google-cloud-gaming 1.3.0 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/README.md CHANGED
@@ -1,104 +1,4 @@
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- # Ruby Client for the Cloud Gaming API
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+ # Tombstone for Ruby gem google-cloud-gaming
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- API Client library for the Cloud Gaming API
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-
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- With Game Servers, studios and publishers can deploy and manage their game server infrastructure hosted on multiple Agones clusters around the world through a single interface.
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-
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- Actual client classes for the various versions of this API are defined in
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- _versioned_ client gems, with names of the form `google-cloud-gaming-v*`.
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- The gem `google-cloud-gaming` is the main client library that brings the
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- verisoned gems in as dependencies, and provides high-level methods for
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- constructing clients. More information on versioned clients can be found below
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- in the section titled *Which client should I use?*.
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-
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- View the [Client Library Documentation](https://cloud.google.com/ruby/docs/reference/google-cloud-gaming/latest)
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- for this library, google-cloud-gaming, to see the convenience methods for
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- constructing client objects. Reference documentation for the client objects
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- themselves can be found in the client library documentation for the versioned
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- client gems:
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- [google-cloud-gaming-v1](https://googleapis.dev/ruby/google-cloud-gaming-v1/latest).
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-
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- See also the [Product Documentation](https://cloud.google.com/game-servers)
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- for more usage information.
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-
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- ## Quick Start
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-
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- ```
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- $ gem install google-cloud-gaming
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- ```
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-
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- In order to use this library, you first need to go through the following steps:
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-
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- 1. [Select or create a Cloud Platform project.](https://console.cloud.google.com/project)
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- 1. [Enable billing for your project.](https://cloud.google.com/billing/docs/how-to/modify-project#enable_billing_for_a_project)
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- 1. [Enable the API.](https://console.cloud.google.com/apis/library/gameservices.googleapis.com)
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- 1. {file:AUTHENTICATION.md Set up authentication.}
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-
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- ## Supported Ruby Versions
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-
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- This library is supported on Ruby 2.6+.
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-
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- Google provides official support for Ruby versions that are actively supported
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- by Ruby Core—that is, Ruby versions that are either in normal maintenance or
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- in security maintenance, and not end of life. Older versions of Ruby _may_
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- still work, but are unsupported and not recommended. See
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- https://www.ruby-lang.org/en/downloads/branches/ for details about the Ruby
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- support schedule.
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-
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- ## Which client should I use?
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-
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- Most modern Ruby client libraries for Google APIs come in two flavors: the main
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- client library with a name such as `google-cloud-gaming`,
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- and lower-level _versioned_ client libraries with names such as
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- `google-cloud-gaming-v1`.
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- _In most cases, you should install the main client._
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-
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- ### What's the difference between the main client and a versioned client?
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-
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- A _versioned client_ provides a basic set of data types and client classes for
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- a _single version_ of a specific service. (That is, for a service with multiple
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- versions, there might be a separate versioned client for each service version.)
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- Most versioned clients are written and maintained by a code generator.
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-
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- The _main client_ is designed to provide you with the _recommended_ client
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- interfaces for the service. There will be only one main client for any given
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- service, even a service with multiple versions. The main client includes
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- factory methods for constructing the client objects we recommend for most
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- users. In some cases, those will be classes provided by an underlying versioned
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- client; in other cases, they will be handwritten higher-level client objects
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- with additional capabilities, convenience methods, or best practices built in.
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- Generally, the main client will default to a recommended service version,
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- although in some cases you can override this if you need to talk to a specific
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- service version.
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-
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- ### Why would I want to use the main client?
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-
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- We recommend that most users install the main client gem for a service. You can
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- identify this gem as the one _without_ a version in its name, e.g.
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- `google-cloud-gaming`.
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- The main client is recommended because it will embody the best practices for
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- accessing the service, and may also provide more convenient interfaces or
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- tighter integration into frameworks and third-party libraries. In addition, the
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- documentation and samples published by Google will generally demonstrate use of
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- the main client.
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-
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- ### Why would I want to use a versioned client?
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-
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- You can use a versioned client if you are content with a possibly lower-level
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- class interface, you explicitly want to avoid features provided by the main
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- client, or you want to access a specific service version not be covered by the
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- main client. You can identify versioned client gems because the service version
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- is part of the name, e.g. `google-cloud-gaming-v1`.
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-
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- ### What about the google-apis-<name> clients?
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-
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- Client library gems with names that begin with `google-apis-` are based on an
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- older code generation technology. They talk to a REST/JSON backend (whereas
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- most modern clients talk to a [gRPC](https://grpc.io/) backend) and they may
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- not offer the same performance, features, and ease of use provided by more
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- modern clients.
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-
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- The `google-apis-` clients have wide coverage across Google services, so you
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- might need to use one if there is no modern client available for the service.
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- However, if a modern client is available, we generally recommend it over the
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- older `google-apis-` clients.
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+ This gem is obsolete because the related Google backend is turned down.
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+ For more information, see https://cloud.google.com/terms/deprecation.
@@ -1,12 +1,10 @@
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- # frozen_string_literal: true
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-
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- # Copyright 2020 Google LLC
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+ # Copyright 2023 Google LLC
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  #
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  # Licensed under the Apache License, Version 2.0 (the "License");
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  # you may not use this file except in compliance with the License.
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  # You may obtain a copy of the License at
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  #
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- # https://www.apache.org/licenses/LICENSE-2.0
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+ # http://www.apache.org/licenses/LICENSE-2.0
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  #
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  # Unless required by applicable law or agreed to in writing, software
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  # distributed under the License is distributed on an "AS IS" BASIS,
@@ -14,13 +12,10 @@
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  # See the License for the specific language governing permissions and
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  # limitations under the License.
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14
 
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- # Auto-generated by gapic-generator-ruby. DO NOT EDIT!
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-
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-
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  module Google
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  module Cloud
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  module Gaming
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- VERSION = "1.3.0"
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+ VERSION = "2.0.0"
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  end
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  end
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  end
metadata CHANGED
@@ -1,181 +1,37 @@
1
1
  --- !ruby/object:Gem::Specification
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  name: google-cloud-gaming
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  version: !ruby/object:Gem::Version
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- version: 1.3.0
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+ version: 2.0.0
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  platform: ruby
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  authors:
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  - Google LLC
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2023-03-09 00:00:00.000000000 Z
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- dependencies:
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- - !ruby/object:Gem::Dependency
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- name: google-cloud-core
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- requirement: !ruby/object:Gem::Requirement
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- requirements:
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- - - "~>"
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- - !ruby/object:Gem::Version
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- version: '1.6'
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- type: :runtime
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- prerelease: false
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- version_requirements: !ruby/object:Gem::Requirement
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- requirements:
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- - - "~>"
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- - !ruby/object:Gem::Version
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- version: '1.6'
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- - !ruby/object:Gem::Dependency
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- name: google-cloud-gaming-v1
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- requirement: !ruby/object:Gem::Requirement
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- requirements:
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- - - ">="
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- - !ruby/object:Gem::Version
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- version: '0.6'
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- - - "<"
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- - !ruby/object:Gem::Version
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- version: 2.a
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- type: :runtime
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- prerelease: false
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- version_requirements: !ruby/object:Gem::Requirement
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- requirements:
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- - - ">="
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- - !ruby/object:Gem::Version
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- version: '0.6'
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- - - "<"
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- - !ruby/object:Gem::Version
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- version: 2.a
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- - !ruby/object:Gem::Dependency
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- name: google-style
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- requirement: !ruby/object:Gem::Requirement
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- requirements:
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- - - "~>"
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- - !ruby/object:Gem::Version
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- version: 1.26.1
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- type: :development
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- prerelease: false
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- version_requirements: !ruby/object:Gem::Requirement
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- requirements:
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- - - "~>"
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- - !ruby/object:Gem::Version
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- version: 1.26.1
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- - !ruby/object:Gem::Dependency
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- name: minitest
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- requirement: !ruby/object:Gem::Requirement
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- requirements:
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- - - "~>"
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- - !ruby/object:Gem::Version
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- version: '5.16'
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- type: :development
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- prerelease: false
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- version_requirements: !ruby/object:Gem::Requirement
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- requirements:
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- - - "~>"
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- - !ruby/object:Gem::Version
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- version: '5.16'
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- - !ruby/object:Gem::Dependency
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- name: minitest-focus
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- requirement: !ruby/object:Gem::Requirement
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- requirements:
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- - - "~>"
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- - !ruby/object:Gem::Version
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- version: '1.1'
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- type: :development
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- prerelease: false
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- version_requirements: !ruby/object:Gem::Requirement
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- requirements:
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- - - "~>"
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- - !ruby/object:Gem::Version
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- version: '1.1'
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- - !ruby/object:Gem::Dependency
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- name: minitest-rg
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- requirement: !ruby/object:Gem::Requirement
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- requirements:
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- - - "~>"
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- - !ruby/object:Gem::Version
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- version: '5.2'
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- type: :development
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- prerelease: false
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- version_requirements: !ruby/object:Gem::Requirement
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- requirements:
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- - - "~>"
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- - !ruby/object:Gem::Version
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- version: '5.2'
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- - !ruby/object:Gem::Dependency
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- name: rake
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- requirement: !ruby/object:Gem::Requirement
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- requirements:
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- - - ">="
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- - !ruby/object:Gem::Version
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- version: '13.0'
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- type: :development
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- prerelease: false
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- version_requirements: !ruby/object:Gem::Requirement
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- requirements:
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- - - ">="
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- - !ruby/object:Gem::Version
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- version: '13.0'
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- - !ruby/object:Gem::Dependency
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- name: redcarpet
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- requirement: !ruby/object:Gem::Requirement
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- requirements:
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- - - "~>"
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- - !ruby/object:Gem::Version
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- version: '3.0'
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- type: :development
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- prerelease: false
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- version_requirements: !ruby/object:Gem::Requirement
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- requirements:
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- - - "~>"
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- - !ruby/object:Gem::Version
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- version: '3.0'
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- - !ruby/object:Gem::Dependency
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- name: simplecov
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- requirement: !ruby/object:Gem::Requirement
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- requirements:
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- - - "~>"
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- - !ruby/object:Gem::Version
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- version: '0.9'
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- type: :development
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- prerelease: false
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- version_requirements: !ruby/object:Gem::Requirement
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- requirements:
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- - - "~>"
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- - !ruby/object:Gem::Version
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- version: '0.9'
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- - !ruby/object:Gem::Dependency
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- name: yard
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- requirement: !ruby/object:Gem::Requirement
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- requirements:
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- - - "~>"
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- - !ruby/object:Gem::Version
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- version: '0.9'
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- type: :development
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- prerelease: false
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- version_requirements: !ruby/object:Gem::Requirement
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- requirements:
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- - - "~>"
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- - !ruby/object:Gem::Version
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- version: '0.9'
159
- description: With Game Servers, studios and publishers can deploy and manage their
160
- game server infrastructure hosted on multiple Agones clusters around the world through
161
- a single interface.
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+ date: 2023-11-10 00:00:00.000000000 Z
12
+ dependencies: []
13
+ description: This gem is obsolete because the related Google backend is turned down.
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+ For more information, see https://cloud.google.com/terms/deprecation.
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  email: googleapis-packages@google.com
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  executables: []
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  extensions: []
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  extra_rdoc_files: []
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  files:
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- - ".yardopts"
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- - AUTHENTICATION.md
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  - LICENSE.md
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  - README.md
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- - lib/google-cloud-gaming.rb
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- - lib/google/cloud/gaming.rb
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  - lib/google/cloud/gaming/version.rb
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  homepage: https://github.com/googleapis/google-cloud-ruby
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  licenses:
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  - Apache-2.0
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  metadata: {}
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- post_install_message:
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+ post_install_message: |2+
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+
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+ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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+ The google-cloud-gaming gem is OBSOLETE.
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+ For more information, see:
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+ https://cloud.google.com/terms/deprecation
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+ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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+
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  rdoc_options: []
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  require_paths:
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  - lib
@@ -183,15 +39,15 @@ required_ruby_version: !ruby/object:Gem::Requirement
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  requirements:
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  - - ">="
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  - !ruby/object:Gem::Version
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- version: '2.6'
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+ version: '2.0'
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  required_rubygems_version: !ruby/object:Gem::Requirement
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  requirements:
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  - - ">="
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  - !ruby/object:Gem::Version
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  version: '0'
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  requirements: []
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- rubygems_version: 3.4.2
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+ rubygems_version: 3.4.19
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  signing_key:
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  specification_version: 4
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- summary: API Client library for the Cloud Gaming API
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+ summary: This gem is obsolete because the related backend is turned down.
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  test_files: []
data/.yardopts DELETED
@@ -1,11 +0,0 @@
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- --no-private
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- --title="Cloud Gaming API"
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- --exclude _pb\.rb$
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- --markup markdown
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- --markup-provider redcarpet
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-
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- ./lib/**/*.rb
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- -
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- README.md
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- AUTHENTICATION.md
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- LICENSE.md
data/AUTHENTICATION.md DELETED
@@ -1,151 +0,0 @@
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- # Authentication
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-
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- In general, the google-cloud-gaming library uses
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- [Service Account](https://cloud.google.com/iam/docs/creating-managing-service-accounts)
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- credentials to connect to Google Cloud services. When running within
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- [Google Cloud Platform environments](#google-cloud-platform-environments) the
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- credentials will be discovered automatically. When running on other
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- environments, the Service Account credentials can be specified by providing the
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- path to the
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- [JSON keyfile](https://cloud.google.com/iam/docs/managing-service-account-keys)
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- for the account (or the JSON itself) in
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- [environment variables](#environment-variables). Additionally, Cloud SDK
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- credentials can also be discovered automatically, but this is only recommended
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- during development.
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-
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- ## Quickstart
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-
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- 1. [Create a service account and credentials](#creating-a-service-account).
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- 2. Set the [environment variable](#environment-variables).
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-
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- ```sh
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- export GAMING_CREDENTIALS=path/to/keyfile.json
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- ```
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-
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- 3. Initialize the client.
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-
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- ```ruby
28
- require "google/cloud/gaming"
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-
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- client = Google::Cloud::Gaming.game_server_clusters_service
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- ```
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-
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- ## Credential Lookup
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-
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- The google-cloud-gaming library aims to make authentication
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- as simple as possible, and provides several mechanisms to configure your system
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- without requiring **Service Account Credentials** directly in code.
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-
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- **Credentials** are discovered in the following order:
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-
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- 1. Specify credentials in method arguments
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- 2. Specify credentials in configuration
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- 3. Discover credentials path in environment variables
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- 4. Discover credentials JSON in environment variables
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- 5. Discover credentials file in the Cloud SDK's path
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- 6. Discover GCP credentials
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-
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- ### Google Cloud Platform environments
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-
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- When running on Google Cloud Platform (GCP), including Google Compute Engine
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- (GCE), Google Kubernetes Engine (GKE), Google App Engine (GAE), Google Cloud
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- Functions (GCF) and Cloud Run, **Credentials** are discovered automatically.
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- Code should be written as if already authenticated.
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-
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- ### Environment Variables
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-
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- The **Credentials JSON** can be placed in environment variables instead of
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- declaring them directly in code. Each service has its own environment variable,
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- allowing for different service accounts to be used for different services. (See
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- the READMEs for the individual service gems for details.) The path to the
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- **Credentials JSON** file can be stored in the environment variable, or the
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- **Credentials JSON** itself can be stored for environments such as Docker
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- containers where writing files is difficult or not encouraged.
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-
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- The environment variables that google-cloud-gaming
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- checks for credentials are configured on the service Credentials class (such as
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- `::Google::Cloud::Gaming::V1::GameServerClustersService::Credentials`):
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-
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- * `GAMING_CREDENTIALS` - Path to JSON file, or JSON contents
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- * `GAMING_KEYFILE` - Path to JSON file, or JSON contents
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- * `GOOGLE_CLOUD_CREDENTIALS` - Path to JSON file, or JSON contents
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- * `GOOGLE_CLOUD_KEYFILE` - Path to JSON file, or JSON contents
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- * `GOOGLE_APPLICATION_CREDENTIALS` - Path to JSON file
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-
75
- ```ruby
76
- require "google/cloud/gaming"
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-
78
- ENV["GAMING_CREDENTIALS"] = "path/to/keyfile.json"
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-
80
- client = Google::Cloud::Gaming.game_server_clusters_service
81
- ```
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-
83
- ### Configuration
84
-
85
- The path to the **Credentials JSON** file can be configured instead of storing
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- it in an environment variable. Either on an individual client initialization:
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-
88
- ```ruby
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- require "google/cloud/gaming"
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-
91
- client = Google::Cloud::Gaming.game_server_clusters_service do |config|
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- config.credentials = "path/to/keyfile.json"
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- end
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- ```
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-
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- Or globally for all clients:
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-
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- ```ruby
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- require "google/cloud/gaming"
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-
101
- Google::Cloud::Gaming.configure do |config|
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- config.credentials = "path/to/keyfile.json"
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- end
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-
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- client = Google::Cloud::Gaming.game_server_clusters_service
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- ```
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-
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- ### Cloud SDK
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-
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- This option allows for an easy way to authenticate during development. If
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- credentials are not provided in code or in environment variables, then Cloud SDK
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- credentials are discovered.
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-
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- To configure your system for this, simply:
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-
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- 1. [Download and install the Cloud SDK](https://cloud.google.com/sdk)
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- 2. Authenticate using OAuth 2.0 `$ gcloud auth application-default login`
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- 3. Write code as if already authenticated.
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-
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- **NOTE:** This is _not_ recommended for running in production. The Cloud SDK
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- *should* only be used during development.
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-
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- ## Creating a Service Account
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-
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- Google Cloud requires **Service Account Credentials** to
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- connect to the APIs. You will use the **JSON key file** to
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- connect to most services with google-cloud-gaming.
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-
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- If you are not running this client within
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- [Google Cloud Platform environments](#google-cloud-platform-environments), you
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- need a Google Developers service account.
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-
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- 1. Visit the [Google Cloud Console](https://console.cloud.google.com/project).
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- 2. Create a new project or click on an existing project.
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- 3. Activate the menu in the upper left and select **APIs & Services**. From
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- here, you will enable the APIs that your application requires.
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-
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- *Note: You may need to enable billing in order to use these services.*
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-
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- 4. Select **Credentials** from the side navigation.
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-
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- Find the "Create credentials" drop down near the top of the page, and select
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- "Service account" to be guided through downloading a new JSON key file.
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-
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- If you want to re-use an existing service account, you can easily generate a
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- new key file. Just select the account you wish to re-use, click the pencil
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- tool on the right side to edit the service account, select the **Keys** tab,
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- and then select **Add Key**.
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-
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- The key file you download will be used by this library to authenticate API
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- requests and should be stored in a secure location.
@@ -1,224 +0,0 @@
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- # frozen_string_literal: true
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-
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- # Copyright 2020 Google LLC
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- #
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- # Licensed under the Apache License, Version 2.0 (the "License");
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- # you may not use this file except in compliance with the License.
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- # You may obtain a copy of the License at
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- #
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- # https://www.apache.org/licenses/LICENSE-2.0
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- #
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- # Unless required by applicable law or agreed to in writing, software
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- # distributed under the License is distributed on an "AS IS" BASIS,
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- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- # See the License for the specific language governing permissions and
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- # limitations under the License.
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-
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- # Auto-generated by gapic-generator-ruby. DO NOT EDIT!
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-
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- # Require this file early so that the version constant gets defined before
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- # requiring "google/cloud". This is because google-cloud-core will load the
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- # entrypoint (gem name) file, which in turn re-requires this file (hence
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- # causing a require cycle) unless the version constant is already defined.
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- require "google/cloud/gaming/version"
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-
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- require "googleauth"
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- gem "google-cloud-core"
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- require "google/cloud" unless defined? ::Google::Cloud.new
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- require "google/cloud/config"
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-
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- # Set the default configuration
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- ::Google::Cloud.configure.add_config! :gaming do |config|
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- config.add_field! :endpoint, "gameservices.googleapis.com", match: ::String
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- config.add_field! :credentials, nil, match: [::String, ::Hash, ::Google::Auth::Credentials]
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- config.add_field! :scope, nil, match: [::Array, ::String]
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- config.add_field! :lib_name, nil, match: ::String
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- config.add_field! :lib_version, nil, match: ::String
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- config.add_field! :interceptors, nil, match: ::Array
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- config.add_field! :timeout, nil, match: ::Numeric
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- config.add_field! :metadata, nil, match: ::Hash
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- config.add_field! :retry_policy, nil, match: [::Hash, ::Proc]
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- config.add_field! :quota_project, nil, match: ::String
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- end
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-
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- module Google
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- module Cloud
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- module Gaming
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- ##
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- # Create a new client object for GameServerClustersService.
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- #
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- # By default, this returns an instance of
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- # [Google::Cloud::Gaming::V1::GameServerClustersService::Client](https://googleapis.dev/ruby/google-cloud-gaming-v1/latest/Google/Cloud/Gaming/V1/GameServerClustersService/Client.html)
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- # for a gRPC client for version V1 of the API.
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- # However, you can specify a different API version by passing it in the
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- # `version` parameter. If the GameServerClustersService service is
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- # supported by that API version, and the corresponding gem is available, the
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- # appropriate versioned client will be returned.
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- # You can also specify a different transport by passing `:rest` or `:grpc` in
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- # the `transport` parameter.
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- #
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- # ## About GameServerClustersService
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- #
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- # The game server cluster maps to Kubernetes clusters running Agones and is
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- # used to manage fleets within clusters.
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- #
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- # @param version [::String, ::Symbol] The API version to connect to. Optional.
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- # Defaults to `:v1`.
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- # @param transport [:grpc, :rest] The transport to use. Defaults to `:grpc`.
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- # @return [::Object] A client object for the specified version.
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- #
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- def self.game_server_clusters_service version: :v1, transport: :grpc, &block
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- require "google/cloud/gaming/#{version.to_s.downcase}"
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-
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- package_name = Google::Cloud::Gaming
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- .constants
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- .select { |sym| sym.to_s.downcase == version.to_s.downcase.tr("_", "") }
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- .first
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- service_module = Google::Cloud::Gaming.const_get(package_name).const_get(:GameServerClustersService)
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- service_module = service_module.const_get(:Rest) if transport == :rest
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- service_module.const_get(:Client).new(&block)
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- end
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-
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- ##
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- # Create a new client object for GameServerConfigsService.
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- #
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- # By default, this returns an instance of
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- # [Google::Cloud::Gaming::V1::GameServerConfigsService::Client](https://googleapis.dev/ruby/google-cloud-gaming-v1/latest/Google/Cloud/Gaming/V1/GameServerConfigsService/Client.html)
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- # for a gRPC client for version V1 of the API.
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- # However, you can specify a different API version by passing it in the
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- # `version` parameter. If the GameServerConfigsService service is
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- # supported by that API version, and the corresponding gem is available, the
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- # appropriate versioned client will be returned.
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- # You can also specify a different transport by passing `:rest` or `:grpc` in
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- # the `transport` parameter.
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- #
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- # ## About GameServerConfigsService
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- #
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- # The game server config configures the game servers in an Agones fleet.
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- #
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- # @param version [::String, ::Symbol] The API version to connect to. Optional.
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- # Defaults to `:v1`.
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- # @param transport [:grpc, :rest] The transport to use. Defaults to `:grpc`.
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- # @return [::Object] A client object for the specified version.
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- #
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- def self.game_server_configs_service version: :v1, transport: :grpc, &block
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- require "google/cloud/gaming/#{version.to_s.downcase}"
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-
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- package_name = Google::Cloud::Gaming
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- .constants
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- .select { |sym| sym.to_s.downcase == version.to_s.downcase.tr("_", "") }
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- .first
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- service_module = Google::Cloud::Gaming.const_get(package_name).const_get(:GameServerConfigsService)
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- service_module = service_module.const_get(:Rest) if transport == :rest
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- service_module.const_get(:Client).new(&block)
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- end
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-
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- ##
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- # Create a new client object for GameServerDeploymentsService.
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- #
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- # By default, this returns an instance of
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- # [Google::Cloud::Gaming::V1::GameServerDeploymentsService::Client](https://googleapis.dev/ruby/google-cloud-gaming-v1/latest/Google/Cloud/Gaming/V1/GameServerDeploymentsService/Client.html)
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- # for a gRPC client for version V1 of the API.
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- # However, you can specify a different API version by passing it in the
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- # `version` parameter. If the GameServerDeploymentsService service is
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- # supported by that API version, and the corresponding gem is available, the
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- # appropriate versioned client will be returned.
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- # You can also specify a different transport by passing `:rest` or `:grpc` in
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- # the `transport` parameter.
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- #
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- # ## About GameServerDeploymentsService
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- #
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- # The game server deployment is used to control the deployment of Agones
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- # fleets.
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- #
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- # @param version [::String, ::Symbol] The API version to connect to. Optional.
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- # Defaults to `:v1`.
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- # @param transport [:grpc, :rest] The transport to use. Defaults to `:grpc`.
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- # @return [::Object] A client object for the specified version.
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- #
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- def self.game_server_deployments_service version: :v1, transport: :grpc, &block
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- require "google/cloud/gaming/#{version.to_s.downcase}"
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-
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- package_name = Google::Cloud::Gaming
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- .constants
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- .select { |sym| sym.to_s.downcase == version.to_s.downcase.tr("_", "") }
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- .first
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- service_module = Google::Cloud::Gaming.const_get(package_name).const_get(:GameServerDeploymentsService)
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- service_module = service_module.const_get(:Rest) if transport == :rest
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- service_module.const_get(:Client).new(&block)
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- end
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-
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- ##
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- # Create a new client object for RealmsService.
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- #
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- # By default, this returns an instance of
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- # [Google::Cloud::Gaming::V1::RealmsService::Client](https://googleapis.dev/ruby/google-cloud-gaming-v1/latest/Google/Cloud/Gaming/V1/RealmsService/Client.html)
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- # for a gRPC client for version V1 of the API.
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- # However, you can specify a different API version by passing it in the
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- # `version` parameter. If the RealmsService service is
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- # supported by that API version, and the corresponding gem is available, the
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- # appropriate versioned client will be returned.
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- # You can also specify a different transport by passing `:rest` or `:grpc` in
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- # the `transport` parameter.
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- #
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- # ## About RealmsService
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- #
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- # A realm is a grouping of game server clusters that are considered
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- # interchangeable.
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- #
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- # @param version [::String, ::Symbol] The API version to connect to. Optional.
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- # Defaults to `:v1`.
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- # @param transport [:grpc, :rest] The transport to use. Defaults to `:grpc`.
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- # @return [::Object] A client object for the specified version.
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- #
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- def self.realms_service version: :v1, transport: :grpc, &block
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- require "google/cloud/gaming/#{version.to_s.downcase}"
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-
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- package_name = Google::Cloud::Gaming
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- .constants
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- .select { |sym| sym.to_s.downcase == version.to_s.downcase.tr("_", "") }
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- .first
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- service_module = Google::Cloud::Gaming.const_get(package_name).const_get(:RealmsService)
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- service_module = service_module.const_get(:Rest) if transport == :rest
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- service_module.const_get(:Client).new(&block)
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- end
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-
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- ##
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- # Configure the google-cloud-gaming library.
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- #
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- # The following configuration parameters are supported:
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- #
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- # * `credentials` (*type:* `String, Hash, Google::Auth::Credentials`) -
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- # The path to the keyfile as a String, the contents of the keyfile as a
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- # Hash, or a Google::Auth::Credentials object.
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- # * `lib_name` (*type:* `String`) -
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- # The library name as recorded in instrumentation and logging.
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- # * `lib_version` (*type:* `String`) -
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- # The library version as recorded in instrumentation and logging.
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- # * `interceptors` (*type:* `Array<GRPC::ClientInterceptor>`) -
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- # An array of interceptors that are run before calls are executed.
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- # * `timeout` (*type:* `Numeric`) -
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- # Default timeout in seconds.
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- # * `metadata` (*type:* `Hash{Symbol=>String}`) -
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- # Additional headers to be sent with the call.
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- # * `retry_policy` (*type:* `Hash`) -
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- # The retry policy. The value is a hash with the following keys:
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- # * `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds.
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- # * `:max_delay` (*type:* `Numeric`) - The max delay in seconds.
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- # * `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier.
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- # * `:retry_codes` (*type:* `Array<String>`) -
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- # The error codes that should trigger a retry.
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- #
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- # @return [::Google::Cloud::Config] The default configuration used by this library
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- #
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- def self.configure
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- yield ::Google::Cloud.configure.gaming if block_given?
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-
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- ::Google::Cloud.configure.gaming
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- end
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- end
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- end
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- end
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-
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- helper_path = ::File.join __dir__, "gaming", "helpers.rb"
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- require "google/cloud/gaming/helpers" if ::File.file? helper_path
@@ -1,19 +0,0 @@
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- # frozen_string_literal: true
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-
3
- # Copyright 2020 Google LLC
4
- #
5
- # Licensed under the Apache License, Version 2.0 (the "License");
6
- # you may not use this file except in compliance with the License.
7
- # You may obtain a copy of the License at
8
- #
9
- # https://www.apache.org/licenses/LICENSE-2.0
10
- #
11
- # Unless required by applicable law or agreed to in writing, software
12
- # distributed under the License is distributed on an "AS IS" BASIS,
13
- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
- # See the License for the specific language governing permissions and
15
- # limitations under the License.
16
-
17
- # Auto-generated by gapic-generator-ruby. DO NOT EDIT!
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-
19
- require "google/cloud/gaming" unless defined? Google::Cloud::Gaming::VERSION