gosu 0.10.7 → 0.10.8

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metadata CHANGED
@@ -1,23 +1,21 @@
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  --- !ruby/object:Gem::Specification
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  name: gosu
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  version: !ruby/object:Gem::Version
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- version: 0.10.7
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+ version: 0.10.8
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  platform: ruby
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  authors:
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  - Julian Raschke
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2016-04-25 00:00:00.000000000 Z
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+ date: 2016-08-15 00:00:00.000000000 Z
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  dependencies: []
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  description: |2
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  2D game development library.
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- Gosu features easy to use and game-friendly interfaces to 2D graphics
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+ Gosu provides simple and game-friendly interfaces to 2D graphics
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  and text (accelerated by 3D hardware), sound samples and music as well as
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  keyboard, mouse and gamepad/joystick input.
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-
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- Also includes demos for integration with RMagick, Chipmunk and OpenGL.
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  email: julian@raschke.de
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  executables: []
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  extensions:
@@ -52,7 +50,6 @@ files:
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  - Gosu/Timing.hpp
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  - Gosu/Utility.hpp
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  - Gosu/Version.hpp
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- - Gosu/WinUtility.hpp
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  - Gosu/Window.hpp
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  - README.md
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  - ext/gosu/extconf.rb
@@ -130,35 +127,37 @@ files:
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  - src/UtilityWin.cpp
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  - src/WinMain.cpp
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  - src/WinUtility.cpp
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+ - src/WinUtility.hpp
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  - src/Window.cpp
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  - src/WindowUIKit.mm
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  - src/stb_image.h
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  - src/stb_image_write.h
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  - src/stb_vorbis.c
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  homepage: https://www.libgosu.org/
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- licenses: []
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+ licenses:
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+ - MIT
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  metadata: {}
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  post_install_message:
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  rdoc_options:
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- - "-m"
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+ - -m
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  - README.md
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- - "-x"
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+ - -x
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  - lib
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  require_paths:
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  - lib
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  required_ruby_version: !ruby/object:Gem::Requirement
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  requirements:
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- - - ">="
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+ - - '>='
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  - !ruby/object:Gem::Version
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  version: 1.8.2
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  required_rubygems_version: !ruby/object:Gem::Requirement
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  requirements:
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- - - ">="
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+ - - '>='
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  - !ruby/object:Gem::Version
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  version: '0'
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  requirements: []
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  rubyforge_project:
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- rubygems_version: 2.6.1
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+ rubygems_version: 2.5.0
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  signing_key:
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  specification_version: 4
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  summary: 2D game development library.
@@ -1,75 +0,0 @@
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- //! \file WinUtility.hpp
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- //! Contains some functions which are used to implement Gosu on Windows and
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- //! might be useful for advanced users who try to integrate Gosu in a Win32
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- //! application.
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-
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- #ifndef GOSU_WINUTILITY_HPP
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- #define GOSU_WINUTILITY_HPP
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-
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- #include <windows.h>
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- #include <Gosu/Platform.hpp>
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- #include <Gosu/TR1.hpp>
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- #include <string>
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-
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- namespace Gosu
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- {
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- //! Implementation helpers for the Windows platform.
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- namespace Win
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- {
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- //! Returns the instance handle of the application.
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- HINSTANCE instance();
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-
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- //! Blocking function which waits for the next message, processes it,
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- //! then returns.
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- void handleMessage();
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-
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- //! Non-blocking function which processes all waiting messages but does
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- //! not wait for further incoming messages.
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- void processMessages();
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-
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- //! Registers a function to be called by handleMessage and
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- //! processMessages. Every message is passed to the hooks and not
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- //! processed further if any hook function returns true.
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- void registerMessageHook(const std::tr1::function<bool (MSG&)>& hook);
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-
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- //! Throws an exception according to the error which GetLastError()
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- //! returns, optionally prefixed with "While (action), the following
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- //! error occured: ".
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- GOSU_NORETURN void throwLastError(const std::string& action = "");
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-
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- //! Small helper function that throws an exception whenever the value
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- //! passed through is false. Note that this doesn't make sense for all
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- //! Windows API functions, but for most of them.
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- template<typename T>
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- inline T check(T valToCheck, const std::string& action = "")
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- {
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- if (!valToCheck)
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- throwLastError(action);
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- return valToCheck;
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- }
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-
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- // IMPR: Why can't I use mem_fn for releasing objects even though it is
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- // shown like that in the shared_ptr documentation?
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- template<typename T>
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- void releaseComPtr(T* ptr)
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- {
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- ptr->Release();
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- }
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-
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- //! Small helper function that transfers ownership of a COM interface
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- //! to a std::tr1::shared_ptr.
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- template<typename T>
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- inline std::tr1::shared_ptr<T> shareComPtr(T* ptr)
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- {
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- return std::tr1::shared_ptr<T>(ptr, releaseComPtr<T>);
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- }
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-
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- //! Returns the executable's filename.
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- std::wstring appFilename();
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-
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- //! Returns the executable's containing directory.
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- std::wstring appDirectory();
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- }
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- }
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-
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- #endif