google-cloud-gaming-v1 0.1.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/LICENSE.md +188 -190
- data/README.md +66 -2
- data/lib/google/cloud/gaming/v1.rb +3 -0
- data/lib/google/cloud/gaming/v1/game_server_clusters_service/client.rb +35 -29
- data/lib/google/cloud/gaming/v1/game_server_clusters_service/operations.rb +96 -11
- data/lib/google/cloud/gaming/v1/game_server_clusters_service_services_pb.rb +9 -9
- data/lib/google/cloud/gaming/v1/game_server_configs_service/client.rb +22 -16
- data/lib/google/cloud/gaming/v1/game_server_configs_service/operations.rb +96 -11
- data/lib/google/cloud/gaming/v1/game_server_configs_service_services_pb.rb +5 -5
- data/lib/google/cloud/gaming/v1/game_server_deployments_service/client.rb +36 -30
- data/lib/google/cloud/gaming/v1/game_server_deployments_service/operations.rb +96 -11
- data/lib/google/cloud/gaming/v1/game_server_deployments_service_services_pb.rb +10 -10
- data/lib/google/cloud/gaming/v1/realms_service/client.rb +27 -21
- data/lib/google/cloud/gaming/v1/realms_service/operations.rb +96 -11
- data/lib/google/cloud/gaming/v1/realms_service_services_pb.rb +7 -7
- data/lib/google/cloud/gaming/v1/version.rb +1 -1
- data/proto_docs/google/api/field_behavior.rb +6 -0
- data/proto_docs/google/api/resource.rb +50 -14
- data/proto_docs/google/longrunning/operations.rb +17 -3
- data/proto_docs/google/protobuf/any.rb +5 -2
- data/proto_docs/google/protobuf/timestamp.rb +10 -1
- metadata +19 -11
@@ -25,7 +25,7 @@ module Google
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# @return [::String]
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# The server-assigned name, which is only unique within the same service that
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# originally returns it. If you use the default HTTP mapping, the
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# `name` should
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# `name` should be a resource name ending with `operations/{unique_id}`.
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# @!attribute [rw] metadata
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# @return [::Google::Protobuf::Any]
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# Service-specific metadata associated with the operation. It typically
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@@ -35,7 +35,7 @@ module Google
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# @!attribute [rw] done
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# @return [::Boolean]
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# If the value is `false`, it means the operation is still in progress.
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# If true
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# If `true`, the operation is completed, and either `error` or `response` is
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# available.
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# @!attribute [rw] error
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# @return [::Google::Rpc::Status]
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# The request message for Operations.ListOperations.
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# @!attribute [rw] name
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# @return [::String]
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# The name of the operation
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# The name of the operation's parent resource.
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# @!attribute [rw] filter
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# @return [::String]
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# The standard list filter.
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@@ -112,6 +112,20 @@ module Google
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extend ::Google::Protobuf::MessageExts::ClassMethods
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end
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# The request message for Operations.WaitOperation.
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# @!attribute [rw] name
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# @return [::String]
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# The name of the operation resource to wait on.
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# @!attribute [rw] timeout
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# @return [::Google::Protobuf::Duration]
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# The maximum duration to wait before timing out. If left blank, the wait
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# will be at most the time permitted by the underlying HTTP/RPC protocol.
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# If RPC context deadline is also specified, the shorter one will be used.
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class WaitOperationRequest
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include ::Google::Protobuf::MessageExts
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extend ::Google::Protobuf::MessageExts::ClassMethods
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end
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+
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# A message representing the message types used by a long-running operation.
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#
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# Example:
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# Example 4: Pack and unpack a message in Go
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#
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# foo := &pb.Foo{...}
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# any, err :=
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# any, err := anypb.New(foo)
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# if err != nil {
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# ...
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# }
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# ...
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# foo := &pb.Foo{}
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# if err :=
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# if err := any.UnmarshalTo(foo); err != nil {
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# ...
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# }
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#
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# .setNanos((int) ((millis % 1000) * 1000000)).build();
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#
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#
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# Example 5: Compute Timestamp from
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# Example 5: Compute Timestamp from Java `Instant.now()`.
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#
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# Instant now = Instant.now();
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#
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# Timestamp timestamp =
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# Timestamp.newBuilder().setSeconds(now.getEpochSecond())
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# .setNanos(now.getNano()).build();
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#
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#
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# Example 6: Compute Timestamp from current time in Python.
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#
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# timestamp = Timestamp()
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# timestamp.GetCurrentTime()
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metadata
CHANGED
@@ -1,29 +1,35 @@
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--- !ruby/object:Gem::Specification
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name: google-cloud-gaming-v1
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version: !ruby/object:Gem::Version
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version: 0.1
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version: 0.3.1
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platform: ruby
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authors:
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- Google LLC
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autorequire:
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bindir: bin
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cert_chain: []
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date:
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date: 2021-06-17 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: gapic-common
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - "
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- - ">="
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- !ruby/object:Gem::Version
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version: '0.5'
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- - "<"
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- !ruby/object:Gem::Version
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version:
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version: 2.a
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type: :runtime
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - "
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- - ">="
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- !ruby/object:Gem::Version
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version: '0.5'
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- - "<"
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- !ruby/object:Gem::Version
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version:
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version: 2.a
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- !ruby/object:Gem::Dependency
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name: google-cloud-errors
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: 1.
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version: 1.25.1
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type: :development
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: 1.
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version: 1.25.1
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- !ruby/object:Gem::Dependency
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name: minitest
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requirement: !ruby/object:Gem::Requirement
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@@ -152,7 +158,9 @@ dependencies:
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version: '0.9'
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description: With Game Servers, studios and publishers can deploy and manage their
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game server infrastructure hosted on multiple Agones clusters around the world through
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a single interface.
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a single interface. Note that google-cloud-gaming-v1 is a version-specific client
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library. For most uses, we recommend installing the main client library google-cloud-gaming
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instead. See the readme for more details.
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email: googleapis-packages@google.com
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executables: []
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extensions: []
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: '2.
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version: '2.5'
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubygems_version: 3.
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rubygems_version: 3.2.17
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signing_key:
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specification_version: 4
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summary: API Client library for the Cloud Gaming V1 API
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