gosu 0.10.4 → 0.10.5.pre0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/README.md +16 -0
- data/ext/gosu/extconf.rb +2 -4
- metadata +70 -70
- data/README.txt +0 -25
checksums.yaml
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SHA1:
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metadata.gz:
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metadata.gz: 144618cecafcf7f7bc681431fafabfa8d4bdc2e1
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data.tar.gz: 2d360b5e3509d18192b18b2602397941b4c57a23
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metadata.gz:
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data.tar.gz: 04f62d1fae6435d29ad69e587254d66ebd28b45ecc2bd01a994be1533e33a2341c2ca1183886395f691dcc9e484fb6e638383e24f30eda753275c934362dda01
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data/README.md
ADDED
@@ -0,0 +1,16 @@
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Welcome to Gosu!
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================
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Gosu's main website is [libgosu.org](https://www.libgosu.org/).
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The source code, wiki, issue tracker and change log are all hosted on [GitHub](https://github.com/gosu/gosu)
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The best entry point into Gosu's documentation is the [wiki home page](https://github.com/gosu/gosu/wiki).
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Try doing the tutorial there if you don't know how to get started,
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or look at one of the games in the [Gosu Showcase](https://www.libgosu.org/cgi-bin/mwf/board_show.pl?bid=2) board.
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Gosu is licensed under the MIT license. Feel invited to fork, port and transmogrify all parts of it!
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Complaints, questions, feedback?
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- Visit the [boards](https://www.libgosu.org/)
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- Try your luck in the (mostly idle) [IRC channel](https://webchat.freenode.net/?channels=gosu)
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- Or [email me](mailto:julian@raschke.de) :)
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data/ext/gosu/extconf.rb
CHANGED
@@ -95,8 +95,7 @@ if `uname`.chomp == 'Darwin' then
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end
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# Dependencies...
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-
$
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-
$CXXFLAGS << " -I/usr/local/include -I/usr/local/include/SDL2"
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$CXXFLAGS << " #{`sdl2-config --cflags`.chomp}"
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$LDFLAGS << " -liconv"
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if enable_config('static-homebrew-dependencies') then
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@@ -104,8 +103,7 @@ if `uname`.chomp == 'Darwin' then
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# Otherwise, the resulting gosu.bundle is still dependent on libSDL2-2.0.0.dylib, see `otool -L gosu.bundle`
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$LDFLAGS << HOMEBREW_DEPENDENCIES.map { |lib| " /usr/local/lib/lib#{lib}.a" }.join
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else
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-
$LDFLAGS << " -
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$LDFLAGS << HOMEBREW_DEPENDENCIES.map { |lib| " -l#{lib}" }.join
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$LDFLAGS << " #{`sdl2-config --libs`.chomp}"
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end
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$LDFLAGS << FRAMEWORKS.map { |f| " -framework #{f}" }.join
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metadata
CHANGED
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--- !ruby/object:Gem::Specification
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name: gosu
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version: !ruby/object:Gem::Version
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version: 0.10.
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version: 0.10.5.pre0
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platform: ruby
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authors:
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- Julian Raschke
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2015-
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date: 2015-11-11 00:00:00.000000000 Z
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dependencies: []
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description: |2
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2D game development library.
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@@ -23,125 +23,125 @@ executables: []
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extensions:
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- ext/gosu/extconf.rb
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extra_rdoc_files:
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-
- README.
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- README.md
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- COPYING
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- rdoc/gosu.rb
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files:
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- COPYING
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- Gosu/Audio.hpp
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- Gosu/AutoLink.hpp
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- Gosu/Bitmap.hpp
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- Gosu/Buttons.hpp
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- Gosu/Color.hpp
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- Gosu/Directories.hpp
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- Gosu/Font.hpp
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- Gosu/Fwd.hpp
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- Gosu/Gosu.hpp
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- Gosu/Graphics.hpp
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- Gosu/GraphicsBase.hpp
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- Gosu/IO.hpp
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- Gosu/Image.hpp
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- Gosu/ImageData.hpp
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- Gosu/Input.hpp
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- Gosu/Inspection.hpp
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- Gosu/Math.hpp
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- Gosu/Platform.hpp
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- Gosu/TR1.hpp
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- Gosu/Text.hpp
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- Gosu/TextInput.hpp
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- Gosu/Timing.hpp
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- Gosu/Utility.hpp
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- Gosu/Version.hpp
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- Gosu/WinUtility.hpp
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- Gosu/Window.hpp
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- README.md
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- ext/gosu/extconf.rb
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- ext/gosu/gosu_wrap.cxx
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- ext/gosu/gosu_wrap.h
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- lib/gosu.rb
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- lib/gosu/patches.rb
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- lib/gosu/preview.rb
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- lib/gosu/run.rb
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- lib/gosu/swig_patches.rb
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- lib/gosu/zen.rb
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-
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- ext/gosu/gosu_wrap.h
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- ext/gosu/gosu_wrap.cxx
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- src/stb_image.h
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- src/stb_image_write.h
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- src/UIKit/GosuAppDelegate.h
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- src/UIKit/GosuGLView.h
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- src/UIKit/GosuViewController.h
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- rdoc/gosu.rb
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- src/AppleUtility.hpp
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- src/Audio/ALChannelManagement.hpp
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- src/Audio/Audio.cpp
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- src/Audio/Audio.mm
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- src/Audio/AudioFile.hpp
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- src/Audio/AudioToolboxFile.hpp
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- src/Audio/OggFile.hpp
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- src/Audio/SndFile.hpp
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- src/Graphics/BlockAllocator.hpp
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- src/Graphics/ClipRectStack.hpp
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- src/Graphics/Common.hpp
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- src/Graphics/DrawOp.hpp
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- src/Graphics/DrawOpQueue.hpp
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- src/Graphics/LargeImageData.hpp
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- src/Graphics/Macro.hpp
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- src/Graphics/RenderState.hpp
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- src/Graphics/TexChunk.hpp
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- src/Graphics/Texture.hpp
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- src/Graphics/TransformStack.hpp
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- src/Iconv.hpp
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- src/Text/FormattedString.hpp
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- src/stb_vorbis.c
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- src/Audio/Audio.cpp
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- src/Bitmap/Bitmap.cpp
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- src/Bitmap/BitmapIO.cpp
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- src/DirectoriesApple.mm
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- src/DirectoriesUnix.cpp
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- src/DirectoriesWin.cpp
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- src/FileUnix.cpp
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- src/FileWin.cpp
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- src/Graphics/BlockAllocator.cpp
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- src/Graphics/BlockAllocator.hpp
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- src/Graphics/ClipRectStack.hpp
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- src/Graphics/Color.cpp
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- src/Graphics/Common.hpp
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- src/Graphics/DrawOp.hpp
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- src/Graphics/DrawOpQueue.hpp
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- src/Graphics/Graphics.cpp
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- src/Graphics/Image.cpp
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- src/Graphics/LargeImageData.cpp
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- src/Graphics/LargeImageData.hpp
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- src/Graphics/Macro.cpp
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- src/Graphics/Macro.hpp
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- src/Graphics/RenderState.hpp
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- src/Graphics/Resolution.cpp
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- src/Graphics/ResolutionApple.mm
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- src/Graphics/TexChunk.cpp
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- src/Graphics/TexChunk.hpp
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- src/Graphics/Texture.cpp
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- src/Graphics/Texture.hpp
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- src/Graphics/Transform.cpp
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- src/Graphics/TransformStack.hpp
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- src/IO.cpp
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- src/Iconv.hpp
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- src/Input/Input.cpp
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- src/Input/InputUIKit.mm
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- src/Input/TextInput.cpp
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- src/Inspection.cpp
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- src/IO.cpp
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- src/Math.cpp
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- src/Text/Font.cpp
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- src/Text/FormattedString.hpp
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- src/Text/Text.cpp
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- src/Text/TextApple.mm
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- src/Text/TextTTFWin.cpp
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- src/Text/TextUnix.cpp
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- src/Text/TextWin.cpp
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- src/TimingApple.cpp
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- src/TimingUnix.cpp
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- src/TimingWin.cpp
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- src/
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- src/UtilityWin.cpp
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- src/Window.cpp
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- src/WinMain.cpp
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- src/WinUtility.cpp
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- src/Audio/Audio.mm
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- src/DirectoriesApple.mm
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- src/Graphics/ResolutionApple.mm
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- src/Input/InputUIKit.mm
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- src/Text/TextApple.mm
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- src/UIKit/GosuAppDelegate.h
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- src/UIKit/GosuAppDelegate.mm
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- src/UIKit/GosuGLView.h
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- src/UIKit/GosuGLView.mm
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- src/UIKit/GosuViewController.h
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- src/UIKit/GosuViewController.mm
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- src/Utility.cpp
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- src/UtilityApple.mm
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- src/UtilityWin.cpp
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- src/WinMain.cpp
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- src/WinUtility.cpp
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- src/Window.cpp
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- src/WindowUIKit.mm
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-
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- Gosu/Buttons.hpp
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- Gosu/Color.hpp
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- Gosu/Directories.hpp
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- Gosu/Font.hpp
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- Gosu/Fwd.hpp
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- Gosu/Gosu.hpp
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- Gosu/Graphics.hpp
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- Gosu/GraphicsBase.hpp
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- Gosu/Image.hpp
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- Gosu/ImageData.hpp
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- Gosu/Input.hpp
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- Gosu/Inspection.hpp
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- Gosu/IO.hpp
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- Gosu/Math.hpp
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- Gosu/Platform.hpp
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- Gosu/Text.hpp
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- Gosu/TextInput.hpp
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- Gosu/Timing.hpp
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- Gosu/TR1.hpp
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- Gosu/Utility.hpp
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- Gosu/Version.hpp
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- Gosu/Window.hpp
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- Gosu/WinUtility.hpp
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- README.txt
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- COPYING
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- rdoc/gosu.rb
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- src/stb_image.h
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- src/stb_image_write.h
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- src/stb_vorbis.c
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homepage: http://www.libgosu.org/
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licenses: []
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metadata: {}
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post_install_message:
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rdoc_options:
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- -m
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- README.
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- README.md
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- -x
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- lib
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require_paths:
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@@ -153,12 +153,12 @@ required_ruby_version: !ruby/object:Gem::Requirement
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version: 1.8.2
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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- - '
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- - '>'
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version:
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version: 1.3.1
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requirements: []
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rubyforge_project:
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rubygems_version: 2.
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rubygems_version: 2.4.8
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signing_key:
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specification_version: 4
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summary: 2D game development library.
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data/README.txt
DELETED
@@ -1,25 +0,0 @@
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1
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-
Moin and welcome to Gosu!
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-
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Gosu's main website is http://www.libgosu.org/, which always has the latest
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links to all relevant information.
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The actual source code, wiki, issue tracker etc. are all hosted on GitHub:
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http://github.com/gosu/gosu/
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The best entry point into Gosu's documentation is the wiki home page:
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http://github.com/gosu/gosu/wiki
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-
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Try doing the tutorial there if you don't know how to start out. Or look at
|
15
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one of the games in the Gosu Users board.
|
16
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-
|
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Remember that Gosu is licensed under the MIT license and feel invited to fork,
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port and transmogrify all parts of it. The only license that may affect you by
|
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indirection is libogg's (BSD-style). If you release a Gosu game in any common
|
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binary form, you will need to mention use of libogg and libvorbis somewhere.
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-
|
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Complaints, questions, feedback?
|
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* Visit the boards, http://www.libgosu.org/
|
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|
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* try your luck in the chat, irc://irc.freenode.org/gosu
|
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* or e-mail me. Have fun, write games! julian@raschke.de
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