gosu 0.10.7 → 0.10.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/Gosu/Version.hpp +2 -2
- data/README.md +1 -1
- data/ext/gosu/extconf.rb +21 -32
- data/ext/gosu/gosu_wrap.cxx +122 -129
- data/ext/gosu/gosu_wrap.h +1 -1
- data/lib/gosu/patches.rb +5 -0
- data/rdoc/gosu.rb +6 -0
- data/src/DirectoriesWin.cpp +25 -3
- data/src/FileWin.cpp +1 -1
- data/src/Input/Input.cpp +7 -2
- data/src/Text/TextApple.mm +2 -1
- data/src/Text/TextWin.cpp +1 -1
- data/src/UtilityApple.mm +3 -2
- data/src/UtilityWin.cpp +1 -1
- data/src/WinUtility.cpp +2 -100
- data/src/WinUtility.hpp +30 -0
- data/src/stb_image.h +235 -102
- metadata +11 -12
- data/Gosu/WinUtility.hpp +0 -75
metadata
CHANGED
@@ -1,23 +1,21 @@
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--- !ruby/object:Gem::Specification
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name: gosu
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version: !ruby/object:Gem::Version
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version: 0.10.
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version: 0.10.8
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platform: ruby
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authors:
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- Julian Raschke
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2016-
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date: 2016-08-15 00:00:00.000000000 Z
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dependencies: []
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description: |2
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2D game development library.
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Gosu
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Gosu provides simple and game-friendly interfaces to 2D graphics
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and text (accelerated by 3D hardware), sound samples and music as well as
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keyboard, mouse and gamepad/joystick input.
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Also includes demos for integration with RMagick, Chipmunk and OpenGL.
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email: julian@raschke.de
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executables: []
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extensions:
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@@ -52,7 +50,6 @@ files:
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- Gosu/Timing.hpp
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- Gosu/Utility.hpp
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- Gosu/Version.hpp
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- Gosu/WinUtility.hpp
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- Gosu/Window.hpp
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- README.md
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- ext/gosu/extconf.rb
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@@ -130,35 +127,37 @@ files:
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- src/UtilityWin.cpp
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- src/WinMain.cpp
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- src/WinUtility.cpp
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- src/WinUtility.hpp
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- src/Window.cpp
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- src/WindowUIKit.mm
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- src/stb_image.h
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- src/stb_image_write.h
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- src/stb_vorbis.c
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homepage: https://www.libgosu.org/
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licenses:
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licenses:
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- MIT
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metadata: {}
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post_install_message:
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rdoc_options:
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-
-
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+
- -m
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- README.md
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-
-
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- -x
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- lib
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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requirements:
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-
- -
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- - '>='
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- !ruby/object:Gem::Version
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version: 1.8.2
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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-
- -
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- - '>='
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 2.
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rubygems_version: 2.5.0
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signing_key:
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specification_version: 4
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summary: 2D game development library.
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data/Gosu/WinUtility.hpp
DELETED
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//! \file WinUtility.hpp
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//! Contains some functions which are used to implement Gosu on Windows and
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//! might be useful for advanced users who try to integrate Gosu in a Win32
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//! application.
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#ifndef GOSU_WINUTILITY_HPP
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#define GOSU_WINUTILITY_HPP
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#include <windows.h>
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#include <Gosu/Platform.hpp>
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#include <Gosu/TR1.hpp>
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#include <string>
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namespace Gosu
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{
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//! Implementation helpers for the Windows platform.
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namespace Win
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{
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//! Returns the instance handle of the application.
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HINSTANCE instance();
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//! Blocking function which waits for the next message, processes it,
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//! then returns.
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void handleMessage();
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//! Non-blocking function which processes all waiting messages but does
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//! not wait for further incoming messages.
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void processMessages();
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//! Registers a function to be called by handleMessage and
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//! processMessages. Every message is passed to the hooks and not
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//! processed further if any hook function returns true.
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void registerMessageHook(const std::tr1::function<bool (MSG&)>& hook);
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//! Throws an exception according to the error which GetLastError()
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//! returns, optionally prefixed with "While (action), the following
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//! error occured: ".
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GOSU_NORETURN void throwLastError(const std::string& action = "");
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//! Small helper function that throws an exception whenever the value
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//! passed through is false. Note that this doesn't make sense for all
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//! Windows API functions, but for most of them.
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template<typename T>
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inline T check(T valToCheck, const std::string& action = "")
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{
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if (!valToCheck)
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throwLastError(action);
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return valToCheck;
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}
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// IMPR: Why can't I use mem_fn for releasing objects even though it is
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// shown like that in the shared_ptr documentation?
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template<typename T>
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void releaseComPtr(T* ptr)
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{
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ptr->Release();
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}
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//! Small helper function that transfers ownership of a COM interface
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//! to a std::tr1::shared_ptr.
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template<typename T>
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inline std::tr1::shared_ptr<T> shareComPtr(T* ptr)
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{
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return std::tr1::shared_ptr<T>(ptr, releaseComPtr<T>);
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}
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//! Returns the executable's filename.
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std::wstring appFilename();
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//! Returns the executable's containing directory.
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std::wstring appDirectory();
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}
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}
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#endif
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