63
+ <a name="l00065"></a>00065 <span class="comment">// Ignore when SWIG is wrapping this class for Ruby/Gosu.</span>
64
+ <a name="l00066"></a>00066 <span class="preprocessor"> #ifndef SWIG</span>
65
+ <a name="l00067"></a>00067 <span class="preprocessor"></span> <span class="keyword">const</span> <a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics() <span class="keyword">const</span>;
66
+ <a name="l00068"></a>00068 <a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics();
67
+ <a name="l00069"></a>00069
68
+ <a name="l00070"></a>00070 <span class="keyword">const</span> <a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>&amp; audio() <span class="keyword">const</span>;
69
+ <a name="l00071"></a>00071 <a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>&amp; audio();
70
+ <a name="l00072"></a>00072
71
+ <a name="l00073"></a>00073 <span class="keyword">const</span> <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system.">Input</a>&amp; input() <span class="keyword">const</span>;
72
+ <a name="l00074"></a>00074 <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system.">Input</a>&amp; input();
73
+ <a name="l00075"></a>00075
74
+ <a name="l00076"></a>00076 <span class="preprocessor"> #ifdef GOSU_IS_WIN</span>
75
+ <a name="l00077"></a>00077 <span class="preprocessor"></span> <span class="comment">// Only on Windows, used for integrating with GUI toolkits.</span>
76
+ <a name="l00078"></a>00078 HWND handle() <span class="keyword">const</span>;
77
+ <a name="l00079"></a>00079 <span class="keyword">virtual</span> LRESULT <a class="code" href="namespaceGosu_1_1Win.html#31f2a986954cbda89d833e5c4b6023bc" title="Blocking function which waits for the next message, processes it, then returns.">handleMessage</a>(UINT message, WPARAM wparam,
78
+ <a name="l00080"></a>00080 LPARAM lparam);
79
+ <a name="l00081"></a>00081 <span class="preprocessor"> #endif</span>
80
+ <a name="l00082"></a>00082 <span class="preprocessor"></span>
81
+ <a name="l00083"></a>00083 <span class="preprocessor"> #ifdef GOSU_IS_UNIX</span>
82
+ <a name="l00084"></a>00084 <span class="preprocessor"></span> <span class="comment">// Context for creating shared contexts.</span>
83
+ <a name="l00085"></a>00085 <span class="comment">// Only on Unices (so far).</span>
84
+ <a name="l00086"></a>00086 <span class="keyword">typedef</span> boost::shared_ptr&lt;boost::function&lt;void()&gt; &gt; SharedContext;
85
+ <a name="l00087"></a>00087 SharedContext createSharedContext();
86
+ <a name="l00088"></a>00088 <span class="preprocessor"> #endif</span>
87
+ <a name="l00089"></a>00089 <span class="preprocessor"></span>
88
+ <a name="l00090"></a>00090 <span class="preprocessor"> #ifdef GOSU_IS_IPHONE</span>
89
+ <a name="l00091"></a>00091 <span class="preprocessor"></span> <span class="comment">// iPhone-only callbacks for touch events.</span>
90
+ <a name="l00092"></a>00092 <span class="comment">// Note that it does not hurt to override them even if you compile</span>
91
+ <a name="l00093"></a>00093 <span class="comment">// for another platform; if you don't specify "virtual" the code</span>
92
+ <a name="l00094"></a>00094 <span class="comment">// should even be stripped away cleanly.</span>
93
+ <a name="l00095"></a>00095 <span class="keyword">virtual</span> <span class="keywordtype">void</span> touchesBegan(<span class="keyword">const</span> Touches&amp; touches) {}
94
+ <a name="l00096"></a>00096 <span class="keyword">virtual</span> <span class="keywordtype">void</span> touchesMoved(<span class="keyword">const</span> Touches&amp; touches) {}
95
+ <a name="l00097"></a>00097 <span class="keyword">virtual</span> <span class="keywordtype">void</span> touchesEnded(<span class="keyword">const</span> Touches&amp; touches) {}
96
+ <a name="l00098"></a>00098 <span class="comment">// Currently known touches.</span>
97
+ <a name="l00099"></a>00099 <span class="keyword">const</span> Touches&amp; currentTouches() <span class="keyword">const</span>;
98
+ <a name="l00100"></a>00100 <span class="preprocessor"> #endif </span>
99
+ <a name="l00101"></a>00101 <span class="preprocessor"></span>
100
+ <a name="l00102"></a>00102 <span class="preprocessor"> #endif</span>
101
+ <a name="l00103"></a>00103 <span class="preprocessor"></span> };
102
+ <a name="l00104"></a>00104 }
103
+ <a name="l00105"></a>00105
104
+ <a name="l00106"></a>00106 <span class="preprocessor">#endif</span>
97
105
  </pre></div></div>
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- <hr size="1"><address style="text-align: right;"><small>Generated on Sat Feb 7 22:34:53 2009 for Gosu by&nbsp;
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+ <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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@@ -34,7 +34,7 @@
34
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  Interface of the Window class.
35
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  <p>
36
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  </div>
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- <hr size="1"><address style="text-align: right;"><small>Generated on Sat Feb 7 22:34:53 2009 for Gosu by&nbsp;
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+ <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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  </body>
@@ -44,7 +44,7 @@
44
44
  <tr><td class="indexkey"><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td class="indexvalue">Convenient all-in-one class that serves as the foundation of a standard <a class="el" href="namespaceGosu.html" title="The library&#39;s main namespace.">Gosu</a> application </td></tr>
45
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  </table>
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  </div>
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- <hr size="1"><address style="text-align: right;"><small>Generated on Sat Feb 7 22:34:53 2009 for Gosu by&nbsp;
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+ <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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  <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.5 </small></address>
50
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  </body>
@@ -27,7 +27,7 @@
27
27
  <tr bgcolor="#f0f0f0"><td><b>Audio</b>() (defined in <a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a>)</td><td><a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a></td><td></td></tr>
28
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  <tr bgcolor="#f0f0f0"><td><b>~Audio</b>() (defined in <a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a>)</td><td><a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a></td><td></td></tr>
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  </table></div>
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- <hr size="1"><address style="text-align: right;"><small>Generated on Sat Feb 7 22:34:53 2009 for Gosu by&nbsp;
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+ <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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  </body>
@@ -39,7 +39,7 @@ Manages initialization and finalization of audio libraries.
39
39
  Must be created before and destroyed after all samples and songs. There can only be one instance of <a class="el" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Gosu::Audio</a>. Usually created internally by <a class="el" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Gosu::Window</a>. <hr>The documentation for this class was generated from the following file:<ul>
40
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  <li><a class="el" href="Audio_8hpp-source.html">Audio.hpp</a></ul>
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+ <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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@@ -25,9 +25,10 @@
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  <div class="contents">
26
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  <h1>Gosu::Bitmap Member List</h1>This is the complete list of members for <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>, including all inherited members.<p><table>
27
27
  <tr bgcolor="#f0f0f0"><td><b>Bitmap</b>() (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
28
+ <tr class="memlist"><td><a class="el" href="classGosu_1_1Bitmap.html#f20320b33058d6a54aa31fc4c99a65fe">data</a>() const </td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td><code> [inline]</code></td></tr>
29
+ <tr bgcolor="#f0f0f0"><td><b>data</b>() (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td><code> [inline]</code></td></tr>
28
30
  <tr bgcolor="#f0f0f0"><td><b>fill</b>(Color c) (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
29
31
  <tr class="memlist"><td><a class="el" href="classGosu_1_1Bitmap.html#93ea4a3ce9a09520dee52ba4deae4d18">getPixel</a>(unsigned x, unsigned y) const </td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td><code> [inline]</code></td></tr>
30
- <tr class="memlist"><td><a class="el" href="classGosu_1_1Bitmap.html#1eab4186d0c6b539f9b94e0f70778e25">glCompatibleData</a>() const </td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td><code> [inline]</code></td></tr>
31
32
  <tr bgcolor="#f0f0f0"><td><b>height</b>() const (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td><code> [inline]</code></td></tr>
32
33
  <tr class="memlist"><td><a class="el" href="classGosu_1_1Bitmap.html#fe59c7aed8ffadefb136eff87326c13e">insert</a>(const Bitmap &amp;source, int x, int y)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
33
34
  <tr class="memlist"><td><a class="el" href="classGosu_1_1Bitmap.html#ebe6c55dbdf4fe1162bc1276562f8b78">insert</a>(const Bitmap &amp;source, int x, int y, unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
@@ -37,7 +38,7 @@
37
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  <tr bgcolor="#f0f0f0"><td><b>swap</b>(Bitmap &amp;other) (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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  <tr bgcolor="#f0f0f0"><td><b>width</b>() const (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td><code> [inline]</code></td></tr>
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  </table></div>
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+ <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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@@ -59,7 +59,10 @@ void&nbsp;</td><td class="memItemRight" valign="bottom"><b>replace</b> (<a class
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  <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Bitmap.html#ebe6c55dbdf4fe1162bc1276562f8b78">insert</a> (const <a class="el" href="classGosu_1_1Bitmap.html">Bitmap</a> &amp;source, int x, int y, unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight)</td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">const unsigned *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Bitmap.html#1eab4186d0c6b539f9b94e0f70778e25">glCompatibleData</a> () const </td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">const unsigned *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Bitmap.html#f20320b33058d6a54aa31fc4c99a65fe">data</a> () const </td></tr>
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+
64
+ <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="cc56f99b3f96e80e568cf4e22f912da6"></a><!-- doxytag: member="Gosu::Bitmap::data" ref="cc56f99b3f96e80e568cf4e22f912da6" args="()" -->
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+ unsigned *&nbsp;</td><td class="memItemRight" valign="bottom"><b>data</b> ()</td></tr>
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64
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  </table>
65
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  <hr><a name="_details"></a><h2>Detailed Description</h2>
@@ -232,12 +235,12 @@ Inserts a portion of a bitmap at the given position.
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  Parts of the inserted bitmap that would be outside of the target bitmap will be clipped away.
233
236
  </div>
234
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  </div><p>
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- <a class="anchor" name="1eab4186d0c6b539f9b94e0f70778e25"></a><!-- doxytag: member="Gosu::Bitmap::glCompatibleData" ref="1eab4186d0c6b539f9b94e0f70778e25" args="() const " -->
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+ <a class="anchor" name="f20320b33058d6a54aa31fc4c99a65fe"></a><!-- doxytag: member="Gosu::Bitmap::data" ref="f20320b33058d6a54aa31fc4c99a65fe" args="() const " -->
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@@ -248,15 +251,15 @@ Parts of the inserted bitmap that would be outside of the target bitmap will be
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- Undocumented optimization for <a class="el" href="classGosu_1_1Image.html" title="Provides functionality for drawing rectangular images.">Image</a> creation; to be changed.
254
+ Direct access to the array of color values.
252
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253
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256
+ May be useful for optimized OpenGL operations.
254
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  </div>
255
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  <hr>The documentation for this class was generated from the following file:<ul>
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  <tr bgcolor="#f0f0f0"><td><b>~Resource</b>() (defined in <a class="el" href="classGosu_1_1Resource.html">Gosu::Resource</a>)</td><td><a class="el" href="classGosu_1_1Resource.html">Gosu::Resource</a></td><td><code> [inline, virtual]</code></td></tr>
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  <tr class="memlist"><td><a class="el" href="classGosu_1_1Button.html#b0d53d357fa263d676d803c6c6baf843">Button</a>(ButtonName name)</td><td><a class="el" href="classGosu_1_1Button.html">Gosu::Button</a></td><td><code> [inline]</code></td></tr>
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