google-cloud-gaming-v1 0.1.0 → 0.3.1
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- checksums.yaml +4 -4
- data/LICENSE.md +188 -190
- data/README.md +66 -2
- data/lib/google/cloud/gaming/v1.rb +3 -0
- data/lib/google/cloud/gaming/v1/game_server_clusters_service/client.rb +35 -29
- data/lib/google/cloud/gaming/v1/game_server_clusters_service/operations.rb +96 -11
- data/lib/google/cloud/gaming/v1/game_server_clusters_service_services_pb.rb +9 -9
- data/lib/google/cloud/gaming/v1/game_server_configs_service/client.rb +22 -16
- data/lib/google/cloud/gaming/v1/game_server_configs_service/operations.rb +96 -11
- data/lib/google/cloud/gaming/v1/game_server_configs_service_services_pb.rb +5 -5
- data/lib/google/cloud/gaming/v1/game_server_deployments_service/client.rb +36 -30
- data/lib/google/cloud/gaming/v1/game_server_deployments_service/operations.rb +96 -11
- data/lib/google/cloud/gaming/v1/game_server_deployments_service_services_pb.rb +10 -10
- data/lib/google/cloud/gaming/v1/realms_service/client.rb +27 -21
- data/lib/google/cloud/gaming/v1/realms_service/operations.rb +96 -11
- data/lib/google/cloud/gaming/v1/realms_service_services_pb.rb +7 -7
- data/lib/google/cloud/gaming/v1/version.rb +1 -1
- data/proto_docs/google/api/field_behavior.rb +6 -0
- data/proto_docs/google/api/resource.rb +50 -14
- data/proto_docs/google/longrunning/operations.rb +17 -3
- data/proto_docs/google/protobuf/any.rb +5 -2
- data/proto_docs/google/protobuf/timestamp.rb +10 -1
- metadata +19 -11
@@ -25,7 +25,7 @@ module Google
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# @return [::String]
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# The server-assigned name, which is only unique within the same service that
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# originally returns it. If you use the default HTTP mapping, the
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-
# `name` should
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# `name` should be a resource name ending with `operations/{unique_id}`.
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# @!attribute [rw] metadata
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# @return [::Google::Protobuf::Any]
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# Service-specific metadata associated with the operation. It typically
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@@ -35,7 +35,7 @@ module Google
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# @!attribute [rw] done
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# @return [::Boolean]
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# If the value is `false`, it means the operation is still in progress.
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# If true
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# If `true`, the operation is completed, and either `error` or `response` is
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# available.
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# @!attribute [rw] error
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# @return [::Google::Rpc::Status]
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@@ -67,7 +67,7 @@ module Google
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# The request message for Operations.ListOperations.
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# @!attribute [rw] name
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# @return [::String]
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# The name of the operation
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+
# The name of the operation's parent resource.
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# @!attribute [rw] filter
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# @return [::String]
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# The standard list filter.
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@@ -112,6 +112,20 @@ module Google
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extend ::Google::Protobuf::MessageExts::ClassMethods
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end
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+
# The request message for Operations.WaitOperation.
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# @!attribute [rw] name
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# @return [::String]
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# The name of the operation resource to wait on.
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# @!attribute [rw] timeout
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# @return [::Google::Protobuf::Duration]
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# The maximum duration to wait before timing out. If left blank, the wait
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# will be at most the time permitted by the underlying HTTP/RPC protocol.
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# If RPC context deadline is also specified, the shorter one will be used.
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class WaitOperationRequest
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include ::Google::Protobuf::MessageExts
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extend ::Google::Protobuf::MessageExts::ClassMethods
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end
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+
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# A message representing the message types used by a long-running operation.
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#
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# Example:
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@@ -57,10 +57,13 @@ module Google
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# Example 4: Pack and unpack a message in Go
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#
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# foo := &pb.Foo{...}
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-
# any, err :=
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# any, err := anypb.New(foo)
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# if err != nil {
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# ...
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# }
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# ...
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# foo := &pb.Foo{}
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# if err :=
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# if err := any.UnmarshalTo(foo); err != nil {
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# ...
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# }
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#
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@@ -70,7 +70,16 @@ module Google
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# .setNanos((int) ((millis % 1000) * 1000000)).build();
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#
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#
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# Example 5: Compute Timestamp from
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+
# Example 5: Compute Timestamp from Java `Instant.now()`.
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#
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# Instant now = Instant.now();
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#
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# Timestamp timestamp =
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# Timestamp.newBuilder().setSeconds(now.getEpochSecond())
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# .setNanos(now.getNano()).build();
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#
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#
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# Example 6: Compute Timestamp from current time in Python.
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#
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# timestamp = Timestamp()
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# timestamp.GetCurrentTime()
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metadata
CHANGED
@@ -1,29 +1,35 @@
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1
1
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--- !ruby/object:Gem::Specification
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name: google-cloud-gaming-v1
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version: !ruby/object:Gem::Version
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version: 0.1
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4
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version: 0.3.1
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platform: ruby
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authors:
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- Google LLC
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autorequire:
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bindir: bin
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cert_chain: []
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date:
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date: 2021-06-17 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: gapic-common
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requirement: !ruby/object:Gem::Requirement
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requirements:
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-
- - "
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+
- - ">="
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+
- !ruby/object:Gem::Version
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version: '0.5'
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- - "<"
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- !ruby/object:Gem::Version
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version:
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version: 2.a
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type: :runtime
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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-
- - "
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+
- - ">="
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+
- !ruby/object:Gem::Version
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version: '0.5'
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- - "<"
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- !ruby/object:Gem::Version
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version:
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version: 2.a
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- !ruby/object:Gem::Dependency
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name: google-cloud-errors
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requirement: !ruby/object:Gem::Requirement
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@@ -44,14 +50,14 @@ dependencies:
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: 1.
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+
version: 1.25.1
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type: :development
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: 1.
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version: 1.25.1
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- !ruby/object:Gem::Dependency
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name: minitest
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requirement: !ruby/object:Gem::Requirement
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@@ -152,7 +158,9 @@ dependencies:
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version: '0.9'
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description: With Game Servers, studios and publishers can deploy and manage their
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game server infrastructure hosted on multiple Agones clusters around the world through
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a single interface.
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a single interface. Note that google-cloud-gaming-v1 is a version-specific client
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library. For most uses, we recommend installing the main client library google-cloud-gaming
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instead. See the readme for more details.
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email: googleapis-packages@google.com
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executables: []
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extensions: []
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@@ -225,14 +233,14 @@ required_ruby_version: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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-
version: '2.
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version: '2.5'
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
|
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-
rubygems_version: 3.
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+
rubygems_version: 3.2.17
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signing_key:
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specification_version: 4
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summary: API Client library for the Cloud Gaming V1 API
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