google-cloud-gaming-v1 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/AUTHENTICATION.md +8 -8
- data/README.md +1 -1
- data/lib/google/cloud/gaming/v1/game_server_clusters_pb.rb +31 -0
- data/lib/google/cloud/gaming/v1/game_server_clusters_service/client.rb +88 -84
- data/lib/google/cloud/gaming/v1/game_server_clusters_service/operations.rb +34 -25
- data/lib/google/cloud/gaming/v1/game_server_configs_service/client.rb +48 -57
- data/lib/google/cloud/gaming/v1/game_server_configs_service/operations.rb +34 -25
- data/lib/google/cloud/gaming/v1/game_server_deployments_service/client.rb +72 -89
- data/lib/google/cloud/gaming/v1/game_server_deployments_service/operations.rb +34 -25
- data/lib/google/cloud/gaming/v1/realms_service/client.rb +57 -67
- data/lib/google/cloud/gaming/v1/realms_service/operations.rb +34 -25
- data/lib/google/cloud/gaming/v1/version.rb +1 -1
- data/proto_docs/google/api/field_behavior.rb +7 -1
- data/proto_docs/google/cloud/gaming/v1/common.rb +0 -3
- data/proto_docs/google/cloud/gaming/v1/game_server_clusters.rb +117 -19
- data/proto_docs/google/cloud/gaming/v1/game_server_configs.rb +5 -11
- data/proto_docs/google/cloud/gaming/v1/game_server_deployments.rb +12 -28
- data/proto_docs/google/cloud/gaming/v1/realms.rb +7 -13
- metadata +13 -7
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 98254618a2299d4c607b4a035d1352e1da0dc4b45748e973ecce723ecda7b362
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data.tar.gz: d24deafaff83ef225dc313005e105c5dcd028eb5121a1ad1e378eec487d88181
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SHA512:
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metadata.gz:
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metadata.gz: dc12ae90380c9b370902ae7883b24448a9a3c46c028befcc6625b58fd7962ea527166408e8f2c0336bf25e977b5ea6e2f78d63f45885a1dd03a3738ad5d4b15a
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data.tar.gz: '08565051f4191107b36f50cbf0e523d95d190ccd7a1df74d520fff2cb2a5628c00131b89d0bb88774d4410ff96fb3fdceda15f1718c51c511e69e57b65437a38'
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data/AUTHENTICATION.md
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@@ -66,11 +66,11 @@ The environment variables that google-cloud-gaming-v1
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checks for credentials are configured on the service Credentials class (such as
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{::Google::Cloud::Gaming::V1::GameServerClustersService::Credentials}):
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* `GAMING_CREDENTIALS` - Path to JSON file, or JSON contents
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* `GAMING_KEYFILE` - Path to JSON file, or JSON contents
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* `GOOGLE_CLOUD_CREDENTIALS` - Path to JSON file, or JSON contents
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* `GOOGLE_CLOUD_KEYFILE` - Path to JSON file, or JSON contents
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* `GOOGLE_APPLICATION_CREDENTIALS` - Path to JSON file
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```ruby
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require "google/cloud/gaming/v1"
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### Configuration
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The **Credentials JSON** can be configured instead of
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environment
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The path to the **Credentials JSON** file can be configured instead of storing
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it in an environment variable. Either on an individual client initialization:
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```ruby
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require "google/cloud/gaming/v1"
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end
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```
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-
Or
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Or globally for all clients:
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```ruby
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require "google/cloud/gaming/v1"
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data/README.md
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@@ -33,7 +33,7 @@ In order to use this library, you first need to go through the following steps:
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require "google/cloud/gaming/v1"
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client = ::Google::Cloud::Gaming::V1::GameServerClustersService::Client.new
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request =
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request = ::Google::Cloud::Gaming::V1::ListGameServerClustersRequest.new # (request fields as keyword arguments...)
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response = client.list_game_server_clusters request
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```
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@@ -17,6 +17,7 @@ Google::Protobuf::DescriptorPool.generated_pool.build do
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optional :page_token, :string, 3
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optional :filter, :string, 4
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optional :order_by, :string, 5
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optional :view, :enum, 6, "google.cloud.gaming.v1.GameServerClusterView"
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end
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add_message "google.cloud.gaming.v1.ListGameServerClustersResponse" do
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repeated :game_server_clusters, :message, 1, "google.cloud.gaming.v1.GameServerCluster"
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end
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add_message "google.cloud.gaming.v1.GetGameServerClusterRequest" do
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optional :name, :string, 1
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optional :view, :enum, 6, "google.cloud.gaming.v1.GameServerClusterView"
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end
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add_message "google.cloud.gaming.v1.CreateGameServerClusterRequest" do
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optional :parent, :string, 1
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optional :game_server_cluster_id, :string, 2
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optional :game_server_cluster, :message, 3, "google.cloud.gaming.v1.GameServerCluster"
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optional :preview_time, :message, 4, "google.protobuf.Timestamp"
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optional :view, :enum, 6, "google.cloud.gaming.v1.GameServerClusterView"
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end
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add_message "google.cloud.gaming.v1.PreviewCreateGameServerClusterResponse" do
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optional :etag, :string, 2
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optional :target_state, :message, 3, "google.cloud.gaming.v1.TargetState"
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optional :cluster_state, :message, 4, "google.cloud.gaming.v1.KubernetesClusterState"
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end
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add_message "google.cloud.gaming.v1.DeleteGameServerClusterRequest" do
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optional :name, :string, 1
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optional :connection_info, :message, 5, "google.cloud.gaming.v1.GameServerClusterConnectionInfo"
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optional :etag, :string, 6
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optional :description, :string, 7
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optional :cluster_state, :message, 11, "google.cloud.gaming.v1.KubernetesClusterState"
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end
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add_message "google.cloud.gaming.v1.KubernetesClusterState" do
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optional :agones_version_installed, :string, 1
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optional :kubernetes_version_installed, :string, 2
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optional :installation_state, :enum, 3, "google.cloud.gaming.v1.KubernetesClusterState.InstallationState"
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optional :version_installed_error_message, :string, 4
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optional :provider, :string, 5
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optional :agones_version_targeted, :string, 6
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end
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add_enum "google.cloud.gaming.v1.KubernetesClusterState.InstallationState" do
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value :INSTALLATION_STATE_UNSPECIFIED, 0
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value :AGONES_KUBERNETES_VERSION_SUPPORTED, 1
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value :AGONES_VERSION_UNSUPPORTED, 2
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value :AGONES_KUBERNETES_VERSION_UNSUPPORTED, 3
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value :AGONES_VERSION_UNRECOGNIZED, 4
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value :KUBERNETES_VERSION_UNRECOGNIZED, 5
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value :VERSION_VERIFICATION_FAILED, 6
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value :AGONES_NOT_INSTALLED, 7
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end
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add_enum "google.cloud.gaming.v1.GameServerClusterView" do
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value :GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, 0
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value :BASIC, 1
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value :FULL, 2
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end
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end
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end
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GameServerClusterConnectionInfo = ::Google::Protobuf::DescriptorPool.generated_pool.lookup("google.cloud.gaming.v1.GameServerClusterConnectionInfo").msgclass
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GkeClusterReference = ::Google::Protobuf::DescriptorPool.generated_pool.lookup("google.cloud.gaming.v1.GkeClusterReference").msgclass
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GameServerCluster = ::Google::Protobuf::DescriptorPool.generated_pool.lookup("google.cloud.gaming.v1.GameServerCluster").msgclass
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KubernetesClusterState = ::Google::Protobuf::DescriptorPool.generated_pool.lookup("google.cloud.gaming.v1.KubernetesClusterState").msgclass
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KubernetesClusterState::InstallationState = ::Google::Protobuf::DescriptorPool.generated_pool.lookup("google.cloud.gaming.v1.KubernetesClusterState.InstallationState").enummodule
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GameServerClusterView = ::Google::Protobuf::DescriptorPool.generated_pool.lookup("google.cloud.gaming.v1.GameServerClusterView").enummodule
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end
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end
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end
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# See {::Google::Cloud::Gaming::V1::GameServerClustersService::Client::Configuration}
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# for a description of the configuration fields.
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#
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#
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# @example
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#
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#
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#
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# end
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# # Modify the configuration for all GameServerClustersService clients
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# ::Google::Cloud::Gaming::V1::GameServerClustersService::Client.configure do |config|
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# config.timeout = 10.0
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# end
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#
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# @yield [config] Configure the Client client.
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# @yieldparam config [Client::Configuration]
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default_config.rpcs.list_game_server_clusters.timeout = 60.0
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default_config.rpcs.list_game_server_clusters.retry_policy = {
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initial_delay: 1.0,
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max_delay: 10.0,
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multiplier: 1.3,
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retry_codes: [14]
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initial_delay: 1.0, max_delay: 10.0, multiplier: 1.3, retry_codes: [14]
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}
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default_config.rpcs.get_game_server_cluster.timeout = 60.0
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default_config.rpcs.get_game_server_cluster.retry_policy = {
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initial_delay: 1.0,
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max_delay: 10.0,
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multiplier: 1.3,
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retry_codes: [14]
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initial_delay: 1.0, max_delay: 10.0, multiplier: 1.3, retry_codes: [14]
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}
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default_config.rpcs.create_game_server_cluster.timeout = 120.0
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default_config.rpcs.preview_create_game_server_cluster.timeout = 60.0
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default_config.rpcs.preview_create_game_server_cluster.retry_policy = {
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initial_delay: 1.0,
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max_delay: 10.0,
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multiplier: 1.3,
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retry_codes: [14]
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initial_delay: 1.0, max_delay: 10.0, multiplier: 1.3, retry_codes: [14]
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}
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default_config.rpcs.delete_game_server_cluster.timeout = 60.0
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default_config.rpcs.preview_delete_game_server_cluster.timeout = 60.0
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default_config.rpcs.preview_delete_game_server_cluster.retry_policy = {
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initial_delay: 1.0,
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max_delay: 10.0,
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multiplier: 1.3,
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retry_codes: [14]
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initial_delay: 1.0, max_delay: 10.0, multiplier: 1.3, retry_codes: [14]
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}
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default_config.rpcs.update_game_server_cluster.timeout = 60.0
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default_config.rpcs.preview_update_game_server_cluster.timeout = 60.0
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default_config.rpcs.preview_update_game_server_cluster.retry_policy = {
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initial_delay: 1.0,
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max_delay: 10.0,
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multiplier: 1.3,
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retry_codes: [14]
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initial_delay: 1.0, max_delay: 10.0, multiplier: 1.3, retry_codes: [14]
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}
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default_config
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##
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# Create a new GameServerClustersService client object.
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#
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#
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#
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# To create a new GameServerClustersService client with the default
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# configuration:
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#
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# client = ::Google::Cloud::Gaming::V1::GameServerClustersService::Client.new
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# @example
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#
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#
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#
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# # Create a client using the default configuration
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# client = ::Google::Cloud::Gaming::V1::GameServerClustersService::Client.new
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#
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#
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#
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#
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# # Create a client using a custom configuration
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# client = ::Google::Cloud::Gaming::V1::GameServerClustersService::Client.new do |config|
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# config.timeout = 10.0
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# end
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#
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# @yield [config] Configure the GameServerClustersService client.
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# @yieldparam config [Client::Configuration]
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# Create credentials
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credentials = @config.credentials
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# Use self-signed JWT if the
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# Use self-signed JWT if the endpoint is unchanged from default,
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# but only if the default endpoint does not have a region prefix.
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enable_self_signed_jwt = @config.
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@config.endpoint == Client.configure.endpoint &&
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enable_self_signed_jwt = @config.endpoint == Client.configure.endpoint &&
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!@config.endpoint.split(".").first.include?("-")
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credentials ||= Credentials.default scope: @config.scope,
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enable_self_signed_jwt: enable_self_signed_jwt
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if credentials.is_a?(String) || credentials.is_a?(Hash)
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if credentials.is_a?(::String) || credentials.is_a?(::Hash)
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credentials = Credentials.new credentials, scope: @config.scope
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end
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@quota_project_id = @config.quota_project
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# @param options [::Gapic::CallOptions, ::Hash]
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# Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
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#
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# @overload list_game_server_clusters(parent: nil, page_size: nil, page_token: nil, filter: nil, order_by: nil)
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# @overload list_game_server_clusters(parent: nil, page_size: nil, page_token: nil, filter: nil, order_by: nil, view: nil)
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# Pass arguments to `list_game_server_clusters` via keyword arguments. Note that at
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# least one keyword argument is required. To specify no parameters, or to keep all
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# the default parameter values, pass an empty Hash as a request object (see above).
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#
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# @param parent [::String]
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# Required. The parent resource name
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# Required. The parent resource name, in the following form:
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# "projects/\\{project}/locations/\\{location}/realms/\\{realm}".
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# @param page_size [::Integer]
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# Optional. The maximum number of items to return.
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# Optional. The maximum number of items to return. If unspecified, the server
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# will pick an appropriate default. The server may return fewer items than
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# requested. A caller should only rely on response's
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# {::Google::Cloud::Gaming::V1::ListGameServerClustersResponse#next_page_token next_page_token} to
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# @param order_by [::String]
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# Optional. Specifies the ordering of results following syntax at
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# https://cloud.google.com/apis/design/design_patterns#sorting_order.
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# @param view [::Google::Cloud::Gaming::V1::GameServerClusterView]
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# Optional. View for the returned GameServerCluster objects. When `FULL` is
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# specified, the `cluster_state` field is also returned in the
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# GameServerCluster object, which includes the state of the referenced
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# Kubernetes cluster such as versions and provider info. The default/unset
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# value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does
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# not return the `cluster_state` field.
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#
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# @yield [response, operation] Access the result along with the RPC operation
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# @yieldparam response [::Gapic::PagedEnumerable<::Google::Cloud::Gaming::V1::GameServerCluster>]
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options.apply_defaults timeout: @config.rpcs.list_game_server_clusters.timeout,
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metadata: metadata,
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retry_policy: @config.rpcs.list_game_server_clusters.retry_policy
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options.apply_defaults timeout: @config.timeout,
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metadata: @config.metadata,
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retry_policy: @config.retry_policy
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@game_server_clusters_service_stub.call_rpc :list_game_server_clusters, request, options: options do |response, operation|
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# @param options [::Gapic::CallOptions, ::Hash]
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# Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
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#
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# @overload get_game_server_cluster(name: nil)
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# @overload get_game_server_cluster(name: nil, view: nil)
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# Pass arguments to `get_game_server_cluster` via keyword arguments. Note that at
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# least one keyword argument is required. To specify no parameters, or to keep all
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# the default parameter values, pass an empty Hash as a request object (see above).
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#
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# @param name [::String]
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# Required. The name of the game server cluster to retrieve
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#
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# Required. The name of the game server cluster to retrieve, in the following form:
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# `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`.
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# @param view [::Google::Cloud::Gaming::V1::GameServerClusterView]
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# Optional. View for the returned GameServerCluster objects. When `FULL` is
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# specified, the `cluster_state` field is also returned in the
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# GameServerCluster object, which includes the state of the referenced
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# Kubernetes cluster such as versions and provider info. The default/unset
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# value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does
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# not return the `cluster_state` field.
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#
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# @yield [response, operation] Access the result along with the RPC operation
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# @yieldparam response [::Google::Cloud::Gaming::V1::GameServerCluster]
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options.apply_defaults timeout: @config.rpcs.get_game_server_cluster.timeout,
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metadata: metadata,
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retry_policy: @config.rpcs.get_game_server_cluster.retry_policy
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options.apply_defaults timeout: @config.timeout,
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metadata: @config.metadata,
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@game_server_clusters_service_stub.call_rpc :get_game_server_cluster, request, options: options do |response, operation|
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# the default parameter values, pass an empty Hash as a request object (see above).
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#
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# @param parent [::String]
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# Required. The parent resource name
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# Required. The parent resource name, in the following form:
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# `projects/{project}/locations/{location}/realms/{realm-id}`.
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# @param game_server_cluster_id [::String]
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# Required. The ID of the game server cluster resource to be created.
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options.apply_defaults timeout: @config.rpcs.create_game_server_cluster.timeout,
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metadata: metadata,
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retry_policy: @config.rpcs.create_game_server_cluster.retry_policy
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options.apply_defaults timeout: @config.timeout,
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metadata: @config.metadata,
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retry_policy: @config.retry_policy
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@game_server_clusters_service_stub.call_rpc :create_game_server_cluster, request, options: options do |response, operation|
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# @param options [::Gapic::CallOptions, ::Hash]
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# Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
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#
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# @overload preview_create_game_server_cluster(parent: nil, game_server_cluster_id: nil, game_server_cluster: nil, preview_time: nil)
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# @overload preview_create_game_server_cluster(parent: nil, game_server_cluster_id: nil, game_server_cluster: nil, preview_time: nil, view: nil)
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# Pass arguments to `preview_create_game_server_cluster` via keyword arguments. Note that at
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# least one keyword argument is required. To specify no parameters, or to keep all
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# the default parameter values, pass an empty Hash as a request object (see above).
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#
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# Required. The parent resource name
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# Required. The parent resource name, in the following form:
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# `projects/{project}/locations/{location}/realms/{realm}`.
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# @param game_server_cluster_id [::String]
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# Required. The ID of the game server cluster resource to be created.
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# Required. The game server cluster resource to be created.
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# @param preview_time [::Google::Protobuf::Timestamp, ::Hash]
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# Optional. The target timestamp to compute the preview.
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# @param view [::Google::Cloud::Gaming::V1::GameServerClusterView]
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# Optional. This field is deprecated, preview will always return
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# KubernetesClusterState.
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#
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# @yield [response, operation] Access the result along with the RPC operation
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# @yieldparam response [::Google::Cloud::Gaming::V1::PreviewCreateGameServerClusterResponse]
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options.apply_defaults timeout: @config.rpcs.preview_create_game_server_cluster.timeout,
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metadata: metadata,
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options.apply_defaults timeout: @config.timeout,
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metadata: @config.metadata,
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@game_server_clusters_service_stub.call_rpc :preview_create_game_server_cluster, request, options: options do |response, operation|
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# the default parameter values, pass an empty Hash as a request object (see above).
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#
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# @param name [::String]
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# Required. The name of the game server cluster to delete
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# Required. The name of the game server cluster to delete, in the following form:
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# `projects/{project}/locations/{location}/gameServerClusters/{cluster}`.
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# @yield [response, operation] Access the result along with the RPC operation
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options.apply_defaults timeout: @config.rpcs.delete_game_server_cluster.timeout,
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metadata: metadata,
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retry_policy: @config.rpcs.delete_game_server_cluster.retry_policy
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options.apply_defaults timeout: @config.timeout,
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@game_server_clusters_service_stub.call_rpc :delete_game_server_cluster, request, options: options do |response, operation|
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# the default parameter values, pass an empty Hash as a request object (see above).
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#
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# @param name [::String]
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# Required. The name of the game server cluster to delete
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# Required. The name of the game server cluster to delete, in the following form:
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# `projects/{project}/locations/{location}/gameServerClusters/{cluster}`.
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# @param preview_time [::Google::Protobuf::Timestamp, ::Hash]
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# Optional. The target timestamp to compute the preview.
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options.apply_defaults timeout: @config.rpcs.preview_delete_game_server_cluster.timeout,
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retry_policy: @config.rpcs.preview_delete_game_server_cluster.retry_policy
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options.apply_defaults timeout: @config.timeout,
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metadata: @config.metadata,
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@game_server_clusters_service_stub.call_rpc :preview_delete_game_server_cluster, request, options: options do |response, operation|
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# @param update_mask [::Google::Protobuf::FieldMask, ::Hash]
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# Required. Mask of fields to update. At least one path must be supplied in
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# this field. For the `FieldMask` definition, see
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# // /docs/reference/google.protobuf#fieldmask
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# @yield [response, operation] Access the result along with the RPC operation
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# @yieldparam response [::Gapic::Operation]
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options.apply_defaults timeout: @config.rpcs.update_game_server_cluster.timeout,
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@game_server_clusters_service_stub.call_rpc :update_game_server_cluster, request, options: options do |response, operation|
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# @param update_mask [::Google::Protobuf::FieldMask, ::Hash]
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# Required. Mask of fields to update. At least one path must be supplied in
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# this field. For the `FieldMask` definition, see
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#
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# // /docs/reference/google.protobuf#fieldmask
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# https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
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# @param preview_time [::Google::Protobuf::Timestamp, ::Hash]
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# Optional. The target timestamp to compute the preview.
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#
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metadata: metadata,
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@game_server_clusters_service_stub.call_rpc :preview_update_game_server_cluster, request, options: options do |response, operation|
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@@ -805,22 +810,21 @@ module Google
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# Configuration can be applied globally to all clients, or to a single client
|
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# on construction.
|
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#
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#
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# to 20 seconds,
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# end
|
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+
# @example
|
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#
|
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+
# # Modify the global config, setting the timeout for
|
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+
# # list_game_server_clusters to 20 seconds,
|
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+
# # and all remaining timeouts to 10 seconds.
|
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+
# ::Google::Cloud::Gaming::V1::GameServerClustersService::Client.configure do |config|
|
819
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+
# config.timeout = 10.0
|
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# config.rpcs.list_game_server_clusters.timeout = 20.0
|
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+
# end
|
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+
#
|
823
|
+
# # Apply the above configuration only to a new client.
|
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# client = ::Google::Cloud::Gaming::V1::GameServerClustersService::Client.new do |config|
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+
# config.timeout = 10.0
|
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# config.rpcs.list_game_server_clusters.timeout = 20.0
|
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# end
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#
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# @!attribute [rw] endpoint
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# The hostname or hostname:port of the service endpoint.
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