google-cloud-gaming-v1 0.5.0 → 0.6.0

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Files changed (39) hide show
  1. checksums.yaml +4 -4
  2. data/AUTHENTICATION.md +1 -1
  3. data/README.md +2 -2
  4. data/lib/google/cloud/gaming/v1/game_server_clusters_service/client.rb +16 -18
  5. data/lib/google/cloud/gaming/v1/game_server_clusters_service/operations.rb +12 -14
  6. data/lib/google/cloud/gaming/v1/game_server_clusters_service/rest/client.rb +936 -0
  7. data/lib/google/cloud/gaming/v1/game_server_clusters_service/rest/operations.rb +793 -0
  8. data/lib/google/cloud/gaming/v1/game_server_clusters_service/rest/service_stub.rb +524 -0
  9. data/lib/google/cloud/gaming/v1/game_server_clusters_service/rest.rb +54 -0
  10. data/lib/google/cloud/gaming/v1/game_server_clusters_service.rb +7 -1
  11. data/lib/google/cloud/gaming/v1/game_server_configs_service/client.rb +12 -14
  12. data/lib/google/cloud/gaming/v1/game_server_configs_service/operations.rb +12 -14
  13. data/lib/google/cloud/gaming/v1/game_server_configs_service/rest/client.rb +605 -0
  14. data/lib/google/cloud/gaming/v1/game_server_configs_service/rest/operations.rb +793 -0
  15. data/lib/google/cloud/gaming/v1/game_server_configs_service/rest/service_stub.rb +285 -0
  16. data/lib/google/cloud/gaming/v1/game_server_configs_service/rest.rb +53 -0
  17. data/lib/google/cloud/gaming/v1/game_server_configs_service.rb +7 -1
  18. data/lib/google/cloud/gaming/v1/game_server_deployments_service/client.rb +20 -22
  19. data/lib/google/cloud/gaming/v1/game_server_deployments_service/operations.rb +12 -14
  20. data/lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb +997 -0
  21. data/lib/google/cloud/gaming/v1/game_server_deployments_service/rest/operations.rb +793 -0
  22. data/lib/google/cloud/gaming/v1/game_server_deployments_service/rest/service_stub.rb +584 -0
  23. data/lib/google/cloud/gaming/v1/game_server_deployments_service/rest.rb +54 -0
  24. data/lib/google/cloud/gaming/v1/game_server_deployments_service.rb +7 -1
  25. data/lib/google/cloud/gaming/v1/realms_service/client.rb +16 -18
  26. data/lib/google/cloud/gaming/v1/realms_service/operations.rb +12 -14
  27. data/lib/google/cloud/gaming/v1/realms_service/rest/client.rb +761 -0
  28. data/lib/google/cloud/gaming/v1/realms_service/rest/operations.rb +793 -0
  29. data/lib/google/cloud/gaming/v1/realms_service/rest/service_stub.rb +405 -0
  30. data/lib/google/cloud/gaming/v1/realms_service/rest.rb +54 -0
  31. data/lib/google/cloud/gaming/v1/realms_service.rb +7 -1
  32. data/lib/google/cloud/gaming/v1/rest.rb +40 -0
  33. data/lib/google/cloud/gaming/v1/version.rb +1 -1
  34. data/lib/google/cloud/gaming/v1.rb +7 -2
  35. data/proto_docs/google/api/client.rb +318 -0
  36. data/proto_docs/google/api/launch_stage.rb +71 -0
  37. data/proto_docs/google/protobuf/empty.rb +0 -2
  38. data/proto_docs/google/rpc/status.rb +4 -2
  39. metadata +27 -8
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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  SHA512:
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- metadata.gz: 4d9f1607929cb5d06b71e28440cdeb804a74664ad20e672e85ae75bf8355592a623a3fe8b65b78a36bb9dc3d6b21c308f299af495d39f8a246e23a841aa3bf91
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- data.tar.gz: 915e325b1b30c81a5c2e8cedb4f7295924064ec08c917cd021037e1c19957b3c4bed36faa228a01ad77af25d89689a70349e43a00d02fd81e4bd499a378d22ff
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+ metadata.gz: 40c85896e4fb901855dbe15f1f3e412f49735ad7c1a9f6c86b39531f952fd5fc21f6ed91baa970ff279c38f08b35314116f7c73226bc97359b9d02716e3af4d6
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+ data.tar.gz: 9ea3ce1293d13ed78a156ae62362a064f53ba8eddb13f7740dc84465a218308afb59e972e7b9ce0c329380b9195dfef9009f72a6d75d64ed10b847ee6b16e6e2
data/AUTHENTICATION.md CHANGED
@@ -114,7 +114,7 @@ credentials are discovered.
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  To configure your system for this, simply:
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  1. [Download and install the Cloud SDK](https://cloud.google.com/sdk)
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- 2. Authenticate using OAuth 2.0 `$ gcloud auth login`
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+ 2. Authenticate using OAuth 2.0 `$ gcloud auth application-default login`
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  3. Write code as if already authenticated.
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  **NOTE:** This is _not_ recommended for running in production. The Cloud SDK
data/README.md CHANGED
@@ -1,6 +1,6 @@
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  # Ruby Client for the Cloud Gaming V1 API
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- API Client library for the Cloud Gaming V1 API
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+ Deploy and manage infrastructure for global multiplayer gaming experiences.
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  With Game Servers, studios and publishers can deploy and manage their game server infrastructure hosted on multiple Agones clusters around the world through a single interface.
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@@ -46,7 +46,7 @@ for general usage information.
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  ## Enabling Logging
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  To enable logging for this library, set the logger for the underlying [gRPC](https://github.com/grpc/grpc/tree/master/src/ruby) library.
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- The logger that you set may be a Ruby stdlib [`Logger`](https://ruby-doc.org/stdlib/libdoc/logger/rdoc/Logger.html) as shown below,
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+ The logger that you set may be a Ruby stdlib [`Logger`](https://ruby-doc.org/current/stdlibs/logger/Logger.html) as shown below,
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  or a [`Google::Cloud::Logging::Logger`](https://googleapis.dev/ruby/google-cloud-logging/latest)
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  that will write logs to [Cloud Logging](https://cloud.google.com/logging/). See [grpc/logconfig.rb](https://github.com/grpc/grpc/blob/master/src/ruby/lib/grpc/logconfig.rb)
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  and the gRPC [spec_helper.rb](https://github.com/grpc/grpc/blob/master/src/ruby/spec/spec_helper.rb) for additional information.
@@ -251,13 +251,11 @@ module Google
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  # # Call the list_game_server_clusters method.
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  # result = client.list_game_server_clusters request
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  #
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- # # The returned object is of type Gapic::PagedEnumerable. You can
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- # # iterate over all elements by calling #each, and the enumerable
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- # # will lazily make API calls to fetch subsequent pages. Other
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- # # methods are also available for managing paging directly.
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- # result.each do |response|
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+ # # The returned object is of type Gapic::PagedEnumerable. You can iterate
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+ # # over elements, and API calls will be issued to fetch pages as needed.
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+ # result.each do |item|
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  # # Each element is of type ::Google::Cloud::Gaming::V1::GameServerCluster.
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- # p response
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+ # p item
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  # end
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  #
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  def list_game_server_clusters request, options = nil
@@ -441,14 +439,14 @@ module Google
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  # # Call the create_game_server_cluster method.
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  # result = client.create_game_server_cluster request
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  #
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- # # The returned object is of type Gapic::Operation. You can use this
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- # # object to check the status of an operation, cancel it, or wait
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- # # for results. Here is how to block until completion:
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+ # # The returned object is of type Gapic::Operation. You can use it to
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+ # # check the status of an operation, cancel it, or wait for results.
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+ # # Here is how to wait for a response.
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  # result.wait_until_done! timeout: 60
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  # if result.response?
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  # p result.response
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  # else
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- # puts "Error!"
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+ # puts "No response received."
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  # end
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  #
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  def create_game_server_cluster request, options = nil
@@ -631,14 +629,14 @@ module Google
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  # # Call the delete_game_server_cluster method.
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  # result = client.delete_game_server_cluster request
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  #
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- # # The returned object is of type Gapic::Operation. You can use this
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- # # object to check the status of an operation, cancel it, or wait
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- # # for results. Here is how to block until completion:
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+ # # The returned object is of type Gapic::Operation. You can use it to
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+ # # check the status of an operation, cancel it, or wait for results.
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+ # # Here is how to wait for a response.
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  # result.wait_until_done! timeout: 60
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  # if result.response?
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  # p result.response
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  # else
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- # puts "Error!"
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+ # puts "No response received."
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  # end
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  #
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  def delete_game_server_cluster request, options = nil
@@ -817,14 +815,14 @@ module Google
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  # # Call the update_game_server_cluster method.
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  # result = client.update_game_server_cluster request
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  #
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- # # The returned object is of type Gapic::Operation. You can use this
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- # # object to check the status of an operation, cancel it, or wait
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- # # for results. Here is how to block until completion:
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+ # # The returned object is of type Gapic::Operation. You can use it to
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+ # # check the status of an operation, cancel it, or wait for results.
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+ # # Here is how to wait for a response.
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  # result.wait_until_done! timeout: 60
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  # if result.response?
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  # p result.response
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  # else
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- # puts "Error!"
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+ # puts "No response received."
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  # end
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  #
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  def update_game_server_cluster request, options = nil
@@ -158,13 +158,11 @@ module Google
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  # # Call the list_operations method.
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  # result = client.list_operations request
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  #
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- # # The returned object is of type Gapic::PagedEnumerable. You can
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- # # iterate over all elements by calling #each, and the enumerable
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- # # will lazily make API calls to fetch subsequent pages. Other
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- # # methods are also available for managing paging directly.
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- # result.each do |response|
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+ # # The returned object is of type Gapic::PagedEnumerable. You can iterate
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+ # # over elements, and API calls will be issued to fetch pages as needed.
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+ # result.each do |item|
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  # # Each element is of type ::Google::Longrunning::Operation.
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- # p response
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+ # p item
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  # end
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  #
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  def list_operations request, options = nil
@@ -253,14 +251,14 @@ module Google
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  # # Call the get_operation method.
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  # result = client.get_operation request
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  #
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- # # The returned object is of type Gapic::Operation. You can use this
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- # # object to check the status of an operation, cancel it, or wait
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- # # for results. Here is how to block until completion:
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+ # # The returned object is of type Gapic::Operation. You can use it to
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+ # # check the status of an operation, cancel it, or wait for results.
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+ # # Here is how to wait for a response.
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  # result.wait_until_done! timeout: 60
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  # if result.response?
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  # p result.response
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  # else
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- # puts "Error!"
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+ # puts "No response received."
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  # end
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  #
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  def get_operation request, options = nil
@@ -540,14 +538,14 @@ module Google
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  # # Call the wait_operation method.
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  # result = client.wait_operation request
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  #
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- # # The returned object is of type Gapic::Operation. You can use this
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- # # object to check the status of an operation, cancel it, or wait
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- # # for results. Here is how to block until completion:
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+ # # The returned object is of type Gapic::Operation. You can use it to
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+ # # check the status of an operation, cancel it, or wait for results.
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+ # # Here is how to wait for a response.
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  # result.wait_until_done! timeout: 60
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  # if result.response?
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  # p result.response
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  # else
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- # puts "Error!"
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+ # puts "No response received."
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  # end
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  #
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  def wait_operation request, options = nil