gosu 0.7.12 → 0.7.13
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- data/Gosu/Audio.hpp +1 -0
- data/Gosu/Bitmap.hpp +4 -4
- data/Gosu/Graphics.hpp +3 -0
- data/Gosu/Input.hpp +10 -0
- data/Gosu/Text.hpp +1 -0
- data/Gosu/Window.hpp +20 -9
- data/GosuImpl/Audio/ALChannelManagement.hpp +72 -0
- data/GosuImpl/Audio/AudioFileMac.hpp +105 -0
- data/GosuImpl/AudioOpenAL.mm +486 -0
- data/GosuImpl/DirectoriesTouch.mm +38 -0
- data/GosuImpl/Graphics/BitmapBMP.cpp +23 -8
- data/GosuImpl/Graphics/BitmapTouch.mm +73 -0
- data/GosuImpl/Graphics/BitmapUtils.cpp +0 -2
- data/GosuImpl/Graphics/BlockAllocator.cpp +15 -4
- data/GosuImpl/Graphics/Common.hpp +21 -0
- data/GosuImpl/Graphics/DrawOp.hpp +53 -10
- data/GosuImpl/Graphics/GosuView.hpp +28 -0
- data/GosuImpl/Graphics/GosuView.mm +159 -0
- data/GosuImpl/Graphics/Graphics.cpp +18 -18
- data/GosuImpl/Graphics/LargeImageData.cpp +3 -0
- data/GosuImpl/Graphics/TexChunk.cpp +3 -2
- data/GosuImpl/Graphics/Text.cpp +85 -20
- data/GosuImpl/Graphics/TextMac.cpp +14 -27
- data/GosuImpl/Graphics/TextTouch.mm +89 -0
- data/GosuImpl/Graphics/Texture.cpp +1 -5
- data/GosuImpl/Iconv.hpp +5 -3
- data/GosuImpl/InputMac.mm +8 -9
- data/GosuImpl/InputTouch.mm +47 -0
- data/GosuImpl/InputWin.cpp +12 -4
- data/GosuImpl/InputX.cpp +3 -1
- data/GosuImpl/MacUtility.hpp +41 -0
- data/GosuImpl/Math.cpp +1 -1
- data/GosuImpl/RubyGosu.swg +17 -6
- data/GosuImpl/RubyGosu_wrap.cxx +950 -549
- data/GosuImpl/RubyGosu_wrap.h +2 -1
- data/GosuImpl/TimingUnix.cpp +15 -17
- data/GosuImpl/UtilityTouch.mm +44 -0
- data/GosuImpl/WindowMac.mm +39 -19
- data/GosuImpl/WindowTouch.mm +154 -0
- data/GosuImpl/WindowWin.cpp +27 -10
- data/GosuImpl/WindowX.cpp +27 -7
- data/linux/extconf.rb +6 -0
- data/mac/Gosu.icns +0 -0
- data/mac/Gosu.xcodeproj/jlnr.pbxuser +562 -788
- data/mac/Gosu.xcodeproj/jlnr.perspectivev3 +113 -103
- data/mac/Gosu.xcodeproj/project.pbxproj +258 -173
- data/reference/Async_8hpp-source.html +1 -1
- data/reference/Audio_8hpp-source.html +91 -90
- data/reference/Audio_8hpp.html +1 -1
- data/reference/AutoLink_8hpp-source.html +1 -1
- data/reference/AutoLink_8hpp.html +1 -1
- data/reference/Bitmap_8hpp-source.html +11 -12
- data/reference/Bitmap_8hpp.html +1 -1
- data/reference/ButtonsMac_8hpp-source.html +1 -1
- data/reference/ButtonsWin_8hpp-source.html +1 -1
- data/reference/ButtonsX_8hpp-source.html +1 -1
- data/reference/Color_8hpp-source.html +1 -1
- data/reference/Color_8hpp.html +1 -1
- data/reference/Directories_8hpp-source.html +1 -1
- data/reference/Directories_8hpp.html +1 -1
- data/reference/Font_8hpp-source.html +1 -1
- data/reference/Font_8hpp.html +1 -1
- data/reference/Fwd_8hpp-source.html +1 -1
- data/reference/Fwd_8hpp.html +1 -1
- data/reference/Gosu_8hpp-source.html +1 -1
- data/reference/Gosu_8hpp.html +1 -1
- data/reference/GraphicsBase_8hpp-source.html +1 -1
- data/reference/GraphicsBase_8hpp.html +1 -1
- data/reference/Graphics_8hpp-source.html +64 -61
- data/reference/Graphics_8hpp.html +8 -1
- data/reference/IO_8hpp-source.html +1 -1
- data/reference/IO_8hpp.html +1 -1
- data/reference/ImageData_8hpp-source.html +1 -1
- data/reference/ImageData_8hpp.html +1 -1
- data/reference/Image_8hpp-source.html +1 -1
- data/reference/Image_8hpp.html +1 -1
- data/reference/Input_8hpp-source.html +81 -71
- data/reference/Input_8hpp.html +7 -1
- data/reference/Math_8hpp-source.html +1 -1
- data/reference/Math_8hpp.html +1 -1
- data/reference/Platform_8hpp-source.html +1 -1
- data/reference/Platform_8hpp.html +1 -1
- data/reference/RotFlip_8hpp-source.html +1 -1
- data/reference/RotFlip_8hpp.html +1 -1
- data/reference/Sockets_8hpp-source.html +1 -1
- data/reference/Sockets_8hpp.html +1 -1
- data/reference/TextInput_8hpp-source.html +1 -1
- data/reference/TextInput_8hpp.html +1 -1
- data/reference/Text_8hpp-source.html +28 -27
- data/reference/Text_8hpp.html +1 -1
- data/reference/Timing_8hpp-source.html +1 -1
- data/reference/Timing_8hpp.html +1 -1
- data/reference/Utility_8hpp-source.html +1 -1
- data/reference/Utility_8hpp.html +1 -1
- data/reference/WinUtility_8hpp-source.html +1 -1
- data/reference/WinUtility_8hpp.html +1 -1
- data/reference/Window_8hpp-source.html +76 -68
- data/reference/Window_8hpp.html +1 -1
- data/reference/annotated.html +1 -1
- data/reference/classGosu_1_1Audio-members.html +1 -1
- data/reference/classGosu_1_1Audio.html +1 -1
- data/reference/classGosu_1_1Bitmap-members.html +3 -2
- data/reference/classGosu_1_1Bitmap.html +9 -6
- data/reference/classGosu_1_1Buffer-members.html +1 -1
- data/reference/classGosu_1_1Buffer.html +1 -1
- data/reference/classGosu_1_1Button-members.html +1 -1
- data/reference/classGosu_1_1Button.html +2 -2
- data/reference/classGosu_1_1Color-members.html +1 -1
- data/reference/classGosu_1_1Color.html +1 -1
- data/reference/classGosu_1_1File-members.html +1 -1
- data/reference/classGosu_1_1File.html +1 -1
- data/reference/classGosu_1_1Font-members.html +1 -1
- data/reference/classGosu_1_1Font.html +1 -1
- data/reference/classGosu_1_1Graphics-members.html +1 -1
- data/reference/classGosu_1_1Graphics.html +1 -1
- data/reference/classGosu_1_1Image-members.html +1 -1
- data/reference/classGosu_1_1Image.html +1 -1
- data/reference/classGosu_1_1ImageData-members.html +1 -1
- data/reference/classGosu_1_1ImageData.html +1 -1
- data/reference/classGosu_1_1Input-members.html +1 -1
- data/reference/classGosu_1_1Input.html +1 -1
- data/reference/classGosu_1_1MessageSocket-members.html +1 -1
- data/reference/classGosu_1_1MessageSocket.html +1 -1
- data/reference/classGosu_1_1Resource-members.html +1 -1
- data/reference/classGosu_1_1Resource.html +1 -1
- data/reference/classGosu_1_1Sample-members.html +1 -1
- data/reference/classGosu_1_1Sample.html +1 -1
- data/reference/classGosu_1_1SampleInstance-members.html +1 -1
- data/reference/classGosu_1_1SampleInstance.html +1 -1
- data/reference/classGosu_1_1Song-members.html +1 -1
- data/reference/classGosu_1_1Song.html +1 -1
- data/reference/classGosu_1_1TextInput-members.html +1 -1
- data/reference/classGosu_1_1TextInput.html +1 -1
- data/reference/classGosu_1_1Window-members.html +3 -3
- data/reference/classGosu_1_1Window.html +27 -9
- data/reference/files.html +1 -1
- data/reference/functions.html +10 -5
- data/reference/functions_enum.html +1 -1
- data/reference/functions_func.html +10 -5
- data/reference/functions_vars.html +1 -1
- data/reference/hierarchy.html +1 -1
- data/reference/index.html +1 -1
- data/reference/namespaceGosu.html +13 -2
- data/reference/namespaceGosu_1_1Colors.html +1 -1
- data/reference/namespaceGosu_1_1Win.html +1 -1
- data/reference/namespacemembers.html +1 -1
- data/reference/namespacemembers_enum.html +1 -1
- data/reference/namespacemembers_eval.html +1 -1
- data/reference/namespacemembers_func.html +1 -1
- data/reference/namespacemembers_type.html +1 -1
- data/reference/namespacemembers_vars.html +1 -1
- data/reference/namespaces.html +1 -1
- data/windows/Gosu.sln +2 -2
- data/windows/Gosu.vcproj +7 -8
- data/windows/RubyGosu.vcproj +5 -5
- metadata +14 -2
data/reference/Timing_8hpp.html
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Contains some functions which are used to implement <a class="el" href="namespaceGosu.html" title="The library's main namespace.">Gosu</a> on Windows and might be useful for advanced users who try to integrate <a class="el" href="namespaceGosu.html" title="The library's main namespace.">Gosu</a> in a Win32 application.
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<a name="l00024"></a><a class="code" href="classGosu_1_1Window.html">00024</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a>
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<a name="l00026"></a>00026 <span class="keyword">struct </span>Impl;
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<a name="l00029"></a>00029 <span class="keyword">public</span>:
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<a name="l00033"></a>00033 <a class="code" href="classGosu_1_1Window.html#369461754934c92b9bd0811dbdad8ffa" title="Constructs a Window.">Window</a>(<span class="keywordtype">unsigned</span> width, <span class="keywordtype">unsigned</span> height, <span class="keywordtype">bool</span> fullscreen,
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<a name="l00034"></a>00034 <span class="keywordtype">double</span> updateInterval = 16.666666);
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<a name="l00035"></a>00035 <span class="keyword">virtual</span> ~<a class="code" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a>();
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<a name="l00043"></a>00043 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#d4b7c1e5e817d8aaca09f5d19a3a9d93" title="Starts the main event loop.">show</a>();
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<a name="l00045"></a>00045 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#ccbd57bf5ea05899e4270e2b20b300a6" title="Closes the window if it is currently shown.">close</a>();
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<a name="l00049"></a><a class="code" href="classGosu_1_1Window.html#4c74a15418c916dabec98c2da3ca45ba">00049</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#4c74a15418c916dabec98c2da3ca45ba" title="Called every updateInterval milliseconds while the window is being shown.">update</a>() {}
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<a name="l00052"></a><a class="code" href="classGosu_1_1Window.html#b3c5da8e60f81c0528a5d8d9495daac8">00052</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#b3c5da8e60f81c0528a5d8d9495daac8" title="Called after every update and when the OS wants the window to repaint itself.">draw</a>() {}
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<a name="l00057"></a><a class="code" href="classGosu_1_1Window.html#94fe0b34e44e22a5076edd26f8e76853">00057</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classGosu_1_1Window.html#94fe0b34e44e22a5076edd26f8e76853" title="Gives the game a chance to say no to being redrawn.">needsRedraw</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">true</span>; }
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<a name="l00061"></a><a class="code" href="classGosu_1_1Window.html#d4e680daba62ac7fbc8002b2be50a2c5">00061</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#d4e680daba62ac7fbc8002b2be50a2c5" title="Called before update when the user pressed a button while the window had the focus...">buttonDown</a>(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Gosu::Button</a>) {}
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<a name="l00063"></a><a class="code" href="classGosu_1_1Window.html#41ab0a9bfee1c88d96618308bde584fc">00063</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#41ab0a9bfee1c88d96618308bde584fc" title="Same as buttonDown. Called then the user released a button.">buttonUp</a>(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Gosu::Button</a>) {}
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<a name="l00070"></a>00070 <span class="keyword">const</span> <a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>& audio() <span class="keyword">const</span>;
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<a name="l00073"></a>00073 <span class="keyword">const</span> <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system.">Input</a>& input() <span class="keyword">const</span>;
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<a name="l00078"></a>00078 HWND handle() <span class="keyword">const</span>;
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<a name="l00079"></a>00079 <span class="keyword">virtual</span> LRESULT <a class="code" href="namespaceGosu_1_1Win.html#31f2a986954cbda89d833e5c4b6023bc" title="Blocking function which waits for the next message, processes it, then returns.">handleMessage</a>(UINT message, WPARAM wparam,
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<a name="l00097"></a>00097 <span class="keyword">virtual</span> <span class="keywordtype">void</span> touchesEnded(<span class="keyword">const</span> Touches& touches) {}
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<a name="l00098"></a>00098 <span class="comment">// Currently known touches.</span>
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Interface of the Window class.
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td class="indexvalue">Convenient all-in-one class that serves as the foundation of a standard <a class="el" href="namespaceGosu.html" title="The library's main namespace.">Gosu</a> application </td></tr>
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<tr bgcolor="#f0f0f0"><td><b>Audio</b>() (defined in <a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a>)</td><td><a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>~Audio</b>() (defined in <a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a>)</td><td><a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a></td><td></td></tr>
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Must be created before and destroyed after all samples and songs. There can only be one instance of <a class="el" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Gosu::Audio</a>. Usually created internally by <a class="el" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Gosu::Window</a>. <hr>The documentation for this class was generated from the following file:<ul>
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<h1>Gosu::Bitmap Member List</h1>This is the complete list of members for <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>, including all inherited members.<p><table>
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<tr bgcolor="#f0f0f0"><td><b>Bitmap</b>() (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Bitmap.html#f20320b33058d6a54aa31fc4c99a65fe">data</a>() const </td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td><code> [inline]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>data</b>() (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td><code> [inline]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>fill</b>(Color c) (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Bitmap.html#ebe6c55dbdf4fe1162bc1276562f8b78">insert</a>(const Bitmap &source, int x, int y, unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>swap</b>(Bitmap &other) (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="cc56f99b3f96e80e568cf4e22f912da6"></a><!-- doxytag: member="Gosu::Bitmap::data" ref="cc56f99b3f96e80e568cf4e22f912da6" args="()" -->
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